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  • Exordium: A Paradise for Collectors
    published on June 9th, 2026 at 11:11 AM

    Was extremely cool to see this on TQ. Thank you so much!


  • Exordium: A Paradise for Collectors
    published on June 9th, 2026 at 11:11 AM

    I have not seen an Imperial Geddon (or a Hellhound for that matter) in a very, very long time!

    Congrats on the collection, and kudos for sneaking it into Exordium!


  • Version 24.01 - Cradle of War - Known Issues
    published on June 9th, 2026 at 11:11 AM

    The Subcapital Operations should not be tradeable, and we’re looking to resolve this to make it auto-inject and soulbound. The resolution will be retroactive to all existing Subcapital Operations expert systems.


  • Version 24.01 - Cradle of War - Known Issues
    published on June 9th, 2026 at 11:11 AM

    The epic arc is scheduled for tomorrow The Cradle of War Expansion is Here | EVE Online


  • Version 24.01 - Cradle of War - Known Issues
    published on June 9th, 2026 at 11:11 AM

    Greetings Capsuleers!

    Here you will find a list of any known issues as we become aware of them for the release of Cradle of War.

    Please use this thread for reporting and tracking of any issues.

    Quick Info:

    Other Information Threads:

    Known Issues:

    Gameplay

    • Member list of local chat in populated systems seems to lag while scrolling - we’re aware of this issue and look to have a fix out soon
    • Subcapital Operations should not be tradeable, this will be retroactively addressed for all existing Subcapital Operations expert systems.

    Campaigns

    • Some Military Campaign mining objectives point you at locations where the required mineral can’t reliably be found.
    • Sorting objectives by Global Progress in the Theaters of War window returns no entries and hangs on “loading.”
    • ISK rewards for completing a campaign objective aren’t taxed by your corporation. LP rewards are taxed correctly.
    • Resigning from a Campaign opportunity doesn’t untrack it automatically. You’ll need to untrack it by hand.
    • The “Victory” text on the campaign outcome screen doesn’t glow as intended.
    • Selecting a campaign in the Agency can throw an error when client settings are saved.
    • A campaign can stay visible in the Theaters of War window past its removal time, with all objectives showing as expired.
    • Campaign objectives in the Theaters of War window don’t refresh on their own. New objectives appear only after you open the Opportunities window and return.

    Localization

    • The description of Crystalline Kangite incorrectly mentions that it is wanted by the Amarr Empire in Mehatoor, but it is actually the Minmatar Faction mineral that is used in Amo.
    • Text on the Campaigns main window isn’t translated in any language.
    • Some words in the Russian descriptions of several Military Campaigns aren’t translated.
    • Success and failure descriptions for the Caldari campaign aren’t translated in any language.
    • Campaign descriptions in the Achievements tab are missing translations in several languages.
    • The outcome screen for the four Cradle of War campaigns has improper text spacing in several languages.
    • The Caldari campaign “Operation Rogue Edge” is translated inconsistently across Latin-alphabet languages.
    • In Korean, the second line of an objective title in the Theaters of War window can overlap the rewards bar.

    Missions & NPCs

    • In the Ice Heist dungeon, the towable objective can intermittently be linked by only one faction instead of both.

    Exordium

    • Missing Industry facilities in 2 stations. Lenity (Genolution Biotech Research Center) and Manifest (Air Laboratories Trade Center)
    • Background audio missing after restart in some of the systems in Exordium region

    Ships

    • The Algos Navy Issue web drone HP bonus doesn’t stack with the Overall Drone HP bonus as intended. Only one HP bonus is applied instead of them both combined together.

  • Version 24.01 - Cradle of War - General Feedback
    published on June 9th, 2026 at 11:11 AM

    Greetings Capsuleers!

    We are thrilled to release the Cradle of War expansion to EVE Online today! Here you will find links to helpful information with regards to the Cradle of War expansion.

    Please feel free to share your thoughts and feedback here for this patch version.

    Quick Info:

    Other Information Threads:


  • Monthly Economic Report - May 2026
    published on June 8th, 2026 at 11:11 AM

    Economic Capsuleers!

    The Monthly Economic Report for May 2026 is now available!

    Economic Trends

    • Following April’s large-scale battles, Mining Value has stabilized, while Destruction Value has declined and Production Value has increased slightly.
    • ISK Faucets increased by 26%, with Bounty Prizes and Commodities being the primary drivers of the increase.
    • The largest battle of the month took place in Pochven, where players fought over an irreplaceable Fortizar.
    • Mineral Price Index increased again month-to-month.

    For those of you looking to get your hands on the raw data for your own use, you can find the downloadable data for last month’s report in the following LINK.


  • EVE Online: Cradle of War - Expansion Notes
    published on June 4th, 2026 at 11:11 AM

    o7 Expansion Enthusiasts!

    The Cradle of War expansion is right around the corner, releasing on Tuesday, 11:00 UTC 9 June!

    Patch notes for EVE Cradle of War are now live, giving you ample time to make plans for patch day!

    The notes can be found here: Cradle of War - Expansion Notes

    If you want to dive deeper, we’ve got an In-Focus blog, with accompanying Dev chats you can catch up on too. You can find it here: Cradle of War In Focus | EVE Online

    Please use this thread to discuss upcoming changes and give us your thoughts and feedback on the contents of the release.

    Fly safe and we’ll see you in space!


  • Player communication on bug reports is back on the menu
    published on June 2nd, 2026 at 11:11 AM

    Bug-Reporting Capsuleers,

    As many of you know, three years ago, CCP Games lost the ability to communicate directly with you through player bug reports. Here at Fenris Creations, we don’t tolerate that kind of chicanery, and we are happy to share that this functionality is once again operational.

    Now when you file a bug report, you should receive an email confirming your report. If we need to request additional information, or if you would like to provide more details, you can reply directly to the email chain. You can also respond through support.eveonline.com by clicking your username and going to My Activities.

    Please note that there is currently one limitation: if your EVE Online account does not have an associated email address, we will not be able to contact you about your bug report. Please keep this in mind when filing a report, especially if you expect that follow-up communication may be needed.

    Happy reporting!

    Fly safe o7

    -TrashMob


  • Singularity Mass Test - Cradle of War edition!
    published on May 26th, 2026 at 11:11 AM

    Thank you everyone for the help testing out Military Campaigns! We’ve found and resolved a few issues that you all identified and the added stress test helped tremendously.


  • Singularity Mass Test - Cradle of War edition!
    published on May 26th, 2026 at 11:11 AM

    There should be no changes between the two builds, however as Gerad Amatin pointed out your settings may be a bit different on the two clients.


  • [RESOLVED]2026/05/26 - Unscheduled Downtime (Reboot)
    published on May 26th, 2026 at 11:11 AM

    Hey everyone,

    Following this morning’s downtime, an unscheduled reboot and patch will need to be deployed at 11:35 UTC to rectify an issue with the Capsuleer Day Warpath event.

    Progress for the patch and update will be relayed here and on our statuspage.

    11:35 UTC: Server has shutdown and the patching has begun!
    11:39 UTC: Patching is complete and now available to download on the launcher.
    11:43 UTC: Tranquility is once again open for connections. We’ll continue to keep an eye out for any emerging issues. Apologies for the inconvenience!


  • Singularity Mass Test - Cradle of War edition!
    published on May 22nd, 2026 at 11:11 AM

    Server shouldn’t be down for more than 15-20 minutes during this test period. Sometimes we’re poking at stuff (technical term) and it needs a restart.


  • Singularity Mass Test - Cradle of War edition!
    published on May 22nd, 2026 at 11:11 AM

    Thanks for the feedback! The ring there is the range around the capture point, ot the warp disruption radius of the wrecks.

    When the player is within 5km of the wrecks they will have a dbuff appear on the HUD.


  • Singularity Mass Test - Cradle of War edition!
    published on May 22nd, 2026 at 11:11 AM

    Correct!


  • Singularity Mass Test - Cradle of War edition!
    published on May 22nd, 2026 at 11:11 AM

    Thank you so much for all of these! Some of these images are placeholder and will be switched out but some of these are definitely things that we will review in our polish pass.

    Interestingly enough, the objectives that dont have any more information aren´t placeholder but rather the ones that are upcoming - but you’ve identified a UX issue where that is not obviously communicated for that to be understood, so that is something that we will want to look at as well! Thanks again!


  • Singularity Mass Test - Cradle of War edition!
    published on May 21st, 2026 at 11:11 AM

    Turns out someone needed 100 million skill injectors in some of the systems and bought out the market.
    Will get some re-added!

    @Ultra_Rare_Commander
    That’s normal! When you’re the first one into a system it sometimes takes a couple of jump attempts to get in :smiley:


  • Singularity Mass Test - Cradle of War edition!
    published on May 21st, 2026 at 11:11 AM

    Singularity is now open!

    If you’re struggling to find anything, we’ve got a few extra items in the /moveme systems markets! (Such as skill injectors)


  • Singularity Mass Test - Cradle of War edition!
    published on May 21st, 2026 at 11:11 AM

    We’re just seeding the market, shouldn’t be much longer now, apologies for the delay!


  • Singularity Mass Test - Cradle of War edition!
    published on May 20th, 2026 at 11:11 AM

    Here are a list of features that will be on the Singularity server that we’d love some feedback on

    Military Campaigns

    Military Campaigns are limited-time content that any capsuleer can participate, regardless of their birth empire or their enlistment status.

    • Some objectives that require PvP engagement do require enlistment with the specific empire militia in FW.
    • Each campaign has a set number of objectives with new objectives revealed over time
      • Objectives only expire at the end of the campaign itself or if they reach full participation and are fulfilled
    • A campaign is successful once a number of objectives have been completed (less than the set number mentioned above)
    • Objectives provide the contributing capsuleer with the following rewards:
      • ISK
      • LP
        • PvP objectives will give out that empire’s faction militia LP
        • PvE objectives will give out that empire’s navy LP
      • Standings gains
        • There are no derived standings loss, only a direct gain to that specific empire’s faction
    • Some objective rewards will require a minimum amount of contribution
    • Read the objective description carefully to make sure you’ll be able to contribute

    Limited time FW plexes

    FW Complex site for Battlecruisers and smaller

    • Moderate NVY-3
      • A new 3 person complex which spawns exclusively in frontlines. This site has a very large amount of victory points, but has a slower respawn time.
      • Allows Navy Battlecruisers and below to enter. The first ‘Moderate’ Sized plex.
      • Contains a effect inside the capture point room which improves the skill level bonuses per level of all Battlecruiser hulls, if you have Battlecruiser Level V, it functionally gives you Battlecruiser level VI!

    FW Complex for T3 Destroyers and smaller with wild effects

    • Contested Field Research Facility
      • A new 10 person complex which spawns exclusively in frontlines. This site has a unique twist where there will be random effects applied to all players inside. There are 20 effects total, of which 3 will be applied.

    FW Complex for Interceptors

    • Small Interceptor -1
      • A new complex which spawns exclusively in Command Operations systems. This site only allows Interceptors to enter.

    FW Complex for Tech 1 Frigates

    • Scout BSC-1
      • A new 1 person complex which spawns exclusively in frontlines
      • Allows Tech 1 attack and combat frigates to enter
      • 5 minute capture timer instead of 10 minutes, with a faster respawn
      • NPCs guarding the complex spawn more often and are far more likely to have warp disruptors.

    Limited Time Mining Anomalies

    • New mining anomalies can be found in each factions highsec Bulwark systems.
      • Amarr Bulwark - Imperial Raspite Reserve
      • Caldari Bulwark - State Polycrase Reserve
      • Gallente Bulwark - Federal Moissanite Reserve
      • Minmatar Bulwark - Republic Kangite Reserve

    Limited Time Hacking Sites

    • New hacking sites will start appearing in Bulwark systems belonging to the enemy faction, based on the data sites from the Shadow War campaign.
      • Amarr Bulwark - Republic Intelligence Exfil
      • Caldari Bulwark - Federal Intelligence Exfil
      • Gallente Bulwark - State Intelligence Exfil
      • Minmatar Bulwark - Imperial Intelligence Exfil

    Updates to Battlefields

    • The resistances of all NPCs in battlefields has been set to the typical omni-resist profiles found by FW NPCs in other complexes
    • Rebalanced the payout structure of battlefield sites to help combat seagulling.
      • LP Payout has been reduced from 150,000 LP to 50,000 LP
      • The removed LP value of rewards has been placed inside NPC haulers which will now spawn on the control points as each faction progresses the site.
      • Hauler wrecks have a 5km warp disruption radius around them which prevents warping, making them dangerous to ninja loot for seagulls.

  • Singularity Mass Test - Cradle of War edition!
    published on May 20th, 2026 at 11:11 AM

    Helpful Capsuleers

    It was amazing chatting with all of you at Fanfest, both in person and at home! Now that you’ve seen a bit about what is coming in the Cradle of War expansion on 9June, we’d like to open up the Singularity test server to gather your valuable feedback on the new military campaigns and updated Factional Warfare content

    In particular, we are very interested in testing and feedback for the new military campaigns, where you can opt into an objective for a faction, do the objective, and get rewards! Just a note: these will be an abridged version of the military campaigns specifically for the test.

    We would also like some help with general testing around the gameplay of the new Factional Warfare complexes, limited time mining and hacking sites, and the updates to Battlefields to address seagulling.

    You can see a more detailed look at the features we’re looking for feedback on in the post below.

    How to connect to Singularity for this test:

    Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
    More detailed instructions are available here.

    There are other things that will be visible on Singularity, like stats on the T2 Carriers, but these are not the focus of this specific test.

    It should be noted that the graphics for some of the new features are still in active development and not representative of the final version of them. We would also like to remind everyone that this is a test server and things are very much in flux.

    Singularity will be open from 21 May ~11:00 UTC to Monday, 25 May at 5 AM GMT.

    Please give us your questions, concerns, and feedback in the thread below. We sincerely appreciate your help in making Cradle of War that much better!


  • Resolved - 13 May 2026 - Unexpected Sever Outage
    published on May 13th, 2026 at 11:11 AM

    TQ is back online and accepting connections.


  • Resolved - 13 May 2026 - Unexpected Sever Outage
    published on May 13th, 2026 at 11:11 AM

    Tranquility is currently offline and not accepting connections. We´re investigating the issues and will update as we have an ETA on the fix.

    Thank you!

    (PS if you´re at EVE Fanfest, stop feeding the hamsters beer!)

    As of 13:10 UTC TQ is back online and accepting connections.


  • Monthly Economic Report - April 2026
    published on May 11th, 2026 at 11:11 AM

    Economic Capsuleers!

    The Monthly Economic Report for April 2026 is now available!

    Minor data-quality issues in the Mining and Moon Material datasets have been corrected across all related outputs retroactively.

    Economic Trends:

    • April saw increased battle activity, with the two largest battles being the Battle of Atioth at the beginning of the month and the Battle of 4-HWWF at the end. This contributed to higher Destruction Value, alongside lower Mining and Production Values.
    • After increasing in March, ISK Faucets in April declined back to levels comparable to February.
    • The Mineral Price Index increased by 9% month-over-month.

    For those of you looking to get your hands on the raw data for your own use, you can find the downloadable data for last month’s report in the following LINK.


  • CCP Games is now Fenris Productions
    published on May 7th, 2026 at 11:11 AM

    The EVE Vanguard team are in the UK studio, so we’ve been calling them the FC UK team internally :smiley:


  • CCP Games is now Fenris Productions
    published on May 7th, 2026 at 11:11 AM

    Hey all!

    CCP (Crowd Control Productions) are indeed Fenris Creations. We’ve been CCP for 29 years, so there will be some time to update our names and references. And of course, many of you will continue to call us CCP - which is totally fine. I’ve been an EVE player since 2004, and CCP games is ingrained in my head - it’ll be a tricky habit to break!

    As a player, my character was named Elise Randolph and I still respond to “Elise” being said, and that definitely won’t change anytime soon.

    Hellmar has written a devblog discussing the change (A New Era | EVE Online) and what it means. He’s also done a deeper dive into the name Fenris Creations and the history it holds for the company, which you can check out here: https://x.com/HilmarVeigar/status/2052055483075150034


  • Exploit Notification – Using Deadspace to create inaccessible cynosural fields, filament traces, & deployables
    published on May 7th, 2026 at 11:11 AM

    Lighting a cyno at a location you described would qualify as an exploit, per this notification


  • CCP are interfering with communication between players and the ability to find old friends
    published on May 7th, 2026 at 11:11 AM

    Hey mate! You can add these players to your buddy list in game by right clicking and adding them as a contact. If they mutually add you to their buddy list, you both will be able to see when one another is online through the Contacts page.

    Hope that helps you communicate with your friends better :slight_smile:


  • [resolved] 20260507 - Authentication and Connection Errors
    published on May 7th, 2026 at 11:11 AM

    We are aware of an issues that prevents users from logging in to EVE. As we investigate this issue, downtime will be extended.

    Keep an eye on this thread and EVE Status for updates.

    Updates:

    • 11:29 UTC - We have identified the issue and are preparing to deploy a fix.
    • 11:38 UTC - Tranquility is online and accepting connections. We will keep monitoring the situation.

  • Version 23.02 - Catalyst - Known Issues
    published on April 30th, 2026 at 11:11 AM

    Updated known issues for Capsuleer Day


  • Version 23.02 - Catalyst - Known Issues
    published on April 21st, 2026 at 11:11 AM

    This is now resolved with a client hotfix. If you had experienced this issue, restarting the client will fix it.


  • Version 23.02 - Catalyst - Known Issues
    published on April 21st, 2026 at 11:11 AM

    We’re investigating an issue where ctrl+shift+F9 will crash the client.


  • Introducing Exordium!
    published on April 15th, 2026 at 11:11 AM

    Hey folks! I’m all caught up on the current state of the thread now :slight_smile:

    To answer a few questions I’ve seen come up:

    • As has been mentioned above, the travel in and out of Exordium will consist of a normal stargate connecting to Yulai (which we expect to be the primary path most players use to leave and it will definitely be the primary way to enter) as well as some single-use per character shipcasters that lead to the FW War HQ systems for each faction (Mehatoor, Onnamon, Intaki, and Amo). The shipcasters will have ship restrictions that we can adjust as needed for balance, although we plan to start with a set of ship restrictions that allow players to use all the ships that are very common for new players (which includes T1 haulers). Recycling alts to use the shipcasters with T1 haulers would be technically possible, but we have a few ways of adjusting things if it becomes a problem including declaring that tactic against the rules and taking enforcement actions against heavy users, or if needed we can limit the allowed ship types further (but we’d only want to do that if it’s really needed, since it would have a detrimental impact on normal new player activities).
    • We’re taking a similar “wait and see” approach to whether suicide ganking specifically targeting new players becomes a problem at the Manifest gate in Yulai. This is something we discussed internally from very early on in the design and we have some tools in our toolbox to respond if need be, ranging from changes to the new player griefing support page guidelines to some mechanical options that could make that specific chokepoint less vulnerable. This is another case where we don’t want to overreact ahead of time though and we’ll only take action if it turns out to be needed
    • As the folks passing along messages from the discord noted above: we’re not changing the old starter systems or career agents in this expansion. The most important reason we’re leaving those untouched at this time is that we don’t want to disrupt the gameplay flow for folks who started playing right before the expansion (it would suck if you started your career agents in one system but when you came back a few days later you had to travel to another region to continue them). We aren’t promising that the existing career agents will stay put forever, but we have no plans to remove or move them in the forseeable future.
    • Since it came up here, I’ll note that we’re not removing the ability to choose your player’s faction. Instead, we’re just decoupling the connection between which faction you’ve chosen and which starter system you appear in after the initial phase of the NPE missions. In the future we’re interested in exploring making potential changes to the way players choose their factions to let the players make a more informed and meaningful decision, but that exploration is potential work for the future not something for this expansion and it would still involve the player choosing their home starter empire.
    • Concerns about farming of the content in safety (either with veteran characters or with new alts controlled by veterans) is very valid but it’s also something we’ve been planning for from the beginning of this design. Besides the lower rewards for content and higher taxes in this space which were mentioned in the blog, the plan includes updating the support page to make farming of the content in Exordium by veteran players specifically against the rules so we can warn or otherwise take action against players who do it enough that it becomes noticeable. There will be a popup when a character older than 30 days enters or logs on within this region that also lets them know that this is a space for new players and they’re welcome to come to interact positively with the new players but that they’re not allowed to use the space for farming or griefing.

    Thanks for the feedback so far!


  • Introducing Exordium!
    published on April 15th, 2026 at 11:11 AM

    My words failed me! I meant to say it’s the only way in, but the gate from Yulai into Exordium acts as a normal gate (two way, unlimited connections, etc)


  • Introducing Exordium!
    published on April 14th, 2026 at 11:11 AM

    This was certainly something that people in the CSM flagged as well. However I do want to add that there is a policy for the existing starter systems and those surrounding them. Specifically,

    Attempting to abuse a new players lack of knowledge of the game and its mechanic for your personal gain or simply for their harm is prohibited in these solar systems. This includes, but is not limited to;

    • Tricking new players into situations where you or others may open fire on them freely
    • Stealing or scamming ISK or assets from them
    • Hindering a rookie’s progress in completing the Tutorial / NPE Arc

    Stealing or scamming ISK or assets meant for Rookies is likewise covered by this policy within these systems.

    It just so happens that this is enforced by GMs rather than the game itself. We have GMs active in these systems regularly messaging new players, and we get flagged whenever a new player experiences a certain “first” - suspect timer, ship loss (from either PvP or PvE), etc.


  • Version 23.02 - Catalyst - Known Issues
    published on April 14th, 2026 at 11:11 AM

    In some cases people who tried to claim the reward using this method were able to redeem that same reward again after todays downtime. If that was not the case for you, then you may need to file a support ticket to see what occured.

    For the cerebral accelerator, the expiry date will remain on the 23rd but that is for the consumption of the booster - if consumed before the 23rd it will still continue to give its benefits.


  • Version 23.02 - Catalyst - Known Issues
    published on April 14th, 2026 at 11:11 AM

    Hey mate! Sorry that I didn’t see your message earlier in the day. It’s extremely rare, and generally functionally impossible, for us to make changes to the game without having a downtime, so in this case “soon” was the soonest possible moment that we could affect such a change - the following downtime. I appreciate that this is a piece of knowledge that we often take for granted, so will look to be more clear in the future.

    But yea, the reward track was extended by a day so those that missed the login reward will have the extra day to get to the final reward.


  • Introducing Exordium!
    published on April 14th, 2026 at 11:11 AM

    Hey all! Quite a few great comments and questions here. The largest that we’ve seen so far is for projection and if the area can be used as a shortcut.

    The Exordium region has a one way entrance through the only entrance to it from Yulai, but there are 4 other exits in the form of one time use, one-way, shipcasters out of Exordium and into each of the military HQs for the respective factions.

    In terms of filaments out, Exordium is essentially green-safety locked which means that travel filaments will not work.

    Static wormholes from elsewhere will also not show up in Exordium, but the idea is to have wormholes within Exordium linking to one another so people trying out exploration for the first time will be able to experience.

    Another great question was: what happens to the career agents in the current starter systems? Right now, nothing - they will stay there for now, and the rules surrounding those systems will stay as they are. This will eventually change in the future, but as we’re making the change we’re not in any rush to migrate everything over to Exordium.

    For ganking in 0.9 vs 1.0 systems, since other 1.0 systems will be moved to 0.9 - the CONCORD response time difference between 0.9 and 1.0 is functionally negligible. But we’ll keep an eye on the data to see if there’s an appreciable uptick or affect in any way.

    Will keep popping in here and on Discord/Reddit to answer questions as they pop up, and of course hearing your feedback and concerns are super valuable to us and a large part of the reason we’re talking about this as early as we are


  • Monthly Economic Report - March 2026
    published on April 14th, 2026 at 11:11 AM

    Economic Capsuleers!

    The Monthly Economic Report for March 2026 is now available!

    Economic Trends:

    • Production Value has stabilized, while Mining and Destruction Value declined.

    • Total ISK Faucets increased by 17%.

    • EDENCOM Data entered the Top Six Commodity Faucets, displacing Bounty Encrypted Bonds. In March, the EDENCOM Data faucet was 14% higher than the Bounty Encrypted Bonds faucet.

    • All indices continue to decline.

    For those of you looking to get your hands on the raw data for your own use, you can find the downloadable data for last month’s report in the following LINK.


  • [Resolved] April 14 2026 - Unscheduled Extended Downtime
    published on April 14th, 2026 at 11:11 AM

    The server is back online and accepting connections, thank you!


  • [Resolved] April 14 2026 - Unscheduled Extended Downtime
    published on April 14th, 2026 at 11:11 AM

    Hey all!

    As part of today’s downtime we made some hardware changes which encountered an issue and we had to revert those changes. We expect TQ to be back up at 11:25 UTC


  • Introducing Exordium!
    published on April 14th, 2026 at 11:11 AM

    o7

    Following the latest devblog covering the upcoming Exordium region, we are curious to hear your feedback, answer questions, and address any concerns you may have. The region won’t be accessible for some time, and you’ll be able to hear more about it at Fanfest and in the coming weeks.


  • Version 23.02 - Catalyst - Known Issues
    published on April 13th, 2026 at 11:11 AM

    We’re aware of an issue where the daily rewards for the Gallente Elections are not working. Affected players will not need to file support tickets to resolve this, and the DLI should be working as normal soon!


  • 20260407 - Extended Downtime
    published on April 7th, 2026 at 11:11 AM

    Downtime has concluded and Tranquility is open and accepting connections. Thank you!


  • 20260407 - Extended Downtime
    published on April 7th, 2026 at 11:11 AM

    Good morning Capsuleers.

    We’re currently expecting an extended downtime today in order to prevent issues with stressed nodes on startup.

    Downtime will begin at the standard time at 11:00 UTC. I will update this thread when we are back online.

    Thank you for your patience!

    Update

    • 11:10 UTC - Downtime has concluded and Tranquility is open and accepting connections.

  • 20260406 - Tranquility server node death (Atioth)
    published on April 6th, 2026 at 11:11 AM

    At 18:30 UTC today, the server node holding the system of Atioth died while a fight was on-going. The system was automatically moved to a new fleet fight node.

    Atioth remains stressed as it is trying to recover.

    Please, hold on tight. Thank you!


  • [Resolved] 20260406 - Unscheduled Server Restart at 12:34 UTC
    published on April 6th, 2026 at 11:11 AM

    At 12:34 UTC we will be performing an unscheduled restart of the server. Please ensure to get your ships to safety.

    Apologies for the inconvenience!

    Updates:

    • 12:44 UTC - Tranquility is online and accepting connections. We will continue monitoring the situation.
    • 13:10 UTC - The issue has been resolved.

  • [Resolved] 20260326 - Unscheduled Extended Downtime
    published on March 26th, 2026 at 11:11 AM

    We’re experiencing an unexpected extended downtime.

    We will update this thread and status.eveonline.com with details as they become available.

    The issue is resolved & the server is online and accepting connections.


  • SOLD - Transfer Initiated
    published on March 26th, 2026 at 11:11 AM

    Issue resolved. Character has been transferred to the correct account.


  • Version 23.02 - Catalyst - Known Issues
    published on March 18th, 2026 at 11:11 AM

    Unloading your fighter bays will populate the missing fighters into your fighter bay.


 

 

 

Wonderful Mining Bot, worth every cent + Great Customer Support! :-)
- dimagamer

I had doubts but 5 years later this is still rocking!
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I Cried, I Moaned... DON'T DO IT!
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Money Well Spent!
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Excellent Piece of Code.
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Bloody fantastic!
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Superb application, extremely satisfied user.
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Wow What A Bot!!!
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I was a Skeptic...
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Do not hesitate! Get TM and Enjoy!
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Made my money back and more!!
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Just a general thank you.
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I was a little dubious.
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This bot is amazing
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Thinking of buying TinyMiner?
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TinyMiner v5.47 - Excellent First Impression!
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So good I just had to buy it!
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Just activated TinyMinerPlus!
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Very Nice!
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I've tried another bot and TinyMiner is much better!
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Great Deal
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Well Done Boys!!
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My TM Review!
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Best Miner for the Best Price
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Great Product!
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I Recommend it
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Awesome product!!
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This program really helped me learn more about EVE settings
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Thanks
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Props to Van Gogh
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Great App - How much are you guys making per day?
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Outstanding Program
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Excellent app!!
- gumby1

*All testimonials are real and have been written by actual TinyMiner clients. Click here to verify them on the forum!

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Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!
Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!

 LATEST NEWS

TinyMinerPlus v5.85 Eve Online Mining Bot Macro Miner, Market Trader, Items Seller and Assets Hauler has just been released, fully compatible with the latest Eve Online updates, expansions and patches, including the newest installment, Havoc, Eve Online June 2026 Release!

This improved EVE Mining Bot Macro Miner comes with all the top features and reliability you have come to expect from the classic TinyMiner and in addition to that it supports TWO EVE Online clients at the same time, on the same PC for a total and complete Mining Extravaganza!

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complete with full PI diagrams
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