With VanGogh,
Gaming is an Art!
Who else wants to stealthily rake in billions of ISK in EVE Online, day by day, completely on autopilot?
 TinyMiner Home  Download Free Trial  Products and Pricing  Illustrated Tutorial  TinyMiner Forum  Helpdesk  Contact Us
 

  • Patch Notes - Version 24.01
    published on June 10th, 2026 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 24.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2026-06-09 Last update: 2026-06-10

    🤝 - Indicates a change inspired by the player's feedback or suggestions.

    Patch Notes for 2026-06-10.1

    Features & Changes:

    Balancing:

    • Increased the orbit velocity of web drones so they’re less likely to fall behind targets they are webbing when they shut down their MWDs.

    Visions of Greatness:

    A brand new Epic Arc, Visions of Greatness, is available to experience in Exordium!

    • Experience simulated battles from some of the most pivotal moments in the four empires’ history.

      • Get a taste of each of these factions’ unique identity.

      • Be warned; each empire may have taken some “creative liberties” when constructing these simulations!

    • Each simulation features bonus challenges where capsuleers can prove their mettle.

      • Completing these challenges will increase a simulation’s rewards and how those within the simulation react to you!

    • Suitable for both new and returning players.

    • Earn ships, modules, and faction standings that will help kickstart a journey in New Eden.

    • To get started, head to the AIR Laboratories station in Manifest and speak to Cassandra Ahfrim.

    Defect Fixes:

    Gameplay:

    • Added Open-5 as a highsec insurgency corruption/suppression spawn to replace the Mining Ambush which was prevented from spawning in highsec.

    • Fixed a rare issue in the Ice Heist-30 dungeons which could cause only one of the two factions to be able to link to the tanker objects.

    • The Algos Navy Issue now applies both HP bonuses per level to web drones.

    • Fixed an issue where the achievement Epic Initiate was incorrectly granting progress for a single Epic Arc mission instead of completing an entire Epic Arc.

    • Fixed an issue where the Subcapital Operations Expert System was not auto-redeemed from the Redeem Queue.

    • Fixed an issue where Onnamon was missing from the Caldari Bulwark hacking objective.

    • Fixed an issue where ISK rewards were not being taxed when an objective was completed.

    Graphics:

    • Removed most Gallente election propaganda advertisements around stations, hangars, and gates.

    • Fixed a z-fighting issue on the Zephyr Frigate mesh where it would flicker on the sails, often visible in hangars.

    • Fixed a floating antenna on the AIR Hub station.

    • Added some improvements and polish to visual effects within the AIR Hub hangar such as hangar traffic, lighting, and cinematic reveal fixes.

    • Fixed an issue with the Odysseus where some lights were on too early in cinematic reveal.

    • Added new values to colors sets missing entries for various SKINs.

    • Updated killmarks on Sabre Republic Police SKIN to be in the same location as the default Sabre.

    • Fixed floating docking lights visible on the Moros.

    Localization:

    • Corrected the description of Crystalline Kangite.

    User Interface:

    • Fixed an issue where sorting by global progress in the Theaters of War window could get stuck on loading.

    • Restored the missing info icons in the Factional Warfare tab of the Agency.

    • Fixed an issue where campaign panels in the Theaters of War window could show content from other campaigns.

    • Fixed an issue where campaign objectives in the Theaters of War window would not refresh until the Opportunities window was opened.

    • Tweaked and polished various areas of Campaigns UI.

    • Archon blueprints will now show their Invention information correctly in Information windows.

    • Progress bars will no longer overlap with other information in the Epic Arc section of the Agency.


    Patch Notes for 2026-06-09.1

    The Cradle of War expansion is out!

    Full overview of the contents of the expansion can be found here: Cradle of War Expansion Notes!

    Defect Fixes:

    Gameplay:

    • Fixed an issue which prevented the Victorieux Luxury Yacht from being able to be manufactured.

    • Fixed an issue causing all Special Edition Yachts to be 115,000m3 instead of 10,000m3 as previously.

    • Special Edition Yachts can now be combat probed and will now correctly appear on the directional scanner.

    • It’s now possible to probe down Mobile Observatory structures with combat probes and they can now be filtered in the deployables section.

    • Improved Covert Research Facilities (AKA: Ghost Sites) are now classified as data sites rather than combat sites in the drone regions like all other regions.

    • FW Wrecks in FW complexes can now be destroyed.

    • Expired Volatile Boosters from the Drifter Crisis event have been removed from the market.

    • Guristas Caiman Dreadnoughts which appeared from shipyard content can now be targeted by Titan Doomsday weapons.

    • Updated the masteries of the Porpoise, Orca and Rorqual to now include compression modules and the industrial cores for the Porpoise and Orca.

    • Fixed an issue preventing the Kronos Inner Zone Shipping SKIN from being able to be activated.

    • Fixed the Sleeper Small Intermediate Wreck having it’s access difficulty in scientific notation rather than a human readable value.

    • Mutated 'Excavator' Ice Harvesting Drone has been removed from the market as none could be sold as they cannot be repackaged.

    • Updated the fitting advisory on the Vargur to no longer warn you about fitting active armor tanking modules to it, since it now has an armor repairing bonus as of Viridian.

    • Strip Miner Is and Ice Harvester I modules now only require 5m3 like all the variations.

    Graphics:

    • Added a rendered icon for the Tetrimon Paladin NPC.

    Localization:

    • Several Typos and Grammar mistakes have been fixed.

    • Clarified that the Porpoise cannot be moved by regular sized Micro Jump Field Generator modules in the description since it is an Industrial Command Ship, rather than just mentioning the Orca.

    • Clarified that the Standup Reprocessing Facility service module does not allow compression of Gas and Moon Ores.

    • Fixed the Sin traits linking to the drone skills instead of a warp scrambler for one of the warp scrambling bonuses.

    • Updated the text of the Gravid and Unstable mining module mutaplasmids to be correct.

    User Interface:

    • The volume value for courier contracts shown in the header of the contract details window will now always show up to 2 decimal places.


  • The Cradle of War Expansion is Here
    published on June 9th, 2026 at 11:00 AM

    TL;DR

    • Influence the future of New Eden through Military Campaigns

    • Display your highest (and lowest) points with titles and achievements

    • Rookie capsuleers take their first steps in a new non-PvP Starter Space

    • Experience legendary battles that defined the big four empires in a new Epic Arc

    • Four new command carriers ensure your fleet hits harder, survives longer, and moves better

    • Four new navy faction destroyers are set to dominate in battle, each with their own unique strengths

    Cradle of War, the new expansion for EVE Online, is here. Turn the tide of the war in Military Campaigns, showcase your titles and achievements, dominate with new ships, experience historical battles in a new Epic Arc, and introduce rookie capsuleers to the game through the new starter space.

    Turn the Tide in Military Campaigns

    Military Campaigns

    The empires call on every capsuleer to fight for their cause in time-limited military campaigns. Take up arms, mine for resources, run logistics, or hack enemy arrays. Every action you take will push your empire closer to victory. Their success depends entirely on you, and your action will have a lasting impact.

    Whatever the outcome, New Eden changes. Monuments rise, infrastructure is built, history is written by the victors. Failure leaves scars.

    Fresh seasonal Factional Warfare complexes will also pop up in the warzones, including sites designed for Tech III destroyers, Battlecruisers, Interceptors, and also solo frigates. Highsec systems adjacent to the warzone – called bulwark systems - will contain seasonal mining and hacking sites for the duration of the current Military Campaigns.

    There is no neutrality in this conflict. What you do, or choose not to do, will impact New Eden forever.

    Showcase Your Achievements

    Titles and Achievements

    Every capsuleer has a story. Now you can display it. With titles and achievements, your journey is displayed, marking what you’ve done, pointing toward what comes next, and letting the universe know exactly who they’re dealing with.

    Every moment in your journey, the victories, the disasters, all of it, deserves recognition. What will your first title be?

    Your Legacy Begins

    Starter-Space-Screenshot NoCopy 1920x1080

    The journey of a thousand light years begins with the first step. Starter space is where you take yours. Exordium is a new region of space built for new pilots, to explore, learn, and find friends to fly with before venturing further into New Eden.

    In starter space, rookie capsuleers can learn and sharpen their skills through trial and error in a community of fellow beginners, in the first non-PvP region of New Eden.

    Veterans can also use starter space to connect with, recruit, and mentor the next generation of capsuleers.

    Step Into History in a New Epic Arc

    Epic Arch

    As of 10 June, you can experience the legendary battles that defined the big four empires in the new Visions of Greatness Epic Arc. It puts you inside hyper-real simulations of historical conflicts that shaped New Eden. Live through the story of each empire, discover what they stand for, and find your place in the war that’s still reshaping the cluster today.

    Control the Battlefield in Command Carriers

    Command Carriers

    The most powerful fleet support ships in New Eden. Your fleet hits harder, survives longer, and moves better because of you. Four new empire-specific command carriers each run three command burst modules at the same time, with stronger bonuses than any other ship in the game.

    Through empowering your fleet, rather than pure firepower, you’ll be the most important vessel on the battlefield, and once your foes realize it, you can be sure they’re coming for you.

    Redefine the War with Navy Destroyers

    Navy-Destroyers-Screenshot NoCopy 1920x1080

    With recent conflicts escalating, each empire commissioned a new navy faction destroyer to meet the increasing threats.

    Fast to skill into, affordable to fly and devastating in the right hands, the new navy destroyers are built to dominate on the battlefield. With a lower barrier of entry, veterans and rookies alike can make a real impact on the war.

    Each of the four ships commands its own strengths based on its empire of origin.

    Omega for All!

    7 days Omega for 25 Plex

    Get seven days of Omega for just 25 PLEX in the New Eden Store. Already Omega? Claim your free 25 PLEX gift there too. If are returning after more than 30 days away, you can claim 7 free days of Omega to get back into the action. And for a limited time, save 25% on Omega in the EVE Store and get up to 1,500 PLEX at no extra cost!

    This is the perfect boost to help you seize the moment, fly the new ships, and sharpen your edge, so don’t miss your chance.

    Get Your Daily Rewards

    Cow shop pack

    Celebrate Cradle of War with 15 days of thrilling login rewards! Exclusive new SKINR components, new Empire boosters, a Subcapital Operations Expert System, and up to 650,000 Skill Points.

    Packs a Punch!

    Don’t miss the new Cradle of War packs in the EVE store, with one tailored more to newer players and the other for veterans.

    New pilots will enjoy a pack that includes PLEX, a Factional Warfare Expert System, Agency Support Drop, an Expert ‘Boost’ Cerebral Accelerator, and 150,000 SP.

    Experienced capsuleers will appreciate a more advanced pack, including a wealth of PLEX and Skill Points, a cerebral accelerator, Skill Extractors, MCT, a plethora of SKINR components, Empire SKINs, and more.

    The War Rages On

    Cradle of War moves the conflict forward, but there is much more to come. The war between the empires is reaching a new era, and the future is in your hands.

    If you want to dive even deeper into all the nitty gritty details, you’ll find the patch notes here.

    Twitch drops Cow

    Don’t miss a second on FenrisTV or with our streaming partners, where you’ll get fantastic Twitch Drops, and stay on top of the latest from New Eden.

    Fly safe, and we’ll see you on the frontlines.

    o7

    FAQ for new players

    Starter Space

    Can I skip Starter Space?

    After 9 June all new players begin in Starter Space, but you can easily leave Starter Space via:

    - Stargate in Manifest to Yulai in high security space (highsec). - Empire shipcasters to that empire's war headquarters in highsec. Note these can only be used once.

    How can I get into Starter Space?

    If you started playing before 9 June but want to enter Starter Space to hone your skills, you can go to Yulai and use the stargate to warp to Manifest.

    Will I get ganked?

    No, PvP is not allowed, and safety is locked to green. Plus characters with active combat flags (suspect, criminal) cannot enter until their timer clears.

    Can I lose my ship?

    Not via PvP, but it is technically possible to lose ships in PvE. However, the content and missions in Starter Space are tailored to new players and thus it is less likely.

    What can I do here?

    All content is tailored to new players. There is a variety of activities available, including combat, hacking, and mining sites, low-level missions, and Homefront Operations.

    To get to know the four main factions, you can visit their embassy systems and stations, do missions, and play through the Visions of Greatness Epic Arc.

    You can also trade with other players on the market in the AIR Laboratories Trade Center in Manifest.

    Furthermore, you can also take on Freelance Jobs for player corporations to earn ISK and possibly find a corporation that is right for you.

    When can I leave?

    Whenever you feel ready. After completing your initial onboarding, you can use a one-time shipcaster to jump directly into your chosen empire's highsec space.

    How will I meet others?

    All new players begin in one region, you can find other players in local chat.

    Epic Arc

    *The Epic Arc will become available on 10 June.

    What is an Epic Arc?

    A multi-mission story chain. You progress through chapters and earn rewards. Arcs reset every 90 days, so you can replay them.

    Where can I find the new Epic Arc?

    When in Starter Space, this Epic Arc will be available.

    Open The Agency and go to the "Agents & Missions" section. The "Visions of Greatness" arc is listed there.

    What do I learn?

    You relive four battles that shaped each of New Eden’s empires. Each mission gives you firsthand context for what the empires stand for and why they're at war.

    You will also learn more about flying and fitting your ship as well as engaging in different playstyles.

    What can I earn through the Epic Arc?

    You can earn ISK, faction standings, modules, and more. Standing gains from Epic Arcs are unique: they do not trigger derived standing losses with opposing factions.

    Military Campaigns

    Can I participate?

    Yes. There are no minimum requirements. Any capsuleer can contribute from day one, including from inside Starter Space.

    How do I contribute?

    Pick a campaign from the Theaters of War dashboard. Then pick an objective and do the specified action, whether that is mining, hauling, running missions, or combat.

    Is it dangerous?

    In Starter Space and high security space the risk is low, but when in lower security space the risk is higher. Stick to highsec and Bulwark system objectives to stay safer.

    What happens when I contribute to an objective?

    You move the objective's global progress along with other capsuleers, and you earn personal rewards.

    What happens if I don’t complete the contribution?

    You will not earn the personal rewards for contributing, but otherwise there are no repercussions.

    Can I contribute to more than one at a time?

    Yes, you can contribute to any or all of the empire campaigns. You won't lose standings with opposing factions for doing so.

    What is the Theaters of War Dashboard?

    It's the central hub for all empire war-related content. It shows each Military Campaign's goals and Factional Warfare status, live progress, your personal contribution, and upcoming objectives.

    You can find it in the Neocom Menu by clicking the top icon.

    Do my actions permanently change New Eden?

    Yes. If a campaign succeeds, your empire gains lasting benefits, and failure has consequences too!

    Navy Destroyers

    Can a new player fly these ships?

    Yes. These ships are designed to be fast to skill into. If you can fly the base Tech I destroyer for the faction, you are close to ready.

    Where do I get these ships?

    You can buy the blueprint from Factional Warfare LP Stores and build it yourself, or buy a fully built ship on the market.

    You can earn LP by doing Military Campaigns. Don’t forget to also get some modules to fit the ship.

    Where do I find fitting info?

    Check the in-game community fittings, EVE Workbench, or ask in local chat.

    What skills and skill books do I need?

    You need the appropriate empire destroyer skill (e.g. Amarr Destroyer for the Dragoon Navy Issue). Beyond that, train the relevant weapon skills for your ship: energy turrets and drones for Amarr, missiles for Caldari, hybrid turrets and drones for Gallente, missiles for Minmatar.

    Check the ship's Show Info window in-game for the full requirements. Skill books are available on the in-game market.

    Titles and Achievements

    What are the achievements I should be trying to earn?

    Start with the ones tied to your daily gameplay: running missions, winning PvP fights, hacking, mining, or completing Military Campaign objectives.

    Where do I find achievements?

    Open the Neocom menu and go to Paragon Services. The Achievements window shows all categories, your progress, and what rewards each gives.

    What do I do to get achievements?

    Most achievements track actions you'll take naturally: combat, exploration, industry, trading, and campaign participation. So you can earn achievements simply by playing the game.

    Pin the ones you want to focus on and track progress of.

    What are titles?

    You can earn titles by completing certain achievements. You pick one title to display next to your name at a time.

    How do I display titles?

    The title to be displayed can be equipped from the new Titles tab in the Decorations section of the Character Sheet.

    What is the achievement score?

    Certain achievements earn you Achievement Points, which add up to a total Achievement Score. This will be visible on your character's Show Info window and your Achievements window. For now, it will act as an indicator of how active your character has been in completing achievements.

    FAQ Returning players

    Starter Space

    Can I skip Starter Space?

    Yes. As a returning player, Exordium is not your starting point. But you can go there to safely brush up on your skills.

    What can I do in Starter Space?

    All content is tuned for new players and offers an opportunity to brush up on your skills. Here are some examples:

    Level 1-2 security and mining missions, exploration sites, combat anomalies, Homefront Operations, Military Campaign objectives, and career agent missions.

    What activities can I not do in Exordium?

    No Abyssal Deadspace filaments (all tiers blocked in 1.0 security space). No player-owned structures or deployables. No War Declarations, Factional Warfare combat, duels, or killright activation. AND OF COURSE NO PVP!

    Where can I go from Starter Space?

    Through the stargate in Manifest to Yulai. Each empire constellation in Exordium also has a one-time-use shipcaster that fast-tracks you directly into your chosen empire's highsec space.

    How is this different from highsec?

    PvP is completely blocked, with safety locked to green. No wars, no limited engagements, no ganks. In exchange, rewards are lower: NPC bounties and LP reduced by 20%, extra market fees, higher industry costs, lower-yield ore.

    Why would I ever want to leave?

    Because everything worth earning is outside. In Starter Space, the rewards are lower, there are extra taxes, market fees, and industry costs, plus the ore is lower yield. This is a training ground focused on learning.

    How do people get in and out?

    In through the Manifest stargate in Yulai.

    Out via that same gate, or via the one-time shipcasters in the empire embassy constellations. Veterans can enter freely to mentor or recruit. Characters with active criminal or suspect timers cannot enter until those clear.

    Are there any SP or age restrictions for me getting to Exordium?

    Any character can enter through the Manifest gate in Yulai. There is no age gate or SP requirement.

    Where are the shipcasters and where do they lead?

    There are four shipcasters, one per empire:

    - Tatrys to Onnamon (Caldari), - Mondaekus to Intaki (Gallente), - Dettisolin to Amo (Minmatar), - Ichorah to Mehatoor (Amarr).

    Each one fast-tracks you directly into your chosen empire's highsec space.

    How often can I use the shipcaster

    Each shipcaster is one-time use, one-way. Once you use it to leave Exordium for empire space, access is finished for that character.

    Epic Arc

    What is this Epic Arc about?

    Visions of Greatness puts you inside four battles that shaped the empires: the Caldari Prime Breakout, the Battle of Pator, the Golgothan Fields, and the Liberation of Intaki.

    These are hyper-real simulations, officially sanctioned by the empires, presented from each faction's perspective.

    What do I earn?

    ISK, faction standing gains, and modules. Importantly, standing gains from Epic Arcs do not trigger derived standing losses with opposing factions, so you won't hurt your Caldari standings by running the Minmatar missions.

    How long is it?

    Each empire’s simulation will run several missions.

    Where can I access it?

    From the AIR Epic Arc mission agent in the AIR Laboratories Trade Center in Manifest.

    Military Campaigns

    What are Military Campaigns?

    Time-limited, multi-month campaigns where capsuleers can help the empires achieve their campaign goal.

    Each campaign has 44 objectives across combat, mining, hacking, industry, and hauling.

    What you collectively do determines whether the campaign succeeds or fails, with permanent consequences for New Eden.

    Do I need to be in a corp to participate?

    Not at all, anyone can participate. Plus, personal contribution limits exist to spread the load across many players.

    Will Military Campaigns affect nullsec sovereignty?

    No. Campaigns are tied to empire highsec and Factional Warfare space. Nullsec sovereignty is not currently part of Military Campaigns.

    Do these affect my standings?

    You gain standings with the empire you support and LP with their navy. You do not lose standings with opposing factions for contributing.

    What are the new sites?

    New FW complexes including: a 3-pilot battlecruiser-and-below site (Moderate NVY-3), a 10-pilot Tech-III-destroyer-and-below site with random environmental effects (Contested Field Research Facility), an interceptor-only site, and a solo Tech I frigate site (Scout BSC-1). New mining anomalies in Bulwark systems and new hacking sites in enemy Bulwark systems are also part of the campaign. All of these sites will be available for the duration of these Military Campaigns.

    What can I earn?

    ISK, LP, faction standings, new faction modules, Penumbral Shadows SKINs, boosters, and SKINR components. LP from PvP objectives goes to your faction militia; LP from PvE objectives goes to the empire's navy.

    What happens when I reach my contribution limit for an objective?

    You cannot contribute any further to that objective, and you need to pick another one.

    What happens when an objective is completed?

    The campaign progresses towards its goal.

    Navy Destroyers

    What do I need to fly these?

    The destroyer skill that matches your ship's faction: Amarr Destroyer, Caldari Destroyer, Gallente Destroyer, Minmatar Destroyer.

    Then the relevant weapon skills: energy turrets and drones for Amarr, missiles for Caldari, hybrid turrets and drones for Gallente, missiles for Minmatar.

    What are they good for?

    Factional Warfare, small gang PvP, and PvE. They are faster to train into than most navy ships, affordable to lose, and effective in coordinated fleets.

    Each is built around its faction's strengths: the Dragoon NI drains and disables, the Corax NI brings missile flexibility and 5 mid-slots, the Algos NI leans on drones and web drones, and the Talwar FI is a fast missile boat with a utility high slot.

    Command Carriers

    What makes them unique?

    These are the most powerful fleet support platform in the game. Each hull fits up to three command burst modules with the strongest boosts available, plus up to four flights of support fighters for control and disruption.

    They can also fit Capital Micro Jump Drive Field Generators to move their entire fleet. Unlike combat carriers, these are pure force multipliers.

    Titles and Achievements

    What are titles?

    Some achievements will earn you titles that you can display next to your name. You can only display one title at a time.

    How do I display titles?

    The title to be displayed can be selected from the new Titles tab in the Decorations section of the Character Sheet.

    Where will titles be visible to other players?

    In most places where your name is visible. You can control whether your title is displayed.

    How many titles can I show at once?

    One. You equip a single active title from the Titles tab in the Decorations section of your Character Sheet.

    Will any achievements or titles be applied retroactively?

    Not for now.

    How often will you add new ones?

    At least with every expansion.

    What can I earn?

    At launch, you can earn Skill Points, titles, and SKINs.

    What activities grant achievements?

    Multiple playstyles grant achievements, including combat, exploration, trading, and mining.

    What is the achievement score?

    Evergreen achievements earn you Achievement Points, which add up to a total Achievement Score. This will be visible on your character's Show Info window and your Achievements window. For now, it will act as an indicator of how active your character has been in completing achievements.


  • Monthly Economic Report - May 2026
    published on June 8th, 2026 at 11:00 AM

    Economic Capsuleers!

    The Monthly Economic Report for May 2026 is now available!

    Economic Trends

    • Following April's large-scale battles, Mining Value has stabilized, while Destruction Value has declined and Production Value has increased slightly.

    • ISK Faucets increased by 26%, with Bounty Prizes and Commodities being the primary drivers of the increase.

    • The largest battle of the month took place in Pochven, where players fought over an irreplaceable Fortizar.

    • Mineral Price Index increased again month-to-month.

    You can download all of the raw data used in this report here. Each image can be enlarged by clicking on it.

    To join the player discussion, please visit the official thread on EVE Online forums.


  • Cradle of War: Expansion Notes
    published on June 5th, 2026 at 11:00 AM

    Greetings expansion enjoyers!

    The Cradle of War expansion is arriving next week on Tuesday, 9 June at 11:00 UTC! We are delivering the patch notes early so you can absorb everything that's coming. We invite you to join the player discussion about the content of this release on the EVE Online Discord and the EVE Online Forums.

    Expansion Notes 24.01 - EVE Online: Cradle of War

    Starter Space: Exordium

    The previously introduced 53 new systems and their associated region, Exordium, is now fully operational as New Eden’s new starting region, and construction of the Manifest V - AIR Laboratories Trade Center has been completed.

    Air Station

    All newly created capsuleers will now begin their journey in this starter region, where they will have access to introductory missions, career agents, exploration opportunities, and cooperative activities designed to introduce EVE's core gameplay systems.

    Players can continue their progress within Exordium or opt to venture into the wider cluster through the stargate connecting the Exordium hub system of Manifest with Yulai.

    As a reminder, systems within Exordium have a dedicated 1.0 security class designed to prevent all forms of PvP.

    Exordium Map -

    Within Exordium:

    • Safety settings are permanently locked to green.

    • War Declarations and Factional Warfare combat are disabled.

    • Duels cannot be initiated.

    • Killrights cannot be activated.

    • Characters with combat flags such as suspect, criminal, and limited engagements cannot jump into Exordium or undock within the region until their timer expires.

    • Players cannot freely attack other capsuleers.

    • Upwell Structures cannot be deployed.

    • Deployables and anchored containers cannot be placed.

    Starter Space Economic Balancing

    Exordium is intended as a starting environment for new capsuleers. Economic activities within the region have reduced payouts compared to standard highsec space.

    • Mission ISK rewards, LP rewards, and NPC bounties reduced by 20%.

    • Additional 5% market fees added to non-instant orders.

    • Industry installation fees increased by 5% for manufacturing , material efficiency research, time efficiency research and invention.

    • Ores found within Exordium are of a new “Grade 0” type with lower mineral yield than their standard variants.

    • Exploration sites within Exordium contain distinct loot tables with lower value loot and items optimized for new players.

    • Homefront Operations within Exordium have reduced difficulty, as well as reduced rewards.

    Agents & Mission Content within Exordium

    Exordium includes a broad range of empire-aligned agents designed to introduce new players to mission running, mining, security gameplay, and faction identity.

    The following agents are now available for interactions:

    • Level 1 and Level 2 Security agents.

    • Level 1 and Level 2 Mining agents.

    • Sisters of EVE agents.

    • Paragon agents.

    Shipcasters

    The empire shipcaster network within Exordium is now active.

    Shipcaster2
    • After completing their initial onboarding experience, new capsuleers can use shipcasters located within the empire embassy constellations to travel directly to their chosen empire's high-security space. These shipcasters provide a faster path into New Eden and are intended to help players begin exploring the wider universe and connect with their preferred faction. The shipcasters provide a one-time use, one-way travel, from Exordium into empire space.

    New Chapter

    The four shipcasters are:

    • State Rookie Shipcaster:

      • Tatrys to Onnamon

    • Federation Rookie Shipcaster:

      • Mondaekus to Intaki

    • Republic Rookie Shipcaster:

      • Dettisolin to Amo

    • Imperial Rookie Shipcaster:

      • Ichorah to Mehatoor

    Four new stargate pairs have been constructed in order to improve connectivity for new players travelling out of Exordium towards key locations in around highsec. The new stargate connections are:

    • Kassigainen <-> Pakhshi

    • Kemerk <-> Bania

    • Rayeret <-> Jakri

    • Mehatoor <-> Akes

    Military Campaigns

    Military Campaigns are a new type of time-limited content where capsuleers can come to the assistance of each of the four empires as they pursue their goals which will have a lasting impact on New Eden.

    Military Campaigns

    Each empire has its own campaign which will lead to different changes in the universe upon its success or failure - it’s up to the capsuleers to come together and help their chosen empire.

    Each campaign will have a total of 44 objectives that capsuleers can contribute to, initially starting with only two objectives available and the other 42 becoming available over time. For a campaign to be successful, capsuleers must complete at least 30 objectives.

    Your individual contribution to a given objective and its overall progress are tracked separately. As an individual, every valid contribution will yield rewards that can be claimed directly from the campaign's dashboard. These rewards include ISK, loyalty points (LP) and standings gains. The LP gained will either be with your empire’s faction militia if it's a PvP objective or the empire’s Navy if it's a PvE objective. Additionally, the standings gain is always with the Empire itself and does not include any derived standings loss.

    As we designed and balanced this feature, our initial intention is that these objective rewards are not the main purpose or motivation to participate, but rather an added bonus to encourage capsuleers to join together in helping their empire achieve their goals.

    Limited Time Campaign Content

    With the introduction of the first military campaigns comes new campaign content which will persist through the duration of the Cradle of War expansion. This includes both new content in the existing Factional Warfare warzones, as well as new content which will spawn in newly designated highsec Bulwark systems.

    Bulwark Systems are high-security systems that are not directly part of the warzone and cannot be captured or influenced. They represent strategically significant high security systems that are neighbouring or close to the warzone and include the faction's War HQ and shipcaster. Additional content that is relevant to each faction's ambitions and military campaigns will appear here.

    Bulwark systems can be found on the world map factional warfare filter under warzone status and are visible on the factional warfare dashboard map.

    Limited Time FW Complexes

    • These complexes will partially or completely take the place of similar existing sized complexes for the duration of the Cradle of War expansion. They have slightly better rewards for their size and provide far more victory points (VP).

    • In general, we are increasing the amount of VP that can be earned per hour, especially in specific systems, by increasing the amount of static complexes and reducing the number of roaming ones.

    FW Complex site for Battlecruisers and smaller

    • Moderate NVY-3

      • A new 3 person complex which spawns exclusively in frontlines. This site awards a very large amount of VP but has a slower respawn time.

      • Allows Navy Battlecruisers and below to enter. The first ‘Moderate’ sized complex.

      • Features a unique effect inside the capture point room which improves the skill bonuses per level of all Battlecruiser hulls by 20% - i.e. if you have the Battlecruiser skill trained to level V, it functionally gives you hull bonuses as if you had Battlecruiser trained to level VI!

      • Static complex.

      • 15 minute capture timer.

      • 40 minute respawn time.

      • 35,000 LP Base (52,500 LP in a Frontline before suppression bonuses).

      • 600 Victory Points.

    FW BC 6
    • The Medium NVY-3 and Medium ADV-3 complexes will no longer be spawning in frontline systems for the duration that this complex is spawning.

    FW Complex for T3 Destroyers and smaller with wild effects

    • Contested Field Research Facility

      • A new 10 person complex which spawns exclusively in frontline systems. This site has a unique twist where there will be random effects applied to all players inside. There are 20 effects total, of which 3 will be applied.

      • Some examples include setting all players lock ranges to 30km no matter what, or polarized resistances: setting them all to zero! You can also find bonuses to specific turret types and increasing web range but reducing web strength.

      • Almost 400 unique combinations of random effects.

      • The first “Elite” tech restriction complex - All ships of the size including T3s can enter.

      • Allows T3 Destroyers and below to enter.

      • Roaming complex.

      • 10 minute capture timer.

      • 1 hour respawn time.

      • 30,000 LP Base (45,000 LP in a Frontline before suppression bonuses).

      • 300 Victory Points.

    FW Chaos
    • The Small NVY-2 and Small ADV-2 complexes will no longer be spawning in frontline systems for the duration that this complex is spawning.

    FW Complex for Interceptors

    • Small Interceptor -1

      • A new complex which spawns exclusively in Command Operations systems. This site only allows Interceptors to enter. Despite being in a Command Ops, it pays out as well as similar sized plexes in Frontlines!

      • Static complex.

      • 10 minute capture timer.

      • 40 minute respawn time.

      • 25,000 LP Base.

      • 150 Victory Points.

    • The Small ADV-1 complex will no longer be spawning in command ops systems for the duration that this complex is spawning.

    FW Complex for Tech 1 Frigates

    • Scout BSC-1

      • A new 1 person complex which spawns exclusively in frontlines.

      • Allows Tech 1 attack and combat frigates to enter.

      • 5 minute capture timer instead of 10 minutes, with a faster respawn time of 10 minutes.

      • NPCs guarding the complex spawn twice as frequently, and are far more likely to have warp disruptors, keeping the level of danger just as high despite the lower capture time.

      • 7,500 LP Base (11,250 LP in a Frontline before suppression bonuses).

      • 50 Victory Points.

    • The regular Scout NVY-1 complex will no longer be static and now has a much lower chance to spawn while the Scout BSC-1 is spawning. No more than 1 Scout NVY-1 will be able to spawn in a single system to keep complex counts low.

    Limited Time Mining Anomalies

    • New mining anomalies can be found in each faction's highsec Bulwark systems:

      • Amarr Bulwark - Imperial Raspite Reserve.

      • Caldari Bulwark - State Polycrase Reserve.

      • Gallente Bulwark - Federal Moissanite Reserve.

      • Minmatar Bulwark - Republic Kangite Reserve.

    • These anomalies can be seen on the world map anywhere in New Eden by going to the Bulwark Mining site filter.

    Mining
    • These new ores will give players similar minerals when reprocessed as if they had been mining regular Scordite ore, but additionally, will also provide a new resource in the form of crystalline faction minerals. These minerals can be turned in at item traders which can all be found outside each faction's Navy Anchorage Station which were added during the Shadow War event. These stations are all present in each faction's War HQ shipcaster system.

      • Amarr - Mehatoor - Amarr Navy Anchorage.

      • Caldari - Onnamon - Caldari Navy Anchorage.

      • Gallente - Intaki - Federation Navy Anchorage.

      • Minmatar - Amo - Republic Fleet Anchorage.

    • These item traders will provide players with boosters, new faction modules, SKINs and SKINR components for the duration of the Cradle of War expansion.

    Limited Time Hacking Sites

    • New hacking sites will start appearing in Bulwark systems belonging to the enemy faction, based on the data sites from the Shadow War campaign.

      • Amarr Bulwark - Republic Intelligence Exfil.

      • Caldari Bulwark - Federal Intelligence Exfil.

      • Gallente Bulwark - State Intelligence Exfil.

      • Minmatar Bulwark - Imperial Intelligence Exfil.

    • Hack exfiltration containers to shut them down and receive rewards such as boosters, Navy Scanning Upgrade blueprintes, new Penumbral Shadows SKINs, SKINR components and more.

    • These hacking sites have Scout NVY restrictions, so only navy and T1 frigates can enter.

    • Activating the acceleration gate to enter the site will give all capsuleers a suspect timer! So beware.

    • There are hostile NPCs guarding the site, and it is recommended to bring a navy exploration frigate fit for combat and hacking.

    Hacking

    Shipcaster HQ Anchorage Stations

    • Level 1 through 4 security agents have been added to the following anchorage stations which were built during the Shadow War campaign. Level 1 Mining and Level 1 Distribution agents have also been added:

      • Amarr - Mehatoor III - Amarr Navy Anchorage.

      • Caldari - Onnamon VII - Caldari Navy Anchorage.

      • Gallente - Intaki V (Intaki Prime) - Federation Navy Anchorage.

      • Minmatar - Amo III - Republic Fleet Anchorage.

    Changes to Existing Factional Warfare Content

    • 🤝 Factional Warfare (FW) and Insurgency Complexes now have a subheader separating them from regular combat sites in the right click warp to menu in space.

    • 🤝 Factional Warfare and Insurgency Complexes now have their own group in the probe scanner window, so sorting the group column makes it easier to see all the complexes in the system.

    • Existing FW Plexes

      • 🤝 Spawns from the occupying faction will now undock from the capture point structures, rather than warping in.

      • Tightened the leash range on how far FW NPCs should venture off the capture point. They will now orbit the control points much more closely.

      • FW NPCs should now, in general, be more aggressive to player ships, targeting them more frequently.

    • Supply Depots and Supply Caches

      • NPCs guarding these objectives now have omni resistance profiles similar to NPCs found in FW Complexes.

        • 60% resistances for primary tank.

        • 40% resistances for off-tank type.

        • 0% resistances for structure.

      • Adjusted the aggro range on the NPCs guarding the objectives so that they can no longer be safely shot at 100km+ by sniper ships without the NPCs responding.

      • Frigate NPCs have been adjusted to be faster so they are more threatening to glass cannon sniper ships attempting to complete the objectives while ignoring the NPCs. Signature radius of the frigates has also been adjusted so they aren’t made harder to track.

        • Maximum Velocity increased from 2500m/s to 4000m/s.

        • Signature Radius increased from 40m to 80m.

      • All supply depots/caches now use omni resistance profiles similar to NPCs found in FW complexes.

      • Minmatar Supply depot/cache HP values rebalanced to be similar to other factions now they have higher shield resistances.

        • Armor HP reduced from 20,000 to 10,000.

        • Shield HP increased from 20,000 to 30,000.

    • Rendezvous Points

      • NPCs now use uniform resistance profiles similar to those found in other FW content.

      • NPCs now warp in faster when the previous wave of NPCs were killed.

    • Listening Post and Propaganda Beacons

      • NPCs now use uniform resistance profiles similar to those found in other FW content.

      • Increased the time for NPCs to respawn between waves so that they will be a bit faster to complete.

    • Small NVY-1 Complex

      • This is now is a static complex again (i.e. always respawns in the same system after being completed) rather than a roaming complex.

    • Battlefields

      • The resistances of all NPCs in battlefields has been set to the typical omni-resist profiles found by FW NPCs in other complexes

      • Rebalanced the payout structure of battlefield sites to help combat seagulling.

        • LP Payout has been reduced from 150,000 LP to 50,000 LP

        • The removed LP value of rewards has been placed inside NPC freighters which will now spawn on the control points as each faction progresses the site. These freighters will contain FW ‘blue loot’ that can be sold at militia NPC stations for ISK, a new token which can be used in combination with LP and ISK to buy multiple run navy ship blueprint offers. Additionally, they will also now contain boosters, new faction modules, SKINs and SKINR components for the Cradle of War expansion.

        • Freighter wrecks have a 20km warp disruption radius around them which prevents warping. Making them dangerous for seagulls to ninja loot.

    By shifting most of the rewards to lootable items, we hope that this will solve the majority of seagulling complaints, as now the group doing the work on the control points and killing the NPCs will be able to collect the majority of the rewards from the site. The fleet/players who do the most damage to the Hauler NPCs will get the usual rights to loot them. Any seagulls attempting to ninja loot these wrecks will face a suspect timer and the disruption radius around the wrecks means that they have a chance to be killed.

    At the same time, the remaining 50,000 LP of rewards still feels good to new players and players not in a group who are just trying to help out their faction while not being part of the dominant force inside the complex. Seagulls relying on this payment will now only get 1/3rd of the rewards from before. We hope that this drastic loss in payment for seagulls will also cause many of them to find other more efficient activities instead.

    FW Missions

    • Reduced the hitpoints on FW mission haulers by 50%.

    Changes to Existing Insurgency Content

    • Insurgency Mining Ambush ADV-10

      • Increased the number of NPCs which need to be killed to complete the site by approximately 50%.

      • Sites will no longer spawn in high security space so they can no longer be completed by neutral characters un-enrolled in FW for either side.

    • Insurgency Sites

      • All 1-man sites now provide double the amount of standings when captured for empire and pirate militia corporations. This is to help pirates gain promotions more easily as they do not have FW missions. The standing gains for multiple payout sites remains the same.

      • Tightened the leash range on how far Insurgency NPCs should venture off the capture point. They will now orbit the control points much more closely.

    • Roaming Pirate / Enforcer NPCs

      • The regular roaming spawns that start at corruption and suppression levels 4 and 5 will no longer visit stargates. Only the Corruption 2 and Corruption & Suppression 3 spawns will now visit Stargates.

      • The Counter-Insurgency Sentry Guns from Suppression 5 will no longer get built around stargates. They will now be built in asteroid belts and at highsec ore anomalies instead.

      • Note: Existing sentry guns from pirate insurgencies before Cradle of War will remain around stargates until they naturally decay or are destroyed.

    • Pirate FOBs

      • Reduced the tethering range on the pirate FOBs from 50km to 30km.

    Changes to Corp Enlistment in Factional Warfare to combat Awoxing

    • As we mentioned in the Standings & Awoxing Update Dev Blog from March, we’re making some adjustments to shut down loop holes that players are using to team kill (aka "Awox") their own faction in factional warfare.

    • When a corporation applies to join Factional Warfare, all characters in that corporation now need to be above -5.0 standings to the faction they are attempting to enlist with.

      • If any member is below -5.0 at time of application, those members will be listed, and the corporation can choose to kick those characters from the corporation if they want to continue with enlistment, or apply again at a later date once those characters fix their standings.

        • This closes a loophole where players would constantly create brand new corporations to get around the existing corporation standing requirements, awox for a week, and then create another corporation.

    • When a character tries to join an already enlisted player corporation, they will now need to be above -5.0 standings to the faction in order to be accepted into the corporation.

    • If a character ever falls below -5.0 standings while being in a corporation or an alliance enlisted with FW, they will be issued with a warning at downtime, and then in 24 hours if their standings have not been fixed, they will be removed from the player corporation.

      • Note: If the player is the CEO of the corporation, or a CEO in a Corporation in an Alliance, then we kick the entire corporation or alliance from FW instead.

    • The overall 0.00 standing requirements for corps and alliances still needs to be maintained.

    Heraldry

    To celebrate the launch of Cradle of War a special set of login rewards will be available each day that players log into the game for the first 17 days after the expansion launches.

    Achievements

    Achievements are coming to EVE Online! The new Achievements window can be found in the Neocom under Paragon Services.

    The main overview page will show recently progressed Achievements along with any that have been recently completed. In the side navigation bar you can select between Achievement categories each with their own initial set of Achievements.

    Achievements

    Achievements can have multiple milestones that can be progressed, with each of them able to provide their own rewards, including Skill Points, Titles, and SKINs, with more reward types coming in the future. Completing Achievements (non time-limited) will also provide the player with an Achievement Score.

    Achievements can be Tracked, which will keep them in the HUD to keep an eye on progress, and can also be added to a Pinned section to keep an eye on any specific ones.

    Titles

    You can now equip titles that will appear by your capsuleer's name in various places throughout the UI and are visible to others. Titles are displayed in a character's Show Info window and can be seen by hovering your mouse cursor over a capsuleer's name in chat windows, station guest listings, and the overview if you select another capsuleer while out in space.

    Titles and Achievements

    The title to be displayed for your character can be equipped from the new Titles tab in the Decorations section of the Character Sheet. Unearned titles are also shown there and if you see a title you like and want to know how to obtain it there will be a button that takes you to the specific Achievement that grants it.

    New Ships

    Navy Destroyers

    The four new navy destroyers, Dragoon Navy issue, Corax Navy Issue, Algos Navy Issue, and Talwar Fleet Issue are now available in FW militia LP stores. These ships were available for a limited time before the Cradle of War expansion through the Capsuleer Day XXIII reward track and their stats can be found here: Patch Notes - Version 23.02 | EVE Online

    Navy-Destroyers-Screenshot NoCopy 1920x1080

    Command Carriers

    The Cradle of War expansion brings four new capital-scale command platforms, built to become the core around which major fleets operate. Command destroyers serve small engagements. Command ships anchor mid-sized fleets. Command carriers are the next step: flagships designed to project powerful fleet support into some of the most consequential fights in EVE Online.

    Command carriers specialize in utility over raw damage. Each hull can fit up to three Command Burst modules and brings the strongest boosts available in the game, amplifying fleet performance through armor, shield, skirmish, and information effects. They also improve on the support fighter role of Tech I carriers, offering greater range and effectiveness, with up to four flights of support fighters for control, disruption, and battlefield command.

    Caldari Command Carrier: Simurgh

    Simurgh Longboi
    • Simurgh: Skill Bonuses

      • Caldari Carrier bonuses (per skill level):

        • 4% bonus to all shield resistances

        • 20% bonus to Support Fighter Shield Hitpoints

        • 10% bonus to Scarab Support Fighter ECM strength and optimal range

        • 20% increase in Conduit Jump capacity

      • Command Carriers bonuses (per skill level)

        • 5% bonus to Shield Command and Information Command burst strength and duration

        • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up

    • Role Bonuses

      • Can fit Integrated Sensor Array

      • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator

      • Can fit three command burst modules

      • 200% bonus to Command Burst area of effect range

      • 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap

      • Can launch Light and Support Fighters

      • Can lock at Extended ranges

      • Conduit Jump Capable

      • 5x penalty to Entosis link duration

    • Slot Layout

      • 6 High Power Slots

      • 8 Medium Power Slots

      • 4 Low power Slots

      • 2 X-Large Rig Slots

    • Fighter Tubes

      • 4 Fighter Tubes

        • 4 Support Fighter Limit

        • 2 Light Fighter Limit

    • Ship Hold Capacity

      • Cargo Bay - 3,310m3

      • Fleet Hanger - 10,000m3

      • Ship Maintenance Bay - 2,000,000m3

      • Fuel Bay - 7,500m3

    • Maximum Jump Range

      • 3.75ly

    Amarr Command Carrier: Salvation

    Salvation Longboi
    • Salvation: Skill Bonuses

      • Amarr Carrier bonuses (per skill level):

        • 4% bonus to all armor resistances

        • 20% bonus to Support Fighter Shield Hitpoints

        • 10% bonus to Cenobite Support Fighter Neutralization strength and optimal range

        • 20% increase in Conduit Jump capacity

      • Command Carriers bonuses (per skill level)

        • 5% bonus to Armored Command and Information Command burst strength and duration

        • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up

    • Role Bonuses

      • Can fit Integrated Sensor Array

      • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator

      • Can fit three command burst modules

      • 200% bonus to Command Burst area of effect range

      • 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap

      • Can launch Light and Support Fighters

      • Can lock at Extended ranges

      • Conduit Jump Capable

      • 5x penalty to Entosis link duration

    • Slot Layout

      • 6 High Power Slots

      • 4 Medium Power Slots

      • 8 Low power Slots

      • 2 X-Large Rig Slots

    • Fighter Tubes

      • 4 Fighter Tubes

        • 4 Support Fighter Limit

        • 2 Light Fighter Limit

    • Ship Hold Capacity

      • Cargo Bay - 2,925m3

      • Fleet Hanger - 10,000m3

      • Ship Maintenance Bay - 2,000,000m3

      • Fuel Bay - 7,500m3

    • Maximum Jump Range

      • 3.75ly

    Gallente Command Carrier: Gaia

    Gaia Longboi
    • Gaia: Skill Bonuses

      • Gallente Carrier bonuses (per skill level):

        • 30% bonus to Support Fighter Shield Hitpoints

        • 10% bonus to Siren Support Fighter warp disruption range

        • 10% bonus to Siren Support Fighter Afterburner speed bonus

        • 20% increase in Conduit Jump capacity

      • Command Carriers bonuses (per skill level)

        • 5% bonus to Armored Command and Skirmish Command burst strength and duration

        • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up

    • Role Bonuses

      • Can fit Integrated Sensor Array

      • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator

      • Can fit three command burst modules

      • 200% bonus to Command Burst area of effect range

      • 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap

      • Can launch Light and Support Fighters

      • Can lock at Extended ranges

      • Conduit Jump Capable

      • 5x penalty to Entosis link duration

    • Slot Layout

      • 6 High Power Slots

      • 5 Medium Power Slots

      • 7 Low power Slots

      • 2 X-Large Rig Slots

    • Fighter Tubes

      • 4 Fighter Tubes

        • 4 Support Fighter Limit

        • 2 Light Fighter Limit

    • Ship Hold Capacity

      • Cargo Bay - 3,625m3

      • Fleet Hanger - 10,000m3

      • Ship Maintenance Bay - 2,000,000m3

      • Fuel Bay - 7,500m3

    • Maximum Jump Range

      • 3.75ly

    Minmatar Command Carrier: Ymir

    Ymir Longboi
    • Ymir: Skill Bonuses

      • Minmatar Carrier bonuses (per skill level):

        • 10% bonus to Support Fighter Velocity

        • 20% bonus to Support Fighter Shield Hitpoints

        • 10% bonus to Dromi Support Fighter stasis webification strength and range

        • 20% increase in Conduit Jump capacity

      • Command Carriers bonuses (per skill level)

        • 5% bonus to Shield Command and Skirmish Command burst strength and duration

        • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up

    • Role Bonuses

      • Can fit Integrated Sensor Array

      • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator

      • Can fit three command burst modules

      • 200% bonus to Command Burst area of effect range

      • 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap

      • Can launch Light and Support Fighters

      • Can lock at Extended ranges

      • Conduit Jump Capable

      • 5x penalty to Entosis link duration

    • Slot Layout

      • 6 High Power Slots

      • 7 Medium Power Slots

      • 5 Low power Slots

      • 2 X-Large Rig Slots

    • Fighter Tubes

      • 4 Fighter Tubes

        • 4 Support Fighter Limit

        • 2 Light Fighter Limit

    • Ship Hold Capacity

      • Cargo Bay - 3,775m3

      • Fleet Hanger - 10,000m3

      • Ship Maintenance Bay - 2,000,000m3

      • Fuel Bay - 7,500m3

    • Maximum Jump Range

      • 3.75ly

    Carrier Changes

    • Reduced the Jump Portal Generation level requirements for the Capital Jump Portal Generation skill to 3, down from 5.

    Fighters

    • Tech II Fighters will now require and benefit from Fighter Specialization skills.

    New Rewards

    MODULES

    The following new modules will drop from battlefield hauler NPCs and can be traded for using resources gained from mining in Bulwark systems by handing those resources to item traders in each factions War HQ.

    • Faction Guidance Enhancers and Computers for both Caldari Navy and Republic Fleet.

    • New Heat Sinks and Magnetic Field Stabilizers which boost both turret and drone damage, based on the C3-A and C3-X Ballistic control systems from Amarr and Gallente.

    • Large Remote Repair modules for all factions.

    • New prototype ‘Pluto’ excavators which have reduced yield but lower waste and a new small faction web drone for Gallente.

    • An upgraded mining survey chipset for Minmatar.

    • Imperial Navy tracking enhancer which also reduces the activation cost for lasers for Amarr.

    • Upgraded Signal Dispersion Amplifier for Caldari.

    SKINS

    • New Penumbral Shadows SKINs are available from achievements which can be earned by completing objectives in each factions military campaign.

    PS Skins
    • Additionally, more Penumbral Shadow SKINs are available from the bulwark hacking content as rare drops. These SKINs also have a rare chance to be dropped from Battlefield hauler NPCs.

    • The previous Penumbral Shadow SKINs which were soulbound rewards from the Shadow War campaign have been added to FW LP stores as a luxury priced item.

      • Cruiser SKINs - 500k LP + 500 million ISK.

      • Battleship SKINs - 1000k LP + 1 billion ISK.

    • One new Penumbral Shadows SKIN is exclusive to the FW LP store for the following ships; Imperial Navy Slicer, Caldari Navy Hookbill, Federation Navy Comet and Republic Fleet Firetail for 100k LP + 100 million ISK.

    Ship Balance Changes

    • All Angel Cartel Ships

      • Added new role bonus: 75% reduction to projectile weapon reload time.

    • Dramiel

      • Warp Speed bonus improved from 25% to 50%

        • This improves it from 6.25 AU/s to 7.5 AU/s before additional modifiers.

    • Mekubal

      • Warp Speed bonus improved from 25% to 50%

        • This improves it from 5.625 AU/s to 6.75 AU/s before additional modifiers.

    • Cynabal

      • Warp Speed bonus improved from 25% to 50%

        • This improves it from 5 AU/s to 6 AU/s before additional modifiers.

    • Chremoas

      • Warp Speed bonus improved from 60% to 140%

        • This improves it from 8 AU/s to 12 AU/s before additional modifiers.

    • Moracha

      • Warp Speed bonus added at 50%

        • This improves it from 4 AU/s to 6 AU/s before additional modifiers.

    Angel Cartel ships had the least unique bonus across all the pirate factions, since a 25% bonus to warp speed could be achieved on any ship by fitting a Tech II Hyperspatial Velocity Optimizer rig. To make Angel Cartel ships feel more special, we’re adding a new bonus which reduces the reload time of Projectile weapons by 75%. This will allow them to swap ammo types with much less opportunity cost, increasing their versatility when it comes to changing damage types and range, allowing knowledgeable players the ability to take advantage of such situations while skirmishing and promoting active gameplay.

    Additionally, we’re boosting the warp speed bonus on the Dramiel, Mekubal and Cynabal back up to 50%. This was reduced in 2019 to go along with a large increase to warp speeds of battleships, battlecruisers and cruisers. Since the speed of frigates and destroyers didn’t change in this update, the Dramiel ended up catching a stray! Both the Mekubal and Cynabal could also use some help to make them feel more unique to their competition (i.e. the Thrasher Fleet Issue and the Vagabond respectively).

    We’re avoiding boosting the Khizriel, Machariel and Angel Cartel capital warp speed at this time due to ongoing concerns around force projection, since these ships are more powerful and more suited to being doctrine ships and also because these hulls are doing much better overall (the Machariel is the most used pirate battleship in the game overall, and #3 for PVP just a hair behind the Nightmare and Barghest).

    • Merlin

      • Max Velocity increased from 310m/s to 320m/s

    The Merlin is quite slow for a brawling ship with no range bonus, this should help it get into range when brawling slightly more effectively.

    • Maulus Navy Issue

      • Max Velocity increased from 325m/s to 335m/s

      • Turret Hardpoints increased from 2 to 3

      • Powergrid increased from 38 to 40

      • CPU increased from 150 to 155.

    The Maulus Navy Issue is currently considered to be the weakest Navy frigate. Giving it a small speed boost, as well as an additional turret hardpoint. This will allow the Maulus Navy Issue to brawl more effectively. Additionally adding some small fitting improvements to account for the extra turret.

    • Griffin Navy Isue

      • Max Velocity increased from 325m/s to 335m/s

      • Drone Damage penalty role bonus increased from -85% to -70%

    Giving a small amount of love to the Griffin Navy Issue, giving it a small speed boost and reducing the damage penalty it has to drones. This means it will go from having 0.75 to 1.5 effective combat drones. Notably, this should make the new combat/ewar hybrid drones more effective options for the Griffin Navy Issue.

    • Cormorant Navy Issue

      • Small Hybrid Damage per level of Caldari Destroyer increased from 5% to 7.5%

    The Cormorant Navy issue has the lowest damage of the 4 turret navy destroyers and is the least used of the original 4. Bringing it up to 7.5% per level to match the Coercer Navy Issue.

    • Augoror Navy Issue

      • Maximum Capacitor increased from 1500.0 GJ to 1625.0 GJ

      • Capacitor Recharge time improved from 7m 55s to 7m 45s.

      • Maximum Velocity Increased from 215 to 245

      • Agility Improved from 0.48x to 0.38x

      • Mass increased from 10,650,000 to 13,150,000

    The Augoror Navy Issue is currently the least used navy cruiser so giving it some love. Improving the base capacitor and capacitor regeneration time, setting them to be the same as the Maller. Also increasing the mass of the Augoror Navy Issue to the same as the maller, and then improving the agility and maximum velocity to keep align times and prop on speeds the same as now or slightly better.

    This speed adjustment will make the Augoror Navy Issue faster when scrammed, improving range control and tracking while brawling. It will also mean that 1600mm plated fits will be both faster and more agile than before as plates will slow it down less.

    • Stabber Fleet Issue

      • CPU Output improved from 310 to 340

    The Stabber Fleet could run into CPU issues when fitting artillery or shield fits. Setting it to 340 which is the same value that the regular Stabber has.

    • Deimos

      • Max Velocity improved from 230 to 250

    Adding the same bonus to maximum velocity that the Thorax got in the Legion Expansion to the Deimos.

    • Cenotaph

      • Breacher Pod M Maximum HP Damage per second reduced from 0.8% to 0.6% (from 1% to 0.75% with max skills).

    The Cenotaph still feels too oppressive in certain environments so we are setting the Medium Breacher Pod maximum HP damage per second value to now be the same as the Breacher Pod S. Breacher Pod Ms will still do up to 3x more damage than Breacher Pod Ss against bigger targets. This will mean that the Cenotaph is less effective at damaging most subcapital ships with the breacher pod weapon.

    • All Command Ships

      • Improved Cargohold Capacity on all Command Ships so they can more easily carry spare command bursts/charges, or just more cap boosters for the active tanking focused ones, as many of them had lower capacity than T1 cruisers and HACs.

    • Claymore

      • 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire bonus improved to 7.5% bonus to Heavy Missile and Heavy Assault Missle Damage per level of Minmatar Battlecruiser.

    This is a small DPS improvement (from 33.3% DPS to 37.5%) and means the Claymore will not go through missiles as quickly improving it in extended PVP engagements and PVE.

    • Astarte

      • 7.5% bonus to Medium Hybrid Turret rate of fire bonus improved to 10% bonus to

        Medium Hybrid Turret damage per level of Command Ships.

      • 7.5% bonus to Medium Hybrid Turret damage bonus improved from 7.5% to 10%.

      • Agility improved from 0.7x to 0.69x (NICE!)

    This is a small DPS improvement (from 11 effective turrets to 11.25), however, it will be a large improvement for the Astarte in PVP and PVE by consuming much less capacitor and ammo to fire.

    The small agility tweak will also bring it below an 8s align time if it doesn’t have a plate or non-active tanking armor rigs fitted.

    • Armageddon Navy Issue

      • Added 5% bonus to Nosferatu and Energy Neutralizer falloff bonus per level

    Armageddon Navy Issue is the least used battleship (outside of the alliance tournament). It did not inherit the falloff bonus to neuts from the base Armageddon so adding that as a small bonus to throw it a space bone.

    • Maelstrom

      • Max Velocity increased from 115m/s to 120m/s

      • Signature Radius reduced from 460m to 400m

      • Agility improved from 0.136x to 0.111x

      • Drone Capacity improved from 100m3 to 125m3

    We made several tweaks to the Maelstrom to improve it’s fleet viability in the Legion Major Update which have been largely successful in increasing its usage. We wanted to give it some further tweaks to help it more in a solo/small gang environment (without improving it directly for fleets like improving the alpha strike), so we’re giving it some small mobility related changes and giving it a spare set of light drones, which should make it feel closer to the ‘Shield Hyperion’ vision.

    Drone and Module Balance Changes

    • Web Drones

      • Berserker SW-900

        • Maximum Velocity improved from 1500m/s to 2000m/s

      • Valkyrie SW-600

        • Maximum Velocity improved from 2000m/s to 2750m/s

        • Shield Hitpoints increased from 50 to 100

        • Signature Radius increased from 53 to 75

      • Warrior SW-300

        • Maximum Velocity improved from 2400m/s to 3200m/s

        • Shield Hitpoints increased from 25 to 75

        • Hull Hitpoints increased from 60 to 80

        • Signature Radius reduced from 26 to 25

    Regular Web Drones had lower speed than all other EWAR drone types such as neut drones and TP drones, and also the smaller versions had lower hitpoints as well. Bringing the web drones up to other EWAR drone types to make more viable as an option.

    Microwarpdrives

    Enduring MWDs

    • 5MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 35 to 30

    • 50MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 160 to 130

    • 500MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 280 to 220

    • 50000MN Cold-Gas Enduring Microwarpdrive activation cost reduced from 9000 to 7000

    Tech II MWDS

    • All Tech II MWDs signature radius penalty reduced from 500% to 475%

    • 5MN Microwarpdrive II activation cost reduced from 50 to 40

    • 50MN Microwarpdrive II activation cost reduced from 200 to 160

    • 500MN Microwarpdrive II activation cost reduced from 350 to 290

    • 50000MN Microwarpdrive II activation cost reduced from 11000 to 9000

    Enduring MWDs were almost always a non-choice over the Restrained MWDs, because the lower capacitor penalty from the restrained MWDs usually provided close to the same capacitor benefit as the Enduring one did while also providing the reduced signature radius penalty, so we are lowering their activation costs so they are now the clear winner when choosing to specialize in lower capacitor costs.

    Tech II MWDs were also in a bad spot, they currently offer a very minor speed boost for increased fittings and higher activation costs. So we are lowering their activation costs, and also the sig bloom penalty on them, to make them a more general upgrade if you are willing to pay the fitting cost for them (while not being better at any individual meta variation at their specialized attribute).

    • All Caldari Navy Hybrid ammo LP store offers have been removed.

    Currently there is an imbalance with LP stores, in that Caldari currently have two different navy ammo types, while all the other factions have just one. And Gallente shares theirs with Caldari, causing Federation Navy ammo to be saturated and not as valuable.

    This will leave each faction with one type of navy ammo each (Amarr - Frequency Crystals, Caldari - Missiles, Gallente - Hybrid Ammo and Minmatar - Projectile Ammo.)

    We will eventually convert existing Caldari Navy hybrid ammo to Federation Navy at a later point.

    Needlejack Filament Blueprints

    • Manufacturing time per run before any skills/bonuses reduced from 9000 seconds to 900 seconds for 15-person filaments, and 1500 seconds for 25-person filaments.

    • Signal-15 Blueprint

      • Now uses 150 Fullerene Intercelated Graphite (from 1500) per run

      • Now uses 3x Signal-5 needjack filaments (from 1) per run

    • Noise-15 Blueprint

      • Now uses 150 Fullerene Intercelated Graphite (from 1000) per run

      • Now uses 3x Noise-5 needlejack filaments (from 1) per run)

    • Signal-25 Blueprint

      • Now uses 250 Fullerene Intercelated Graphite (from 2500) per run

      • Now uses 5x Signal-5 needjack filaments (instead of 1 Signal-15) per run

    • Noise-25 Blueprint

      • Now uses 250 Fullerene Intercelated Graphite (from 2000) per run

      • Now uses 5x Noise-5 needjack filaments (Instead of 1 Noise-15) per run

    • Signal-15 Blueprint LP Offer

      • Blueprint Runs increased to 10 runs from 5 runs

      • ISK Cost increased to 15 million ISK from 7.5 million ISK

      • LP Cost reduced to 1,500 LP from 35,000 LP

    • Noise-15 Blueprint LP Offer

      • Blueprint Runs increased to 10 runs from 5 runs

      • ISK Cost increased to 15 million ISK from 5 million ISK

      • LP Cost reduced to 1,500 LP from 20,000 LP

    • Signal-25 and Noise-25 Blueprint LP Offer (NEW)

      • 10 Run Blueprint Copy

      • 25 Million ISK

      • 2,500 LP

    Adding evergreen sources of the 25 fleet member needlejack filaments, and then reducing the costs of the filaments down to more reasonable levels.

    needlejack-jump-filaments-yeet-no-copy

    Wormholes

    • The regular ore mining anomalies in wormhole space have had a small gameplay balance pass.

      • All asteroids in these wormhole space anomalies have been upgraded to the highest yield variation (IV-Grade)

      • A small visual pass has been done on these sites.

      • The asteroids in most sites have been placed closer together, and closer to the warp in point, to improve quality of life.


    Screenshot Copy 3840x2160

    We're excited to see what you do with the updates coming in the Cradle of War expansion, and we'd love for you to get involved with the discussion on the EVE Online Discord and the EVE Online Forums.

    o7


  • Community Beat for 5 June
    published on June 5th, 2026 at 11:00 AM

    Greetings spacefriends!

    Welcome to another Community Beat, your source for, and a highlight of, some of the kickass content you create that we get to share with you all, and oh my have you all been busy, we’ve got a PACKED beat for you today. We’re back from another phenomenal Fanfest - On behalf of the Community Team (and the rest of Fenris), thank you to everyone who came and joined us! We had an incredible time seeing you all and hanging out, both inside and outside Harpa. In fact, the first video to get us started off today comes straight from the Fanfest frontline; however, its potential accuracy leaves a lot in question:

    Rate My Setup

    Whilst Fanfest had a share of PC’s to play on, there were still a few people in attendance with Laptops, naturally. But one thing that also amuses me is seeing what other devices people play EVE on. In the office here in Reykjavik, we recently managed to get the coffee machines to display a ship spinning whilst they weren't in use. But we also noticed this one recently over on Reddit - playing EVE on a stream deck, with a fold-out keyboard and TRACKPAD mouse. We used to routinely roast/admire FC Swift on the community team for playing EVE with a trackball mouse, but this feels even more next-level.. We'd be curious to know if anyone else has played it on anything strange!

    nrwslxv9292h1

    Synthwave Vibes

    We were joined by Cpt Armarlio at Fanfest as well, sharing some of their incredible posters (and postcards). There was a kickass Python print up in the silent auction, and now we also see some very synthwavey style posters for the Rifter that we loved the design for in his store!

    jaw5ep7ykd2h1

    A few of us in the community team are big fans of retro and the synthwave aesthetic of the oranges/reds that you see in Armarilios image above, but the more common blues/purples - even the Pulse resonates with the very neon/electric pink that's usually associated with the genre. But on that vibe, Powervul recently put out a video highlighting some of the Imperium's incursions across the universe, documenting in fantastic style some of their accomplishments, from STONKS growth and the challenge of mass manufacturing ships to the deployment and destruction of multiple Keepsars.

    On the topic of fire, well, technically, giant spheres of plasma, Kae04 toured around the universe a bit and snapped a few shots, including a few extras from Pochven and Zarzakh.


    Throwdown in Querious

    Just prior to Fanfest, a 2.6T dreadbrawl in Querious hit our radar, or rather, we saw the battle report and those involved, but didn’t have much in the way of details about it. But this video was sent to us, offering the perspective of WOMP pilots in the battle! The editing in the video was fantastic and reminded us of some of the early days of EVE videos, with its choice of backing track, and the inclusion of some of the fleet coms is always entertaining to hear the commands and conversations. OnlyFleets, who were also fighting on WOMP's side during the fight, also recorded their POV, which will be tagged in below.

    Of course, no big battle is complete without its selection of meat popsicles being left floating in space. Now, we love collectors as much as the next person. Collecting rare ships, spodblessed mutaplasmid rolls or special edition commodities, sure, these all make sense, but corpses? Well, it's the year 2026, and there’s a collector's website for even those now.. Frozencrypt, for your source of protein delicacies.

    My body

    CCP Zelus was sent a picture of his corpse being “occupied” in May, and, well, sometimes, you just don’t want to know.


    With Cradle of War coming up as well, it felt like highlighting some of the Empire's content was also worthwhile!

    For the Minmatar, Komi Valentine is hosting an Art Content event with conditions that are pretty broad to accommodate many types of artists. From writing about Minmatar Architecture, highlighting a famous location within Minmatar space, celebrating the rich history of the Minmatar, or even denigrating the enemies of the Republic. Check out the forum thread for it.

    liberation day art contest

    For the Gallente, Alain Colcer highlights the upcoming Federation Day in Dodixie! This time, not even a single day, but rather a whole week of different fleets hosted by various Gallente-supporting groups. Ending with a spectacular pageant, ship customization, and fireworks parade, trivia, and even a poster competition!

    For the Amarr, a new website popped up! With running routine fleets in the Amarr/Minmatar warzone, with a timer up on the website, as well as fleet stats, auctions, and suggested fittings and a link to their Discord if you want to get further involved.

    Then, finally, the Caldari.

    Well.

    You guys got Syndicate, that should be enough, stop being greedy.


    Upcoming Meets:

    June 6th - EVE Glasgow June 13th - EVE PNW meet up in Seattle June 20th - EVE North (Toronto) June 20th - EVE Manchester June 27th - Houston EVE Meet Up July 18th - EVE North (Toronto) August 6th - 9th - EVE Poland August 7th - 9th - EVE Down Under (Melbourne) August 7th - 9th - EVE Seattle August 22nd - Eve Edinburgh Fringe Fleet Roam August 29th - EVE Leeds Sept 12th - Madison Meet Up Sept 24th - 27th EVE North East (Upstate New York, USA) October 3rd - EVE London October 8th - 11th - EVE Vegas October 24th - Eve Glasgow November 6th - 8th - EVE Amsterdam

    o7


  • Patch Notes - Version 23.02
    published on June 5th, 2026 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 23.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2025-11-18 Last update: 2026-06-05

    🤝 - Indicates a change inspired by the player's feedback or suggestions.

    Patch Notes for 2026-06-05.1

    Defect Fixes:

    Gameplay:

    • Fixed an issue in starter space where NPCs would not retaliate against players.

      • This fixes an issue affecting missions such as "The Stand" in the Soldier of Fortune career agent arc.


    Patch Notes for 2026-06-02.1

    Capsuleer Day:

    • Capsuleer Day XXIII: Warpath has concluded.

    • Quartermaster Traders will remain in space for an additional week, until June 9.


    Patch Notes for 2026-06-01.1

    Features & Changes:

    Exordium:

    • Eight new sets of Career Agents have been added the Exordium starter region, providing new players with additional opportunities to explore EVE's career paths.

      • All existing Career Agents remain available and unchanged.

    Misc:

    • New character backgrounds have been added.

    Defect Fixes:

    Exordium:

    • Added clearer feedback when actions against other capsuleers are blocked by Starter Space safety restrictions, including when using modules & drones.

    • Fixed an issue on the starmap where the Ore Anomalies map filter could highlight systems with no ore anomalies.


    Patch Notes for 2026-05-29.1

    Features & Changes:

    Miscellaneous:

    • Svipul Stark Strategist SKIN has been added.


    Patch Notes for 2026-05-27.1

    Features & Changes:

    Miscellaneous:

    • Default SKINs behaviour has been extended to apply when entering a pod. If no default is set, the previously used SKIN will be applied.


    Patch Notes for 2026-05-26.1

    Features & Changes:

    Capsuleer Day XXIII: Warpath:

    Seasonal Track:

    • The point cap has been increased, and new rewards have been added to the seasonal track.

    • The capstone reward is a token that can be exchanged at Quartermaster Traders for new navy destroyer blueprint copies.

    Challenges:

    • Challenges have been added for Warpath: Capital Mayday sites.

    Site distribution:

    • Warpath: War Grid, Warpath: Strategic Infiltration, and Warpath: Capital Mayday sites can now be found in highsec.

    Warpath: Defense Complex:

    • A lobby with an acceleration gate has been added to site.

    Ships:

    • The Four new navy destroyers are now available for a limited time before the Cradle of War expansion launches on June 9th through capsuleer day item traders. Completing the reward track will reward players with a token that can be used for a single 1 run BPC copy of the navy destroyers.

    • When Cradle of War launches, blueprint copies for the destroyers will be available from FW militia LP stores.

    Amarr - Dragoon Navy Issue

    • Dragoon Navy Issue: Skill Bonuses

      • Amarr Destroyer: (per skill level)

        • 10% bonus to drone hitpoints and damage

        • 10% bonus to Rocket, Light Missile and Energy Turret damage

        • 20% bonus to Energy Nosferatu and Energy Neutralizer optimal range

        • 10% bonus to Energy Nosferatu and Energy Neutralizer falloff range

      • Role Bonus:

        • 25% bonus to drone max velocity

    • Slot Layout

      • Highslots: 5

        • 3 Turret and 3 Missile Hardpoints

      • Midslots: 3

      • Lowslots: 4

      • Drone Bandwidth and Bay (25m3/75m3)

    Caldari - Corax Navy Issue

    • Corax Navy Issue: Skill Bonuses

      • Caldari Destroyer: (per skill level)

        • 10% bonus to kinetic Light Missile and Rocket damage

        • 5% bonus to EM, Thermal and explosive light missile and rocket damage

        • 5% reduction to light missile and rocket explosion radius

      • Role Bonus:

        • 50% bonus to missile velocity

    • Slot Layout

      • Highslots: 6

        • 6 Missile Hardpoints

      • Midslots: 5

      • Lowslots: 2

    Gallente - Algos Navy Issue

    • Algos Navy Issue: Skill Bonuses

      • Gallente Destroyer: (per skill level)

        • 10% bonus to drone hitpoints and damage

        • 10% bonus to small hybrid weapon damage and tracking

        • 10% bonus to Stasis Webifier Drone factor of velocity decrease and hitpoints

      • Role Bonus:

        • 25% bonus to drone max velocity

    • Slot Layout

      • Highslots: 5

        • 4 Turret Hardpoints

      • Midslots: 3

      • Lowslots: 4

      • Drone Bandwidth and Bay (35m3/100m3)

    Minmatar - Talwar Fleet Issue

    • Talwar Fleet Issue: Skill Bonuses

      • Minmatar Destroyer: (per skill level)

        • 7.5% bonus to Light Missile and Rocket Launcher rate of fire

        • 7.5% bonus to shield booster amount

        • 7.5% bonus to Light Missile and Rocket Explosion Velocity

      • Role Bonus:

        • 50% bonus to missile velocity

    • Slot Layout

      • Highslots: 6

        • 5 Missile Hardpoints

      • Midslots: 4

      • Lowslots: 3

    Defect Fixes:

    Capsuleer Day:

    • Fixed an issue that allowed destroyers to complete Warpath: Defense Complex sites.

    • Fixed an issue that excluded some battleships, namely marauders, from defending certain complexes in Warpath: War Grid sites.

    • Titans within Capital Mayday sites will now slowly orbit within the site.

    • Titans within Capital Mayday can no longer be remotely repaired.

    • Freighters within Capital Mayday sites will now warp away if a site ends in failure.


    Patch Notes for 2026-05-22.1

    Gameplay:

    • The safety setting no longer automatically resets to green state when a character logs in.


    Patch Notes for 2026-05-21.1

    Defect Fixes:

    Gameplay:

    • AIR Career Program’s Career Missions updates its progression correctly when completing AIR Career Missions.

    • Selling orders when the limit is reached will no longer trigger the safety market tax in Exordium.


    Patch Notes for 2026-05-19.1

    Features & Changes:

    Introducing Exordium:

    With today’s deployment, the previously introduced 53 new systems and their associated region, Exordium, are now accessible through the Manifest gate in Yulai.

    As discussed back in April, Exordium is a dedicated new-player region designed to provide a safer introduction to EVE Online while still introducing players to the game’s core systems, progression paths, and faction identities before they move into the wider cluster. We are opening up Exordium and its features in stages ahead of the Cradle of War expansion.

    This deployment introduces the first iteration of the new starter space security class (1.0), along with several pieces of new content aimed at newer players.

    At this time Exordium is still in a “work in progress” state, and the new AIR Trade Center station in Manifest can be seen in its partially-constructed form. New players will not be sent to Exordium until the Cradle of War expansion releases on June 9th.

    Elevated Security

    Systems within Exordium now use a dedicated 1.0 security class designed to prevent all forms of PvP.

    As part of this update:

    • All Exordium systems have been set to security class 1.0

    • Existing 1.0 systems across New Eden have been adjusted to 0.9

      • This does not meaningfully impact CONCORD response times in those systems.

    • Security tooltips and the starmap now support the new security tier classification.

    Within Exordium:

    • Safety settings are permanently locked to green

    • War Declarations and Factional Warfare combat are disabled

    • Duels cannot be initiated

    • Killrights cannot be activated

    • Characters with combat flags such as suspect, criminal, and limited engagements cannot jump into Exordium or undock within the region until their timer expires

    • Players cannot freely attack other capsuleers

    • Upwell Structures cannot be deployed

    • Deployables and anchored containers cannot be placed

    Starter Space Economic Balancing

    Exordium is intended as a starting environment for new capsuleers. Economy activity within the region has been adjusted to have reduced payouts compared to standard highsec space.

    • Mission ISK rewards, LP rewards, and NPC bounties reduced by 20%

    • Additional 5% market fees added to non-instant orders.

    • Industry installation fees increased by 5% for manufacturing , material efficiency research, time efficiency research and invention

    Additional balancing changes now active within Exordium include:

    • Ores found within Exordium are new “Grade 0” versions with lower mineral yield than their standard variants.

    • Exploration sites within Exordium contain distinct loot tables with lower value loot and items optimized for new players.

    • Homefront Operations within Exordium have reduced difficulty, as well as reduced rewards.

    Agents & Mission Content within Exordium

    Exordium now includes a broad range of empire-aligned agents designed to introduce new players to mission running, mining, security gameplay, and faction identity.

    The following agents are now available for interactions:

    • Level 1 and Level 2 Security agents

    • Level 1 and Level 2 Mining agents

    • Sisters of EVE agents

    • Paragon agents

    A few additional updates and NPC behavior improvements are also included in this deployment:

    • Improved Homefront Operations NPC behaviors

    • Improved NPC officer AI in Vigilance Point sites

    • Added an overshield to Tyrannos Basileus in Abyssal Artifact Recovery sites

    New content has been added throughout Exordium, including:

    • Mining sites

    • Combat anomalies

    • Data & Relic sites

    • Cooperative objective-based encounters

    • Empire mining belts

    • Pirate Hideaways

    • Rogue Drone combat sites

    • Metaliminal Meteoroid encounters

    • Emergency Aid encounters

    • Relic and data hacking sites

    Additional Changes:

    • Several exploration sites have also received updated visuals, objectives, and environment improvements, including updated hackable containers and site cleanup improvements after completion.

    • Tier 0 Abyssal Filaments have been adjusted to be usable in 0.9 and 1.0 security systems.

    UI & Map Updates

    Additional UI support has been added for Exordium security classes:

    • Security tooltips now link directly to additional safety information through the starmap

    • The starmap now includes a security tier filter option

    • A new security filter side panel has been added to the map UI

    • Security tier information can now be viewed directly on the map

    Miscellaneous:

    Capsule Forever Creative SKIN now supports the Genolution 'Auroral' 197-variant capsule


    Patch Notes for 2026-05-13.1

    Features & Changes:

    Miscellaneous:

    • Players can set any SKIN as a default one. SKINs will be applied to all newly unpackaged ships (does not apply to already assembled ships).


    Patch Notes for 2026-05-12.1

    Features & Changes:

    New Eden:

    • The system of Jita has become independent from the Caldari.

      • The system will be administered by CONCORD, who will control sovereignty within the system, in collaboration with EverMore.

      • EverMore has stepped in as the acting police force, managing piracy and customs enforcement within the system.

      • As a result, capsuleers with poor standings or at war with the Caldari will no longer be attacked while in Jita.

    • New Trade Embassies for the Amarr, Gallente, and Minmatar have been established around Jita III, Jita VIII, and Jita II, respectively.

      • These stations include Factional Warfare enlistment services!

    • The Caldari Navy retains control over the station at Jita IV-4, and taxes in the station are unaffected.

    • A Clone Bay service has been made available in the Jita IV-4 Caldari Navy Assembly Plant.

      • Other Assembly Plant stations have also been given access to this service.


    Patch Notes for 2026-05-07.1

    Features & Changes:

    Capsuleer Day:

    Warpath: Capital Mayday

    The struggle between the empires continues as Titan clashes erupt across the cluster!

    • Mayday signals will be received via the Interstellar Events section of the Opportunities window, alerting Capsuleers to these battles wherever they emerge.

    • On-site, two titans slug it out. Both have extremely impaired systems, but neither will concede the field.

    • Capsuleers must haul specialised capacitor boosters from allied freighters to the cargo bays of defending Titans.

    • Empire forces are on-site to assist their Titan, so Haulers will require protection as they work.

    • Once fueled, defending titans will unleash their Doomsday against the invader to chip away at its defences.

    • Capsuleers will be rewarded each time the defending Doomsday fires, with up to 30 pilots eligible for the optimal reward.

    • The invading Titan will periodically reply in kind; once either Titan is destroyed, the site will end.

    • Only tech 2 battleships and smaller are permitted within the site.


    Patch Notes for 2026-05-05.1

    Features & Changes:

    Capsuleer Day:

    • Caldari claim Sovereignty throughout Syndicate region as they are no longer willing to suffer the dishonor of the Intaki Syndicate.

    • Warpath: Intelligence Cache sites now spawn in low-sec.

    • Scanning difficulty reduced for Warpath: Strategic Infiltration sites.

    Miscellaneous:

    • New Mandate of Faith, Presidential Agent and Stark Strategist SKIN lines have been added for the Ishkur, Wolf, Vagabond, Pontifex and Hyperion.

    Defect Fixes:

    Capsuleer Day:

    • War Grid, Defense Grid, and Defense Complex sites no longer spawn in non-empire space in a broken state.

    • Reward containers will now spawn correctly in Minmatar Defence Complex sites.

    • The Loot Complex info panel objective will now appear correctly in Defence Complex sites.

    • Reward containers in Defense Complex sites can now be looted from a longer range.

    • Successfully hacking the bottom container in a Minmatar Strategic Infiltration site will no longer cause a lockdown.

    • Fixed an issue that could cause overlapping faction variants in exploration sites.

    • Corrected the wreck type of Yosuke’s Phantasm.

    • Fixed various text issues.

    User Interface:

    • Fixed an issue with the map UI that would prevent the selecting of celestial objects and structures close to the star.


    Patch Notes for 2026-05-01.1

    Capsuleer Day XXIII - Warpath

    Gameplay:

    • Improved the Info Panel objectives that appear while in War Grid and Defense Grid sites.

    • Sentries within Strategic Infiltration sites will no longer attack capsules.

    Defect Fixes:

    • Securing all three complexes in Defense Grid sites will now grant their full reward.

    • Fixed an issue causing Intelligence Cache sites to not be despawned correctly.

    • Added missing icons for new SKINs.

    • Removed the acceleration gates from War Grid and Defense Grid Extraction areas.

    • Fixed various incorrect names and descriptions.

    SKINs:

    • New SKIN lines for each empire are added

      • Mandate of Faith

      • State Regulator

      • Presidential Agent

      • Stark Strategist

    • Lavacore Imperial SKIN extended to Omen and Revelation Navy Issue


    Patch Notes for 2026-04-30.1

    Capsuleer Day XXIII - Warpath

    All-out war has erupted, reaching highsec, leading to danger and opportunity throughout the cluster. From today until 2 June, dive into the conflict for unique encounters and rewards including all-new officer and faction modules, SKINs, SP, PLEX, and more. 

    Every day will see login rewards, including up to 665,000 SP, SKINs, SKINR components and more

    Seasonal Challenges & Rewards:

    The Capsuleer Day XXIII seasonal challenge track offers trader tokens, PLEX, SoCT ships, SP, and other excellent loot. Progress through the track by completing the following challenges:

    • Complete Security Missions for empires.

    • Mine Crokite or Plagioclase in empire space.

    • Kill Elite Mercenaries in new combat sites

    • Hack Strategic or Intelligence Databanks in new exploration sites

    • Make a trade with Quartermaster Traders

    • Capture or Defend FW Complexes

    Challenges feature five tiers, ranging from Hireling to Warpath Master. Completing each tier awards tokens which can be exchanged with Quartermaster Traders. These Quartermaster Traders are the empires’ primary tool for winning Capsuleer loyalty. Earn war tokens by participating in event activities, then exchange them at empire-specific item traders found widely throughout each empire’s space for your choice of various rewards.

    Items from the Quartermaster Traders include:

    • Combat Boosters

    • Glamorex Boosters

    • Cerebral Accelerators

    • Capsuleer Day SKINs

    • SKINR Components

    • New Officer Modules

      • Revelli’s Modified Integrated Analyzer

      • xer Qosh’s Modified Expanded Cargohold

      • Torigo’s Modified Capacitor Flux Coil

      • Filmir’s Modified Mining Laser Upgrade

    • New Faction Modules

      • Caldari Navy Bastion Module

      • Federation Navy Bastion Module

      • Imperial Navy Bastion Module

      • Republic Fleet Bastion Module

    Quartermaster Traders are located in the following systems:

    • Amarr, Gergish, Tash-Murkon Prime, Nare, Mehatoor, Kor-Azor Prime

    • New Caldari, Ikao, Onnamon, Malkalen

    • Dodixie, Luminaire, Intaki, Faurent

    • Rens, Hek, Pator, Amo

    New Content

    Combat Sites:

    Enemy forces are attacking up to three complexes that control this system’s War Grid, a network of local combat installations.

    Defend and secure as many complexes as you can before the operational window closes. Once a complex has been secured, an extraction point will become available to warp to containing compensation & rewards. The value of supply caches increases with the number of complexes secured. There are three different variants to these sites:

    • Warpath: War Grid:

      • Found in low-security space.

      • Can be captured by Battleships and below

    • Warpath: Defense Grid:

      • Found in low-security space and high-security space

      • Can be captured by T2, Navy, Pirate , and T1 cruisers and below

    • Warpath: Defense Complex:

      • Found in high security space

      • Can be captured by T2, Navy, Pirate, and T1 frigates

    Exploration Sites:

    Explorers can seek out exploration sites, which can be found in highsec, lowsec, and wormhole space. The containers must be hacked, but any mistake that triggers lockdown will bring the sentry guns online, forcing you to hack the Master Security Node to disable the lockdown before operations can continue safely. Proximity mines add another layer of danger, so the utmost caution is advised.

    A more methodical approach is also possible: by hacking all sentry guns before going for the containers, lockdown becomes far less threatening, as the guns will not activate even if an error is made. Our suggestion: just don't make a mistake!

    • Warpath: Intelligence Cache

      • Found in high-security space, null-sec space, wormhole space, and Pochven. This offers exploration content with less risk and fewer rewards. Great for newer explorers and veterans alike.

    • Warpath: Strategic Infiltration

      • Found in low-security space, null-sec space, wormhole space, and Pochven. This incredibly difficult hacking site requires Capsuleers to navigate through sentry guns and mines to gain rewards.

    New System-wide Bonuses

    The empires aren't just looking for your support, they're encouraging Capsuleers to fly their ships. When flying a ship in its own empires' space, you can benefit from unique bonuses.

    • Imperial Warpath Zeal

      • Applies to Amarr ships in space controlled by the Amarr Empire

      • +7.5% Energy Turret Damage

      • +7.5% Armor Hit Points

      • +10% Warp Speed

    • State Warpath Discipline

      • Applies to Caladri ships in space controlled by the Caldari State

      • +7.5% Missile Launcher Rate of Fire

      • +7.5% Shield HP

      • +10% Warp Speed

    • Federal Warpath Fervor

      • Applies to Gallente ships in space controlled by the Gallente Federation

      • +7.5% Hybrid Turret Tracking

      • +7.5% Local Armor Repair

      • +10% Warp Speed

    • Republic Warpath Pride

      • Applies to Minmatar ships in space controlled by the Minmatar Republic

      • 7.5% Projectile Turret Falloff

      • +7.5% Velocity

      • +10% Warp Speed

    SKINs

    • Various police SKINs are 30% off in the New Eden Store

      • Woop woop that's the sound of the space police!


    Patch Notes for 2026-04-29.1

    Defect Fixes:

    Gameplay:

    • Adjusted the calculation of Project Discovery submissions to improve fairness in scoring.

    User Interface:

    • Added better visibility of Aura Guidance for players in the test group.


    Patch Notes for 2026-04-23.1

    Gallente Elections:

    • The Capsuleer Outreach Centers for candidates Moreau, Tenzin, and Rodin have been removed from Dodixie

    • Filings have been updated and President Alix Moreau is officially listed as the new President of the Gallente Federation.

      • Presidential hairdresser, previously appointed by Celes Aguard, has been dismissed. 🤝


    Patch Notes for 2026-04-21.1

    Features & Changes:

    Factional Warfare:

    • A one time Amnesty has been applied to all characters that are currently enlisted in a corporation in Factional Warfare (including pirates). Any character that had below -4.5 standings to the faction they are enrolled for has had their standings set to -4.5.

      • This will mean that these characters will not be kicked with the planned standings changes for the summer expansion. Standings & Awoxing Update | EVE Online.

      • This value will still mean that these characters will once again meet the threshold for being kicked if they awox again in FW after this amnesty.

    Defect Fixes:

    Gameplay:

    • Fixed a recent defect which caused the pirate tackle NPCs to not warp away when the Anti-Pirates killed enough pirate ransomer NPCs in the Insurgency Mining Op Ambush ADV-10 site.

    Graphics:

    • Adjusted godrays to look less compressed and noisy.


    Patch Notes for 2026-04-16.1

    Features & Changes:

    Factional Warfare:

    • All Level 2 and Level 3 FW Missions have been updated:

      • New NPCs have been added to replace the previous ones. Players will no longer lose faction standings for killing them and these NPCs now care about faction allegiance.

      • Mission objective structures that needed to be killed to complete some level FW missions have had standing penalties removed from them.

      • Structures, which were non-essential for completing the mission, have been replaced with non-interactable objects.

      • All Level 2 missions with acceleration gates have had their ship restrictions changed to FW Medium Navy restrictions. They will now spawn a FW Medium Navy beacon into space as well, rather than a defunct beacon that lied to players about the ship restrictions.

      • All Level 3 missions with acceleration gates have had their ship restrictions changed to FW Large Navy restrictions. They will now spawn a FW Large Navy beacon into space as well, rather than a defunct beacon that lied to players about the ship restrictions.

    • Battleship NPCs found inside FW Level 4 missions have been adjusted:

      • Tracking Values reduced by 33%.

      • Damage Multipliers for most NPCs reduced by 20%.

    Gallente Election:

    • The Gallente Election Event has concluded.

      • Note: The Rampant Drone Fabricator will return to wormholes after some additional tweaks and improvements!

    • Capsuleer Outreach Centers will remain active in Dodixie until April 23, giving capsuleers one final week to trade in their Political Favors and Presidential Candidate Favors.

    User Interface:

    • The Factional Warfare Agency section has been updated with a new Factional Warfare Guide. Accessible via Encounters > Factional Warfare > Factional Warfare Guide, this page presents key information on the conflicts, enlistment process, and core mechanics - such as Advantage, System Upgrades, and System Capture - in a clearer and more digestible format.

    Defect Fixes:

    User Interface:

    • Fixed a graphical defect with the probe formation after using the “Center on Me” button.


    Patch Notes for 2026-04-15.1

    Defect Fixes:

    User Interface:

    • Fixed an issue that caused bounty information to not show for NPCs in their show info window.

    • Fixed an issue in the show info window that caused character and corporation information/employment history to be cropped.

    • Fixed an issue that caused the previous and next arrows to become greyed out when stacking show info windows with ship show info windows

    • Fixed an issue with stacked info windows that could sometimes cause the top section of the window to disappear after resetting the window to its default position.


    Patch Notes for 2026-04-14.1

    Features & Changes:

    User Interface:

    • Introduction text now appears on the lower third of the screen when warping to stations, displaying the name of the station.

    World:

    • As part of today’s deployment, the previously introduced 53 new systems and their associated region are now visible on the star map. While you can now see them in the EVE client, they’re still not accessible and can’t be entered just yet. This phase continues the setup and iteration of the new player starter space, including station placement and ongoing adjustments to the overall layout of the region. These changes are part of our ongoing work to improve the New Player Experience (NPE), with this region planned to become the starting area for new characters in the future. We’ll be sharing more updates in the coming weeks and months as we get closer to Fanfest and the summer expansion.

    Miscellaneous:

    • New apparel 'Humanitarian' T-shirt YC 128 is added.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where the "Claim All" button remained highlighted after all rewards were collected in AIR NPE.

    • Fixed an issue causing Vesper Calytrix’s VO audio to play twice in AIR NPE.

    • Fixed client freeze when selecting the Manufacturing Cost Index filter in the classic star map.

    • Fixed an issue that prevented the Gallente Election Daily Login Reward from being claimed. To compensate affected players, the subsequent reward has been upgraded and the login campaign has been extended by one day.


    Patch Notes for 2026-04-09.1

    Features & Changes:

    Seasonal Tracks:

    • The seasonal point cap has been increased to 1,500 for the final week of the election, giving players more opportunity to support their candidates.

    • New rewards have been added to the seasonal reward track, with the capstone reward being Presidential Candidate Favors, which can be traded for officer modules at candidates’ Capsuleer Outreach Centers.

    Rampant Drone Fabricator:

    • Rampant Drone Fabricator sites have been upgraded with a Capital escalation!

      • The difficulty of the site will be ramped up significantly, but so too are the rewards!

      • This escalation is unlocked by having any Capital ship, excluding the Rorqual, present at the start of a wave.

      • All Capitals, excluding the Rorqual, are now considered valid by the site's perimeter.

      • NPCs will deal additional damage when attacking a Capital ship:

        • +50% damage to Carriers.

        • +100% damage to other Capitals.

      • NPCs will no longer attack Fighters.

      • Space Superiority Fighters will now deal their full damage to NPCs, Nanoswarms, and the Fabricator itself.

    The Capital escalation provides extremely rewarding content that pushes even the most powerful ships in EVE to their limits! More ISK, more hybrid drones, and vastly more enemies await you within.

    Several tweaks have also been made to ensure Carriers are a viable option, even giving Dreadnoughts a run for their money. Do not sleep on Space Superiority Fighters. This should hopefully give Carrier pilots a fun and lucrative content source within wormhole space.

    • NPCs within Rampant Drone Fabricator sites will now scale their damage based on the system's reward tier:

      • NPCs will deal less damage in C1-C3 systems.

      • NPCs will deal additional damage in C5/C6 systems.

    The rewards found within these sites varied by system type, though the difficulty did not. This was intended to reflect additional risk, but failed to provide an on-ramp for those wanting to try the content. Now, players running sites in lower-tier systems can practice mechanics with difficulty better matching the potential rewards.

    • Improved the Info Panel UI for Rampant Drone Fabricator sites.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where a Serenity-Only SKIN could be looted from a Gallente Election YC128 SKINs Crate.


    Patch Notes for 2026-04-08.1

    Defect Fixes:

    Technical:

    • In an edge cases, claiming multiple Skillpoints Rewards at once was only accounted correctly after the next downtime. This should now be fixed.


    Patch Notes for 2026-03-31.1

    Features & Changes:

    Balancing:

    • The Panther’s Black Ops bonuses have been adjusted:

      • The 7.5% Large Projectile Turret tracking bonus has been returned.

      • The 15% Heavy Stasis Grappler Falloff bonus has been removed.

      • A 20% Heavy Stasis Grappler Optimal Range bonus has been added.

    The loss of the tracking bonus hit the Panther much harder than intended, and as such it has been reverted. The Heavy Stasis Grappler falloff bonus was also not proving to be worth the mid slot, so this has been swapped with an optimal range bonus instead. This bonus should provide the Panther with a strong control option when the module is overheated.

    • Accelerator Flashpoint sites have been updated as follows:

      • Sites will now spawn exclusively within low-sec EDENCOM Fortress systems.

      • Sites will now appear within the Combat Anomalies section of the Opportunities window.

      • The low-sec spawn rate of sites has been increased.

    Accelerator Flashpoints are very lucrative sites, but their discoverability was extremely limited. Their level of risk to reward was also disproportionate when the site spawned in a high-sec system.

    By adding the sites to the Opportunities window, they can be much more easily discovered. Limiting them to low-sec EDENCOM Fortresses (which are fairly evenly spread across these regions) also concentrates the sites more, and allows them to be properly contested.

    • Significantly increased the drop rate of the Capital Disintegrator Specialization skillbook from the following locations:

      • Zirnitra Blueprint Data Vault crates found within Observatory Flashpoint sites.

      • Liminal Zirnitra wrecks found within Accelerator Flashpoint sites.

      • Triglavian Stellar Accelerator wrecks found within Accelerator Flashpoint sites.

    This availability of this skillbook was too limited in its initial release. The increased drop chance coupled with more accessible Accelerator Flashpoint sites should provide more opportunities for players to acquire it. Note that Accelerator Flashpoint sites will now drop this skillbook more often than its Observatory Flashpoint counterpart.

    Defect Fixes:

    Gallente Election:

    • Fixed inconsistent naming for some of the new hybrid drones.

    • Added missing duration and EWAR resistance attributes to some of the new hybrid drones.

    User Interface:

    • Corrected the Market category for Mystic and Occult XL ammo.


    Patch Notes for 2026-03-27.1

    Features & Changes:

    Localization:

    • Added missing localization for new boosters and crate.


    Patch Notes for 2026-03-26.1

    Features & Changes:

    Balancing:

    • Ultratidal Entropic Disintegrator I Damage Modifier reduced from 0.8 to 0.667.

    • Ultratidal Entropic Disintegrator II Damage Modifier reduced from 0.96 to 0.8.

    • CONCORD Rogue Analysis Beacons can no longer be deployed within 10,000 km of an Asteroid.

    CRABs will no longer be deployable within range of anything within the Asteroid category, including ice. This (hopefully) closes the loop on using a P.A.N.I.C module to run this content.

    Gallente Election:

    • Increased the quantity of Rampancy Data Dump commodities accrued within Rampant Drone Fabricator sites:

      • Low-tier: +50%

      • Medium-tier: +33%

      • High-tier: +25%

    • Slightly decreased the drop chance for hybrid drones in Rampant Drone Fabricator sites.

    • The frequency of Rampant Drone Fabricator sites has been increased within all wormhole systems.

    This site’s value is currently very dependent on market rate of the hybrid drones that can be found within. The floor value of the site has been adjusted to decrease variance and to guard against market volatility. These changes also shrink the relative value differences between the tiers, ensuring even low-class wormhole systems are well rewarded for their efforts.

    Miscellaneous:

    • New Cryptic Ecdysis SKIN for Guristas ships have been added.

    • New Historic Carrier SKINs crate has been released.

    • New Guristas Damage Booster III has been released.

    • New SKINR pattern - Rage of the 7, inspired by the Anger Games, has been added.

    Defect Fixes:

    Gallente Election:

    • Fixed an issue where Gallente Election Campaign Buses were unable to activate stargates leading to Zarzakh.

    Graphics:

    • Fixed an issue where certain rocket explosions would flicker and flash on impact.

    • Fixed an issue where the Docking lights on the Blackbird and Scimitar were visible before the lights were turned on in Cinematic Reveal.


    Patch Notes for 2026-03-24.1

    Features & Changes:

    Balancing:

    • Increased the maximum duration of Carrier CRABs.

    • NPCs spawned by Carrier CRABs will now take noticeably longer to respawn.

    The new CONCORD-Carrier Rogue Analysis Beacon was significantly overtuned, making completing it in a Carrier extremely difficult. Players will now have more time to run the beacon as well as a less stressful time doing so.

    Gallente Election:

    Gallente Election Campaign Buses:

    • Mass reduced to 1,000,000 kg.

    • Cargo capacity reduced to 30 m3.

    Opux Dragoon Yacht and Opux Luxury Yacht:

    • Can fit Covert Ops Cloaking Device.

    • Can fit Interdiction Nullifier.

    Defect Fixes:

    Gallente Election:

    • Rampant Drone Fabricator rewards within low-sec sites will now correctly give medium-tier rewards instead of low-tier.

    • Remote repair bonuses within Rampant Drone Fabricator sites will now apply to Capital-sized repair modules.

    • Stasis Drone Augmentor rigs will now apply their bonus to hybrid Stasis Webifier drones.

    • Skill requirements for all new hybrid drones have been made consistent with their related DPS and EWAR types.

    • Added the faction tag to the Moreau YC128 Campaign Bus.

    • Changed the tag on the Presidential Skirmish Command Burst module from officer to faction.

    • The correct bracket icon will now appear for Gallente Election Campaign Buses.

    • Gallente Election Campaign Buses have been added to the default overview.

    Pochven:

    • The remote repair bonus from Triglavian system effects will once again be applied to Mutadaptive Remote Armor Repairers.

    • Adjusted the warp-in location for the main combat area in Observatory Flashpoint sites to avoid bumping.

    Graphics:

    • Resolved an issue where mining scanner FX was not showing correctly.


    Patch Notes for 2026-03-19.1

    Features & Changes:

     Gallente Election:

    The YC128 Gallente Election is underway! Capsuleers can participate until downtime on Thursday, April 16, 2026. Choose a presidential candidate and support them by completing event challenges.

    Support your candidate:

    Choose a candidate to support and complete challenges to influence the election outcome. The candidate whose supporters have earned the most combined seasonal points at the end of the event will be declared President of the Gallente Federation.

    Your candidate selection choice will not limit the rewards you can receive. Throughout the event, regardless of your choice, you will receive Political Favor which can be exchanged at Capsuleer Outreach Centers in Dodixie for any of the rewards. Support the candidate you want to without worrying about the rewards.

    * The campaign bus at the end of the Presidential race will be visually different for each of the 3 candidates, but the rest of the rewards are the same.

    New Content:

    Rampant Drone Fabricator:

    Test both your fitting and combat prowess in this push-your-luck site!

    • Players must defeat waves of increasingly difficult Rogue Drones.

    • Each wave adds additional loot to the Fabricator structure in increasing quantities.

    • After each wave, players can choose to destroy the Fabricator and claim their current rewards or press on to the next wave.

      • Current rewards can be checked at any time using a Cargo Scanner.

    • Be warned: if you are unable to complete a wave, you will lose everything you’ve earned so far!

    • If the standard variant proves too easy, try bringing a battleship. The dangers are increased, but so are the rewards!

    • The sites rewards also scale based on where it is located, in three distinct tiers:

      • Low tier: C1-C3 wormhole systems.

      • Medium tier: C4, Pochven, and low-sec systems.

      • Highest tier: C5 and C6 wormhole systems.

    • There are several hidden quirks and tricks for players to discover while they run the site.

      • It is highly recommended to keep the Info Panel section visible!

    • Only permitted ships can keep the site stable. Leaving proximity can quickly cause the site to become forfeit.

      • Permitted ships include combat-capable ships from T1 Frigates all the way to Marauders.

    • The site is a cosmic signature, requiring it to be scanned down.

    • The grid is not deadspaced; do with this information as you see fit.

    Drone Iteration Depot:

    Former industrial depots that have been converted into data stockpiles by Rogue Drones.

    • Hacking site.

    • Can be found in highsec, lowsec, and nullsec.

    • Highsec version contains Iteration Databanks. Lowsec and nullsec versions contain the more valuable Iteration Vaults.

    Notable Rewards:

    The event features a wide range of great rewards, including exciting new additions.

    New Combined Damage and EWAR Drones:

    These combined drones primarily use the base stats of tech-1 combat drones. However, they also gain the EWAR capabilities of EWAR drones.

    • All 6 types of EWAR are available in all 3 sizes.

    • Some drones can be bought from Capsuleer Outreach Centers, while others are exclusive to the Rampant Drone Fabricator site.

    New Officer Modules:

    Each candidate offers a unique officer module, available for acquisition at their respective Capsuleer Outreach Center. These modules are:

    • Tenzin’s Modified Guidance Disruptor

    • Moreau’s Modified Expanded Scan Probe Launcher

    • Roden’s Modified Nanofiber Internal Structure

    New Faction Modules:

    Candidates also offer faction modules at their Capsuleer Outreach Centers:

    • Presidential Skirmish Command Burst

    • Presidential Information Command Burst

    • Presidential Mining Foreman Burst

    New Character Backgrounds:

    The event features new Gallente character backgrounds, available at each candidate’s Capsuleer Outreach Center.

    Capsuleer Outreach Centers:

    Each candidate operates a Capsuleer Outreach Center in Dodixie. Earn Political Favors and Presidential Candidate Favors, then exchange them for a range of items, including:

    • Boosters

    • SKINR Components

    • Character Portrait Backgrounds

    • Combined Damage and EWAR Drones

    • Faction Modules

    • Officer Modules

    Agency Challenges and Rewards

    Support your candidate by completing a range of challenges:

    • Complete Gallente security missions.

    • Capture or defend Factional Warfare complexes for Gallente.

    • Complete Homefront Operations in Gallente space.

    • Mine Scordite or Gneiss in Gallente space.

    • Hack Iteration Databanks and Vaults in Drone Iteration Depots found in highsec, lowsec, and nullsec.

    • Kill Fabricator Rogue Drones in Rampant Drone Fabricator sites found in lowsec, wormholes, and Pochven.

    • Make a trade at a candidate’s Capsuleer Outreach Center in Dodixie.

    • Go on the Campaign Trail.

    Tiered Challenge Rewards:

    • Challenges feature five tiers, ranging from Supporter to Lobbyist.

    • Completing each tier awards tokens that can be exchanged at Capsuleer Outreach Centers, with the fifth tier granting a Presidential Candidate Favor used to acquire powerful officer modules.

    Complete challenges to earn points and unlock rewards in the seasonal track, including:

    • 75 PLEX

    • Skill Points

    • Political Favors used to make a trade in Capsuleer Outreach Centers.

    • Campaign Buses

    Daily Login Rewards

    Log in throughout the event for great rewards:

    • Alpha and Omega pilots receive separate reward tracks

    • Omegas claim both tracks daily, and upgrading to Omega unlocks all past Omega rewards retroactively

    • Rewards include:

      • Boosters

      • SKINR Components

      • EverMarks

      • Generous Skill Points

      • And more!


    Patch Notes for 2026-03-18.1

    Catalyst Major Update

    Features & Changes:

    CONCORD Rogue Analysis Beacons:

    • A new Carrier-specific CONCORD Rogue Analysis Beacon has been added:

      • Spawned Rogue Drones NPCs will not attack Drones or Fighters.

      • The scanning phase lasts 16 minutes (instead of 10), with rewards scaled to match.

      • Linking requires fewer Complex Encryption Qubits, allowing 4 links to be made per character per day.

      • Less Signal Interference is generated per use.

      • BPCs can be bought from CONCORD LP stores for the same cost as the standard variant.

    • CONCORD Rogue Analysis Beacons can no longer be deployed within Asteroid Belts.

    The Carrier CRAB gives players who are willing to accept greater difficulty in exchange for a significantly higher reward ceiling.

    Blocking deployment within belts will prevent Rorquals from using PANIC modules while running a CRAB beacon.

    Carriers:

    • Networked Sensor Arrays can no longer be fit to Carriers.

    • Carrier cargo bay capacity has been increased by the following stats:

    Archon:

    • Increased Cargo Bay capacity from 825m3 to 2175m3.

    Chimera:

    • Increased Cargo Bay capacity from 870m3 to 2600m3.

    Thanatos:

    • Increased Cargo Bay capacity from 875m3 to 2800m3.

    Nidhoggur:

    • Increased Cargo Bay capacity from 860m3 to 3000m3.

    Carriers now have a significantly larger cargo bay capacity than battleships.

    Fighters:

    Einherji I:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2190 HP to 3285 HP.

    • Autocannon Explosive Damage increased from 62 HP to 93 HP.

    • Heavy Rocket Salvo Explosive Damage increased from 113 HP to 169.5 HP.

    Einherji II:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2420 HP to 3630 HP.

    • Autocannon Explosive Damage increased from 68 HP to 102 HP.

    • Heavy Rocket Salvo Explosive Damage increased from 124 HP to 186 HP.

    Republic Fleet Einherji:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 3630 HP to 5445 HP.

    • Autocannon Explosive Damage increased from 65 HP to 97.5 HP.

    • Heavy Rocket Salvo Explosive Damage increased from 118.5 HP to 178 HP.

    Templar I:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2190 HP to 3285 HP.

    • Pulse Cannon EM Damage increased from 65 HP to 97.5 HP.

    • Heavy Rocket Salvo EM Damage increased from 119 HP to 178.5 HP.

    Templar II:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2420 HP to 3630 HP.

    • Pulse Cannon EM Damage increased from 72 HP to 108 HP.

    • Heavy Rocket Salvo EM Damage increased from 131 HP to 196.5 HP.

    Imperial Navy Templar:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 3630 HP to 5445 HP.

    • Pulse Cannon EM Damage increased from 68.5 HP to 103 HP.

    • Heavy Rocket Salvo EM Damage increased from 125 HP to 187.5 HP.

    Dragonfly I:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2190 HP to 3285 HP.

    • Blaster Cannon Kinetic Damage increased from 72 HP to 108 HP.

    • Heavy Rocket Salvo Kinetic Damage increased from 131 HP to 250 HP.

    Dragonfly II:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2420 HP to 3630 HP.

    • Blaster Cannon Kinetic Damage increased from 79 HP to 158 HP.

    • Heavy Rocket Salvo Kinetic Damage increased from 146 HP to 219 HP.

    Caldari Navy Dragonfly:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 3630 HP to 5445 HP.

    • Blaster Cannon Kinetic Damage increased from 75.5 HP to 113.5 HP.

    • Heavy Rocket Salvo Kinetic Damage increased from 138 HP to 208 HP.

    Firbolg I:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2190 HP to 3285 HP.

    • Blaster Cannon Thermal Damage increased from 75 HP to 112.5 HP.

    • Heavy Rocket Salvo Thermal Damage increased from 138 HP to 207 HP.

    Firbolg II:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 2420 HP to 3630 HP.

    • Blaster Cannon Thermal Damage increased from 83 HP to 124.5 HP.

    • Heavy Rocket Salvo Thermal Damage increased from 152 HP to 228 HP.

    Federation Navy Firbolg:

    • Squadron Size reduced from 9 to 6.

    • Shield Capacity increased from 3630 HP to 5445 HP.

    • Blaster Cannon Thermal Damage increased from 79 HP to 118.5 HP.

    • Heavy Rocket Salvo Thermal Damage increased from 145 HP to 217.5 HP.

    We’ve reduced the amount of fighters that can be deployed in a light fighter squad from 9 → 6. However we’ve increased the total health and damage of each fighter by 50% to compensate. This way a fighter squad has the same health and damage as before, however each individual fighter now has more health, which means that the sustainability of the individual fighter is now increased.

    Force Auxiliaries:

    Apostle:

    • 20% bonus to Capacitor Booster amount per Amarr Carrier skill level added.

    Minokawa:

    • 20% bonus to Capacitor Booster amount per Caldari Carrier skill level added.

    Ninazu:

    • 7.5% bonus to Capacitor Booster amount per Gallente Carrier skill level improved to 30%.

    Lif:

    • 7.5% bonus to Capacitor Booster amount per Minmatar Carrier skill level improved to 30%.

    Dagon:

    • 20% bonus to Capacitor Booster amount per Amarr Carrier skill level added.

    Loggerhead:

    • 20% bonus to Capacitor Booster amount per Gallente Carrier skill level added.

    Force auxiliaries had a heavy nerf in the surgical strike with the Cap booster limit. In order to bring some of that power back we’ve added a bonus to all FAX that increased the amount of capacitor the booster provides which should mean that FAX are less likely to be neuted out. The Lif and Ninazu have an increased bonus to keep their flavour and uniqueness.

    SoCT:

    Metamorphosis:

    • 100% DPS Role Bonus reduced to 80% for all weapon types (not Drones).

    Sunesis:

    • 25% DPS Role Bonus reduced to 20% for all weapon types (not Drones).

    • Reduce Cargo Bay from 600m3 to 450m3.

    • Mass increased from 1,500,000 kg to 1,550,000 kg.

    • Increased Inertia Modifier from 2x to 2.85x, increasing align time from 4.16s to 6.12s.

    Gnosis:

    • 25% DPS Role Bonus reduced to 20% for all weapon types (not Drones).

    Praxis:

    • 25% DPS Role Bonus reduced to 20% for all weapon types (not Drones).

    We felt that SoCT were too dominant considering their cost and skill requirements. Bringing them down in dps output allows us more freedom to give them out for Capsuleer Day in future.

    The Sunesis in particular had a very large cargo bay and small align time which we’ve adjusted.

    Recon Ships

    Curse:

    • Maximum Targeting Range reduced from 130km to 110.5km.

    Pilgrim:

    • Maximum Targeting Range reduced from 104km to 88.4km.

    Rook:

    • Maximum Targeting Range reduced from 150km to 127.5km.

    Falcon:

    • Maximum Targeting Range reduced from 120km to 102km.

    Lachesis:

    • Maximum Targeting Range reduced from 140km to 119km.

    Arazu:

    • Maximum Targeting Range reduced from 112km to 95.2km.

    Huginn:

    • Maximum Targeting Range reduced from 125km to 112km.

    Rapier:

    • Maximum Targeting Range reduced from 100km to 90km.

    In conversations during the CSM summit we identified that recon lock range was a bit too strong for it’s role and purpose. We’ve reduced it by 15% across the board.

    Black Ops:

    Redeemer:

    • Removed 50% Armor Plate Bonus.

    • Removed 100% Shield Extender Bonus.

    • Removed 1 Turret Hard Point.

    Panther:

    • Removed 50% Armor Plate Bonus.

    • Removed 100% Shield Extender Bonus.

    • Removed 7.5% Tracking Bonus.

    • Added 15% Heavy Stasis Grappler Falloff bonus per Black Ops skill level.

    Widow:

    • Removed 50% Armor Plate Bonus.

    • Removed 100% Shield Extender Bonus.

    • Increased rate of fire bonus from 7.5% to 10%.

    Sin:

    • Removed 50% Armor Plate Bonus.

    • Removed 100% Shield Extender Bonus.

    • Increased Hybrid damage bonus from 10% to 20%.

    Black Ops were too tanky with the extender & plate bonuses, for the Blops gangs we were seeing operate all over New Eden. We didn't touch the Marshal or Python at this time, but we'll monitor if everyone swaps to Marshals now, which are considerably more expensive.

    Modules:

    Ultratidal Entropic Disintegrator I:

    • Reduced Damage Modifier from 1.0 to 0.8.

    New - Ultratidal Disintegrator II:

    • Created new T2 variant of the Ultratidal Disintegrator I.

    • Damage Modifier 0.96.

    • Optimal Range 57km.

    • Required Skills:

      • Gunnery V.

      • Capital Precursor Weapon V.

      • Capital Disintegration Specialization I.

    Meson Exotic Plasma XL:

    • Reduced Range bonus from 80% to 60%.

    New - Mystic Exotic Plasma XL:

    • Range bonus 50%.

    • Tracking Speed 0.5.

    • Thermal Damage 2590.

    • Explosive Damage 1295.

    New - Occult Exotic Plasma XL:

    • Range bonus -40%.

    • Tracking Speed 0.75.

    • Thermal Damage 3150.

    • Explosive Damage 2240.

    Skills:

    New - Capital Disintegrator Specialization Skill:

    • New Skill created and added as a requirement for Ultratidal Disintegrator II.

    • Adds 2% bonus per skill level to damage.

    • Requirements:

      • Motion Prediction V.

      • Capital Precursor Weapon V.

    • Skillbook added to the Dreadnought Skills loot table (Observatory Flashpoint).

    New - Amarr Fighter Specialization:

    • Specialization in the operation of advanced Amarr fighters. 2% bonus per skill level to the damage of fighters requiring Amarr Fighter Specialization.

    New - Caldari Fighter Specialization:

    • Specialization in the operation of advanced Caldari fighters. 2% bonus per skill level to the damage of fighters requiring Caldari Fighter Specialization.

    New - Gallente Fighter Specialization:

    • Specialization in the operation of advanced Gallente fighters. 2% bonus per skill level to the damage of fighters requiring Gallente Fighter Specialization.

    New - Minmatar Fighter Specialization:

    • Specialization in the operation of advanced Minmatar fighters. 2% bonus per skill level to the damage of fighters requiring Minmatar Fighter Specialization.

    Fighters don’t currently follow the same convention as drones, so to start that roll out we’re introducing the racial specialization skill in a later update we’ll be locking T2 fighters behind the specialization skill.

    Pochven:

    • Ships will now drop 60% of their loot when destroyed within the region.

    • Pochven and Triglavian Minor Victory system effect penalties no longer affect Triglavian ships.

    Triglavian ships, both T1 and T2, will be immune to the warp speed and max target lock penalties. This should give players more reason to fly these ships within Triglavian occupied systems.

    • Locator Agents are no longer able to give the location of Capsuleers within Pochven.

      • A new message appears stating they are within the region but cannot be pinned down.

    • T2 Triglavian salvage can now be purchased within Triglavian LP stores.

      • Offers require either Hyper-Vigilance Cores or Stellar Surveillance Data and a set amount of ISK.

    With the Hospodar NPC spawning bug closed, T2 Triglavian salvage needed a new faucet. Pochven players will now be able to provide these materials when running pro-Triglavian content. This gives another way for Triglavian aligned players to earn salvage without destroying Triglavian NPCs. Importantly, this change also gives an alternative use for red loot that is not an ISK faucet.

    • C729 wormholes must now be scanned down within Pochven and will connect out to k-space.

      • EDENCOM NPCs will still spawn at the Pochven side, and Triglavian NPCs on the k-space side.

      • All 4 empire variants of EDENCOM NPCs can now spawn, weighted to the faction which owned the system prior to Pochven’s formation.

    • The combat mechanics of all extra-Pochven wormholes have been reworked:

      • Payouts and NPC fleet difficulties have been rebalanced for 6 players.

      • Phases will now progress after 60 minutes from the previous phases' completion.

      • Sites within high-sec systems cannot progress past phase 2.

      • The final phase of a site will loop, offering the same payout each time.

      • Information on the site’s current state is shown within the Info Panel.

      • NPC AI has been improved.

      • Players must be within 100km of the wormhole to receive a payout.

      • Warp-in points have been moved closer to the wormhole.

    • Roaming fleets spawned from Pochven wormholes have been reworked:

      • These fleets will only spawn after their corresponding phase has been completed.

      • EDENCOM fleets will no longer roam to Stargates or NPC stations.

      • Drifter and Rogue Drone fleets will roam to Stargates.

      • Triglavian fleets will only be hostile to those with negative standings or those who engage them.

      • EDENCOM and Triglavian fleets will remember if you’ve attacked any ally NPCs spawned from their wormhole.

    Inverting the origin locations of C729s gives Pochven residents more control over access points to their space. These persistent exits allow the spool-times for outbound filaments to be increased, heightening the risk of using the Pochven highway.

    The combat mechanics of these wormholes have been updated to make them both more consistent and easier to understand. The new roamer AI and spawning rules gives coordinated groups control over the NPC chaos in the region.

    EDENCOM camps caused a strange environment where even Triglavian aligned felt the need to keep their standings positive. The roaming fleets will now ignore gates and stations to no longer punish true triangle purists. Rogue Drone and Drifter fleets have instead moved to take their place, making the space equally dangerous for all.

    • The Reliable Lifetime of all extra-Pochven wormholes has been adjusted:

      • The timer has increased from 6 to 12 hours for C729 wormholes.

      • The timer has decreased from 16 to 12 hours for F216, R081, U372, and X450 wormholes.

    • New inter-Pochven wormholes have been added:

      • These wormholes are limited to medium-sized ships.

      • Each wormhole connects to a system within a neighbouring Krai.

      • The Reliable Lifetime of these wormholes is 4.5 hours.

      • The new types are I078, L687, and O546.

    These wormholes give smaller groups an alternate way around the triangle. Organized groups can also use these to sneak between constellations and get behind gate camps.

    • A number of changes have been made to Observatory Flashpoint sites:

      • The maximum number of sites within the region is once again 3 (from 6).

      • The site respawn timer has been removed.

      • The quantity of Stellar Surveillance Data commodities dropped by CONCORD Stellar Observatories has increased to 250 (from 150).

      • NPCs no longer attack drones.

      • The Monitor and Odysseus are now permitted to enter the main combat area.

      • The playable area of the main combat area has increased to a 60km radius (from 50km).

        • A new visual effect marks the boundary.

      • Threshold Werposts have had a number of tweaks:

        • Their base damage and damage bonus per cycle have been significantly increased.

        • They will now only attack Interdictor and Interceptor ships if no other target is available.

        • They will no longer periodically swap targets.

        • They will deal 15x damage when targeting a Monitor.

      • MJFGs are no longer blocked within the lobby area.

      • The power of EDENCOM NPC fleets has been increased during the Dreadnought and CONCORD Stellar Observatory stages.

      • Empire Dreadnought and CONCORD Stellar Observatory wrecks have had their HP increased to 30k.

      • The warp disruption radius of Empire Dreadnoughts has decreased to 15km.

    The attempt to increase site instances at the cost of lower payouts did not have the intended effect. As such, the site has been reverted to the previous values.

    Many of this site’s changes aim to open up more viable fleet compositions. Drone aggression appears to no longer be needed with the changes to assignment. The 60km boundary radius is intended to increase the playable volume of the site without bringing back the kiting meta. The boundary itself has also been made more obvious with a dedicated perimeter light ring.

    Thresold Werposts have been updated to be much more punishing. Tackle are also now able to freely push into any ships hiding out-of-bounds. FCs (who know who they are) are free to bring a Monitor, but should be very careful around the boundary.

    • A number of changes have been made to Vigilance Point sites:

      • Each tier of payout has been increased.

      • The site respawn timer has been removed.

      • NPC AI has been improved.

      • NPCs have had a number of balance changes, notably:

        • The amount of alpha damage has been decreased.

        • The average DPS within the site has increased.

        • Strategos will take longer to lock with her doomsday weapon.

        • Strategos can no longer be warp-disrupted.

      • Hyper-Vigilance Cores have replaced the blue loot dropped by Officer NPCs and the Vigilance Spire:

        • This new commodity can be sold to CONCORD, DED, and Secure Commerce Commission stations.

        • The quantity of this commodity is now always a fixed value rather than being variable.

      • Vigilance Resonance Keys now have a unique icon.

      • The site will no longer begin until there are sufficient ships within proximity of the Vigilance Spire.

      • Electron Spin Resonance keys can no longer be found within Abyssal Artifact Recovery sites.

    Vigilance Points are being rebalanced to make them a more viable alternative to Observatory Flashpoint sites.

    The alpha damage was causing wild swings in difficulty for late waves. This has been reduced, with the overall DPS of the site increased to maintain the previous average level of difficulty.

    The mechanics of the Strategos doomsday were very punishing, even for organized groups. They’ve been toned down to ensure some level of counterplay is available to coordinated fleets.

    • The activation range of World Ark Flashpoint acceleration gates has been increased to 30km.

    • The quantity of commodities within hackable containers in Convocation Watchpost, Incipient Drone Swarm, EDENCOM Scout Fleet, and Torpid Sleeper Hive sites has been doubled.

    Sacrificing a slot for a data analyzer was not seen as worth the additional reward. These rewards have been increased to make it a more viable option.

    • Reduced the difficulty of enemy fleets within Torpid Sleeper Hive sites.

    • Improved NPC AI for low-tier Pochven sites.

    • The quantity of Observatory Spectrography commodities within Observatory Infiltration Drifter Collection containers has been increased.

    • Spectral Emission Slices can no longer be found within Observatory Infiltration Collection containers.

    • Overmind Nursery sites will no longer appear as Data Sites within the scanning window.

    • Destroying an Overmind Nursery structure now grants Triglavian and EDENCOM standings.

    • Ship Insurance services are now available at all NPC stations within Pochven.

    Forgetting to insure a ship before entering Pochven caused unnecessary friction, and added little to the region’s playstyle. No standings are required if the character is able to dock at the station.

    • The bracket icon for Dazh Liminality Locus structures has been updated.

    • Increased the number of NPC buy orders for Stellar Surveillance Data and Triglavian Survey Database commodities.

    Travel Filaments:

    • The spool-up timers for outbound Pochven filaments have been increased, while the timers for other filaments have been decreased:

    Filament Type

    Old Timer (s)

    New Timer (s)

    Needlejack, Pochven Inbound, and Ice Storm 15-character

    60

    45

    Needlejack 25-character

    90

    60

    Pochven ‘Devana' 5-character

    90

    120

    Pochven ‘Devana' 15-character

    150

    180

    Pochven ‘Extraction' 5-character

    120

    150

    Pochven ‘Extraction' 15-character

    180

    210

    The spool-up timers on Needlejack, Pochven Inbound, and Ice Storm filaments are being reduced as they were acting as a barrier to content.

    The outbound Pochven filaments have had their timers increased to heighten the Pochven highway’s risk.

    Wormholes:

    • The EHP of Drifter Recon Battleship NPCs has been decreased significantly.

    This change reduces the Recon Drifter’s effort to reward ratio to match that of the Drifter Response Battleship, making it much more worth destroying.

    • Changing “Lifetime” to “Reliable Lifetime” within Wormhole Information windows.

    • Added an “Expired” state to the Reliable Lifetimes entry of Wormhole Information windows.

      • This appears when the guaranteed lifespan of a wormhole has ended, and the wormhole could close at any moment.

    The messaging around a wormhole’s remaining lifetime could be somewhat misleading as they have always referred to the earliest time a it could close. Adding “Reliable” implies there is variance involved with this mechanic, and the “Expired” message makes it clear when a wormhole is in that state.

    • Sentry Towers within Ordinary Perimeter Reservoir sites have been replaced with Sizeable Perimeter Reservoir NPCs.

    This site was abnormally difficult for its value. By making it more consistent with other similar sites, wormholes will have another valuable site to run.

    • Wormholes that connect to Drifter wormhole systems no longer appear automatically and must be scanned down.

    Requiring these wormholes to be scanned adds a level of effort for those wanting to map routes through Drifter wormhole systems.

    PvE:

    • Field Rescue sites within Tabbetzur have had their payouts increased.

    The value of this site did not suitably reflect the increased risk it has over it’s high-sec equivalant.

    Homefront Operations:

    • Payouts for all sites have been adjusted:

      • 5-character sites (excluding Abyssal Artifact Recovery and Metaliminal Mining) now have an optimal payout of 15m ISK per character.

      • 3-character sites now have an optimal payout of 12m ISK per character.

      • Metaliminal Mining sites now have an optimal payout of 12m ISK per character.

      • Abyssal Artifact Recovery payouts have been increased as follows:

        • Minimal Threat: 5m ISK per character.

        • Moderate Threat: 7.5m ISK per character.

        • Severe Threat: 10m ISK per character.

      • Payout scaling has been adjusted to be less punishing for fleets not at the optimal size.

    • The amount of ore within the Metalminal Mining asteroid has been increased to 5,000 units (from 3,500).

    • The amount of ore within each Abyssal Artifact Recovery asteroid has been increased to 30 units (from 24).

    With the arrival of the Pioneer and other changes in the Catalyst expansion, the mining focused Homefront Operations were made easier. The amount of ore required to be mined has been increased to compensate for this.

    The Metaliminal Mining site specifically has long been the easiest Homefront Operation. The new payout structure means a greater portion of the site’s value is now in selling the ore to NPC buy orders. This both adds to the overall time the gameplay loop takes while better mimicking normal miner gameplay.

    • The number of items that must be delivered within Raid sites has been increased to 4 (from 3).

    • The EHP of structures within Suspicious Signal sites has increased to 350k (from 337.5k).

    Raid and Suspicious Signal sites are two of the shorter Homefront Operations. These changes will bring them more inline with the other sites.

    • Smuggler NPCs will now each drop 6 Contraband Data within Traffic Stop sites.

    • The volume of Contraband Data has been reduced to 0.01 m3 (from 5).

    Traffic Stop sites have a fixed timer, and as such the lowest reward to time spent of the 3-pilot Homefront Operation sites. Increasing the number of sellable commodities makes it more competitive with the other sites. The more Smugglers a group has to deal with, the better their reward.

    Science & Industry:

    • Unrefined Tritanium Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Pyerite Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Mexallon Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Isogen Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Nocxium Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Zydrine Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Megacyte Formula:

      • Reduced reaction time from 3600s to 360s.

    • Unrefined Morphite Formula:

      • Reduced reaction time from 3600s to 360s.

    We're reducing the reaction time for Prismaticite reactions from 60 minutes/run to 6 minutes/run. This will make it easier for players to utilize their reserves of Prismaticite more quickly when needing to convert the Prismaticite into minerals.

    Converting Prismaticite into your desired mineral should not come at the cost of blocking reaction slots.

    User Interface:

    • Players will no longer be informed when they have attempted to invite an offline player to a fleet.

      • Such invites will be handled the same as if they were ignored.

    Fleet invites were being used as a way to check if a character was logged in. Now, players will have to find out the old fashioned way.

    Little Things:

    🤝 Added a splitter between the capacity gauge and the Search field in the Inventory so the search bar can be made bigger. The search field will always try to be at least 120 pixels wide, but can become smaller if there is less area than that available.

    🤝 Changed the global search field so the text is not cleared automatically when search is performed. Add “clear” button to the search field.

    🤝 Added a right click menu option on a skill in the Skills window that allows you to put all level of a skill in the skill queue.

    🤝 Changed the Inventory sorting in the inventory so the setting is stored per character rather than per user like it is now.

    🤝 The cost of non-destructible implants will no longer be included in the warning you get when self-destructing. This applies to, for example, the golden pod (Genolution 'Auroral' AU-79) and Aurora implants(Aurora Alpha).

    🤝 Added ALT+O as default shortcut for the market order window.

    🤝 Added a shortcut (not bound) to approach and open wrecks/cargo containers in space. It should work like the Target shortcurt, if you have the wreck/container selected in the overview and have focus on the Overview, using the shortcut should approach and open it. If the focus is not in the Overview, holding down the shortcut and clicking on the item will activate the shorcut.

    🤝 Added an “x” icon in the search fields history entry that allows you to remove that entry from the history.

    🤝Add “clear” button to the Asset search field.

    Miscellaneous:

    • In preparation for the Gallente elections, the new Pride of the Federation SKINs and Select Freedom Combat Suits were added.

    Defect Fixes:

    Pochven:

    • Hospodar NPCs within Pochven wormhole sites will no longer infinitely respawn.

    • Fixed a typo in the Vigilance Point warp-in transmission.

    • Wormhole NPCs (including roamers) will no longer remain inactive when a player enters the grid.

    • Wormhole combat sites will now be correctly cleaned up after the wormhole collapses.

    • NPCs in low-tier Pochven sites will no longer warp to players who are in warp.

    • NPCs in low-tier Pochven sites will no longer approach cloaked players.


    Patch Notes for 2026-03-12.1

    Features & Changes:

    User Interface:

    • Improved UI for character Show Info windows.

    Defect Fixes:

    Graphics:

    • In certain situations, the client would show incorrect icons. We believe the root cause for this has been found and fixed. If you see this problem going forward, please press F12 in the client and file a bug report with the word “icons” included. We would like to thank the community for all the bug reports that have been sent, they were invaluable in helping find the cause of this issue.

    Localization:

    • Chinese: Some ore names have been reverted to the previous translations that include their associated corporation names.

    User Interface:

    • The upcoming Exordium region is no longer visible in the classic map.


    Patch Notes for 2026-03-10.1

    Features & Changes:

    Factional Warfare:

    • All Level 4 FW Missions have been updated.

      • New NPCs have been added to replace the previous ones. Players will no longer lose faction standings for killing them and these NPCs now care about faction allegiance.

      • Mission objective structures that needed to be killed to complete some level 4 FW missions have had standing penalties removed from them.

      • Structures, which were non-essential for completing the mission, have been replaced with non-interactable objects.

      • All Level 4 missions with acceleration gates have had their ship restrictions changed to FW Large Advanced restrictions. They will now spawn a Large Advanced beacon into space instead of a defunct beacon type.

    • We've introduced a new modular standings mechanic. Standing hits for friendly fire (Awoxing) are now double what they were inside factional warfare and insurgency sites, but halved for outside these locations.

      • You can read more about these changes in the latest FW Devblog.

    Miscellaneous:

    • 10th Anniversary Project Discovery SKIN rewards have been added.

    • New Zydrine Burn SKINs have been added.

    Defect Fixes:

    User Interface:

    • Fixed an issue where the Aura Guidance button would duplicate in the Neocom if "pin to Neocom" option was selected when the Aura Guidance chat window was open.

    • Fixed an issue where the Aura Guidance fixed Neocom button would take the wrong colour.


    Patch Notes for 2026-03-05.1

    Features & Changes:

    Balancing:

    As part of today's deployment, 53 new systems have been added to the Tranquility database, although they have not yet been added to the game world of New Eden itself. These systems and the region they comprise are not yet accessible to players or visible on the star map and won't be for a while yet.

    This new region of space will eventually form the area where newly created characters take their first steps in EVE Online as part of continued improvements to the New Player Experience (NPE).

    While these systems aren't apparent from within the EVE client we know that inquisitive players would have unearthed their presence through other means and so to temper some speculation we wanted to provide you with this brief explanation.

    Over the coming weeks and months as we approach Fanfest and the summer expansion, we will be providing detailed information about our plans for this new area of space.

    - EVE Online Dev Team


    Patch Notes for 2026-03-03.1

    Defect Fixes:

    User Interface:

    • Fixed an issue that prevented switching between SKIN previews if the ship info window was open.

    • Fixed an issue that caused inconsistent navigation between show info windows.

    • Fixed wrong market group on the Augoror Navy Issue Ardishapur SKIN, which wasn't located in its correct group under Navy Faction for Amarr.

    • Added missing “limited” in the name for “Twilight Treasure Gloss Limited” component.


    Patch Notes for 2026-02-27.1

    Features & Changes:

    Localization:

    • Added localization for the Unbridled Glory SKINs and Crate.

    Defect Fixes:

    Graphics:

    • Added correct color to heat vent lighting on the Exequror and Oneiros.

    • Fixed an issue where lighting elements on ships using the smartlight system would remain on while docked in Upwell hangars.

    • Corrected some floating VFX docking lights and blinkies on the Babaroga.

    • Fixed an issue that caused flashing/flickering effects when using certain missile types.


    Patch Notes for 2026-02-26.1

    Defect Fixes:

    Gameplay:

    • Large and extra large mouse cursor sizes now work for Project Discovery.

    Technical:

    • On Nvidia GeForce RTX 50 series graphics cards, icons in the UI would sometimes be incorrect. This would often happen on the ship fitting window. We have attempted to implement a work around for this issue. If you see it again after this patch, please file a bug report from within the client (F12) when it happens.

    User Interface:

    • Fixed an issue that caused the information window for wormholes to not update correctly.

    • Fixed an issue where text could overlap in the Aura Guidance chat window.

    • Fixed an issue where the nested help pointer generated from clicking a link in the Aura Guidance responses would disappear almost immediately.


    Patch Notes for 2026-02-25.1

    Features & Changes:

    Career Agents:

    • The final mission for each career agent, i.e. Making Mountains of Molehills (10 of 10) has had the faction standing bonus changed when completing the mission to no longer trigger derived standings, just like epic arcs. This will mean players will no longer lose standings to empire factions when completing the career agent missions.

      • It should be noted that players who have already started or previously talked to a specific career agent will still get the derived standing standings from their final mission.

    We are primarily making this change to help new players to better enlist in Factional Warfare. For example, if you started out as Minmatar, played through the career agents, and then made friends who want to join Amarr FW or you want to enlist with Amarr for their military campaign, you aren’t locked out because you happened to complete the career agents for Minmatar.

    Unlike other storyline missions, the career agent missions did not warn you that the mission would have an important impact on your standings.

    Faction Warfare:

    • All Level 1 Faction Warfare Missions have been updated:

      • New NPCs have been added to replace the previous ones. Players will no longer lose faction standings for killing them and these NPCs now care about faction allegiance.

      • Mission objective structures that needed to be killed to complete some Level 1 FW missions have had standing penalties removed from them.

      • Structures, which were non-essential for completing the mission, have been replaced with non-interactable objects.

      • All Level 1 missions with acceleration gates have had their ship restrictions changed to FW Small Navy restrictions. They will now spawn a FW Small Navy beacon into space as well, rather than a defunct beacon that lied to players about the ship restrictions.

    In 2012 we removed all the standing penalties from the NPCs that spawned in the capture sites, and in the Uprising expansion, the new content such as Battlefields, Supply Depots and Rendezvous Points purposely did not include standing penalties. We are now starting to remove the standing penalties from FW missions. Our plan is to slowly roll this out for other FW Mission agent levels. This will eventually mean that FW missions will no longer cause any standing penalties and combined with the changes to promotions we have already made, there will no longer be any way to lose standings taking part in factional warfare gameplay outside of friendly fire against friendly militia members.

    This should make the missions much more attractive as a source of generating tags needed for LP store offers and standings for players who are enlisted in FW, giving more purpose to the missions as well.


    Patch Notes for 2026-02-24.1

    Features & Changes:

    Graphics:

    Mineable Asteroid Renovation:

    Mineable asteroids have undergone a visual-only update.

    • Mineable asteroids have been fully rebuilt with new high-fidelity models and textures.

    • Unique small, medium, and large asteroids variants have been added.

      • A dynamic size-based model selection system will be used for more natural asteroid fields.

    • Greater visual variety across ore types.

      • With improved realism, surface detail, and ore / crystal definition.

    VFX & Lighting Updates on ORE ships:

    The Venture, Prospect, Endurance, Porpoise, Noctis and Primae have gotten VFX and lighting updates.

    • Updated lighting systems across the above ORE ship hulls.

    • Modernized visual effects to current graphical standards.

    • Improved material readability and surface definition.

    • Enhanced visual clarity and overall ship presence in space.

    Miscellaneous:

    • The following cosmic anomalies have gotten a visual update and Objectives added to them.

      • Angel Hideaway

      • Blood Hideaway

      • Guristas Hideaway

      • Sansha Hideaway

      • Serpentis Hideaway


    Patch Notes for 2026-02-23.1

    Defect Fixes:

    User Interface:

    • Fixed an issue that prevented ordering stats in the compare tool.


    Patch Notes for 2026-02-20.1

    Defect Fixes:

    Localization:

    • Fixed an issue with Japanese localization that caused timers to display incorrectly.

    User Interface:

    • Fixed an issue with PLEX logs not loading in the PLEX wallet.


    Patch Notes for 2026-02-19.1

    Defect Fixes:

    Gameplay:

    • In Factional Warfare: Players attempting to warp while inside a warp disruption bubble, while in a corruption level V system, will no longer cause the person who bubbled to lose standings with the NPC corporation or faction that the player belongs to. This means that players in FW will no longer get standing hits from allied members of their militia trying to warp in their bubbles.

    • Larger mouse cursor sizes now works for Planetary Interaction and Project Discovery.

    • Reduced the volatility of Mercoxit mining crystals to bring them back into line with the equivalent crystal types for mining other ores.

    User Interface:

    • Fixed an issue where Enter Moving Mode for Messages didn't work.


    Patch Notes for 2026-02-18.1

    Features & Changes:

    Miscellaneous:

    • New Lunar New Year SKINs line called Unbridled Glory.

    • New Lunar New Year SKINR components added.

    Defect Fixes:

    Localization:

    • Updated “Save x%” in the Omega Upgrade window for CN localisation.


    Patch Notes for 2026-02-17.1

    Features & Changes:

    Factional Warfare:

    • Being promoted in factional warfare will no longer trigger derived standing gains, meaning that FW rank promotions now work like epic arc standing rewards, where you will now only get positive standings to the FW faction you are promoted for, rather than postive and negative standings. This means that it is no longer possible to lose standings when getting promoted in FW.

    Aura Guidance (Beta):

    Aura Guidance is a new in-client assistant designed to help new players navigate their early experience in New Eden. It is currently available as a beta to a limited number of new players on English language clients.

    • Aura Guidance answers common rookie questions using responses sourced from Rookie Help chat, ISD volunteers, and official game information.

    • Answers are context-aware, taking into account your current location, ship, and recent activity.

    • Responses include interactive links to ships and items, and can highlight relevant UI elements in the client.

    • When Aura is not confident in an answer, it will redirect players to Rookie Help chat.

    • Aura Guidance is optional and can be closed or removed from the Neocom at any time.

    • This feature does not affect gameplay or client performance.

    Rollout plan:

    • This initial release targets a subset of new players on English language clients as a controlled test.

    • If results are positive, availability will expand to all new players on English clients.

    • Multilingual support is planned for a later phase.

    • The knowledge base is being updated daily and will continue to expand based on real player questions.

    Known limitations:

    • Some questions will not receive an answer and will be redirected to Rookie Help.

    • Responses may occasionally feel generic, miss the specific context of your situation or be factually incorrect.

    Defect Fixes:

    Graphics:

    • An issue in Zarzakh that caused station interiors and ship models to appear invisible when docking or logging in has been addressed.

    Technical:

    • Audio in Zarzakh stations now plays correctly.

    User Interface:

    • Fixed an issue where bounty information was not displaying in NPC’s Show Info window.

    • Courier contracts with less than one day remaining now show time left correctly.

    • Phased Anchor’s User Manual tab now displays correctly in the item’s Show Info window.

    • Fixed an issue where NPC Corporations info was getting cut off in the show info window.


    Patch Notes for 2026-02-11.1

    Features & Changes:

    User Interface:

    • Added a search bar at the top of the Neocom to quickly locate items, actions, and tools that are currently grouped within Neocom categories.

    • Three different Mouse cursor sizes are now available on PC.

    Neocom:

    • Neocom Icons can now be customized with colors.

      • some icons can´t be customized: plex, omega subscription, quit, help etc.

    Corp Palette:

    • Corp palette is now visible in:

      • Station offices

      • Character info

      • Corporation info

      • Corporation panel

    Defect Fixes:

    Gameplay:

    • Fixed homefront dungeon issue where players couldn't use stargate if dungeon was spawned to close to the stargate.

    • The correct mining scanner button icon is shown when obtaining the upgraded scanner through mining foreman bursts.

    • Removed the ability to experience critical successes when mining certain mission-specific ores, so that the amount of ore available in the site will once again match the ore required by the missions exactly.

    • Adjusted the Expedition strength and Expedition Pinpointing charges so they will now apply their effects to ships more consistently.

    Freelance Job:

    • Project Managers receive a notification mail for jobs if an ACL has been deleted from the job.

    • Coverage Ratio on a Ship Insurance Freelance jobs is shown as percentage instead of ISK.

    Technical:

    • Made corrections to the scoring algorithm used for sample submissions in Project Discovery.

    User Interface:

    • Fixed sound issue where gas cloud harvesting had the same sound as mining ore.

    • the Probe Scanner window now shows bonuses to scan strength and scan deviation from boosters and other sources.

    • The correct amount of tax is now calculated when batch reprocessing prismaticite.


    Patch Notes for 2026-02-05.1

    Features & Changes:

    Miscellaneous:

    • Historic Gallente SKINs crate added.

    Defect Fixes:

    Graphics:

    • Previous disabled spotlight beam meshes are visible again on ships using Smartlight technology.

    • Added code to only update hidden visual effects when they are visible for minor performance improvements.

    • Updated Archon, Thanatos, Nidhoggur, and Chimera visual effects and lighting for minor performance improvements.


    Patch Notes for 2026-02-04.1

    Features & Changes:

    User Interface:

    • Typo change in Audio Engine Settings to “Use Combat music outside of combat sites”.

    • Fixed misspelled typo in Agent conversation for mission “Cash Flow for Capsuleers (3 of 10)”, word changed to “receive”.

    • URL links for killmails has been updated and no longer show “V1” or V2” in the links.

    Defect Fixes:

    Graphics:

    • Unintended flickering that could happen on wormholes and some VFX has been fixed.


    Patch Notes for 2026-01-29.1

    Features & Changes:

    Market:

    • Multiple Pilot Training Certificate has been retired from the market. Players can still trade it directly or via contracts.


    Patch Notes for 2026-01-26.1

    Defect Fixes:

    Graphics:

    • Implemented a small performance improvement for all assets to lower update frequency when the camera is further away.


    Patch Notes for 2026-01-21.1

    Defect Fixes:

    Gameplay:

    • Fixed an issue which regressed with Ori-Okada Atavum item trader having offers which required Infomorph keys instead of Atavums.


    Patch Notes for 2026-01-20.1

    Features & Changes:

    Project Discovery:

    • Increased diversity of training tasks for Project Discovery.

    • Increased impact of submitting multiple incorrect submissions in a row.

    Defect Fixes:

    Audio:

    • Hacking containers in Drifter sites no longer spams audio events repeatedly when zooming the camera in and out.

    • Structure module effects are now affected by ship effect/ship ambience audio settings.

    • Adjusted the volume of the Serpentis pirate radio SFX.

    • Fixed an issue with the Smartbomb SFX.

    • Fixed an issue that caused the Race selector buttons during Character Creation to not have audio.

    Graphics:

    • Fixed texture issues on various drones and fighters.

    • Added back missing pattern to Stabber Deathglow Remnant SKIN.

    • Adjusted brightness of Odysseus visual effects at max ship speed.

    • Fixed incorrect texture on a small mesh area of the Outrider and Perseverance.

    • Fixed incorrect normals on the mesh surface of the Odysseus.

    • Fixed issue with the docking lights on the Scythe that were floating off the hull.

    • Fixed multiple issues with the Hrada-Oki Offender SKIN.

    • Fixed VFX issues on the Perseverance.

    • Fixed issues with the GalNEt StreamCast Unit SKIN for the Pioneer, Ishkur, Vargur, Stratios, Jackdaw, Stiletto, and Exequror.

    • Fixed an issue with the warp animation on the Venture.

    • On older GPUs, FSR usage could lead to a black screen, which has now been addressed.


    Patch Notes for 2026-01-14.1

    Defect Fixes:

    Localization:

    • 🤝 Adjusted and updated our Chinese language localization, including asteroid, ore, and module names among others. We want to thank those who reached out to share feedback for errant localization, and we continue to strive to improve localization across all languages.


    Patch Notes for 2026-01-13.1

    Market:

    • The Special Edition Commodities market group has been redesigned for better navigation and search.

    Miscellaneous:

    • The Friendship League and Media Miasma SKINlines have been extended. The best ship, remains, friendship.

    Defect Fixes:

    Gameplay:

    • The Praxis GalNet StreamCast Unit SKIN was moved into the correct market group.


    Patch Notes for 2026-01-12.1

    Events:

    • Winter Nexus has ended, and the respective storms are gone. May your Perseverance's persevere!


    Patch Notes for 2026-01-09.1

    User Interface:

    • Fixed an issue causing the ‘Safe Logoff’ window to close too quickly.


    Patch Notes for 2026-01-08.1

    Defect Fixes:

    Gameplay:

    • Fixed the Anhinga no longer getting the bonus to micro jump drive cooldown while in the tertiary mode.

    • Fixed the Mutated Drone Specialization skill not applying the 2% bonus to mining amount bonus per level to all types of mutated mining drones.

    • Fixed the Mining Destroyer Operations expert system having a link to the store page that failed to work because it is not sold in the NES.

    • Resolved errors affecting cargo capacity calculations and distance displays in systems without valid travel paths.

    Localization:

    • A whole bunch of typos and formatting errors across multiple languages were fixed.

    • When mining gas and getting residue, the residue message will no longer refer to gas clouds being ‘asteroids’.

    • Fixed multiple Freelance Jobs issues, including duplicated jobs, incorrect escrow handling, missing tooltips, translation gaps, and errors when contributing or delivering jobs.

    Technical:

    • Fixed multiple stability issues and backend errors to improve logging and reliability.

    User Interface:

    • Fixed several SKINR and ship design UI issues, including incorrect centering, cut-off names, missing tooltips, and layout problems at high resolutions.

    • Multiple UI fixes, including text, icons, tooltips, or layout elements that were missing, misaligned, overlapping, or incorrectly scaling.

    • Fixed issues with the Colony Resources window, including a broken Warp button and missing reagent icons and statuses.


    Patch Notes for 2026-01-06.1

    Defect Fixes:

    Gameplay:

    • Made some adjustments to the Skua and Anhinga AT ship modes so that some of the mode bonuses are no longer stacking penalized with module bonuses.


    Patch Notes for 2026-01-05.1

    Features & Changes:

    Miscellaneous:

    Extension of the GalNet StreamCast Unit SKIN line, adding SKINs for the Gila, Malediction, Pioneer, Praxis and Vexor.

    Balancing:

    • Succubus

      • New role bonus, 50% reduction in Small Energy Turret activation cost.

      • Powergrid increased from 44 MW to 50 MW.

      • Capacitor Capacity increased from 450 GJ to 525 GJ.

      • Max Targeting Range increased from 32 km to 40 km.

    Events:

    • Winter Nexus:

      • New rewards have been added to the Seasonal Reward Track.

      • Yoiul LADs have a significantly higher chance of dropping Cryotech when destroyed.


    Patch Notes for 2025-12-17.1

    Features & Changes:

    Balancing:

    Winter Nexus Loot Drop Adjustments:

    Communications Relay:

    • Nation Stormhive Shard:

      • Drop chance changed from 50% to 75%

    Shielded Signaling Relay:

    • Nation Stormhive Shard

      • Drop chance changed from 50% to 100%

    Shielded Cryptoanalytic Array:

    • Nation Stormhive Shard

      • Quantity changed from 1-2 to 2-3

    ORE Green Salvage Package:

    • Nation Stormhive Shard

      • Drop change changed from 75% to 100%

    Peculiar Icebound Salvage:

    • Nation Stormhive Shard

      • Changed from weighted loot type to fixed loot type.

    Sansha's Deathwight Stormlord:

    • Adjusted drop rate of various items.

    Defect Fixes:

    Gameplay:

    • Fixed an issue that caused the activation window to stop updating when activating multiple expert systems at a time.

    • Fixed issue with winter nexus expert system not having the correct auto redeem icon and tooltip that now correctly states auto apply.

    User Interface:

    • Healthbars in a two-column watchlist will now behave when users activate MWDs/MJDs.


    Patch Notes for 2025-12-16.1

    Defect Fixes:

    Audio:

    • Resolved an issue where music would not play in some circumstances.

    User Interface:

    • The special edition commodities group in the market should be performing better.


    Patch Notes for 2025-12-15.1

    Features & Changes:

    Balancing:

    • Increased Cryo Tech drop rates from Yoiul LADs in lowsec and nullsec.

    • Increased the spawn rate of Express Yoiul LADs.

    Defect Fixes:

    User Interface:

    • Fixed an issue that caused the NES to not load from the Character Select Screen.


    Patch Notes for 2025-12-12.1

    Defect Fixes:

    User Interface:

    • Updated the expiry time order for bookmarks.


    Patch Notes for 2025-12-11.1

    Features & Changes:

    Little Things:

    🤝 Added formatting to the amount in the Storage section for the PI window.

    🤝 Added known site names to the tooltip in the Probe scan window.

    🤝 Added security status in front of the Location Station and the Destination Station (if there is one) in the contract window.

    🤝 Added the reinforcement timer to the Selected Item window for Mercenary Dens.

    🤝 Added “Simulate from Clipboard” to the Fitting window.

    🤝 Players can now drag from the Compare Tool to the Fitting Window to simulate a fit.

    🤝 Added the type name behind the “Divide Stack” text in the header of the dialog box when splitting stacks.

    🤝 Added the closest dockable location to the “Closest Loyalty Point Store” column for the LP Corp Wallet.

    🤝 Added Neocom icons for drones, probe, and directional scanner.

    🤝 When multiple entries are selected in the watchlist, there will be a menu option to “Sort by Name”. That will sort the entries selected in place. Note: This will trigger a one time sort, not to set a sort order.

    🤝 We are simplifying and removing the extra step from the “Import from Clipboard” button so that it does not have the Multibuy and Contract requests submenu, but rather just executes on this in one click, as it’s the only available option. We have updated the hint on the button to be a combination of the text and hint of the old submenu option.

    🤝 Added 24h as an expiry option for bookmarks.

    🤝 Changed the 3h bookmark option to 4h.

    🤝 Added settings to allow a player to show or hide specific fleet broadcast icons.

    The above settings will be next to the scope button, and the scope settings will also be moved into this setting, rather than having to click on the icon to toggle through the options. The scope icon will only be there to display the current scope. Currently most players will only be using a few of the available broadcast buttons, and allowing them to filter the others out will reduce the mental load when trying click the correct button while stressed. Currently, when all buttons are visible, they need to be made smaller as the window gets smaller, making it harder to click on the correct button. By allowing the player to reduce the number of buttons visible, the buttons can remain big even though the window is narrow.

    🤝 When joining a fleet, the watch list will now automatically open.

    This will help newer players to discover this powerful tool and be less annoying for older players to add members to it. Currently, you either need to open it with a shortcut, or add 1 member to it by right clicking > Add to watchlist and from there you can drag players into it. After this change, the player can just drag members into the window right away. Since the watchlist can be closed if no one is in it, we will also add an option under the “More” for the window that open the Watch List.

    🤝 If you are rejoining a fleet, the last known watchlist will be restored.

    This will be especially useful if you disconnect. This will be store in settings, so it will only work on that computer with that character, and if settings are wiped, it will be unable to restore it. It will only restore the fleet members that are in the fleet when you join, if someone has left the fleet but are still store in the settings, they will not be in the watch list and are not automatically added once they themselves rejoin. The watchlist should be restored even though you have joined another fleet between the time you left the original fleet and rejoined. The setting works on fleetID, so if a fleet is disbanded and another one is created, there will be no restoring of the watchlist.

    🤝 Added another column to the fleet watch list.

    This column can be added to the watchlist window from an option in the “More” options for the watchlist window. When there are 2 columns, the minimum width of the window is slightly bigger. When a column has been added, it appears on the left side and is empty. Once members have been added to the new column, and the setting is turned off, the watchlist column are moved to the first column, in the order they were in. If the settings is changed again, the extra column is added again, but now it should be empty. Players can either drag existing watchlist members in the extra column to move them there, or drop new fleet members there to add them to the watchlist.

    The player is able to select mulitple characters in the watchlist by holding down the SHIFT. It is not an option to use CTRL, becuase that is the command for targeting. The player can then move multiple members around in the watchlist, either within the same column or to the new column. When dropping them in between other memebers in the list, they should be moved there, in the same order as before.

    Players can drop characters from other places (such as chat) into the watchlist. However, when the characters are being dropped from outside the watchlist, it will NOT move the characters that are already in the watchlist to that position UNLESS only one character is dropped. The reason for this is that a player might have most of their watchlist set up, and then drop their whole fleet in there and we don’t want to mess up the setup they have already done.

    🤝 Added an option when you have multiple characters that will show “Invite to fleet (numCharIDs).” This option will invite all the members as squad members, and work in the same as when right clicking multiple members and do “From Fleet with.”

    🤝 Added a Help Pointer for the Guest tab in the Station Service/Lobby window.

    🤝 Changed the header in Courier Contracts to only have 1 decimal.

    🤝 If the cargo deposit for a structure fails, we have updated the window so that only the items that were successfully moved are cleared. This will make it easier for players to try again to deposit the items.

    🤝 Added Total/Refund to the bottom of the Modify Order window.

    Currently it’s difficult to see what the change you are making will cost you because the cost is not summed up, and there are differences between buy and sell orders:

    • When modifying buy order: the total you pay is the difference between the new price and the previous price + broker’s fee and SCC surcharge. This means if you are lowering the price, you are getting refunded.

    • When modifying sell orders: the total is only the sum of broker’s fee and SCC surcharge.

    We will be adding a summary at the bottom. If you are getting refunded, the text will be green and the text on the left hand side will say “Refund“. If you need to pay money, the text is white and the label will say “Total“ (this is the same as when creating orders).

    🤝 Added a shortcut for “Abort Undock.”

    This will function as if clicking on the Undock button. Undocking triggers the banner that says undocking and when Aborting undock that banner will disappear. If Abort Undock shortcut is used when passed the point of no return in undocking, it will do nothing. Note that there exists a shortcut for Undocking, it’s called “Exit station.”

    🤝 Added an option to the right click menu of a deployed mobile depot to allow the player in a ship with Mobile Depot hold to scoop it directly into the hold rather than the cargo (to scoop it in to the cargo you’d have to have space for it)

    🤝 Contract managers for Corps can now multi delete contracts from the Corp.

    🤝 Updated the visuals for the Skyhook Secured and Surplus Gauges to be more straightforward.

    User Interface:

    • Updated EVE Online Developer Credits.

    • Visually updated the buttons in the PLEX Wallet Overview page.

    • Updated fanfare graphics when becoming Omega.

    • Added audio in the Omega Subscription window.

    Alliance Tournament:

    • Alliance tournament prizes (Skua, Anhinga & SKINS) have been added to the game.

    • The Monument in Manarq has been updated.

    Defect Fixes:

    Gameplay:

    • Fixed an issue that caused IRIS to not contact players when reaching 750 CP in the AIR Career Program.

    • Fixed an issue that caused mutated combat sites in Winter Nexus to not complete after killing the boss.

    • Fixed an issue that caused the Odysseus ship to not enter combat sites in Winter Nexus.

    • Sorted an issue where drones were trying to mine depleted asteroids.

    • Sorted an issue where the mining surveyor was trying to scan depleted asteroids.

    Graphics:

    • Fixed bumpy normals on mining destroyer meshes (Pioneer, Pioneer Consortium Issue, Outrider).

    • Optimised how LODs are loaded, which results in VRAM savings when not using the highest setting.

    • Added additional screen size loading for VFX on cruisers to hide small details when ships are viewed at a distance.

    • Fixed texture compression artifacts on Vargur siege mode VFX.

    Localization:

    • Exchange LP window now opens again when French regional settings are on.

    User Interface:

    • Attributes tab is no longer busted when simulating a ship with a ship maintenance bay.

    • Output location is now included when copying contents of the industry window.

    • Sov hub map markers are no longer hidden by system labels.

    • “Set Filter For Slot” will now automatically switch the tab to modules in the fitting window.

    • The “selected system” panel is no longer blank after resizing the warzone control menu.


    Patch Notes for 2025-12-10.1

    Defect Fixes:

    Gameplay

    • Fixed issue on Seasonal challenge “ Snowball fight” that was awarding expired filaments.

    • Added missing localization for all languages for Winter Nexus

    Misc:

    • Updated EVE Online Developer Credits


    Patch Notes for 2025-12-09.1

    Features & Changes:

    Winter Nexus

    Winter Nexus is live! The event runs until downtime on January 12, 2026, bringing the return of the Volatile Ice Storms and their signature mix of combat, hacking, and mining sites. This winter brings a twist: InterBus’ newly deployed Yoiul LAD drones roam the storms under the guise of traveler safety, yet whispers spread that their true purpose may be far more alarming.

    Volatile Ice Storms

    • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.

    • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.

    Event Sites

    • Wightstorm combat anomalies are now appearing inside Volatile Ice Storms, filled with hostile Sansha vessels. CONCORD recommends bringing at least a battlecruiser. Difficulty scales by space:

      • Highsec: Wightstorm Forward Base (easiest)

      • Nullsec: Wightstorm Transit Site (medium)

      • Lowsec: Wightstorm Muster Point (hardest, best rewards)

    • Wightstorm data sites also spawn in the storms and can be hacked using scan probes and a data analyzer.

    • Volatile Ice Fields can be found within storms as well. ORE and Mordu’s Legion have secured these sites, accessible via an ORE-commandeered gate allowing only medium and small mining/hauling ships (Expedition Frigates, Barges, Exhumers, Industrials, Blockade Runners, DSTs, Porpoise). The volatile ice harvested here cannot be refined, but ORE will trade 7 units for a bundle of valuable Sansha salvage. Additional rare salvage may be mined directly from ice chunks.

    • Across all storm sites, capsuleers can earn Nation Stormhive Shards, festive ship SKINs, Cerebral Accelerators, apparel, Sansha combat boosters, pirate implant BPCs, and rare faction modules.

    Yoiul LADs

    • Roam exclusively within Volatile Ice Storm systems.

    • Locate them using combat probes—make sure InterBus Yoiul LADs are enabled in your overview.

    • Destroying them yields Verity Cryo Tech, an item used to unlock enhanced versions of event content and increase rewards.

    Using Verity Cryo Tech

    • Combat Sites:

      • Deposit Verity Cryo Tech into a Sansha’s Transit Modulator to reroute the acceleration gate to a hidden high-difficulty pocket in space with greater rewards.

      • Normally, Marauders cannot enter highsec sites, but they can enter if the gate is rerouted.

    • Data Sites:

      • Use Verity Cryo Tech in a Sansha’s Stormfield Projector to unlock an additional data relay, providing extra loot opportunities.

    • Mining Sites:

      • Trade Verity Cryo Tech alongside volatile ice at the on-site item traders to receive an upgraded salvage package.

    Agency Challenges & Rewards

    • Complete the seasonal reward track to earn the Perseverance ice-mining destroyer BPC, new for this year’s Winter Nexus.

    • Earn Agency points by engaging in combat, hacking, and ice-mining sites within the Volatile Ice Storms.

    • Snowball challenges make their return for bonus points.

    • New Yoiul LAD hunting challenges are available—track down all variants to earn the Odysseus Aurora Universalis SKIN.

    • Additional rewards will be added to the track during the final week of the event, so stay tuned!

    Daily Login Rewards

    • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, SKINR components, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 12th.

    • ⚠️ Don’t miss out: the 26th login during the event grants a special Skill Point bonus for both Omega and Alpha capsuleers.

    Defect Fixes:

    Map:

    • Fixed an issue where a few Class I and III ore filters were not highlighting their possible locations on the map.


    Patch Notes for 2025-12-08.1

    Features & Changes:

    User Interface:

    Updated EVE Online Developer Credits.

    Defect Fixes:

    Gameplay:

    • We have changed the asset safety valuations for items with low trade volume, specifically targeting Titans and Supercarriers. This should make their asset safety recovery fee more consistent.

      • This primarily addresses the Avatar, which was ~200% higher than the rest of the titans, and the Ragnarok, which was ~100% higher.

      • The Leviathan and Erebus have had their asset safety fees increased, along with faction titans.

      • Extremely rare items, such as AT ships, may still display inconsistency in their recovery fees. The fees generally favor the player, by being considerably cheaper than the fees for items with more regular trade volume.

      • For more information, including for reimbursement information, please visit this thread: https://forums.eveonline.com/t/update-on-asset-safety-values-for-supers-titans/502331


    Patch Notes for 2025-12-05.1

    Defect Fixes:

    User Interface:

    • Added additional guidance to the AIR New Player Experience that will help users claim their reward and advance the tutorial after being pod-killed.

    • The Omega icon has been removed from the root of the ORE ship tree.


    Patch Notes for 2025-12-04.1

    Features & Changes:

    User Interface:

    • The method of price estimation used by the mining surveyor UI has been updated to use an estimate of the value of the minerals obtained by reprocessing the ore when possible, rather than entirely relying on the market price history of the ore itself. This should allow the UI to present more accurate estimates in a large number of situations, especially with ores that are less commonly traded on the market directly.

    Defect Fixes:

    Freelance Jobs:

    • Fixed an issue where the Freelancing skill was not available on the market.

    User Interface:

    • Fixed an issue where the ‘Establishing Warp Vector’ progress bar could overlap effect icons.


    Patch Notes for 2025-12-03.1

    Defect Fixes:

    Graphics:

    • Minor adjustments and improvements for the Refined Resourcer SKIN line.

    • Minor adjustments and lighting changes for the Eros Blossom SKIN line.

    • Fixed an issue where flame vent VFX were not cloaking properly on Cruor Sanguinary Savant SKIN.

    • Fixed an issue where decals would flicker if attached to moving areas on ships.

    • Fixed a UV texturing issue on the Kikimora.

    • Fixed some floating blinkies on the Ishtar and Vexor.

    • Fixed a hole in the mesh geometry of the Sovereignity Hub.

    • Fixed an issue where the Rorqual would flicker when viewed from a distance.


    Patch Notes for 2025-12-02.1

    Features & Changes:

    Freelance Job Access Lists (ACLs)

    Freelance Jobs now support Access Lists (ACLs), giving corporations and job creators the ability to define exactly who can view and accept the job postings. This update provides better control and privacy and a more tailored collaboration for corporations.

    • ACLs allow visibility restrictions at three identity levels:

      • Character – specific characters.

      • Corporation – all members of selected corporations.

      • Alliance – all members of corporations within selected alliances.

    • Creating Jobs with ACL:

      • You can select which ACL to use during job creation, and once assigned, a job’s ACL cannot be swapped, but the contents of the ACL may be edited at any time.

      • Changes to ACL affect job visibility and participation but will not remove existing participants.

      • If an ACL that’s attached to a freelance job is deleted, only the active participants of the job are able to contribute. No other capsuleers can accept the job.

      • Blocked characters can’t see or access relevant job listings, even with a direct link.

      • The job creator and corporation project managers always retain full access regardless of restrictions.

    New Skill: Freelancing

    • A new Freelancing skill has been introduced.

      • Each level increases the number of concurrent Freelance Jobs a character can accept, up to maximum of 11.

    Freelance Job Cost Adjusted

    To make the job creation more sustainable, two cost reductions have been applied:

    • Duration fee reduced by 25%.

    • Broadcasting Fee reduced by 33%.

    Freelance Job : Alliance Column in Participant view

    A new Alliance column has been added to the Participant view for Freelance Jobs. Project managers will now be able to view and sort participants by alliance membership.

    • Clicking the Alliance column header sorts the participants alphabetically by alliance name and clicking again reverses the order.

    • If a participant does not belong to an alliance, a “-” symbol will be shown.

    Map:

    • Changed the ore price preview from ‘price per unit’ to ‘price per m3’ in the Ore Distribution filter’s overview.

    Defect Fixes:

    Gameplay:

    • Slash commands via chat have been disabled.

    Map:

    • Added missing localization for the legends of a few Factional Warfare filters.

    User Interface:

    • Fixed an issue where the ‘Copy’ context menu option was not available in Info windows.

    • Fixed an issue where the Mining Surveyor button was visible during some cutscenes in the New Player Experience.


    Patch Notes for 2025-11-27.1

    Features & Changes:

    Miscellaneous:

    • A new batch of Refined Resourcer SKINs enters New Eden.

    Defect Fixes:

    Map:

    • Fixed an issue with the placement of some systems on the 2D map, where it was not fully clear which systems were actually connected to each other.


    Patch Notes for 2025-11-26.1

    Defect Fixes:

    Audio:

    • Fixed an issue where the beam sound of the phased fields linking effects sometimes weren’t playing.

    Gameplay:

    • Soulbound items can no longer be transferred using a structure’s “Deliver To” feature.

    Graphics:

    • Smoke and fire visual effects now follow Rorquals movement when using the Capital Industrial Core modules.

    • Reduced overdraw on Rorqual visual effects for slight performance improvement.

    • Added missing visual effects from the Odysseus Yoiul Festival YC121 SKIN.

    • Adjusted Marshal Red Stargazer SKIN visual effects to create more symmetrical particle emission.

    • Fixed banners clipping inside the Thanatos ship geometry on Dos Rouvenor’s Bequest SKIN.

    • Added missing collision to Phased Prismaticite in the Fractured Legacy Epic Arc missions.

    User Interface:

    • Fixed an issue where volume was not correctly reported on Prismaticite and Compressed Prismaticite’s Show Info page.

    • Generally reorganized how volume and reprocessing info is displayed on the Show Info tab for most mineables.

      • Types that can be reprocessed will show batch size (if > 1) and special reprocessing skill (if it exists).

      • Harvestable clouds and Prismaticite will show volume and, when viewed in space, harvested output type.

      • Materials will show volume.

      • All other mineables will show harvested output type.


    Patch Notes for 2025-11-25.1

    Features & Changes:

    Balancing:

    Citadel “stand-up” Fighters can no longer decloak ships.

    Map:

    • Added the option to Exclude Ineligible Systems from the Jump Range Visualization.

    User Interface:

    • Added pointers for various Map UI elements.

    Defect Fixes:

    Map:

    • Fixed an issue where some map filters had their default upper range set below their maximum value.

    • Fixed an issue where the tooltip was missing for the 2D Layout toggle button.

    • Fixed an issue where the EverMore icon was missing on the 2D map.

    • Fixed an issue where 2D map icons were too small.

    • Fixed an issue where the 2D map’s ‘Persistent Data View’ was not the default setting.

    • Fixed an issue where the ‘Average Pilots’ filters were displaying decimal numbers on the 2D map.

    • Fixed an issue where systems were not being highlighted correctly with Jump Range Visualization in some situations.


    Patch Notes for 2025-11-24.1

    Features & Changes:

    Miscellaneous:

    • Odysseus receives a cosmetic uplift with SKIN extensions for the many historic SOE ships SKIN lines.

    Defect Fixes:

    Gameplay:

    • Fixed Lowsec FOBs from being able to spawn in the system of Intaki, which is a high security system.

    • Defending a complex in a Stable FW system no longer grants any LP.

    • Corrected the reprocessing values on the new Expedition Command Burst Charges.


    Patch Notes for 2025-11-21.1

    Defect Fixes:

    Map:

    • The color bar in the Filter Visualization now produce changes in the colors of the Solar System dots for the filter folders “Services” and “Planets”.

    • Ore type locations is now visible for Vitrium, Mordunium, Ducinium and Eifyrium.

    • Insurgency map works again and shows the solar system dots.

    • Alliance is now visible in the 2D map.

    User Interface:

    • An issue that was preventing you from rearranging your targets is now fixed.


    Patch Notes for 2025-11-20.1

    Features & Changes:

    Factional Warfare:

    • Defending a complex will reward the same amount of LP as capturing one offensively.

      • Both the base 25% penalty and system contested percentage scaling have been removed.

    • Added NPCs of both attacking and defending factions to the 4 Open Complex sites.

      • These NPCs function the same as those added to standard Complex sites.

    Fractured Legacy Epic Arc

    • Decreased the amount of ore required in mission 2.

    • Increase the amount of ore available to be mined in mission 2.

    • Added a highlight on the Mining Surveyor UI button during the initial mission 2 transmission.

    • Added the relevant hackable structure to the looting objectives in missions 1 and 3.

    • Added an objective that lists any missing required modules in all three missions.

    • Items retrieved from the end of mission 3 can now be sold to NPC buy orders.

    • Improved handling for when to show the skill training conversation in mission 1.

    • Improved handling for when to show fitting recommendation conversations in all three missions.

    Pirate Strongholds:

    • Decreased the volume of strong boxes dropped by the structure to 50,000 m3 from 400,000 m3.

    Defect Fixes:

    Audio:

    • Cleaned up spamming audio messages in LogLite related to mining scan sound effects

    • Adjusted audio of phase anchor and fixed clipping with fracture visual effects in the Fractured Legacy Epic Arc

    Gameplay:

    • Fixed an issue which caused the Paragon LP store to not have any emblems for sale.

    Fractured Legacy

    • Fixed an issue causing objective values to not update correctly in all three missions.

    • Fixed Becker's Rorqual bracket and group in mission 1.

    • Fixed Becker speaking an Elias line in mission 3.

    • Fixed the Travel objective’s progress sometimes resetting.

    • Fixed some in-site objectives failing to appear in rare cases.

    • Fixed a graphic effect appearing on one of the hackable structures in mission 3.

    Factional Warfare:

    • NPCs will now spawn correctly in Gallente Small NVY-1 Complex sites.

    • Thrasher NPCs will now use their correct model in Small Complex sites.

    • NPCs will now immediately contest sites when entering the capture point range.

    Graphics:

    • Added another corporation emblem location on the Odysseus

    • Fixed some bad UVs on the rear of the Odysseus

    • Adjusted placement of faction decals on the Odysseus

    • Increased time of highlight on asteroids scanned with mining scanner

    • Adjusted placement of alliance emblems, killmarks, decals, and lights on various ships with the Refined Resourcer SKIN. SLYCE approves.

    • Reinstated missing visual effects on Nidhoggur’s Hrada Oki SKIN

    • Fixed an issue where lights and blinkies on mining destroyers were not turning off during the ship boarding cinematic. ORE electricians properly reprimanded.

    • The Pulse Activated Nexus Invulnerability Core (PANIC) module now encompasses the entire Rorqual when using the Capital Industrial Core module.

    User Interface:

    • Updated the Phased Fields agency page to clarify that phased field sites last between 20-40 hours, not 2-3 days.

    • Fixed a tpyo in the description of the Infomorph Decryption Key

    • UI elements from the fighter bay hold in the ship inventory window no longer overflow out of the window if the player chooses to decrease the width.

    • Added brackets to Mobile Phase Anchors

    • Adjusted the image for Phased Asteroids in the User Manual info window.

    AIR Rewards:

    • Occasionally the ISK reward for completing an AIR Daily Goal was not properly sent. We have identified the issue and have retroactively awarded any missing rewards.


    Patch Notes for 2025-11-19.1

    Defect Fixes:

    Gameplay:

    • Fixed an Issue which prevented the Odysseus Blueprint from being able to be manufactured in stations and player structures.

    • Players are now able to obtain the Mining Efficiency Charge from ORE NPC stations and the blueprint is now fixed.

    • Fixed an issue which could cause Epic Arc missions to overlap with each other or celestials like stargates.

    • Temporarily reverted the Mining Barge skill needing Mining Destroyer level 3, it now requires Mining Frigate level 3 again to fix issues with pausing players skill queues.

    • Restored attribute implants, like +3 learning implants, to the Caldari Navy, Gallente Navy, and Republic Fleet LP stores.

    User Interface:

    • Fixed an issue where some custom UI settings didn't get saved and loaded correctly.


    Patch Notes for 2025-11-18.1

    The Catalyst expansion is out!

    Full overview of the contents of the expansion can be found here: Catalyst Expansion Notes!

    Features and Changes:

    Miscellaneous:

    • Brand new Refined Resourcer SKINs line has been released.

    Defect Fixes:

    Gameplay:

    • Added Astrogeology level 1 skill requirements to Strip Miner I and Ore Strip Miner since they can effectively only be fitted on Mining Barges which also require Astrogeology to add the Omega Only icon to them so alpha clones better understand they cannot use them.

    • Added missing traits and elements to the Boobook.

    • Freighters now show they require Advanced Spaceship Command V in the ship tree.

    • Fixed an issue which could cause the Serpentis Vigil site to not be able to be completed and the acceleration gate to get stuck in a state where no player could reach the final room of the site.

    • Several set bonus implant blueprints are no longer incorrectly categorized as tech II and are now in the faction meta group instead.

    • Fixed several issues with skillbooks being priced incorrectly in the Command Guri LP store.

    • Sensor Warfare Resistance (AKA sensor damp resistance) is now shown in the show info window for all ships. Players could get this resistance from some sources, like the electronic hardening command burst effect or T3D sharpshooter mode and it wouldn’t be displayed in the ship info which made it unintentionally hidden.

    • Several sleeper/drifter NPCs that spawned in Pochven or outside wormhole space have had the activity difficulty chance for salvaging updated to -5 instead of 1e-06.

    • Made some adjustments to Forsaken Hub and Haven dungeons to try and fix a very rare defect in where NPCs could become stuck and not warp in and the anomaly not able to be finished.

    Localization:

    • All Afocal Meta named lasers which were named “Masers” in their name and description has been changed to “Laser” to stop confusing players.

    • Fixed several mission text defects.

    • Fixed the description of nocxium incorrectly mentioning ores found through sovereignty upgrades that do not provide nocxium.

    • Clarified that only offensive module usage breaks your invulnerability when returning from an abyssal filament.


  • Mastery Pack Sale Now in the NES!
    published on June 4th, 2026 at 11:00 AM

    Masterful capsuleers,

    The Cradle of War expansion is coming on 9 June, bringing Military Campaigns, eight new ships, the Exordium starter space, a new Epic Arc, and more.

    To prepare for the new expansion, and celebrate the 23 year anniversary of EVE Online, you can now save 23% on mastery packs in the New Eden Store.

    Stock up on Omega time, Skill Points, boosts, MCT, and more, and hit the expansion at warp speed.

    Mastery pack

    Omega

    Skill Points*

    Genius 'Boost' Cerebral Accelerator(s)

    MCT

    Extractors

    Total price in PLEX (base -> discounted )

    Level 1

    15d

    1

    300 -> 231

    Level 2

    30d + bonus items

    648k

    600 -> 462

    Level 3

    60d

    648k

    2

    1,200 -> 924

    Level 4

    90d

    1,944k (648*3)

    2

    2

    2

    2,500 -> 1,925

    Level 5

    180d

    3,888k (648*6)

    2

    2

    10

    5,000 -> 3,850

    This offer is available until 8 June. Each pack can only be purchased once per account.

    WARP TO THE STORE


  • Mastery Pack Sale – 23% off!
    published on May 27th, 2026 at 11:00 AM

    Masterful capsuleers,

    The Cradle of War expansion is coming on 9 June, bringing Military Campaigns, eight new ships, the Exordium starter space, a new Epic Arc, and more.

    To prepare for the new expansion, and celebrate the 23 year anniversary of EVE Online, you can now save 23% on mastery packs in the EVE Store.

    Stock up on Omega time, Skill Points, PLEX, and more, and hit the expansion at warp speed.

    Mastery pack

    Omega

    PLEX

    Skill Points*

    Genius 'Boost' Cerebral Accelerator(s)

    MCT

    Extractors

    Total price (23% off)

    Level 1

    15d

    1

    $10 -> $7.70

    Level 2

    30d + bonus items

    100

    648k

    1

    $25 -> $19.25

    Level 3

    60d

    500

    648k

    2

    $50 -> $38.50

    Level 4

    90d

    1000

    1,944k (648*3)

    2

    2

    2

    $100 -> $77

    Level 5

    180d

    3000

    3,888k (648*6)

    2

    6

    20

    $250 -> $192.50

    This offer is available until 8 June. Each pack can only be purchased once per account.

    Warp to the Store


Main Menu
 TinyMiner Home
 Download Free Trial
 Products and Pricing
 TinyTrade Market Bot
 TinyMiner Features
 Settings Overview
 Illustrated Tutorial
 TinyMiner FAQ
 Eve Online News
 TinyMiner Forum
 Helpdesk
 Contact Us

Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!
Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!

 LATEST NEWS

TinyMinerPlus v5.85 Eve Online Mining Bot Macro Miner, Market Trader, Items Seller and Assets Hauler has just been released, fully compatible with the latest Eve Online updates, expansions and patches, including the newest installment, Havoc, Eve Online June 2026 Release!

This improved EVE Mining Bot Macro Miner comes with all the top features and reliability you have come to expect from the classic TinyMiner and in addition to that it supports TWO EVE Online clients at the same time, on the same PC for a total and complete Mining Extravaganza!

TinyMiner EVE Online Macro Mining Bot - Your Own ISK Printing Machine!

NEW: The ultimate collection of EVE Online Bonus Guides yours to keep! You will receive with every EVE Mining Bot purchase:
- 10 Comprehensive Eve Online Player's Guides
- 7 Eve ISK Making Guides
- 4 Eve Online PVP Guides
- 4 Eve Wormhole Guides
- A Complete Miner's Guide
- A Planetary Interaction Guide
complete with full PI diagrams
- COSMOS Missions 101
- In-Depth 2D Maps of the EVE Universe

Follow VanGogh Gaming on Facebook!

Click "Follow" to check out the latest updates for your favorite Eve Mining Bot as well as other MMORPG news from VanGogh Gaming and gain access to our exclusive newbie friendly free guide, Eve Online Newbie Millionaire - How to make millions of ISK even as a complete day one beginner in the EVE Online Universe! Yes, it is possible to make even hundreds of millions of ISK right from your very first day in Eve Online on a brand new account and that's in addition to what you can make on autopilot with an Eve Online Mining Bot! Older Eve Online players are in for a treat with an additional twist that opens a whole new world of possibilities with this method!

Share