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  • The Shuttle - the very cheap ticket to fly around New Eden
    published on August 23rd, 2026 at 10:20 PM
    I was relocating one of my characters to another station to seed new markets in when i was reminded about how easy it is to fly around New Eden in the huble shuttle.

    If you are like me, the idea of flying outside of High Sec fills you with dread.

    But, Eve is not Eve if you don't at least poke our nose outside of High Sec and eventually you may need to set up shop outside of High Sec to make your billions.

    It took me a while to work this out but the easiest way (for me anyway) to fly from highsec to an NPC station (or any accessible station) in Low / Null sec is to fly the boring old starter shuttle.

    Any player can fly any faction's shuttle.

    They are the only ship that are naturally immune from warp bubbles.

    Let that sink in.

    Base time to warp is 2.22 seconds which, with skills of Evasive Manoeuvring and Spaceship Command, can be brought to below the critical 2 seconds.  Mine is at 1.73 seconds.

    They only have 10m3 cargo - but still, can carry blueprints et al in that.  For sure, they can be caught in gate camps with smart bombs.  So i only use the shuttle to move myself from Point A to Point B rather than haul fancy pants blueprints on the cheap.  And when i am in systems that look crowded in low/null sec to don't fly directly from gate to gate.


    So far. this has never failed me.

  • Insurance Fraud - This made me laugh
    published on August 18th, 2026 at 10:20 PM
    The Utility Function

    This is a cheeky post about the utility function (more below but don't give up read now!).  It uses Eve Online ingame insurance fraud as the example.

    In economics the utility function is the measure of satisfaction, pleasure, or benefit that a person gets from using a good or service.

    Which is why, in real life, not everyone is trying to make billions or become the great ruler.  Some people are perfectly happy at a low level of wealth or have other pleasures like family.

    And this applies to Eve - never forget that not everyone is travelling in the same direction as you!


    The background

    There is a post on reddit where the OP points to making "easy" isk by mining the ore, building the ship, insuring it and then destroying it.

    At least that's how i read it.

    So i would guess making more isk from the insurance payment than selling the Ore or selling the Ship (or perhaps quicker isk).

    and a helpful image was put up:


    So, looks like making 27k isk a shot.


    First take

    That is a seriously the equivalent of wading through treacle to make a serious small amount of isk.


    Time cost of money

    Now, don't get me wrong here.

    Before i spout out about this being a seriously poor and dull use of time to make isk i have to recognise that this is a sandbox game and caters for everyone of all tastes and desires.  In other words, i have to understand that everyone has a different "utility function", ie the measure of satisfaction, pleasure, or benefit that a person gets from using a good or service.

    So a miner, like TheOneAndOnlySidar loves mining, does twitch shows about it and i love watching them.

    But the above insurance "fraud" is pushing that, i think.


    Sandbox

    That said, this is a sandbox.  And if the OP loves doing that then go ahead.  From small things grow great empires.




  • SquadB Gaming
    published on August 16th, 2026 at 10:20 PM
    I wrote about this content creator in a prior post where he is taking a character from Alpha to Omega without using real money and using the full range of Eve Online gameplay, not just trading.

    Having looked further into his youtube videos (he looks at a few games but mostly Eve Online).

    What catches my eye is he talks about what he is doing, why he is doing it and assumes very little prior knowledge.  So a great place to learn how to play Eve Online.


    The videos worth focusing on are his playlists for:





    Alpha to Omega Venture

    The creator has launched a project to take an Account from Alpha to Omega.

    The first episode is on youtube, called EVE Online Hardmode:– Episode 1: 0 ISK, No Help, One Character

    Starting by creating a new Account and going from there.  No help, no loans.  So starting from scratch.  Seems he will explore a number of routes to get there - so will be interesting which he uses the most to gather the isk.  My bet is on trading but lets see.


    The creator is doing this as a break from his normal game style and wants to document the journey.

    Episode 1 sets the tone for the entire series as with creating the new account, the starter missions, the first income sources, and the mindset needed to grow from nothing in New Eden.


  • the 15k Free Skill Points is not at the top of the page
    published on August 11th, 2026 at 10:20 PM
    Short Public Announcement

    Each week Omega accounts get 15k free SP.  Normally this is at the top of the New Eden Store.  Today it is not.

    Infact, its fair to say the sorting of the New Eden Store does not seem to help.

    In "Services", Price Ascending does not put free items at the top nor does it put the cheapest at the top.  It sorts by Group and then within Group.  So "New" is first, "Hot" is second.  "Bundle" is third.  And then everything else of which the 15k skill points is first in this fourth group.

    Not ideal but with counselling i will get over it.





  • Month End Update - July 2026
    published on August 9th, 2026 at 10:20 PM
    I made 14 billion is in July 2026, from this i made an accounting payment of 5 billion to Omega my 5 accounts,  65 billion of costs do to with a Seeding Station being destroyed (more on that below) and no distributions.

    Therefore, my wealth fell by billion to 2.363 trillion isk.

    I have been giving away my wealth since July 2023 and so far have given away 629 billion isk in that time vs the 1.7 trillion isk i have made over that time.  So arguably i have 1.1 trillion to give away still!  I wrote more about it recently in a prior post including the recipients of the distributions.

    Total Sell Orders were fell 366 billion to at 2.1 trillion due to a Seeding Station being destroyed and so all the Items for Sale no longer being for sale.  Buy Orders are now nil - i will need to get these back in action for my manufacturing.

    Therefore, i have 2.1 trillion of Orders on the market.


    Format of the Month End Review

    I have shortened the Month End Update to what happened rather than the background to my strategy etc.  Those will be in other posts.  But lets move the waffle off here.

    In future i plan to do a more in-depth analysis of what i am selling - setting up the spreadsheets to do the analysis.


    2026 Aims: I discussed my aims for 2026 in this post at the start of the year and the half year review was in this post.


    Omega / "accounting payments": I discussed this omega accounting in a recent post, a joy for all accountants (like myself) to read, i am sure.


    My Sales Strategy within my Regional Trading Business: I discussed this in a recent post on my Regional Trading Strategy.


    The basic numbers for July

    In July i had sales of 209bn isk vs June of 329bn.  So a fall of 36% vs the average of 325bn.

    Other than June, the market has been quiet since March - or i need to change my strategy.  To that end, i am focusing more on selling into at least some market volume rather than putting items up for sale where no market volume exists (i.e trying to create a market in an item where none existed before).

    June, i suspect, was boosted by the launch of Cradle of War.

    This comes to average daily sales of 6.7 bn isk.  In other words, each evening i expect to see across all my accounts an additional 6.7 bn isk (less transaction taxes) sitting on the characters to be reinvested back into the markets.

    I sense competition is continuing to lessen - so this feels like a market slowdown rather than me losing market share.  I have a lower number of orders to update each day.  Therefore, margins are starting to recover.  i.e. i am not spending isk in Broker Relist Fees.

    Item profits were 42bn isk which is a margin of 20% (42/209).  So getting back to the target of 25%.  That is good news.

    However, I have been thinking about my margin fluctuations.  Part of me thinks that the items i hold in hangers as part of the manufacturing project (some 300 billion) could be moving down in value and i am not able to split this decline out from the normal trading.  Hence, as the cost of items generally rises i will benefit from a positive mark-to-market profit, and of course get hit when market prices decline.

    Taxes and Courier fees came to 27bn isk.  Within this, the broker relisting fees came to 5.4% of sales vs the spike of 8.0% in September and the more normal range of 2.9%.  My data suggests this is driven by competing on items where no sales are ever taking place.  I am taking action on this and hope to report lower fees in for the August update.

    That takes the Trading Profits to 14bn isk and so a trading margin of 6.8% (14/209).  So a hit this month from the spite in Broker relist fees.

    And then from this 14 billion profits i pay the 5 billion Omega and the 65 billion of Seeding Market destruction costs.

    That was how 209 billion isk of sales became 55 billion isk increase in wealth.


    Seeding Station destruction = 65 billion cost

    I covered this in a prior post.

    But in summary:

    I had 342 billion of items up for sale which all went into High Sec Asset Safety.

    Against this 342 billion i had a 68 billion provision (i always have a 20% provision against my Sell Orders to cover Transaction Taxes and price movements).

    So that's 273 billion.

    Marking those items to market (i.e. marking to the prices in Jita) cost me 48 billion.  In other words, prices in the market over the last 11 months or so had fallen a long way for the items i had for sale).

    Asset Safety only cost me 1 billion (this is High Sec).

    Courier Provision cost me 11 billion (nothing quite like a disaster to soak up as much negative costs as i can think of).

    And then a relisting provision costs me 5 billion.

    so 48 + 1 + 11 + 5 = 65 billion.


    Manufacturing

    I am doing what i often do, and giving this another shot.

    The Oz Show had a great interview with Sir SmashAlot where he talked about his manufacturing activities to the tune of making over 1 trillion profits per month!

    And the author of the blog I wanna be a Trillionaire, so frickin' bad... has moved into manufacturing and is making a good job of it.

    And going back a few years there was a great youtube series Building my Industrial Empire (who is now back).

    Early days, i am making some profits and will update this blog as i go.  So far i have experimented with small items like missiles and ammo but also larger ships such as Orcas.  So far i am not making enough to justify the effort.  I reviewed my poor efforts into manufacturing in this post.

    Ideally, i want to create a process that i can scale.  Not there yet.


    Seeding a player owned station

    More news on this in the next update but i will relist all my items back into the Khanid region, same system - lets see how that goes.

    And i have found another station to seed in Highsec.

    More on this later.


    Planetary Interaction

    I had restarted this but then stopped.

    It is not worth the effort in High Sec.  So, on my "to do" list is to move it to low sec but, as you would suspect, i don't have the courage to fly into low sec - so i am thinking about how to do this.


    Research

    For now, i have stopped trying to make this work.


    Station Trading

    Down to nil.


    Old Accounts

    This is my third outing in Eve Online.  I still have the characters of the prior two attempts.  Some went to Omega status after the June 2025 Omega / MCT deal but are now all back as Alpha Accounts.

    They are though available to me with plenty of skills to convert back to Omega if i need to.

    To make life easier in September 2025 i decided to combine them all into one Alliance, the Merchanting Industry Finance Philanthropy Alliance.


    Plex

    I don't store Plex.  As a rule i don't invest in items that Fenris / CCP can control as part of the commercial inputs into the game.  When i come across a deal i like i will buy the Plex in the spot market.


    Items in hanger for sale

    There are a number of items that i sell that can only be sourced from Regions outside of The Forge (the home of Jita).

    To make my life easier, i buy them from their home bases and have them couriered to Jita to be stored ready to be couriered to their final sale destination.  Makes life a lot easier for the cost of one transport leg.

    And then there are all the items that were in Asset Safety now back in my inventory.

    In all, some 517 billion isk of items in Hangers.


    Buy Orders

    Right now, they are at nil.  But i expect to increase them again as i refocus on manufacturing.


    ISK

    I have 99 billion spare ISK kicking around.

    And i plan to relaunch into manufacturing.  So hopefully making good use of surplus isk.



    Current Wealth

    Current wealth is 2.363 trillion ISK made up from:
    • Plex held as an investment 1bn ISK
    • Items in hanger for sale 517bn ISK
    • Items in hanger for use in business 11bn ISK
    • Omega brought forward 51bn ISK
    • Buy orders on the market 0bn ISK
    • items for sale 2.106 trillion ISK
    • less a 20% provision 421bn ISK
    • ISK in wallet 99bn ISK

    When i add up my wealth, I don't count assets I use in the course of my business such as ships, fittings etc nor do I add back any expenses such as skills purchased etc.  The wealth I disclose is made up of items that are ISK or are in the process of being converted to ISK or are used to generate isk that can be readily resold back onto the market.  Any ships or skills or fittings etc i buy are counted as expenses in that month.  The only exception to this rule is Blueprint Originals i use for manufacturing.  They are held at cost.

    * I take a 20% provision against the items I am selling.  Eve calculates wealth by adding up the value of the sell orders hence it is possible to increase your wealth by buying an item for 100m ISK and putting a sell order for 120m ISK (in this case your wealth would increase by 20m ISK).  For me, I want my wealth to be calculated at cost.  I know that the value of my sell orders will likely fall over time as I update my orders downwards as competition reduces their prices before my items are sold.  Hence the 20% provision is my best guess as to what the maximum reduction I would need to make to my sell orders as a whole before they are sold.  In an ideal world I would value my sell orders at the value which I bought the items for.

  • Another Seeding Market destroyed, 65 billion cost
    published on August 3rd, 2026 at 10:20 PM
    Over the last 11 months i have made sales of 208 billion isk in the two stations i seeded and so profits of around 34 billion.  But all the costs associated with those stations being destroyed came to 93 billion meaning i have made a loss of 59 billion in my Market Seeding ventures.  Damn.

    I plan to relist all the items in two more stations.  Both in High Sec, stay tuned.


    Market Seeding

    For several months i was seeding a market in Khanid and also Drone Lands.

    I started in September 2025, and discussed it back then in my first market seeding post and again in February in an update on market seeding.

    In total i was seeding two stations, the one in Khanid and one out in Drone Lands run by the team from DeclarationsforWar podcast.

    In total i made sales of 208 billion isk and if i assume my normal margin structure (big ask) then i would have made around 34 billion isk from 4 characters.  That was quite respectable.


    The First Destruction cost me 30 billion

    I had 105 billion of assets up for sale.  Which all went into Asset Safety outside of High Sec.

    The first station went down back in April, cost me 30 billion, and i wrote about it The Fall of UAJ5-K = 105 billion Sell Orders into Asset Safety = 30 billion cost to me.

    The 30 billion cost is made up from:

    1) the cost of releasing the assets from Asset Safety = 10 billion.

    2) the mark to market costs = 18 billion (prices had fallen in Jita since i had listed the items for sale and so now worth less)

    3) courier costs of those items to the next place to put them up for sale 2 billion


    This destruction cost me 65 billion

    I had 342 billion of items up for sale which all went into High Sec Asset Safety.

    Against this 342 billion i had a 68 billion provision (i always have a 20% provision against my Sell Orders to cover Transaction Taxes and price movements).

    So that's 273 billion.

    Marking those items to market (i.e. marking to the prices in Jita) cost me 48 billion.  In other words, prices in the market over the last 11 months or so had fallen a long way for the items i had for sale).

    Asset Safety only cost me 1 billion (this is High Sec).

    Courier Provision cost me 11 billion (nothing quite like a disaster to soak up as much negative costs as i can think of).

    And then a relisting provision costs me 5 billion.

    so 48 + 1 + 11 + 5 = 65 billion.


    The bottom line

    Profits over 11 months = 34 billion

    Costs of Asset Safety, mark to market, couriering etc 93 billion (30+63).

    Net loss 59 billion.


    Data warning

    I will be the first to admit that i am not confident that my spreadsheets properly pick up all my assets or value them correctly.  It is quite possible that the value of my assets is understated.



  • SquadB Gaming taking a character from Alpha to Omega
    published on July 27th, 2026 at 10:20 PM
    SquadB Gaming, the youtube channel that focuses on games like Eve Online amongst others.  He also has a website https://squadb.com/


    Alpha to Omega Venture

    The creator has launched a project to take an Account from Alpha to Omega.

    The first episode is on youtube, called EVE Online Hardmode:– Episode 1: 0 ISK, No Help, One Character

    Starting by creating a new Account and going from there.  No help, no loans.  So starting from scratch.  Seems he will explore a number of routes to get there - so will be interesting which he uses the most to gather the isk.  My bet is on trading but lets see.


    The creator is doing this as a break from his normal game style and wants to document the journey.

    Episode 1 sets the tone for the entire series as with creating the new account, the starter missions, the first income sources, and the mindset needed to grow from nothing in New Eden.


    The Youtube channel / Eve Online

    There is a lot of useful videos there covering Eve Online including Industry, Trading and other isk making ventures.  Full use of Excel.

    Almost 14k subscribers.  First video 18 years ago.

    It is best viewed in his playlists to get a sense of what is available.

    Examples are:






    The Website

    As far as i can tell this is a collection of his videos.  https://squadb.com/



  • Player Created Music for Eve Online
    published on July 26th, 2026 at 10:20 PM
    Sticking to Spotify (apologies to other platforms, this is the one i have on my iphone) i was looking for any music created by Eve Online Players.

    Surprisingly hard to find Eve player made music on Spotify.  Some prior music has gone.

    I have created a page at the top of the blog to keep updated.

    I can see three, i suspect there are many more on Spotify - so please let me know.



    This is my music, about being a Trader in Eve Online.

    Currently i have an Album of 9 songs totalling 34 minutes.

    Obviously i think it is good enough for me! . . . . . and the other 6 monthly listeners.





    Has one song about his Trading effort.  379 monthly listeners.  Its a catchy tune.  is the opening the closing music to his Oz Show.





    Has 4 Albums up (one of which, the most recent, has one song).  60 songs in total.  11 monthly listeners.

    The Dance of the Moon Dust album is suitably relaxing and upbeat, as you would expect from someone who does mining, as you can see on his show.

    Travelers Amongst Stars similarly relaxing and upbeat.

    Darken Times album feels a bit darker.




  • Eve Excel Addin Formulas: Characters connected to the Addin and Character Location
    published on July 25th, 2026 at 10:20 PM
    I would have thought that the formula to find out the location of one of my characters would be very easy.

    It can be done, it is not easy, it is in the second section two thirds of the way down in this post.  There has to be an easier way of doing this.


    But first lets look at the Characters connected to the Addin given this is a key requirement.

    Very simple formula

    =EVEONLINE.ACTIVE_CHARACTER()

    This will list all Characters that are connected to the Addin.




    adding the .id method will give all the character IDs, a useful way of seeing all your character IDs.

    =EVEONLINE.ACTIVE_CHARACTER().id




    and to get a list of where all these characters are currently located firstly get the location id and then use the EVEONLINE.STATION formula to get the station name.

    so

    =EVEONLINE.ACTIVE_CHARACTER().location_station_id

    gives the list of station_ids where each character is located.




    And to therefore get what station each is logged into i need to reference each individual cell in the above column using the EVEONLINE.STATION formula.

    and so

    =EVEONLINE.STATION(G4) where cell G4 is the location_station_id from above, G5 the next one etc



    So, how to get a character location in one formula?

    It can be done but it seems very complicated.

    Assume the character name is on cell D4 (which can be found using the formula EVEONLINE.CHARACTER(A4) where cell A4 is the character ID), then the formula to find the character location is:

    =EVEONLINE.STATION(SUM(IFERROR(EVEONLINE.ACTIVE_CHARACTER().location_station_id,0) * (EVEONLINE.ACTIVE_CHARACTER().name=D4.name)))


    Lets break this down - three are 3 parts to all this:

    EVEONLINE.ACTIVE_CHARACTER().location_station_id

    This is as above, it returns a list of the station IDs where each character connected to the Addin is.

    Some of these stations, if player owned, will be an error and so throwing an IFERROR around it will return zero if this happens, hence:

    IFERROR(EVEONLINE.ACTIVE_CHARACTER().location_station_id,0)


    the second part:

    EVEONLINE.ACTIVE_CHARACTER().name=D4.name

    this compares the name (in plain text) for every character connected to the addin with the name in plain text for the character you are looking it and returns a list of TRUE and FALSE, where only TRUE is for the character you are looking at. (So, this is a list with only one TRUE in it and the rest of the items are FALSE).

    In excel terms, TRUE = 1 and FALSE = 0 and therefore multiplying EVEONLINE.ACTIVE_CHARACTER().location_station_id to EVEONLINE.ACTIVE_CHARACTER().name=D4.name will return a list of zeros and one station ID where your character is.

    So throwing a SUM around all that adds up the list of zeros and the one Station ID to give the Station ID.


    So the final part is to use the EVEONLINE.STATION formula to get the station your character is logged into.

    That was complicated!


    Footnote

    And it is weird.  the range of methods that can be used on the EVEONLINE.ACTIVE_CHARACTER() formula are different to the range of methods that can be used on the EVEONLINE.CHARACTER() formula.  Thats what makes it all complicated.  The EVEONLINE.CHARACTER() formula does not give the option to find the station location of the character.


  • Eve Excel Addin Formulas: Character Name, Skill Points.
    published on July 22nd, 2026 at 10:20 PM
    Two simple but almost always required formulas.

    Assume the Character ID is in cell B9.


    Character Name

    =EVEONLINE.CHARACTER(B9)

    Very simple, nothing more to say.


    Total Skill Points

    =SUM(EVEONLINE.CHARACTER_SKILLS(B9).skillpoints_in_skill)

    lets break this down.

    EVEONLINE.CHARACTER_SKILLS(B9) will list all the skills a character has
















    adding the method .skillpoints_in_skill will then show the skillpoints in each skill


    (for what its worth, i think it shows the skill Advanced Planetology with zero skill points because i once had it but extracted all the skill points in a skill farming routine.)

    and the final part is to sum this list:

    SUM(EVEONLINE.CHARACTER_SKILLS(B9).skillpoints_in_skill)



  • Eve Excel Addin Formulas: Buy and Sell Prices in various Regions
    published on July 20th, 2026 at 10:20 PM
    A very useful formula is to look at what the maximum priced Buy Order and Minimum priced Sell Order is in a Regional Market, typically Jita.

    In all cases, the Cell B5 is the item name we are looking up.  I.e obelisk.


    The Minimum Jita Sell Price

    =EVEONLINE.MARKET_ORDERS_STATS(10000002,EVEONLINE.INVENTORYSEARCH(B5,1).id).sell.min


    Lets break this down.

    EVEONLINE.INVENTORYSEARCH(B5,1) will show the name of the item you are looking up.

    The Cell B5 has the name we are searching for.

    The ",1" in the formula means that the the name and only the name is searched for.  If i had ",0" i would get all items that included the word "obelisk" in it - in this case some 33 items, hence we need to nail it down with the ",1"


    using the .id method then brings up the id which is generally what we need to go further.

    EVEONLINE.INVENTORYSEARCH(B5,1).id


    we can then put that id in the formula to look up market orders:

    EVEONLINE.MARKET_ORDERS_STATS(10000002,EVEONLINE.INVENTORYSEARCH(B5,1).id)

    10000002 is the Regional Code for Jita.

    and we add the .sell method to show the Sell Orders only.

    and finally the .min method to show the minimum Sell Order.

    The Regional Codes for other Regions:

    Dodixie 10000032
    Amarr 10000043
    Rens 10000030
    Hek 10000042



    The Maximum Jita Buy Price

    =EVEONLINE.MARKET_ORDERS_STATS(10000002,EVEONLINE.INVENTORYSEARCH(B5,1).id).buy.max

    Which is a very similar explanation to the Sell Order except using the method .buy to bring up Buy Orders and we are looking for the maximum value,





  • Eve Excel Addin Formulas: Isk in wallet and in Corporation
    published on July 19th, 2026 at 10:20 PM
    Perhaps the most common question any Trader will have is what is the ISK balance for a given character and / or Corporation.


    Using the Eve Excel Addin:

    In the formulas below, Cell B9 is the character id number


    Character ISK Balance
     
    This is perhaps one of the most straight forward formulas.

    =EVEONLINE.CHARACTER_WALLET_BALANCE(B9)

    Nothing more to say.



    Corporation ISK Balance

    =SUM(EVEONLINE.CORPORATION_WALLETS(B9).balance)


    lets break this down:

    This is a little more complicated.

    Firstly, you will be aware that a Corporation Wallet has a number of Divisions.

    Secondly, the data is held at character level.  Hence, you don't use the Corporation ID, you use the CEO id (technically you can use any character that has access to all the wallet slots, but the CEO seems the most obvious to me).

    EVEONLINE.CORPORATION_WALLETS(B9) will give a list of the Divisions with the ISK amount in each division.




    The first step is to use the .balance method to call up the isk balance in each division.

    EVEONLINE.CORPORATION_WALLETS(B9).balance


    And then use the excel SUM function to add those isk balances up:

    =SUM(EVEONLINE.CORPORATION_WALLETS(B9).balance)









  • Fenris Creations Opens Carbon Engine to the World - now open source
    published on July 17th, 2026 at 10:20 PM
    Fenris Creations (the old CCP) has released its Carbon game engine to open source.

    The Carbon Engine code can be found on github.

    Seems it was released at the start of July - i missed that.


    What is not included

    Game‑specific code such as EVE’s economy, gameplay logic, and proprietary licensed components is not part of the open‑source release.


    Why release it?

    A quote from Ben Hunter of Fenris to gamesindustry.biz:

    Seems nothing like third party supporters pitching in to help with the code.

    "Members of the community have already been submitting pull requests (PRs) – proposed changes to a codebase – for security fixes, and there's been chatter about someone making a web app to watch Eve Online content."

    "Fenris has a long history of building communities and engaging with them. If you look back to the early days of Eve Online, when we exposed our application programming interface (API), that was the start of our effort to engage with the community and let them build something with it."

    and then the point that there is nothing really of commercial value in it now:

    "We arrived at this point two and a half to three years ago, where we decided there's nothing really special about our sauce in terms of the actual code. We, and the community, would be better served by actually getting it out there, having more eyes on it, so that we can actually learn and grow from that, and people can do crazy things with it, which we're very excited to see."


    Really so simple?

    Perhaps not so simple:

    It is old and complex, with architecture dating back to the early 2000s

    Not plug‑and‑play like Unity or Unreal

    Missing documentation in places

    Built for Fenris / CCP’s specific workflows, meaning newcomers may struggle to adapt it for new projects.


    What could this mean?

    In part this is "interesting" but take this one step further and we could be heading down the road of allowing third party apps to be created for Eve Online.

    Very much like you see on World of Warcraft and other games where those apps make the whole gameplay hugely enjoyable.

    Fenris somewhat alludes to that in their press release:

    "For Fenris Creations, fully open-sourcing Carbon is the next step in a long history of collaboration with players and developers. EVE Online’s community has built around the game for decades through third-party tools, public APIs, economic analysis, corporation infrastructure, alliance logistics, and player-created services. Opening Carbon brings that philosophy closer to the foundation layer, giving developers, researchers, players, and builders access to technology they can use, contribute to, and build upon."

    But, lets see what sort of ideas / products this spawns.

    If picked up by interested developers who have the time and capability to get their heads around 20 year hold code then this could really go somewhere.



  • Eve Excel Addin Formulas: Total Market Order Slots and Number of Market Orders Placed
    published on July 16th, 2026 at 10:20 PM
    Taking a look at some Excel Eve Addin formulas that are useful.

    A common item on my Excel Spreadsheets shows me how many Market Orders a given character has free, which is the difference between Total Market Orders possible less Orders Placed.

    In this case, my character has the maximum possible Market Orders available of 305 and currently has 258 Orders on the Market which leaves 47 free market slots.




    In all cases $C$2 is the cell with the character id number.


    Total Market Order Slots

    The formula to show how many Market Order Slots a character has:

    =5 + SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Trade")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*4 + SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Retail")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*8 + SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Wholesale")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*16 + SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Tycoon")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*32


    Lets break this down:

    The formula is working out the skill level in each of the relevant Trade Skills of Trade, Retail, Wholesale and Tycoon.  Each skill level of Trade gives 5 Order slots , Retail gives 8 slots, Wholesale 16, and Tycoon 32, and of course a character starts with 5 slots anyway.

    looking at the part of the formula that works out the Trade Skill slots:

    SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Trade")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*4

    the formula EVEONLINE.CHARACTER_SKILLS($C$2) would list all the skills the character has.

    adding the .name method gives the skill name in text form (an important step).

    EVEONLINE.CHARACTER_SKILLS($C$2).name


    Therefore, introducing a logic function EVEONLINE.CHARACTER_SKILLS($C$2).name = "Trade" will give the list of FALSE with one TRUE for the Trade Skill.  In excel terms, FALSE = 0 and TRUE = 1.

    EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level will show the skill level for every skill that the character has trained.

    Therefore, multiplying those two parts together will give a list of zeros except for the Trade Skill which will given 1 x Trade Skill.

    And so adding that list up gives the Trade Skill achieved.

    and multiplying that by 4 gives the Order Slots for the Trade Skill.

    Doing the same for Retail, Wholesale and Tycoon to get the total Order Slots a character has.


    Number of Market Orders Placed

    =COUNTA(EVEONLINE.CHARACTER_ORDERS($C$2))


    Lets break this down:

    EVEONLINE.CHARACTER_ORDERS($C$2) will give a list of all orders in the form of name, price, amount left, amount original

    And so to determine the total number of orders placed we put that into the COUNTA function to count the number of items in the list.



  • Revenues in 2026, a slow year
    published on July 9th, 2026 at 10:20 PM
    I keep loads of charts on how my business is doing but the below really summarise how things are going.


    Summary - a slow year so far

    The Summary of the below is that my sales are running behind in all my Trade Hubs so far in 2026.

    I can't say i am 100% sure why - slower markets for sure, perhaps higher competition also.


    Cumulative Sales Charts

    What the chart below shows is how Sales progress as the year goes by.

    These are simple but informative charts.  For each year they show how the sales built up month by month.  And then we can compare how each year does vs prior years.

    So take the green line, the year 2025, it ended the year at 4.5 trillion of sales though it did start behind 2024 and 2023.


    2026 is in a sorry state

    and then we come to 2026.  This year has started behind 2025 and 2024 and 2023 and is barely doing better than 2022.  A sorry state of affairs.

    I have put it down to two things: slower markets and more competition.




    Looking at each of the main trading hubs

    Lets see how the sales have done across the 6 main trading locations of Dodixie, Amarr, Rens, Hek, Jita, Sobaseki and Tash-Murkon Prime.

    It is the same story across all my trade hub locations.

    In Dodixie, where i started, i am barely doing better then 2021 in 2026.  More recently i have started to pick up.

    Arguably, the slowdown in Dodixie started in 2024.  2023 was clearly the best year, followed by 2024 and 2022 with 2025 coming in fourth.  And 2026 is running behind all of these.



    Same story in Amarr though perhaps tracking closer to 2022.

    2024 was the best year followed by 2023 with 2025 coming in third.  and 2026 running fifth for now.



    Rens also showing 2025 being behind 2024 with 2026 running fifth.



    And Hek is even worse with 2026 sales behind all years except 2021!



    Sobaseki is running behind 2024 and 2025, running inline with 2023.



    Similarly Tash-Murkon.










  • Month End Update - June 2026
    published on July 7th, 2026 at 10:20 PM
    I made 40 billion is in June 2026, from this i made an accounting payment of 11 billion to Omega my 7 accounts and no distributions.

    Therefore, my wealth rose by 28 billion to 2.418 trillion isk.

    I made no distributions in June.

    I have been giving away my wealth since July 2023 and so far have given away 629 billion isk in that time vs the 1.8 trillion isk i have made over that time.  So arguably i have 1.2 trillion to give away still!  I wrote more about it recently in a prior post including the recipients of the distributions.

    Total Sell Orders were flat at 2.5 trillion.  Buy Orders are now nil - i will need to get these back in action for my manufacturing.

    Therefore, i have 2.5 trillion of Orders on the market.


    Format of the Month End Review

    I have decided to shorten the Month End Update to what happened rather than the background to my strategy etc.  Those will be in other posts.  But lets move the waffle off here.

    And in future i plan to do a more in-depth analysis of what i am selling.

    But for this update, lets roll with the flow.


    2026 Aims

    I discussed my aims for 2026 in this post at the start of the year and the half year review was in this post.


    Omega / "accounting payments"

    I discussed this omega accounting in a recent post, a joy for all accountants (like myself) to read, i am sure.


    My Sales Strategy within my Regional Trading Business



    The basic numbers for June

    In June i had sales of 329bn isk vs May of 191bn.  So a massive rise of 72% to just over the average of 325bn.

    Though only an average month it was still a good month and helped a lot, i suspect, by the launch of Cradle of War.  Though June got off to a slow start it really picked up coming into the launch of Cradle of War.

    This comes to average daily sales of 11.0bn isk.  In other words, each evening i expect to see across all my accounts an additional 11.0bn isk (less transaction taxes) sitting on the characters to be reinvested back into the markets.

    I sense competition is continuing to lessen.  I have a lower number of orders to update each day.  Therefore, margins are starting to recover.  i.e. i am not spending isk in Broker Relist Fees.

    Item profits were 84bn isk which is a margin of 22% (74/325).  So getting back to the target of 25%.  That is good news.

    However, I have been thinking about my margin fluctuations.  Part of me thinks that the items i hold in hangers as part of the manufacturing project (some 300 billion) could be moving down in value and i am not able to split this decline out from the normal trading.  Hence, as the cost of items generally rises i will benefit from a positive mark-to-market profit, and of course get hit when market prices decline.

    Taxes and Courier fees came to 35bn isk.  Within this, the broker relisting fees came to 2.9% of sales vs the spike of 8.0% in September and the more normal range of 2.9%.  This reflects the lessening of competition and good news that we are back in the normal range.

    I did discover a data error.  My spreadsheet was not picking up on courier contract fee refunds.  In other words, if i set up a contract and offer fees of 200 million but then cancel it a few days later then my spreadsheet picks up the 200 million fee but not the 200 million refund and therefore i was overstating courier fees at times.  This does not happen often and will not overstate or understate my profits.  If anything an overstatement of courier fees (because refunds missed) will overstate my item profits and so overstate my item margin.  But this did not happen often.

    I also made a 1.9 billion profit on a failed courier contract.

    That takes the Trading Profits to 40bn isk and so a trading margin of 12.2% (40/325).  So getting back to the 16% target margin.

    And then from this 40bn profits i pay the 12bn Omega.

    That was how 325 billion isk of sales became 28 billion isk decrease in wealth.


    Manufacturing

    I am doing what i often do, and giving this another shot.

    The Oz Show had a great interview with Sir SmashAlot where he talked about his manufacturing activities to the tune of making over 1 trillion profits per month!

    And the author of the blog I wanna be a Trillionaire, so frickin' bad... has moved into manufacturing and is making a good job of it.

    And going back a few years there was a great youtube series Building my Industrial Empire (who is now back).

    Early days, i am making some profits and will update this blog as i go.  So far i have experimented with small items like missiles and ammo but also larger ships such as Orcas.  So far i am not making enough to justify the effort.  I reviewed my poor efforts into manufacturing in this post.

    Ideally, i want to create a process that i can scale.  Not there yet.


    Seeding a player owned station

    I am in the process of helping seed the Kihtaled - PleniMart station in Kihtaled.  I now have four characters seeding items for sale which includes one which is dedicated to manufacturing.  This is all low value items like ammunition, drones, rigs etc.


    And the character behind it all Thanak is recorded his ventures on on youtube which i have discussed elsewhere in this blog, most recently here and here . . . . . . though he has recently stepped down and handed over the leadership to another player.

    This may be impacting my margins given it is mainly low value items like ammo, drones, rigs etc.  I am not sure.

    It is going well.  More players are coming to the Region and the well stocked station i suspect is helping this along.

    I had also started seeding a station Tor2ga in Out Passage in UAJ5-K.  That got smashed, i discussed it here - The Fall of UAJ5.  Everything went to Asset Safety.  105 billion of Sell Orders.  That 105 billion before the markup was 88 billion and given price declines over the lost few months that is now worth 66 billion.

    I am looking into another station, lets see.

    In total, around 7% of revenues came from the seeded markets in June vs 7% in May vs 15% in April, 7% in March, 13% in February, 12% in January and 6% in December.  So volatile.


    Planetary Interaction

    I had restarted this but then stopped.

    It is not worth the effort in High Sec.  So, on my "to do" list is to move it to low sec but, as you would suspect, i don't have the courage to fly into low sec - so i am thinking about how to do this.


    Research

    For now, i have stopped trying to make this work.


    Station Trading

    Wounding down to nil.


    Old Accounts

    This is my third outing in Eve Online.  I still have the characters of the prior two attempts.  Some went to Omega status after the June 2025 Omega / MCT deal but are now all back as Alpha Accounts.

    They are though available to me with plenty of skills to convert back to Omega if i need to.

    To make life easier in September 2025 i decided to combine them all into one Alliance, the Merchanting Industry Finance Philanthropy Alliance.


    Plex

    I don't store Plex.  As a rule i don't invest in items that Fenris / CCP can control as part of the commercial inputs into the game.  When i come across a deal i like i will buy the Plex in the spot market.


    Items in hanger for sale

    There are a number of items that i sell that can only be sourced from Regions outside of The Forge (the home of Jita).

    To make my life easier, i buy them from their home bases and have them couriered to Jita to be stored ready to be couriered to their final sale destination.  Makes life a lot easier for the cost of one transport leg.

    In all, some 297bn isk of items in Hangers.


    Buy Orders

    Right now, they are at nil.  But i expect to increase them again as i refocus on manufacturing.


    ISK

    I have 77 billion spare ISK kicking around.

    The 91 billion of distributions in May put a dent in my surplus isk.

    And i plan to relaunch into manufacturing.  So hopefully making good use of surplus isk.



    Current Wealth

    Current wealth is 2.418 trillion ISK made up from:
    • Plex held as an investment 1bn ISK
    • Items in hanger for sale 297bn ISK
    • Items in hanger for use in business 11bn ISK
    • Omega brought forward 55bn ISK
    • Buy orders on the market 0bn ISK
    • items for sale 2.471 trillion ISK
    • less a 20% provision 494bn ISK
    • ISK in wallet 88bn ISK

    When i add up my wealth, I don't count assets I use in the course of my business such as ships, fittings etc nor do I add back any expenses such as skills purchased etc.  The wealth I disclose is made up of items that are ISK or are in the process of being converted to ISK or are used to generate isk that can be readily resold back onto the market.  Any ships or skills or fittings etc i buy are counted as expenses in that month.  The only exception to this rule is Blueprint Originals i use for manufacturing.  They are held at cost.

    * I take a 20% provision against the items I am selling.  Eve calculates wealth by adding up the value of the sell orders hence it is possible to increase your wealth by buying an item for 100m ISK and putting a sell order for 120m ISK (in this case your wealth would increase by 20m ISK).  For me, I want my wealth to be calculated at cost.  I know that the value of my sell orders will likely fall over time as I update my orders downwards as competition reduces their prices before my items are sold.  Hence the 20% provision is my best guess as to what the maximum reduction I would need to make to my sell orders as a whole before they are sold.  In an ideal world I would value my sell orders at the value which I bought the items for.

  • My Sales Strategy within my Regional Trading Business
    published on July 5th, 2026 at 10:20 PM
    My Sales Strategy within my Regional Trading Business

    Regional Trading is about 80%-90% of my Eve Online business.  Other Revenue streams are growing faster but Regional Trading remains my bread and butter.

    It is how i started and i would expect will easily never fall below two-thirds of my revenues.


    The Eve Excel Addin and the item identification process

    I redesigned how i operate each evening now that i use the Eve Excel Addin fully within my business.  This was a game changer.

    I have a spreadsheet that means it takes 10 minutes to go through my trading locations to work out what needs to be bought from Jita to be sold and also what Sell Orders need to be updated.

    It takes 2 minutes to buy the items from Jita and set up courier contracts - the items to buy are given by the above spreadsheet and then using the multibuy (discussed as part of the tips in taking an account from Alpha to Omega) function speeds all this up.

    And then using the sell orders identified as needing updated i spend 10 minutes to adjust all the noted Sell Orders.  Longer if competition is high, shorter if lower.

    And then 5 minutes to put the couriered items up for Sale when they arrive later.  And most of the time is taken logging characters in and out!

    What used to take 45 minutes now takes around 25 minutes.

    And then once a weak i do a deeper dive into each trading location to see what new items i can sell.  That can take a full hour as i ponder the wider issues in what i want to sell.


    Overall Strategy

    My overall strategy remains to Buy from Sell Orders in Jita to sell in the trading hubs in other Regions.  This has not changed since 2012!

    Within Regional Trading I don't sell consumable items such as ammunition given they tend to be high volume and very competitive.  That includes ships.

    I rarely sell items used as components in manufacturing because the end buyer tends to be cost conscious (and armed with spreadsheets) and able to manufacture the items themselves if market prices are too high.

    I sell items that are in low supply and sell very slowly.  These items tend to have very low competition - sellers want to get cash quickly and so don't bother in these items.  If i put an item on the market and it sells in 15 days that is fine with me.

    These items also tend to be price insensitive - players will buy the item almost whatever the price.  The Buyer is much more interested in getting the item to use now rather than setting off to Jita to get it cheaper.

    I sell items that are typically bought to kit a ship as a player progresses or has to replace a destroyed ship / pod.

    Each month i sell 10-20% of what i had to sell at the start of the month.


    Some side rules

    I have a rule that the minimum profits have to be 100m isk.  It is no use me buying items for 5m to sell them for 15m.  The profitability may be great but that won't move the dials.  That said, it is surprising how many items i can buy for 120m from Jita Sell Orders and sell for 220m in the other trading hubs.  At that isk level, players re-equipping don't care about spending an additional 100m isk to save time.

    And in the secondary trading hubs Amarr / Dodixie / Rens / Hek buyers will not travel even one jump to buy a cheaper item.  For example, i can post an item for sale in the main Rens Trading up for 300m, and even if one jump away the same item is for sale for 250m the item in the main Trading Hub will still be the item sold.

    Therefore, i mostly sell Implants, Blueprints, ship equipment and some structure modules.

  • Omega Accounting in my Business
    published on July 4th, 2026 at 10:20 PM
    This is a post about accounting (as in debits and credits, you know for the people at the party mildly more interesting than actuaries), so you have been warned.


    Accounting for Monthly Omega Costs

    If all i did was buy monthly Omega for each account = 500 Plex x 4.6 million = 2.3 billion then that would be easy to account for.  It would be a simple 2.3 billion per account per month.


    Accounting for 12 month Omega

    But, of course, myself and others wait for the deals and buy then.

    In the most recent case i spent 56 billion isk to buy Omega for 4 accounts for 12 months.  This was a 20% saving on the normal 12 month price.

    The question is how do i account for this?

    I could take a 56 billion hit in one month and then enjoy the next 11 months with no Omega cost in my accounts.  That would be called cash accounting.

    Or i could spread the 56 billion over 12 months for my 4 accounts = 1.2 billion per account each month.  That is called accrual accounting which is how most businesses would do it.

    That makes more sense - it spreads the cost over the time it relates to and gives a better underlying view on how my business is doing.

    It also demonstrates that i am effectively paying half the normal monthly price.


    My Omega Accounts

    I used to have 8 Omega accounts.

    One was a project where i took an alpha account to Omega using trading, so once that was done i let it go back to Alpha.

    One was a manufacturing account that i could not really get to work so it fell back to Alpha in June.

    And another is an account with the three characters in Null / Low sec doing nothing, so i will let that revert to Alpha in July.

    That will leave me with 5 Omega Accounts which retain their Omega status now until July to October 2027.

    One account was already Omega'd until October 2027 (and, to be confusing and go against what i said above, i have fully paid that off), the other four were extended by 12 months to 2027 in the latest Omega deal.

    Therefore, i will be booking a 4.7 billion Omega cost each month until July 2027.



  • Distributions made and the Distribution Policy
    published on July 3rd, 2026 at 10:20 PM

    Distributions to Eve Content Creators made to date: 628 billion


    Distribution Purpose

    I plan to give ISK to content creators in Eve Online for them to do with it as they wish - anything from from buying Omega, giving away on streams and everything else.

    I find there is no longer a "purpose" to watching my wealth rise like there was on the road to my first trillion.  Getting from 1 trillion to 2 trillion wealth was ok but not as fun as getting to 1 trillion.

    I also find it sad that in World of War Craft i left the game with many millions in gold back over 10 years ago (when that was serious wealth).  I could have put it to great use.

    Hence, i plan to give away all my wealth since July 2023 (the date of the first Oz Tank Show) which comes to 1.8 trillion.  From this i have already given away 628 billion.  Therefore i have 1.2 trillion more to give away.


    Distribution Policy

    My plan going forwards is to have 100 billion isk spare in my wallet, on top of isk in my manufacturing operation, for opportunities that come up and therefore i will distribute every surplus 50 billion - i.e. when if get to 175 billion isk in my wallet (and needed 25 billion in manufacturing) then i would distribute 50 billion.


    Distributions made to date

    So far i have given 628bn to Eve shows:

    260 bn isk to the Oz Tank Show

    142.5bn to The Oz Show

    121bn to the twitch show TheOneAndOnlySidar


    20bn to the podcast Declarations of War to sponsor it.

    20bn to Daddy Deep in Type-9 Industries for a project he has in mind.

    13.2bn to the Nth_Dimensional Twitch show

    1.6bn to the Raff_About_It Twitch show



    Timing of Distributions

    The chart below shows a reasonable frequency though technically i have only made 2 this year totalling 91 billion.

    Profits are tight so far given higher competition but i aim to keep it up.  And so far the competition is lessening, so i should be able to make more over the summer.



    And just the cumulative version showing the total distributions of 628 billion made to date.



    Wealth if no distributions made

    It is technical and nothing more but if i had not made any distributions my wealth would be 3 trillion by now.






  • 2026 Aims - a review
    published on July 2nd, 2026 at 10:20 PM
    It half year, so time to remind myself what my 2026 Aim were


    The 2026 aims - isk making

    Regional Trading: this will remain the core part of by business but i am thinking will become a lower proportion as other revenue streams expand.

    Half year review: it has remained my core business but is still 90% if my business in terms of assets and profits

    Manufacturing: i want to expand this into something more systematic rather than opportunistic.

    Half year review: depressingly, no advance here.  I hope to have better news by the year end.

    Seeding markets: This is all about creating new trade hubs.  i want to expand this.  When i get it right it works well.  When i get it wrong nothing happens.  It folds into Regional Trading quite well and so is an easy expansion to make.  I just need to find the markets to seed.

    Half year review: good effort but results lacking.  Attempts to expand have been seen off by seeding venues being destroyed.  I hope to have better news by the year end.

    Low Sec / Null sec: i want to do more here and i suspect market seeding and manufacturing will take me there

    Half year review: nothing happened here.  I hope to have better news by the year end.


    The 2026 aims - non-isk making

    Alliance: operating on my own is fine but dull.  I may see if i can join an Alliance or some other social venture.  The huge advantage of operating on my own is that i don't need to make commitments to anyone other than myself.

    Giving away ISK: this will continue, targeting content generators.  The aim is to give away all monthly profits (which are under pressure right now!).

    Half year review: have given away 91 billion isk so far this year, being held back a bit by the low revenues so far this year.


    The 2026 aims - Eve related

    Fanfest: i am going to Fanfest for the first time to see what this is all about!

    Half year review: done that.

    London meetups: i will aim to attend these (i would have got to the last one but real life got in the way).

    Half year review: i suspect i will be unable to go to the October meetup given i will be elsewhere.



  • alt R ceases to work
    published on June 28th, 2026 at 10:20 PM
    This happens to me on occasion.

    Alt R opens the market window so you can imagine is one of the most frequent things i do.

    And then it stops working.  And even starts doing something else.

    In the most recent occasion i would get CPU/GPU stats up.


    Why?

    The overriding issue is that a new progam has taken over the "alt R" shortcut and so Eve Online does not get a look in edgeways.


    How to resolve this

    In my experience it has come down to one of two reasons.


    1) Discord: 

    This happened to me before, and was pretty annoying watching Discord pop up all the time.

    click the gear icon for User Settings.

    Then go to Game Overlay


    and then turn off the Overlay feature



    2) Nvidia:

    This was the current reason.

    Press the triangle symbol

    And then the gear window

    And then "Shortcuts"


    And then go through the list below and delete the short cut that has alt R (or any shortcut that you use in Eve Online)






  • My Created Eve Online Music
    published on June 26th, 2026 at 10:20 PM
    So, i fear this is not a blog post on my business in Eve Online.

    It is worse.

    It is a post on the music i have created for myself to listen to.  I am using the word "created" here in the broadest possible sense.  AI pretty much did everything - the music, the lyrics, the singing and the artwork.  I created the song titles.

    It is on spotify now.

    I created 8 tracks - 5 with lyrics and 3 without.



    42 minutes of your life you will never get back.

    The music relates to me playing the market in Eve Online.  With some catchy titles like Regional Trading, Night Trading, Courier Contracts etc.



    I hope you enjoy it.  Or at least remain alive after it!


    Creation roadmap

    I used suno.com to create the songs and then distrokid.com to distribute the music to platforms like spotify.

    suno.com is where all the magic gets done.  All AI.  Very easy to use and a good learning curve (no sarcastic comments at the back there about me still on it!).  I chose the Premier Plan which is more than enough.  Once i got used to it i could create a track quite quickly.


    As an aside - read across to the real world

    This, i fear, is another example of AI disrupting an established industry.  You may think my music is not to your taste but i love it.  I doubt i will be listening to more music than normal and therefore me listening to my own music will displace me listening to other music and therefore take revenues away from legacy music creators.

    Maybe by the time i add up how much is spend on suno and distrokid then it all nets off but the legacy music industry is still the loser here.


  • Great Omega Sale on the New Eden Store - i will go for the 12 months
    published on June 25th, 2026 at 10:20 PM
    As sure as night follows day after a real money sale comes the New Eden Store Sale.

    And this one is a good sale.  Not the best ever - we once had bigger discounts - but very good nonetheless.


    (the definitions of each column are below but it is mostly intuitive.)

    As the Chart above shows, if you buy the 12 month deal, and assuming Plex costs 5.1 million, then you would spend 13.8 billion vs 30.6 billion if you just bought the Omega one month at a time (or 18.4 billion in the every day "sale" that is in the store for 12 months).

    Buying the 12 month deal means you effectively get over 6 months for free vs buying 1 month Omega at a time. (see the explanations below).

    Buying the 12 month deal means you are paying 1.2 billion per month vs the normal 2.6 billion if you bought Omega 1 month at a time.

    It is all a bit of a no-brainer.

    Almost . . . . . The final column "Monthly Breakeven Return" is explained below but effectively these deals only make sense if your business is unable to generate these monthly returns.  So, if your business generates a 15% return (on assets) each month then the 24 month Omega does not make sense, it would be better to buy 1 month Omega at a time and invest those billions into the business.


    What am i going for?

    I am going from 8 Omega Accounts to 5 as i have explained in this post.

    And one of my Accounts is already Omega'd out to October 2027, something to do with being halfway through a cracking bottle of red wine when buying Omega last year.

    So, that leaves 4 Accounts to deal with.

    I don't really want to lock in for 24 months, there will always be a sale coming along.  So 12 feels a better idea.

    So i will spend the cool 55 billion (4 x 13.8) to buy those Omega's tonight.


    For the accountants / nerds out there, lets be careful

    But, the calculation is not quite as simple as that, we must consider that we always have a "sale" and also that we are laying down several billion for a longer time period of Omega instead of investing those billions into our businesses and merely buying Omega  one month at a time.  In other words, we are forgoing revenues to buy Omega.

    the rest of this is for accountants and nerds only, you have been warned . . . . 


    The normal "sale"

    There is always a sale going on for Omega.  The normal cost for 1 month of Omega is 500 Plex, 3 months is offered at 1200 Plex (vs the expected 1500 Plex), 6 months if 2100 Plex (vs the expected 3000 Plex), etc.

    The table below shows the savings that can be acquired by buying longer term Omega:


    Months = this shows the row data for 1 month Omega, 3, 6, 12 and 24

    Normal Cost = in this case assuming Plex is 5.1 million cost and 500 plex needed for each month, so the cost for each period is number of months x 500 x 5.1 million

    discount = this is the simple discount that the Plex actually required for each period gives vs the normal cost.  so for 3 months we need 1200 plex vs the 1500 that it would require of we bought 1 month 3 times, so a 20% discount.  The discount rises the longer the time period of Plex bought.

    Offer Plex = This is the number of Plex required in the "sale" we get all the time in the New Eden Store

    Actual Cost = This is the billions required to buy the Omega using the Plex required under the Offer column x the price of the plex.

    Total Savings = Actual Cost - Normal Cost.  Simple savings calculation.

    Monthly Saving = This takes the total savings and makes it on a per month basis which allows us to compare each time period.  The monthly saving rises with as the time period gets longer.

    Total Return = Total Savings / Actual Cost.  A measure of the costs saved by buying that time period in the sale.

    Months Saved = shows how many months therefore we have saved in the sale by taking part in the sale.  For example, the 24 month period shows that we would buy 6600 Plex vs the normal 24 x 500 = 12000.  That means we have saved 5400 Plex (12000-6600) which is the equivalent to 10.8 months (5400/500).  So for a 12 month Omega we save more than 6 months.  For a 24 month Omega we save 14 months.  In other words, we are effectively playing the game for free in those months.

    Months bought = this is the period less the months saved.  In other words, looking at it from the point of view of how many additional months of Omega did we buy for free.

    Simples.

    Lets look at todays sale



    Firstly, the discount has risen as we showed above.  That feeds through to better savings. etc.

    But what i wanted to bring up here is the "Monthly Breakeven Return".  This measures how much my business would have to return each month to make it a better idea to stick with buying 1 month Omega rather than investing billions for a longer period Omega and forgoing the revenues / profits that those billions would have generated in my business.

    For example, it would only make sense to buy a 12 month Omega if my business could not return 19.5% per month.  For the 24 month deal, it only makes sense if my business can not generate a 10% return.

    This is important.  The 24 month Omega may look great but if your business generates more than 10% return per month then it is not such a good idea.

  • A Review of Manufacturing
    published on June 21st, 2026 at 10:20 PM
    For a long time i have tried to get into manufacturing and i can't really say i have made it work so far.

    As the chart below shows, i have made 3 attempts to make it work:

    1) 2021

    2) 2022 - 2023

    3) 2025 - 2026

    I think to really make it work i need to be earning a consistent item profits of 8 billion per month from one account and therefore making 30 billion of sales.  That will allow me to cover all transaction taxes and broker fees and so leave enough to pay for Omega and invest into the manufacturing business.

    A casual look at the chart below will show that this has never really occurred.


    But, perhaps because i am part way through my bottle of wine, i will not be giving up.

    My main problem is that i have not worked out a systematic process to go through like i have in my Regional Trading business.

    And that is because i want to start at 100 miles per hour rather than right at the beginning.


    Progress so far

    Very opportunistic.  No real process.  There are some items i manufacture that no one else does in Jita.  They may sell, they may not.  No real sense of a constant asset generation.


    The Plan going forwards

    I am noticing some items in the Regional Trade Hubs that are not being sold that i could manufacture, including the station i am seeding in Kihtaled.

    The second thing i will do is try and explore this whole contract market for selling hulls.

    What i should do is start from the beginning and pretend i know nothing about manufacturing and therefore allow my skills and understanding to build up over time.  But lets leave that idea on the back burning for now.



  • The Fall of UAJ5-K = 105 billion Sell Orders into Asset Safety = 30 billion cost to me
    published on June 21st, 2026 at 10:20 PM
    This post is a bit out of date but worth talking about.

    The summary is that a station being destroyed leading to my assets going into Asset Safety cost me 30 billion in all.


    Market Seeding outside of Highsec

    Go back a while and i was seeding a market in UAJ5-K, in the Region Outer Passage.

    The station was run by the declarationsofwar team with their corporation Noir.

    In all i had sell orders of 105 billion up and all was going fine.

    But then in April it was lost to another corporation and my assets on the market went into Asset Safety.

    They talk about it in their podcast The Fall of UAJ5-K.


    What is Asset Safety?

    This is a mechanism where the purpose, i believe, is to encourage players to have assets in player owned structures.

    Quite simply, if the structure is destroyed then all your assets are put in either the nearest NPC station or the a player owned station in the same system within 5 days.  Otherwise, within 20 days they are put in the nearest system station.

    If the station is in the same system then you pay 0.5% of the value of the assets to release them.  If they are in a different system then you pay 15%.

    But the general idea is that you don't lose your assets entirely and so takes the sting out of holding assets outside of highsec.


    My situation

    My assets were initially put in another station in the system but it was soon destroyed.  Therefore, my assets ended up in Konora.  Which is a mere 45 jumps from Jita, part of which is through low and null sec.






    The cost of all this

    I had 105 billion of sell orders up.

    Against this 105 billion i had my usual 20% provision = 21 billion.#

    The Value of the assets turned out to be 66 billion.

    I had to pay 10 billion to release them.

    Therefore the costs were in two parts:

    1) the cost of releasing the assets = 10 billion.

    2) the mark to market costs = (105-21) - 66 = 18 billion.

    So, total cost was 28 billion.

    The mark to market costs arise because the market value of the items i am selling fell since i bought them.

    And then there will be the cost of couriering the assets which i estimate will be 2.5 billion.

    So, lets call it 30 billion cost all in.  So about a month's worth of profits these days.


    Lessons learned

    Absolutely none at all.

    This is all part of the game.  I can't take the ISK with me if i leave.  Cracking stuff.

    For the sake of some ISK i am pushing the boundaries of my game play.  Only wish i had done this a lot sooner.


    Next Steps

    I think i have found another station to seed.  Will update the blog if i go ahead.



 

 

 

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