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  • HUD Topic
    published on August 26th, 2026 at 06:47 AM

    Derp! It sure is meant to be


  • HUD Feedback Thread!
    published on August 26th, 2026 at 06:47 AM

    (hopefully now it actually allows comments!)


  • HUD Feedback Thread!
    published on August 26th, 2026 at 06:47 AM

    o7 everyone!

    Earlier this month we wrote about upcoming changes to the EVE HUD.

    In today’s blog we take a closer look at the proposed design and chat to some devs! We’d love to get your feedback and hear your thoughts. We might be a bit slow to respond, but we’re actively checking out all your comments

    We know it’s a big topic, and it’s not something we’re going to just turn on and walk away from. EVE has many different playstyles, and the HUD needs to serve all of them. We’re really excited to work with you all on making this big change!


  • The Move to Python 3 Begins!
    published on August 25th, 2026 at 06:47 AM

    o7 everyone!

    We have officially started our codebase migration over to Python 3. There’s quite a lot involved in this process, which you can read all about in our Python 3 devblog!

    We’re currently at the first step: migrating the code that contains pre-2.7 syntax into modern 2.7 equivalents. Today’s update doesn’t change any behaviors or introduce any compatibility issues. But, it touches a huge portion of the codebase. We’ve done extensive testing (and you’ve helped!), but we’re very interested in any issues or performance problems that you experience.

    If anything feels “off”, even if you can’t fully describe it, please let us know by filing a bug report. The bug reporting tool provides us with a lot of great additional information, though if you have some questions or run into issues with the bug reporting tool we’ll be checking this thread too.

    Thanks for all your help, and we’ll see you for the next update!


  • New HUD?
    published on August 22nd, 2026 at 06:47 AM

    Hey! Really glad to hear people are curious about the new HUD. We have a blog series going over the changes we’re looking to make, and part two of that is due out next week. In there you’ll see some more mockups of the things we’re looking at, and the reasons for it.

    We know this is a core element of the game, and we’ve got no plans to flip it on overnight. Really excited to hear your feedback once it gets into your hands; EVE is a lot of different games all in one, and the HUD needs to serve all those purposes.


  • [RESOLVED]20260821 - Issues with Login/SSO
    published on August 21st, 2026 at 06:47 AM

    Hey everyone,

    We’re currently seeing problems with the SSO that is under investigation - this is likely to materialize as an issue with logging in via the EVE launcher.

    I will update this thread with more information as the investigation continues.

    Edit: The latest status can also be tracked on our status page, which will also be updated as new information becomes available. https://status.eveonline.com/

    Update 21:06 UTC: Further investigation has revealed that the authentication database is currently down, so logins are failing because credentials can’t be verified against it. Further investigation is continuing.
    21:12 UTC: A resolution has been implemented, and we are starting to see initial logins succeed again. We will continue to monitor.
    21:32 UTC: We’re seeing a return to near baseline levels; we’ll continue monitoring for any potential recurrence, but will conclude this report for now.


  • Version 24.01 - Cradle of War - Known Issues
    published on August 18th, 2026 at 06:47 AM

    After today’s patch we were made aware of an issue issue with crystals for Energy Weapons not swapping correctly. A temporary work-around for this is to unload your crystal (ammo) and then reload.

    We have a build currently in test to rectify this issue via a client-hot fix and will update this thread with more information.

    Edit by FC Zelus: This has been fixed as of 14:55 UTC!


  • [RESOLVED] 20260818 - Unscheduled Extended Downtime
    published on August 18th, 2026 at 06:47 AM

    Hey all,

    Tranquility is experiencing an unexpected extended downtime. We’re currently attempting to perform another shutdown and restart, but will keep you apprised of the progress here.

    We’ll be back online as soon as we can.

    Apologies for any inconvenience this is causing! :heart:

    Edit: 11:20 UTC - We’re currently remapping one of the troublesome nodes and attempting to restart now.
    11:31 UTC - Server is back online and accepting connections


  • [COMPLETE] Extended Downtime Notification - August 17 2026
    published on August 17th, 2026 at 06:47 AM

    Hey everyone!

    Some minor work will be being performed on the Tranquility server database during downtime today, we are estimating that we should have everything up within the regular downtime window, but we’re just preparing this post just in-case it does go a little longer than expected.

    ESI will also be temporarily disabled and re-enabled shortly following the server restart to keep the impact to the server to a minimum.

    I’ll update this post by 11:20 UTC if things are going unexpectedly long.

    o7

    Update: 11:20 UTC - Tranquility is booting back up now.
    11:25 UTC - Bootup complete, Tranquility is accepting connections!

    Edit: Just to add some detail from the server team - today was a “Cold Start” where everything was powered down/off and back up again, which means all services will be starting back up again immediately after downtime, so some things may initially feel slow to kick back into full speed again, so if you’re logging in close to downtime completion there may be some initially slow to respond features.


  • Monthly Economic Report - July 2026
    published on August 7th, 2026 at 06:47 AM

    o7 graph loving capsuleers!

    We’ve got the July MER ready for your review and analysis. We’ve made several changes to the backend of the MER process which won’t be visual in the graphs, but will allow us to make future iterations and address any issues that much faster. Our data team are excited, so we know you will be too!

    Economic Trends

    • Production and Mining Values are rising again.
    • Mining activity in High Sec increased.
    • Production in Low Sec continues to trend upward.
    • Gas Volume Mined in Wormhole increased compared to last month.
    • Active ISK Delta turned positive in June, a pattern commonly seen following expansions as previously inactive players become active again.

    As always, for those who want a more detailed look at the data the raw data can be downloaded here

    Fly safe!


  • [Resolved] July 31 2026 - Unscheduled Extended Downtime
    published on July 31st, 2026 at 06:47 AM

    Today’s server restart ran into some issues delaying our standard 15 minute downtime. The server is expected to be up by 11:30 UTC, but we will update this thread if there are any delays or further updates.

    Update 11:28: Server is online and accepting connections :partying_face:


  • [Devblog] The Future of Force Projection Feedback Thread
    published on July 28th, 2026 at 06:47 AM

    There currently is (and still will be) a fuel cost to having an Ansiblex Jump Bridge in the form of fuel blocks consumed every hour by the Ansi itself.. What’s being removed is the Liquid Ozone part of this, which is consumed based on how much mass is put through an Ansiblex..


  • [Finished] Mass Test on Singularity - 24-27 July 2026
    published on July 27th, 2026 at 06:47 AM

    Hey all! Our mass test for this session is now completed. Thanks everyone who showed up to test, we got some great data that has highlighted some errors that we need to work on before moving on to the next phase. We know that this test was announced with very little lead-time, but our primary goal was to have this build alive on an environment that’s TQ-like.

    Singularity as a test server is a bit of hardware that is closest to Tranquility, so we’ll be setting a few of these up in the coming weeks and months as we continue on this project, and our goal is to give you all a bit more advanced notice when these happen.

    To those asking about why Python 2.7 - FC Trashmob had some better insights. We’re also writing a devblog to talk about this process, what needs to be done, and what effects we might be able to see in the future.

    Thanks again for everyone testing, it’s incredibly helpful!


  • [Finished] Mass Test on Singularity - 24-27 July 2026
    published on July 24th, 2026 at 06:47 AM

    The ultimate goal is still to get moved over fully to python3, however, there are parts of the code that first need to be migrated up to 2.7. After that, they can more easily be upgraded to python3.

    This is the first small part of many incremental changes we are making to flush out as many issues as we can before tackling larger, scarier changes.


  • Version 24.01 - Cradle of War - Known Issues
    published on July 22nd, 2026 at 06:47 AM

    Hey all!

    After today’s deployment (22 July) several text strings have been mangled.

    This affects the Ymir Command Carrier, several agent correspondences in Exordium’s Epic Arc, and several boosters as well. We aim to have a fix for this during downtime on the 23rd, but some of the agents affected may present a challenge to complete.


  • [Devblog] The Future of Force Projection Feedback Thread
    published on July 17th, 2026 at 06:47 AM

    Hey all - really appreciate the feedback. It’s a huge change, and we’re very much listening.

    The next part of this is the capacitor amounts of the Ansis and how much each different ship uses between the zones. That’ll be our next dev chat, along with addressing the concerns and comments raised in this thread and conversations elsewhere, too.


  • [Devblog] The Future of Force Projection Feedback Thread
    published on July 17th, 2026 at 06:47 AM

    o7 capsuleers!

    In the upcoming Cradle of War Major Update we’ll be looking at force projection, specifically with Ansiblex Jump Bridges.

    Check out the full devblog by Game Design Director FC Okami to learn more about the changes that are coming and the philosophy behind our approach to projection.

    This is a hugely significant topic so we’d love to know your thoughts. Please use this space for all questions, comments, and feedback! You can also head over to the discussion section on the EVE Online Discord server, too :keyboard:


  • [Finished] Mass Test on Singularity - 24-27 July 2026
    published on July 16th, 2026 at 06:47 AM

    o7 capsuleers!

    We are planning a mass test on Singularity beginning 24 July at 15:00 UTC, and running through the weekend to 27 July

    What exactly is being tested?
    As part of the updates to our codebase, we are deploying new Python 2.7 to EVE! You can read more about this process in an upcoming EVE Evolved Dev Blog.

    Because this is a large project, we’ll be periodically opening up Singularity to players so we can test multiple systems in a situation that simulates a live environment. This is our first of those tests running through the weekend.

    In terms of what you have to do to help us: it’s easy! Unlike more traditional mass tests, we’re not looking for a concentrated mass of pilots at any given time; just log into Singularity at your leisure and do stuff to things.

    Be mindful that test server rules still apply. Punishments for flagrant infractions received on Singularity may extend to Tranquility, and can impact things like participation in the Alliance Tournament and other fun projects.

    How to connect to Singularity for this test:

    Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
    More detailed instructions are available here.

    The test server was recently mirrored around 20 May.


  • Monthly Economic Report - June 2026
    published on July 9th, 2026 at 06:47 AM

    Economic Capsuleers!

    The Monthly Economic Report for June 2026 is now available!

    Economic Trends

    • Production and Mining Values are rising again.
    • Mining activity in High Sec increased.
    • Production in Low Sec continues to trend upward.
    • Gas Volume Mined in Wormhole increased compared to last month.
    • Active ISK Delta turned positive in June, a pattern commonly seen following expansions as previously inactive players become active again.

    For those of you looking to get your hands on the raw data for your own use, you can find the downloadable data for last month’s report in the following LINK.


  • Introducing Exordium!
    published on July 9th, 2026 at 06:47 AM

    Hey there Suki! While new players are still spawning in Exordium, there are still a significant number of characters that have started the career agent progress in the old starter systems so we want to give it a bit more time before lifting restrictions in those systems.

    With regards to the wrecks, there is no modifier for wrecks in the starter system that would make them (or jet cans) despawn faster than other areas of space.


  • [Complete] Extended Downtime - July 7 2026
    published on July 7th, 2026 at 06:47 AM

    Hamsters were successful, server is up and accepting connections.


  • Running for CSM
    published on July 7th, 2026 at 06:47 AM

    Very glad to hear that you’re excited to run for the CSM! Before you get too far into your campaign, however, the campaign season for CSM 21 is still a few months away. We generally advise applicants not to post their campaign threads until they have been approved to run - we’re a few months away!


  • [Complete] Extended Downtime - July 7 2026
    published on July 7th, 2026 at 06:47 AM

    It’s an EVE Online and EVE Vanguard crossover event! Activities in Vanguard will trigger certain events in EVE, and there are also standalone EVE event sites as well.


  • [Complete] Extended Downtime - July 7 2026
    published on July 7th, 2026 at 06:47 AM

    o7

    In preparation for Operation Avalon, downtime may slightly extend beyond 15 minutes for today’s deployment.

    We’ve prepared a hearty lunch for the server hamsters, however, so they may not need the extra time. We will update this thread if downtime extends significantly beyond 11:20 UTC

    Fly safe!


  • Wts 90M sp subcap
    published on July 3rd, 2026 at 06:47 AM

    ISK refunded, and thread now closed. For the future, ISD cannot assist with this, a Support Ticket is the best approach, then let the thread die out.


  • [RESOLVED] 20260625 - Unscheduled Extended Downtime
    published on June 25th, 2026 at 06:47 AM

    Hey all,

    Tranquility is experiencing an unexpected extended downtime. We’re quickly remapping a few nodes and will get the server up an running as soon as possible.

    Update at 11:20: Tranquility is back online.


  • Updated System Requirements - Discontinue macOS 11 (Big Sur) Support
    published on June 22nd, 2026 at 06:47 AM

    Hey everyone!

    As of 5 August 2026 macOS 11 (Big Sur) will no longer be supported in EVE Online. This version of macOS stopped receiving security updates in 2023 and is now unsupported by Chromium and Steam.

    Those running macOS 11 will need to upgrade to macOS 12 (Monterey) or later to continue playing EVE Online. Apple Computers or Macs made before 2015 may not be able to upgrade to a newer macOS version, so affected pilots may need to explore alternative hardware options.

    We will also be reaching out directly via targeted emails to those impacted by this change.

    o7


  • Mass test on Singularity - 12 June to 15 June
    published on June 16th, 2026 at 06:47 AM

    Sorry for this! It was completely unrelated to the test and was someone blowing up structures on the test server, which triggered some pretty significant lag. They’ve been banned, though.

    Now that our test is over, we sincerely appreciate the help. It’s a bit unconventional to have no single stress-test moment, but it was still extremely helpful for this specific case and the data we gathered will go into making the client perform even better :flexed_biceps:


  • Interactive Expedition TripTiks Map for Historic Wanderers
    published on June 15th, 2026 at 06:47 AM

    What can’t Signal Cartel do!?


  • Version 24.01 - Cradle of War - Known Issues
    published on June 12th, 2026 at 06:47 AM

    As of 19:45, the issue causing client crashes when engaging “potato mode”, CTRL+Shift+F9, has been resolved with a client hotfix. We ask that those affected restart their clients for the fix to apply.

    That is it for the hotfixes today! The issues that came in as a result of the expansion are now resolved. Thank you so much for the patience, and we’ll continue to take the banhammer to bugs everywhere :hammer:


  • Version 24.01 - Cradle of War - Known Issues
    published on June 12th, 2026 at 06:47 AM

    The issue affecting agent missions which were showing blank has now been resolved. For those affected, please restart your clients.

    Thank you!


  • Version 24.01 - Cradle of War - Known Issues
    published on June 12th, 2026 at 06:47 AM

    CTRL+Shift+F9, otherwise known as potato mode, is currently causing a crash to desktop. We’re looking into this.


  • Mass test on Singularity - 12 June to 15 June
    published on June 12th, 2026 at 06:47 AM

    Hope you’re all having an amazing Cradle of War expansion week!

    We are planning a mass test on Singularity beginning 12 June at 12:00, and running through the weekend.

    What exactly is being tested?
    We just had Cradle of War, but that’s not what’s being tested this time! This is a follow-up to a mass-test earlier in the year where your shennanagins on Singularity were able to help us identify some core issues. So unlike more traditional mass tests, we’re not looking for a concentrated mass of pilots at any given time. We’re testing some optimizations to the network layer and the teams are looking to collect performance and stability data. Essentially - just log into Singularity at your leisure and do stuff to things!

    Be mindful that test server rules still apply. Punishments for flagrant infractions received on Singularity may extend to Tranquility.

    How to connect to Singularity for this test:

    Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
    More detailed instructions are available here.

    The test server was recently mirrored around 20 May.

    Note:
    Military campaigns may not be active on the test, and at the moment there are no Navy Destroyers or T2 Carriers.


  • Exordium: A Paradise for Collectors
    published on June 12th, 2026 at 06:47 AM

    They have actually been on killmails, however the ships are so storied that the kills they scored were before killmails were tracked on a single place like zkillboard.

    Fun fact: we call them kill mails because the system would eve-mail you the kill information data if you scored the final blow.


  • Exordium: A Paradise for Collectors
    published on June 9th, 2026 at 06:47 AM

    Was extremely cool to see this on TQ. Thank you so much!


  • Exordium: A Paradise for Collectors
    published on June 9th, 2026 at 06:47 AM

    I have not seen an Imperial Geddon (or a Hellhound for that matter) in a very, very long time!

    Congrats on the collection, and kudos for sneaking it into Exordium!


  • Version 24.01 - Cradle of War - Known Issues
    published on June 9th, 2026 at 06:47 AM

    The Subcapital Operations should not be tradeable, and we’re looking to resolve this to make it auto-inject and soulbound. The resolution will be retroactive to all existing Subcapital Operations expert systems.


  • Version 24.01 - Cradle of War - Known Issues
    published on June 9th, 2026 at 06:47 AM

    The epic arc is scheduled for tomorrow The Cradle of War Expansion is Here | EVE Online


  • Version 24.01 - Cradle of War - Known Issues
    published on June 9th, 2026 at 06:47 AM

    Greetings Capsuleers!

    Here you will find a list of any known issues as we become aware of them for the release of Cradle of War.

    Please use this thread for reporting and tracking of any issues.

    Quick Info:

    Other Information Threads:

    Known Issues:

    Gameplay

    • Member list of local chat in populated systems seems to lag while scrolling - we’re aware of this issue and look to have a fix out soon
    • Subcapital Operations should not be tradeable, this will be retroactively addressed for all existing Subcapital Operations expert systems.
      • The Subcapital Operations expert system is now account-bound, and existing copies have been removed.

    Campaigns

    • Some Military Campaign mining objectives point you at locations where the required mineral can’t reliably be found.
    • Sorting objectives by Global Progress in the Theaters of War window returns no entries and hangs on “loading.”
    • ISK rewards for completing a campaign objective aren’t taxed by your corporation. LP rewards are taxed correctly.
    • Resigning from a Campaign opportunity doesn’t untrack it automatically. You’ll need to untrack it by hand.
    • The “Victory” text on the campaign outcome screen doesn’t glow as intended.
    • Selecting a campaign in the Agency can throw an error when client settings are saved.
    • A campaign can stay visible in the Theaters of War window past its removal time, with all objectives showing as expired.
    • Campaign objectives in the Theaters of War window don’t refresh on their own. New objectives appear only after you open the Opportunities window and return.

    Localization

    • The description of Crystalline Kangite incorrectly mentions that it is wanted by the Amarr Empire in Mehatoor, but it is actually the Minmatar Faction mineral that is used in Amo.
    • Text on the Campaigns main window isn’t translated in any language.
    • Some words in the Russian descriptions of several Military Campaigns aren’t translated.
    • Success and failure descriptions for the Caldari campaign aren’t translated in any language.
    • Campaign descriptions in the Achievements tab are missing translations in several languages.
    • The outcome screen for the four Cradle of War campaigns has improper text spacing in several languages.
    • The Caldari campaign “Operation Rogue Edge” is translated inconsistently across Latin-alphabet languages.
    • In Korean, the second line of an objective title in the Theaters of War window can overlap the rewards bar.
    • The “Mine Pyroxeres” military campaign incorrectly states that Pyroxeres needs to be mined in Gallente high-security systems. This ore can be gathered anywhere, as Pyrox doesn’t naturally spawn in Gallente high-sec.

    Missions & NPCs

    • In the Ice Heist dungeon, the towable objective can intermittently be linked by only one faction instead of both.
    • ~~Missions that are sending players to gated content are appearing blank, either in the mission description or the agent window itself. ~~
      • We’re testing a fix now that will resolved this issue with a client restart, will update here when it’s ready.
      • This issue has been resolved via a client hotfix at 18:15 UTC. Please restart your client for this to take effect.

    Exordium

    • Missing Industry facilities in 2 stations. Lenity (Genolution Biotech Research Center) and Manifest (Air Laboratories Trade Center)
    • Background audio missing after restart in some of the systems in Exordium region
    • The Shipcasters in Exordium can only be used by characters made after the expansion release. For those looking to travel through the shipcaster to complete the associated achievement we’re looking at other options to complete this option.

    Ships

    • The Algos Navy Issue web drone HP bonus doesn’t stack with the Overall Drone HP bonus as intended. Only one HP bonus is applied instead of them both combined together.

    UI

    • Ctrl+Shift+F9, otherwise known as ‘potato mode’, is causing a crash to desktop.
      • This issue was resolved with a client hotfix on 12 June at 19:45, we ask that affected players please restart their clients.
      • Several text strings for the Epic Arc series have incorrect text.
      • The Ymir, State Defense Booster II, Imperial Mobility Booster I, Federation Mobility Booster III, and State Hardpoint Booster I have the wrong item names.
      • The two above issues will be resolved on a patch tomorrow, 23 July

    Operation Avalon

    • Aegis Squalls are not properly respawning after they are destroyed in Avalon Investigations systems. This will be resolved on 8 July.

  • Version 24.01 - Cradle of War - General Feedback
    published on June 9th, 2026 at 06:47 AM

    Greetings Capsuleers!

    We are thrilled to release the Cradle of War expansion to EVE Online today! Here you will find links to helpful information with regards to the Cradle of War expansion.

    Please feel free to share your thoughts and feedback here for this patch version.

    Quick Info:

    Other Information Threads:


  • Monthly Economic Report - May 2026
    published on June 8th, 2026 at 06:47 AM

    Economic Capsuleers!

    The Monthly Economic Report for May 2026 is now available!

    Economic Trends

    • Following April’s large-scale battles, Mining Value has stabilized, while Destruction Value has declined and Production Value has increased slightly.
    • ISK Faucets increased by 26%, with Bounty Prizes and Commodities being the primary drivers of the increase.
    • The largest battle of the month took place in Pochven, where players fought over an irreplaceable Fortizar.
    • Mineral Price Index increased again month-to-month.

    For those of you looking to get your hands on the raw data for your own use, you can find the downloadable data for last month’s report in the following LINK.


  • EVE Online: Cradle of War - Expansion Notes
    published on June 4th, 2026 at 06:47 AM

    o7 Expansion Enthusiasts!

    The Cradle of War expansion is right around the corner, releasing on Tuesday, 11:00 UTC 9 June!

    Patch notes for EVE Cradle of War are now live, giving you ample time to make plans for patch day!

    The notes can be found here: Cradle of War - Expansion Notes

    If you want to dive deeper, we’ve got an In-Focus blog, with accompanying Dev chats you can catch up on too. You can find it here: Cradle of War In Focus | EVE Online

    Please use this thread to discuss upcoming changes and give us your thoughts and feedback on the contents of the release.

    Fly safe and we’ll see you in space!


  • Player communication on bug reports is back on the menu
    published on June 2nd, 2026 at 06:47 AM

    Bug-Reporting Capsuleers,

    As many of you know, three years ago, CCP Games lost the ability to communicate directly with you through player bug reports. Here at Fenris Creations, we don’t tolerate that kind of chicanery, and we are happy to share that this functionality is once again operational.

    Now when you file a bug report, you should receive an email confirming your report. If we need to request additional information, or if you would like to provide more details, you can reply directly to the email chain. You can also respond through support.eveonline.com by clicking your username and going to My Activities.

    Please note that there is currently one limitation: if your EVE Online account does not have an associated email address, we will not be able to contact you about your bug report. Please keep this in mind when filing a report, especially if you expect that follow-up communication may be needed.

    Happy reporting!

    Fly safe o7

    -TrashMob


  • Singularity Mass Test - Cradle of War edition!
    published on May 26th, 2026 at 06:47 AM

    Thank you everyone for the help testing out Military Campaigns! We’ve found and resolved a few issues that you all identified and the added stress test helped tremendously.


  • Singularity Mass Test - Cradle of War edition!
    published on May 26th, 2026 at 06:47 AM

    There should be no changes between the two builds, however as Gerad Amatin pointed out your settings may be a bit different on the two clients.


  • [RESOLVED]2026/05/26 - Unscheduled Downtime (Reboot)
    published on May 26th, 2026 at 06:47 AM

    Hey everyone,

    Following this morning’s downtime, an unscheduled reboot and patch will need to be deployed at 11:35 UTC to rectify an issue with the Capsuleer Day Warpath event.

    Progress for the patch and update will be relayed here and on our statuspage.

    11:35 UTC: Server has shutdown and the patching has begun!
    11:39 UTC: Patching is complete and now available to download on the launcher.
    11:43 UTC: Tranquility is once again open for connections. We’ll continue to keep an eye out for any emerging issues. Apologies for the inconvenience!


  • Singularity Mass Test - Cradle of War edition!
    published on May 22nd, 2026 at 06:47 AM

    Server shouldn’t be down for more than 15-20 minutes during this test period. Sometimes we’re poking at stuff (technical term) and it needs a restart.


  • Singularity Mass Test - Cradle of War edition!
    published on May 22nd, 2026 at 06:47 AM

    Thanks for the feedback! The ring there is the range around the capture point, ot the warp disruption radius of the wrecks.

    When the player is within 5km of the wrecks they will have a dbuff appear on the HUD.


  • Singularity Mass Test - Cradle of War edition!
    published on May 22nd, 2026 at 06:47 AM

    Correct!


  • Singularity Mass Test - Cradle of War edition!
    published on May 22nd, 2026 at 06:47 AM

    Thank you so much for all of these! Some of these images are placeholder and will be switched out but some of these are definitely things that we will review in our polish pass.

    Interestingly enough, the objectives that dont have any more information aren´t placeholder but rather the ones that are upcoming - but you’ve identified a UX issue where that is not obviously communicated for that to be understood, so that is something that we will want to look at as well! Thanks again!


 

 

 

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Great Product!
- Vadkaj

I Recommend it
- Simon1402

Awesome product!!
- mrpinkk

This program really helped me learn more about EVE settings
- kargo27

Thanks
- TJRedleg

Props to Van Gogh
- talisman

Great App - How much are you guys making per day?
- lordofknowhow

Outstanding Program
- Doktor Teufel

Excellent app!!
- gumby1

*All testimonials are real and have been written by actual TinyMiner clients. Click here to verify them on the forum!

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Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!
Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!

 LATEST NEWS

TinyMinerPlus v5.85 Eve Online Mining Bot Macro Miner, Market Trader, Items Seller and Assets Hauler has just been released, fully compatible with the latest Eve Online updates, expansions and patches, including the newest installment, Havoc, Eve Online August 2026 Release!

This improved EVE Mining Bot Macro Miner comes with all the top features and reliability you have come to expect from the classic TinyMiner and in addition to that it supports TWO EVE Online clients at the same time, on the same PC for a total and complete Mining Extravaganza!

TinyMiner EVE Online Macro Mining Bot - Your Own ISK Printing Machine!

NEW: The ultimate collection of EVE Online Bonus Guides yours to keep! You will receive with every EVE Mining Bot purchase:
- 10 Comprehensive Eve Online Player's Guides
- 7 Eve ISK Making Guides
- 4 Eve Online PVP Guides
- 4 Eve Wormhole Guides
- A Complete Miner's Guide
- A Planetary Interaction Guide
complete with full PI diagrams
- COSMOS Missions 101
- In-Depth 2D Maps of the EVE Universe

Follow VanGogh Gaming on Facebook!

Click "Follow" to check out the latest updates for your favorite Eve Mining Bot as well as other MMORPG news from VanGogh Gaming and gain access to our exclusive newbie friendly free guide, Eve Online Newbie Millionaire - How to make millions of ISK even as a complete day one beginner in the EVE Online Universe! Yes, it is possible to make even hundreds of millions of ISK right from your very first day in Eve Online on a brand new account and that's in addition to what you can make on autopilot with an Eve Online Mining Bot! Older Eve Online players are in for a treat with an additional twist that opens a whole new world of possibilities with this method!

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