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  • 20250618 - Degraded server performance
    published on June 19th, 2025 at 10:19 PM

    Thanks everyone for your descriptions of how the various issues manifested for you. They will be helpful.


  • 20250618 - Degraded server performance
    published on June 19th, 2025 at 10:19 PM

    We know not everyone was affected but there were widespread issues. We gave a 20 minute heads up to hopefully give everyone time to conclude their important spacebusiness. Sorry for the inconvenience.


  • 20250618 - Degraded server performance
    published on June 18th, 2025 at 10:19 PM

    UPDATE 22:15 UTC - The restart of Tranquility has completed and it is back online and accepting connections. We will continue to monitor the health of the cluster.

    UPDATE 21:47 UTC - we will be performing an unscheduled restart of the Tranquility cluster. The restart will occur at 22:07 UTC. Please use this time to dock up or get safe!

    UPDATE 21:00 UTC - we are continuing to investigate the issues affecting Tranquility.

    UPDATE 20:30 UTC - we are continuing to investigate. We have a suspect but are not ready to update the incident status to “identified” just yet.

    We are aware of reports of degraded performance and unexpected behaviors occurring on Tranquility and are investigating. We’ll keep you updated here and on https://status.eveonline.com


  • 20250618 - Minor Client Patch @ 15:00 UTC
    published on June 18th, 2025 at 10:19 PM

    Hello spacefriends,

    At approx 15:00 UTC we will be deploying a minor update to the EVE client and you may notice a small patch take place in the launcher if you close the client after 15:00.

    The update is to fix two minor issues which should have no immediate effect on the vast majority of players, so a forced restart of the client to patch is not necessary.

    It may have some effect on newly made characters who are trying to skip the tutorial or use the NES for the first time in which case they should restart the client so the launcher picks up and applies the patch.


  • GPU Driven Pipeline/Carbon Update - Known Issues
    published on June 16th, 2025 at 10:19 PM

    Hi. I need a lot more details, including what GPU this is. If you can get them to file a bug report and tag me in it, I’m happy to dig into it more.


  • GPU Driven Pipeline/Carbon Update - Known Issues
    published on June 16th, 2025 at 10:19 PM

    Hey all. I wanted to post a bit of an update on recent patches, findings and changes. I’m not able to reply to every post on here and Reddit, but I do read them all and pass them on to the correct people when an issue is identified. I also try to reply to people to get more information where I can, but this may not always be in public.

    To address a few common themes and findings:

    DX12 and multiboxing

    We released a patch recently (06-10.1) which should have vastly improved the situation with DX12 and people running multiple accounts recently. The TL;DR of this is that a client could hold onto resources more than it should, which could hurt other clients. We could see and track this issue in our automated crash reports, and after the patch, the number has dramatically dropped.

    Tech 3 ships

    Tech 3 ships have always been more expensive than we would have liked. We unintentional made matters worse with them after the GPU Driven Pipeline release. We made some changes that brought back most of the performance a few patches ago, but Tech 3 ships really needed an overhaul and a longer term fix to stop the long standing issue of stuttering when they were loaded. This was released today, where Tech 3 ships should be about the same cost as any other comparable size ship. Feedback is appreciated!

    macOS and graphical artifacts

    FSR1 was fixed on macOS in a previous release, but an annoying issue that could result in bright colours / stretched geometry could happen. This has been difficult to find the root cause on because it is very temperamental and difficult to reproduce. After the patch today, we believe we have fixed this issue but would like to hear from people if that’s not the case.

    Flickering decals (like damage marks)

    This doesn’t happen in every situation but can look ugly when it does. This will be fixed in an upcoming release.

    High RAM use

    This is often caused by mining lasers, with it getting worse when more lasers are in the same scene. It’s not related to the GPU release, but with some of the recent changes in New Eden for mining, I can understand why the connection was made. I have forwarded this on to the correct people to investigate and look at.

    Onboard Intel GPUs

    There are some older onboard Intel GPUs that are experiencing problems. Many of these are around 10 years old, were not designed for gaming, and have not had driver support for many years as they were released for Windows 7 and 8, which we do not support. We’re looking to see if we can do any workarounds for these, but it’s getting increasingly difficult to support these chips.

    Driver related issues

    There have been some major releases of new graphics cards recently with the Nvidia 5000 and AMD 9000 series. There have been regular driver releases that we strongly recommend you install. We know of at least 1 issue where a client freeze was eliminated with a driver update.

    Windows 11 related 24H2 problems

    We have seen an increase in issues with the 24H2 Windows 11 release. Unfortunately, there is no way for us to mitigate these within the game. There are 2 KB releases that I have seen help players: KB5058499 & KB5058502. In particular, this patchnote from Microsoft seems to be applicable to some systems I have seen with issues:

    [Graphics kernel] Fixed: An issue where some game titles become unresponsive after upgrading to 24H2.

    I believe Microsoft is rolling these out fixes out as part of KB5060842. If you’re on Windows 11 24H2, then make sure you’re on the latest cumulative update, as it seems to fix many gaming issues.

    OneDrive

    Some players have reported that OneDrive has been causing issues for them in EVE: Reddit - The heart of the internet . This is likely because the client stores logs, screenshots and some client settings in a location that OneDrive is syncing and sometimes locking the file. This puts the client in a situation where it needs to wait for the file to be free. I have raised this with the correct people internally to see what options we have. For now, if you experience this issue, I suggest that you exclude the EVE folder from OneDrive to see if this helps.

    Still experiencing a problem?
    If you’re experiencing a graphical/performance issue with the game after today, then please do file a bug report that includes as much detail as possible: System specs, where it happens, what you are doing to lead to the situation, etc. Screenshots and videos are also very useful to help us find issues. If you have a Youtube video that you don’t want to post in public, feel free to attach it to the bug report.

    This thread is becoming a bit fragmented now, with many issues not related to this release being included (although I’m always happy to hear them!). I’d really encourage people to make a new thread in this forum with your specific problem, which more easily allows us to see common issues and tackle them individually.

    If you file any bug reports, feel free to tag me in them - I do read them all :slight_smile:


  • GPU Driven Pipeline/Carbon Update - Known Issues
    published on June 16th, 2025 at 10:19 PM

    Hi. Could you share your system specs? Ideally could you file a bug report and let me know the number, with your system specs included there. A BSOD isn’t normal and is probably related to the specific hardware / software you’re using in some way. If you send the details across then I can see if we can get a reproduction or if there is something which stands out to us.


  • [RESOLVED] Extended Downtime Notification - 2025-06-16
    published on June 16th, 2025 at 10:19 PM

    tenor


  • GPU Driven Pipeline/Carbon Update - Known Issues
    published on June 16th, 2025 at 10:19 PM

    Hi.
    We’ve done a lot of refactoring for Tech 3 ships, which has been released in today’s patch: https://www.eveonline.com/news/view/patch-notes-version-23-01
    With this change, the performance cost of Tech 3 ships should be around the same as any other cruiser in the game - in particular when they are first encountered and stuttering could occur previously. I’d be interested to hear if this has resolved the issue for you :slight_smile:


  • EVE Evolved Kills MacOS
    published on June 16th, 2025 at 10:19 PM

    Hey folks. There is a patch today which aims to fix some of the graphical defects in this thread. Specifically the ones that can result in bright colours and stretched geometry like the one in this video.
    This has been a real nightmare to track down as it’s so temperamental. Not everyone has had this problem and as a result, we have struggled to get a reproduction on site.
    We think we have found the root cause now and adjusted accordingly.

    Could you let me know if you are experiencing these issues after the patch today?
    Many thanks


  • [RESOLVED] Extended Downtime Notification - 2025-06-16
    published on June 12th, 2025 at 10:19 PM

    UPDATE 11:20 UTC: Work has completed ahead of schedule and Tranquility is now online and accepting connection.

    tenor


    Hi everyone,

    On Monday, June 16 there will be an extended downtime while our partners perform routine maintenance on our network infrastructure. We have budgeted an additional 15 minutes of downtime for this work to be completed which means Tranquility should be online and accepting connections by 11:30 UTC.

    Of course there is always the potential for delightful surprises to occur and in the event downtime needs to be extended further we will notify you here in this thread and on https://status.eveonline.com as soon as possible.

    On the other hand if the maintenance concludes ahead of schedule we will bring Tranquility back up just as soon as we can.


  • [RESOLVED] 20250611 - Unscheduled Extended Downtime
    published on June 11th, 2025 at 10:19 PM

    The real presents are the friends you make along the way.


  • [RESOLVED] 20250611 - Unscheduled Extended Downtime
    published on June 11th, 2025 at 10:19 PM

    It’s back up! They sorted it out about 1 minute after I published comms about it. I’m sure they did it just to embarrass me. :flushed_face:


  • [RESOLVED] 20250611 - Unscheduled Extended Downtime
    published on June 11th, 2025 at 10:19 PM

    UPDATE: The maintenance has been completed and Tranquility is back up and accepting connections.


    There will be an unscheduled extension of today’s downtime as some planned maintenance is taking longer than expected to complete. We apologise for the inconvenience!


  • Mass Test on Singularity - Thursday, 12 June 17:00 UTC - Graphic effects
    published on June 10th, 2025 at 10:19 PM

    Please note that OP has been updated with additional information about controller update frequency which we will also be monitoring during the test.


  • Mass Test on Singularity - Thursday, 12 June 17:00 UTC - Graphic effects
    published on June 10th, 2025 at 10:19 PM

    Yes!

    Nope, a variety of classes would be neat though. Just bring whatever you like!

    I don’t believe they are related. This mass test was requested by the art team to evaluate the performance of the new smoke and fire effects. The VRAM update in today’s patch would have come from our engine team as part of routine optimizations/defect fixing. The latter may help with the former, though!


  • Mass Test on Singularity - Thursday, 12 June 17:00 UTC - Graphic effects
    published on June 10th, 2025 at 10:19 PM

    Fixed!


  • Mass Test on Singularity - Thursday, 12 June 17:00 UTC - Graphic effects
    published on June 10th, 2025 at 10:19 PM


  • Warriors Tribe [W.T.] - Возрождение легенды
    published on June 10th, 2025 at 10:19 PM

    Stay on topic and stop with the personal attacks. Several players have had a temporary suspension from the forums.


  • Mass Test on Singularity - Thursday, 12 June 17:00 UTC - Graphic effects
    published on June 6th, 2025 at 10:19 PM

    Hi test enjoyers!

    We are planning a masstest on Singularity on 12 June, from 17:00 to 19:00 UTC

    What exactly is being tested?

    • When ships enter hull damage, increasing amounts of smoke and fire trails will appear on ships based on ship size and hull damage amount.
    • We want to test the performance and stability of these changes with a wider audience and need your help!
    • Another change we have included on Singularity is an optimization to controller update frequency based on distance from the camera:
      • If an object is using a controller to drive it’s states and animations, it will update less frequently when far away from the camera, and more frequently when close to the camera.
      • We are aiming to find any edge cases where systems may break which rely on extremely frequent controller updates, as well as any graphical issues around state changes and animations.
      • We have also optimized mining turrets, by combining two state controllers into one, removing some unused fluff, and refactoring how the mining turret controllers determine their playback to be more performant during mining.

    How to connect to Singularity for this test:

    • Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
    • More detailed instructions are available here.

    Test Instructions:

    • Join the in-game channel masstesting. Instructions are in the MOTD.
    • Move yourself to FD-MLJ (type /moveme in any chat window and then select FD-MLJ the list)
    • Join fleet W or X through fleet finder
    • Wait for the test to start for further instructions

    What else should I know?

    • Run the highest graphical settings your system is able to
    • Large Skill Injectors will be placed on the market in FD-MLJ.
    • We strongly recommend updating to the latest GPU drivers. For macOS, the latest OS version that you are able to run.
    • There is no set release date for Tranquillity

    Singularity will be open from 16:30 UTC on the day of the test and running through until Monday, 16 June.


  • [Resolved] Extended Downtime Notification - 2025/06/05
    published on June 4th, 2025 at 10:19 PM

    Hey everyone!

    During the initial EVE Online Legion expansion update, we were due to convert a series of defunct blueprints to new blueprints. However, the update didn’t go as expected, so we postponed that element of the patch. On 5 June 2025, we’re going to do a small hardware installation alongside re-running that blueprint conversion.

    We anticipate that the server should once again be accessible at 11:30 UTC, but if work is completed sooner, we’ll open up once everything is confirmed as expected.

    As the work progresses, updates will be posted here and on our Status page.

    Edits:
    11:10 UTC: Conversion process has once again begun, this was the longest part of the previous update!
    11:16 UTC: The conversion process has just completed, we’re continuing with the rest of the update.
    11:26 UTC: Starting the server up in VIP mode for testing.
    11:30 UTC: Checks complete server is open!

    Esi will remain off until about 11:45 UTC for now.
    o7


  • Monthly Economic Report - May 2025
    published on June 4th, 2025 at 10:19 PM

    Greetings data-driven capsuleers,

    The Monthly Economic Report for May 2025 is now available!

    Economic Summary

    • 9% Increase in Production April vs May 2025. Mining and Destruction are stable.
    • MPI continues to fall, but at a much slower rate than April 2025.

    It’s likely we are going to remove the Import, Export, and Trade Balance plots from the MER, due to the data-source being deprecated. We are working with the EVE Development Team to get a new data source that will give us more verbose data, enabling us to better calculate Imports, Exports and Trade balance.

    For those of you looking to get your hands on the raw data for your own use- you can find the downloadable data for last month’s report in the following LINK .


  • [Resolved] Invalid Email on Account Creation - 2025/06/04
    published on June 4th, 2025 at 10:19 PM

    Hey everyone,

    We’ve just become aware that those trying to create a new account are currently being advised by the account creation page that an email address is invalid, despite being valid.

    We’re currently investigating the issue, and messages will be relayed here as the investigation continues.

    Edit 13:09 UTC: It also appears to be having an impact on the support system as well, resulting in a “Middleware Error” message; this element has also been added to the investigation. (Thank you @Aisha_Katalen )
    13:24 UTC: Investigation is continuing in trying to identify the source of the disruption.
    13:27 UTC: We believe we may have found the cause of the issue and are taking steps to resolve it. During the resolution, there may be a small disruption to the login.
    13:40 UTC: Unfortunately, it doesn’t seem to have resolved the issue as hoped. The Investigation is once again continuing.
    13:48 UTC: We have reverted an update that we had applied internally this morning, and it appears to have resolved the issue for now!

    We’ll investigate what caused the disruption with this update and reapply it later. Thank you for your patience!


  • [Resolved] 2025/05/28 Freelance Projects contributions not processing
    published on May 28th, 2025 at 10:19 PM

    Hey everyone,

    We’ve become aware that at around 18:12 UTC that contributions to Freelance Jobs weren’t currently being processed.

    Updates:
    18:40 UTC: The team is currently resolving it, but it may result in a small delay in contributions while the backlog is processed.
    18:47 UTC: It’s been identified that the slowdown started occurring at about 16:40 UTC, so any contributions from around then will be processed first whilst the system catches up.
    18:51 UTC: It appears one project caused the initial issue, which has been removed. The GM team will investigate the details of that particular project for reimbursement. All other contributions are now processed.


  • Version 23.01 - Legion - Known Issues
    published on May 27th, 2025 at 10:19 PM

    Those values are all intended by design currently.

    (In addition to those listed, it also requires 999 x Radar Sensor Clusters, 66,666 Metaprismatic Armor Plates, and 6666 x Repelling Shield Emitters)


  • Version 23.01 - Legion - Known Issues
    published on May 27th, 2025 at 10:19 PM

    As mentioned in this thread, the fix will be deployed tomorrow at downtime


  • Little things / Small QoL suggestions
    published on May 26th, 2025 at 10:19 PM

    what do you mean? As far as I know, the radial menu has been available for wathclist members for years.


  • Version 23.01 - Legion - General Feedback
    published on May 26th, 2025 at 10:19 PM

    Hello everyone,

    We are thrilled to release the Legion expansion to EVE Online today! Here you will find links to helpful information with regards to the Legion expansion.

    Please feel free to share your thoughts and feedback here for this patch version.

    Quick Info:

    Other Information Threads


  • EVE Online: Legion - Expansion Notes
    published on May 24th, 2025 at 10:19 PM

    o7 Space friends!

    The Legion expansion is right around the corner, releasing on Tuesday, 11:00 UTC 27 May

    Patch notes for EVE Legion are live now, giving you ample time to make plans for patch day! Just a reminder, there is an extended downtime planned for 27 May when we deploy EVE Legion.

    The notes can be found here: Legion- Expansion Notes

    If you really want to nerd out, we’ve got a Director’s Chat with CCP Rattati, CCP Burger, and CCP Okami where they break down what went into Legion, share some design decisions, and get excited over the cool things you’ll break do!

    Looking for the nitty-gritty? We’ve got an In Focus stream featuring our talented developers giving you a more hands-on look at Freelance Jobs, new ships, sovereignty upgrades, exploration content, the corporation palette, and more!

    Please use this thread to discuss upcoming changes and give us your thoughts and feedback on the contents of the release.

    Fly safe, stay vertical, and we’ll see you in space!


  • [Resolved] Extended Downtime Notification - 2025/05/27
    published on May 23rd, 2025 at 10:19 PM

    Hey everyone!

    With the EVE Online: Legion expansion being deployed on Tuesday, 27 May 2025, the downtime period is expected to be a little longer than normal. We anticipate that the server should once again be accessible at 11:30 UTC, but if work is completed sooner, we’ll open up once everything is confirmed as expected.

    As the work progresses, updates will be posted here and on our Status page.

    11:00 UTC: Tranquillity is offline, and deployment of Legion has started!
    11:06 UTC: The longest part of the deployment has started - the conversion process of old to new blueprints!
    11:17 UTC: The process is still ongoing
    11:26 UTC: Conversion process is still ongoing. It’s likely we may extend beyond the 30-minute window.
    11:30 UTC: Unfortunately, the conversion didn’t go as expected, and we’re preparing to start the process again.
    11:36 UTC: Investigation into the problems of the previous failed conversion is ongoing.
    11:46 UTC: The deployment process is being restarted now. The conversion process for the defunct blueprints didn’t go as expected, but to prevent further delay, we’re going to continue with deploying the rest of the expansion!
    11:50 UTC: Deployment is complete, doing some final spot checks!
    11:56 UTC: Checks were yielding some heavy, unexpected database usage. ESI has been temporarily suspended to reduce the initial pressure. Checks are continuing.
    12:04 UTC: Checks complete and server is being opened for access!
    12:05 UTC: ESI Should be enabled again in around the next 10 minutes.

    o7


  • Version 23.01 - Legion - Known Issues
    published on May 19th, 2025 at 10:19 PM

    Hello everyone,

    Here you will find a list of any known issues as we become aware of them for patch 23.01.

    Please use this thread for reporting and tracking of any issues.

    Quick Info:

    Other Information Threads

    Fitting Window

    Some elements of the fitting window may be broken in some localized clients such as Korean, Russian and Japanese. This also seems to be effecting many other windows too.

    Freelance Jobs

    • Freelance Job (Completing Your Contribution): If you complete 3 freelance jobs by reaching the contribution limit and claiming rewards, those projects disappear from both your Active and Rewards tabs. However, the system still considers you an active participant since the projects haven’t officially closed or expired. This can block you from accepting new jobs, even though your Active tab shows “0 active.” Fix is planned for Day 7 (June 3rd Patch) – We’re waiting on final design decisions and further engineering investigation. Workaround in the meantime: To accept new projects, you may need to manually remove yourself from the completed ones. You can get the project links again by checking your EVE Mail notifications or opening your Wallet

    Freelance job´s contribution method Ship Insurance is missing the “coverage limit per loss” in Detail View

    A “No Longer Available” banner can appear if player has Detail View open to a job while doing progression, however the progression is still being made and players will get notified when they´ve reached Completed or Contribution Limit to job.

    History tab for Freelance jobs is not available but will be released with tomorrow´s patch

    Clone a freelance job is not available but will be released with tomorrow´s patch

    • Wrong info message shown if there are multiple filters overwriting each other

    Adding a “remove from job” icon next to participants names for Corporation Admins in Participants tab.

    Graphics

    • Some cruiser SKINs have minor visual defects (such as texture stretching, misplaced decals, intersecting visual effects geometry).
    • Intel GPU users are reporting seeing black screens after selecting a character in the selection screen.

    World Map
    Favorite button icon can disappear from the applied filter UI under certain circumstances (can be fixed by reloading the window).

    Science and Industry
    Mousing over a blueprint skill requirements in the industry window throws an exception and fails to load the tooltip.

    Ships and Modules
    * The Harbinger Navy Issues new 10% reduction in Medium Energy Turret Capacitor Activation cost per level bonus is wrongly increasing rather than reducing laser cap costs.
    * The Komodo wrongly lost the bonus it had to Kinetic and Thermal XL Torpedos and XL Cruise missiles.
    The Sarathiel is missing the faction icon/pip.

    Sovereignty Upgrades
    The new exploration dungeons can sometimes fail to respawn after they are completed a fix will be deployed tomorrow on the 28th, in the meantime, players can turn the upgrades off and on again to force them to respawn if required (Note: This will mean they will wait the full time to spawn again, which can be up to 4 hours for the level 1 upgrade).

    Old Defunct Aegis Sovereignty Blueprint Reimbursement

    • Due to a database failure we were unable to complete the blueprint conversion reimbursement, so not all blueprints were converted at downtime today. We plan to finish this Sometime early next week instead.

    User Interface
    Several skills have missing whitespace between the training multiplier and the skillpoints you have in their tooltips


  • КАМЕЛОТ из КАМЕЛЫ
    published on May 19th, 2025 at 10:19 PM

    Thread closed. If we see further threads full of petty arguments then they too will be closed and offenders removed from the forums.


  • Monthly Economic Report - April 2025
    published on May 9th, 2025 at 10:19 PM

    Greetings data-driven capsuleers,

    The Monthly Economic Report for April 2025 is now available!

    Economic Summary

    • The daily average mining value saw a slight decline of 2.5%, following higher activity levels in March.

    • Null Sec mining activity appears to have stabilized at 56% of total mining value, potentially establishing a new baseline share—up from around 50% observed over the past few months.

    • Increased player activity during Capsuleer Day contributed to a positive active ISK delta.

    • The rise in Sleeper Components faucets is linked to the Capsuleer Day-themed item Sleeper Protocol Subverter.

    • A notable spike in ISK velocity was observed, primarily driven by transactions related to skill training items.

    • The Mineral Price Index (MPI) has decreased by 6.9% since March.

    • Module prices dropped by 1.6%, while ship prices declined by 2.7% compared to March.

    • A new ore type, Tyranite, has been introduced and is now included in mining reports.

    For those of you looking to get your hands on the raw data for your own use- you can find the downloadable data for last month’s report in the following LINK .


  • КАМЕЛОТ из КАМЕЛЫ
    published on April 23rd, 2025 at 10:19 PM

    I have suspended several users from the forums for the content they have posted in this thread.

    One user has been suspended permanently from the forums and will be suspended from EVE Online if they attempt to post again.

    If we see any further offensive posts or content designed to provoke a negative response, then I will start to issue both forum and in-game bans without the possibility of appeal.

    This is your only warning.


  • Wts 106m SP Amarr dread; marauder pilot
    published on April 15th, 2025 at 10:19 PM

    Locking thread. Character sale will not be possible in this case.


  • End of Time to Claim Free Omega (April 2025)
    published on April 14th, 2025 at 10:19 PM

    Sorry that we didn’t spot this earlier, but the offer ends at 23:59 UTC on the 14th. We’ll try to improve on clarity, since offers can sometimes start/end at DT and it’s not always clear.


  • Updates to Catalina Support for MacOS
    published on April 10th, 2025 at 10:19 PM

    Starting 7 May, EVE Online will no longer support macOS 10.15 Catalina.

    Catalina stopped receiving security updates in 2022 and is no longer supported by major platforms like Chromium and Steam, making it increasingly difficult to maintain compatibility.

    To continue playing EVE Online, you’ll need to be running macOS 11 Big Sur or newer. This change will primarily affect Macs from 2014 or earlier, as newer models can upgrade to a supported OS version. To check if your hardware is compatible, check out the Apple support page on compatibility.

    If you’re unsure which macOS version you’re using or whether your system can be updated, we recommend checking with Apple Support.

    As always, if you have any questions we have a full breakdown on our support page or you can post in here. Thank you!


  • Monthly Economic Report - March 2025
    published on April 7th, 2025 at 10:19 PM

    Greetings data-driven capsuleers,

    The Monthly Economic Report for March 2025 is now available!

    Economic Summary

    • Production has stabilized and we’ve seen a marked increase in Mining, especially in Null Sec.

    • The Bounty Faucet also saw a dip in March, while Market Tax Sinks have increased.

    For those of you looking to get your hands on the raw data for your own use- you can find the downloadable data for last month’s report in the following LINK .


  • Drifter Crisis: Race for the Hives - Results & Data
    published on April 5th, 2025 at 10:19 PM

    Thanks for the feedback! While we’d like to eventually incorporate a live update in-game, during the event CCP Wanderer and the dev team were sharing daily updates in Discord.


  • Drifter Crisis: Race for the Hives - Results & Data
    published on April 4th, 2025 at 10:19 PM

    o7!

    The Race for the Hives event is over, and the five top-scoring factions are establishing a presence inside Drifter wormhole systems. Here are the results for the highest scoring factions:

    We’ve also compiled some additional raw data to share, which can be found here with a note from CCP Wanderer

    Some notes:

    • Day 1 was only 13 hours long and Day 24, 11 hours.
    • “Active Pilots” are characters that scored any number of points at any time. No decay.
    • On Day 18 there was a bug and the log was overwritten despite the points being added properly, so it is missing. Yeah, it hurts me too.

    Enjoy, fellow number nerds! :heart_hands:

    Would love to hear your feedback as the Drifter Crisis continues into its next phase: Nexus Reckoning!


  • [Resolved] Login servers not accepting connections - 3 April 2025
    published on April 3rd, 2025 at 10:19 PM

    We’re aware of an issue preventing players from logging into Tranquility at roughly 08:30 today. We’re currently investigating and will offer updates in this thread.

    Update:

    08:40 - We believe we have resolved the issue and are monitoring connections
    08:55 - Looks all good!

    Thanks for the patience everyone! Fly safe o7


  • Downtime didn't reset dailies
    published on April 2nd, 2025 at 10:19 PM

    Dark for 1/3 of the year (Nov-Feb), bright for another 1/3 (mid-Apr to mid-Aug, 15-24 hours of daylight each day), “normal” for remaining 1/3. Wild brightness swings, you never get used to it.


  • Downtime didn't reset dailies
    published on April 1st, 2025 at 10:19 PM

    It should be noted that EVE does not observe daylight savings, EVE Time is UTC all year round. Also, daylight savings, where it is observed, happens on different dates in different areas. For example, in the US then daylight savings started 9 Mar, in Europe it started on 30 Mar.


  • CALDARI Female 205m sp for sale 185B (Can fly all subcaps and most caps) SOLD
    published on April 1st, 2025 at 10:19 PM

    For added clarity, attempting to scam on the EVE Online Forums in the Character Bazaar section is strictly forbidden and a banable offense. As ISD Drew mentioned, please contact the GM team if you have been impacted.

    OP is unable to comment :hammer:


  • Little things / Small QoL suggestions
    published on March 25th, 2025 at 10:19 PM

    Something like adding an indication of the weather type?


  • GPU Driven Pipeline/Carbon Update - Known Issues
    published on March 24th, 2025 at 10:19 PM

    Really appreciate the feedback, thanks for the update!


  • [Resolved] 2025/03/22 Corp Projects Contributions Delayed
    published on March 22nd, 2025 at 10:19 PM

    backlog of events has been processed, everything should be near realtime now.


  • [Resolved] 2025/03/22 Corp Projects Contributions Delayed
    published on March 22nd, 2025 at 10:19 PM

    Hey everyone,

    There has been a delay in corp project contribution processing since 11:00 UTC on Friday, 21 March. The system has recorded contributions and is now processing these transactions. Everything should be caught up in the next 48 hours.

    Apologies for the delay.


  • [Resolved] 2025/03/20 Extended Downtime Notification
    published on March 20th, 2025 at 10:19 PM

    Hello everyone,

    There will be extended downtime on Thursday, 20 March, for work on the EVE Online database and ESI Infrastructure.

    We expect ESI services to go offline at approximately 10:55 UTC and resume at 11:35 UTC.

    We expect the database work will take up to 15 minutes beyond the regular downtime and estimate the server will be available at 11:30 UTC.

    Please note that Tranquility (TQ) will be bought back online as soon as the work is completed, which can be ahead of schedule of the previously mentioned downtime.

    Updates of the progress will be posted here, and if the update time exceeds this window, will also be posted on the status page.

    Edit:
    Access to Tranquility has been restored as of 11:21 UTC
    ESI work is now completed as well.


  • [Resolved] 2025/03/19 - Data/Relic/Combat sites not despawning
    published on March 19th, 2025 at 10:19 PM

    Just to avoid confusion here. The deployment was a success and a fix for the cause of the problem was resolved. The remaining issue was then addressed the problems that had occurred since then/the remaining sites. A reboot has been scheduled to address this!


 

 

 

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