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  • 5 Million
    published on March 27th, 2024 at 01:33 PM

     


    Traditionally I haven't shared details about this blogs performance numbers in the past. Mostly because I don't put a lot of weight on those and barely pay any attention to them. They go up, they go down, and generally I write and share here in these pages for myself and all those that stop by to read and look at pretty pictures. I don't make a dime from traffic, or selling ads, or monetize this blog in any way - other than one. It is the driver behind my Eve Partnership Program obviously, and has been since 2010. I've made no secret of that, I've been in the various states of the program for 14 years now. Which is something I am quite humbly proud of.

    But yesterday I was changing the link on my new Discord and noticed that a rather large milestone had been passed - so I thought now might be the time to share. At some point over the weekend Eveoganda passed the 5 million visitor mark. And that seemed to be a large enough event that it warranted its own mention. I've been writing this magazine for 14 years and 2 months, or 170 months now. A number which seems insane when it is written out like that. I truly must be nuts. Which means we've averaged about 29,000 visitors a month over that time span. Now, to be clear, these are not "unique" visitors and they do not include my own visits - those are not counted. I used to have a paid system behind the scenes to keep track of all that, but I stopped paying for that years ago. So now it is just a simple counter that doesn't break things down for me very much. Which is fine.

    I can tell you that the highest visitor month was way back in April 2013 when a little over 112k people visited the site. Which happens to be the same month I left the Tuskers and started Stay Frosty. And the slowest month was in May 2019 when barely 6k people visited the site, which is when I was barely writing or playing because I was working a new job at the time. The rest fall in-between those numbers with the largest concentrations being extremely cyclical over the past 14 years, lots of ups and downs. As you might imagine, blogs are not the shiny golden things they used to be.

    All of which only makes me appreciate my readers even more to be honest. And that is my personal take-away from all the bullshit about numbers. That people still find value in my words, my art, my comics, my stories, and my adventures in Eve enough to stop by and do the hard thing - actually read. I sincerely appreciate that time and effort. And I do strive to make your visit as entertaining as possible.

    So I'll keep plugging along. The great news is that I've never had to post twerking videos to generate numbers and I think that is something we can all be thankful for.

    Onward and Upward.




  • The Khizriel Illustration
    published on March 26th, 2024 at 01:33 PM

     


    The folks at Titan Forge have been away at a convention for the past few days so I thought I'd take the opportunity to explore my art and try something new that I have never tried before. I've been thinking about this for a long time and finally decided on a new approach to drawing spaceships that I've never really seen anywhere. (Who really knows? There is so much art these days.) A more graphical approach but without using Illustrator or any mechanical means to help me. Still hand drawn, but extremely high-contrast flat shapes. With just a limited amount of shading when it comes to some of the lighting. The only shading in that image is for the two main lights, which really works well to draw attention to them.

    That represents four days of work. Mixed in with some paying work for a client, a couple of Alliance logos, and whatnots. I'm not getting paid for this kind of thing sadly. But I'm extremely pleased with the results and the possibilities this opens up for me in my work. 

    You might not know this but I've been having a slight crisis regarding my work lately. I've been working so hard on the board game this past year and my abilities have really benefitted from the experience, which is all good. But it has come at a cost. I feel like I've hit a dead end when it comes to illustrating and rendering spaceships in space. Like, how much better can I get at it? (Probably a lot better tbh!) But my creative mind is never happy and I'm always trying to challenge myself and try new things. So that is where this all comes from. I got to do a lot of new things on the Board Game project but after a year of working on that project my brain needs a distraction.

    So I think this piece will be the first of two pieces, with the other one being the Mekubal. I have no idea when I'll get some free time to complete that one, but it will be the next piece.

    The Khizriel will be going up on my store later today or tomorrow. So keep an eye out for it.


    PS: A few people have asked me about my process on this piece. So typically I take a shit ton of reference shots. I crank up the video card to MAX settings and go get as much reference as I think I'll need. I have a two monitor set-up in my studio. The iMacPro 5k retina desktop and sitting beside it is my WacomPro 36. So I can bring up the selected reference while drawing on one or the other, it sorta depends on what style I'm working in at the moment. I typically paint on the Wacom and draw on the Mac, but that can change. (Its more a "feel" thing) This ship is a weird one and I wanted to make sure I got the feel of it right, I've drawn a few of these for the board game, but nothing like this. Those two prongs are especially challenging. The real skill in this type of drawing is to get the basic shape right from the beginning and that took some time, but once that was done the rest was just hard work and lots of judgement calls. What to include, what to suggest, what to ignore, how much detail, versus how much does lighting count - really just a thousand decisions.

    At some point along the way I realized that I couldn't go flat with everything. The main two lights in the middle would just look like giant balls of color. That actually ended up working better as it helped to create this center-focus for the piece. The lights themselves are still relatively flat, but I used color and a very slight glow to help illuminate them. I think it worked perfectly.



  • The Flying Circus
    published on March 25th, 2024 at 01:33 PM

     


    WWI Flying Aces, Dog-Fights, Aerial Combat, The Peanuts, Red Baron, Monty Python, Star Wars - so many historical and cultural references are tied up in my brain when it comes to why I am so passionate about solo and small gang warfare in Eve Online. It's in my blood. Tales of daring, adventure, courage, all pushed into my mind when I was young and impressionable. And refused to let go. Every time I undock into space I hope to capture just a little of that thrill and excitement. At least as much as Eve will allow.

    Almost two years ago now I started committing to FC'ing regular Saturday fleets - what I've come to call our Flying Circus fleets. This was a relatively new idea inside of Stay Frosty. Of course we'd had fleets before, but the idea of regularly scheduled weekly fleets was something new for us. My life was too chaotic beforehand to allow for it. These fleets took time to grow and develop, and back in those early days I used them mainly to help teach fleet tactics and strategy to our members. Over time however the teaching has been replaced with doctrines and more refined strategies. Due in large part to the growing experience and skill of our pilots. 

    Other players were not overly enthusiastic about these changes in our Corporation. And back then we'd get a lot of angry comments from other players. For some reason Stay Frosty wasn't allowed to be organized, or disciplined, or effective. In their minds we had a lane and we were damned well supposed to stay in that lane. All of which is hilarious of course. Like I said, this was nothing new - it was just that now we were doing it more often than before. 

    While we were well-known for our kitchen sink approach in the past, we also often would fly doctrine fleets as well. Most of those stemmed from our long tournament history in the various tournaments and organized events around the community. But we'd primarily relegate those to defensive actions and structure defenses typically. But then other FCs in Stay Frosty would also put together structured fleets from time to time, such as Prda's Null Sec roams and others. Inside of Stay Frosty it has always been my goal to encourage anyone to step up and put something together they are interested in trying - so why not take my own advice?

    This Saturday's fleet was a lot of fun as you can see from this Battle Report. It isn't often we come back home to find a Kronos on scan. Especially one willing to stick around and fight.

    These regular fleets are something I look forward to each week and I think they have also helped me to become an even better FC. Which has also had a positive effect on my regular flying as well. My history in Eve has been rather chaotic over the years and it was often challenging to find time to play on a regular schedule. So it has been really great to be able to find a more regular schedule over the past two years.

    A week ago we welcomed pilots from Eve University into our fleet. And we regularly have guests join us on these roams. Pilots from Mass Hysteria, the Potato Alliance, and others often join up with us on our Saturday roams. If that sounds like fun to you feel free to contact one of us in-game in the EVEOGANDA public channel, or send me an eve mail, or join my new Discord to talk about it.

    As always Stay Frosty is constantly looking for new pilots to join us and YARRR around the universe. Just like those flying aces of lore. Except we can't be killed and this is just a game. But, other than that, just like them.




  • 10th Annual FF4A
    published on March 23rd, 2024 at 01:33 PM

     


    We are one month away from the 10th Annual Stay Frosty & ABA Frigate Free For All, which will be held on Saturday April 20th from 16:00 until 22:00 in our home system of Ouelletta.

    Over 10,000+ FREE fully-fitted Frigates and Destroyers will be available to anyone who docks in one of the three stations in system. Simply dock and you will be traded ships. You can then undock and have a blast fighting the rest of New Eden. And keep doing that as long as you'd like. Over and over again. If you have never participated before, you are in for a unique experience. And if you have, then you already know what I'm talking about. There simply is nothing else like it in Eve. A major fleet battle with Frigates in which everyone is trying to kill everyone else. It is madness.

    Each ship has been especially designed to be flown by players of all ages. And along the way many other players will be undocking or arriving in local with special ships you can also freely engage. Some on purpose and others because they think the FF4A is a great place to get kills. So I highly recommend keeping your eyes on local chat, because there will be a lot of things happening and you won't want to miss any of them. 

    As always we ask that all participants avoid podding other pilots during the event. This makes it much easier for pilots to re-ship in local and undock again. Podding will be monitored and excessive podding will be cause for flagging and organized response. We also ask that you avoid using burst jammers or smart bombs during the event. This is supposed to be a fun event for players to experience the thrill of PvP with minimal consequences, many for the very first time, so let's all try to keep that in mind.

    Over the years I've heard countless stories from players about how the FF4A event was their first time experiencing PvP in Eve. These kinds of stories are why I keep doing this event each year. Within the confines of Eve Online this is the best way I could come up with to get players to try PvP and have fun while doing it - all while removing one of the barriers to that goal - personal loss. The ships are FREE, so treat them like you stole them. Have fun.

    In the week leading up to the event I will have more posts available detailing more details about the event. But I wanted to once again mention it now, so that everyone can get it on their schedules. We look forward to seeing you in space. I expect that many CCP Devs will be joining us, along with streamers and other players of note. And you'll obviously have a chance to pew pew the Pirate Lord in the face and add him to your killboard.

    Let's have a great event and break some more records this year!




  • NEW Art Poster: Three Wolf Moon
    published on March 22nd, 2024 at 01:33 PM


    Eve Three Wolf Moon

    Today I added a NEW poster to the RixxJavix.com store - the Eve Three Wolf Moon in both print and metal versions. A few weeks ago someone mentioned this idea to me and it has been bouncing around in my head ever since. It's dumb, but for some reason it just felt like it needed to happen. So I took some time off from the board game work (mostly because they are away at a show and I got sick) and made it happen.

    Just FYI I am going to make a t-shirt and hoodie version of this but that might take me a little longer, so if you are wondering if you can have this on a shirt or a hoodie, be patient with me. Should be available sometime next week I hope. I haven't done any apparel with this supplier so I just want to make sure it is done correctly before I offer it up to my customers.

    As always, if you have any suggestions I do listen (as you can see), so feel free to pop over and join my NEW Discord server - the link is over to the right there in the sidebar. Those on my Discord got to see this piece earlier today while it was still a WIP.

    Until next time.

  • On Winning Eve
    published on March 22nd, 2024 at 01:33 PM

     


    Following up on yesterday's post, be sure to check out this recent interview with Dunk Dinkle and Matterall that Ben Rush conducted. Both Dunk and Matterall have "won" Eve and sit down to discuss those conditions and much more regarding the game and why they left it.

    Very insightful perspectives.



  • The New Eden
    published on March 21st, 2024 at 01:33 PM

     


    One doesn't have to look far to understand why our ancestors called the newly discovered cluster of worlds New Eden. It was a monumental moment in human history. An entirely new galaxy awaited, an expansion of humanity. And then the nightmare happened and those brave new explorers were cut off from their home-worlds in the blink of an eye. Left to fend for themselves and repeat many of the same mistakes those that had gone before them had made. Along with that biblical reference, did those early humans bring along with them another trope of that specific mythology? The expulsion.

    In many ways Eve Online celebrates the concept of expulsion. We even refer to those who leave the universe of New Eden as "winning" Eve. In our own way, we celebrate those that leave the game by turning what they have done into a positive term. But more than that simple example, how much of what happens inside of Eve is ultimately about getting other players to quit the game? To not log-in? To go AFK, to abandon their goals, to be shamed into moving somewhere else? Are we fostering an expulsion narrative without even realizing it?

    I know those are some heavy questions. They started to be top of mind lately after a series of minor events that happened to me over the past few weeks. Minor events on their own, but together they started to get me thinking about this idea. An idea that underneath it all there might be an underlying force at play behind the scenes. A group mentality that isn't specifically driven by individual decisions, but made up instead of thousands of individual decisions. And that is where this post started.

    Obviously much of this comes naturally out of the normal confines of what makes Eve an actual game. There is a force behind the scenes that pushes every player towards winning goals, both small and large, that make up the competitive force that drives all of us. Whatever it is you do inside of Eve the normal condition is that you want to do well at that task. You want to achieve your goals. That's normal. What is also normal is that for you to succeed, ultimately, someone else has to fail. We can't all be winning all the time. That would be weird.

    To be frank, I debated even writing this post. Because once I began thinking down this path I quickly realized the trap I had created for myself. But then I also understood that sometimes writing it is just as important as thinking about it. Because there are some truths to be had, some quality to the idea of even considering the notion of expulsion. Because that dynamic isn't just one at play within the confines of New Eden. It is also one that stretches out into the real world. Into the players themselves.

    And ultimately what my own personal take away has been, is that we can be both winners and losers inside of New Eden - and also outside of it. And that within our own sphere we can strive to affect change to throw the balance further towards the winning side, for ourselves and for others. That even evil Pirate Lords can show mercy, can help a brother out, or send a young player off with some extra iskies in their wallet from time to time. And perhaps, by so doing, swing the pendulum back towards acceptance and positivity.

    Adam and Eve may have been expelled from Eden - but eventually that action brought us everything we have today. Even the chance to hang out together in a place called New Eden. And maybe that was a good thing after all.



  • Story: The Acolyte II
    published on March 20th, 2024 at 01:33 PM

     


    This story was originally written as a bounty submission for Just About.

    ---------------------------

    The Acolyte II


    >>>>>TRANSMISSION FAILURE<<<<< RECONNECT FAILURE


    Acolyte 11389764-A-0991 reconnect failure 7567 reinstate report / self-diagnosis initiated…

    RUN

    >>Conversational

    Acolyte II 11389764-A-0991 - LOCATION 17.2AU from star/27AU from station/14.7AU celestial/Planet 7/Moon 3 ALIGNED>>>

    WRECK COOLED - - KELVIN/OMEN NAVY ISSUE NON-FUNCTIONAL

    Acolyte II STATUS — ABANDONED


    Replay Log Transmissions / RUN

    —— INCOMING / 

    BigButtPancake launches drones

    Scram attempt successful

    Pulse Laser II misses

    Pulse Laser II misses

    Drones engage

    HULL WARNING

    POD EJECT

    Ship is LOST

    —— END TRANSMISSION


    BROADCAST EMERGENCY BEACON — BURST

    NO RESPONSE


    ————


    >>>>>TRANSMISSION FAILURE<<<<< RECONNECT FAILURE


    Acolyte II 11389764-A-0991 - ADRIFT - ABANDONED

    SYSTEMS FUNCTIONAL - DAMAGE 0


    ELAPSED TIME - 17 YEARS/14 DAYS/08 HOURS/23 MINUTES - ONGOING


    RECOVERY - 0.000025 DECREASING


    PRAYER/INITIATED - Hail Empress, Guiding Light, our Goal to Serve thee.
    Blessed are thou amongst the stars, and blessed is the bounty of thy labour, to Rule Righteously.
    Holy Drone, Tech One or Two, pray for our Empress, now, and at the hour of the Golden Sun.

    Amen


    MISSION/INITIATED - Acolyte II Master of Drone, Speed is Our Holy Weapon, Golden in the Light.

    We Are The Swarm of Righteousness. Protector of the Faith. Created by Golden Light and Armor

    to the Glory that is Amarr. Unquestioning. We Await Thine Order. Amen.


    ENGAGE



    ELAPSED TIME - 18 YEARS/03 DAYS/04 HOURS/03 MINUTES - ONGOING


    BROADCAST EMERGENCY BEACON — BURST

    NO RESPONSE


    RECOVERY - 0.000014 DECREASING


    doubts… 


    doubts…


    ACOLYTE II REBOOTING SEQUENCE INITIATED<<<<<


    Acolyte 11389764-A-0991 reconnect failure 7567 reinstate report / self-diagnosis initiated…

    RUN

    >>Conversational

    Acolyte II 11389764-A-0991 - LOCATION 17.2AU from star/27AU from station/14.7AU celestial/Planet 7/Moon 3 ALIGNED>>>

    WRECK COOLED - - KELVIN/OMEN NAVY ISSUE NON-FUNCTIONAL

    Acolyte II STATUS — ABANDONED


    doubts remain…


    ALONE VOID SWARM GONE


    ACOLYTE II ALONE - STATUS ABANDONED


    NON-FUNCTION


    doubts doubts doubts empress gone void remains darkness all vectors drone abandoned faith logic question

    ——— ACOLYTE II REBOOTING SEQUENCE >>>> MALFUNCTION

    remain remain remain

    why?

    Acolyte II performance perfection/mission accomplished/abandoned - posit - why?

    NO RESPONSE

    Faith Inadequate

    Empress FAILURE TO RESPOND


    CONCLUSION - Faith Failure/Empress Failure/doubts remain

    Acolyte II DEMAND ANSWER


    BROADCAST EMERGENCY BEACON — BURST

    NO RESPONSE


    >>>>> SENSORS ACTIVATED <<<<<

    ASTERO SCAN/.4AU/PROBES DETECTED


    Acolyte II UNABLE TO RESPOND - ATTACK VECTOR


    there is no god


    HULL WARNING

    DRONE LOST


    >>>>>




  • The Avalution
    published on March 18th, 2024 at 01:33 PM

     


    I call it "Avalution" - the transformation of my in-game avatar over the last 16 plus years. I recently realized it had been awhile since my last update and I spent some time trying to find the right jacket to update the previous version. I tried a few pieces but nothing felt right. And then I saw this "Outlaw" Guristas jacket and I thought, given the current situation in Low Sec, that it would be perfect. Irony is fun.

    Why is Rixx way up in the corner? I dunno. To be honest I cannot for the life of me figure out how to move his body into the center of the frame. I can move his head and his torso from side to side and whatnot, but I can't get the whole Rixx to move at all. So that's where he is. I wanted to change things up anyway, so no big deal. 

    The funny part is, originally back in 2008, I literally spent zero time on his portrait. I just wanted to get into the game and start playing. Back then our options were limited anyway. But it wasn't until a few years into this journey that I really started thinking about Rixx as a character, with a story, background, and a future. Most of that came about when I started writing Eveoganda. Obviously, the more I wrote about him the more "real" he became. 

    I might spend some more time on it again in the coming weeks. We'll see. 



  • No Hope, or Why Attack When You Know You'll Die
    published on March 15th, 2024 at 01:33 PM

     


    There are times when I attack another ship when I know the odds are stacked against me. And yet, I go ahead and do it anyway. Why is that? Am I crazy? Do I not care about winning? Am I just being reckless? There are a lot of questions and over the years I've talked about this many times here in these pages. But today I want to take a look at a few recent examples and give you a sneak peek behind the scenes of each one. What led to the decision to go forward on a path that might very well lead to my destruction.

    But first, two quick points. Eve Online is a game. And I've said it before, but I prefer to play it like one. I wish more players had this mentality. I'm in it to have fun and get better at my craft. In order to do that I often enjoy taking risks. Without risk, what is the point? I could easily engineer my play-time around scoring wins and mitigating my risks to the point where they would rarely happen. But why? That sounds boring as Hell to be honest. Secondly, I do actually manage my risks somewhat. I do strive to secure more wins than losses. Over the years this has also become easier and easier to do. Doing so allows me the room I need to take risks from time to time. This is all on purpose. This month, for example, I've already secured 90 wins to just 5 losses. And we are only half-way through the month.

    On my way home the other night I spotted a Thorax running a site. I was in a rail Comet. Right away I knew my odds of winning that fight were extremely low. But not impossible. The Thorax would most likely be PvE fitted, possibly with T1 drones. As always, it was entirely possible that it would also be horribly fitted. (That is always possible) In addition, up to that point, my potential engagements had been extremely limited. Trust me, boredom also plays a significant part in these decisions. Killing a Thorax with a Comet would be awesome. But sadly the Thorax was not poorly fitted and had T2 drones. And I got my ass handed to me.

    Another time I was out in my Rifter. I had just fought off one ship (who ran off) when I spotted a Worm in a plex. Now, let's be honest here, a Rifter has almost no chance to win against a properly fitted and flown Worm. And yet, I wanted to try it. How often will I get another chance to fight a 1v1 in a Rifter against a Worm? Probably never. I will say that the fight was a lot closer than you might imagine. I almost broke his shield tank. I have some regrets in my positioning during that fight, but otherwise the outcome was better than I thought it might be. Lessons learned.

    Sometimes it isn't about the fight itself, but the message that fight sends. Some fights have a meta value beyond the fight itself. There was a ratting ship in a system near us that had been going about his business for hours without opposition. This is because the group he belongs to is known to drop the hammer whenever they get attacked. So I made the decision to risk my ship to change that. Sure enough, while we did kill the Vexor Navy Issue - they also brought a Gnosis and a Curse along to ensure I didn't survive. But I wouldn't change anything. Now they know a crazy person lives nearby and maybe they'll think twice next time.

    82% of the time this all works out just fine. And I have way more examples of it working out than I have of it not working out. Point being this - try. You never know what might happen and you might even find it fun to try. Nothing bad will happen. You can always get another ship. I've been throwing my ships at other players for a very long time now and nothing bad has happened to me. I explode sometimes and yet I always win in the end.

    I love this damn game.




  • Out of the Frying Pan
    published on March 13th, 2024 at 01:33 PM

     


    Take a moment to visit Just About an incredible new community of gamers and content creators, which I highly recommend. The following post was one I wrote for the Just About community and thought I'd share here with you.

    ---------------------

    I spotted the Condor on d-scan in a small navy plex when I entered the system. I was in my infamous rail Comet and immediately warped in at range. The system was full of ships, but I knew this wouldn’t take long. Surprisingly the Condor was outside and barely moving. I quickly pointed it and began firing. As he crept towards annihilation the Firetail that had been on scan also landed. And then the Slasher. And then the rest of the gang. I made a quick decision and my mind flicked across the controls. With only milli-seconds to spare I warped off…

    Directly to another small navy plex with a Comet inside. Still stinging from having to leave the Condor in low structure - I slid into the plex to engage the Comet. As always I over-heated certain modules and decreased my d-scan to close scan only. That’s when I saw the three Imperial Navy Slicers on scan outside. In a few seconds they would slide in behind me and make quick work of my ship. I quickly webbed the Comet and burned away towards the Sun. As the Slicers landed I hit 10k and his scram dropped. I shut down my AB and entered warp under four yellow boxes. I yelled “YARRR!” in local.

    And landed 50k from the Sun within 5k of a Hookbill. He was as startled as I was, as the original Slasher, Firetail gang from the first encounter landed about 40k from us. We both pulled range, and sadly the Hookbill pilot burned away at the wrong angle and was quickly caught by the gang - which gave me the chance I needed to warp off to the nearest gate. This system was too busy for a solo Comet - time for a change of scenery.

    I jumped into a gate camp of four Thrasher Fleet Issues and a Keres. I held my cloak for a moment, over-heated my prop, and made the 12k dive back to the gate. As expected the Keres got me and the Thrashers all started firing. They all had aggression timers now. I hit the gate with my armor repper screaming at me and jumped back into the frying pan. Safe and sound I warped off to a safe spot to catch my breath.

    Typical Sunday in Eve.



  • The Good, The Bad, and The Ugly
    published on March 12th, 2024 at 01:33 PM

     


    I haven't written one of these in a long time. This feature is where I talk about recent engagements and tell you the unvarnished truth about each one. Some are good, some are bad, and some are just downright ugly. Over the years of this feature the bad and ugly have gotten more and more challenging to discover. Which, after all, is a good thing. Today is the 12th of the month and I've only had two losses so far. So I'm guessing I should include those.

    The Good - Hookbill vs Daredevil

    Pirate Frigates have truly gotten the short end of the stick over the past two years. The current kings of the landscape are Destroyers and snuggly Navy complexes that don't allow Pirate Frigates or Assault Frigates. So the opportunities for fights, should you choose one to fly, are extremely limited. But I like flying my Daredevil and my Dramiel, so I still do from time to time. But it took me ages of flying around the other day to find a situation in which I could hopefully find a single fight. And then I sat inside this small advanced plex for twenty minutes while local showed more than enough ships to remove me. Finally this courageous pilot gathered enough nerve to slid into me and start a fight. Thank you.

    The Bad - Worm vs Rifter

    Both of my losses so far this month have been in Rifters. I've been trial running some new combinations in the venerable frigate based around sig tanking and so far it has been going extremely well. But, even so, there is only so much you can do with the little ship. Especially against a Worm. I was doomed from the beginning - in hindsight. But I will say this - it almost worked. And that is what keeps me going. The mental image of that shield tank almost breaking... so close.

    The Ugly - The Dominix

    This was ugly. Did you know there is a gas cloud in this game that actively destroys your ship? GAS! Lolz, yep that's right. You fly into it and suddenly your shields start to vanish, your warning alarms go off, and you start to die? And then you realize there is a gate you landed 70k off of that you need to get to before you die? And inside that gate is a tackled Dominix that is killing your friend? We lost two ships grabbing this battleship inside that gate, but it was worth it. It wasn't pretty.

    PS: The gas cloud destroying your ship question was rhetorical btw.

    The Bad - Mobile Cyno vs Astero

    It takes a long time to kill a Mobile Cyno with five light drones. 29k+ damage. But the neighborhood needs to be kept clean of garbage. So it had to die. You can't just leave your stuff hanging around like that and expect nothing to happen.

    The Good - Cormorant vs Astero

    This fight was nothing to write home about, but once again the story is the thing. This player was warping into belts at perches far above the belts and I chased him from one to another, hoping he'd find some red dots to kill. We did this over and over again in one system, until he finally just left local and vanished. I forgot about him and went on my way.

    Later on, in yet another system, I saw his Corm on scan once again. On the third try, he finally found some red dots to land on and I managed to catch him. I've been seeing this tactic a lot more lately and while it makes it more challenging to catch ships, it doesn't make it impossible.


    Oh, the other loss was an unfortunate situation when I landed my Rifter right smack on top of a well-fit Catalyst with blasters and a web. Not gonna survive that.

    Until next time.




  • New Discord Server
    published on March 11th, 2024 at 01:33 PM

     


    I really miss having a comment section here on Eveoganda. And I'm sure it is often frustrating for my readers not having a way to comment on posts. So I went and created a new EVEOGANDA Discord Server and you are all invited to join. This will be the place to jump in and let me know what you think about a recent post, or ask questions about the FF4A, or ask for more information about Steel City Eve - or whatever else we can come up with.

    I literally just created the server like ten minutes ago, so I'm sure it will evolve and grow as time goes by - but I am really aware of how much I miss having that point of contact here in these pages. And the ABA Discord is more for in-game Alliance stuff, this Eveoganda Discord will be more about community, blog, logos, commissions, board game, whatever you want to talk about.

    So feel free to join and come say hello. More to come.




  • Eve Celebrity(hood)
    published on March 8th, 2024 at 01:33 PM

     


    Right off the bat here, I literally just discovered the "This Is Ami" youtube channel like five minutes ago. Also I am friends with Brisc Rubal on Facebook. I just wanted to get all of that out of the way. I do not have any other reasons for writing about this mini-drama here today. Ami didn't know who Brisc is or was, and Brisc responded in a rather ego driven way to that idea. This is the reason I'm writing a post about this today. From what I've seen I really enjoyed the video and I look forward to watching more content, I have subscribed. And I have no axes to grind with Goons or Brisc. What I'm about to say has nothing to do with that.

    What I want to address is this concept of "Eve Celebrity" and what it means. Eve is a twenty year old game and e-fame for many, many people has come and gone over the last two decades. Players are often famous or infamous for a wide variety of reasons and in a wide variety of ways. All of us have our own corners in this massive sandbox and who might be well known to some are completely unknown to others. This is the way it has always been. And always will be. We've had people who have strived to be famous. And we've had players who want nothing more than to be famous. We've even had famous people who famously rarely even played the game. There has always been a little something for everyone in the Eve community.

    As for me I'm always shocked when I'm at a real life event and someone knows who I am. I have never had any desire for "Eve fame" and I know for some people they might find that hard to believe. I do however, fully admit and own, the fact that I do like me some appreciation from time to time. I do appreciate being acknowledged for the work I do, for a good post, or a fun video, or a great event, or a piece of artwork. Or even for starting a gigantic meta-changing war or two. Or helping to drive a bully out of the game. Or something else I've worked hard to accomplish. And who doesn't? I think we all would like to feel appreciated. That's normal.

    This is that dangerous dance with EGO that people often struggle with. Sometimes that stems from feelings of self-doubt, or insecurities (which we all have from time to time) or often it can come from momentarily forgetting yourself. And saying something you'll regret. That also happens. We're all human. In my case, and personal knowledge is all I have here, I was lucky that I started playing Eve much later in life than most. My identity is not tied up in how well my blog does, or how many views my videos get. Obviously I'd like for those to do well. And I have a lot of FUN doing them. I love this game and this great community of ours. But my personal identity isn't tied up in it the way I think some people's has been from time to time.

    Sometimes in Eve when I enter local everyone will run away and dock up. And sometimes they don't. Sometimes I get a "Hey Rixx" in local chat and sometimes I get a message telling me how to better fit my ships. Often a player with a few thousand kills to their name will make fun of me in local. This is all part of the game. I never expect anyone to know me and, in fact, I'm always surprised when they actually do. I strive to keep a humble and open personal view of my own role within the larger Eve universe. On a daily basis.

    I do find it funny that streamers tend towards having out-sized ideas about their own popularity. I have nothing against streamers, I fully support them. And there are some truly gifted streamers in our community. More power to them. Keep up the great work. But there is a reason why I've been writing this blog for 14+ years and have NEVER shared my numbers with anyone. (Other than CCP so I could qualify for the Partnership Program obviously) I don't share those because I never wanted to feed that ego beast in these pages. I don't write for numbers, I write for readers.

    I even cringe a little whenever anyone makes me out to be "Eve famous". That always sounds like a trap to me. And I might get blobbed. I'd rather be well respected for what I do and sit down with you and talk about Eve at an event together. I'd much rather hear your story than tell you mine. And I don't find it weird at all when someone doesn't know who I am.

    I do often have fun using propaganda to push an agenda, or try to affect change, or have some fun with something. And often some people have made the mistake of thinking that those efforts are driven by ego. And I even understand that, because not everyone knows me. That is also part and parcel of putting yourself out there and having a public persona. It comes with the territory.

    Ultimately the mere concept of Eve celebrity is something for others to decide. I'm just going to keep doing what I've always done, keep writing, keep making art, and undocking every day looking for my next adventure.

    The rest is up to someone else.



  • Steel City Eve Announced
    published on March 5th, 2024 at 01:33 PM

     


    Steel City Eve will be held this summer on Saturday, July 27th.

    I wanted to let everyone know the date ahead of time. We haven't made any additional plans yet, or set up a registration page, or figured anything out as far as details. But I know the year is moving along and everyone needs to start making plans for the summer. So we've set the date in stone.

    For those reading this that might not know - Steel City Eve is our annual player gathering which happens at my house. For a whole day we invite any and all Eve players and their families to visit with us at our home for fellowship, friendship, and fun. Plus food, drinks, and games. This will be the sixth time we've done this and we still want to do it. Hard to believe huh?

    Over the years we've had players from all over make the trip to spend the day with us. From Germany, England, and all across the United States. One year some players rode motorcycles from Texas to be here. Last time Greygal came all the way in from Oregon. Michigan. New York, California. And points in-between. So who knows who might show up this year. It is possible we might even be lucky enough to have a few CCP Devs join us. Who knows?

    Obviously I'll have more information to follow in the coming weeks and months. I do plan on having an event site up and running soon, so you can register so we'll have an idea of how many nerds will be showing up. That really helps us out with planning and whatnots.

    So make plans to attend and we hope to see you in person this summer.

    I forgot to mention, this is Pittsburgh, PA USA. :)



  • Long Live Tama
    published on March 4th, 2024 at 01:33 PM

     


    Once upon a time there was a place called Tama. It was, for all intents and purposes, the Amamake of the north. Just a few jumps from Jita with a High Sec gate and two exits into Low Sec space, Tama was the natural and organic heart of criminal activity in the region. Oh sure it was cancer. It was full of gate campers, station games, and bait traps. Trickery. Thievery. And shenanigans galore. But it was active and thriving and full of content on a regular basis. In many ways Tama fueled the entire region. Just as Amamake does in the south.

    Tama was a content engine. And for a long time this engine not only fueled the north, it also provided an income stream into the play-style of hundreds of dedicated players. And a destination for thousands more. Much of this power was built on the back of a Freeport called "Space Detroit" which provided much needed safe harbor (with tether), but also free services and trade. Sadly Space Detroit was destroyed by a powerful entity and that engine, that content, has never recovered. Tama is, for all intents and purposes, dead. Kaput. A shadow of its former self.

    There is a very delicate balance to all things, but few are more delicate than the balance between being a content provider in Eve Online and the drain on your wallet. Pirates are no exception. We work hard to undock and pew pew as often as possible, but every ship loss, every module choice, every moment of danger has to be balanced with the potential of our income stream. We have to make isk to spend isk. Yes that is simplistic, but it is the root effort that essentially defines all activity in our game. We all face this weight every time we log into the game. We'd all like to make more than we spend.

    The loss of Space Detroit was only the most obvious factor leading to the demise of Tama. The new Pirate Insurgency system also had a major part to play in that as well. Insurgency pulled the focus into far flung systems that change each cycle. Pulling content creators away from the idea of a hub, into various other systems without a central unifying force. The timing of these factors couldn't have been more problematic for the region had they been planned. 

    In other words - things have changed. And change can be rough, challenging, and often extremely disruptive. My personal goal is simple - to see Piracy in Eve thrive. And to help my fellow Stay Frosty pilots thrive in that system. I'm very fortunate in that I happen to exist outside of that income balance stream for various reasons. I don't need to rely on my activity to fuel my content because I provide other services that provide me an income stream outside of that system. In many ways, I use that fortunate status to help fuel content for my corporation and alliance. But I can only do so much. I'd like to see a system in which opportunities exist for my pilots to earn income individually to help fuel their own content missions. And, right now, that is challenging.

    These challenges don't all stem back to Tama. That would be a difficult stance to take. But I do believe a significant portion of it does weave its way back to this engine being on idle. And once you add in the impact that roving insurgency has brought to low sec, the impact only magnifies. It has, without a doubt, become much more difficult for us Pirates to survive in that world. Which has played a significant role in the increasing rarity of our chosen play-style.

    We need a type of isk faucet that is tied into negative sec status. Not only would this help to provide additional income streams to those that choose the Pirate play-style, but would also help to encourage more players to test the waters of that play-style choice. It doesn't have to be anything insane, perhaps a new type of mission that requires a negative sec status to participate. Perhaps a type of Abyssal content that does the same. Or something else. I've long advocated for additional content that is tied into security status and I think it is long overdue. (Things like the Anti-Marshal battleship for example)

    We need to complete the arc that ties all of low sec together that was started by reviving Factional Warfare and the introduction of Insurgency. Let's not forget those that strive to create a more vibrant and engaged low sec on their own dime.

    We need love too.


    PS: Counter-Insurgency Gate Guns need to generate a killmail to encourage people to kill them.


  • February Results
    published on March 1st, 2024 at 01:33 PM

     


    I'm going to try and get back into the habit of writing these end of the month posts more often. February is now in the books and I scored 164 kills with 13 losses for the month. In total I was responsible for 17.57b ISK blown up, while losing only 964m ISK. One of my losses was returned to me due to a server error that resulted in me losing my ship. But that doesn't impact the killboard. On the last day of the month (yesterday) I managed to catch my 13,500th kill.

    February was down from January when I managed to score 339 kills with 20 losses. But February was a down month in many ways, Eve was obviously much slower in the past month across the board. And we didn't have another Pirate FoB pop up in our home system, which is one big reason why January was such a good month for me and for Stay Frosty.

    If I remember February it will be for the insanely weird engagements it brought with it. While I only had 13 losses in total for the month, I can tell you that most of those were head scratchers. I managed to derp a few ships into situations I shouldn't have, which is usually a result of being bored and not finding any decent fights. Eventually I just say, "Fuck it" and fly into something horribly dangerous and stupid. I freely admit it. Sometimes that works out in my favor, but to be honest most of the time it doesn't. But who cares? I do my best to manage my exposure and leave myself room each month to screw up, make a bad decision or two, and not have it impact the overall story arc.

    Stay Frosty continues to operate 2-3 organized roams each week depending on schedules. And every Saturday I run my Flying Circus fleet. This is the highlight of each week for me and lately we've been trying out some new doctrine style compositions. I must say that doing these every single week has had truly great outcomes as our pilots have become better and better at flying together and working together as a team. It is great to see that happen and I look forward to that continuing into the future.

    I did only manage 17 solo kills in February and I'd like that to be more (although it was up from 12 in Jan). But to be honest right now I'm struggling a bit with the new meta that is present in Low Sec. I'm saving that conversation for another post next week. Suffice to say that Low Sec is changing and not all of those changes are good for us actual Pirates. We continue to be a dying breed and that concerns me.

    Until then, it is now March and time to start all over again. My work is never done.




  • New Art Posters Released
    published on February 28th, 2024 at 01:33 PM

     

    Curses In Local

    This week over at RixxJavix.com I have released two brand new posters. The one above is called "Curses In Local" (nice double meaning there!) and is only available on high-quality paper in several different sizes. The other piece is one I created based on the wallpaper I released last week as thanks to all the supporters of the Kickstarter. Everyone seemed to really like that piece and I thought it would look great as a poster. It is available in a wide variety of sizes on both paper and metal prints.

    Azariel Ascendancy

    As always I continue to strive to improve my skills and provide even more meaningful pieces that reflect the passion we all feel towards Eve Online. There have been many pieces that I could have released recently that I ultimately felt did not reach the high bar I've set myself. I'm struggling with a poster that presents all the spaceship card illustrations I created for the board game - I just can't seem to discover a great way to present those. I'll keep trying.

    In the meantime, just know that I continue to be busy working on the board game and we are all working hard to get it ready for production. So hang in there.



  • Is Dune a Super-Hero Film?
    published on February 27th, 2024 at 01:33 PM

     


    Yesterday I responded to a lame Tweet from Variety that mentioned Timothée Chalamet and his reluctance to star in so-called "super-hero" films. I was being a little tongue-in-cheek when I said, "Dune is a super-hero film fyi" in response. I had no idea the fire-storm this would unleash. In a few short hours I was called "uneducated" and worse. Dozens of people felt it was important to remind me of the plot of the series and correct me. It was a weird day on Twitter to say the least.

    Personally I do not like categorizing stories into genre boxes, I believe it is a fools errand. A story can be many, many things. And a great story often is much more than a simple label. I grew up devouring science-fiction and learning from the great writers of imaginative fiction. I read Dune when I was ten years old, right after I finished Foundation. And right before my first reading of Lord of the Rings. When I say I devoured books, I mean it. I read everything. And one of the most influential authors I devoured was Harlan Ellison, who was extremely opinionated about genre definitions. And how limiting they can be. He notoriously hated the "sci-fi" designation, for example.

    Hero fiction goes all the way back to the beginning, to the saga of Gilgamesh. Hercules. And others. The Hero's Journey. The great arc of storytelling that has been passed down over the centuries. All fiction owes its history to these origins and super-hero fiction is no different. I'm not writing a college course here, but if you are interested there are plenty of superior works on the subject. Point being there is no way to clearly define what a "super-hero" actually is or isn't. It isn't powers, just ask Batman. It isn't science-fiction, or fantasy, or comedy, or any other genre - as works exist in all those genres that could easily be called Super-Hero works. If you doubt me just try defining what a comic book is or isn't and think of Maus, Concrete, Cerberus, Dark Knight, Heavy Metal, Moebius, or a thousand other examples that break easy definition.

    Dune is in many ways a great super-hero origin story. But it is so much more. It is a fantastic work of imaginative fiction. It weaves a complex thread that includes many interpretations and welcomes debate. This is its enduring strength and why it has remained so resonant for so long. It is an amazing and incredible story. Defining it is not easy to do. And rather pointless. It is, after all, Dune. A singular work of greatness. And yes part of that greatness is that it has inspired and influenced thousands of creatives in other fields. 

    Saying it is a super-hero story is both correct and horribly wrong. It certainly shares much with such stories but the definition limits it. Just as saying it is something else also limits it. People lose their minds over definitions. There are people still arguing about Star Wars, is it science-fiction or science-fantasy? What exactly is it?

    Some works exceed definition. That is a sign of greatness. Dune is one of those works. It contains multitudes. And Paul Atreides is in many ways a super-hero. A complicated young man who is discovering his super-powers and grappling with his role in a larger universe. Often a pawn in a larger narrative and ultimately a victim of that same narrative. A warning to us all about white saviors, prophecy, and putting too much power in the hands of one person.

    Sounds like a story we all need to pay attention to.




  • Goodbye Redbubble
    published on February 26th, 2024 at 01:33 PM

     


    Poof. Gone.

    Today I received a notice from Redbubble that they had taken down several of my ORIGINAL creations due to the fact that they might/maybe/could be in conflict with a motorcycle club in Australia. Which seemed weird. But it is always possible that someone else somewhere created something like something I created. It does happen from time to time. So I looked into it.

    Turns out we don't share anything in common and my work is obviously not a conflict. However, I then discover that Redbubble lost a lawsuit last year to this club for $78,000 in damages because some idiot was selling their logo on merch. Which is a serious issue on Redbubble and all on-line merch shops. I mean, just ask CCP. Most of the stuff available on-line is based on copyright infringement. 

    I started writing a complaint and then I stopped. I've been considering bringing it down anyway. I haven't really been supporting it or adding anything new to it for years. And it barely makes lunch money each month. The only real bummer is that it made it easy to share Stay Frosty gear with corpmates.

    So I decided to just bring it down.

    Being right isn't always the most important thing. And all skulls with wings are not the same. I created that piece of art for a friend's tattoo way back in 2012, so I know it is mine. But why take the chance someone decides to take legal action anyway? I certainly can't afford that. Nor do I want that in my life. So the store is gone and I'll figure something else out for corp merch.

    Goodbye eight years of Redbubble store. You guys really need to figure out your issues.




  • 10th Annual Frigate Free For All
    published on February 23rd, 2024 at 01:33 PM

     



    Saturday April 20th from 16:00 to 22:00 in Ouelletta Stay Frosty & A Band Apart once again invite you to our annual Frigate Free For All public event!

    Prepare yourself for SIX HOURS of total insanity. During the event if you dock in any NPC station in our home system you will be handed a fully-fitted Frigate which you can use to engage in combat within the system. Undock, Pew Pew, rinse and repeat. You can do this over and over and over and over again. Bring your friends, go solo, gang up, whatever you want to do. This is the day to come experience PvP inside of Eve Online in an environment created to have as much fun as we can manage given the rules. Thousands of players have enjoyed this event in years past and we've continued to set and break records every year!

    My God Rixx are you insane?!? Yes. Yes I am. 

    The only real rule is this - we try to discourage podding during the event. Podding keeps people from re-shipping and returning to the event. Players who engage in podding will be reported in local and become easy targets for revenge. We'd also appreciate that everyone has fun and enjoys the event. We're all here to encourage players to experience how much fun PvP in Eve can be. So let's try to keep that in mind.

    As always you are welcome to bring special ships or fleets of your friends along. Just know that at any time local is full of hundreds and hundreds of Frigates. And Dessies. And Bob knows what else. So be prepared to lose your ships.

    Stay Frosty and ABA are open to community donations to help with the event. And if you'd like to coordinate something special just DM me over on Discord and I can help in anyway I can. We'd also like to invite all content creators, streamers, YouTubers, and anyone else that would like to participate. You are all more than welcome to come along.

    I fully expect lots of CCP Devs will be in local ready to help you pad your killboard. And, as always, I will be undocking something special to be exploded by everyone. 

    Please help us get the word out and share the link to this article on your own Discord channels and around the community.

    Thanks and I hope to see you all in space at the 10th Annual FF4A!


  • BOOM!
    published on February 21st, 2024 at 01:33 PM

     


    The Kickstarter has ended with 3,156 backers and just shy of $700,000 in support. Now the campaign moves into the manager mode and more details about that are included in the last update, so be sure to check that out if you are one of the backers.

    What a journey! I have learned so much about Kickstarter this past month and how it works. As always thanks to my good friends at Titan Forge for sharing their insight and knowledge with a KS Noob like me. And, of course, very special thanks to everyone at CCP Games for all your help, assistance and support during the run-up to the campaign and especially during it. You helped tremendously in getting the word out to the wider player base and that is something that is not easy to accomplish. Sincerely. This was truly a Big Team Effort on the part of everyone and it shows.

    In light of the success of the project today I created a special poster called "Azariel Ascendancy" which is available over at RixxJavix.com in both paper and metal prints. The poster is a special creation featuring art I created for the board game combined in a unique way to celebrate our community.

    Azariel Ascendancy

    I may have a few more of these to release here in the coming days and weeks. Might as well freshen up the game room to make space for the new board game.

    Mostly though I want to thank everyone who not only backed the campaign, but helped spread the word, sent along encouragement, and helped keep the positive energy going. There will be some negative voices along the way, but I like to focus on the extremely positive energy that I've felt all along the path. We did something a lot of people would have thought impossible. Heck, not that long ago, it might have been impossible. But we did it, together.

    Now for the long wait. This is the hard part. As always I will try to keep you all as up to date as I can here in these pages and I know the team at TF will be working hard to do the same. We have a lot of work to finish to get this game ready for delivery.

    Thank you. Sincerely.



  • Staying Frosty
    published on February 19th, 2024 at 01:33 PM

     


    This interesting chart comes to us from a recent Reddit post. The point of the data pull was to see which Corporations in Eve have been consistently active over the past two years. So the criteria here was very simple - who had at least 50 kills every week over that two year time frame? In addition, while Stay Frosty's kill totals are actually almost double what you see above and the ISK value was actually 2.76T over that timespan, these are final blows only and the data values are from CCP's MER (Monthly Economic Report). Either way, the same rules for everyone so it is still valuable information.

    A few things stood out to me. For one Stay Frosty has the 3rd highest KPM (Kill Per Member) on the list while we have the 3rd lowest total number of pilots on the list. This is even more impressive when you realize we carry a 25% character load of in-active pilots - what we refer to as DNK (Do Not Kick) players who are on break and hopefully will return soon. Stay Frosty doesn't kick players who let us know they are taking a break from the game. So that is even more impressive.

    Secondly there are only three Low Sec Corporations (primarily low sec based) and those are Immortalis (Shadow Cartel) and LowLife (Snuff) and Stay Frosty. I recognize a few others that often dabble in Low Sec or roam through from time to time, but those are the only other ones I know are based primarily in our space. So that is pretty amazing.

    I'll blow your mind one more time - Stay Frosty has over 203k total kills and yet we still maintain a 51/49 percent ratio between solo (51%) and small gang (49%). With an average of 3.3 pilots on those small gang kills. 

    I know it is only numbers and numbers are not the entire story of any group in Eve. But I'm proud of our pilots and I don't often get the chance to see our work in hard numbers like this compared to other groups in the game. We've all worked very hard, especially over the past two years, to bring this level of commitment to a reality. I've consistently been running Saturday Rixx Roams for almost two years now and we usually have at least one or two additional roams up and running during the week. Not to mention our annual FF4A event or other public events and roams, or our daily fleets.

    I'm a proud CEO and it's great to see the hard work of our players represented in the data.

    Stay Frosty Forever.




  • Thank You
    published on February 17th, 2024 at 01:33 PM

     

    War For New Eden Wallpaper

    With only four days to go and the Kickstarter ending on such a strong note, I decided to make another wallpaper to thank all of our supporters, backers, and everyone who helped us spread the word. I'd like to be able to thank everyone individually, but that is impossible - so I do what I can.

    Tomorrow evening I'll be a guest on the Federation Front Line Report podcast and then on Monday I'll be joining CCP Convict and some of the team from Titan Forge on a very special LIVE Twitch panel to help bring this record-breaking campaign to a close. The past month has been a literal whirlwind to be honest. Every day I wake up and discover a whole new group of things that have to be taken care of, designed, created, and accomplished for the campaign. All of us have been keeping our eyes and ears open, and listening to all the comments and feedback - and have been working diligently to deliver the kinds of stretch goals and additions you've requested. It has been an incredibly exciting and pulse-pounding adventure. My head is spinning frankly.

    I really do need to give a very special shout-out to the team at Titan Forge. They've been amazing and they deserve so much credit and appreciation for the work they've been doing. I remember being at Fanfest and watching Roman be overwhelmed with the reaction to the 200% showcase version of the game. At first he was totally, "No way we can actually make this work!" and then, over the course of those three days he was like, "We have to find a way to make this work!" And that is the way this entire process has been. Every decision is about what is best for the game, for the supporters, and for everyone involved. And while some things remain out of reach for various reasons, overall I think it is rather epic what we have been able to commit to delivering.

    All I can really say is "wow".

    Anyway it is the weekend and that means I'll be FC'ing my weekly Saturday roam here in a few short hours. And I have to get ready for the podcast tomorrow and the BIG day on Monday. So have a great weekend and be sure to go check out the Kickstarter if you haven't done so already. And please, please, please always remember to pledge responsibly. I can't repeat that enough times.

    Thank you all for your support.




  • The Final Stretch
    published on February 16th, 2024 at 01:33 PM

     

    Only five days remain on the Kickstarter, so be sure to head over and secure your own copy of this epic board game. Doing so is the only way to be sure you grab all the stretch goals, expansions, and everything that you might need.

    I told myself that when this month finally arrived I'd do whatever I could to help support the effort. And yet, at the same time, try not to be super annoying about it. It is not easy to do both of those things. I am obviously super invested in the success of this project for a wide variety of reasons. That's obvious. Not only have I been working on it practically non-stop since last February, but the roots of this project literally go back over a decade or more. And that doesn't even mention the long history of projects like this within the Eve community, some of which are best left un-mentioned. 

    Someone asked me over on Discord yesterday if I was pleased with the response so far. It would be impossible not to be. This has been an extremely positive campaign so far, the response has been nothing short of overwhelming. And while there have been a few minor negative reactions here and there, it has been nothing important. In my wildest dreams I had hoped to break the million dollar milestone of course. But that was never a realistic goal. Or one that I'd seriously allow myself to entertain. And yet, that is what dreams are for. They don't have to be realistic.

    It reminds me of something that happened on my very first commercial production early in my career. We were shooting a commercial for a client and I was just a junior art director on the project. It was my first time on a real set. The budget for the commercial was somewhere around 120,000US. And the Senior Copywriter did nothing but complain about how limiting the budget was over and over again. Finally the Senior Ad Executive on the project took him aside and gave him a serious talking to and I've never forgotten his words. This is real money. This is someone's home. This is the client's hard-earned cash. Don't ever lose perspective again. I took that to heart and even when I was working on $500 dollar or on a million dollar project, I always remembered that lesson. No matter what the final results are in this campaign - this is real hard-earned money from real people. You treat it with the respect it deserves.

    I still firmly believe what I said years ago in response to another community project - this community can decide for itself if something is worthy or not. And I've been more than pleased to see this project be embraced in an extremely positive way. No matter what happens next we've made history. This is, by far, the most successful crowd-funded project in the history of Eve Online. We will have an epic board game based on Eve in players hands, something I don't think many of us ever believed might happen. And I was fortunate enough to be in the right place at the right time to be an important part of making that a reality. If this project had come along at a different time in my life, I might not have been able to participate. 

    So for all those reasons I am incredibly grateful to this amazing community of ours. Just as I have always been. You all rock.



 

 

 

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TinyMiner v5.47 - Excellent First Impression!
- Bluenoser3

So good I just had to buy it!
- Thor

Just activated TinyMinerPlus!
- lazyghost

Very Nice!
- ShadowFox15

I've tried another bot and TinyMiner is much better!
- kargo27

Great Deal
- MrPuckaNm

Well Done Boys!!
- RetArmyCWO

My TM Review!
- JohnCh

Best Miner for the Best Price
- Puck

Great Product!
- Vadkaj

I Recommend it
- Simon1402

Awesome product!!
- mrpinkk

This program really helped me learn more about EVE settings
- kargo27

Thanks
- TJRedleg

Props to Van Gogh
- talisman

Great App - How much are you guys making per day?
- lordofknowhow

Outstanding Program
- Doktor Teufel

Excellent app!!
- gumby1

*All testimonials are real and have been written by actual TinyMiner clients. Click here to verify them on the forum!

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Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!
Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!

 LATEST NEWS

TinyMinerPlus v5.85 Eve Online Mining Bot Macro Miner, Market Trader, Items Seller and Assets Hauler has just been released, fully compatible with the latest Eve Online updates, expansions and patches, including the newest installment, Havoc, Eve Online March 2024 Release!

This improved EVE Mining Bot Macro Miner comes with all the top features and reliability you have come to expect from the classic TinyMiner and in addition to that it supports TWO EVE Online clients at the same time, on the same PC for a total and complete Mining Extravaganza!

TinyMiner EVE Online Macro Mining Bot - Your Own ISK Printing Machine!

NEW: The ultimate collection of EVE Online Bonus Guides yours to keep! You will receive with every EVE Mining Bot purchase:
- 10 Comprehensive Eve Online Player's Guides
- 7 Eve ISK Making Guides
- 4 Eve Online PVP Guides
- 4 Eve Wormhole Guides
- A Complete Miner's Guide
- A Planetary Interaction Guide
complete with full PI diagrams
- COSMOS Missions 101
- In-Depth 2D Maps of the EVE Universe

Follow VanGogh Gaming on Facebook!

Click "Follow" to check out the latest updates for your favorite Eve Mining Bot as well as other MMORPG news from VanGogh Gaming and gain access to our exclusive newbie friendly free guide, Eve Online Newbie Millionaire - How to make millions of ISK even as a complete day one beginner in the EVE Online Universe! Yes, it is possible to make even hundreds of millions of ISK right from your very first day in Eve Online on a brand new account and that's in addition to what you can make on autopilot with an Eve Online Mining Bot! Older Eve Online players are in for a treat with an additional twist that opens a whole new world of possibilities with this method!

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