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  • Monthly Economic Report - September 2026
    published on October 14th, 2026 at 01:20 PM

    o7 Data nerds!

    The September MER is ready!

    Economic Trends

    • Mining Value declined again in September.
    • Mining increased slightly in High Sec and Wormhole space, while Production rose in Low Sec.
    • Destruction showed signs of increasing in Low Sec and Wormhole space.
    • Gas Volume Mined in Wormhole space rose compared with August.
    • Gas volume mined in Vale of the Silent increased by approximately 113% in September compared with August.
    • Low Sec saw a small, brief rise in Ice Volume Mined toward the end of September.
    • Active ISK Delta shifted from +82.2 trillion ISK in August to −144.7 trillion ISK in September.
    • The Mineral Price Index continued to fall.
    • The Module Price Index fell by approximately 4% compared with August.

    As always, for those who want a more detailed look at the data the raw data can be downloaded here.

    Fly safe! o7


  • 20261013 - Bug Reporting Offline
    published on October 13th, 2026 at 01:20 PM

    UPDATE: Bug reporting through the EVE launcher is back online. In-client bug reporting is still being worked on.


    Hello capsuleers,

    The ability to submit bug reports within the EVE client and through the EVE launcher is temporarily unavailable while we troubleshoot some issues and perform some maintenance. There is currently no ETA for when the work will be completed but we will update you here in this thread.

    In other news we are pleased to announce that the number of bug reports has dropped to zero. We can only conclude that this is because everything with EVE Online is now perfect.


  • 20261006 - Unscheduled Server Restart
    published on October 6th, 2026 at 01:20 PM

    UPDATE 12:00 UTC: Tranquility is online and accepting connections.


    There will be an unscheduled restart of Tranquility due to some issues with today’s deployment. The server will be going down at 11:50 and the restart should only take a few minutes.


  • GM Week 2026 - Co-Pilot Registration Contest
    published on October 3rd, 2026 at 01:20 PM

    Ruler is having a blast in this GM Week.


  • Mass test on Singularity 2 - 5 October
    published on October 2nd, 2026 at 01:20 PM

    o7 capsuleers!

    We are running a mass test on Singularity this weekend, beginning at 19:00 UTC today (2 October), and running through the weekend until 12:00 UTC on Monday, 5 October.

    What exactly is being tested?
    The main goal of this mass test is to help us validate an upcoming engine upgrade. This is primarily a backend change, so there shouldn’t be any noticeable gameplay differences.

    During this mass test, we are mainly looking for:

    • Performance issues or improvements
    • Crashes, freezes, or instability
    • Unexpected bugs or technical issues
    • Anything that behaves differently from Tranquility

    One positive change we have seen so far is a consistent FPS gain. During the mass test, we’d love for you to let us know if you notice any improvements in performance compared to Tranquility!

    Test Instructions
    Please join the in-game channel masstesting. You will find instructions in the MOTD.

    What else should I know?

    • Run the highest graphical settings your system is able to.
    • We strongly recommend updating to the latest GPU drivers. For macOS, the latest OS version that you are able to run.
    • We have not yet set a release date for this upgrade to be deployed to Tranquility.

    Please be mindful that test server rules still apply. Punishments for flagrant infractions received on Singularity may extend to Tranquility, and can impact things like participation in the Alliance Tournament and other fun projects.

    How to connect to Singularity for this test:
    Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal. More detailed instructions are available here.

    Thank you for taking part and helping us make sure the upgrade is ready for the next steps!


  • GM Week 2026 - Call for Questions!
    published on September 29th, 2026 at 01:20 PM

    The recorded Q&A where GMs answer a few of the many, many questions we received from you guys is now up on Youtube! https://www.youtube.com/watch?v=kD64DB-KsXs

    We will most definitely save the rest of the questions for answering later, so thank you to everyone who submitted a question to us.


  • GM Week 2026 - SKINr Creations Contest
    published on September 28th, 2026 at 01:20 PM

    Yes, post the pictures here in the thread. Here is one of my creations, to get us started.


  • GM Week 2026 - Co-Pilot Registration Contest
    published on September 28th, 2026 at 01:20 PM

    Let me present my CO-GM’s Mylla (Cuddlefish) and Moana (Elf Ears). They despise RMT’ers!


  • GM Week 2026 - SKINr Creations Contest
    published on September 28th, 2026 at 01:20 PM

    Hello space friends,

    We absolutely love seeing the brimming creativity you have with SKINr, so we want to see your top homegrown SKINs!

    Any SKINs you’ve designed, created, and worn with the SKINr tool are eligible for this contest, and we want to see them! Post your creative genius, and together as a community, we will vote on our favorites.

    We will determine the winners based on community reactions to the pictures, with Fenris employees serving as tiebreakers if a tie occurs. Submissions are open until Monday, the 5th of October, 12:00 UTC.

    The prizes for the top three spots are:

    1st place: 3 SKINs (1x Capsuleer Elite XIX SKIN of your choice, 1x Khanid Cyberknight SKIN of your choice & 1x Ruby Sungrazer SKIN of your choice) and 3000 PLEX.
    2nd place: 2 SKINs (1x Kybernaut Clade SKIN of your choice, 1x Zydrine Burn SKIN of your choice) and 1500 PLEX.
    3rd place: 1 SKINs (1x Snowline Bladeracer SKIN of your choice) and 1000 PLEX.


  • GM Week 2026 - Co-Pilot Registration Contest
    published on September 28th, 2026 at 01:20 PM

    Dearest capsuleers,

    It’s come to our attention that a lot of you have lovely, adorable, mischievous, angelic, cuddly, derpy, floofy, loafy co-pilots who assist you in your daily duties in New Eden, who have not been officially revealed to the Capsuleer community, and this cannot stand.

    With your pet’s consent, please post a picture of your co-pilot who joins you in your endeavors in New Eden with some EVE paraphernalia or simply next to EVE on a screen. Anyone who posts a picture of their loved critter will get a SKIN from the newly minted Medical Enforcement Taskforce line, specifically made for GM Week, and the top three community celebrated submissions will receive further prizes.

    We will determine the winners based on community reactions to the pictures, with Fenris employees serving as tiebreakers if a tie occurs. Submissions are open until Monday, the 5th of October, 12:00 UTC

    The prizes for the top three spots are:

    1st place: 3 SKINs (1x Capsuleer Elite XIX SKIN of your choice, 1x Khanid Cyberknight SKIN of your choice & 1x Ruby Sungrazer SKIN of your choice) and 3000 PLEX.
    2nd place: 2 SKINs (1x Kybernaut Clade SKIN of your choice. 1x Zydrine Burn SKIN of your choice) and 1500 PLEX.
    3rd place: 1 SKINs (1x Snowline Bladeracer SKIN of your choice) and 1000 PLEX.


  • RESOLVED - [20260922] Unscheduled Server Reboot
    published on September 22nd, 2026 at 01:20 PM

    Hey everyone,

    We’ll be taking Tranquility down for a short, unscheduled restart and patch at 19:20 UTC due to several defects in today’s update.

    A patch will be deployed to address two of the most critical issues: alignment times on the Golem/Paladin and Ansiblexes’ unintended ability to receive remote capacitor transfer power.

    Apologies for the disruption - updates tracking the deployment will be posted here and on our status page: https://status.eveonline.com/

    Update 19:00 UTC - Build has just finished and been tested - we’ll give people a 20-minute warning before deploying so they can wrap up what they’re doing.
    19:01 UTC: Notification sent in-game; shutdown scheduled for 19:21 UTC.
    19:21 UTC: Shutdown complete, patching has begun.
    19:24 UTC: Patch deployed and should now be available for download in the launcher. Server boot-up will commence shortly.
    19:28 UTC: Server is back online, and you are free to log in again. Patch notes have been updated.

    Thank you for your patience, everyone!


  • Version 24.01 - Cradle of War - Known Issues
    published on September 22nd, 2026 at 01:20 PM

    Engineers are currently waiting for the build to complete and our intention is to fix this with a hot-fix that will likely require an unscheduled downtime. We’ll let you know when that is happening and players will have at least 20 minute notice before the restart happens to get out of harms way.

    Thank you for the patience!


  • Version 24.01 - Cradle of War - Known Issues
    published on September 22nd, 2026 at 01:20 PM

    The inertial modifier for the Golem and Paladin is not correct, with both ships having a 150+ second align time.


  • [Monitoring] 20260922 - Intermittent Login Issues
    published on September 22nd, 2026 at 01:20 PM

    Good morning everyone! We have been experiencing some intermittent login issues this morning; we believe these issues have been resolved, but we will continue to monitor for any additional instances of login server tomfoolery.

    Thank you, as always, for your patience!


  • Syndicate DMZ - approx 85B up for grabs, industry, exploration and PvP rewards! 26th September
    published on September 19th, 2026 at 01:20 PM

    A very cool initiative! Syndicate is one of my favorite regions in EVE; Y9G was the fist nullsec system I ninja mined some ABC ores in back in 2004


  • [Resolved] 20260918 - Issue with Account Verification Emails
    published on September 18th, 2026 at 01:20 PM

    Hi all,

    We are currently experiencing issues with Account Verification Emails not arriving, affecting the ability to log in to EVE Online. We have identified the issue and are working on a fix.

    Follow along in this thread for more info.

    Updates:

    • 16:30 UTC - The fix has been implemented, we will continue to monitor the situation.
    • 21:10 UTC - Issues continued to persist for some players and additional steps were taken to ensure that verification emails will arrive over the weekend.

  • [Finished] Mass test on Singularity 11-14 September
    published on September 15th, 2026 at 01:20 PM

    Also I’ve cleaned up the thread quite a bit, mostly around your post @Teodo_Dastem

    I appreciate your enthusiasm for a PvE server and discussing potential upsides and drawbacks with peers. However, this thread isn’t the venue for it. The better spot would be here: Player Features & Ideas - EVE Online Forums


  • [Finished] Mass test on Singularity 11-14 September
    published on September 15th, 2026 at 01:20 PM

    There will be a series of these for various different dev teams and disciplines. Our testing for the Python upgrade is usually a bit different from standard “feature” mass-tests, because we’re testing the overall stability of the game doing a variety of things rather than a singular moment to try and push a server over the edge. For some of the larger ones, we’ll also make a post on the EVE Launcher so you can find information about when they are a bit sooner and plan accordingly.

    We appreciate everyone helping on this test - the teams were able to find some stability issues. Singularity is the closest approximation to Tranquility that we have from a hardware standpoint, and testing on environments like this can shed light on problems that we don’t catch on internal tests.


  • [Finished] Mass test on Singularity 11-14 September
    published on September 11th, 2026 at 01:20 PM

    Singularity is open now, feel free to jump on!


  • [Finished] Mass test on Singularity 11-14 September
    published on September 9th, 2026 at 01:20 PM

    o7 capsuleers!

    As part of our move to Python 3, we are planning a public test on Singularity beginning this Friday, 11 September, and running through the weekend until Monday the 14th.

    What exactly is being tested?
    As part of the updates to our codebase, we are deploying new Python 2.7 to EVE! You can read all about it in the latest EVE Evolved Devblog

    Because this is a large project, we’ll be periodically opening up Singularity to players so we can test multiple systems in a situation that simulates a live environment. We ran a test back in July which was super helpful to us.

    This test is more focused on some optimizations to the network layer and the teams are looking to collect performance and stability data. Essentially - just log into Singularity at your leisure and do stuff to things!

    Be mindful that test server rules still apply. Punishments for flagrant infractions received on Singularity may extend to Tranquility, and can impact things like participation in the Alliance Tournament and other fun projects.

    How to connect to Singularity for this test:

    Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
    More detailed instructions are available here.


  • Monthly Economic Report - August 2026
    published on September 9th, 2026 at 01:20 PM

    o7 Data nerds rejoice!

    The August MER ready!

    Economic Trends

    • The seasonal summer slowdown appears to have eased, with economic activity beginning to recover.
    • Mining Value is showing signs of recovery following the decline that began in May.
    • The Mineral Price Index continues its downward trend.
    • The Module Price Index declined by approximately 4% month over month.
    • The largest battle of August took place in Pochven, resulting in approximately 9,000 ships destroyed.

    As always, for those who want a more detailed look at the data the raw data can be downloaded here

    Fly safe! o7


  • GM Week 2026 - Call for Questions!
    published on September 7th, 2026 at 01:20 PM

    Greetings, space friends!

    GM Week is coming up, and we wanted to do a community Q&A segment, as it’s been a while since the last one. The idea is to gather up a bunch of questions and answer them in a relaxed manner, so I would like to ask you guys to leave any questions you have for the PX team or the Game Masters in this thread. Big or small, spicy or mild!

    We will then gather the best ones and answer them, hopefully in a way that you find both informative and amusing.


  • [RESOLVED] 20260901 - Unscheduled Extended Downtime
    published on September 1st, 2026 at 01:20 PM

    Hey all,

    Tranquility is experiencing an unexpected extended downtime.
    Check EVE Online Status or follow along in this thread for info.

    Update at 11:30: Tranquility is back online.


  • HUD Topic
    published on August 26th, 2026 at 01:20 PM

    Derp! It sure is meant to be


  • HUD Feedback Thread!
    published on August 26th, 2026 at 01:20 PM

    (hopefully now it actually allows comments!)


  • HUD Feedback Thread!
    published on August 26th, 2026 at 01:20 PM

    o7 everyone!

    Earlier this month we wrote about upcoming changes to the EVE HUD.

    In today’s blog we take a closer look at the proposed design and chat to some devs! We’d love to get your feedback and hear your thoughts. We might be a bit slow to respond, but we’re actively checking out all your comments

    We know it’s a big topic, and it’s not something we’re going to just turn on and walk away from. EVE has many different playstyles, and the HUD needs to serve all of them. We’re really excited to work with you all on making this big change!


  • The Move to Python 3 Begins!
    published on August 25th, 2026 at 01:20 PM

    o7 everyone!

    We have officially started our codebase migration over to Python 3. There’s quite a lot involved in this process, which you can read all about in our Python 3 devblog!

    We’re currently at the first step: migrating the code that contains pre-2.7 syntax into modern 2.7 equivalents. Today’s update doesn’t change any behaviors or introduce any compatibility issues. But, it touches a huge portion of the codebase. We’ve done extensive testing (and you’ve helped!), but we’re very interested in any issues or performance problems that you experience.

    If anything feels “off”, even if you can’t fully describe it, please let us know by filing a bug report. The bug reporting tool provides us with a lot of great additional information, though if you have some questions or run into issues with the bug reporting tool we’ll be checking this thread too.

    Thanks for all your help, and we’ll see you for the next update!


  • New HUD?
    published on August 22nd, 2026 at 01:20 PM

    Hey! Really glad to hear people are curious about the new HUD. We have a blog series going over the changes we’re looking to make, and part two of that is due out next week. In there you’ll see some more mockups of the things we’re looking at, and the reasons for it.

    We know this is a core element of the game, and we’ve got no plans to flip it on overnight. Really excited to hear your feedback once it gets into your hands; EVE is a lot of different games all in one, and the HUD needs to serve all those purposes.


  • [RESOLVED]20260821 - Issues with Login/SSO
    published on August 21st, 2026 at 01:20 PM

    Hey everyone,

    We’re currently seeing problems with the SSO that is under investigation - this is likely to materialize as an issue with logging in via the EVE launcher.

    I will update this thread with more information as the investigation continues.

    Edit: The latest status can also be tracked on our status page, which will also be updated as new information becomes available. https://status.eveonline.com/

    Update 21:06 UTC: Further investigation has revealed that the authentication database is currently down, so logins are failing because credentials can’t be verified against it. Further investigation is continuing.
    21:12 UTC: A resolution has been implemented, and we are starting to see initial logins succeed again. We will continue to monitor.
    21:32 UTC: We’re seeing a return to near baseline levels; we’ll continue monitoring for any potential recurrence, but will conclude this report for now.


  • Version 24.01 - Cradle of War - Known Issues
    published on August 18th, 2026 at 01:20 PM

    After today’s patch we were made aware of an issue issue with crystals for Energy Weapons not swapping correctly. A temporary work-around for this is to unload your crystal (ammo) and then reload.

    We have a build currently in test to rectify this issue via a client-hot fix and will update this thread with more information.

    Edit by FC Zelus: This has been fixed as of 14:55 UTC!


  • [RESOLVED] 20260818 - Unscheduled Extended Downtime
    published on August 18th, 2026 at 01:20 PM

    Hey all,

    Tranquility is experiencing an unexpected extended downtime. We’re currently attempting to perform another shutdown and restart, but will keep you apprised of the progress here.

    We’ll be back online as soon as we can.

    Apologies for any inconvenience this is causing! :heart:

    Edit: 11:20 UTC - We’re currently remapping one of the troublesome nodes and attempting to restart now.
    11:31 UTC - Server is back online and accepting connections


  • [COMPLETE] Extended Downtime Notification - August 17 2026
    published on August 17th, 2026 at 01:20 PM

    Hey everyone!

    Some minor work will be being performed on the Tranquility server database during downtime today, we are estimating that we should have everything up within the regular downtime window, but we’re just preparing this post just in-case it does go a little longer than expected.

    ESI will also be temporarily disabled and re-enabled shortly following the server restart to keep the impact to the server to a minimum.

    I’ll update this post by 11:20 UTC if things are going unexpectedly long.

    o7

    Update: 11:20 UTC - Tranquility is booting back up now.
    11:25 UTC - Bootup complete, Tranquility is accepting connections!

    Edit: Just to add some detail from the server team - today was a “Cold Start” where everything was powered down/off and back up again, which means all services will be starting back up again immediately after downtime, so some things may initially feel slow to kick back into full speed again, so if you’re logging in close to downtime completion there may be some initially slow to respond features.


  • Monthly Economic Report - July 2026
    published on August 7th, 2026 at 01:20 PM

    o7 graph loving capsuleers!

    We’ve got the July MER ready for your review and analysis. We’ve made several changes to the backend of the MER process which won’t be visual in the graphs, but will allow us to make future iterations and address any issues that much faster. Our data team are excited, so we know you will be too!

    Economic Trends

    • Production and Mining Values are rising again.
    • Mining activity in High Sec increased.
    • Production in Low Sec continues to trend upward.
    • Gas Volume Mined in Wormhole increased compared to last month.
    • Active ISK Delta turned positive in June, a pattern commonly seen following expansions as previously inactive players become active again.

    As always, for those who want a more detailed look at the data the raw data can be downloaded here

    Fly safe!


  • [Resolved] July 31 2026 - Unscheduled Extended Downtime
    published on July 31st, 2026 at 01:20 PM

    Today’s server restart ran into some issues delaying our standard 15 minute downtime. The server is expected to be up by 11:30 UTC, but we will update this thread if there are any delays or further updates.

    Update 11:28: Server is online and accepting connections :partying_face:


  • [Devblog] The Future of Force Projection Feedback Thread
    published on July 28th, 2026 at 01:20 PM

    There currently is (and still will be) a fuel cost to having an Ansiblex Jump Bridge in the form of fuel blocks consumed every hour by the Ansi itself.. What’s being removed is the Liquid Ozone part of this, which is consumed based on how much mass is put through an Ansiblex..


  • [Finished] Mass Test on Singularity - 24-27 July 2026
    published on July 27th, 2026 at 01:20 PM

    Hey all! Our mass test for this session is now completed. Thanks everyone who showed up to test, we got some great data that has highlighted some errors that we need to work on before moving on to the next phase. We know that this test was announced with very little lead-time, but our primary goal was to have this build alive on an environment that’s TQ-like.

    Singularity as a test server is a bit of hardware that is closest to Tranquility, so we’ll be setting a few of these up in the coming weeks and months as we continue on this project, and our goal is to give you all a bit more advanced notice when these happen.

    To those asking about why Python 2.7 - FC Trashmob had some better insights. We’re also writing a devblog to talk about this process, what needs to be done, and what effects we might be able to see in the future.

    Thanks again for everyone testing, it’s incredibly helpful!


  • [Finished] Mass Test on Singularity - 24-27 July 2026
    published on July 24th, 2026 at 01:20 PM

    The ultimate goal is still to get moved over fully to python3, however, there are parts of the code that first need to be migrated up to 2.7. After that, they can more easily be upgraded to python3.

    This is the first small part of many incremental changes we are making to flush out as many issues as we can before tackling larger, scarier changes.


  • Version 24.01 - Cradle of War - Known Issues
    published on July 22nd, 2026 at 01:20 PM

    Hey all!

    After today’s deployment (22 July) several text strings have been mangled.

    This affects the Ymir Command Carrier, several agent correspondences in Exordium’s Epic Arc, and several boosters as well. We aim to have a fix for this during downtime on the 23rd, but some of the agents affected may present a challenge to complete.


  • [Devblog] The Future of Force Projection Feedback Thread
    published on July 17th, 2026 at 01:20 PM

    Hey all - really appreciate the feedback. It’s a huge change, and we’re very much listening.

    The next part of this is the capacitor amounts of the Ansis and how much each different ship uses between the zones. That’ll be our next dev chat, along with addressing the concerns and comments raised in this thread and conversations elsewhere, too.


  • [Devblog] The Future of Force Projection Feedback Thread
    published on July 17th, 2026 at 01:20 PM

    o7 capsuleers!

    In the upcoming Cradle of War Major Update we’ll be looking at force projection, specifically with Ansiblex Jump Bridges.

    Check out the full devblog by Game Design Director FC Okami to learn more about the changes that are coming and the philosophy behind our approach to projection.

    This is a hugely significant topic so we’d love to know your thoughts. Please use this space for all questions, comments, and feedback! You can also head over to the discussion section on the EVE Online Discord server, too :keyboard:


  • [Finished] Mass Test on Singularity - 24-27 July 2026
    published on July 16th, 2026 at 01:20 PM

    o7 capsuleers!

    We are planning a mass test on Singularity beginning 24 July at 15:00 UTC, and running through the weekend to 27 July

    What exactly is being tested?
    As part of the updates to our codebase, we are deploying new Python 2.7 to EVE! You can read more about this process in an upcoming EVE Evolved Dev Blog.

    Because this is a large project, we’ll be periodically opening up Singularity to players so we can test multiple systems in a situation that simulates a live environment. This is our first of those tests running through the weekend.

    In terms of what you have to do to help us: it’s easy! Unlike more traditional mass tests, we’re not looking for a concentrated mass of pilots at any given time; just log into Singularity at your leisure and do stuff to things.

    Be mindful that test server rules still apply. Punishments for flagrant infractions received on Singularity may extend to Tranquility, and can impact things like participation in the Alliance Tournament and other fun projects.

    How to connect to Singularity for this test:

    Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
    More detailed instructions are available here.

    The test server was recently mirrored around 20 May.


  • Monthly Economic Report - June 2026
    published on July 9th, 2026 at 01:20 PM

    Economic Capsuleers!

    The Monthly Economic Report for June 2026 is now available!

    Economic Trends

    • Production and Mining Values are rising again.
    • Mining activity in High Sec increased.
    • Production in Low Sec continues to trend upward.
    • Gas Volume Mined in Wormhole increased compared to last month.
    • Active ISK Delta turned positive in June, a pattern commonly seen following expansions as previously inactive players become active again.

    For those of you looking to get your hands on the raw data for your own use, you can find the downloadable data for last month’s report in the following LINK.


  • Introducing Exordium!
    published on July 9th, 2026 at 01:20 PM

    Hey there Suki! While new players are still spawning in Exordium, there are still a significant number of characters that have started the career agent progress in the old starter systems so we want to give it a bit more time before lifting restrictions in those systems.

    With regards to the wrecks, there is no modifier for wrecks in the starter system that would make them (or jet cans) despawn faster than other areas of space.


  • [Complete] Extended Downtime - July 7 2026
    published on July 7th, 2026 at 01:20 PM

    Hamsters were successful, server is up and accepting connections.


  • Running for CSM
    published on July 7th, 2026 at 01:20 PM

    Very glad to hear that you’re excited to run for the CSM! Before you get too far into your campaign, however, the campaign season for CSM 21 is still a few months away. We generally advise applicants not to post their campaign threads until they have been approved to run - we’re a few months away!


  • [Complete] Extended Downtime - July 7 2026
    published on July 7th, 2026 at 01:20 PM

    It’s an EVE Online and EVE Vanguard crossover event! Activities in Vanguard will trigger certain events in EVE, and there are also standalone EVE event sites as well.


  • [Complete] Extended Downtime - July 7 2026
    published on July 7th, 2026 at 01:20 PM

    o7

    In preparation for Operation Avalon, downtime may slightly extend beyond 15 minutes for today’s deployment.

    We’ve prepared a hearty lunch for the server hamsters, however, so they may not need the extra time. We will update this thread if downtime extends significantly beyond 11:20 UTC

    Fly safe!


  • Wts 90M sp subcap
    published on July 3rd, 2026 at 01:20 PM

    ISK refunded, and thread now closed. For the future, ISD cannot assist with this, a Support Ticket is the best approach, then let the thread die out.


  • [RESOLVED] 20260625 - Unscheduled Extended Downtime
    published on June 25th, 2026 at 01:20 PM

    Hey all,

    Tranquility is experiencing an unexpected extended downtime. We’re quickly remapping a few nodes and will get the server up an running as soon as possible.

    Update at 11:20: Tranquility is back online.


  • Updated System Requirements - Discontinue macOS 11 (Big Sur) Support
    published on June 22nd, 2026 at 01:20 PM

    Hey everyone!

    As of 5 August 2026 macOS 11 (Big Sur) will no longer be supported in EVE Online. This version of macOS stopped receiving security updates in 2023 and is now unsupported by Chromium and Steam.

    Those running macOS 11 will need to upgrade to macOS 12 (Monterey) or later to continue playing EVE Online. Apple Computers or Macs made before 2015 may not be able to upgrade to a newer macOS version, so affected pilots may need to explore alternative hardware options.

    We will also be reaching out directly via targeted emails to those impacted by this change.

    o7


 

 

 

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This bot is amazing
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Thinking of buying TinyMiner?
- Apolo

TinyMiner v5.47 - Excellent First Impression!
- Bluenoser3

So good I just had to buy it!
- Thor

Just activated TinyMinerPlus!
- lazyghost

Very Nice!
- ShadowFox15

I've tried another bot and TinyMiner is much better!
- kargo27

Great Deal
- MrPuckaNm

Well Done Boys!!
- RetArmyCWO

My TM Review!
- JohnCh

Best Miner for the Best Price
- Puck

Great Product!
- Vadkaj

I Recommend it
- Simon1402

Awesome product!!
- mrpinkk

This program really helped me learn more about EVE settings
- kargo27

Thanks
- TJRedleg

Props to Van Gogh
- talisman

Great App - How much are you guys making per day?
- lordofknowhow

Outstanding Program
- Doktor Teufel

Excellent app!!
- gumby1

*All testimonials are real and have been written by actual TinyMiner clients. Click here to verify them on the forum!

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Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!
Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!

 LATEST NEWS

TinyMinerPlus v5.85 Eve Online Mining Bot Macro Miner, Market Trader, Items Seller and Assets Hauler has just been released, fully compatible with the latest Eve Online updates, expansions and patches, including the newest installment, Havoc, Eve Online October 2026 Release!

This improved EVE Mining Bot Macro Miner comes with all the top features and reliability you have come to expect from the classic TinyMiner and in addition to that it supports TWO EVE Online clients at the same time, on the same PC for a total and complete Mining Extravaganza!

TinyMiner EVE Online Macro Mining Bot - Your Own ISK Printing Machine!

NEW: The ultimate collection of EVE Online Bonus Guides yours to keep! You will receive with every EVE Mining Bot purchase:
- 10 Comprehensive Eve Online Player's Guides
- 7 Eve ISK Making Guides
- 4 Eve Online PVP Guides
- 4 Eve Wormhole Guides
- A Complete Miner's Guide
- A Planetary Interaction Guide
complete with full PI diagrams
- COSMOS Missions 101
- In-Depth 2D Maps of the EVE Universe

Follow VanGogh Gaming on Facebook!

Click "Follow" to check out the latest updates for your favorite Eve Mining Bot as well as other MMORPG news from VanGogh Gaming and gain access to our exclusive newbie friendly free guide, Eve Online Newbie Millionaire - How to make millions of ISK even as a complete day one beginner in the EVE Online Universe! Yes, it is possible to make even hundreds of millions of ISK right from your very first day in Eve Online on a brand new account and that's in addition to what you can make on autopilot with an Eve Online Mining Bot! Older Eve Online players are in for a treat with an additional twist that opens a whole new world of possibilities with this method!

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