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  • Patch Notes - Version 19.02
    published on April 6th, 2021 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 19.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-03-09
    Last update: 2021-04-06


    Releases:

    2021-03-09.1 || 2021-03-10.1 || 2021-03-11.1 || 2021-03-12.1 || 2021-03-16.1 || 2021-03-23.1 || 2021-03-30.1 || 2021-04-06.1 ||




    PatchNotes_Q12021_EN

    Patch Notes For 2021-04-06.1

    Defect Fixes

    PvE:

    • Corrected the scanner window icon for the Guristas Secure Storage data site in nullsec space.
    • Fixed an issue that allowed all ships to enter the Guristas Secure Storage data site.
    • The Hunt Bantam NPC has been removed from the Guristas Hunt Outpost and Guristas Huntmaster Outpost sites due to an issue with its AI behavior.

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    Patch Notes For 2021-03-30.1

    Features & Changes

    Events:

    • The Hunt has begun! This limited time event runs from March 30th until downtime on April 13th
      • Mysterious brightly colored Guristas Capsules are appearing all over New Eden! These capsules can be found at planets, moons, asteroid belts, and stargates. They are detectable through directional scanners and probe scanners.
      • When destroyed, each of these capsules will drop a Hunt YC123 Acceleration Gate Key required to pass to the final section of the Hunt and Huntmaster Outpost sites.
      • The Guristas Hunt Outpost and Guristas Huntmaster Outpost sites have returned. These sites only allow access for T1 and T2 Frigates and Destroyers, and reaching the final room of these sites requires an acceleration gate key obtained from the mysterious capsules.
      • The Guristas Hunt Outpost sites can be found all over New Eden (Highsec, Lowsec, Nullsec, and W-Space).
        • Destroy the advanced fighter in the final area for a chance at valuable loot including implants, skins, clothing, modules, and blueprints for the powerful Gecko drone!
      • The Guristas Huntmaster Outpost sites are appearing in large numbers within Caldari Lowsec space and in lower numbers within the Venal region.
        • These more difficult sites feature much higher drop rates for the valuable Hunt rewards!
      • The new Guristas Secure Storage data site can be scanned down all over New Eden. This special limited time hacking site requires a Hunt YC123 Acceleration Gate Key to gain entry, and hacking the structures within can yield a mix of standard data site loot alongside additional Hunt loot.
      • The new Hunt season found within the Agency challenges players to engage with the Guristas event sites to gain points towards a reward track full of new Hunter's Quiver SKINs!
    • During the Hunt event, capsuleer capsules will have a 50% chance of dropping as loot each of the implants that normally would have been destroyed by the capsule destruction.

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    Patch Notes For 2021-03-23.1

    Features & Changes

    Gameplay:

    Made several updates to the Jump Clones: - Enabled multiple jump clones in the same location. Jumping or installing new clones will no longer override the existing ones. - The "Install Clone" banner in the Jump Clones tab in the Character Sheet is now always visible. - The "Install Clone" banner now states how many jump clones you have installed in your current location. - Activating a jump clone no longer close your inventory windows.

    Modules:

    • Fitting a burst jammer now disallows interdiction nullification.
    • Target Breaker Amplification skill name changed to Signature Masking.
      • Increases duration time of Signature Radius Suppressor active mode by 5% per level.
    • Reworked the Target Spectrum Breaker to now grant a small bonus to signature radius passively that can be activated for a short burst of extreme signature reduction.
    • Signature Radius Suppressor I:
      • Passive signature radius reduction: 10%
      • Active signature radius reduction: 70%
      • Active duration: 12 seconds
      • Reactivation Delay: 2.5 minutes
      • Capacitor Need: 660 GJ
      • CPU: 50 tf
      • Powergrid: 1 MW
      • Max Group Fitted: 1
      • Allowed ship groups: Battleship, Marauder, Black Ops Battleship

    Miscellaneous:

    • Medium wormholes maximum jump mass increased from 20m to 62m.
    • Large wormholes maximum jump mass increased from 300m to 375m.
    • Extra Large wormholes maximum jump mass increased from 1.35b/1.8b to 2b.
    • Reduced the frequency of wandering connections between high-class wormholes by 50%.

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    Patch Notes For 2021-03-16.1

    Features & Changes

    User Interface:

    • Added a toggle to general settings in-game allowing UI Inventory Badging (Red Dot) to be enabled or disabled.


    Defect Fixes

    Exploration:

    • Fixed a number of missing locations to the list of landmarks that trigger completion of the "Sightseeing" daily challenge.

    PvE:

    • Fixed an issue with the Cynosural fields generated by the new "Mobile Cynosural Beacon" deployables not being included when viewing active field statistics on the star map.

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    Patch Notes For 2021-03-12.1

    Features & Changes

    Exploration:

    • Added new beacons to make it easer to find the following landmarks in New Eden:
      • Fallen Capsuleers Memorial
      • SOE Project Discovery Phase One Monument
      • Journey of Katia Sae
      • Pashanai Monument


    Defect Fixes

    Gameplay:

    • Fixed an issue with the "Extra Lap" version of the Federation Grand Prix Southern Route that prevented completion of the Mysterious Probe challenge.

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    Patch Notes For 2021-03-11.1

    Features & Changes

    Audio:

    • Changed the amount of volume music is ducked by when jumping from -96dB to -6dB.

    Events:

    • The Federation Grand Prix has begun and will be active until 23 March!
      • This event challenges Capsuleers to travel across New Eden to a series of landmark locations, with three courses beginning and ending in Luminaire.
      • The first journey around the three Grand Prix courses has no time limit, and completing the first loop around all three tracks will unlock all the season rewards including new Luminaire Zenith SKINs and new boosters that improve ship velocity and warp speed!
      • Once the first journey around the circuits is complete, optional time trials become available to test your speed.
      • The top ten fastest Capsuleers for each of the three "extra lap" time trials will have their names added to a landmark in Luminaire for permanent bragging rights.
      • WARNING: The Federation Grand Prix routes include many lowsec and some nullsec systems. Competitors are encouraged to only fly ships they feel comfortable potentially losing. Careful warping and skillful evasive flying may be required to complete these routes.
    • Federation Grand Prix daily gifts can be collected by all Capsuleers during this event, including skill points, new Luminaire Zenith SKINs, speed boosters, and a free Expert System that allows all pilots to fly Interceptors for four days.
    • A special 1v1 Interceptors Abyssal Proving Ground with a 100% velocity bonus will begin on Friday, 12 March and run until Tuesday, 16 March.


    Defect Fixes

    User Interface:

    • Fixed an issue where the Corporate logo would not update after editing in Corporate Details.
    • Fixed an issue that did not allow to double-click or use the context menu on the portrait of Agents level 4 and 5.
    • Fixed an issue with Expert Systems not reflecting the unlocked status of a ship in the Ship Tree.

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    Patch Notes For 2021-03-10.1

    Defect Fixes

    Gameplay:

    • Corrected the description text of the "Alliance Open YC122: Templis CALSF" structure within the Alliance Tournament Monument.
    • Fixed an issue preventing fleet warps to mission at distance.
    • Fixed an issue preventing fleet members who are gate cloaked from receiving fleet jump commands.

    Technical:

    • Fixed a broken Show-Info window for R&D agents.
    • Fixed an issue with Filtering Corporation Recruitment by Skill Points.
    • Fixed an issue that caused irregularly high CPU usage for some players.

    Graphics:

    • Fixed an issue with the Blueprint for the Mobile Cynosural Beacon not appearing correctly.
    • Fixed an issue with the Mobile Cynosural Beacon missing an explosion VFX.

    User Interface:

    • Fixed an issue which caused the station in an autopilot route to not always be selected in the overview.
    • Fixed an issue where the fleet broadcast scope selecting button was missing a tooltip.

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    Patch Notes For 2021-03-09.1 - Fleet Formations

    Features & Changes

    Defect Fixes


    Features & Changes

    Audio:

    • Updated the audio for the Tutorial sequence in-game:
      • Added newly composed adaptive music
      • Modified various sound effects
      • Tweaked all audio levels
    • Change default value for music slider in the options from 0.25 to 0.5.

    Graphics:

    • Turret Modules are now visible on all hulls and structures from the moment they appear in the scene.

    Fleet Formations:

    • Introducing the recently announced Fleet Formations options!
      • To use fleet formations you must train the new fleet formations skills
      • Fleet formation settings can be accessed via a new tab in the fleet window.
      • Fleet warp will use a default point formation which behaves the same as fleet warps have until now.
      • Available formations include Plane, Wall, Sphere, Arrow, and Relative.
      • Fleet formations are respected for Fleet, Wing, and Squad warps.

    Exploration:

    • The "Mekhios Graveyard" landmark in the Sarum Prime system has received a major overhaul.
    • Several new landmark locations have been added to the game:
      • A new monument to the famed capsuleer Chribba can be found within the Amarr system.
      • A new memorial to the late Emperor Doriam II can be found within the Kor-Azor Prime system.
      • A new Federation Grand Prix Finish Line location can be found within the Luminaire system, in preparation for the start of the YC123 Federation Grand Prix event on Thursday 11 March.
      • A new monument celebrating the champions of the Alliance Tournaments can be found within the Manarq system.
      • A new monument honouring the capsuleers who participated in Project Discovery Phase Two can be found within the Pakhshi system.

    Developer Comment: These sites are the first set in an ongoing project to renovate and add landmarks across New Eden reflecting both player history and the NPC lore. Huge thanks to all the players who responded to our prompt for landmark ideas on the forums!

    Modules & Rigs:

    • Renamed the "Standup L-Set EW Expert System I and II" Large Structure Combat Rig to "Standup L-Set EW Command System I and II".
    • Added a new Mobile Cynosural Beacon:
      • Disallowed in: Wormhole, Pochven, Abyssal Space
      • Restricted to Security systems below: 0.5
      • Activation Delay: 2 minutes
      • Maximum lifetime: 1 hour
      • Volume: 400
      • Skill Requirement: Anchoring 3
      • Blueprints can be found in NPC stations where other mobile deployables are seeded.

    Developer Comment: This deployable item will bind to the fleet of the deploying character upon launch. Once activation completes, it will act as a regular cyno beacon for that fleet for the lifetime of the deployable, regardless of any fleet changes of the deploying character.

    Missions & NPCs:

    • Reintroduced reinforcement fleets to Triglavian Werposts and EDENCOM GunStars.

    Skills:

    • Added new skills that are required to use the new Fleet Formations options:
      • Fleet Formations
      • Fleet Coordination

    Expert Systems:

    ExpertSystems_PatchNotes

    Expert Systems, the restricted artificial intelligence providing Pilots with access to certain skills during the active rental period, are now available to all Capsuleers!

    • A new tab for Expert Systems can be found on the Character Tab inside the Character Sheet.
      • Players can browse available Expert Systems and manage their active ones from inside this tab.
    • When acquired, Expert Systems will be activated upon redeeming to a character.
    • Active Expert Systems persist through pod deaths and clone jumps.
    • Players can extend the rental period of an Expert System by 30 days.
    • Expert System recommendations for ships can be found in the following locations:
      • Ship Tree
      • Show Info for Ships they are designed to unlock
      • In the Requirements tab in Ship Show Info
      • Inside the Market for ships
      • Ship Tooltips

    Developer Comment: Expert Systems are a new player aid that focuses on lower-level activities. In their current form, they can be obtained from the EVE Online Store only but some Expert Systems will be occasionally offered for free via Daily Login Rewards to players.

    Technical:

    • Removed the old bulk data delivery system from the game. It's gone.

    User Interface:

    • Added a timestamp in the Selected Item window that shows how long a structure is reinforced for.
    • Added shortcuts to fleet broadcast icons.
    • Added tooltips to the tabs in the Overview that show what presets are being used.
    • Added Omega frame icon and tooltip to agents level 4 and 5.
    • Added an option to disable the Emergency Warp.
    • Added functionality that, when failing to warp, the ship will now stay aligned and at full speed.

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    Defect Fixes

    Gameplay:

    • Fixed an issue which caused Salvage Drones II to not receive salvage chance bonus from the salvage drone specialization skill.

    Graphics:

    • Fixed outdated icons for the Saikadori facial augmentation.
    • Fixed an issue where the planet view does not persist after jumping through wormholes.
    • Fixed an issue that caused the view outside Pochven citadel sky to be the same as K-Space sky.
    • Jump effects on departing ships will now remain on the departing ship's bracket.
    • Fixed an issue where the incorrect VFX appeared on Enforcer.

    Technical:

    • Fixed an issue where the space mouse traversal is scaled with how far you are from the ship.
    • Fixed issues that unintentionally allowed launching of deployables or the activation of Cynosural Field Generator modules inside of stars, planets and moons.

    User Interface:

    • Fixed an issue that caused information for the Leshak Blackfire Steel SKIN to display incorrectly.
    • Fixed an issue where Access List name text can clip outside of bound of "Connect to Folder" popup window.
    • Fixed an issue where right-clicking on the EVE Mail recipient list would show a Clear History option.
    • Fixed an issue where copying a filtered word into the text box will unfilter the word.
    • Fixed an issue where the fitting window can stay open when logging off a character.
    • Fixed an issue that caused the Fleet MOTD to not load when forming fleet from the saved setup for a fleet commander.
    • Fixed an issue when creating a decoration, the fourth row of Medals did not appear properly after selecting decoration elements.
    • Fixed an issue in the fitting window where a grey line overlapped over the top bar of the ammo slots.
    • Fixed an issue that occurred when attempting to save a new location with the New Location window already open will not refresh said window.
    • Fixed an issue where killmail fields were not properly cleared upon opening a new report.
    • Fixed an issue where long titles in the Edit Member window can overlap the edge of the window.
    • Fixed an issue that would throw an exception when entering a number into the shares field.
    • Fixed text overlap in Personal assets under Safety when the font is set to Large.
    • Fixed an issue in which the map would not show all incursions in systems.
    • Fixed an issue that reset the corporation filter in the Agent Finder when having a session change.
    • Fixed an issue that caused the map to be upside down when opening the map.
    • Fixed an issue that caused an overlap in the filter drop-drown of the directional scanner with UI scaling set to 90% or 100%.
    • Fixed an issue with UI scaling that caused incorrect mouse scrolling.
    • Fixed an issue that sometimes caused search results to be blank when searching for Solar Systems, etc.
    • Fixed an issue that could cause the Notifications button to be partially locked after being revealed in the Tutorial.
    • Fixed an issue with the wallet for entering a number into the Shares field after giving out an amount of shares once will throw an exception.
    • Fixed an issue where the fleet broadcast scope selecting button was missing a tooltip.
    • Fixed issues with the incorrect value showing for Siege Module I damage bonus.
    • Fixed incorrect attribute description on the Bastion Module.

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  • Patch Notes - Version 19.01
    published on March 2nd, 2021 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 19.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-02-09
    Last update: 2021-03-02


    Releases:

    2021-02-09.1 || 2021-02-09.2 || 2021-02-10.1 || 2021-02-11.1 || 2021-02-16.1 || 2021-02-17.1 || 2021-02-17.2 || 2021-02-23.1 || 2021-02-25.1 || 2021-03-02.1




    PatchNotes_Q12021_EN

    Patch Notes For 2021-03-02.1

    Defect Fixes

    Gameplay:

    • Fixed an issue that would allow a cloak to be activated at the same time as an Abyssal Siege Module.
    • Fixed an issue that allowed Abyssal Siege Modules to activate without consuming Strontium Clathrates.
    • Corrected the skill requirements for the Abyssal Siege Module so that it requires the same skills as the T2 version of the module, bringing it in line with other Abyssal modules.

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    Patch Notes For 2021-02-25.1

    Defect Fixes

    User Interface:

    • Fixed an issue that prevented some players from successfully finalizing a character customization.

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    Patch Notes For 2021-02-23.1 - BASTIONS OF WAR

    Features & Changes

    Events:

    • The 2021 Guardian's Gala event came to an end.

    Modules:

    Bastion Module I: - Bastion now increases the rate of fire for all large weapons by 50% (100% DPS increase) - Bastion duration reduced from 60s to 30s

    Assault Damage Controls: - Duration reduced by 25% - Passive hull resist bonus reduced from 30% to 25% for Tech I and from 40% to 30% for Tech II

    Heavy Assault Cruisers: - Removed the reduction in Microwarpdrive signature radius penalty

    Wubbles (Stasis Webification Probe): - Web strength increased from 30% to 40% - Area of effect range increased from 10km to 15km - Warm-up Duration reduced from 3s to 2s

    Ships:

    All Marauders class ships: - Lock range increased by 30% - Sensor strength increased by 9

    Vargur: - 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage

    Paladin: - Amarr Battleship bonus to Capacitor Capacity changed to 10% reduction in Large Energy Turret capacitor need

    Kronos: - Capacitor Capacity increased to 8000 GJ - Capacitor Recharge rate reduced to 17m and 30s

    Eris: - The reduction in plate mass penalty increased from 15% to 20% - Bonus to the rate of fire increased from 5% to 7.5%

    Flycatcher: - Bonus to Shield HP increased from 10% to 15%

    Heretic - Bonus to Armor HP increased from 10% to 15%

    Monitor: - Added a Drug Bay and a Charge Bay

    Revelation: - Power Grid reduced from 780,000 MW to 700,000 MW - XL Beam Power need reduced by 10,000 MW - XL Beam CPU need reduced by 10 tf

    Structures:

    • Removed Target Painter Resistance from Structures.


    Defect Fixes

    Localization:

    • Fixed an issue with a missing string in Guardian Gala 2v2 Cruiser event for some languages.

    User Interface:

    • Fixed an issue that prevented some players from updating their portraits.

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    Patch Notes For 2021-02-17.2 - HOTFIX

    Defect Fixes

    Graphics:

    • Fixed an issue where after the cyno jump, destination system would not load, and lead to disconnection.

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    Patch Notes For 2021-02-17.1

    Defect Fixes

    Graphics:

    • Fixed an issue that caused some users to experience a white start in the jump tunnel.
    • ~~Fixed an issue that caused VFX to incorrectly follow camera orbit.~~

    User Interface:

    • Fixed an issue where the Redeeming window would not open up correctly for non-Latin languages.
    • Fixed an issue where the next gate in route was sometimes not selected.
    • Fixed an issue in which dying during the tutorial would trigger the help page and not allow the user to finish the tutorial.
    • Fixed an issue in which having the tutorial page bookmarked for one character would not allow other characters to open the Agency.

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    Patch Notes For 2021-02-16.1

    Defect Fixes

    Gameplay:

    • Fixed an issue with the Solar Cell dungeon, which prevented the final wave of enemies from spawning.
    • Fixed an issue where Guardians Gala data sites had an item trader.

    Graphics:

    • Fixed an issue that caused the tactical camera to be non-selectable for some users after alt-tabbing during gate jump.
    • Fixed an issue that caused a black screen when viewing a planet in Planetary Industry (PI) mode if the player was viewing the planet during the jump tunnel animation.
    • Fixed an issue that caused turrets to not render when entering the second room in an Abyssal Filament.
    • Fixed an issue which caused players to see the jump tunnel animation with 3D view disabled.

    User Interface:

    • Fixed an issue where the Guardian's Gala card in the Agency incorrectly showed an 'Opens External Content' icon.

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    Patch Notes For 2021-02-11.1

    Features & Changes

    Events:

    The Guardians Gala event is now live and Capsuleers have time until 11:00 UTC on 23 February to collect all the rewards and participate in various activities: - Fight the Carousing Angel and Serpentis pirates all over New Eden, and crash their VIP parties in Wormhole space. Destroy the Emcees for valuable loot. - Increased warp speed by 2 AU/s and PVP loot drop to 90% in Wormholes for the duration of the event. - Disrupt the pirate festivities at the core by locating and hacking the towers in Gala Coordination Centres throughout K-Space and Wormholes. - Earn rewards for completing the either type of site in the new Gala Season.

    User Interface:

    • Changed placement of the Home Station tab in the Character Sheet.
    • The Implant and Booster loss warning for self-destructing in the Home Station page will now only appear when a destructible Implant or Booster is active.
    • The 'Set Destination' button on the Home Station page will no longer be interactable when docked at your Home Station.
    • Reduced the size of the Saved Location icon in the Map and Scanner windows.


    Defect Fixes

    Graphics:

    • Fixed an issue that caused the Tactical Camera to reset its position incorrectly after jumping.
    • Fixed an issue that stopped the next gate in route from being selected.
    • Fixed an issue where the icon for Redclaw Sable SKINs was the wrong color.

    User Interface:

    • Fixed an issue where the 'Current Station' section of the Home Station page would fail to show Structures within Wormhole space.
    • Fixed an issue where some crates would attempt to open when remotely redeemed to your Home Station.
    • Fixed cases where the Home Station page would not update to show the School Station as your Home Station when the previous Home Station was inaccessible.
    • Fixed an issue where the Home Station icon in the Map could not be selected or right-clicked.
    • Fixed an issue where the Clone transfer notification mail would not always appear when your Home Station was set to a Structure that was destroyed or unanchored.
    • Fixed an issue where selecting the Clone Bay Service button would not close the Character Sheet if it was already open on the Jump Clone page.
    • Fixed an issue where the remote Home Station cooldown warning would not be removed after the 365-day timer.
    • Fixed an issue where an Inventory popup would be incorrectly shown when remotely redeeming items to your Home Station.
    • Fixed an issue where the Home Station link would not update in the Character Sheet header if the window was already open.
    • Fixed an issue in the new Fleet Finder that caused Jumps Away to display an incorrect number when there was no direct gate to gate route.
    • Fixed an issue in the new Fleet Finder that caused the tooltip that appears when hovering over a fleet to be incorrectly laid out.

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    Patch Notes For 2021-02-10.1

    Defect Fixes

    Gameplay:

    • Fixed an issue with the Fleet Finder that caused characters with the required standing to not always be able to join fleets.

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    Patch Notes For 2021-02-09.2 - HOTFIX

    Defect Fixes

    User Interface:

    • Fixed an issue which caused the context menu "Save Location" option to be missing in several places, such as stations and wormholes.
    • Fixed an issue that caused the new Fleet Finder in the Agency to not load correctly when the language was set to Russian, Korean, or Japanese.

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    Patch Notes For 2021-02-09.1 - QUADRANT 1: REIGN

    Features & Changes

    Defect Fixes


    Features & Changes

    Graphics:

    • Updated ships with maintenance bays with specific undock points for launched spacecraft.
    • The new Jumpgate, cyno and Abyssal travel animations have been added.
      • Made substantial improvements after being taken back into incubation.
      • Implemented several improvements and bug fixes to reduce the the total jump times. (see graph below)
      • Added new dynamic visuals (camera placement and intersystem tunnel effects) enhancing the overall player experience.

    Game Systems:

    Introducing a new tool to discover and find fleets in New Eden: Fleet Up! - The new Fleet Finder tool allows to register fleets for a series of different activities, such as Abyssal Deadspace, Exploration, Pirate Strongholds, Combat Anomalies and more! - Fleets can be publicly available, have limited discoverability to your Corporation, Alliance or restrict access to pilots with specific standings or security status. - Minimum standing requirements of 0.0 will include Capsuleers you have no standings towards. - Fleets can be marked as New Player Friendly. - Fleet Commanders can automatically accept all incoming join requests or require a manual approval before a new pilot can join the fleet. - Fleets can hide details about their composition and location in the advert.

    Home Stations:

    New Eden is a vast universe that can feel daunting especially for new players. We have made several improvements and quality of life changes to strengthen the sense of Home in EVE Online:

    • Removed the cost for setting a Home Station.
    • You can now set your Home Station without a Clone Bay service, even while in space, though the 1 year remote restriction still applies.
    • Added a new 'Home Station' tab to the Character section of the Character Sheet.
    • Removed the old Clone Bay Service UI as all previous functionality is now in the Character Sheet.
    • Updated the Home Stations icons in the Character Sheet and the Map.
    • Added a Home Station indicator badge in the Overview.
    • You can now choose to redeem items to your Home Station, including when in space or from the Character Selection screen.

    User Interface:

    • Changed all references to "Planetary Production" or "Planetary Interaction" in the client to "Planetary Industry". No more PP jokes.
    • Modified Camera Motion for players using Spacemouse peripherals with associated settings now appearing in the ESC menu.
    • Added an Agency help page with tutorial videos about different areas of the game. Once the tutorial is completed or rejected during Character Creation this will become visible in the Agency.
    • Brought back the description tab.
    • Removed Ancestry choice from the Character Creation.
    • Added a 'Load Charges' right-click option to Charges in the Cargo Hold.
    • Added the ability to drag & drop systems, stations & structures from the search results window.
    • Added information in the Info Window of what is affecting modified attributes.
    • Added the possibility to delete (Shift + Del) entries from history in text fields.
    • Made it so attributes that use milliseconds units with a value over 5 minutes display it in a readable format (written out rather than in seconds).

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    Defect Fixes

    Gameplay:

    • Fixed an issue where the 'Open Local Locations' window does not close using shortcut key.
    • Fixed an issue where 'Add Members' option from the contextual menu does not function under Access List.
    • Fixed an issue where a fleet advert set up to allow only corp members with good standing, allows also good-standing characters from outside the corporation.
    • Fixed an issue where a previously removed ECM module could be looted. Existing instances will be replaced with a Compulsive Scoped Multispectral ECM.

    Graphics:

    • Fixed issues with Character Creation bar animations not behaving correctly.
    • Fixed an issue where Anti-Aliasing was not being applied after logging into the game.
    • Fixed an issue where textures on the Punisher rendered completely black.
    • Fixed an issue that caused male character's neck to be hidden when a mid-layer shirt is worn with an outer business suit.
    • Fixed an issue where there was a small gap between Maulus turret mount and fitted turrets.
    • Fixed an issue that caused Salvage Drone II Blueprint to have the incorrect icon.
    • Fixed an issue with the Snowline Bladeracer SKIN being misaligned.
    • Fixed an issue where some Jita advertisement texture quality was low.
    • Reduced intensity of ambient brightness cycling of the the star field to prevent banding artifacts and updated texture quality.
    • The visual effect of ships being ejected from a ship maintenance will now progress smoothly over ship hulls that have animation as they materialize into space.
    • Fixed an issue where some textures had black gaps.

    Localization:

    • Corrected various typos in the Japanese SKIN names.
    • Added a missing localization string to the Structure Asset Transfer dialog.

    PvE:

    • Fixed an issue where the Amarr Large Outpost Factional Warfare site would give double rewards.

    Technical:

    • Fixed an issue where a placeholder Error appears when corporation inviting someone already in your corporation using the 'Invite to corporation' button.

    Triglavian Space:

    • Fixed an issue where the wreck warp disruption in Accelerator and Observatory Flashpoint sites could be prevented.
    • Fixed an issue where the wrong reward giver was shown when completing an Observatory Flashpoint site.
    • Fixed an issue where a variations tab was shown in the Information windows of several NPCs.
    • Fixed several issue where NPCs would use the wrong wreck when destroyed.
    • Fixed missing descriptions in the Information windows of some NPCs.
    • Fixed performance issues with some NPCs.

    User Interface:

    • Fixed an issue that caused the character name randomizer to create invalid names for characters.
    • Fixed issues with skillpoints not updating continuously in the character sheet.
    • Fixed issues with inconsistent font size in sell items window.
    • Fixed an issue that caused overlaps when resizing the Factional Warfare window.
    • Fixed an issue that caused overlaps on Market orders and modify order windows.
    • Fixed an issue that caused the search results to display an inconsistent behavior.
    • Fixed an issue that did not allow to open all tabs in fitting window when UI scaling is set to 90%.
    • Adjusted white text on pop up windows.
    • Fixed issues with 'Actual Color' filter in Map window causing '4' label to appear under systems names.
    • Fixed an issue where the "Required for" tab was missing from the show info window for certain ship construction skills.
    • Fixed a problem with incursions, where the info panel and the green overlay were not removed correctly at the end of an incursion.
    • Fixed an issue where the mission objective in the info panel did not update correctly for career agent missions.
    • Added correct market details for Nanoheuristic Clone Mapper.
    • Fixed an issue causing up / down arrows in the Alliance Tax window to be nonfunctional.
    • Fixed an issue where duplicate Clones might appear after jumping in the Jump Clone UI.
    • Fixed an issue where the cooldown banner would not update correctly in the Jump Clone UI.
    • Fixed an issue where the loading overlay was not displaying correctly in the Jump Clone UI.
    • Fixed more areas where a max integer value was shown instead of "No gate-to-gate" when no route could be found.
    • Fixed an issue where you could remotely set your Home Station to a Station within a System owned by an enemy Militia.
    • Fixed an issue where the wrong Station was listed in Clone Activation mails when your Home Station is not accessible.
    • Fixed an issue where the Back button in the Propose Vote window does not appear to be functional when proposing a Lock Blueprint Vote for the first time after login.
    • Fixed an issue where the label drop-down menu in Contact Management window overflows with long label names when the font size is set to large.
    • Fixed an issue that caused headers to become too wide after resetting them.
    • Fixed an issue that caused the backwards/forwards buttons within the Agency to not work.
    • Fixed an issue where the Agency was not refreshed correctly after a pirate stronghold was completed.

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  • Patch Notes - Version 18.12
    published on January 14th, 2021 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.12). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-12-08
    Last update: 2021-01-14


    Releases:

    2020-12-08.1 || 2020-12-09.1 || 2020-12-10.1 || 2020-12-11.1 || 2020-12-15.1 || 2021-01-12.1 || 2021-01-14.1




    Q4-PatchNotes 1440x256

    Patch Notes For 2021-01-14.1

    Features & Changes

    Billboards:

    • Added a few new Billboard adverts to the rotation.

    Defect Fixes

    Gameplay:

    • Fixed a rare issue where the agent conversation window failed to load for some expired missions (mostly epic arcs).
    • Fixed an issue with the New Player login campaign: the gift "Starter Gift Cerebral Accelerator" had expired by removing the expiry date.

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    Patch Notes For 2021-01-12.1

    Features & Changes

    Structures & Deployables:

    The third and final stage of the Quantum Cores rollout has been deployed.

    Any structure that does not have a Quantum Core fitted will now have the following restrictions in place. Full functionality can be restored by installing a Quantum Core, as described in the development blog.

    • The structure will not provide any tethering support to nearby ships.
    • The ship fitting service will be unavailable to any ships docked within the structure.
    • The ship/module repair service will be unavailable to any ships docked within the structure.

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    Patch Notes For 2020-12-15.1

    Features & Changes

    Game Systems:

    • The Dynamic Bounty System (DBS) threshold has been adjusted. Systems will now be more stable and support more ratting without negatively affecting the DBS multiplier.


    Defect Fixes

    Graphics:

    • The Capsule Aurora Universalis SKIN can now be correctly applied to the Genolution 'Auroral' 197-variant Capsule.
    • Fixed an Issue which caused snow particles to behave too erratically when 'Camera Bobbing' setting is enabled.
    • Fixed an issue which caused Black Friday VFX to appear on default Garmur hull.
    • Fixed an issue with the character preview not matching the character portrait.

    Localization:

    • Fixed an issue with text not displaying properly in Fleet Composition for Japanese language.
    • Fixed unlocalised "War Type" text in the War Deck for Japanese language.

    User Interface:

    • Fixed an issue where the Info panel can disappear after logging off to the character selection.
    • Fixed an issue where the search box would not be in focus when expanding the Route section of the Info panel.

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    Patch Notes For 2020-12-11.1

    Features & Changes

    Gameplay:

    • The change to drone behavior made on 8 December has been reverted. This means that drone functionality will be exactly the same as before the patch with 'Aggressive' setting once again automatically attacking NPCs. More information can be found on EVE Online forums.

    Events:

    • The Wightstorm data sites from the Winter Nexus event are now properly dropping single-use Nightmare BPCs.

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    Patch Notes For 2020-12-10.1 - Winter Nexus

    Features & Changes

    The Winter Nexus event has begun! This in-game event will run until downtime on 5 January 2021.

    • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network from a central system, and occasionally move from system to system just like the existing metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
      • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
      • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
      • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
      • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, rare faction modules. The sites within the storms that originate within lowsec space have a chance of providing blueprints for the new "Rapture" capacitor regeneration pirate implant set.
    • New limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
    • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Brainfreeze cerebral accelerators.
    • A new set of daily login gifts are available over the course of the Winter Nexus event. Players can receive all of these rewards by logging in at least 13 days between now and January 5th.

    Implants:

    • The new Sansha's Nation Rapture implant set has been introduced. This implant set improves capacitor regeneration rates.
    • Blueprint copies for the Rapture implants will initially be available through loot drops from the combat, hacking, and ice mining sites within the Volatile Ice Storms that originate in low security space.
      • Low-grade Rapture Alpha: +2 Perception, 1% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Beta: +2 Memory, 2% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Gamma: +2 Willpower, 3% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Delta: +2 Intelligence, 4% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Epsilon: +2 Charisma, 5% bonus to in capacitor regeneration speed with 2.5% set bonus
      • Low-grade Rapture Omega 10% set bonus
      • Mid-grade Rapture Alpha: +3 Perception, 1% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Beta: +3 Memory, 2% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Gamma: +3 Willpower, 3% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Delta: +3 Intelligence, 4% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Epsilon: +3 Charisma, 5% bonus to in capacitor regeneration speed with 10% set bonus
      • Mid-grade Rapture Omega 25% set bonus
      • High-grade Rapture Alpha: +4 Perception, 1% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Beta: +4 Memory, 2% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Gamma: +4 Willpower, 3% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Delta: +4 Intelligence, 4% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Epsilon: +4 Charisma, 5% bonus to in capacitor regeneration speed with 15% set bonus
      • High-grade Rapture Omega 50% set bonus

    Gameplay:

    • Reverting the change which restricted the setting of Medical Clones when no active Clone Bay was present.


    Defect Fixes

    Gameplay:

    • Temporarily disabling the PvP-timer reset for docked self destruct to address issue with jumping to medical clones; in-space pod-death will still clear the PvP-timer.

    Graphics:

    • Fixed an issue that caused some fireworks to display incorrectly.

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    Patch Notes For 2020-12-09.1

    Defect Fixes

    Gameplay:

    • Removed the expired Vorton Projector Boosters from the market.

    Graphics:

    • Minokawa Yoiul Star SKIN no longer displays Police Light VFX. The order has been restored.
    • Fixed an issue that caused Mobile Tractor Unit icons to be missing.
    • Fixed an issue with some system-wide weather effects not working properly.
    • 'Looking' at objects other than your ship will no longer stop weather effects from displaying.

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    Patch Notes For 2020-12-08.1

    Features & Changes

    Defect Fixes


    Features & Changes

    Audio & Graphics:

    • Added voiceover for Aura during tutorial in English clients.
    • Updated Daily Login Rewards to make getting Skillpoints more visceral and understandable.

    Balance:

    • Increased Activity Defense Multiplier (ADM) Industry modifier to make it easier to increase and sustain high industry ADM.
    • Increased ADM Military modifier to increase the delta between where the ADM drops to level 4 and the value where the Dynamic Bounty System reduces the output of the system.

    Game Systems:

    • The Dynamic Bounty System (DBS) is now active across all Low Security solar systems.

    Resource Distribution:

    • Added a guaranteed anomaly containing Arkonor and Bistot to all Null Sec systems.
    • Added an extra guaranteed anomaly containing Arkonor and Bistot for systems with true sec between 0.0 and -0.5.
    • Added guaranteed anomaly containing Jaspet to all Low Sec systems.
    • Updated rules governing the distribution of ice anomalies. After an ice anomaly is cleared it will now be reseeded randomly in any of the systems where ice is known to spawn. More than one ice anomaly may exist in the same system.

    Gameplay:

    • Added fitting window warnings for fits that have multiple stacking penalized disruption modules.
    • The ‘Aggressive’ behavior setting of drones will now only cause drones to respond to direct offensive actions taken by another Capsuleer (player) or their controlled drones. Drones will no longer automatically attack NPCs when their behavior is set to aggressive.
    • Removed the Capsuleer log-off timer attached to their character when a character goes through a pod death.
      • The new capital recloner module will not clear the Capsuleer log-off timer.

    Localization:

    • A full Japanese language support is now live! Join the firework extravaganza today at 12:00 UTC in the starting systems in-game.
    • Updated to fast checkout localization for 'Item' in all languages.

    Science & Industry:

    Added blueprints for the new salvage drone variations: - The Salvage Drone II Blueprint can be invented from the Salvage Drone I Blueprint. - 'The Dunk' Salvage Drone Blueprint can be purchased from the ORE LP store.

    Ships:

    Added two new Salvage Drone Variations:

    Salvage Drone II - Required skills: Salvage Drone Operation 5 - Salvaging 4 - Drones: 1 - Salvage Drone Specialization 1 - Access Difficulty Bonus: 4%

    'Dunk' Salvage Drone - Required skills: Salvage Drone Operation 4 - Salvaging 4 - Drones: 1 - Access Difficulty Bonus: 4.5%

    Skills:

    Added Salvage Drone Specialization skill:

    Advanced proficiency at controlling salvage drones. 2% bonus to the max velocity and salvage chance of drones requiring Salvage Drone Specialization per level. Can be acquired directly from the character sheet for 13,000,000 ISK. Required prerequisite skills: - Salvage Drone Operation 5 - Salvaging 4 - Available only to Omega accounts

    Technical:

    • Improved server performance for handling many damage events at the same time, such as instances where many smartbombs are used at the same time.

    Triglavian Space:

    • Rebalanced NPC groups in content related to the Triglavian Space.

    User Interface:

    • Increased size of the right-click context menu.
    • Probes will now automatically stack when returned to the Cargo Hold.
    • A confirmation prompt will now appear when attempting to join a Fleet while you are currently in one, allowing you to swap Fleets.
    • Made additional UI improvements to the Jump Clones tab in the Character Sheet.
    • The Career Agents page of the Agency will now show the closest available Agents.
    • Added arrows to control expanding and collapsing sections of the Info Panel instead of the section header.
    • Warp Gates will no longer appear as nearest object in System section of the Info Panel.
    • Moved the ‘Hide Buttons’ button from the HUD to a checkbox in the HUD Options menu.
    • Added the volumes of item stacks to their tooltips in Inventory windows.
    • Added ‘Drifter Reinforcements’ to the default General Overview Settings.
    • Added a missing error message when attempting to put a non-Core item into a structure's Core Room.
    • Adjusted the width of tooltips in the Triglavian Space Filament page of the Agency.
    • Added hints/tooltips to some of the Drone settings to explain what they do (Aggressive/Passive/Focus Fire).
    • Removed the description tab from the Character information window.

    New Eden Store:

    • Updated the sorting of New Eden Store offers.

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    Defect Fixes

    Gameplay:

    • Fixed an issue which could cause Observatory Flashpoint sites to not complete correctly.
    • Fixed an issue where Monitor objects within World Ark Flashpoint sites would give a large amount of standings.
    • Fixed an issue where players could install a Medical Clone in a Station or Structure without an active Clone Bay Service.

    Graphics:

    • Fixed an issue which caused large ships to sometimes undock from small ship undocking points.
    • Fixed an issue which stopped Jita 4-4 from switching to weekend lights.
    • Fixed an issue that caused some of the visual effects of supercarriers to display incorrectly.
    • Fixed an issue that caused Mobile Sanguine Harvester to have an icon missing.
    • Fixed an issue that caused wormholes to appear too red when close to a star.

    User Interface:

    • Fixed an issue which could cause Autopilot routes to be incorrectly optimized on login.
    • Fixed an issue which could cause the Sensor Overlay to not load correctly.
    • Fixed issues in the Info Panel for several 'The Blood-Stained Stars' missions.
    • Fixed an issue with 'Buy PLEX' button overlapping with the PLEX amount in multiple languages.
    • Fixed an issue where a text string overlaps the 'Buy this type' window.
    • Fixed an issue in the Agency where the external icon was showing on cards even though the cards point within the Agency.
    • Fixed an issue where the 'NEW!' tag overlaps with the Agents & Missions title tag in the Agency Window.
    • Fixed an issue that caused wrong diminishing returns warning in fitting window/fitting simulation to be displayed.
    • Fixed an issue where the hardpoints icons in the fitting window were offset.

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  • Patch Notes for Version 18.11
    published on December 1st, 2020 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.11). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-11-10
    Last update: 2020-12-01


    Releases:

    2020-11-10.1 || 2020-11-11.1 || 2020-11-12.1 || 2020-11-12.2 || 2020-11-13.1 || 2020-11-16.1 || 2020-11-17.1 || 2020-11-19.1 || 2020-11-24.1 || 2020-11-27.1 || 2020-12-01.1




    Q4-PatchNotes 1440x256

    Patch Notes For 2020-12-01.1

    Features & Changes

    Balance:

    • Increased the average drop rates for the Triglavian Sublight Telemeter

    Market:

    • Black Friday Tax Haven is now over, and the Sales Tax has been set back to 5%

    Game Systems:

    Dynamic Bounties System (DBS) parameters adjustments: - Equilibrium value increased from 115% to 135% - The maximum output of the DBS increased from 150% to 180% - The recover to equilibrium rate for states below the equilibrium value has been increased, making it easier for systems to recover.

    Encounter Surveillance System (ESS) parameters adjustments: - The time required to hack the main bank increased from 5 minutes to 6 minutes and 30 seconds - The auto payment timer reduced from 3 to 2 hours - The radius from the ESS where Cloaking is restriced increased from 75 km to 150 km. All other effects remain at a 75 km radius.

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    Patch Notes For 2020-11-27.1

    Features & Changes

    Market:

    • A temporary reduction of 50% has been made on the sales tax for the Regional Market during the Black Friday Tax Haven.
    • Sales Tax is now set to 2.5%, reduced from its previous value of 5%. This reduction lasts until 11:00 UTC Monday, 30 November


    Defect Fixes

    Gameplay:

    • Fixed an issue with Griffin Navy Issue attributes being incorrect
    • Fixed an issue where searching for faction names like "Amarr" did not return any results (and also blocked results for the system Amarr)

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    Patch Notes For 2020-11-24.1

    Features & Changes

    Balance:

    All XL Torpedoes: - Explosion Velocity increased by 20% - Missile Velocity increased by 20% - Damage increased by 10%

    All Torpedoes: - Explosion Radius reduced by 10% - Explosion Velocity increased by 10% - Missile Velocity increased by 20% - Maximum Flight Time increased by 20%

    Torpedo Launcher: - CPU usage and Powergrid usage reduced by 7%

    Stealth Bombers: - Bonus to Torpedo Maximum Velocity lowered from 20% to 15% per level - Racial Frigate Bonus to Explosion Velocity / Explosion Radius was removed

    Griffin Navy Issue:
    The Griffin Navy Issue has had a rework to its bonuses focused on the use of EC-300 drones. The new bonuses are:

    Caldari Frigate bonuses (per skill level):
    - 10% bonus to ECM Drone jam duration - 20% bonus to Small Hybrid Turret damage

    Misc. Bonus:
    - 85% penalty to drone damage - 50% penalty to drone hitpoints and drone control range

    Attribute changes:
    - Drone Bandwidth increased from 5 to 25 - Drone Capacity increased from 5 to 35

    Moros: - Low slots increased from 7 to 8 - Mid slots decreased from 5 to 4

    Phoenix: - CPU increased from 965 to 990 - Power Grid increased from 500000 to 550000

    Technical:

    • Improved the stability of damage-over-time superweapons to make them more reliable at applying their full damage under heavy server loads.

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    Patch Notes For 2020-11-19.1

    Features & Changes

    Missions & NPCs:

    • Resource Wars sites have stopped appearing in space for the time being while they are sent back to the workshop for some renovation and repurposing.


    Defect Fixes

    Gameplay:

    • Fixed an issue which in rare cases caused mission agents to act as lvl 1 agents, despite being a higher level agent in reality.

    Technical:

    • Fixed an issue causing a crash for Mac users on game exit on Wine.

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    Patch Notes For 2020-11-17.1

    Features & Changes

    User Interface:

    • ESS window will now open after clicking on the ESS notifications


    Defect Fixes

    Technical:

    • Fixed an issue when attempting to store a frigate in a battleship's Frigate Escape Bay which could leave the frigate in space.

    User Interface:

    • Fixed an issue where selecting "Station Service" in the Type drop down menu under Title Management tab would show incorrectly
    • Fixed an issue where corporation Friendly Fire Information was sometimes incorrect
    • Fixed issue that caused inventory windows to close when undocking and not reopening when docking again
    • Fixed issue that did not allow players to open multiple corp hangar windows

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    Patch Notes For 2020-11-16.1

    Defect Fixes

    Graphics:

    • Fixed an issue that caused Capsules to render incorrectly
    • Fixed an issue that caused the Nyx Yoiul SKIN lights to float below the ship

    User Interface:

    • Fixed an issue that caused the overview bracket icon to not display for empty player wrecks

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    Patch Notes For 2020-11-13.1

    Defect Fixes

    User Interface:

    • Fixed an issue with editing fields on market orders.

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    Patch Notes For 2020-11-12.2 - HOTFIX

    Defect Fixes

    User Interface:

    • Fixed an issue that did not allow to edit fields on market orders

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    Patch Notes For 2020-11-12.1

    Features & Changes

    User Interface:

    • Added the ability to use a scroll wheel in The Agency

    Defect Fixes

    Gameplay:

    • The "Forward 4-4" ship SKINs can now be traded on the market

    Graphics:

    • Fixed an antialiasing conflict affecting the map and scanning windows

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    Patch Notes For 2020-11-11.1

    Defect Fixes

    Gameplay:

    • Fixed an issue which could cause some instances of Triglavian NPCs attacking Capsuleers with high positive Standings towards them.
    • Reverted back to regular loot drop rates from ships and structures.

    User Interface:

    • Fixed an issue where the Jump Clone tab of the Character Sheet would not load when in a Structure with a Clone Bay service the player did not have permissions to use.

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    Patch Notes For 2020-11-10.1 - Dynamic Frontiers

    Features & Changes

    Defect Fixes


    Features & Changes

    Balance:

    • Wyvern and Aeon Fighter damage bonus increased from 5% to 7.5%
    • Heavy Fighter Hit Points increased by 10%
    • Light Fighter Speed reduced by 10%
    • Light Fighter Signature increased by 10%
    • Increase Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³

    Events:

    • Celebrate the completion of the Jita 4-4 upgrade with Empire parades across New Eden, and a new Login Campaign in its honour.

    Game Systems:

    Dynamic Bounty System - In Null Security Systems (High Security / Low Security / Wormhole / Triglavian systems excluded), system activity will now impact ratting payouts either positively or negatively. - This multiplier will always be visible via the Star Map so that you can locate high-value solar systems in which to hunt pirates. - This multiplier will be adjusting constantly based on what’s happening in the solar system: more ratting will drive bounties down, more Capsuleer loses will drive bounties up. - For more information, please read the Dynamic Bounty System Dev Blog.

    Encounter Surveillance System (ESS) Update - The ESS is no longer optional and will be present by default in all claimable Null Security Space. - The location of the ESS is public and sits behind an acceleration gate with specific ship class restrictions. - Payouts from the ESS happens automatically for contributors. - The new ESS will have a unique set of on-grid rules. These rules are in effect within a 75km radius around the structure, containing the following: - Warping is disabled. - Micro Jump Drives are disabled. - Micro Warp Drives are disabled. - Cloaking Devices are disabled. - Cynosural Field activations are disabled. - Filament activations are disabled. - Deployables are prevented from launching. - A percentage of bounties generated in the solar system will be delivered to the ESS Bank. The take will be split between two banks: - The Main Bank – This is where the majority of the money goes. It pays out automatically every 3 hours to contributors, but can be stolen from at any time. - The Reserve Bank – A smaller portion of each bounty is placed in the Reserve Bank where it sits until claimed; To claim the Reserve Bank, a consumable key is required to unlock it. These keys will be available via gameplay content at a later date. - For more information, please read the Encounter Surveillance System Dev Blog.

    Graphics:

    Gameplay:

    • Added the ability to redeem Daily Login Gifts boosters while in space.

    Implants:

    • Added Nanoheuristic Clone Mapper
      • This new implant must be injected prior to capsule-destruction in order to enable recloning
      • Implant last for 6 hours (with duration further extended by the Biology skill) and will survive across capsule deaths
      • Blueprint sourced from Navy LP stores

    Loyalty Point Store:

    • Increased the Triglavian Survey Databases cost for all Agency Boosters in the DED LP store by 8

    Modules:

    Tactical Capsuleer Recloner - New module which allows fleet-mates to reclone directly in space in the event of capsule destruction - Can be fit to Supercarriers only - Requires different fuel types depending on which Supercarrier type fits the module. Each reclone event consumes 10 units of fuel. Fuel will be consumed from the fleet hangar and the cargo bay. - Wyvern: Nitrogen Fuel Block - Hel: Hydrogen Fuel Block - Aeon, Revenant: Helium Fuel Block - Nyx, Vendetta: Oxygen Fuel Block - Blueprints for the module can be found at the same stations that provide Clone Vat Bay blueprints

    Mechanics:

    In-space Recloning - Recloning allows fleet-mates to reclone directly in space in the event of capsule destruction, instead of waking up in a new medical clone at a station. - Recloning requires the the capsule pilot have a "Nanoheuristic Clone Mapper" implant injected, and that a fleet-mate Super Carrier pilot provides a recloning site with a active Tactical Capsuleer Recloner module. - On Capsule destruction, the Capsuleer will automatically reclone with a new capsule at the fleet's closest active Tactical Capsuleer Recloner within the same solar system. The new capsule will spawn with 60 seconds of temporary invulnerability. - Added a new tab "Active Recloners" to the fleet window that will show all fleet-mates providing recloning facilities

    Miscellaneous:

    • Made several updates to the contextual offer window.

    Missions & NPCs:

    • Changed Pochven roaming NPC behaviors to make them more performant.

    Skills:

    • Removed the Disintegrator Specialization Skillbooks from the Triglavian LP stores.
    • Added Disintegrator Specialization Skillbooks into Abyssal Deadspace loot.

    Technical:

    • Made Optimisations to the client which should lower memory comsumption in some situations
    • Crash reporting is now its own process outside of the EVE client. A new process called 'eve_crashmon' will start with the client.
      • We will release a detailed Dev Blog on this topic later in the week.

    User Interface:

    • The Jump Clone tab in the Character Sheet has been overhauled
    • It is now possible to cancel an in-progress target lock
    • Hardpoint requirements for Turrets and Launchers is now displayed in their Information windows
    • The Sensor Overlay compass is now hidden by default
    • Added a new confirmation prompt when closing stacked windows
    • Added a warning which appears when warping away from your drones in space
    • Removed the payment confirmation prompt when installing Jump Clones if there is no cost
    • Disrupted Gates now appear in the Overview by default
    • Updated school names and descriptions
    • Allow planetary resource scan (min/max resource limit) to be unique with each planet
    • Added the ability to add Activity Tracking to the Information Panel
    • Added more connections between sections of the Agency and the Activity Tracker
    • Improved the Help Pointers when the element is not on the screen
    • More pointers added to the Agency and character sheet
    • Added a right-click menu for player donations in the wallet
    • Updated notification functionality for the Redemption Queue

    New Eden Store:

    • Removed incorrect notification that occured when purchasing PLEX via the New Eden Store

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    Defect Fixes

    Gameplay:

    • Triglavian Anchorage structures can no longer be targeted
    • Fixed an issue where Triglavian ores would not receive bonuses when reprocessed in a Structure
    • Fixed an issue where Triglavian asteroids could be mined with an Ice Harvester
    • Fixed an issue where NPCs would linger at completed Pochven Wormhole sites
    • Removed errant asteroids from some Pochven Wormhole sites

    Graphics:

    • Fixed an issue that caused lightning changes in the hangar scene when changing window size

    PvE:

    • Fixed an issue that sporadically resulted in delayed Incursion spawn

    User Interface:

    • Fixed an issue where players were able to add invisible items to their Overview
    • Fixed an issue where modified Entropic Disintegration values would show too many decimal places
    • Fixed an issue where decimal places could appear for modified Max Target attribute values
    • Fixed several instances where an incorrect number of jumps was shown when referencing a location with no gate-to-gate route available
    • Fixed the descriptions of Mimesis Implants to accurately state the effected values
    • Fixed an issue where the clickable area of some UI elements in the Filament activation window was the wrong size
    • Fixed an issue where tabs in the Factional Warfare window could multiply in some cases
    • Fixed incorrect punctuation and formatting for Japanese yen (JPY) in fast checkout
    • Removed an additional x (close window) button in contextual offer UI
    • Fixed an issue with Contextual Offers not showing the correct notification badging when triggered
    • Fixed an issue that prevented players from navigating back to package selection once a PLEX package has been selected
    • Fixed an issue where Purity of the Throne SKINs show as applicable to Structures.
    • Fixed an issue where the 'Stations' tab in NPC corporation 'show info' lists stations it shouldn't.
    • Fixed an issue where the Traits tab in show info window wraps text for Entosis Link incorrectly.
    • Fixed an issue that occurred when creating a contract with a filled ship, it displays a window titled Non-Empty Container rather than Non-Empty Ship.
    • Fixed an issue that occurred when attempting subsequent searches in the Bounty Office window.
    • Fixed an issue where Alliance Applications are not displayed under sender's "My Application" tab.
    • Fixed an issue where "Quit mission remotely" contains double space.
    • Fixed an issue where IME may not allow input into the EVE client if it had been minimized.
    • Repaired right click IME activation in text fields.
    • Fixed issue that caused honking sound when entering NES store or market.

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  • Patch Notes for Version 18.10
    published on November 3rd, 2020 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.10). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-10-13
    Last update: 2020-11-03


    Releases:

    2020-10-13.1 || 2020-10-13.2 || 2020-10-14.1 || 2020-10-15.1 || 2020-10-16.1 || 2020-10-20.1 || 2020-10-27.1 || 2020-10-29.1 || 2020-10-29.2 || 2020-10-30.1 || 2020-11-03.1




    Q4-PatchNotes 1440x256

    Patch Notes For 2020-11-03.1

    Features & Changes

    Missions & NPCs:

    • NPCs in Crimson Harvest sites will now spend less time in warp.
    • Removed standings loss from destroying the structures at the end of the Shining Frontline and Dark Blood Crimson Harvest dungeons.

    Triglavian Space:

    • Combat Anomalies have begun to appear within Pochven.


    Defect Fixes

    Gameplay:

    • Fixed an issue where players were able to warp to a fleet member inside the Crimson Harvest dungeons

    User Interface:

    • Fixed an issue where the icon on the Corporation Window card in The Agency does not open the Corp Window.

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    Patch Notes For 2020-10-30.1

    Defect Fixes

    PvE:

    • Fixed an issue that prevented the Shining Flame Base Shortcut Keypass from being looted

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    Patch Notes For 2020-10-29.2 - HOTFIX

    Defect Fixes

    User Interface:

    • Fixed an issue where the Agency would incorrectly close when the "The Crimson Harvest Returns" card was clicked
    • Updated the external content tooltip in the Agency

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    Patch Notes For 2020-10-29.1

    Features & Changes

    Events:

    • The Crimson Harvest has begun! This spooky event will run until 11:00 UTC, 10 November.
      • New combat sites have begun appearing all over highsec, lowsec, nullsec, and wormhole space. Some of these sites belong to the Blood Raider Covenant, while others belong to the Amarr-aligned Shining Flame mercenary company that has deployed to oppose the Blood Raiders.
      • These combat sites are suitable for capsuleers flying battlecruisers and battleships, and the rewards for defeating them include ISK, new and returning ship SKINs, fireworks, crimson harvest apparel, blueprints for a new Blood Raider modified mobile tractor unit, powerful faction modules and implants, and limited-time cerebral accelerators!
      • More challenging and lucrative combat sites belonging to both belligerents can be found on the frontlines of the conflict: the lowsec systems within The Bleak Lands and Devoid regions, as well as the Blood Raider Covenant home constellations within the Delve region. These combat sites contain significantly greater rewards for those willing to brave more dangerous space.
      • Rumors suggest that there is a third jackpot site that can only be found through a rare escalation that can be triggered by destroying a communications relay structure within the hard versions of the Crimson Harvest combat sites.
    • Trick or Treat! During the Crimson Harvest event, the chance of items dropping as loot from destroyed capsuleer ships has been increased from its usual 50% to 90%. This loot chance change also applies to standard loot drops from structures (not including item drops from player hangars). The wreck icon has also been changed during this time period to a festive pumpkin.
    • Stay tuned tomorrow for the beginning of two more Crimson Harvest features: a set of daily login gifts and a special Crimson Harvest themed abyssal proving ground event!

    Miscellaneous:

    • The Blood Raiders are now purchasing Warclone Blanks at their stations within the Delve region.

    Structures & Deployables:

    • The Mobile Sanguine Harvester may now be constructed from blueprints found within Crimson Harvest combat sites. This modified Mobile Tractor Unit collects frozen corpses instead of wrecks and containers!


    Defect Fixes

    User Interface:

    • Fixed an issue where Personal Assets would take an extended period to load with Triglavian Autopilot Avoidance settings active

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    Patch Notes For 2020-10-27.1

    Features & Changes

    Balance:

    Made the following changes to the Eris, Flycatcher and Heretic Interdictors. (old values in brackets)

    Eris: - CPU increased to 250 (210) - Powergrid increased to 71 (64) - Max velocity increased to 316 (305) - Signature radius decreased to 78 (85) - Mass reduced to 1,000,000 (1,200,000) - Gallente Destroyer bonus changed to "5% bonus to small hybrid turret rate of fire per level" from "10% bonus to small hybrid turret optimal range" - Interdictor bonus changed to "15% reduced mass penalty from armor plates per level" from "5% bonus to small hybrid turret rate of fire"

    Flycatcher: - CPU increased to 290 (280) - Caldari Destroyer bonus changed to "10% bonus to missile kinetic damage" from "10% bonus to missile explosion radius" - Interdictors bonus changed to "10% increased shield hp per level" from "10% bonus to missile kinetic damage"

    Heretic: - CPU increased to 270 (240) - Powergrid increased to 70 (60) - Amarr Destroyer bonus changed to "10% increased armor hp per level" from "10% bonus to light missile and rocket max velocity"

    A new charge type for interdiction sphere launchers which acts as a 'web bubble' has been introduced: The Stasis Webification Probe.

    The Stasis Webification Probe Attributes: - Volume: 3 m3 - AOE Range: 10.00 km - AOE Duration: 30.00 s - Maximum Velocity Bonus: -30% - Warm-up Duration: 3.00 s

    Interceptor Changes: - Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives

    Miscellaneous:

    • Made preparation for the upcoming Crimson Harvest event that will begin on 29 October

    Missions & NPCs:

    • NPC bounty values for COSMOS NPCs have been removed.

    Triglavian Space:

    • Significantly increased the Standings values gained from killing NPCs related to Triglavian Space
    • Corrected Standings incorrectly gained from Rogue Drone content unrelated to Triglavian Space
    • Reworked the Triglavian Wormhole site distribution rules
    • It is now possible to warp to 0 in Triglavian Wormhole sites
    • Increased the time between NPC spawns around Triglavian wormholes
    • Increased the drop availability and variety of Triglavian Space Filaments


    Defect Fixes

    Graphics:

    • Fixed an issue which caused some Conduit Gates in Triglavian Home systems to be misaligned

    PvE:

    • Fixed an issue where a Triglavian Extractive Super-Nexus might be placed in areas without ore present

    User Interface:

    • Fixed an issue where traffic control messages would incorrectly appear when using Triglavian Conduit Gates

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    Patch Notes For 2020-10-20.1

    Features & Changes

    Missions & NPCs:

    • Temporarily removed reinforcement fleets from GunStars and Werposts to investigate cluster performance concerns.

    User Interface:

    • Separated the Autopilot avoidance settings for EDENCOM and Triglavian Minor Victory systems.
    • Added warning pop-ups when attempting to jump through a stargate leading to an EDENCOM or Triglavian Minor Victory system.
    • Added Triglavian warning icons to stargates leading to Triglavian Minor Victory systems.


    Defect Fixes

    Gameplay:

    • Fixed an issue where the Drone health bar does not show in drone bay after changing character.

    PvE:

    • Fixed an issue where players would incur standings loss with the Triglavian Collective when destroying a Stellar Observatory in an Observatory Flashpoint dungeon.

    User Interface:

    • Fixed an issue where Resource Wars pop-ups would not displayed correctly.

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    Patch Notes For 2020-10-16.1

    Defect Fixes

    Gameplay:

    • Fixed an issue where expired Triglavian wormholes would not always redistribute.

    PvE:

    • Fixed an issue that was causing an empty and unfinished site from appearing in some parts of space.

    User Interface:

    • Reduced brightness and color saturation of text in various locations:
      • Scroll entries in show information windows
      • Links
      • Chat window
      • Input fields

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    Patch Notes For 2020-10-15.1

    Defect Fixes

    Gameplay:

    • Fixed known instances of erroneous standing changes occurring from older Rogue Drone content.

    User Interface:

    • Fixed issue with 'Apply Skill Points' not loading while under influence of a Cerebral Accelerator.
    • Fixed issue with the calendar showing dates incorrectly.

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    Patch Notes For 2020-10-14.1

    Defect Fixes

    Graphics:

    • Fixed an issue that caused Triglavian hangars to appear in some Hi-Sec stations.
    • Fixed an issue that caused Triglavian hangar visual effects to display incorrectly.
    • Fixed an issue that caused all wormhole visual effects to appear the same, regardless of wormhole type.
    • Fixed missing fan issue in Caldari hangars.

    User Interface:

    • Fixed an issue where you could not check who the Fleet Commander is after joining the fleet.
    • Fixed an issue with overlapping text when expanding and reducing autopilot bar.
    • Fixed an issue where Player Corporation Information windows would appear blank.

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    Patch Notes For 2020-10-13.2 - Hotfix

    Defect Fixes

    Technical:

    • Fixed an issue that was preventing the game client from starting properly if "Always use English language" option was enabled in the launcher.

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    Patch Notes For 2020-10-13.1 - Totality Realized

    Features & Changes - Audio - Balance - Modules - Structures & Deployables - Triglavian Invasion - Technical - User Interface

    Defect Fixes - Gameplay - Audio & Graphics - Technical - User Interface


    Features & Changes

    Audio:

    • Updated hangar audio in all NPC structures.


    Balance:

    Several changes described in the recent Resource Distribution Update dev blog are now live.

    Ore DNA Changes

    | | Tritanium | Pyerite | Mexallon | Isogen | Nocxium | Zydrine | Megacyte | Morphite | | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | | Veldspar | 400 (-15) | | | | | | | | | Scordite | 150 (-196) | 90 (-83) | | | | | | | | Pyroxeres | 0 (-351) | 90 (+65) | 30 (-20) | | 0 (-5) | | | | | Plagioclase | 175 (+68) | 0 (-213) | 70 (-37) | | | | | | | Omber | 0 (-800) | 90 (-10) | | 75 (-10) | | | | | | Kernite | 0 (-134) | | 60 (-207) | 120 (-14) | | | | | | Jaspet | | | 150 (-200) | | 50 (-25) | 0 (-8) | | | | Hemorphite | 0 (-2200) | | | 240 (+140) | 90 (-30) | 0 (-15) | | | | Hedbergite | | 450 (-550) | | 0 (-200) | 120 (+20) | 0 (-19) | | | | Gneiss | | 2000 (-200) | 1500 (-900) | 800 (+500) | | | | | | Dark Ochre | 0 (-10000) | | 1360 (+1360) | 1200 (-400) | 320 (+200) | | | | | Crokite | 0 (-21000) | 800 (+800) | 2000 (+2000) | | 800 (+40) | 0 (-135) | | | | Bistot | | 3200 (-8800) | 1200 (+1200) | | | 160 (-290) | 0 (-100) | | | Arkonor | 0 (-22000) | 3200 (+3200) | 1200 (-1300) | | | | 120 (-200) | | | Mercoxit | | | | | | | | 140 (-160) | | Spodumain  | 48000 (-8000) | 0 (-12050) | 0 (-2100) | 1000 (+550) | 160 (+160) | 80 (+80) | 40 (+40) | | | Bezdnacine  | 40000 (+26800) | 0 (-2200) | 0 (-3780) | 4800 (+3700) | | | 128 (-57) | 0 (-10) | | Rakovene  | 40000 (+37800) | 0 (-7200) | 0 (-855) | 3200 (+3200) | 0 (-450) | 200 (-70) | 0 (-83) | 0 (-2) | | Talassonite  | 40000 (+27400) | | | | 960 (+504) | 0 (-81) | 32 (+19) | |

    Asteroid Belt Changes

    Hi Sec - Removed all variations of Omber and Kernite.

    Low Sec - All variations of Veldspar have been removed - Quantity of all variations of Pyroxeres, Plagioclase and Kernite reduced by 75% - Quantity of all variations of Hedbergite increased by 400%

    Null Sec - Removed all variations of Scordite, Plagioclase, Omber, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre and Crokite. - Quantity of all variations of Kernite reduced by 75% - Quantity of all variations of Bistot reduced by 70% - Quantity of all variations of Arkonor reduced by 50% - Quantity of all variations of Mercoxit reduced by 90%

    Ore Anomalies

    Hi Sec - Removed all Ore Anomalies from High Security systems.

    Low Sec - Certain Ore Anomalies are removed from Low Security systems. - Quantity of all variations of Gneiss and Dark Ochre in all Low Security Ore Anomalies increased by 300% - Quantity of all variations of Crokite in all Low Security Ore Anomalies increased by 9900%

    Wormholes - Removed from all Wormhole Anomalies the following ores and their variations: Veldspar, Scordite, Plagioclase, Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite, Mercoxit, Spodumain

    Sovereign Ore Anomalies

    Quantities and Ore Composition of all Sovereign Ore Anomalies are adjusted.

    K-Space Gas Sites - The spawn probability of all Mykoserocyn sites has been reduced. - The spawn probability of Cytoserocin sites will be reduced.

    W-Space Gas Sites - The respawn time for all Fullerite gas sites has been increased. - The spawn probability of all Fullerite gas sites has been reduced. - All Fullerite quantities in all sites have been increased by 100% - Certain Fullerite sites have been removed from higher class wormholes.

    Ice Sites - The spawn probability of all Ice Sites has been reduced.


    Modules:

    Performed ECM Stabilizer Tiericide.

    Modules renamed: - 'Hypnos' Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I

    Modules removed and migrated: - Initiated Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I - Induced Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I - Compulsive Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    Meta Level changes: - Hypnos Compact Signal Distortion Amplifier I Meta Level 4 → Meta Level 1

    Attribute changes: - Signal Distortion Amplifier I: CPU 27(30), ECM Strength Bonus 7(5), ECM Range Bonus 7(5) - Hypnos Compact Signal Distortion Amplifier I: CPU 24(29), ECM Strength Bonus 8(10), ECM Range Bonus 8(10)


    Structures & Deployables:

    • Second phase of the Quantum Cores update is now live and all new structures must have a core inserted to complete the onlining process.


    Triglavian Invasion:

    • The Triglavian Invasion has come to an end. The Collective now inhabit 27 systems severed from the rest of New Eden, forming the new Nullsec Pochven region which can be accessed via wormholes and filaments. According to reliable sources some Triglavian vessels in the area may carry filaments for escaping this new region. Unconfirmed stories also state that these filaments are available for purchase in the new Triglavian stations. Active Market Orders and HyperNet Offers within Pochven have been cancelled and both goods and escrow have been refunded. In addition to that, Agents within Pochven have been removed and any active missions have been cancelled.
    • There is a lot to discover in these systems as they function completely differently now that the Triglavians have taken them over. More details will be reported by The Scope in the coming days. Until then, Capsuleers that dare to venture into the new Pochven region can discover things on their own. Since Medical Clones within Pochven have been moved to a character's birth Station, some capsuleers will need to travel to the systems to uncover the mysteries - the lucky (or unlucky) players already within those systems are free to undock - at their own risk.


    Technical:

    • The Player Bounty & Killrights features has been temporarily disabled with today's deployment, please see this forum thread for further details.


    User Interface:

    • Pressing Control+Shift+F9 (Rebindable shortcut) will now activate a UI-Only Mode which Capsuleers can use to hide the 3D scene.
    • Made several changes to NES:
      • Removed fast checkout pop-up
      • Updated the text to clarify fast checkout process and card saving information
      • Added larger PLEX icons to fast checkout
      • Updated various NES Store buttons and layout
      • Updated in-game PLEX purchase button style and layout
    • Improved the method used to render text font in client.
    • New client font settings have been added allowing to change font size between Small, Medium and Large:
      • Medium size font is set as default.
      • Changing font size can be done by accessing in-game settings, selecting the 'General Settings' tab and modifying the Font Size option.
      • This affects all languages except Japanese, Korean, and Chinese localized clients, since the font size for those languages was already increased.
    • A new shortcut activated Help Pointer overlay has been added.
    • The groups in the Help Pointer window have been made collapsible.
    • Several new UI pointers have been added.
    • Added fitting warnings when user is missing charges and stacking penalties.
    • Made it easier to find fitting for your ship.
    • Added tooltips for stacked windows.
    • Allow Corporation Leaders to kick multiple players at once.
    • Added Corporation panel to The Agency homepage.
    • Added a new message to Contracts and Locations which appears when it is possible to travel to the system but not via Stargates, such as systems within Pochven or wormhole systems


    Defect Fixes

    Gameplay:

    • Fixed an issue where "Create Alliance" UI is dismissed when submitting invalid data.
    • Fixed an issue that occurred when attempting to fit a Subsystem to a T3 ship from Corporation Deliveries.


    Audio & Graphics:

    • Fixed an issue that caused graphics settings to sometimes revert to previous configuration after switching characters.
    • Adjusted the color of the Tachyon Cloud HUD icon to more accurately reflect the cloud color.
    • Fixed an issue that caused Entropic Disintegrators to occasionally visually strike incorrect target.
    • Fixed an issue that caused loud unexpected audio when docking while in Planetary Production mode.


    Technical:

    • Fixed an issue where a lapsed Omega Account would still receive Omega Daily Login Rewards.


    User Interface:

    • Fixed an issue where the 'Buy PLEX' would be missing from NES when opened from Character Selection.
    • Fixed issues causing Structure Fighter bays to not have a 'Launch' icon.
    • Fixed an issue that caused tabs to remain lighter after use.
    • Fixed an issue that did not allow Tutorial to be started from the Agency.
    • Fixed issues with the Map not updating when leaving or boarding a ship with a jump drive.
    • Fixed an issue with the application of Skill Points in which an incorrect time saved was reported.
    • Fixed an issue on the Agency that caused smaller sized sun icons to be cut off from the results.
    • Centered Agency icon on Aura's transmissions during the Tutorial.
    • Fixed issues where 'Give money'/'Give ISK' would not update balance after completing the transfer.
    • Fixed an issue with the wallet displaying an inaccurate balance when completing a mission.
    • Fixed an issue that caused the wallet to display a negative value when completing the first mission of a session.
    • Fixed an issue that caused text to become brighter when scrolling through requirements on the info window.
    • The tactical overlay velocity arrow will no longer show banding when the camera is looking directly at it.
    • Fixed an issue where selecting to not discard a message on the pop-up window will still close the message when the 'New Message' window is attached to another window.
    • Fixed an issue that occurred because the 'Available Contracts' tab has been renamed to 'Contract Search', and the pointer tool couldn't find it.
    • Fixed an issue where the pop-up window that appears when you 'Join Fleet' from a Fleet Advert is misleading.
    • Fixed an issue where the Watch List header displays incorrect cursor when hovering over it.
    • Fixed an issue where pointers were not finding either the fleet settings and overview settings if those windows were stacked.
    • Fixed an issue where viewing 'show info details' for a ship with high sensor strength caused the word points to be truncated.
    • Fixed an issue where non-item links do not appear correctly when dragged into item search boxes.
    • Fixed an issue where clicking "Add members" in Access Lists window closes People and Places window if it is also open.
    • Fixed an issue where newly set up windows on second character may be reset to previously set condition after using the log off feature.
    • Fixed an issue where Fleet Finder did not filter out adverts from blocked characters.
    • Fixed an issue where the Pointer Window was missing the Chat channel Icon pointer.
    • Fixed an issue where there is no pop-up about asset safety tax for courier contract.
    • Fixed an issue where fleet broadcasting buttons did not function correctly while docked in a Structure.
    • Fixed an issue where the Location Change Timer tooltip for Crime Watch has a double space.
    • Fixed an issue where there is an unnecessary space at start of the second paragraph in the 'Join Fleet?' confirmation pop-up.
    • Fixed an issue where it is possible to bypass word filters by putting banned words in a URL.
    • Fixed an issue where sending a bug report failed to submit attachments, if the log file was too short.
    • Fixed an issue that caused it to take a very long time to load the Members List in large Corporations.
    • Fixed an issue that caused Aura window to get stuck.

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  • Patch Notes for Version 18.09
    published on September 29th, 2020 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.09). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-09-08
    Last update: 2020-09-29


    Releases:

    2020-09-08.1 || 2020-09-09.1 || 2020-09-10.1 || 2020-09-15.1 || 2020-09-17.1 || 2020-09-22.1 || 2020-09-24.1 || 2020-09-29.1


    Q3Zenith_PatchNotes

    Patch Notes For 2020-09-29.1

    Defect Fixes

    Login Campaigns:

    • Fixed the expiry date of the Vorton Projector Boosters provided in the Rolling Thunder DLI so that they can be used until 8 December 2020.

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    Patch Notes For 2020-09-24.1

    Features & Changes

    User Interface:

    • Added a Korean recruitment channel.

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    Patch Notes For 2020-09-22.1

    Features & Changes

    Balancing:

    EDENCOM

    • DED LP Offers for all EDENCOM items have had LP cost reduced by 90%
    • Damage reduction factor down for all Edencom weapon sizes (this means mitigation from target speed plays a smaller role):
      • Frig → 0.6 to 0.4
      • Cruiser → 0.65 to 0.5
      • Battleship → 0.82 to 0.7
    • Damage increase to all Small and Medium Condenser Packs for Vorton Projectors. (Tech 1 and Tech 2)
      • Small Condenser Pack damages have been increased by 20%
      • Medium Condenser Pack damages have been increased by 20%
      • Optimal Range increased for all Small Vorton Projectors by 30%

    Black Ops - All Black Ops have had their Fuel Bay capacity increased from 1250 to 2150 - Black Ops have had their base resists increased by the following amounts:

    Sin
    Shield Resistances - Therm - From 20% to 35% - Kin - From 50% to 64%

    Armor Resistances - Therm - From 35% to 47% - Kin - From 45% to 60%

    Redeemer
    Shield Resistances - Kin - From 43% to 53% - Exp - From 55% to 68%

    Armor Resistances - Kin - From 29% to 41% - Exp - From 28% to 49%

    Panther
    Shield Resistances - EM - From 10% to 37% - Therm - From 24% to 37%

    Armor Resistances - EM - From 64% to 75% - Therm - From 38% to 49%

    Widow
    Shield Resistances - Therm - From 30% to 50% - Kin - From 40% to 51%

    Armor Resistances - Therm - From 55% to 67% - Kin - From 25% to 39%

    Marshal
    Shield Resistances - EM - From 33% to 40% - Therm - From 33% to 40% - Kin - From 33% to 40% - Exp - From 33% to 40%

    Armor Resistances - EM - From 33% to 40% - Therm - From 33% to 40% - Kin - From 33% to 40% - Exp - From 33% to 40%

    Force Auxiliaries

    Lif
    - 7.5% bonus to shield booster amount becomes 7.5% bonus to shield booster amount and cap booster amount

    Ninazu
    - 7.5% bonus to armor repair amount becomes 7.5% bonus to armor repair amount and cap booster amount

    Missions & NPCs:

    • A number of changes to Abyssal Deadspace NPCs have been made to improve balance and respond to player feedback.

    SKINs:

    • Added the new "Strikeflight Red" SKIN for all three EDENCOM ships. This skin will be available through daily login gifts this upcoming weekend.

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    Patch Notes For 2020-09-17.1

    Defect Fixes

    Gameplay:

    • Disabled missions from some agents, which should have been disabled the whole time.

    Graphics:

    • Fixed an issue that caused the Aeon model to display much larger than intended.

    Technical:

    • Fixed an issue causing some NPC Structures to show "CORE ABSENT" text.

    User Interface:

    • Fixed an issue where there was overlapping of icons in the Show Info window after mutating an item.

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    Patch Notes For 2020-09-15.1 - Depths of the Abyss

    Features & Changes

    Abyssal Deadspace:

    The Depths of the Abyss update has launched! This massive Abyssal Deadspace update includes the following changes: - New Tranquil (Tier 0) Abyssal Deadspace is now available to provide an easier introduction to Abyssal Deadspace. Whether you're a new player, or an experienced player looking to try out Abyssal Deadspace for the first time, Tranquil runs are a great way to learn the mechanics of Abyssal Deadspace in a low-pressure environment that can be completed by very inexpensive ships. Tranquil Abyssal Filaments can be obtained through the new player gifts, exploration sites, and in Tier 0 and Tier 1 Abyssal Deadspace. - New Cataclysmic (Tier 6) Abyssal Deadspace is now available to provide an extreme challenge for elite pilots! Cataclysmic Abyssal Deadspace is perfect for pilots who have mastered all other tiers of the Abyss and are looking for a new challenge to overcome. Cataclysmic Abyssal Deadspace provides even greater rewards than Chaotic Abyssal Deadspace, including being the exclusive source for the new capital module mutaplasmids. Cataclysmic Abyssal Filaments can be obtained from Tier 5 Abyssal Deadspace. - A new two pilot Destroyer mode is now available for all tiers of Abyssal Deadspace. This mode allows entry by up to two pilots flying Tech 1, Tech 2, and/or Tech 3 Destroyers and requires two Abyssal Filaments for entry. - New groups of enemies can be found in all tiers of Abyssal Deadspace. These new opponents include new varieties of Triglavians, pirate faction expeditions into the Abyss, and even shadowy CONCORD strike teams who will attack any intruders on sight! - A new enviromental cloud can be found within Abyssal Deadspace: the Tachyon Cloud. This cloud dramatically improves the velocity and maneuverability of ships within its area of effect, but beware the dangers of unexpected high speeds if your ships leaves the cloud pointed in the wrong direction!

    Modules:

    New Abyssal Mutaplasmids have been introduced for capital sized versions of the following modules: - Warp Scramblers - Warp Disruptors - Afterburners - Microwarpdrives - Local Armor Repairers - Local Shield Boosters - Neutralizers - Nosferatu - Siege Modules

    These new mutaplasmids are very rare and can be found exclusively within Tier 6 (Cataclysmic) Abyssal Deadspace.

    Miscellaneous:

    The inventory volumes of some materials and commodities found in Abyssal Deadspace have been reduced to make them easier to carry home: - Crystalline Isogen-10: Volume reduced from 0.35m3 to 0.3m3 - Zero-Point Condensate: Volume reduced from 0.25m3 to 0.2m3 - Triglavian Survey Database: Volume reduced from 0.1m3 to 0.01m3


    Defect Fixes

    User Interface:

    • Fixed an issue that could cause the tutorial to break if clicking "warping to" instead of "docking" after the introduction.

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    Patch Notes For 2020-09-10.1

    Third-Party Developers

    ESI:

    • Fixed an issue with the esi-planets endpoint.

    Defect Fixes

    User Interface:

    • Removed erroneous "Core Absent" text from FLEX Structures.

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    Patch Notes For 2020-09-09.1

    Defect Fixes

    Triglavian Invasion:

    • Fixed an issue where EDENCOM Redoubt systems would incorrectly have Security modifiers applied to them.

    User Interface:

    • Fixed an issue in which the Map would stay centered on the old system after jumping to a new one.
    • Fixed an issue with the Pointer Window where the pointers for the NEOCOM, Selected Items Elements, and Station Services were not working properly.

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    Patch Notes For 2020-09-08.1 - Quantum Cores Phase 1

    Features & Changes - Modules - Structures & Deployables - Gameplay - User Interface

    Defect Fixes - Gameplay - Graphics - Technical - User Interface


    Features & Changes

    Modules:

    Performed Shield Boost Amplifier Tiericide

    Modules renamed: - 'Stalwart' Particle Field Magnifier → Stalwart Restrained Shield Boost Amplifier - 'Copasetic' Particle Field Acceleration → Copasetic Compact Shield Boost Amplifier

    Modules removed and migrated: - 5a Prototype Shield Support I → Stalwart Restrained Shield Boost Amplifier - Ionic Field Accelerator I → Copasetic Compact Shield Boost Amplifier

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

    Attribute changes: - Shield Boost Amplifier I: Volume 5 (25) - Stalwart Restrained Shield Boost Amplifier: CPU 50 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0) - Copasetic Compact Shield Boost Amplifier: Shield Boost Bonus 32.5 (30.0) - 'Glycerine' Shield Boost Amplifier: CPU 40 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0) - Domination Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5) - Republic Fleet Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5) - Gist C-Type Shield Boost Amplifier: CPU 45 (54), Shield Boost Bonus 37.5 (35.75) - Pith C-Type Shield Boost Amplifier: Shield Boost Bonus 39.5 (39.375) - Kaikka's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (39.375) - Gist B-Type Shield Boost Amplifier: CPU 50 (58), Shield Boost Bonus 39.5 (37.5) - Hakim's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (35.75) - Thon's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 42.25 (41.25) - Gist A-Type Shield Boost Amplifier: CPU 54 (63), Shield Boost Bonus 41.25 (39.0) - Pith A-Type Shield Boost Amplifier: Shield Boost Bonus 43.0 (43.125) - Vepas' Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (43.125) - Gist X-Type Shield Boost Amplifier: CPU 58 (72), Shield Boost Bonus 43.0 (43.125) - Pith X-Type Shield Boost Amplifier: Shield Boost Bonus 44.75 (45.0) - Tobias' Modified Shield Boost Amplifier: CPU 58 (63), Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (39.0) - Estamel's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 45.75 (45.0)

    Structures & Deployables:

    Structures now have a new inventory bay "Core Room" where an appropriate Quantum Core can be installed. The Core is non-removable once fitted, but has a 100% chance to drop when the structure is destroyed or unanchored.

    The Core is currently optional and does not change any structure functionality; in a future update structures lacking a Core will lose some abilities. See this dev blog for more details about how Quantum Cores will work and a timeline for these changes.

    This deployment includes "Phase 1 - Seeding".

    Medium quantum cores: - Astrahus Upwell Quantum Core Attributes: 500m3 - Athanor Upwell Quantum Core Attributes: 500m3 - Raitaru Upwell Quantum Core Attributes: 500m3

    Large Quantum Cores: - Fortizar Upwell Quantum Core Attributes: 50.000m3 - Tatara Upwell Quantum Core Attributes: 50.000m3 - Azbel Upwell Quantum Core Attributes: 50.000m3 - Tatara Upwell Quantum Core Attributes: 50.000m3 - Azbel Upwell Quantum Core Attributes: 50.000m3

    XL Quantum Cores: - Keepstar Upwell Quantum Core Attributes: 95.000m3 - Sotiyo Upwell Quantum Core Attributes: 95.000m3

    Quantum Cores have also been introduced on the Market:

    • Astrahus Upwell Quantum Core Buy / Sell Price: 600.000.000 ISK
    • Athanor Upwell Quantum Core Buy / Sell Price: 700.000.000 ISK
    • Raitaru Upwell Quantum Core Buy / Sell Price: 800,000,000 ISK
    • Fortizar Upwell Quantum Core Buy / Sell Price: 4.000.000.000 ISK
    • Tatara Upwell Quantum Core Buy / Sell Price: 3,500,000,000 ISK
    • Azbel Upwell Quantum Core Buy / Sell Price: 3,000,000,000 ISK
    • Keepstar Upwell Quantum Core Buy / Sell Price: 30.000.000.000 ISK
    • Sotiyo Upwell Quantum Core Buy / Sell Price: 10,000,000,000 ISK

    NPC Corps Selling Structure Cores: - Ducia Foundry - Eifyr and Co. - Chemal Tech - Propel Dynamics - Outer Ring Excavation

    NPC Corps Buying Structure Cores: - Modern Finances - Amarr Trade Registry - Bank of Luminaire - Pend Insurance - Garoun Investment Bank

    Gameplay:

    • Adding the ability for the Fleet Commander to set squad/wing as default - this will automatically add new fleet members to that squad/wing by default.
    • Adding the ability to limit how many players can join a fleet through a fleet ad.

    User Interface:

    • Checkbox added when creating a fleet advert. If checked, the ad is updated whenever the fleet boss changes.


    Defect Fixes

    Gameplay:

    • Nerfed some NPC Arbitrators so that they are no longer able to hit at any range.
    • Fixed an issue when warping to a broadcast made from a structure where the warp placed the user in the wrong location.
    • Fixed an issue where the Audit Log Container does not lock items correctly when dropping on existing stack despite contrary logs.
    • Fixed an issue that made it impossible to loot a hangar container in wormhole space with green safety.
    • Fixed Multiple issues when using the Log Off feature and the Hypernet.
    • Fixed an issue with Project Discovery that did not allow players to advance past level 500.

    Graphics:

    • Fixed an issue that caused some shaders to display incorrectly on low graphic settings
    • Fixed an issue that caused ship boosters to display incorrectly
    • Fixed the inverted decal on the Gecko

    Technical:

    • Fixed an issue which was breaking users' notification feeds that occured when a new player emailed an old character thereby making them unable to open mail where the new character was a recipient.
    • Fixed an issue where the Mining ledger showed ore mined by a different character after changing characters.

    User Interface:

    • Fixed an issue that caused the tutorial to not work properly when a player left the starter system by other means than a stargate.
    • Fixed an issue that caused the tutorial to not complete despite choosing to skip after Character Creator.
    • Fixed an issue with inventory badges - Players should no longer see an inventory badge whilst their inventory is open and they gain new items.
    • Fixed an issue with inventory badges, these should now be shown when docking to a station that contains items/ships purchased remotely.
    • Fixed an issue with inventory badges triggering incorrectly when a user undocks.
    • Fixed an issue with cargo hold showing an incorrect capacity state when undocking.
    • Fixed an issue where reprocessing journal entries did not include character names.
    • Fixed an issue that occurred when selecting the station window that pops up after clicking 'place buy order' in the market. This view was not listing citadels while the change station section of the buy order window did.
    • Fixed an issue where the structure that a player is in control of is referred to as a ship when attempting to target lock it.
    • Fixed an issue where the Facilities Dropdown on the Industry window does not update when changing location.
    • Fixed an issue where selecting multiple blueprints within the industry view behaves inconsistently.
    • Fixed an issue where the "Activate SKIN?" pop-up message can no longer be suppressed.
    • Fixed an issue where the Show on Map option would not work when using the Old Map.
    • Fixed an issue with incursions not showing on the Old Map.
    • Fixed an issue where linking the Factional Warfare "rules of engagement" link in chat does not open the Factional Warfare window when selected.
    • Fixed an issue where sorting by members in the Chat Channels window was not working correctly.
    • Fixed an issue where notes can be added to folders multiple times.
    • Fixed an issue where the Active Boosters tooltip would remain stuck on screen when switching clones.
    • Fixed an issue where the 'No' button in the Quit Game window is sometimes automatically selected instead of the 'Yes' button.
    • Fixed an issue where after using the Log Off feature, Shared Folders can become incorrect.
    • Fixed an issue where the Market shows the incorrect tax after switching character.
    • Fixed an issue that caused the button that toggles between showing the fleet broadcast radio icons to get stuck in the upward position.
    • Fixed an issue where the Pointer Window would not show the Module slots.
    • Removed the Skills button in the Interactions tab of the Character sheet for the Triglavian Collective and EDENCOM entries.
    • Fixed the non-functional Triglavian Collective and EDENCOM links in Kill Reports.

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  • Patch Notes for Version 18.08
    published on September 2nd, 2020 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.08). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-08-11
    Last update: 2020-09-02


    Releases:

    2020-08-11.1 || 2020-08-12.1 || 2020-08-13.1 || 2020-08-18.1 || 2020-08-20.1 || 2020-08-21.1 || 2020-08-25.1 || 2020-09-02.1


    Q3Zenith_PatchNotes

    Patch Notes For 2020-09-02.1

    Defect Fixes

    PvE:

    • Fixed an issue that was causing some sites to not spawn correctly in EDENCOM Redoubts.

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    Patch Notes For 2020-08-25.1

    Features & Changes

    Balancing:

    The previously announced balance changes to Triglavian ships are now live!

    Ammo: - Increased base damage on all Extra Large Exotic Plasma Charges (Baryon, Meson, Tetryon) by 150%

    Kikimora: - Increased Mass from 1,350,000 kg to 1,560,000 kg

    Draugur: - Increased Optimal Range bonus from 15% per Precursor Destroyer skill level to 30% per Precursor Destroyer skill level - Increased Maximum Velocity from 318 m/sec to 325 m/sec

    Leshak: - Increased Leshak mass from 63,000,000 kg to 78,000,000 kg - Increased Leshak Maximum Velocity from 113 m/sec to 125 m/sec

    Drekavac: - Reduced Drone Bay from 125 m3 to 75 m3 - Reduced Drone Bandwidth from 75 m3 to 50 m3 - Increased Mass from 9,900,000 kg to 10,700,000 kg

    Vedmak: - Changed 5% Bonus to Entropic Disintegrator tracking per Precursor Cruiser skill level to 7.5% bonus to Disintegrator optimal range Precursor Cruiser skill level.


    Defect Fixes

    Localization:

    • The correct article is again shown in the French localization for NPC organizations.

    User Interface:

    • Fixed an issue where the wormhole effect icon persists after logging off in a structure.
    • Fixed an issue where the tint of Incursion systems persists after changing character.
    • Fixed an issue where fleet adverts don't function properly after standing changes.

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    Patch Notes For 2020-08-21.1

    Features & Changes

    Events:

    • The new Abyssal Proving Ground event of Quadrant 3 has begun. This event allows pairs of Tech One Battlecruisers enter the proving grounds and will run until 11:00 UTC, 25 August.

    Triglavian Invasion:

    • Minor Victory systems will no longer have the possibility for a new invasion occurring within them.


    Defect Fixes

    Triglavian Invasion:

    • Fixed an issue where a second invasion could begin in a system already under invasion.

    User Interface:

    • Fixed an issue that caused the HUD to disappear after disconnect/log off.

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    Patch Notes For 2020-08-20.1

    Features & Changes

    Implants:

    • The Genolution "CA-" Implant set has recieved a meta level attribute of 7. This will prevent these implants from being used in this upcoming weekend's 2v2 Battlecruiser Proving Grounds event.

    Miscellaneous:

    • Unusual subspace distortions have begun to be detected in nullsec space. The first Metaliminal storms will arrive soon.


    Defect Fixes

    Graphics:

    • Restored missing VFX to Leshak SKINs.

    Technical:

    • Fixed an issue where Time Dilation was not properly displayed or respected by the client if a player switched character by using the return to selection screen feature.

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    Patch Notes For 2020-08-18.1

    Defect Fixes

    Technical:

    • Fixed an issue where wrecks that one character has viewed but another character has not will appear as viewed for both after using the Log Off feature.

    User Interface:

    • Fixed an issue when copying and pasting from inventory in icon view shows the items quantity as 0.
    • Fixed an issue where Route doesn't recalculate after switching characters.
    • Fixed an issue where it was sometimes not possible to claim DLI reward after using the Log Off feature to return to the Character Selection Screen.

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    Patch Notes For 2020-08-13.1

    Features & Changes

    Implants:

    • The pirate and navy implant sets have been assigned a meta level of 9.

    Defect Fixes

    Gameplay:

    • Fixed an issue where the stated time for when the user can claim their next Daily Login Reward after transitioning to a new campaign is not correct.

    User Interface:

    • Fixed an issue where sorting by quantity in the Contract window did not work correctly.
    • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
    • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.

    Technical:

    • Fixed an issue where incorrect career agents would show in The Agency after using the Log Off feature.
    • Fixed an issue that caused progress in Epic Arcs to persist after switching character.
    • Fixed an issue where watchlisted character did not show online after switching characters.

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    Patch Notes For 2020-08-12.1

    Defect Fixes

    Gameplay:

    • Changed NPC factions to be accurate in Agent Valedt Midalle's missions.

    User Interface:

    • Set the correct icon for the Baryon Exotic Plasma XL Blueprint
    • Re-established Data analyzer requirement for Ghost Sites.

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    Patch Notes For 2020-08-11.1

    Features & Changes - Modules - Miscellaneous - Triglavian Invasion - User Interface

    Defect Fixes - Technical - User Interface


    Features & Changes

    Modules:

    Performed Armor Plating Energized Tiericide

    Group name change: - Armor Plating Energized → Energized Armor Membrane

    Layered Membranes Market Group name change: - Energized Armor Layering → Layered Energized Membranes

    Layered Membranes Module naming scheme: - Energized Armor Layering Membrane I → Layered Energized Membrane I

    Resistance Membranes Market Group name changes: - Energized Plating → Energized Armor Resistance Membranes (parent Market Group) - Energized Adaptive Plating → Multispectrum Energized Membranes - Energized EM Plating → EM Energized Membranes - Energized Explosive Plating → Explosive Energized Membranes - Energized Kinetic Plating → Kinetic Energized Membranes - Energized Thermal Plating → Thermal Energized Membranes

    Resistance Membranes Module naming scheme: - Energized Adaptive Nano Membrane I → Multispectrum Energized Membrane I - Energized EM Membrane I → EM Energized Membrane I - Energized Explosive Membrane I → Explosive Energized Membrane I - Energized Kinetic Membrane I → Kinetic Energized Membrane I - Energized Thermal Membrane I → Thermal Energized Membrane I

    Prototype modules have been renamed to Compact.

    Basic modules are collectors items that do not appear in game for some time. All have been marked as special Storyline 'Basic' modules.

    The Storyline meta group was missing EM and Explosive resistance modules. Two new modules were added to the game: - 'Pickpocket' EM Energized Membrane - 'Bribe' Explosive Energized Membrane

    Two obsolete modules have been removed from the game: - Shaqil's Modified Energized Adaptive Nano Membrane - Shaqil's Modified Energized Thermal Membrane

    Modules removed and migrated: - Upgraded Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Limited Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Experimental Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Upgraded Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Limited Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Experimental Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Upgraded Energized EM Membrane I → Compact EM Energized Membrane - Limited Energized EM Membrane I → Compact EM Energized Membrane - Experimental Energized EM Membrane I → Compact EM Energized Membrane - Upgraded Energized Explosive Membrane I → Compact Explosive Energized Membrane - Limited Energized Explosive Membrane I → Compact Explosive Energized Membrane - Experimental Energized Explosive Membrane I → Compact Explosive Energized Membrane - Upgraded Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Limited Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Experimental Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Upgraded Energized Thermal Membrane I → Compact Thermal Energized Membrane - Limited Energized Thermal Membrane I → Compact Thermal Energized Membrane - Experimental Energized Thermal Membrane I → Compact Thermal Energized Membrane

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

    Attribute changes: - 'Basic' Layered Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Armor Hitpoint Bonus 1.11 (1.1) - Layered Energized Membrane I: Volume 5.0 (25.0), Armor Hitpoint Bonus 1.135 (1.125) - Compact Layered Energized Membrane: Armor Hitpoint Bonus 1.145 (1.125) - Layered Energized Membrane II: Armor Hitpoint Bonus 1.16 (1.15) - 'Basic' Multispectrum Energized Membrane: Volume 5.0 (25.0), CPU 20.0 (24.0) - Multispectrum Energized Membrane I: Volume 5.0 (25.0) - Compact Multispectrum Energized Membrane: All Resistances -13.5 (-12.0) - Federation Navy Multispectrum Energized Membrane: CPU 20.0 (30.0) - Shadow Serpentis Multispectrum Energized Membrane: CPU 20.0 (30.0) - Corelum C-Type Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.0 (-19.55) - Centum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55) - Corpum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55) - Brynn's Modified Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.88 (-19.55) - Brokara's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55) - Tairei's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55) - Corelum B-Type Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -19.76 (-21.1) - Centum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1) - Corpum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1) - Tuvan's Modified Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -21.08 (-21.1) - Raysere's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1) - Selynne's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1) - Corelum A-Type Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -21.96 (-22.65) - Centum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65) - Corpum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65) - Setele's Modified Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -23.28 (-22.65) - Ahremen's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65) - Vizan's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65) - Cormack's Modified Multispectrum Energized Membrane: CPU 34.0 (40.0), All Resistances -25.48 (-24.2) - Chelm's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2) - Draclira's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2) - 'Basic' EM Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), EM Res. -26.0 (-24.0) - 'Basic' Explosive Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Explosive Res. -26.0 (-24.0) - 'Basic' Kinetic Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Kinetic Res. -26.0 (-24.0) - 'Basic' Thermal Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Thermal Res. -26.0 (-24.0) - EM Energized Membrane I: Volume 5.0 (25.0), EM Res. -27.77 (-26.0) - Explosive Energized Membrane I: Volume 5.0 (25.0), Explosive Res. -27.77 (-26.0) - Kinetic Energized Membrane I: Volume 5.0 (25.0), Kinetic Res. -27.77 (-26.0) - Thermal Energized Membrane I: Volume 5.0 (25.0), Thermal Res. -27.77 (-26.0) - Compact EM Energized Membrane: EM Res. -29.0 (-26.0) - Compact Explosive Energized Membrane: Explosive Res. -29.0 (-26.0) - Compact Kinetic Energized Membrane: Kinetic Res. -29.0 (-26.0) - Compact Thermal Energized Membrane: Thermal Res. -29.0 (-26.0) - EM Energized Membrane II: EM Res. -31.06 (-30.0) - Explosive Energized Membrane II: Explosive Res. -31.06 (-30.0) - Kinetic Energized Membrane II: Kinetic Res. -31.06 (-30.0) - Thermal Energized Membrane II: Thermal Res. -31.06 (-30.0) - 'Pickpocket' EM Energized Membrane: EM Res. -31.06 - 'Bribe' Explosive Energized Membrane: Explosive Res. -31.06 - 'Mafia' Kinetic Energized Membrane: Kinetic Res. -31.06 (-30.0) - 'Moonshine' Thermal Energized Membrane: Thermal Res. -31.06 (-30.0) - Federation Navy EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0) - Federation Navy Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0) - Federation Navy Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0) - Federation Navy Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0) - Shadow Serpentis EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0) - Shadow Serpentis Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0) - Shadow Serpentis Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0) - Shadow Serpentis Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0) - Ammatar Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Ammatar Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Ammatar Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Ammatar Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Dark Blood EM Energized Membrane: EM Res. -32.7 (-32.0) - Dark Blood Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Dark Blood Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Dark Blood Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Imperial Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Imperial Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Imperial Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Imperial Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Khanid Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Khanid Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Khanid Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Khanid Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - True Sansha EM Energized Membrane: EM Res. -32.7 (-32.0) - True Sansha Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - True Sansha Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - True Sansha Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Corelum C-Type EM Energized Membrane: CPU 24.0 (28.0), EM Res. -32.7 (-33.2) - Corelum C-Type Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -32.7 (-33.2) - Corelum C-Type Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -32.7 (-33.2) - Corelum C-Type Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -32.7 (-33.2) - Centum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2) - Centum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2) - Centum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2) - Centum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2) - Corpum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2) - Corpum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2) - Corpum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2) - Corpum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2) - Brynn's Modified EM Energized Membrane: CPU 24.0 (34.0), EM Res. -33.42 (-33.2) - Brynn's Modified Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -33.42 (-33.2) - Brynn's Modified Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -33.42 (-33.2) - Brynn's Modified Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -33.42 (-33.2) - Brokara's Modified EM Energized Membrane: EM Res. -34.5 (-33.2) - Brokara's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2) - Brokara's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2) - Brokara's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2) - Tairei's Modified EM Energized Membrane: EM Res. -34.5 (-33.2) - Tairei's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2) - Tairei's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2) - Tairei's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2) - Corelum B-Type EM Energized Membrane: CPU 26.0 (30.0), EM Res. -34.14 (-34.4) - Corelum B-Type Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -34.14 (-34.4) - Corelum B-Type Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -34.14 (-34.4) - Corelum B-Type Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -34.14 (-34.4) - Centum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4) - Centum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4) - Centum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4) - Centum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4) - Corpum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4) - Corpum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4) - Corpum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4) - Corpum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4) - Tuvan's Modified EM Energized Membrane: CPU 26.0 (30.0), EM Res. -35.22 (-34.4) - Tuvan's Modified Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -35.22 (-34.4) - Tuvan's Modified Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -35.22 (-34.4) - Tuvan's Modified Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -35.22 (-34.4) - Raysere's Modified EM Energized Membrane: EM Res. -36.3 (-34.4) - Raysere's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4) - Raysere's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4) - Raysere's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4) - Selynne's Modified EM Energized Membrane: EM Res. -36.3 (-34.4) - Selynne's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4) - Selynne's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4) - Selynne's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4) - Corelum A-Type EM Energized Membrane: CPU 28.0 (32.0), EM Res. -35.94 (-35.6) - Corelum A-Type Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -35.94 (-35.6) - Corelum A-Type Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -35.94 (-35.6) - Corelum A-Type Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -35.94 (-35.6) - Centum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6) - Centum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6) - Centum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6) - Centum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6) - Corpum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6) - Corpum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6) - Corpum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6) - Corpum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6) - Setele's Modified EM Energized Membrane: CPU 28.0 (32.0), EM Res. -37.02 (-35.6) - Setele's Modified Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -37.02 (-35.6) - Setele's Modified Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -37.02 (-35.6) - Setele's Modified Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -37.02 (-35.6) - Ahremen's Modified EM Energized Membrane: EM Res. -38.1 (-35.6) - Ahremen's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6) - Ahremen's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6) - Ahremen's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6) - Vizan's Modified EM Energized Membrane: EM Res. -38.1 (-35.6) - Vizan's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6) - Vizan's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6) - Vizan's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6) - Cormack's Modified EM Energized Membrane: CPU 30.0 (34.0), EM Res. -38.82 (-36.8) - Cormack's Modified Explosive Energized Membrane: CPU 30.0 (34.0), Explosive Res. -38.82 (-36.8) - Cormack's Modified Kinetic Energized Membrane: CPU 30.0 (34.0), Kinetic Res. -38.82 (-36.8) - Cormack's Modified Thermal Energized Membrane: CPU 30.0 (25.0), Thermal Res. -38.82 (-36.8) - Chelm's Modified EM Energized Membrane: EM Res. -39.9 (-36.8) - Chelm's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8) - Chelm's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8) - Chelm's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8) - Draclira's Modified EM Energized Membrane: EM Res. -39.9 (-36.8) - Draclira's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8) - Draclira's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8) - Draclira's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8)

    Miscellaneous:

    • Allow players to create multiple contracts for assembled ships at a time.

    Triglavian Invasion:

    • Rebalanced Amarr, Caldari, and Triglavian NPCs
    • EDENCOM NPCs will now be hostile to players which have any negative standing with them
    • GunStars and Werposts will now have a delay in locking targets based on their ship size
    • GunStars and Werposts will now be deployed in both locked and massive invasion/fortification systems
    • Increased maximum number of concurrent Stellar Reconnaissance systems from 3 to 6

    User Interface:

    • Added prompt to skip Tutorial if jumping out of starter system without finishing it.


    Defect Fixes

    Technical:

    • Fixed an issue where client could freeze for a few seconds when undocking for the first time after starting the client.

    User Interface:

    • Fixed issue with Mining Ledger not allowing to edit number fields when highlighted.
    • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
    • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.
    • Addressed issue with UI disappearing on login.

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  • Patch Notes for Version 18.07
    published on July 24th, 2020 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this monthly release (Version 18.07). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-07-14
    Last update: 2020-07-28


    Releases:

    2020-07-14.1 || 2020-07-15.1 || 2020-07-16.1 || 2020-07-21.1 || 2020-07-23.1 || 2020-07-24.1 || 2020-07-28.1


    Q3Zenith_PatchNotes

    Patch Notes For 2020-07-28.1

    Features & Changes

    Balancing:

    Attack Command Ship (Absolution, Astarte,Nighthawk, Sleipnir):

    • 3% bonus to command burst strength changed to 4% bonus to command burst strength
    • 100% bonus to command burst range removed

    Absolution:

    • Mass decreased from 13,300,000 to 12,300,000
    • Max velocity increased from 150 to 158
    • CPU increased from 400 to 420
    • PG from increased 1500 to 1550
    • Scan resolution increased from 210 to 252

    Astarte:

    • Max velocity increased from 155 to 165
    • CPU increased from 440 to 450
    • Scan resolution increased from 200 to 240

    Claymore:

    • 5% bonus to missile explosion velocity changed to 10% bonus to missile velocity
    • 7.5% bonus to shield boost amount changed to 4% per level bonus to shield resistances
    • max targeting range increased from 65km to 75km
    • Scan resolution increased from 220 to 264

    Damnation:

    • Scan resolution increased from 210 to 252

    Eos:

    • Command Ships bonuses (per skill level):

      • 7.5% bonus to Drone Tracking speed
      • 10% bonus to Drone Optimal range
      • 3% bonus to Armored Command and Skirmish Command burst strength and duration
    • Gallente Battlecruiser bonuses (per skill level):

      • 10% bonus to Drone hitpoints and damage
      • 4% bonus to Armor resistances
    • Max targeting range increased from 65km to 75km

    • Max velocity increased from 145 to 150
    • Mass decreased from 13,000,000 to 12,500,000
    • Drone bay increased from 250m3 to 300m3
    • High slots decreased from 6 to 5
    • Low slots increased from 6 to 7
    • Scan resolution increased from 200 to 240

    Nighthawk:

    • 7.5% bonus to missile rate of fire increased to 10% bonus to missile rate of fire
    • max velocity increased from 140 to 150
    • mass decreased from 14,810,000 to 13,200,000
    • mid slots increased from 5 to 6
    • low slots decreased from 5 to 4
    • Scan resolution increased from 195 to 234

    Sleipnir:

    • Scan resolution increased from 220 to 264

    Vulture:

    • Command ship skill bonus to hybrid optimal range changed to 10% shield hp per level
    • Scan resolution increased from 195 to 234

    Events:

    • The 2v2 Cruiser Brawl Proving Ground event has ended. The next proving ground event will be a 5 player Destroyer FFA starting on July 31st.

    User Interface:

    • Added warning "UI will be hidden" on Activate Tutorial for old characters trying to play new tutorial.
    • Temporarily removed ability to inject booster from the redeeming queue in space.


    Defect Fixes

    Audio:

    • Fixed an issue that caused Triglavian Invasion music to play in non-invaded systems.

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    Patch Notes For 2020-07-24.1

    Defect Fixes

    User Interface:

    • Fixed an issue that caused certain elements of the UI to disappear.

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    Patch Notes For 2020-07-23.1

    Features & Changes

    Events:

    • The leaderboards for the Abyssal Proving Grounds are now available in-game.


    Defect Fixes

    User Interface:

    • Fixed an issue with Tutorial UI revealing itself too early in between missions.

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    Patch Notes For 2020-07-21.1

    Features & Changes

    Audio:

    • An audio cue was added for when a player is matched with an opponent when queuing up for the new Proving Grounds.


    Defect Fixes

    Graphics:

    • Fixed an issue that caused some filament traces to be missing their icons.

    Localization:

    • Corrected the translations of the word "New" in the new feature notify window.
    • Corrected small grammar mistakes in the Proving Ground error message.

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    Patch Notes For 2020-07-16.1

    Features & Changes

    Events:

    • The first Abyssal Proving Ground event of Quadrant 3 has begun. This event allows pairs of Tech One Combat, Attack, and Disruption cruisers enter the proving grounds and will run from 16 July to 28 July.
      • The rewards for winning specific proving ground matches during this event consist of an abyssal cache that contains a variety of standard Abyssal loot as well as new exclusive character apparel.
      • The rewards for the top 100 winners during this event include exclusive skins for the Thorax, Omen, Caracal, and Stabber, as well as skillpoints, ISK, and filaments for future proving ground events.
      • The leaderboard UI for this abyssal proving ground event will begin disabled while we continue with final testing, but in the meantime all match data will be collected daily by CCP staff to ensure that the top 100 rankings are preserved.
      • If high volumes of players entering the abyss from trade hub systems begin to cause too much load for those systems, CCP has added the ability to disable entry to the abyss from specific systems on a case by case basis. We will begin with entry to the abyss allowed in all systems, and make adjustments if necessary.

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    Patch Notes For 2020-07-15.1

    Defect Fixes

    Gameplay:

    • Fixed an issue in the Daily Login Rewards where it was possible to claim the Day 30 reward and the Day 1 reward on the same day when transitioning between campaigns.

    Localization:

    • Fixed an issue where the Log off button has a Chinese hint in the Russian client.

    User Interface:

    • Fixed an issue in the Tutorial were ignoring prompts from Aura would not reveal the HUD.

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    Patch Notes For 2020-07-14.1 - ZENITH Release

    Features & Changes - Events - Modules - Missions & NPCs - Science and Industry - Skills - User Interface - Login Campaigns

    Defect Fixes - Gameplay - Graphics - Technical - User Interface


    Features & Changes

    Events:

    • Introducing Proving Ground filaments.
      • First Proving ground event is a 2v2 Tech 1 Cruisers brawl, lasting from the 16 to 27 July.
      • Players in the top 100 will receive exclusive SKINs, and character Apparel.
    • The old Abyssal Proving Grounds that were accessible through a Triglavian gate at the end of some standard Abyssal PVE runs have been removed.

    Modules:

    Performed Armor Coating Tiericide

    • Layered Coatings Market Group name change: Layered Plating → Layered Coatings
    • Layered Coatings Module naming scheme: Layered Plating I → Layered Coating I

    Resistance Coatings Market Group name changes: - Resistance Plating → Armor Resistance Coatings (parent Market Group) - Adaptive Resistance Plating → Multispectrum Coatings - EM Resistance Plating → EM Coatings - Explosive Resistance Plating → Explosive Coatings - Kinetic Resistance Plating → Kinetic Coatings - Thermal Resistance Plating → Thermal Coatings

    Resistance Coatings Module naming scheme: - Adaptive Nano Plating I → Multispectrum Coating I - EM Plating I → EM Coating I - Explosive Plating I → Explosive Coating I - Kinetic Plating I → Kinetic Coating I - Thermal Plating I → Thermal Coating I

    Basic modules are collectors items that do not appear in game for some time. All have been marked as special Storyline 'Basic' modules.

    Three out of four "named" modules in each sub-group have been removed and migrated to the remaining Upgraded modules: - Limited Layered Plating I → Upgraded Layered Coating I - 'Scarab' Layered Plating I → Upgraded Layered Coating I - 'Grail' Layered Plating I → Upgraded Layered Coating I - Limited Adaptive Nano Plating I → Upgraded Multispectrum Coating I - 'Collateral' Adaptive Nano Plating I → Upgraded Multispectrum Coating I - 'Refuge' Adaptive Nano Plating I → Upgraded Multispectrum Coating I - Limited EM Plating I → Upgraded EM Coating I - 'Contour' EM Plating I → Upgraded EM Coating I - 'Spiegel' EM Plating I → Upgraded EM Coating I - Limited Explosive Plating I → Upgraded Explosive Coating I - Experimental Explosive Plating I → Upgraded Explosive Coating I - 'Aegis' Explosive Plating I → Upgraded Explosive Coating I - Limited Kinetic Plating I → Upgraded Kinetic Coating I - Experimental Kinetic Plating I → Upgraded Kinetic Coating I - 'Element' Kinetic Plating I → Upgraded Kinetic Coating I - Limited Thermal Plating I → Upgraded Thermal Coating I - Experimental Thermal Plating I → Upgraded Thermal Coating I - Prototype Thermal Plating I → Upgraded Thermal Coating I

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

    Attribute changes:
    Old values in brackets - 'Basic' Layered Coating: Armor Hitpoint Bonus 1.07 (1.05) - Layered Coating I: Armor Hitpoint Bonus 1.073 (1.06) - Upgraded Layered Coating I: Armor Hitpoint Bonus 1.079 (1.063) - Layered Coating II: Armor Hitpoint Bonus 1.09 (1.08) - 'Basic' Multispectrum Coating: All Resistances -7.872 (-5.6) - Multispectrum Coating I: All Resistances -9.344 (-6.4) - Upgraded Multispectrum Coating I: All Resistances -10.816 (-7.872) - Domination Multispectrum Coating: All Resistances -14.55 (-12.288) - Federation Navy Multispectrum Coating: All Resistances -14.55 (-12.288) - Republic Fleet Multispectrum Coating: All Resistances -14.55 (-12.288) - Shadow Serpentis Multispectrum Coating: All Resistances -14.55 (-12.288) - Ammatar Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - Dark Blood Multispectrum Coating: All Resistances -14.55 (-14.0) - Imperial Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - Khanid Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - True Sansha Multispectrum Coating: All Resistances -14.55 (-14.0) - Centii C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Coreli C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Corpii C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Brokara's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Brynn's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Mizuro's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Tairei's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Centii B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Coreli B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Corpii B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Raysere's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Selynne's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Tuvan's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Centii A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Coreli A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Corpii A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Ahremen's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Gotan's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Setele's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Vizan's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Chelm's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - Cormack's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - Draclira's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - 'Basic' EM Coating: EM Res. -17.28 (-12.0) - 'Basic' Explosive Coating: Explosive Res. -17.28 (-12.0) - 'Basic' Kinetic Coating: Kinetic Res. -17.28 (-12.0) - 'Basic' Thermal Coating: Thermal Res. -17.28 (-12.0) - EM Coating I: EM Res. -19.46 (-16.0) - Explosive Coating I: Explosive Res. -19.46 (-16.0) - Kinetic Coating I: Kinetic Res. -19.46 (-16.0) - Thermal Coating I: Thermal Res. -19.46 (-16.0) - Upgraded EM Coating I: EM Res. -20.77 (-17.28) - Upgraded Explosive Coating I: Explosive Res. -20.77 (-17.28) - Upgraded Kinetic Coating I: Kinetic Res. -20.77 (-17.28) - Upgraded Thermal Coating I: Thermal Res. -20.77 (-17.28) - EM Coating II: EM Res. -22.09 (-21.12) - Explosive Coating II: Explosive Res. -22.09 (-21.12) - Kinetic Coating II: Kinetic Res. -22.09 (-21.12) - Thermal Coating II: Thermal Res. -22.09 (-21.12) - Domination EM Coating: EM Res. -24.0 (-21.12) - Domination Explosive Coating: Explosive Res. -24.0 (-21.12) - Domination Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Domination Thermal Coating: Thermal Res. -24.0 (-21.12) - Federation Navy EM Coating: EM Res. -24.0 (-21.12) - Federation Navy Explosive Coating: Explosive Res. -24.0 (-21.12) - Federation Navy Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Federation Navy Thermal Coating: Thermal Res. -24.0 (-21.12) - Republic Fleet EM Coating: EM Res. -24.0 (-21.12) - Republic Fleet Explosive Coating: Explosive Res. -24.0 (-21.12) - Republic Fleet Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Republic Fleet Thermal Coating: Thermal Res. -24.0 (-21.12) - Shadow Serpentis EM Coating: EM Res. -24.0 (-21.12) - Shadow Serpentis Explosive Coating: Explosive Res. -24.0 (-21.12) - Shadow Serpentis Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Shadow Serpentis Thermal Coating: Thermal Res. -24.0 (-21.12) - Centii C-Type EM Coating: EM Res. -24.81 (-25.4) - Centii C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Centii C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Centii C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Coreli C-Type EM Coating: EM Res. -24.81 (-25.4) - Coreli C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Coreli C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Coreli C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Corpii C-Type EM Coating: EM Res. -24.81 (-25.4) - Corpii C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Corpii C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Corpii C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Brokara's Modified EM Coating: EM Res. -26.02 (-25.4) - Brokara's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Brokara's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Brokara's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Brynn's Modified EM Coating: EM Res. -26.02 (-25.4) - Brynn's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Brynn's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Brynn's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Mizuro's Modified EM Coating: EM Res. -26.02 (-25.4) - Mizuro's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Mizuro's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Mizuro's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Tairei's Modified EM Coating: EM Res. -26.02 (-25.4) - Tairei's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Tairei's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Tairei's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Centii B-Type EM Coating: EM Res. -26.82 (-26.8) - Centii B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Centii B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Centii B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Coreli B-Type EM Coating: EM Res. -26.82 (-26.8) - Coreli B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Coreli B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Coreli B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Corpii B-Type EM Coating: EM Res. -26.82 (-26.8) - Corpii B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Corpii B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Corpii B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Raysere's Modified EM Coating: EM Res. -28.03 (-26.8) - Raysere's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Raysere's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Raysere's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Selynne's Modified EM Coating: EM Res. -28.03 (-26.8) - Selynne's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Selynne's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Selynne's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Tuvan's Modified EM Coating: EM Res. -28.03 (-26.8) - Tuvan's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Tuvan's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Tuvan's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Centii A-Type EM Coating: EM Res. -28.84 (-28.2) - Centii A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Centii A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Centii A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Coreli A-Type EM Coating: EM Res. -28.84 (-28.2) - Coreli A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Coreli A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Coreli A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Corpii A-Type EM Coating: EM Res. -28.84 (-28.2) - Corpii A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Corpii A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Corpii A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Ahremen's Modified EM Coating: EM Res. -30.05 (-28.2) - Ahremen's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Ahremen's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Ahremen's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Gotan's Modified EM Coating: EM Res. -30.05 (-28.2) - Gotan's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Gotan's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Gotan's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Setele's Modified EM Coating: EM Res. -30.05 (-28.2) - Setele's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Setele's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Setele's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Vizan's Modified EM Coating: EM Res. -30.05 (-28.2) - Vizan's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Vizan's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Vizan's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Chelm's Modified EM Coating: EM Res. -32.06 (-29.6) - Chelm's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Chelm's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Chelm's Modified Thermal Coating: Thermal Res. -32.06 (-29.6) - Cormack's Modified EM Coating: EM Res. -32.06 (-29.6) - Cormack's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Cormack's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Cormack's Modified Thermal Coating: Thermal Res. -32.06 (-29.6) - Draclira's Modified EM Coating: EM Res. -32.06 (-29.6) - Draclira's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Draclira's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Draclira's Modified Thermal Coating: Thermal Res. -32.06 (-29.6)

    Missions and NPCs:

    • EDENCOM Technology can now be found throughout the Triglavian invasion, either in the wrecks of destroyed EDENCOM ships or through trades in the DED LP store using newly added Triglavian data drops:
      • Triglavian Holographic Transcriber
      • Triglavian Sublight Telemeter
      • Triglavian Transconduit Datacaster

    Science and Industry:

    • Blueprints for EDENCOM Ships, Modules, and Charges have been added to the DED LP Store.

    Skills:

    • EDENCOM Skills are now available for direct purchase from the Character Sheet.
      • Vorton Specialization Skills and Upwell Encryption Methods are found in the DED LP Store.

    User Interface:

    • It is now possible to kick cloaked corporation members.
    • The list of characters scheduled for auto removal from corporations is now processed regularly throughout the day.

    Login Campgaigns:

    • Boosters offered in the Daily Login Rewards campaign can now be activated from the redemption queue while in Space.
    • Several other updates have been made to the Daily Login Rewards campaign that will apply to any new 30-day cycle that starts after today’s update:
      • New rewards have been added.
      • The quality of the Boosters has been increased.
      • The researched level for BPCs has been improved.


    Defect Fixes

    Gameplay:

    • Fixed an issue where stored fleet setups do not load when creating a new fleet with the setup.
    • Fixed an issue where the user cannot take control of their structure when switching from character without roles.
    • Fixed an issue where using the new Log Off feature would cause problems when attempting to join a Fleet.
    • Fixed an issue where by manually adding an agent to the Address book with an active standings based fleet advert will bring up Fleet Advert update pop up.
    • Improvements to client performance when trading big quantities of items.
    • NPC Sotiyos can no longer spawn in Solar Systems that do not have Asteroid Belts. They really need minerals to be nearby in order to operate properly and just don't have the hauler capacity to deal with importing it all.
    • Amarr will no longer be policing CONCORD systems in the Sanctum Constellation. CONCORD has resumed control.

    Graphics:

    • Updated clouds around rock formation scenery.
    • Fixed an issue where stations and other objects were visible through moons.
    • Fixed an issue with texture tiling on low quality shader settings.
    • Fixed an issue that allowed players to view through a small section of the Thunderchild.
    • Fixed an issue that caused the Epithal to have a slight gap in it's model.
    • Fixed an issue that caused decals to appear incorrectly on the Avatar Lavacore Imperial SKIN.
    • Fixed an issue that caused some entities to be missing their icons.
    • Fixed an issue that caused certain Caldari stations to not hide their VFX on low graphics settings.
    • Fixed an issue that caused Visual damage is not applied to hulls when camera is zoomed out.
    • Fixed an issue that caused the Oracle Imperial Jubilee SKIN to be off center.
    • Fixed an issue where the inside of the Avatar was visible through the drone bay.
    • Fixed an inconsistent logo placement on the Zarmazd.
    • Fixed an issue that caused Civilian Gatling Railgun 75mm recoil animation to play incorrectly from certain angles.
    • Fix defect where some audio from suns could be heard up to 9 AU away.

    Technical:

    • Fixed an issue where the "Member Details" window applies the wrong Settings in certain circumstances.
    • Fixed an issue that was allowing players to attempt to trade or sell Capsules.
    • Fixed an issue that prevented Market groups from sorting alphabetically.
    • Fixed regression with the client being unable to launch from a path that contains non-English characters.

    User:

    • Fixed issue with Activity Tracker not counting Triglavian wrecks on Salvaging node.
    • Adjusted the tooltip for the Next/Previous button on the Agency so they are displayed closer to their icons.
    • Adjusted text for "Tab between edit fields" in shortcut settings so it accurately reflects their use.
    • Fixed an issue where custom set hotkeys for weapon modules would not function correctly if the Watch List window is in focus.
    • Fixed an issue where increasing the UI Scale will hide the headers in the Bounty Office.
    • Fixed an issue where Blueprint Copies show as Blueprint Originals in ship cargo value estimation.
    • Fixed an issue where Corporation Kill Reports are sometimes missing from list.
    • Fixed an issue where Jump Bridges incorrectly appeared on map after switching character.
    • Addressed an issue causing Filters not to work correctly in Hypernet.
    • Fixed issue where 'My Filters' list propagating from one character to another using Log Out feature.
    • Fixed an issue in the Jump Navigation window where it was no longer possible to go to a certain system's entry by starting to type its name.
    • Fixed an issue where the Hardware browser filters out incorrect modules after switching characters.
    • Fixed inconsistency in the capitalisation of Mimesis implant names.

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  • Patch Notes for Version 18.06
    published on July 8th, 2020 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this monthly release (version 18.06). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

    Initial Release Date: 2020-06-15
    Last update: 2020-07-08


    Releases:

    2020-06-15.1 || 2020-06-16.1 || 2020-06-18.1 || 2020-06-23.1 || 2020-06-25.1 || 2020-06-30.1 || 2020-07-02.1 || 2020-07-07.1 || 2020-07-08.1


    Quadrant2_PatchNotes

    Patch Notes For 2020-07-08.1

    Defect Fixes

    Gameplay:

    • Fixed an issue that caused the "Birthday Bash" landmark to incorrectly affect warping.

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    Patch Notes For 2020-07-07.1

    Defect Fixes

    Technical:

    • Fixed an issue that caused the Bounty from one character to show on other characters when using the log off feature.
    • Fixed an issue where the Structure profile list did not update when switching characters.
    • Fixed an issue that caused the Jump timer to sometimes display on all characters after using safe log off.

    User Interface:

    • Fixed issue in which trying to progress through Character Creation with no clothing would cause the Next button to become unresponsive.
    • Fixed an issue that cause the 'My Ticket' window to stay open after using the log off feature.

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    Patch Notes For 2020-07-02.1

    Features & Changes

    Triglavian Invasion:

    • Sightings of the World Ark have been reported in systems with progressing Liminality.
    • Triglavian and EDENCOM forces have begun sending reinforcement fleets to defend their deployed assets in space.
    • Re-balanced the pacing, rewards, and standings received throughout the Invasion.

    Defect Fixes

    Gameplay:

    • Fixed an issue where the Extractive Super-Nexus may not mine correctly.

    Graphics:

    • Fixed an issue where the Dazh Stribozha used the wrong wreck.

    User Interface:

    • The introduction video has been fixed and re-enabled on Mac.
    • Fixed an issue with UI hiding itself during Tutorial.

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    Patch Notes For 2020-06-30.1

    Features & Changes

    User Interface:

    • Added a new Project Discovery Covid-19 billboard.
    • Added a new group for Temporary Collectible Structures to allow for Overview management for Triglavian pylon objects.

    Defect Fixes

    Gameplay:

    • Fixed an issue where drones would not engage multiple Triglavian Invasion deployed objects.

    Localization:

    • Fixed missing translations for Project Discovery and Project Discovery rewards.

    User Interface:

    • Fixed an issue with Activity Tracker not displaying data for past PD projects.
    • Fixed an issue that caused the Chat Channel window to remain open upon returning to the Character Selection Screen.
    • Fixed an issue where mail can overflow from one character to another.
    • Fixed an issue where Route doesn't not recalculate after switching character.
    • Fixed an issue that prevented the user from warping to scanned signatures after switching character.
    • Fixed an issue that caused Characters' Security Status to overflow from one character to another.
    • Fixed an issue where SKINS in the Character Sheet overflow when switching character.
    • Fixed an issue where the Log and Messages window stays open upon returning to Selection Screen.
    • Fixed an issue that caused Red Dots to appear in the Inventory window when switching character.
    • Fixed an issue that caused multiple problems when attempting to log off while in Planetary Production.
    • Fixed an issue where characters Home Station that is displayed in the Character Sheet will overflow from one character to another.
    • Fixed an issue where the wrong mission objective was appearing in the Career Agent mission Weapon of Choice (7/10)

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    Patch Notes For 2020-06-25.1

    Features & Changes

    Triglavian Invasion:

    • EDENCOM Intelligence believes the Triglavian Collective is refocusing its efforts on priority targets.
    • System eligibility for Final Liminality/Fortress state is now more consistent.
    • System eligibilty for Minor Victory state has been updated.
    • Updated the maximum number of active Stellar Reconnaissances from 6 to 3.

    User Interface:

    • Improved Project Discovery sample submission result and feedback.


    Defect Fixes

    Gameplay:

    • Fixed an issue where users were unable to Log Off when using View Outside Structure functionality.
    • Fixed an issue that caused some users to not be able to use the Simulate Fitting after they had logged off one character and logged into another.
    • Fixed an issue that caused structure docking accessibility would not correctly switch between characters.

    Graphics:

    • Fixed an issue that caused the front glass of the Upwell ships to be not as detailed as intended.

    Audio:

    • Fixed an issue that caused World Audio, such as turret sounds and cloaking, to be inaudible for Windows 7 and MacOS users.

    User Interface:

    • Fixed an issue that caused the Redeem and DLI buttons in the Neocom disappear after changing character.
    • Fixed an issue where previous characters Jump Clones would appear after logging into another character.
    • Fixed an issue where previous characters 'Guests' in the station would appear appear after logging into another character.
    • Fixed an issue where the Industry window would should the previous characters number of Jobs etc. after logging into another character.
    • Fixed an issue where switching characters from Jita 4-4 to another in a station would show the wrong hangar environment.
    • Fixed an issue with the Project Discovery Continue button.
    • Fixed an issue with Project Discovery rewards screen progress.
    • Fixed issues with Project Discovery UI scaling.
    • Fixed Project Discovery tutorial issue that could stop a character from earning rewards.
    • Fixed an issue with some players being unable to interact with the current instance of Project Discovery.

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    Patch Notes For 2020-06-23.1

    Features & Changes

    User Interface:

    • Players can now log out to the Character Selection screen instead of exiting the game when changing characters.
    • Added Project Discovery Icon on the Neocom.

    Defect Fixes

    Gameplay:

    • Fixed an issue causing Project Discovery ambient sound to continue playing while the window is minimized.

    Graphics:

    • Fixed an issue that caused the size of the Thunderchild's boosters to be too large.

    User Interface:

    • Fixed an issue where the 'Select all' checkbox in contracts moves when list is loaded.
    • Fixed progress bar behavior in Project Discovery panel.
    • Project Discovery rewards shown are now gender specific.
    • Improved quality of SKIN icons in Project Discovery rewards view.
    • Centered default position of Project Discovery window.
    • Fixed the Experience Needed amount in Next Rank tooltip after leveling up.
    • Improved milestone reward icons to better show which ranks have been achieved.
    • Fixed rounding issues when displaying experience gained in Project Discovery.
    • Project Discovery milestone rewards now show correct icons.
    • Project Discovery "Clear" button behavior has been improved.

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    Patch Notes For 2020-06-18.1

    Features & Changes

    Balancing:

    • Increased based Damage for Small and Medium Condenser packs:
      • ElectroPunch Ultra S damaged value increased to : EM Damage 67 (was 56) Kinetic Damage 67 (was 56)
      • GalvaSurge Condenser Pack S damaged value increased to : EM Damage 97 (was 81) Kinetic Damage 14 (was 12)
      • MesmerFlux Condenser Pack S damaged value increased to : EM Damage 44 (was 37) Kinetic Damage 11 (was 9)
      • BlastShot Condenser Pack S damaged value increased to : EM Damage 14 (was 12) Kinetic Damage 97 (was 81)
      • SlamBolt Condenser Pack S damaged value increased to : EM Damage 11 (was 9) Kinetic Damage 44 (was 37)
      • StrikeSnipe Ultra S damaged value increased to : EM Damage 41 (was 34) Kinetic Damage 34 (was 28)
      • StrikeSnipe Ultra M damaged value increased to : EM Damage 182 (was 140) Kinetic Damage 177 (was 136)
      • ElectroPunch Ultra M damaged value increased to : EM Damage 335 (was 258) Kinetic Damage 316 (was 243)
      • GalvaSurge Condenser Pack M damaged value increased to : EM Damage 417 (was 321) Kinetic Damage 126 (was 97)
      • MesmerFlux Condenser Pack M damaged value increased to : EM Damage 208 (was 160) Kinetic Damage 64 (was 49)
      • BlastShot Condenser Pack M damaged value increased to : EM Damage 126 (was 97) Kinetic Damage 417 (was 321)
      • SlamBolt Condenser Pack M damaged value increased to : EM Damage 63.7 (was 49) Kinetic Damage 208 (was 160)
    • Increased Scan Resolution Bonus to Thunderchild (Battleship) to 142 (103)

    Defect Fixes

    PvE:

    • Guristas pirates had been occasionally poking their noses into the Upwell Covert Research Facility sites. They've satisfied their curiosity and should now leave the wreckage to the rogue drones and any capsuleer intruders.

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    Patch Notes For 2020-06-16.1

    Defect Fixes

    Graphics:

    • Fixed off center Command Node beacon icon.

    PvE:

    • The Upwell Covert Research Facility site for the Lightning Strike event will now appear much more often than before.
    • Fixed an issue that was causing fleetmates of the character that triggers the completion of the Upwell Covert Research Facility site to receive an escalation message even when the site did not escalate.

    User Interface:

    • Fixed an issue where Control Towers appear Online during Reinforcement state.
    • Fixed an issue that made it impossible to auto-link Vorton Projectors and their blueprints.
    • Fixed incorrect icons for Small Consortium Vorton Projector and Vorton Tuning System Blueprints.

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    Patch Notes For 2020-06-15.1

    Features & Changes - Balancing - Events - Exploration - Implants - New Modules & Ammo - Module Changes - Ships - Skills - Structures & Deployables - Technical - User Interface

    Defect Fixes - Gameplay - Graphics - User Interface


    Features & Changes

    Balancing:

    • Balance changes to Tutorial NPCs.

    Events:

    • Introducing the 'Lightning Strikes' event until June 29!
      • Look for Upwell Covert Research Facilities on the anomaly scanner in low security space as well as areas of nullsec associated with Upwell member corporations (Syndicate, Outer Ring and the U-7RBK constellation in Pure Blind).
      • Among the rewards are the Skillbooks and Materials for the new EDENCOM shipline.

    Exploration:

    • Project Discovery is updated with a new project focusing on flow cytometry, to aid in the fight against COVID-19.

    Implants:

    • Adding the Hydra Implant set to Loyalty Points (LP) Store and NPC loot drops.

    New Modules & Ammo:

    A brand new weapon system has been added to the game, the Vorton Projector. The Vorton Projector is exclusive to the newly introduced EDENCOM ship line.

    Similar to its progenitor the Arcing Vorton Projector, this weapon will project an immense burst of energy that strikes multiple targets.

    Fifteen weapon variations of the Vorton Projector are being introduced:

    Small

    | | | | ---------- | ---------- | | Tech I | Small Vorton Projector I | | Compact | Small Compact Vorton Projector | | Scoped | Small Scoped Vorton Projector | | Tech II | Small Vorton Projector II | | Faction | Small Consortium Vorton Projector |

    Medium

    | | | | ---------- | ---------- | | Tech I | Medium Vorton Projector I | | Compact | Medium Compact Vorton Projector | | Scoped | Medium Scoped Vorton Projector | | Tech II | Medium Vorton Projector II | | Faction | Medium Consortium Vorton Projector |

    Large

    | | | | ---------- | ---------- | | Tech I | Large Vorton Projector I | | Compact | Large Compact Vorton Projector | | Scoped | Large Scoped Vorton Projector | | Tech II | Large Vorton Projector II | | Faction | Large Consortium Vorton Projector |

    Powering these new weapons are a range of Tech I and Tech II ammunition types:

    Tech I

    | | | | | ---------- | ---------- | ---------- | | EM/KN | Short Range | GalvaSurge Condenser Pack S | | EM/KN | Long Range | MesmerFlux Condenser Pack S | | KN/EM | Short Range | BlastShot Condenser Pack S | | KN/EM | Long Range | SlamBolt Condenser Pack S | | EM/KN | Short Range | GalvaSurge Condenser Pack M | | EM/KN | Long Range | MesmerFlux Condenser Pack M | | KN/EM | Short Range | BlastShot Condenser Pack M | | KN/EM | Long Range | SlamBolt Condenser Pack M | | EM/KN | Short Range | GalvaSurge Condenser Pack L | | EM/KN | Long Range | MesmerFlux Condenser Pack L | | KN/EM | Short Range | BlastShot Condenser Pack L | | KN/EM | Long Range | SlamBolt Condenser Pack L |

    Tech II

    | | | | ---------- | ---------- | | Short Range | ElectroPunch Ultra S | | Long Range | StrikeSnipe Ultra S | | Short Range | ElectroPunch Ultra M | | Long Range | StrikeSnipe Ultra M | | Short Range | ElectroPunch Ultra S | | Long Range | StrikeSnipe Ultra L |

    To augment the Vorton Projector, a new weapon upgrade module is available. The Vorton Tuning System will give bonuses to both the firing rate and damage of Vorton Projectors. - Vorton Tuning System I - Compact Vorton Tuning System I - Vorton Tuning System II

    Module Changes:

    • Merged Dark Blood Tracking Disruptor into 'Investor' Tracking Disruptor I
    • Performed Shield Resistance Amplifier Tiericide
    • Shield Resistance Amplifier Market Sub-Groups have been renamed as follows:

      • EM Resistance Amplifiers → EM Shield Amplifiers
      • Explosive Resistance Amplifiers → Explosive Shield Amplifiers
      • Kinetic Resistance Amplifiers → Kinetic Shield Amplifiers
      • Thermal Resistance Amplifiers → Thermal Shield Amplifiers
    • The parts of the names of the modules, that describe their role, have been changed for all Shield Resistance Amplifier modules and their blueprints:

      • EM Ward Amplifier → EM Shield Amplifier
      • Explosive Deflection Amplifier → Explosive Shield Amplifier
      • Kinetic Deflection Amplifier → Kinetic Shield Amplifier
      • Thermal Dissipation Amplifier → Thermal Shield Amplifier
    • The Shield Resistance Amplifier module group contained two sets of Basic modules: Basic and Supplemental.

    • These are collectors items that do not appear in game for some time. All have been merged and marked as special Storyline 'Basic' modules.

    • Basic module renamed:

      • Basic EM Ward Amplifier → 'Basic' EM Shield Amplifier
      • Basic Explosive Deflection Amplifier → 'Basic' Explosive Shield Amplifier
      • Basic Kinetic Deflection Amplifier → 'Basic' Kinetic Shield Amplifier
      • Basic Thermal Dissipation Amplifier → 'Basic' Thermal Shield Amplifier
    • Module migration:

      • Supplemental EM Ward Amplifier converted to 'Basic' EM Shield Amplifier
      • Supplemental Explosive Deflection Amplifier converted to 'Basic' Explosive Shield Amplifier
      • Supplemental Kinetic Deflection Amplifier converted to 'Basic' Kinetic Shield Amplifier
      • Supplemental Thermal Dissipation Amplifier converted to 'Basic' Thermal Shield Amplifier

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    • Upgraded modules have been renamed to Compact:
      • Upgraded EM Ward Amplifier I → Compact EM Shield Amplifier
      • Upgraded Explosive Deflection Amplifier I → Compact Explosive Shield Amplifier
      • Upgraded Kinetic Deflection Amplifier I → Compact Kinetic Shield Amplifier
      • Upgraded Thermal Dissipation Amplifier I → Compact Thermal Shield Amplifier

    Attribute Changes (old values in brackets): - 'Basic' EM Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Explosive Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Kinetic Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Thermal Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - Compact EM Shield Amplifier: EM Resistance -28 (-26) - Compact Explosive Shield Amplifier: Explosive Resistance -28 (-26) - Compact Kinetic Shield Amplifier: Kinetic Resistance -28 (-26) - Compact Thermal Shield Amplifier: Thermal Resistance -28 (-26) - Republic Fleet EM Shield Amplifier: CPU 17 (26) - Republic Fleet Explosive Shield Amplifier: CPU 17 (26) - Republic Fleet Kinetic Shield Amplifier: CPU 17 (26) - Republic Fleet Thermal Shield Amplifier: CPU 17 (26) - Caldari Navy EM Shield Amplifier: Meta Level 8 (9) - Caldari Navy Explosive Shield Amplifier: Meta Level 8 (9) - Caldari Navy Kinetic Shield Amplifier: Meta Level 8 (9) - Caldari Navy Thermal Shield Amplifier: Meta Level 8 (9) - Dread Guristas EM Shield Amplifier: Meta Level 8 (9) - Dread Guristas Explosive Shield Amplifier: Meta Level 8 (9) - Dread Guristas Kinetic Shield Amplifier: Meta Level 8 (9) - Dread Guristas Thermal Shield Amplifier: Meta Level 8 (9) - Gistum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -31.52 (-32.24) - Gistum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -31.52 (-32.24) - Gistum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -31.52 (-32.24) - Gistum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -31.52 (-32.24) - Pithum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -32.26 (-33.04) - Pithum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -32.26 (-33.04) - Pithum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -32.26 (-33.04) - Pithum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -32.26 (-33.04) - Kaikka's Modified EM Shield Amplifier: EM Resistance -33.37 (-33.04) - Kaikka's Modified Explosive Shield Amplifier: Explosive Resistance -33.37 (-33.04) - Kaikka's Modified Kinetic Shield Amplifier: Kinetic Resistance -33.37 (-33.04) - Kaikka's Modified Thermal Shield Amplifier: Thermal Resistance -33.37 (-33.04) - Gistum B-Type EM Shield Amplifier: EM Resistance -32.26 (-33.76) - Gistum B-Type Explosive Shield Amplifier: Explosive Resistance -32.26 (-33.76) - Gistum B-Type Kinetic Shield Amplifier: Kinetic Resistance -32.26 (-33.76) - Gistum B-Type Thermal Shield Amplifier: Thermal Resistance -32.26 (-33.76) - Pithum B-Type EM Shield Amplifier: EM Resistance -34.11 (-35.28) - Pithum B-Type Explosive Shield Amplifier: Explosive Resistance -34.11 (-35.28) - Pithum B-Type Kinetic Shield Amplifier: Kinetic Resistance -34.11 (-35.28) - Pithum B-Type Thermal Shield Amplifier: Thermal Resistance -34.11 (-35.28) - Hakim's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -33.37 (-33.76) - Hakim's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -33.37 (-33.76) - Hakim's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -33.37 (-33.76) - Hakim's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -33.37 (-33.76) - Thon's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -35.22 (-35.28) - Thon's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -35.22 (-35.28) - Thon's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -35.22 (-35.28) - Thon's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -35.22 (-35.28) - Gistum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -34.11 (-34.56) - Gistum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -34.11 (-34.56) - Gistum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -34.11 (-34.56) - Gistum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -34.11 (-34.56) - Pithum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -35.96 (-36.08) - Pithum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -35.96 (-36.08) - Pithum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -35.96 (-36.08) - Pithum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -35.96 (-36.08) - Vepas' Modified EM Shield Amplifier: Meta Level 15 (13), EM Resistance -37.07 (-36.08) - Vepas' Modified Explosive Shield Amplifier: Meta Level 15 (13), Explosive Resistance -37.07 (-36.08) - Vepas' Modified Kinetic Shield Amplifier: Meta Level 15 (13), Kinetic Resistance -37.07 (-36.08) - Vepas' Modified Thermal Shield Amplifier: Meta Level 15 (13), Thermal Resistance -37.07 (-36.08) - Tobias' Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -37.07 (-35.28) - Tobias' Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -37.07 (-35.28) - Tobias' Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -37.07 (-35.28) - Tobias' Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -37.07 (-35.28) - Estamel's Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -38.92 (-36.8) - Estamel's Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -38.92 (-36.8) - Estamel's Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -38.92 (-36.8) - Estamel's Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -38.92 (-36.8)

    Ships:

    A brand new line of Faction ships are now available from EDENCOM. These ships are commissioned from Upwell by EDENCOM, bearing radical new weaponry.

    Skybreaker - Frigate

    Skybreaker

    EDENCOM Frigate bonuses (per skill level): - 6% bonus to all shield resistances - 5% bonus to Small Vorton Projector damage

    Slot layout: - 1 High Slot - 4 Mid Slots - 3 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 44 PWG, 235 CPU - Defense (Shield / Armor / Structure) : 800 / 210 / 320 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 425/ 157.50s - Mobility (max velocity / agility / mass): 330 / 3.6 / 967,090 - Warp Speed: 5 AU/s - Drones (bandwidth / bay): 0 / 0 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 609 / 5 - Sensor strength: 12 Gravimetric - Signature radius: 37m - Cargo capacity: 158m3


    Stormbringer - Cruiser

    Stormbringer

    EDENCOM Cruiser bonuses (per skill level): - 6% bonus to all shield resistances - 5% bonus to Medium Vorton Projector optimal range

    Slot layout: - 1 High Slot - 6 Mid Slots - 3 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 970 PWG, 390 CPU - Defense (Shield / Armor / Structure) : 4,000 / 600 / 1,200 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 1,860 / 441s - Mobility (max velocity / agility / mass): 200 / 0.52 / 11,640,000 - Warp Speed: 4 AU/s - Drones (bandwidth / bay): 0 / 0 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 273 / 7 - Sensor strength: 19 Gravimetric - Signature radius: 130m - Cargo capacity: 473m3


    Thunderchild - Battleship

    Thunderchild

    EDENCOM Battleship bonuses (per skill level): - 5% bonus to Large Vorton Projector damage - 5% bonus to Large Vorton Projector rate of fire

    Slot layout: - 2 High Slots - 7 Mid Slots - 5 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 16,500 PWG, 880 CPU - Defense (Shield / Armor / Structure) : 13,500 / 4,620 / 6,600 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 7200 / 1125s - Mobility (max velocity / agility / mass): 95 / 0.136 / 102,141,000 - Warp Speed: 3 AU/s - Drones (bandwidth / bay): 25 / 25 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 118km / 103 / 7 - Sensor strength: 26 Gravimetric - Signature radius: 485m - Cargo capacity: 861m3 - Frigate Escape Bay: 1 Unit


    Skills:

    Requirements for using the newly added EDENCOM ships, Vorton Projector, and Vorton Tuning System are 12 new skills: - EDENCOM Frigate - EDENCOM Cruiser - EDENCOM Battleship - Vorton Projector Operation - Small Vorton Projector - Medium Vorton Projector - Large Vorton Projector - Small Vorton Specialization - Medium Vorton Specialization - Large Vorton Specialization - Vorton Power Amplification - Vorton Arc Guidance - Upwell Encryption Methods

    Structures & Deployables:

    • Added a throttle to the rate of spawning Hangar Container when an abandoned/wormhole structure is destroyed, in order to preserve server/client performance . An initial batch of containers will be launched upon destruction, with the remaining containers then spawning in at a steady rate.

    Technical:

    • Performance improvements for the Market Orders window.

    User Interface:

    • Made several narrative/text changes to the Tutorial.
    • Added role descriptions to tooltips in Role Management.
    • Improved the Corporation Advert Search field so that it allows Corporations to be found, even if they don't have an Advertisement.
    • Added information in the Members tab that shows when they joined the Alliance.
    • Improved the 'Resources' filter button in Fitting simulation.
    • Changed the 'select all'/'deselect all' to be checkboxes in the Contracts window.
    • Improved the Role Summary tab so that it shows what title they have.
    • Created an option in Title Management that allows you to view all the roles that are included in a title and who has the title.
    • Added a confirmation question before you withdraw a Corporation application.
    • Improvements for the Market Orders window.
    • Added a tooltip to better explain influence values in Invaded systems.


    Defect Fixes

    Gameplay:

    • Removing erroneous bonus to stasis web burst projector on Hel.
    • Adding a fix for Zero Point Mass Entangler not respecting duration and capacitor attributes.
    • Addressed inconsistent rounding issue when dragging the same Structure Services into different area of the fitting window.
    • Meta Level 1 Armor Repairers missing from the corresponding Mutaplasmids, have been added:
      • Small I-a Enduring Armor Repairer and Small ACM Compact Armor Repairer added to Unstable and Gravid Small Armor Repairer Mutaplasmid
      • Medium I-a Enduring Armor Repairer and Medium ACM Compact Armor Repairer added to Unstable and Gravid Medium Armor Repairer Mutaplasmid
    • Fixed an issue that was making it possible to put up buy orders for items that could not be sold on the Market.
    • Fixed a problem with saving bookmarks, where the limit for how many bookmarks are allowed in a folder included incorrectly bookmarks, which were already expired, but not yet fully deleted from the database.
    • Fixed an issue where Faction Police could spawn for a brief time when a Liminality system progresses.

    Graphics:

    • Fixed an issue that caused some decals to appear incorrectly on the Vexor, Vexor Navy Issue, and Guardian-Vexor ships.
    • Fixed an issue that caused some ship animations to play incorrectly when switching targets quickly.
    • Fixed an issue that made it possible to zoom the camera over capsule while in warp.
    • The introduction video has temporarily been disabled on Mac to avoid the client hanging on a black screen.

    User Interface:

    • Fixed an issue that did not allow to send corporation invitations to players that had already applied.
    • Fixed outdated description of where to find loyalty points.
    • Fixed an issue with the Tutorial where in certain instances the overview or other UI elements would not be revealed.
    • Fixed a problem with legacy bookmarks for deleted Upwell structures, which prevented the right-click menu to show (which prevented them from being deleted).
    • Fixed a problem with legacy bookmarks for deleted Upwell structures, which broke the sensor overlay.
    • Fixed issue where a ctive ship cargo may not display correctly when switching between ships.
    • Fixed issue where the Fleet Window can be condensed so much, it can remove information.
    • Fixed issue where it was not possible to import items into the market quickbar which contain a "-" in the name.
    • Fixed issue where F12 menu: 'Go to help chat' button does not open minimized help channel.
    • Fixed issue where highlighting your own messages in chat windows may be difficult to notice depending on window transparency, skin, blur, and size settings.
    • Fixed issue where the maximum length of a note in the notepad menu is not 3900 but 3899.
    • Fixed issue where attempting to auto link an invalid name in notepad will actomatically increase the character length after the warning pop-up.
    • Fixed issue where the counter for a pod skin was incorrect.
    • Fixed issue where it was possible to stack message boxes, this caused weird display issues.
    • Fixed issue where the sorting of a column in the Corporation Kill Report is not remembered.

    Back to top


  • Patch Notes for Version 18.05
    published on June 8th, 2020 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this monthly release (version 18.05). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: - General Feedback - Known Issues - General Feedback and Known Issues (Mac)

    Initial Release Date: 2020-05-26
    Last update: 2020-06-08


    Releases:

    2020-05-26.1 || 2020-05-26.2 || 2020-05-27.1 || 2020-05-28.1 || 2020-06-02.1 || 2020-06-03.1 || 2020-06-04.1 || 2020-06-04.2 || 2020-06-08.1 || 2020-06-08.2


    Quadrant2_PatchNotes

    Patch Notes For 2020-06-08.2 - Hotfix

    Defect Fixes

    Graphics:

    • Fixed an issue with the Dazh Porevitium Transmuter laser displaying incorrectly in some cases.




    Patch Notes For 2020-06-08.1

    Defect Fixes

    User Interface:

    • Fixed an issue that caused freezing when opening the Wallet.
    • Fixed an issue which could cause Invasion titles to be clipped.
    • Info Panels in EDENCOM Fortress systems no longer use the Triglavian font.




    Patch Notes For 2020-06-04.2 - Hotfix

    Features & Changes

    Graphics:

    • The new jump transitions between systems have been temporarily reverted while we do more work to address concerns about the jump cloak timer starting before the animation has completed.




    Patch Notes For 2020-06-04.1 - Clear Vision Update

    Features & Changes

    Graphics:

    • The screen sharpening post process FidelityFX from AMD has been enabled.
    • Jump transitions between systems have been given a visual overhaul. We have implemented a new system governing all of these transitions, allowing for better performance, and more artistic variation.
    • Completion of the Jita IV Communication/Science station and significant progress on the Mining Center.

    Defect Fixes

    PvE:

    • Fixed an issue that caused Upwell Covert Research Facility sites to appear in the agency even though they could not be found in space. Upwell has re-calibrated their sensor disruption technology and these sites are once again completely invisible to capsuleers..... for now.

    User Interface:

    • Fixed issue with missing avatars on the portraits.
    • Fixed an issue that caused a hanging state when progressing quickly through the Character Creation.




    Patch Notes For 2020-06-03.1

    Features & Changes

    Missions & NPCs:

    • EDENCOM and Triglavian forces have begun skirmishing in systems abandoned during the conflict
    • Increased the health of all Destructible Effect Beacons

    Defect Fixes

    Gameplay:

    • Fixed an issue where Triglavian deployment NPCs used the wrong tank type.




    Patch Notes For 2020-06-02.1

    Features & Changes

    Audio:

    • New space and combat music added for the Invasion Chapter 3.
    • New music added to null security space.
    • New music added to wormhole Space.

    User Interface:

    • Added a HUD icon to show when under the effects of an EDENCOM Cyno Jammer.

    Defect Fixes

    Audio:

    • Fixed an issue where the ambience for suns in Triglavian invaded systems could be heard very far away.

    Gameplay:

    • Fixed an issue where Market Orders where not loading properly because of faulty filter values.
    • Fixed an issue where Kill Rights were given based on a system's original Security value despite being modified.
    • Fixed an issue which could cause overlapping Triglavian Invasion Stellar dungeon spawns.

    User Interface:

    • Fixed an issue where the Orders History column was not sorting properly.
    • Fixed a double negative in security change tooltips.
    • Fixed an issue where the security change icon would appear in all Agent dialog windows.




    Patch Notes For 2020-05-28.1

    Features & Changes

    HyperNet Relay:

    • HyperNet Relay fee has been reduced from 5% to 0%, for one week. At 11:00 UTC on June 4, the fee will return back to 5%.

    Defect Fixes

    User Interface:

    • Fixed an issue where "Orders history" does not show up unless a character has accountant role in the corporation.
    • Fixed an issue with NES catalog images not loading.
    • Fixed an issue where the 'Set Destination' button for Triglavian Invasion systems in the Agency would not select the correct system.
    • Fixed an issue where the Compare tool would fail in some circumstances.




    Patch Notes For 2020-05-27.1

    Defect Fixes

    Gameplay:

    • Fixed an issue where some Triglavian Invasion set piece objects could take shield damage.
    • Fixed an issue where multiple Stellar system effect beacons could be active in a system at the same time.
    • Fixed an issue where incorrect ISK rewards were given for Triglavian Invasion Stellar dungeons.
    • Fixed aggression behavior of Triglavian Invasion deployables.

    Graphics:

    • Fixed an issue that caused some structure icons to be missing.
    • Fixed an issue that caused some VFX to flicker if they were close together.

    Technical:

    • Fixed a rare server node crash related to mission agents.

    User Interface:

    • Fixed an issue with docking when Aura doesn't prompt it during an active Tutorial mission that would display a warning to quit or keep playing.
    • Fixed several brackets for Triglavian Invasion NPCs and objects.




    Patch Notes For 2020-05-26.2 - Hotfix

    Defect Fixes

    User Interface:

    • Fixed an issue with Ansiblex payment confirmation not appearing.




    Patch Notes For 2020-05-26.1 - Invasion Chapter 3

    Features & Changes

    Modules:

    • Changed the name of module group Armor Reinforcer to Armor Plate and changed Blueprint group from Armor Reinforcer Blueprint to Armor Plate Blueprint.
    • Renamed all Shield and Armor Resistance Bonus Rigs and Their Blueprints
      • Anti-EM Screen Reinforcer → EM Shield Reinforcer
      • Anti-Explosive Screen Reinforcer → Explosive Shield Reinforcer
      • Anti-Kinetic Screen Reinforcer → Kinetic Shield Reinforcer
      • Anti-Thermal Screen Reinforcer → Thermal Shield Reinforcer
      • Anti-EM Pump → EM Armor Reinforcer
      • Anti-Explosive Pump → Explosive Armor Reinforcer
      • Anti-Kinetic Pump → Kinetic Armor Reinforcer
      • Anti-Thermal Pump → Thermal Armor Reinforcer

    Armor Hardener Tiericide

    • All Armor Hardeners and their blueprints were renamed as follows:
      • FLAVORNAME Armor DAMAGETYPE Hardener → FLAVORNAME DAMAGETYPE Armor Hardener. For example:
      • Armor EM Hardener I → EM Armor Hardener I
      • Corpus C-Type Armor Kinetic Hardener → Corpus C-Type Kinetic Armor Hardener
    • Experimental modules were renamed to Experimental Enduring modules
    • Prototype modules were renamed to Prototype Compact modules
    • Following modules have been converted:
      • Upgraded EM Armor Hardener I → Experimental Enduring EM Armor Hardener I
      • Upgraded Explosive Armor Hardener I → Experimental Enduring Explosive Armor Hardener I
      • Upgraded Kinetic Armor Hardener I → Experimental Enduring Kinetic Armor Hardener I
      • Upgraded Thermal Armor Hardener I → Experimental Enduring Thermal Armor Hardener I
      • Limited EM Armor Hardener I → Prototype Compact EM Armor Hardener I
      • Limited Explosive Armor Hardener I → Prototype Compact Explosive Armor Hardener I
      • Limited Kinetic Armor Hardener I → Prototype Compact Kinetic Armor Hardener I
      • Limited Thermal Armor Hardener I → Prototype Compact Thermal Armor Hardener I

    All market orders for the converted modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    • Meta Level Changes:

      • Named Meta 2, 3, 4 → Meta 1
      • Faction Meta 9 → Meta 8
      • C-Type Deadspace Meta 11 → Meta 10
      • A-Type Deadspace Meta 13 → Meta 14
      • X-Type Deadspace Meta 14 → Meta 16
      • Officer Meta 12 → Meta 13
      • Officer Meta 13 → Meta 15
      • Officer Meta 14 → Meta 17
    • Other Attribute Changes (old values in brackets):

      • EM Armor Hardener I: volume 5 (20)
      • Explosive Armor Hardener I: volume 5 (20)
      • Kinetic Armor Hardener I: volume 5 (20)
      • Thermal Armor Hardener I: volume 5 (20)
      • Experimental Enduring EM Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), EM resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Experimental Enduring Explosive Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), explosive resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Experimental Enduring Kinetic Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), kinetic resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Experimental Enduring Thermal Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), thermal resistance -42 (-40), Heat Damage 7.91 (6.6)
      • Prototype Compact EM Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), EM resistance -42 (-40)
      • Prototype Compact Explosive Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), explosive resistance -42 (-40)
      • Prototype Compact Kinetic Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), kinetic resistance -42 (-40)
      • Prototype Compact Thermal Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), thermal resistance -42 (-40)
      • Domination EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
      • Domination Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
      • Domination Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
      • Domination Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
      • Republic Fleet EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
      • Republic Fleet Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
      • Republic Fleet Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
      • Republic Fleet Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
      • Brokara's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
      • Brokara's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
      • Brokara's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
      • Brokara's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
      • Brynn's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
      • Brynn's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
      • Brynn's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
      • Brynn's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
      • Tairei's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
      • Tairei's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
      • Tairei's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
      • Tairei's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
      • Centus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
      • Centus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
      • Centus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
      • Centus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
      • Core B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
      • Core B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
      • Core B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
      • Core B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
      • Corpus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
      • Corpus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
      • Corpus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
      • Corpus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
      • Raysere's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
      • Raysere's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
      • Raysere's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
      • Raysere's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
      • Selynne's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
      • Selynne's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
      • Selynne's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
      • Selynne's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
      • Tuvan's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
      • Tuvan's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
      • Tuvan's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
      • Tuvan's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
      • Centus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
      • Centus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
      • Centus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
      • Centus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
      • Core A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
      • Core A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
      • Core A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
      • Core A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
      • Corpus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
      • Corpus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
      • Corpus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
      • Corpus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
      • Ahremen's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
      • Ahremen's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
      • Ahremen's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
      • Ahremen's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
      • Setele's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
      • Setele's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
      • Setele's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
      • Setele's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
      • Vizan's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
      • Vizan's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
      • Vizan's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
      • Vizan's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
      • Centus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
      • Centus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
      • Centus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
      • Centus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
      • Core X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
      • Core X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
      • Core X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
      • Core X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
      • Corpus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
      • Corpus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
      • Corpus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
      • Corpus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)

    Armor Repair Unit January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and Armor Repaired on several high meta modules. - Brokara's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Tairei's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Selynne's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Raysere's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Vizan's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Ahremen's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Chelm's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Draclira's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Brynn's Modified Large Armor Repairer: Armor Repaired 1060 (1012) - Tuvan's Modified Large Armor Repairer: Armor Repaired 1152 (1104) - Setele's Modified Large Armor Repairer: Armor Repaired 1244 (1196) - Cormack's Modified Large Armor Repairer: Armor Repaired 1311 (1288)

    Shield Hardener April 2020 Tiericide Revision - All Adaptive Invulnerability Shield Hardeners have been renamed to Multispectrum Shield Hardeners. - The "Anti-" prefix has been removed from the names of all Shield Hardeners. - Attribute changes: - Kaikka's Modified Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Gistum B-Type Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Thon's Modified Multispectrum Shield Hardener: all resistances -36.3 (-35) - Gistum A-Type Multispectrum Shield Hardener: all resistances -36.3 (-35) - Vepas's Modified Multispectrum Shield Hardener: all resistances -38.8 (-37.5) - Kaikka's Modified EM Shield Hardener: EM resistance -46.6 (-45.8) - Kaikka's Modified Explosive Shield Hardener: explosive resistance -46.6 (-45.8) - Kaikka's Modified Kinetic Shield Hardener: kinetic resistance -46.6 (-45.8) - Kaikka's Modified Thermal Shield Hardener: thermal resistance -46.6 (-45.8) - Gist B-Type EM Shield Hardener: EM resistance -46.6(-45.8) - Gist B-Type Explosive Shield Hardener: explosive resistance -46.6(-45.8) - Gist B-Type Kinetic Shield Hardener: kinetic resistance -46.6(-45.8) - Gist B-Type Thermal Shield Hardener: thermal resistance -46.6(-45.8) - Pith B-Type EM Shield Hardener: EM resistance -47.4 (-47.6) - Pith B-Type Explosive Shield Hardener: explosive resistance -47.4 (-47.6) - Pith B-Type Kinetic Shield Hardener: kinetic resistance -47.4 (-47.6) - Pith B-Type Thermal Shield Hardener: thermal resistance -47.4 (-47.6) - Thon's Modified EM Shield Hardener: EM resistance -48.2 (-47.6) - Thon's Modified Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Thon's Modified Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Thon's Modified Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Gist A-Type EM Shield Hardener: EM resistance -48.2 (-47.6) - Gist A-Type Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Gist A-Type Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Gist A-Type Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Pith A-Type EM Shield Hardener: EM resistance -49 (-49.4) - Pith A-Type Explosive Shield Hardener: explosive resistance -49 (-49.4) - Pith A-Type Kinetic Shield Hardener: kinetic resistance -49 (-49.4) - Pith A-Type Thermal Shield Hardener: thermal resistance -49 (-49.4) - Vepas's Modified EM Shield Hardener: EM resistance -49.8 (-49.4) - Vepas's Modified Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Vepas's Modified Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Vepas's Modified Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Gist X-Type EM Shield Hardener: EM resistance -49.8 (-49.4) - Gist X-Type Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Gist X-Type Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Gist X-Type Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Pith X-Type EM Shield Hardener: EM resistance -50.8 (-51.2) - Pith X-Type Explosive Shield Hardener: explosive resistance -50.8 (-51.2) - Pith X-Type Kinetic Shield Hardener: kinetic resistance -50.8 (-51.2) - Pith X-Type Thermal Shield Hardener: thermal resistance -50.8 (-51.2)

    Shield Booster January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and shield boost amount for several high meta modules.

    • Hakim's Modified Large Shield Booster: Shield Bonus 262 (253)
    • Tobias' Modified Large Shield Booster: Shield Bonus 303 (296)
    • Hakim's Modified X-Large Shield Booster: Shield Bonus 662 (634)
    • Tobias' Modified X-Large Shield Booster: Shield Bonus 753 (739)
    • Kaikka's Modified Large Shield Booster: Shield Bonus 305 (290)
    • Thon's Modified Large Shield Booster: Shield Bonus 332 (317)
    • Vepas' Modified Large Shield Booster: Shield Bonus 358 (343)
    • Estamel's Modified Large Shield Booster: Shield Bonus 377 (370)
    • Kaikka's Modified X-Large Shield Booster: Shield Bonus 764 (726)
    • Thon's Modified X-Large Shield Booster: Shield Bonus 830 (792)
    • Vepas' Modified X-Large Shield Booster: Shield Bonus 896 (858)
    • Estamel's Modified X-Large Shield Booster: Shield Bonus 942 (924)

    Missions & NPCs:

    • The next chapter of the Triglavian Invasion will unfold over the coming months.
    • Removed mining asteroids from non-mining, Combat Anomalies and Mission sites.

    Ships:

    • Some of the attributes of the Council Diplomatic Shuttle have been adjusted:
      • Hull Hitpoints: 50 (+26)
      • Shield Hitpoints: 300 (-50)
      • Shield and Armor resistances unified to 33% for all resistance types
      • Signature Radius: 20 (-5)

    Structures & Deployables:

    • Significant changes to structure gameplay, as previously announced via dev blog are live. Structures now have a new third power state "Abandoned", in addition to Full Power and Low Power. Structures that do not consume fuel for an extended period will become Abandoned. Whilst in an Abandoned state a structure will be quicker to destroy and will also drop much more loot.
      • When a structure has no online service modules it will be Low Power. This starts a (hidden) 7-8 day timer. If the timer completes without any service modules being online then the structure will be Abandoned. If the owner onlines a service module at any time, the structure will immediately begin consuming fuel and become Full Power again.
      • An abandoned structure suffers from some major drawbacks:
      • It will skip the Hull Reinforcement phase. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. (Damage caps will continue to apply as normal. Normal war-dec/CONCORD rules continue to apply)
      • It does not have any tethering capability at all.
      • If it explodes, an abandoned structure will not push any items into asset safety whatsoever. All assets located the structure are eligible to drop as loot. (This will be the same behaviour as a current wormhole structure)
        • Note that as long as the structure is still in space, you can still manually push your assets into asset safety as normal.
        • When a structure is close to becoming abandoned, all characters/corporations with assets in the structure will receive a notification that their assets are potentially at risk.
        • Unanchoring an abandoned structure will push all assets into asset safety as normal. The loot drop only applies to exploding abandoned structures.
      • The five faction citadels introduced as replacements for Outposts and Conquerable Stations (Moreau, Draccous, Horizon, Marginis, and Prometheus fortizars) are exempt from the asset safety penalty, because they have a special bonus meaning that they will never transition to Abandoned. These citadels can remain in a Low Power state indefinitely.
      • The Structure Browser window lists a corporation's own structures. This will now include an indication of which structures are Low Power and which are Abandoned.
      • The Asset Browser window will highlight any structures containing your personal assets which are currently Low Power or Abandoned. You are advised to consider pushing your assets in Abandoned structures into asset safety, as otherwise they are at risk of sudden loss.
    • When a structure is forced into Low Power mode as a result of entering a Hull Repair/Reinforcement cycle, it will now internally remember which service modules were online at the time. If it survives and returns to full health, it will automatically make an attempt to re-online those service modules (provided that it has sufficient fuel to cover the onlining cost).
    • All these changes apply equally to FLEX structures as well as regular structures. So for example, Jump Bridges and Cyno Jammer/Beacon structures will automatically re-online their service modules, and thus re-enable their specific functionalities, after surviving an attack.
    • Structures that are Low Power on patch day will begin their 7-8 day countdown as soon as the server is restarted.

    User Interface:

    • Updated text on the Character Creation.
    • Improved navigation bar on the Character Creation to be more clear.
    • Replaced Slave Child ancestry icon with Liberated Children ancestry.
    • Improved "Randomize my name" field on the Character Creation to be more distinct.
    • Removed Portrait Screen from the Character Creation.
    • Removed screenshot confirmation from Customization.
    • Added warning for leaving starter system when Tutorial is on.
    • Added Highlight in Fitting Window when mousing over module, the slots where it fits are highlighted.
    • Added a Market History tab that will show the history of successful, expired, or cancelled orders.
    • Users will now be able to explain why they have pressed the thumbs down button when in the Settings menu, a popup will appear offering people to explain why they didn't like playing EVE that day.

    Defect Fixes

    Gameplay:

    • Fixed several Mimesis implants to use the correct skill requirements.

    Graphics:

    • Fixed an issue that caused parts of the Drekavac to display incorrectly with the Dreamtime SKIN.
    • Fixed an issue that caused Cryptic Mimesis SKIN to have missing visual effects on the Dominix and Typhoon.
    • Fixed an issue that could cause character creation to freeze under rare circumstances.
    • Updated Needlejack trace icons to match its visuals.
    • Fixed an issue whereby a Capsule would not return to the default SKIN correctly.
    • Fixed an issue where ships would not bob in hangars.
    • Fixed an issue where Ship/Character Preview Window were not affected by Camera Sensitivity Settings.

    Localization:

    • Fixed the text description for Enduring EM Shield Hardener.
    • Removed erroneous reinforcement day messaging from Corporate Settings dialog.
    • Fixed text errors in Reinforcement Times Window after hacking a Structure.

    User Interface:

    • Tooltips for blueprints are no longer displaying information about missing skills, as it caused too much confusion and visual noise.
    • Updated the "required for" tab on skills to display for blueprints only the information for the manufacturing activity.
    • Fixed display of letters in the French client language setting.
    • Fixed an issue with overlapping text when resizing window on the last stage of the Character Creation.
    • Fixed an issue on the Wallet which only sorted transactions on current page instead of all available.
    • Adjusted localization for the word "Overview" in the Wallet.
    • Fixed an issue with "Configure Ship Health Alert Settings" window UI.
    • Fixed an issue with the collapse arrow in the Wallet not updating between personal and corporate Wallet.
    • Fixed an issue with Insurance Quotes window text overlapping with buttons.
    • Fixed an issue with the scrolling position persisting between pages on the Wallet window.
    • Fixed an issue with the Wallet not displaying corporation Tax on the "Transactions" filter.
    • Fixed an issue in the Corporate Wallet showing clients instead of members in Market Transactions.
    • Fixed an issue with large Corporation logos overlapping with Portrait in the Standings tab.
    • Fixed an issue with "Randomize my name" so it works on the first try.
    • Fixed an issue where bookmarks failed to show up on the sensor overlay for a system, if they contained a bookmark to an old, deleted structure.
    • Fixed an issue that caused no warning message to be given when attempting to auto link an invalid name to Item Type.
    • Fixed an issue with the Eve Mail Label colour choice selection panel, it could remain open and have multiple instances.
    • Fixed an issue with overlapping text in left section of notification settings window.
    • Fixed an issue where clicking twice on a surrender email response prompt as an alliance non-executor, produces a blank window.
    • Fixed an issue with expanding/collapsing Fittings for one Faction, expands all fittings for that faction across all ship classes.
    • Fixed the icon and description of the Broken Skill Canister that was given out in the Daily Login Rewards.
    • Fixed an issue preventing to create contracts with fractional ISK price.
    • Adjusted tabs on Character Creation and Customization to avoid overlapping with "Next" button.

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