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  • Patch Notes for February 2020 Release
    published on February 11th, 2020 at 11:00 AM

    The following page will list patch notes for the February 2020 release. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes below. The updates will also be tracked in the official forum thread.

    New Update: 17/02/2020

    Defect Fixes

    Gameplay:

    • Fixed an issue where contested incursion sites would yield no reward at all.
    • Fixed an issue where drones do not execute mass-commands.

    For discussion about today's content release, please head on over to the respective comments threads:




    Full Patch Notes For February 2020 Release

    Features & Changes

    Exploration:

    • Wandering wormhole connections (excluding to Thera and Shattered) have had their presence increased
    • Wandering C5 and C6 connections to null sec have had their presence increased
    • New wandering connections between C4, C5 and C6 wormhole systems have been introduced

    Events:

    • The Guardian's Gala has begun! This event will run from 12 February to 24 February. (13/02/2020)
      • The Serpentis and Angel Cartel pirates are gathering all over New Eden to celebrate their lucrative partnership. Capsuleers can crash the party and defeat the carousing pirates for a chance at valuable loot! (13/02/2020)
      • The standard Guardians Gala Venue site has begun to appear all over known space (high sec, low sec, and nullsec). These sites can be found using your ship's built-in anomaly scanner, and once a capsuleer has initiated warp to them a beacon will appear visible to everyone else in the system. CONCORD advises that capsuleers bring a ship of approximately battlecruiser power or greater if they wish to attack these locations. (13/02/2020)
      • The Guardians Gala VIP Venue can be found exclusively within wormhole space. This site features larger numbers of more challenging hostile NPCs and an opportunity to gain even more valuable loot including blueprint copies for the new Angel Cartel "Savior" pirate implant set. (13/02/2020)
      • Both the Standard and VIP Gala Venues drop overseers effects, ship skins, fireworks, agency combat boosters, "Inquest" implants, and a small chance of faction modules. The VIP Gala Venue in wormhole space provides the "Savior" implants as well as better quantities and chances at all the other valuable loot. (13/02/2020)
    • For the duration of the Guardian's Gala event, pvp loot drop rates within wormhole space have been increased to approximately 90% instead the normal 50%. (13/02/2020)

    Implants:

    • Nirvana Implant Blueprints added to Sansha Loyalty Store and loot tables
    • Amulet Implants moved to Blood Raider Loyalty Store and loot tables
    • The new Savior implant set has been introduced. This implant set improves the cycle time of subcapital remote shield and armor repair modules, and blueprints for these implants will initially become available through the upcoming Guardian's Gala VIP Venues:
      • Low-grade Savior Alpha +2 Perception 1% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Beta +2 Memory 1.5% reduction in subcap remote rep cycle timewith 2.5% set bonus
      • Low-grade Savior Gamma +2 Willpower 2% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Delta +2 Intelligence 2.5% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Epsilon +2 Charisma 3% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Omega 10% set bonus
      • Mid-grade Savior Alpha +3 Perception 1% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Beta +3 Memory 1.5% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Gamma +3 Willpower 2% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Delta +3 Intelligence 2.5% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Epsilon +3 Charisma 3% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Omega 25% set bonus
      • High-grade Savior Alpha +4 Perception 1% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Beta +4 Memory 1.5% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Gamma +4 Willpower 2% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Delta +4 Intelligence 2.5% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Epsilon +4 Charisma 3% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Omega 50% set bonus

    Modules:

    Performed Remote Capacitor Transmitter Module Tiericide

    Module name changes: - Small Asymmetric Remote Capacitor Transmitter renamed to Small Radiative Scoped Remote Capacitor Transmitter - Small 'Regard' Remote Capacitor Transmitter renamed to Small Inductive Compact Remote Capacitor Transmitter - Medium Asymmetric Remote Capacitor Transmitter renamed to Medium Radiative Scoped Remote Capacitor Transmitter - Medium 'Regard' Remote Capacitor Transmitter renamed to Medium Inductive Compact Remote Capacitor Transmitter - Large Asymmetric Remote Capacitor Transmitter renamed to Large Radiative Scoped Remote Capacitor Transmitter - Large 'Regard' Remote Capacitor Transmitter renamed to Large Inductive Compact Remote Capacitor Transmitter

    Module migration: - Small Partial E95a Remote Capacitor Transmitter converted to Small Radiative Scoped Remote Capacitor Transmitter - Small Murky Remote Capacitor Transmitter converted to Small Inductive Compact Remote Capacitor Transmitter - Medium Partial E95b Remote Capacitor Transmitter converted to Medium Radiative Scoped Remote Capacitor Transmitter - Medium Murky Remote Capacitor Transmitter converted to Medium Inductive Compact Remote Capacitor Transmitter - Large Partial E95c Remote Capacitor Transmitter converted to Large Radiative Scoped Remote Capacitor Transmitter - Large Murky Remote Capacitor Transmitter converted to Large Inductive Compact Remote Capacitor Transmitter

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New attributes for changed modules:

    • Small Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 5, CPU: 30(+1), PG: 4, Transfer Amount: 35(+3), Capacitor: 38, Range: 4025(+350)
    • Small Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 5, CPU: 24, PG: 4, Transfer Amount: 35(-1), Capacitor: 38, Range: 3500(-700)
    • 'Squire' Small Remote Capacitor Transmitter - Meta Level: 6, Volume: 5, CPU: 22(-2), PG: 3(-1), Transfer Amount: 39, Capacitor: 49, Range: 4550
    • Medium Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 10(+5), CPU: 40(+2), PG: 80, Transfer Amount: 104(+9), Capacitor: 113, Range: 5750(+500)
    • Medium Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 10(+5), CPU: 32, PG: 72(-8), Transfer Amount: 104(-4), Capacitor: 113, Range: 5000(-1000)
    • 'Knight' Medium Remote Capacitor Transmitter - Meta Level: 6, Volume: 10(+5), CPU: 30(-2), PG: 68(-4), Transfer Amount: 117, Capacitor: 146, Range: 6500
    • Large Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 25(+20), CPU: 50(+2), PG: 320, Transfer Amount: 311(+27), Capacitor: 338, Range: 8625(+750)
    • Large Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 25(+20), CPU: 40, PG: 288(-32), Transfer Amount: 311(-13), Capacitor: 338, Range: 7500(-1500)
    • 'Chivalry' Large Remote Capacitor Transmitter - Meta Level: 6, Volume: 25(+20), CPU: 37(-3), PG: 272(-16), Transfer Amount: 351, Capacitor: 439, Range: 9750

    Other changes: - Setting the volume for all Remote Capacitor Transmitters - Small: 5m3, Medium: 10m3, Large: 25m3 - Setting the Meta Level for all Remote Capacitor Transmitters to 1 for 'named', 8 for Faction, 10 for C-Type, 12 for B-Type, 14 for A-Type

    Miscellaneous:

    • Changes to the qualification rules for Sansha Incursion rewards have been made. In order to qualify for the rewards, pilots must be present at the site upon completion and also have a meaningful contribution to the completion of the site.

    Missions & NPCs:

    • Updated Drifter Response Battleship Behaviours
    • Updated some Sleeper warp scramblers to shut off micro jump drives

    User Interface:

    • Introducing a system to track new items in the Inventory, Hangars, and PLEX Vault via icon badging, UI breadcrumbs, and tooltips.
    • PLEX is placed in PLEX Vault instead of Item Hangar when obtained via redeem, market, trade, contracts, etc.
    • Number entry fields will now automatically include thousand separators (eg “1,000,000” rather than “1000000”). In the past, having these fields not format for easy readability has caused a significant amount of headaches for pilots and our Player Experience team. This change will hopefully make number fields much more readable and less prone to errors.
    • Adjustments to the Crate opening flow.
    • Moved NEOCOM icons for Redeem Window, Contextual Offers and Daily Login Rewards to NEOCOM Tray
    • Unified naming of redemption queue in text references to "Redeem Items"
    • Overhaul of Redeem queue UI.
    • Tooltips now show the notes for bookmarks
    • Corporation bulletins can now be rearranged
    • Daily Login Incentive window now has sound
    • Log Off window now includes Daily Reward reminder.
    • Added a link icon next to the current fit name in the Fitting window
    • New UI elements in the "buff bar" above the ship HUD will now clearly display the impact of system-wide effects on your ship. These icons will appear when your ship is being affected by:
      • Wormhole system effects
      • Sansha Incursion system effects
      • Triglavian Invasion system effects
      • Triglavian Stellar Accelerator system effects

    HyperNet:

    • You can now see a list of the capsuleers who own the highest number of HyperNodes in an offer when looking at the offer details view.
    • Filtering has received a number of improvements:
      • You can now filter by item meta groups, blueprint copies vs. originals and item categories have been added to the item field.
      • Filter settings can now be saved.
      • You are no longer forced to select a range for the HyperNode count field, you can now filter on offers with a single specified number of HyperNodes.
    • The history view has vastly improved filtering. You can filter by all the same criteria as in the browse view along with filtering on joined/created, active/finished, public/private offers. Sorting options were also added.
    • When a filter is applied to the history view you can now see how many total offers there are and how many the filter criteria applies to.
    • You will now see a warning on offers that have a disproportionately high HyperNode price compared to the item's average price on the regional market. This warning, along with the indicator for low-priced HyperNodes, can now also be seen in the offer details view.
    • You can now see how many HyperNodes you own along with the total number of HyperNodes in an offer when it is finished and being synchronized.
    • You will now be warned if you set a very low HyperNode price compared to the regional market estimate when creating an offer.
    • Your history will now show you all the offers you've participated in or created in the last three months.
    • Offers with blueprints will now say in the title whether they are an original blueprint or a copy.

    Universe:

    The following adjustments have been made to asteroids throughout the universe of New Eden: - High Sec Asteroids: - Pyroxeres, Omber & Kernite quantities reduced. - Low Sec Asteroids: - Veldspar, Scordite, Pyroxeres, Plagioclase, Jaspet, Hemorphite & Hedbergite quantities reduced. - Null Sec Asteroids: - Scordite, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Crokite & Arkonor quantities reduced. - Bistot quantity increased. - Ore Anomalies spawned from Sovereignty Industry Index upgrades: - Level 1, 2 & 3 respawn times adjusted. - All variations of Crokite in all levels replaced with the equivalent yield variation of Kernite. - Gneiss, Dark Ochre & Spodumain quantities reduced.

    Third Party Developers

    ESI:

    • Fixed skillqueue conversion error. (12/02/2020)

    Defect Fixes

    Gameplay:

    • Fixed a problem, which sometimes caused all modules to be offline on ships in Upwell structures.
    • Fixed an issue were the assets of a biomassed character would not correctly transfer to their corporation
    • Fixed issue that was preventing "Move PLEX to PLEX Vault" functionality from working when in a different solar system than the PLEX. (13/02/2020)
    • Fixed issue causing Stack All to fail in some inventory locations, like in containers or corporation hangars. (13/02/2020)
    • Fixed an issue where contested incursion sites would yield no reward at all. (17/02/2020)
    • Fixed an issue where drones do not execute mass-commands. (17/02/2020)

    Graphics and Audio:

    • Fixed a post-processing issue on the smaller asteroids when a larger one was occluding the sun.
    • Fixed an animation Issue on the Damavik's core VFX while warping.
    • Scaled smartbomb visuals to their area of effect.
    • Reduced ambient ship SFX for the Triglavian Frigate Nergal.
    • Adjusted godray intensity and colors according to the system stars.
    • Fixed an issue that caused some sound effects to be unaffected by sliders.
    • Modified sunlight occlusion by asteroids.
    • Corrected switching between dynamic and classic music with classic EVE music enabled.
    • Adjusted speech audio levels for all languages.
    • Fixed an issue that allowed boosting SFX to be heard when all advanced audio settings were muted
    • Added warp animation sounds for the Gallente Frigates Maulus, Keres, Tristan, and Utu.
    • Added warp animation sounds for the Gallente Battleship Dominix, Battlecruiser Talos, and Destroyer Magus
    • Adjusted transparency of Minmatar solar sails on gates, structures, deployables, and some ships.
    • Fixed visibility of the blueprint icons for the mining drones. (13/02/2020)

    Localization:

    • Fixed issue where characters were not correctly encoded in HyperNet offers for Russian localization.

    Market:

    • Zorya officer module blueprints no longer have market entries.
    • Improved search ability of Triglavian ores on the market.

    PvE:

    • Enemies in the tutorial now show the correct resistances in their show info windows.

    Text & Descriptions:

    • Various text, grammar and punctuation fixes.

    User Interface:

    • Fixed an issue where the item and solar system filter fields in the HyperNet Relay were not displayed correctly with UI scaling enabled.
    • Fixed an issue where the number of joined offers in the history view in the HyperNet Relay would sometimes be incorrect.
    • Fixed an issue where the default price for blueprint copies was based on the market price of the original when creating an offer in the HyperNet Relay.
    • Aura's conversation windows no longer animate their exit animations even when the window is minimized
    • The Ship Tree window is now correctly reset when using the "Reset to Default Window Position" option
    • Fixed an issue where clicking a "Bill issued" notification in the notification feed would break the wallet window if it was already open
    • Switching inventory tab with a highlighted search term now correctly clears the highlight
    • Pasting a number with decimal places into a field that only accepts whole numbers will now correctly round the number to the nearest whole rather than just remove the decimal separator
    • Reprocessing window: Adjusted the opacity of skill bonuses in the tooltip for reprocessing ores.
    • Fixed an issue where unrenting corp office didn't remove items from the open reprocessing window.
    • Personal Assets Search tab help icon is now consistent with other help icons.
    • The Ship Warp Speed column now shows in the compare tool when Only Show Attributes That Differ flag is enabled for ships that have different warp speed.
    • Fixed an issue with Forward and Back buttons in info windows.
    • Fixed an issue where distance to an object would disappear when at 0m.
    • Agent level now has a tooltip in the Agency.
    • The golden capsule is now filtered out of the SKINs list.
    • Fixed an alignment issue for resources in the Agency.
    • Fixed an issue where Agency Damage Boosters would show multiple bonuses in pop-up.
    • Fixed an issue where position indicator would remain visible when the same position was selected in the Overview Settings window.
    • Fixed an issue where it was possible to select unavailable sections in the Agency when in Wormholes.
    • Fixed an issue where the behaviour of the strike-through line in the Sell Item window was inconsistent.
    • Fixed an issue where the Font Size option became unavailable in the Corporation window.
    • Fixed an issue where the back button in the showinfo window would fail if the previous item was a stargate form another system
    • Rapidly clicking the "Take Control" button in an Upwell Structure will no longer shows multiple "Pilot in Control" windows showing your own character
    • Searching for "Territorial Claim Unit" or "Infrastructure Hub" in the Sovereignty tab of the corporation window now correctly filters for the respective structure type
    • Selecting a Skill training tooltip will now only add the skills required to train that skill and ignore any missing nested requirements
    • Fixed an issue where simulated fittings would not always appear correctly when swapping between ship and structure fittings
    • Hovering over a link now only highlights the current instance of the link rather than also highlighting any duplicate links in the same text box
    • Added Minimize and Close options when right-clicking the Agency window header and Neocom icon
    • Fixed the alignment of some icons in the Corporation window
    • Fixed an issue where the Radial menu would remain visible if active when opening the Settings window
    • Fixed an issue where systems without active Incursions sometimes appeared in the Agency window Incursion results
    • Fixed an issue where Pointer Window highlights would appear above other windows
    • Fixed an issue where the Pointer Window highlight for the Overview would not adjust when the window was resized
    • Removed the ability to add decimal places to contract number fields (as contracts would only work with whole ISK amounts)
    • Fixed an issue where the loading circle for sites in the Agency window would linger if no sites are available
    • Fixed issue that caused different order of command for normal and Upwell stargates
    • Fixed issue where the Neocom may be displayed too brightly immediately after login
    • Fixed an issue where expanded cargohold modules would not be considered when loading items for Multifit
    • The Simulation Fitting browser will now correctly refresh when a subsystem is fit if the 'Hull Restrictions' filter is active
    • Fixed an issue where the 'Simulate Fit' option in the Information window of the active ship could fail under some circumstances
    • Fixed issue that prevented users from warping fleet to members using the right-click menu.
    • Fixed issue where Customs Offices were not appearing in the right-click menu.
    • Fixed issue that made it Impossible to invite to the fleet via the right-click menu. (13/02/2020)
    • Fixed issue that caused the right-click menu for some Epic Arcs not to work. (13/02/2020)
    • Fixed issue that caused the option to 'Resign as CEO' appears in the right-click menu of directors. (13/02/2020)
    • Fixed issue that caused the Customs Office in the right-click menu to only appear for the first time. (13/02/2020)
    • Fixed issue where double-clicking on a drone icon brings up a blank drone information window. (13/02/2020)
    • Fixed an issue where filtering by blueprint type in the HyperNet Relay would not work as expected. (13/02/2020)
    • Fixed an issue where copying contracts would not correctly preserve the price. (13/02/2020)
    • Fixed an issue where the '<' or '>' symbols in the names of Saved Locations would cause issues. (13/02/2020)
    • Entering an extremely large number in "Suppress if balance change under:" field in the wallet settings no longs causes an error number to appear. (13/02/2020)
    • Fixed an issue where pasting a number with the "ISK" suffix into a price field fails. (13/02/2020)

  • Patch Notes for January 2020 Release
    published on January 16th, 2020 at 11:00 AM

    Patch Notes For January 2020 Release - 2020-02-04.1

    Released On Tuesday, 4 February 2020

    Defect Fixes:

    Gameplay:

    • An issue where the 'Starter Gift Cerebral Accelerator' had expired has been fixed.


    Patch Notes For January 2020 Release - 2020-01-30.1

    Released On Thursday, 30 January 2020

    Defect Fixes:

    User Interface:

    • Fixed an issue where the selected Item Options are grayed out after losing a ship.


    Patch Notes For January 2020 Release - 2020-01-29.1

    Released On Wednesday, 29 January 2020

    Defect Fixes:

    Graphics:

    • Fixed the black-screen transition when changing ships in hangar

    Localization:

    • Fixed missing descriptions in the redeem queue for items bought in the NES


    Patch Notes For January 2020 Release - 2020-01-28.1

    Released On Tuesday, 28 January 2020

    Features & Changes:

    Balancing:

    Performed Armor Repairer Module Tiericide

    Module name changes: - Small 'Accommodation' Vestment Reconstructer I renamed to Small ACM Compact Armor Repairer - Small I-a Polarized Armor Regenerator renamed to Small I-a Enduring Armor Repairer - Medium 'Accommodation' Vestment Reconstructer I renamed to Medium ACM Compact Armor Repairer - Medium I-a Polarized Armor Regenerator renamed to Medium I-a Enduring Armor Repairer - Large 'Accommodation' Vestment Reconstructer I renamed to Large ACM Compact Armor Repairer - Large I-a Polarized Armor Regenerator renamed to Large I-a Enduring Armor Repairer

    Module migration: - Small Inefficient Armor Repair Unit converted to Small ACM Compact Armor Repairer - Small Automated Carapace Restoration converted to Small I-a Enduring Armor Repairer - Medium Inefficient Armor Repair Unit converted to Medium ACM Compact Armor Repairer - Medium Automated Carapace Restoration converted to Medium I-a Enduring Armor Repairer - Medium Nano Armor Repair Unit I converted to 'Meditation' Medium Armor Repairer I - Large Inefficient Armor Repair Unit converted to Large ACM Compact Armor Repairer - Large Automated Carapace Restoration converted to Large I-a Enduring Armor Repairer

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New "named" modules attributes: - Small ACM Compact Armor Repairer: Powergrid 5, CPU 4, Armor Hitpoints Repaired 79, Activation 40, Duration 6 sec, Heat Damage 5.4 - Small I-a Enduring Armor Repairer: Powergrid 5, CPU 5, Armor Hitpoints Repaired 79, Activation 36, Duration 6 sec, Heat Damage 5.4 - Medium ACM Compact Armor Repairer: Powergrid 108, CPU 20 Armor Hitpoints Repaired 317, Activation 160, Duration 12 sec, Heat Damage 5.3 - Medium I-a Enduring Armor Repairer: Powergrid 120, CPU 22, Armor Hitpoints Repaired 317, Activation 144, Duration 12 sec, Heat Damage 5.3 - Large ACM Compact Armor Repairer: Powergrid 1620, CPU 40, Armor Hitpoints Repaired 794, Activation 400, Duration 15 sec, Heat Damage 5.4 - Large I-a Enduring Armor Repairer: Powergrid 1800, CPU 49, Armor Hitpoints Repaired 794, Activation 360, Duration 15 sec, Heat Damage 5.4

    Other changes: - Meta Level set to 1 for all "named" Armor Repairers - Meta Level set to 8 for all Faction Armor Repairers - Meta Level set to 6 for all Storyline Armor Repairers

    User Interface:

    • Aura conversation windows will now always show on top of other windows.

    Defect Fixes:

    Technical:

    • Addressed issues around edge cases in regards to Tiericide Merges for Shield Boosters.


    Patch Notes For January 2020 Release - 2020-01-23.1

    Released On Thursday, 23 January 2020

    Features & Changes:

    Implants:

    • Added Nirvana Low Grade blueprints into the loot table of the Dragonaur Blitz

    Missions & NPCs:

    • Adjusted the Overseer Effects loot of the Vimoksha Envoy to more often drop the middle tiers of effects for improved consistency of rewards
    • The respawn rates and loot chances for the Emerging Conduits have been adjusted

    Defect Fixes:

    Graphics:

    • Fixed a green cloud appearing on the Moa with some SKINs

    User Interface:

    • Fixed issue that prevented the 'Deliver to member' option in Corporation Assets Deliveries to work correctly.
    • Fixed issue that prevented users to split stacked items in the Corporation Hanger.


    Patch Notes For January 2020 Release - 2020-01-21.1

    Released On Tuesday, 21 January 2020

    Defect Fixes:

    Gameplay:

    • High-sec structures sometimes had a hull reinforcement duration that was a day too long. They will now correctly use the expected duration described in Kicking Over Castles dev blog (4.5 days, and then the next chosen reinforce hour, and then +/- 3 hours)
    • Restored post-release balanced attributes to Observatory Flashpoint NPCs.


    Patch Notes For January 2020 Release - 2020-01-20.1

    Released On Monday, 20 January 2020

    Defect Fixes:

    User Interface:

    • Fixed the show info window for Mutaplasmids.
    • Fixed an issue where 'Warp to objective' was no longer possible from within the mission talk to agent text.


    Patch Notes For January 2020 Release - 2020-01-17.1

    Released On Thursday, 17 January 2020

    Defect Fixes:

    Gameplay:

    • Fixed a problem with some Epic Arc missions, where the mission could not be accepted correctly, especially when talking to "Tevis Jak". Please contact Customer Support, if your character got affected by this in the last 24 hours and is still unable to proceed with the Epic Arc.

    Graphics:

    • Removed Winter Event icicles from Upwell Astrahus structures.

    Technical:

    • Fixed a data priming issue, which caused a slow server startup.

    User Interface:

    • Fixed a problem, which prevented shared bookmarks from displaying in the Sensor Overlay
    • Fixed an issue that prevented CTRL+C from copying out of various number fields


    Patch Notes For January 2020 Release - 2020-01-16.1

    Released On Thursday, 16 January 2020

    Features & Changes:

    Balancing:

    Heavy Missile Damage Buff (+5% to damage and explosion velocity of all Heavy Missiles)

    Replaced Siren Fighters Microwarpdrive with Siren Fighter Afterburners

    • Tech I Siren now has 200% speed bonus from Afterburner
    • Tech II Siren now has 250% speed bonus from Afterburner

    Performed Shield Booster Module Tiericide:

    • Module name changes:

      • Small C5-L Emergency Shield Overload I renamed to Small C5-L Compact Shield Booster
      • Small Clarity Ward Booster I renamed to Small Clarity Ward Enduring Shield Booster
      • Medium C5-L Emergency Shield Overload I renamed to Medium C5-L Compact Shield Booster
      • Medium Clarity Ward Booster I renamed to Medium Clarity Ward Enduring Shield Booster
      • Large C5-L Emergency Shield Overload I renamed to Large C5-L Compact Shield Booster
      • Large Clarity Ward Booster I renamed to Large Clarity Ward Enduring Shield Booster
      • X-Large C5-L Emergency Shield Overload I renamed to X-Large C5-L Compact Shield Booster
      • X-Large Clarity Ward Booster I renamed to X-Large Clarity Ward Enduring Shield Booster
    • Module migration:

      • Small Converse Deflection Catalyzer converted to Small Clarity Ward Enduring Shield Booster
      • Small Neutron Saturation Injector I converted to Small C5-L Compact Shield Booster
      • Medium Converse Deflection Catalyzer converted to Medium Clarity Ward Enduring Shield Booster
      • Medium Neutron Saturation Injector I converted to Medium C5-L Compact Shield Booster
      • Large Converse Deflection Catalyzer converted to Large Clarity Ward Enduring Shield Booster
      • Large Neutron Saturation Injector I converted to Large C5-L Compact Shield Booster
      • X-Large Converse Deflection Catalyzer converted to X-Large Clarity Ward Enduring Shield Booster
      • X-Large Neutron Saturation Injector I converted to X-Large C5-L Compact Shield Booster

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New "named" modules attributes:

    • Small C5-L Compact Shield Booster: Powergrid 2, CPU 20, Shield Bonus 30, Activation 20, Duration 2 sec, Heat Damage 0.8
    • Small Clarity Ward Enduring Shield Booster: Powergrid 2, CPU 25, Shield Bonus 30, Activation 18,Duration 2 sec, Heat Damage 0.8
    • Medium C5-L Compact Shield Booster: Powergrid 11, CPU 40, Shield Bonus 90, Activation 60, Duration 3 sec, Heat Damage 0.9
    • Medium Clarity Ward Enduring Shield Booster: Powergrid 12, CPU 50, Shield Bonus 90, Activation 54, Duration 3 sec, Heat Damage 0.9
    • Large C5-L Compact Shield Booster: Powergrid 140, CPU 80, Shield Bonus 238, Activation 160, Duration 4 sec, Heat Damage 1.2
    • Large Clarity Ward Enduring Shield Booster: Powergrid 150, CPU 100, Shield Bonus 238, Activation 144, Duration 4 sec, Heat Damage 1.2
    • X-Large C5-L Compact Shield Booster: Powergrid 450, CPU 160, Shield Bonus 596, Activation 400, Duration 5 sec, Heat Damage 1.3
    • X-Large Clarity Ward Enduring Shield Booster: Powergrid 500, CPU 200, Shield Bonus 596, Activation 360, Duration 5 sec, Heat Damage 1.3

    Other changes:

    • Meta Level set to 1 for all "named" Shield Boosters
    • Meta Level set to 8 for all Faction Shield Boosters
    • Large Shield Booster II - Volume 25 (+15)
    • Small 'Settler' Shield Booster - CPU 19 (-2)
    • Medium 'Lone Ranger' Shield Booster - Powergrid 10 (-1), CPU 40 (-3)
    • Large 'Outlaw' Shield Booster - CPU 80 (-5)
    • X-Large 'Locomotive' Shield Booster - Powergrid 425 (-25), CPU 160 (-10)

    Corporations & Alliances:

    • Added an option to allow corporations to restrict the sending of mails to the corporation to members with the the Communications Officer role (as well as Directors and the CEO)

    Implants:

    Added Nirvana "Shield Slave" Implants, initially available through the "Dragonaur Blitz" event:

    • Mid-grade Nirvana Alpha +3 Perception 1% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Beta +3 Memory 2% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Gamma +3 Willpower 3% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Delta +3 Intelligence 4% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Epsilon +3 Charisma 5% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Omega 25% set bonus

    • High-grade Nirvana Alpha +4 Perception 1% Bonus to shield hitpoints with 15% set bonus

    • High-grade Nirvana Beta +4 Memory 2% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Gamma +4 Willpower 3% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Delta +4 Intelligence 4% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Epsilon +4 Charisma 5% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Omega 50% set bonus

    Low-Grade Nirvana Implants will become available in the future.

    Market:

    • Renamed the "Turrets & Bays" market group to "Turrets & Launchers" to better reflect the terminology used for Launchers.
    • Increased the opacity of the coloring of Market Orders.

    Overview:

    • Sorting by Tag in ascending order now begins with the tagged items rather than untagged items
    • Column sort order is now preserved by Overview tab rather than being global for the whole Overview
    • Following up from the Default Overview changes in the previous release the default arrangement of states has been rearranged to better reflect the priorities pilots have when they have joined a player corp.
      • Many player social states (In my corp/alliance, in my militia, in my fleet, at war with my group) are now displayed above legal states (criminal, suspect). Legal states will still be shown before corporate associations for pilots in your NPC corporation.
      • These changes will only apply to characters with their overview settings set to the default.

    Saved Locations:

    • Added a new window after creating a new shared location folder that explains how to share the folder with others
    • Added the ability to saved your current location when in an Upwell Structure
    • Added a warning when adding a location when you do not have a personal folder to add locations to (either because none has been created or because any existing folders are full)
    • Renamed the "Known as" section in the Folder Information window to "Status"

    Technical:

    Migrated Special Event Filaments:

    • DSHR-01 Filament migrated to Calm Dark Filament
    • DNCR-02 Filament migrated to Calm Dark Filament
    • PRNCR-03 Filament migrated to Calm Gamma Filament
    • VXN-04 Filament migrated to Calm Firestorm Filament
    • CMT-05 Filament migrated to Calm Gamma Filament
    • CPD-06 Filament migrated to Calm Electrical Filament
    • DNNR-07 Filament migrated to Calm Electrical Filament
    • BLTZN-08 Filament migrated to Calm Electrical Filament
    • RDLF-09 Filament migrated to Calm Exotic Filament

    The Yoiul crates that contained these event filaments now contain Calm Abyssal Filaments instead.

    User Interface:

    • Capsuleers that have been transferred between player accounts now list the dates of transfer (but no further information) in their employment history.
      • This replaces the requirement to notify your corporation when selling a character.
      • NOTE: When this change occurs all character transfers from 2007 onward will be listed.

    Limited Time Events:

    • Dragonaur Staging Facility locations can be discovered throughout lowsec space for a limited time
      • These locations allow access to a specific and limited selection of capsuleer ships (Tech 1, Faction, and Tech 2 ships that have bonuses to the use of Heavy Missiles): Bellicose, Caracal, Caracal Navy Issue, Gila, Orthrus, Osprey Navy Issue, Scythe Fleet Issue, Cerberus, Sacrilege, Vangel, Enforcer, Rapier, Chameleon, Rook, Onyx, Cyclone, Drake, Drake Navy Issue, Gnosis, Claymore, Nighthawk, Damnation, Barghest, Praxis, Rattlesnake, Raven, Raven State Issue, Scorpion Navy Issue, Typhoon, Typhoon Fleet Issue, Marshal, Widow, Golem
      • These sites contain valuable loot including blueprint copies for the new Nirvana implant set

    Defect Fixes:

    Gameplay:

    • Fixed a rare issue, where Upwell structures did not start (repair) timers correctly, especially when being attacked by NPCs.
    • Fixed an issue where jumping through a bridge would result in the player landing 12km away from the cyno instead of 5km.

    Graphics:

    • Fixed clipping on Structure Skirt.
    • Fixed clipping between Space boots and Space Suit.
    • Adjusted Male Lip Tones so they are more clearly distinguished between one and the other.
    • Adjusted the explosions of the Triglavian Stellar Accelerator and Triglavian Dreadnought Zirnitra.
    • Fixed an issue that caused the Neocom menu to display incorrectly when viewing the Ship Tree in fullscreen mode in hangars.
    • Adjusted the size of the Covert Jump Portal Generator bridge effect.
    • Fixed an LOD Issue with the Abyssal SKINs for the Gila (Afterglow, Firestorm and Thunderstorm).
    • Adjusted Tech II Triglavian Hulls to retain their Empire origin logos when applying SKINs.
    • Fixed an issue that caused Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Rhea to not display the gold decals or the Ishukone logo as expected.
    • Fixed issue with brightness on Low LOD asteroids.
    • Low LOD models will no longer appear excessively lit when using a custom screen brightness.
    • Fixed brightness for Low LOD asteroids.

    Miscellaneous:

    • Fixed defect where skills do not show as trained if a booster expired while not logged into the game.

    Missions & NPCs:

    • Fixed issue with Incursions and Invasion content sometimes overlaps in the same system.

    Tutorial:

    • Fixed a bug which could cause players to get stuck during the tutorial step 'A Rift in Space'

    Text & Descriptions:

    • Corrected various text where female pilots and agents would be referred to with the incorrect pronouns.
    • Various text, grammar and punctuation fixes.

    User Interface:

    • Fixed issue with missing descriptions for some crates.
    • Fixed the content of the "Required For" tab for a bunch of skills, which are needed for manufacturing blueprints.
    • Fixed an issue where fitting error messages would not show correctly after leaving simulation mode
    • Fixed an issue where expanding ship groups in the hulls section of the fitting window would also expand the equivalent section of the special edition ships category]
    • Fixed an issue where drone DPS would be calculated differently in simulation mode
    • Removed the incorrectly shown "multi fit" option for Tech 3 Cruiser fits when the View Fitting window was stacked with another window
    • Fixed an issue where the expanded icon would revert to the the non expanded version when mousing away from a structure profile category in the structure browser
    • Fixed an issue where the old Map would become unresponsive when viewing the Saved Locations filter
    • Correcting the color of the system security level show in the Agent Conversation window
    • Fixed an issue where the "Upgrade" button in the Rewards window would show "Add Omega Time" to Alpha pilots
    • Fixed an issue where pilots with the Junior Accountant role could sometimes not open the Corporation Wallet.
    • Fixed issue where dragging stuff from a remote location in the asset window to the sell window brought up a mostly irrelevant message.
    • Fixed an issue where structures would display the "Set Home Station" option when right-clicked in the HyperNet Relay

  • Patch Notes for December 2019 Release
    published on December 10th, 2019 at 11:00 AM

    Patch Notes For December 2019 Release - 2020-01-07.1

    Released On Tuesday, January 7 2020

    Features & Changes:

    User Interface:

    • Seasonal snowflake wrecks will return to look like standard wrecks.

    Seasonal Events:

    • Chilling Spree ended at Downtime.

    Login Campaigns:

    • 13 Days of EVE ends at Downtime.


    Patch Notes For December 2019 Release - 2020-01-06.1

    Released On Monday, January 6 2020

    Features & Changes:

    User Interface:

    • Added the HyperCore to the market ticker.

    Defect Fixes:

    User Interface:

    • Fixed an issue where the HyperNet participation statistics would spoil the surprise of finished offers


    Patch Notes For December 2019 Release - 2019-12-17.1

    Released On Tuesday, December 17th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where skill point crates could be sold on the market.

    User Interface:

    • Fixed an issue where the LP section of the wallet would not update when receiving Loyalty Points.


    Patch Notes For December 2019 Release - 2019-12-16.2

    Released On Monday, December 16th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue that caused right-clicking on a ship in the hangar to not bring up the drop down menu.

    Gameplay:

    • Fixed an issue that caused Jita Trade Hub textures display incorrectly.


    Patch Notes For December 2019 Release - 2019-12-16.1

    Released On Monday, December 16th 2019

    Features & Changes:

    Login Campaigns:

    • Item names are now shown in the login reward window for new players.

    Defect Fixes:

    Gameplay:

    • Fixed a rare problem with consuming boosters.

    Graphics:

    • Corrected the market icon for XL Disintegrators.
    • Refined the icons for all Disintegrators.
    • Fixed blinking decal on Yoiul Star Skin for the Astero.

    User Interface:

    • Addressed issue preventing Blueprints from being dragged from the market
    • Fixed a problem with the search functionality in the shortcuts menu
    • Fixed a problem where structure settings did not load correctly, especially for new structure profiles.


    Patch Notes For December 2019 Release - 2019-12-14.1

    Released On Saturday, December 14th 2019

    Defect Fixes:

    Gameplay:

    • Swapped the rewards from Day 3 and Day 8 of the 13 Days of EVE.


    Patch Notes For December 2019 Release - 2019-12-13.1

    Released On Friday, December 13th 2019

    Features & Changes:

    User Interface:

    • Added a new Wallet setting to disable blinking on Loyalty Point changes.

    Defect Fixes:

    Technical:

    • Improved performance of the Loyalty Points panel in the wallet.

    User Interface:

    • Fixed an issue with text clipping and overlapping in the News Window
    • Fixed an issue that prevented players form viewing the Overview section of the Wallet.


    Patch Notes For December 2019 Release - 2019-12-12.1

    Released On Thursday, December 12th 2019

    Features & Changes:

    Localization:

    • Addresssed Issue causing errors when browsing HyperNet in Russian.

    Market:

    • Addressed issue causing Blueprint Icons to be inaccurate in HyperNet.

    Mission & NPCs:

    • Hostile Dreads no longer combat warp within Observatory Flashpoint sites.

    User Interface:

    • All wrecks will take the shape of snowflakes during the winter season.

    Seasonal Events:

    • Introducing the Chilling Spree event providing challenge that will reward skillpoints and seasonal filaments. The event will run between December 12, 2019 - January 7, 2020.
    • New experimental filaments have been developed by Frontline Laboratories for the Yoiul Season in New Eden, these filaments will allow transportation to a random solar system in Null-Security space for a limited time until January 14th.
      • There are nine types of filaments, that have two different characteristics each: The number of players that are transported, and whether you are transported to a completely random solar system or potentially active one (that is located in null-sec).
      • Activation of these experimental filaments have the same restrictions as abyssal filaments do, with a couple of added restrictions (see below).
      • Activation of the filaments works from any solar system in Known Space, or Wormhole space.
      • All players must be in the same fleet to be jumped by the experimental filament, and be no more than 6000m away from the Fleet Commander.
      • You cannot activate a filament if the fleet number exceeds the amount of members the filament will allow (Attributes→Maximum Ship Jump cap).
      • All players in the fleet must have Partial or Disabled Safety set for the filament to activate.
      • After the fleet has been transported, all players will receive a Capsuleer Log-Off Timer (15 Minutes).
      • By January 14th 2020 at 11:00 EVE Time, the experimental technology will degrade all nine Yoiul filaments into Calm Abyssal Filaments.

    Login Campaigns:

    • Launching the 13 Days of EVE campaign, with exciting login rewards in form of seasonal crates filled with in-game goodies. The campaign will run between December 12, 2019 - January 7, 2020.

    Defect Fixes:

    Gameplay:

    • Improved the damage application of NPCs in the Caldari Observatory Flashpoint.
    • Fixed an issue where contract deposits were not returned correctly at successful contract completion.
    • Fixed an issue where rolling a wormhole caused you to spawn in warp to a random location in system

    Graphics:

    • Fixed an issue that caused the Jita Trade Hub hologram to display incorrectly.

    Technical:

    • Retroactively providing new Skill Points items for players previously failing to claim these items while running clients in other languages than English. The new Skill Points items will be placed back in the redeeming queue.
    • Improving the performance of market transactions.

    User Interface:

    • Fixed a problem with importing overview settings, where the appearance options were not imported correctly.
    • Added a missing string for the tooltip on the safe logoff button in the ESC window.


    Patch Notes For December 2019 Release - 2019-12-11.1

    Released On Wednesday, December 11th 2019

    Features & Changes:

    Defect Fixes:

    User Interface:

    • Blueprint icons in the HyperNet Relay will now always reflect whether the item in the offer is a Blueprint Copy, or Blueprint Original
    • Resolved an issue where the drowndown menu for "Number of HyperNodes" required a doubled-click to change the focus to the Total Price input field.
    • Dragging an Omega restricted skill into the training queue will no longer cause the training queue drag-and-drop functionality to stop working.
    • Fixed an issue with the padding of some UI buttons, such as the 'Buy PLEX' button found in windows.
    • Temporary fix that allows players, who have Corporation roles, to open their wallet.


    Patch Notes For December 2019 Release - 2019-12-10.1

    Released On Tuesday, December 10th 2019

    Features & Changes:

    HyperNet Relay:

    A brand new trade network is introduced to EVE Online, called the HyperNet Relay. - The HyperNet Relay can be found in the Neocom Menu, under Finance. - A short introductory tutorial will be shown on the first time the HyperNet Relay is opened. - Almost any single item can be offered for trade, there are no trading of stacks of items. - Items being offered for trade must be located in an NPC Station (not a Structure). - Creating a HyperNet offer requires a number of HyperCores which act as the Broker's Fee (5%) and scale depending on the total price of the offer. - A total price of the offer must be set, and also the number of HyperNodes which can be purchased by players. - HyperNet Offers can be specified as 'Private' which excludes them from the main browse view and can be only accessed by a direct shareable link - All HyperNet offers are created with a duration of 3 days. - If not all of the HyperNodes have been purchased in an offer after 3 days, the offer expires: - The creator of the expired offer, has the item delivered back to the station it was being offered from. - The HyperCores were the broker's fee and are not refunded back to the creator. - All players who bought HyperNodes in an expired offer, have their transactions refunded. - You can search for new offers through the browse tab, by refreshing the results and including specific filters. - Filtering for offers can be done by Item type, group, location of the offer. There are also range filters for the individual HyperNode prices, and how many HyperNodes the offer is using. - Purchasing a HyperNode can be done individually, or in bulk by using ISK. - Once all HyperNodes have been sold for any given offer, a single HyperNode is randomly chosen and the HyperNode owner receives the item that was on offer. - The creator of the offer, receives all sales of the HyperNodes in ISK minus a sales tax of 5%.

    Graphics:

    • JITA trade hub structure expanded.
    • PKN Interstellar & HyperNet banners added to JITA station.
    • Holographic visuals depicting the ongoing JITA trade hub development.
    • Additional traffic around the JITA station.
    • Updated collisions for JITA stations.

      Overview:

    • Some adjustments have been made to the default overview settings, in an effort to align them more with the popular settings used in many player created overview packs and provide a more useful default for new players:

      • The Velocity column will now be shown by default
      • Ship type, corporation and alliance tickers have been moved before the pilot name in default bracket setup
      • Broadcasted overview entries are now by default moved to the top of the overview
      • The "Pilot is in your corporation" overview state has been split into 2 states: "Pilot is in your Capsuleer corporation" and "Pilot is in your Non Capsuleer corporation". In a subsequent release the "Capsuleer corporation" status will moved above the crimewatch statuses (Criminal, Suspect, -5 security) to better reflect the priorities pilots have when they have joined a player corp. NOTE: If saved overview presets from before this patch are loaded to a character after the patch the new "Pilot is in your Non Capsuleer corporation" state will start at the bottom of the list.

        Structures & Deployables:

    • Defenders can no longer choose a day of the week for exiting the hull reinforcement cycle. Structures will exit reinforcement at the next available hour of the defenders choosing (+/- 3 hours) after the following durations:

      • Wormhole space: 1.5 days
      • Low and Null security space: 2.5 days
      • High security space: 4.5 days
    • Updated vulnerability windows now takes 30 days to take effect (instead of 7).
    • In a solar system where the Activity Defense Multiplier is above 4.0 and where an Infrastructure Hub is held by an alliance, pilots that are NOT members of that alliance will be unable to deploy medium Upwell structures (Astrahus, Athanor and Raitaru).
    • The random jitter range on reinforcement exit times is increased from +/- 2 hours to +/- 3 hours.
    • FW structures now may not tether in the circumstances listed below:
      • A ship piloted by the attacking faction (or their ally) can never receive tether from ANY structure whilst in enemy FW space.
      • A structure owned by the attacking faction (or their ally) can never provide tether to ANY ship whilst in enemy FW space.
    • Ansiblex Jump Gate and Tenebrex Cyno Jammer service modules will be offlined if the structure is within 500km of another structure. (This is the conclusion of the Ansiblex anchoring range changes initiated in Beat Around the Boosh).
    • A number of obsolete starbase blueprints have been converted into other blueprint types:

      • Supercapital Ship Assembly Array Blueprints become Standup L-Set Basic Capital Component Manufacturing Efficiency I Blueprints
      • Capital Ship Assembly Array Blueprints become Standup L-Set Capital Ship Manufacturing Efficiency I Blueprints
      • Advanced Large Ship Assembly Array Blueprints become Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprints
      • Advanced Medium Ship Assembly Array Blueprints become Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprints
      • Large Ship Assembly Array Blueprints become Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprints
      • Moon Harvesting Array Blueprints become Standup M-Set Moon Drilling Stability I Blueprints
      • Design Laboratory Blueprints become Standup M-Set Blueprints Copy Accelerator I Blueprints
      • Advanced Small Ship Assembly Array Blueprints become Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprints
      • Drug Lab Blueprints become Standup M-Set Biochemical Reactor Material Efficiency I Blueprints
      • Experimental Laboratory Blueprints become Standup M-Set Invention Accelerator I Blueprints
      • Research Laboratory Blueprints become Standup M-Set ME Research Accelerator I Blueprints
      • Biochemical Silo Blueprints become Mobile Tractor Unit Blueprints
      • Catalyst Silo Blueprints become Mobile Tractor Unit Blueprints
      • Coupling Array Blueprints become Mobile Tractor Unit Blueprints
      • General Storage Blueprints become Mobile Tractor Unit Blueprints
      • Hazardous Chemical Silo Blueprints become Mobile Tractor Unit Blueprints
      • Hybrid Polymer Silo Blueprints become Mobile Tractor Unit Blueprints
      • Silo Blueprints become Mobile Tractor Unit Blueprints
      • Ammunition Assembly Array Blueprints become Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprints
      • Component Assembly Array Blueprints become Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprints
      • Drone Assembly Array Blueprints become Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprints
      • Equipment Assembly Array Blueprints become Standup M-Set Equipment Manufacturing Material Efficiency I Blueprints
      • Intensive Reprocessing Array Blueprints become Standup M-Set Ice Grading Processor I Blueprints
      • Compression Array Blueprints become Mobile Tractor Unit Blueprints
      • Medium Ship Assembly Array Blueprints become Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprints
      • Reprocessing Array Blueprints become Standup M-Set Asteroid Ore Grading Processor I Blueprints
      • Rapid Equipment Assembly Array Blueprints become Standup M-Set Equipment Manufacturing Time Efficiency I Blueprints
      • Small Ship Assembly Array Blueprints become Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprints
      • Subsystem Assembly Array Blueprints become Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprints
      • Biochemical Reactor Array Blueprints become Standup M-Set Biochemical Reactor Time Efficiency I Blueprints
      • Complex Reactor Array Blueprints become Standup M-Set Composite Reactor Time Efficiency I Blueprints
      • Medium Biochemical Reactor Array Blueprints become Standup M-Set Biochemical Reactor Time Efficiency I Blueprints
      • Polymer Reactor Array Blueprints become Standup M-Set Hybrid Reactor Material Efficiency I Blueprints
      • Simple Reactor Array Blueprints become Standup M-Set Composite Reactor Material Efficiency I Blueprints
      • Small Mobile Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
      • Small Mobile 'Hybrid' Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
      • Small Mobile 'Rote' Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
      • Jump Bridge Blueprints become Mobile Cynosural Inhibitor Blueprints
      • Cynosural Generator Array Blueprints become Mobile Cynosural Inhibitor Blueprints
      • Cynosural System Jammer Blueprints become Mobile Cynosural Inhibitor Blueprints

        User Interface:

    • Added a new window for viewing all saved locations within the current system (Defaults to L).

    • Adjustments have been made to the direct trade user interface:
      • Ships within a proposed direct trade will now display their type name (eg. Raven) rather than their player-customized ship name (eg. Greg's Raven)
      • Once an ISK amount has been added to a trade offer, the amount of ISK in the trade offer cannot be reduced. Increasing the amount of ISK in the offer is still possible. If a player accidentally enters and confirms an amount of ISK higher than they intended to offer, they can choose to close that offer window and open a new one to start fresh
      • Several small UI improvements have been made to the direct trade window
    • Changes have been made to the Personal Wallet which now shows an overview and breakdown of transactions.
    • Market Orders are no longer shown in the Wallet, they are now contained within the finance section of the Neocom.
    • A new "Log Off" button has been added in the Neocom menu
    • Improvements have been made to the "Log Off" user interface in the escape menu
    • The range filter in the market now always defaults to "Region" rather than defaulting to "Station" when in station
    • Your orders, orders that you can sell to and orders that are in your route now have small icons to explain better what the colors mean.
    • Multifit and multibuy now have icons to indicate that more useful information can be found in a tooltip

      New Player Experience:

    • Added overview highlights for several tasks in the tutorial

    • Added icons to several UI highlights during the tutorial
    • Improved the traveling lesson during the tutorial
    • UI highlights now appears after Aura's dialogue box rather than simultaneously
    • UI highlights have an updated, more prominent animation
    • The afterburner lesson in the tutorial has been updated
    • Several tasks in the overview now have instant feedback when the correct action is performed

      Miscellaneous:

    • Some adjustments have been made to player bounties:

      • Bounties can no longer be placed on characters younger than 30 days
      • A "Wanted" banner will now only display on a character portrait if that character has both a bounty on their head and a security status less than or equal to -5
      • The "+" button used to add bounties in show-info windows has been changed to display the word "Add"

        Defect Fixes:

    Audio:

    • Fixed an audio issue where Black Ops cyno beacon deployment sound would repeaton zooming in and out
    • Tied Abyssal Deadspace boundary warning to UI Sound Level audio slider and the Warning slider under Advanced Audio Settings
    • Prevented Empire Selection sound from overlapping during character creation
    • Prevented Probe alignment sounds from stacking

      Gameplay:

    • Corrected a case where reprocessed items were sent to a wrong location.

    • Fixed an issue where logged off characters could block others from taking control of a Structure.
    • Fixed a loophole which allowed moving items into containers within the delivery hangar in an Upwell Structure.
    • Damavik Base Invention chance adjusted to be in line with other Triglavian invention chances.

      Graphics:

    • Fixed the base VFX on the Leshak that was playing the wrong animation when the character logged in while in space

    • Fixed stream of errors thrown in loglite when entering character customization
    • Fixed shadow artifacts on characters
    • Cloaked ships with haze-effects no longer have flickering lights under very specific circumstances
    • Caroline's Star no longer disappears when docking in a structure with "View Outside" enabled
    • Removed artifact inside the Panther's model
    • Loading animation for character creation and the character sheet is now faster
    • Confirmation check when leaving the character creator tech screen is now applied regardless of how player proceeds to the next page
    • Turrets firing at objects not yet loaded into the scene will no longer seem to flicker around firing in random directions
    • Fixed an animation transition Issue on the Hawk
    • Loading animation for character creation and the character sheet is now faster

      PvE:

    • Resolved Dreadnought bumping in the Observatory Flashpoint site.

    • Increased the number of active Observatory Flashpoints from 1 to 2 per Invasion Foothold System
    • Added distinct loot tables for associated dreadnought skills and ammo BPCs

      • These now drop in both sides of the Observatory Flashpoint site at separate rates from the rest of the valuable loot.

        Text & Descriptions:

    • Corrected several typos, grammar errors, and inconsistent punctuation in descriptions and similar texts.

      User Interface:

    • Fixed an issue where Drones selected in the Drone Window may not persist when scrolling.

    • The volume of all items is now consistently shown as decimal number.
    • Added some missing groups of items to the "All" default overview filter.
    • Moved the total change tooltip in the Modify Order window to avoid hiding the new price box.
    • Added the Community Fittings icon to the Pointer Window.
    • Corrected excessive inherited indentation of entries in group windows. For example, nested locations in bookmark group window.
    • Removed the unnecessary "Launcher for Self" option from containers in the Personal Assets window.
    • Broadcasted entries will always be on the top of the Overview when using the "Move entries with broadcast to top" Overview setting.
    • The unavailable Echelon Blueprint has been removed from search results in the client.

      Third Party Developers:

    ESI:

    • Fixes to error handling
      • Corp membership handling

  • Patch Notes For November 2019 Release
    published on November 11th, 2019 at 11:00 AM

    Patch Notes For November 2019 Release - 2019-12-02.1

    Released On Monday, December 2nd 2019

    Features & Changes:

    Market:

    Defect Fixes:

    Gameplay:

    • Adjusting mass of all Dreadnoughts within the Observatory Flashpoint dungeon.

    User Interface:

    • Fixing the skills header in the Zirnitra Show Info traits tab.


    Patch Notes For November 2019 Release - 2019-11-29.1

    Released On Friday, November 29th 2019

    Features & Changes:

    Market:

    • A temporary reduction of 50% has been made on the sales tax for the Regional Market during the Black Friday Tax Haven.
    • Sales Tax is now set to 2.5%, reduced from its previous value of 5%. This reduction lasts from 11:00 UTC on Friday 29 November, ending on 11:00 UTC Monday 2 December

    User Interface:

    • We've made changes to when a Saved Location folder is shown in full in the locations sub-menu of the in-space context menu and when it is collapsed. In most cases this should mean that pilots have to navigate through one less sub menu to access their saved locations:
      • Previously each folder (personal or shared) would be collapsed into a sub-menu if it contained more than 8 base items (locations or sub-folders)
      • Now, the entire locations sub-menu can contain up to 30 items before any folder is collapsed.

    Defect Fixes:

    Gameplay:

    • Readjusting rare rates in loot table, to compensate for overdropping in the new Observatory Flashpoint dungeon.

    Login Campaigns:

    • Fixed an issue where after upgrading to Omega, it was not possible to claim today's login reward if you'd already claimed the day's alpha reward.

    User Interface:

    • Fixed an issue where Saved Locations could not be moved or copied between folders or sub-folders if dropped directly onto the header.
    • Added a message when attempting to use the Open Location Menu shortcut when you do not have any locations in the system.
    • Fixed an issue where the Locations tab of the People & Places could sometimes fail to load your saved locations.


    Patch Notes For November 2019 Release - 2019-11-28.1

    Released On Thursday, November 28th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where you could choose "Avoid" the entire universe through the saved location menu, causing problems with Saved Locations, Agents and Assets

    User Interface:

    • Corrected a misleading error message shown when attempting to drag a Saved Location to a trade window
    • Saved Locations in a separate group window now correctly update when locations are added, removed or edited, or you change system, even if the People and Places window is closed
    • Fixed an issue where the contextual menu could not be opened by right-clicking the icons of offline Personal Folders, offline Shared Folders, or Saved Locations.
    • Fixed some issues where the buttons in People & Places would extend beyond the windows minimum size in some languages.

    Text & Description:

    • Corrected some lingering uses of the old "Bookmarks" terminology to describe Saved Locations
    • Fixed some text issues with the new Location context menus and tooltips


    Patch Notes For November 2019 Release - 2019-11-27.1

    Released On Wednesday, November 27th 2019

    Defect Fixes:

    Locations:

    • Shared folders set to offline will now correctly update when edited or removed by an admin
    • Markers for shared locations are now enabled by default in the map

    Gameplay:

    • Fixed an issue where the Empire side of the of the Dreadnought Dungeon would not give an ISK payout.
    • Fixed an issue where the Info Panel would disappear when logging out and in during the Dreadnought dungeon.
    • Fixed an issue where the Info Panel would overlap when logging out and in during the Dreadnought dungeon.
    • Fixed an issue where the Ultratidal Disintegrator damage and tracking was too high.
    • Fixed an issue where the Empire side of the Observatory Flashpoint dungeon would sometimes not give an ISK payout.

    Graphics:

    • Corrected the resetting of antialiasing on window resize.
    • Adjusted the display range of the fog in asteroid fields.

    User Interface:

    • Fixed an issue where editing the "Location Administrators" Access List group would cause "no label" messages to be added to their title and description


    Patch Notes For November 2019 Release - 2019-11-26.1

    Released On Tuesday, November 26th 2019

    Features & Changes:

    Balancing:

    A number of balancing updates have been introduced as part of the Rapid Fire update:

    Stabber Fleet Issue - Ship Bonus to Medium Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)

    Tempest Fleet Issue - Ship Bonus to Large Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)

    Typhoon - Ship Bonus to Cruise Missile and Torpedo explosion velocity has been increased to 7.5% per skill level (previously 5%)

    Bellicose - Added new Ship Bonus to Heavy Missile and Heavy Assault Missile explosion velocity per skill level (7.5% per skill level)

    Rifter - Removed Ship Bonus to Small Projectile turret damage per skill level - Added new Ship Bonus to Small Projectile turret rate of fire per skill level (5% per skill level)

    Muninn - Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec) - Signature Radius attribute has been increased to 125 m (previously 115 m) - Ship Bonus to Medium Projectile Turret optimal range has been decreased to 7.5% per skill level (previously 10%)

    Angel Cartel Ships - Angel Cartel Role Bonus to Warp Speed and Warp Acceleration has been decreased to 25% (previously 50%)

    Autocannons - All Medium Autocannons have had their Rate of Fire attribute increased by 3%, and their accuracy falloff attribute has been increased by 5%.

    Ammunition - Barrage S, M, and L ammo increased falloff is now 50% (previously 40%) - Hail S, M, and L ammo reduced tracking speed is now 25% (previously 30%)

    Assault Damage Control - All Assault Damage Control modules have had their Activation time / Duration attribute decreased by 10%

    Gameplay:

    • Shareable Bookmarks have now been released:
      • All existing personal, corporate locations as well as location vouchers have been converted to the new system.
      • For all the details, check out the dev blog.
    • Added a new shortcut to allow you to open the Saved Locations context menu directly in space.

    Modules:

    • Introducing the T2 High-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.
    • Introduced a new Tech 1 capital weapon for the Triglavian Dreadnought: Ultratidal Entropic Disintegrator. As ammunition, it takes a set of newly introduced extra-large Tetryon, Baryon, and Meson exotic plasma.
    • New Components - We have added three new capital component types for use in capital Triglavian ship production
      • Capital Ultratidal Entropic Mounting
      • Capital Radiation Conversion Unit
      • Capital Absorption Thruster Array

    Missions & NPCs:

    • CONCORD has established observatories to study Triglavian Stellar Accelerators. Capsuleers are asked to assist local Empire forces in defending these vital intelligence structures from assault by the Collective.

    New Player Experience:

    • New Capsuleers are now added to a login campaign built to help support them through their first few days in New Eden, complete with minor rewards.

    Ships:

    ZIRNITRA

    Bonuses:

    Precursor Dreadnought (per level): - 4% bonus to all armor resistances - 5% bonus to Ultratidal Entropic Disintegrator maximum damage multiplier bonus - 3% reduction to Ultratidal Entropic Disintegrator cycle time

    Role: - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need

    Slot Layout: - 3 High Slots - 4 Mid Slots - 8 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 935,000 Powergrid - 840 CPU

    Attributes: - Defense (shields / armor / hull) : 58,800 / 170,000 / 130,000 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 56,000 / 4,200s - Mobility (max velocity / agility / mass): 75 / .044 / 1,100,000,000 - Warp Speed: 1.5 au/s - Targeting (max targeting range / Scan Resolution / Max Locked targets): 102km / 78 / 7 - Sensor strength: 43 Radar - Signature radius: 10km - Cargo capacity: 2,400m3

    Skills:

    • Introduced two new skills: Precursor Dreadnought and Capital Precursor Weapon. These will be required for operation of the Triglavian dreadnought and its capital-sized weapon respectively.

    Weapons:

    • Introduced a new Tech 1 capital weapon for the Triglavian Dreadnought: Ultratidal Entropic Disintegrator. Additionally, added three new, scaled-up tech 1 ammunition variants for the Disintegrator.
    • Range: 52km
    • Rate of Fire: 13 seconds
    • Tracking Speed: .02
    • Ammunition: XL Exotic Plasma
      • Tetryon: 532 Explosive, 1,204 Thermal damage at -30% range
      • Baryon: 644 Explosive, 980 Thermal damage at +10% range
      • Meson: 476 Explosive, 756 Thermal damage at +80% range

    User Interface:

    • Created progression messaging interface for the new Observatory Flashpoint dungeon
    • The Seasonal Login Rewards window has been updated and integrated with the New Player Daily Login Rewards UI. Pilots with rewards to claim in both will now be able to claim these rewards in one unified location.
    • Improved the Neocom Icon for the Daily Login Rewards Window.

    Login campaigns:

    • Launching the Black Friday campaign to all users. The campaign will run between November 27th and December 3rd.

    Defect Fixes:

    Audio:

    • Fixed the missing SFX on the TriGlavian ships when transitioning to and from the attacking modes

    Gameplay:

    • Fixed the consumption of resources by Control Towers, as they were incorrectly not consuming fuel blocks.

    Weapons:

    • Fixed an issue where the Entropic Disintegrator was being counted towards stacking penalties

    Graphics:

    • Fixed the VFX animation on the Damavik that was playing the wrong animation when the character logged in while in space
    • Fixed the animation on the Damavik when going to warp while attacking

    User Interface:

    • Fixed an issue where stacked Blueprint Originals would use the Blueprint Copy icon.
    • Fixed numerous text overflow issues in The Agency and Project Discovery.


    Patch Notes For November 2019 Release - 2019-11-21.1

    Released On Thursday, November 21st 2019

    Defect Fixes:

    Gameplay:

    • New players will now be automatically added to the help chat associated with the language the client is set to.


    Patch Notes For November 2019 Release - 2019-11-19.1

    Released On Tuesday, November 19th 2019

    Defect Fixes:

    Gameplay:

    • Plastic Wraps for Courier Contracts can no longer be repackaged

    Graphics:

    • Fixing animations on several Triglavian ships

    Localization:

    • Adding some fixes for Korean localization

    User Interface:

    • The success message shown in the reprocessing window now correctly refer to the Item Hangar, and will not incorrectly update if the output location is changed after the operation is completed
    • Agents in Space will no longer incorrectly show the "Dock" option in their contextual menus
    • Updated Traits tab for Interceptors to correctly reflect bonuses
    • UI header background no longer extends 2 pixels out of bounds


    Patch Notes For November 2019 Release - 2019-11-15.1

    Released On Friday, November 15th 2019

    Features & Changes:

    Localization:

    • Added a Korean Help Chat Channel


    Patch Notes For November 2019 Release - 2019-11-14.1

    Released On Thursday, November 14th 2019

    Defect Fixes:

    Market:

    • Corrected availability of Firestorm SKIN in LP store


    Patch Notes For November 2019 Release - 2019-11-13.1

    Released On Wednesday, November 13th 2019

    Features & Changes:

    Balancing:

    • Added Fuel Consumption Bonus to Venture for Industrial Cynosural Fitting

    Defect Fixes:

    Localization:

    • Fixed an issue where new clients set to Korean language didn't play the Korean version of the intro movie

    User Interface:

    • Fixed a problem with loading blueprints in the industry window, which are located in a remote container. This fixes also an issue with interacting with industry jobs where the blueprint is in such a location
    • Fixed an issue that caused the minimum size of chat windows to increase
    • Fixed an issue that caused the Selected Item Window and Drone Window to reset to size larger than their minimum on jumping or undocking


    Patch Notes For November 2019 Release - 2019-11-12

    Released On Tuesday, November 12th 2019

    Features & Changes:

    Balancing:

    • Micro Jump Field Generator reworked to move a maximum of 25 capsuleer ships. All fighters, drones, probes and bombs will always be moved
    • Bosonic Field Generator signature resolution increased to 10,000 (was 2000)
    • Dromi I and Standup Dromi I web amount reduced to 10% (was 15%)
    • Dromi II and Standup Dromi II web amount reduced to 15% (was 20%)
    • Ansiblex Jump Gate and Tenebrex Cyno Jammer must now be anchored at least 500km from other Upwell Structures

    Localization:

    • Korean language localization deployed
    • Localization of the New Eden Store for supported languages

    Miscellaneous:

    • The minimum increment for placing bounties on individual characters has been increased from 100,000 ISK to 1 million ISK

    Skills:

    • The skill requirements for Tech 1 light combat drones have been reduced to make them more quickly accessible to new capsuleers:
      • The prerequisite to train the Light Drone Operation skill has been reduced from Drones 3 to Drones 1
      • The level of the Drones skill required to use Tech 1 light combat drones has been reduced from 3 to 1
      • The level of the Drones skill required to use faction and integrated light combat drones has been reduced from 3 to 2

    User Interface:

    • Updated the default window and sizes for new users and added a new low and medium resolutions layout so that windows are an appropriate size regardless of your starting resolution. These updated and new layouts are designed to fix some long standing issues with the previous window layouts and sizes:
      • Expanded the Overview's width to avoid columns being obscured and significantly increased its length to allow more entries to be shown by default
      • Expanded and realigned the Selected Item Window so all buttons are shown in large mode by default for most items, and items with a large amount of buttons or a long title no longer cause the window to expand in size and move down the overview when attached
      • Moved the Drone Window and the Target List anchor to accomodate the newly expanded Overview and Selected Item Window
      • Expanded the Chat Window so that you can see many more messages by default
    • Added the 'One Way Move' warning prompt when moving items to a corporation owned container
    • Reorganised Watchlist and Drone HP bars to "Structure - Armour - Shield
    • Updated Watchlist and Drone HP bars to deplete from right to left

    New Player Experience:

    • The tutorial now teaches players about ISK and the wallet
    • The tutorial now teaches players how to loot
    • New Caldari pilots are now rewarded with blasters instead of railguns during the tutorial
    • Several text improvements to Aura's dialogue
    • Tutorial NPCs now always drop Metal Scraps

    Defect Fixes:

    Fitting:

    • Fixed an issue which could prevent missing Rigs from being fit to a ship from a saved fitting
    • Fixed an issue where simulated structure service modules could not be put offline via the context menu
    • Fixed an issue where fitted modules were not correctly refit when fitting a ship from a saved fitting

    Gameplay:

    • Fixed an issue that could cause ship's to get stuck in the pre-warp state after being moved by a Micro Jump Field Generator
    • Fixed an issue where a corporation or alliance enlisting in Factional Warfare would not be correctly processed after downtime
    • Addressed issue causing T2 Triglavian wrecks to drop T1 components

    Graphics:

    • Fixed environment VFX on the War Monument tin C-J6MT
    • Corrected the orientation of Sleeper structures in several dungeons
    • Fixed camera pan movement maintained during a Setting's menu graphic refresh
    • Fixed LOD issue with the Triglavian Twilight Skin on Empire ships
    • Removed unused resources from the client to reduce application footprint
    • Realigned starboard holograms on Permaband premium Skin for the Sabre
    • Fixed burnout holograms on Permaband premium Skin

    Science & Industry:

    • The skill requirements used for manufacturing the Quad 800mm Repeating Cannon II have been adjusted to bring them in line with other projectile weapons

    User Interface:

    • Fixed an issue where the Pointer Window would stop highlighting when CTRL was held continuously
    • Fixed an issue where reprocessing would appear to succeed after moving the items to a different location
    • Fixed an issue where the Agency window's default position would be in the bottom right corner
    • Removed the unnecessary "Find in Contracts" button from the show-info window of some monument objects

  • Patch Notes For October 2019 Release
    published on October 4th, 2019 at 11:00 AM

    Patch Notes For October 2019 Release - 2019-11-05.1

    Released On Tuesday, November 5th 2019

    New Player Experience:

    • A portion of new capsuleers will start experiencing a preliminary version of a login campaign, complete with minor rewards.

    Patch Notes For October 2019 Release - 2019-10-31.1

    Released On Thursday, October 31st 2019

    Gameplay:

    Corrected Vengeance maximum speed to 295 m/s

    User interface:

    • Fixed an issue with redeeming of skill points, where skill point were still redeemed even though the operation was cancelled by the user.
    • Improved a confusing message when redeeming skill points in space.
    • Re-added several right click menu options for bookmarks, which are for celestials or Upwell structures.
    • Fixed an issue where pilots were able to attempt to sell damaged crystals (despite this not being possible).

    Patch Notes For October 2019 Release - 2019-10-30.1

    Released On Wednesday, October 30th 2019

    Events:

    EVE's Halloween Horrors are happening right now, with this patch introducing 'Trick or Treat'

    • Trick or Treat sees the drop chance increase to 100% for items/modules from any player-owned ship that you destroy in New Eden from 11:00 UTC on 30 October to 11:00 UTC on 6 November! This also includes Structures when under the right conditions drop loot.

    Balancing:

    "Howling Interceptors" Update includes the following changes to these ships:

    Assault Frigates - The maximum velocity attribute has been decreased by 10% for all Assault Frigates

    Crusader - Ship Bonus to Small Energy Turret Damage has been increased to 10% per skill level (previously 5%) - CPU Output has been increased to 145 tf (previously 120 tf)

    Taranis - Ship Bonus to Small Hybrid Turret Damage bonus has been increased to 15% per skill level (previously 10%) - CPU Output has been increased to 160 tf (was 150 tf)

    Claw - Ship Bonus to Small Projectile Turret Damage bonus has been increased to 10% per skill level (previously 5%)

    Raptor - Ship Bonus to Small Hybrid Turret Damage bonus has been increased to 10% per skill level (previously 5%)

    Jaguar - CPU Output has been reduced to 180 tf (previously 185 tf) - Powergrid has been reduced to 39 MW (previously 43 MW)

    Patch Notes For October 2019 Release - 2019-10-16.1

    Released On Wednesday, October 16th 2019

    Defect Fixes:

    User Interface:

    • Fixed an issue where the mission and tutorial info panel buttons could become incorrect after changing system.
    • Removed the ability to collapse the tasks within an objective in the tutorial info panel.

    New Player Experience:

    • A highlight has been added to space scene for the station the first time characters dock in the tutorial.

    Patch Notes For October 2019 Release - 2019-10-15.1

    Released On Tuesday, October 15th 2019

    Features & Changes:

    Balancing:

    • Every Cruiser, Battlecruiser and Battleship now warps faster than before. Ship Warp Speed attributes have been increased for the following Ship Groups:

      • Cruiser increased to 4 (was 3)
      • T2 Cruiser increased to 4.5 (was 3.3)
      • Battlecruiser increased to 3.5 (was 2.7)
      • T2 Battlecruiser increased to 4 (was 3)
      • Battleship increased to 3 (was 2)
      • T2 Battleship increased to 3.5 (was 2.2)
    • Travelling via autopilot will also be faster now with the warp in distance changed from 15km to 10km.

    Defect Fixes:

    Graphics:

    • Fixed defect where certain machines with macOS were unable to render space scenes when post-processing or anti aliasing was enabled.

    User Interface:

    • Fixed defect for popup that briefly displays Triglavian Stellar Accelerator information, when entering a system where the structure is deployed.
    • Fixed defect where Planetary Interaction was not available via bookmark context menu.
    • Fixed defect where the context menu for solar systems in agent conversation windows would show several duplicated items.
    • Fixed defect where map browser's burger menus would not appear when clicked.
    • Fixed defect where FLEX structures had a "Set Home Station" option in their context menus despite no possibility of being one.

    Patch Notes For October 2019 Release - 2019-10-14.1

    Released On Monday, October 14th 2019

    Defect Fixes:

    New Player Experience:

    • Fixed an issue where characters created before the 8th of October could become stuck in the Upgrades step of the Tutorial

    Patch Notes For October 2019 Release - 2019-10-10.1

    Released On Thursday, October 10th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where bookmarks for a Triglavian Stellar Accelerator structure would become unusable after the structure was destroyed.

    Graphics:

    • Fixing displayed colour of some orange suns under low Shader Quality.
    • Fixed issue with environment transitions throwing post processing exceptions in LogLite.

    Technical:

    • Corrected a shader crash on computers using Intel Integrated Graphics.

    User Interface:

    • Fixed an issue where minimizing the station services panel in an Upwell Structure would not create a corresponding Neocom icon.

    Patch Notes For October 2019 Release - 2019-10-09.1

    Released On Wednesday, October 9th 2019

    Defect Fixes:

    Graphics:

    • Corrected excessively close zoom on the Amarr Frigate Imperial Navy Slicer in the ship hangar.
    • Fixed an error log spam happening on some systems due to planet LOD.
    • Fixed the black icon of the Vedmak on Blueprint icons.
    • Fixed visibility and icon for one of the orange suns.

    PvE:

    • Addressed issue causing Emerging Conduits to spawn at unreasonable distances.

    User Interface:

    • Addressed issue causing the certain Fleet Broadcasts to be non-interactable.

    Patch Notes For October 2019 Release - 2019-10-08

    Released On Tuesday, October 8th 2019

    Features & Changes

    Balancing:

    • Increased the size of Pirate Shipyard caches.

    Implants:

    • Introducing the T2 Mid-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.

    Localization:

    • Added text to Cynosural right-click menu to reflect different Cynosural types.

    Market:

    • Un-packaged (and undamaged) items can now be sold without any need to repackage them first. Doing so will automatically repackage the item. In the case of non-empty ships or containers you will receive a confirmation message.

    Missions & NPCs:

    • The Triglavian Collective has been spotted deploying what appear to be system-altering structures across invaded locations.

    New Player Experience:

    • Improvements made to the text Aura displays throughout the Tutorial.
    • Added shortcuts to the Tutorial Instructions.
    • Improved the flow for claiming rewards during the Tutorial.
    • Removed the civilian mining laser from the starter corvettes (not other versions of the corvettes) to help new players.
    • Improved the hiding behavior for the Aura Conversation window
    • Updated the rewards to the tutorial to be ISK, modules, or ammunition.

    User Interface:

    • Made improvements to the Info Panel for missions and the tutorial:
      • The Set Destination button switches to "Destination Set" after use.
      • The Warp To and Dock buttons update as the character progress through their warping.
      • You can Abort Undock when undocking from a station or structure using the info panel button.
    • Increased the default width of the Overview and Selected Item windows.
    • In the Agency added an explanation of Factional Warfare complexes and a video to the Factional Warfare page to help better explain how Complexes work.
    • Aura dialogue window no longer contains an option to close.
    • Added a suppressible warning window when in a structure/station and attempting to buy an item located in another structure/station
    • Help Pointer links can now be pasted into chat
    • Added a filter box to the Shortcuts tab of the settings menu to allow you to more easily find a specific shortcut
    • Added a default “Launch Drones” shortcut (Shift + F) for anyone that had not yet set a shortcut
    • Added the "compare" option to ships in various right click menus where appropriate (e.g Ship tree, fitting browser)
    • Added a minimum size to the help pointer window

    Defect Fixes:

    Gameplay:

    • Fixed an issue where a trade would not be correctly cancelling if one trader assumes control of an Upwell Structure
    • Fixed a problem, which sometimes caused an accidentally chained auto-warp, when different commands were queued
    • Fixed a rare case, where cloaking ships were not removed correctly, when warping away from them in the same moment as they cloaked. This caused ghost ships to be left behind
    • Fixed a couple of rare issues where jumping into a system while using the tactical camera could lead to a black or grey screen
    • Fixed a potential exploit, to make New Eden a safer place.
    • Addressed issue that prevented Abyssal Traces from Showing on D-Scan and Probe Scans.

    Graphics:

    • Added zoom functionality for capsules in fitting window.
    • Fixed issue with text getting bolder every time window is resized during character creation.
    • Shifted the centerpoint of the Caldari Frigate Kestrel.
    • Adjusted the centerpoint of the Caldari Frigates Heron and Buzzard.
    • Corrected issues with character naming UI for Russian-language users.
    • Fixed issue with the connecting line between the Technology and Bloodline node in Character Creation.
    • Edited collision information on the dungeon asset Floating Stonehenge.
    • Fixed the inverted front logo on the Gallente Supercarrier Nyx with the InterBus SKIN applied.
    • Fixed an issue whereby the killmarks on the Gallente Frigate Keres would move during warp.
    • Fixed the inverted front logo on the Gallente Battleship Hyperion.
    • Character animation files are now better optimized for 64-bit.
    • Planets and suns now LOD out during warp.
    • The Leviathan crash site is now properly displayed on Caldari Prime's surface.
    • Removed a seam visible on the Vedmak when viewed in low graphics settings.

    Modules:

    • Fixed a problem, which caused remote repair modules to get stuck, when accidentally activating them on a NPC station.

    Missions & NPCs:

    • Fixed an issue where several Triglavian enemy NPCs did not have display damage types in their show info windows.
    • The acceleration gate used to enter the mission area in the career agent mission "Angel of Mercy" now only accepts the specific types of ships provided by the mission.

    Structures & Deployables:

    • Mobile Tractor Units would occasionally not eject their contents when being scooped from space, leading to the apparent loss of some items. (This was caused by the MTU being too greedy and scooping back up its own jet-can at the same time as a ship is picking up the MTU!) The auto-looter behavior will now shut down earlier during the scoop-to-ship process.

    Text & Descriptions:

    • Various spelling, grammar and punctuation fixes

    User Interface:

    • Updated the Mission and Tutorial info panel buttons so that they now have "preparing" and "warping" states.
    • When a user cannot start the Tutorial in their current system hovering over the button now brings up a tooltip that states: "Introduction operations cannot be activated while in your current solar system".
    • Fixed an issue where the player could not always set the destination to incursion systems via the Agency.
    • Fixed an issue where prerequisite skills would be incorrectly added to the training queue when an attempt to import a skill queue from the clipboard fails
    • Improved the resolution of the Autopilot icon in the Help Pointer window
    • Fixed an issue where contracts could not be ordered by the "Info by Issuer" column
    • Fixed an issue where a contract search could incorrectly filter out one contract
    • The Corp Fitting Help Pointer now correctly shows a "Element not on screen" error message when appropriate
    • The Rig Fitting warning will no long incorrectly show when fitting rigs to a T3 cruiser (as rigs can be unfitted from them)

  • Patch Notes For September 2019 Release
    published on September 6th, 2019 at 11:00 AM

    Patch Notes For September 2019 Release - 2019-10-01.1

    Released on Tuesday, October 1st 2019

    Defect Fixes:

    Audio:

    • Changed the prominence and duration of the sound effect played when a player on another client jumps through a wormhole.

    Graphics:

    • Corrected an issue causing a black screen on jump, dock, and undock.

    Patch Notes For September 2019 Release - 2019-09-24.1

    Released on Tuesday, September 24th 2019

    Defect Fixes:

    User Interface:

    • Fixed a rare issue where a the client would be darkened and unresponsive after logging in, if a modal popup was open when logging out.

    Patch Notes For September 2019 Release - 2019-09-19.1

    Released on Thursday, September 19th 2019

    User Interface:

    • Improvements have been made to the Warp Progress bar. These changes are aimed to make the bar's progress feel more representative and address feelings of frustration when the bar stalls or slows in its latter third:
      • The bar now starts at the ship's current progress towards Warp, rather than starting at zero and rapidly moving to its current progress level.
      • The progress towards warp has been slightly front loaded, meaning that the bar will start slower and end quicker.
      • The bar will now always complete, rather than sometimes disappearing with some progress left (Note this doesn't affect the actual time to warp)
      • When the bar completes, it will now pulse briefly before disappearing.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where multiple skills could not be bought at once with "skills on demand" if using a non-English client.

    Graphics & Audio:

    • Adjusted the SFX volume of the Wormholes shrinking as another pilot travels through it.

    Fitting:

    Abyssal Modules are now correctly taken into account for warning messages. - Remote Armor modules no longer incorrectly show warnings when fitted to the Líf. - Fixed an issue where a Cargo Overloaded warning could be shown when a ships cargohold is at maximum capacity. - Fixed an issue where a simulated ship fit would not show the missing skills warning if opened immediately after logging in. - Fixed an issue where all the warning symbols would appear briefly when first opening the fitting window.

    Patch Notes For September 2019 Release - 2019-09-16.1

    Released on Monday, September 16th 2019

    Graphics & Audio:

    • Corrected playback of voiceovers for non-English clients
    • Updated visuals for Sleeper and Violent wormholes
    • Tweaked color values for hangar scenes

    Patch Notes For September 2019 Release - 2019-09-11.1

    Released on Wednesday, September 11th 2019

    Defect Fixes:

    Graphics:

    • Fixed black screen caused after repeatedly pressing "Board my corvette" button.
    • Fixed issue with post processing causing incorrect visuals in hangars and space.
    • Localization:

    User Interface:

    • Fitting: Drone Navigation Computers no longer incorrectly provide a fitting warning when fit to a carrier
    • Fitting: Drone Damage Amplifiers will no longer prompt a fitting warning when a ship has fighters in its launch tube but not in its fighter bay

    Patch Notes For September 2019 Release - 2019-09-10.1

    Released on Tuesday, September 10th 2019

    Features & Changes:

    Audio:

    • New sound effects to go with new and improved visuals of wormholes.
    • Two new pieces of semi-procedurally generated music for wormholes. These compositions are an indication of how music in wormhole space will sound in the very near future as we're working on more compositions which will be ready in the next few months.

    Balancing:

    • Cynosural Field Generator I now only able to be fit to Force Recon Ships and Black Ops Battleships.

    Fitting Warnings:

    • The Fitting Warnings feature analyses the fitting of your ships, warns you when your fit is off in some way and give you hints on how to fix the issues. The warnings range in severity from Red (problems with the fit that would prohibit you from fitting everything, undocking, warping or jumping) to White (elements that are not strictly bad but could cause confusion or a sub-optimal experience)
    • There are 4 new icons in the Fitting window, each of them is only displayed if any of the rules in the corresponding category are broken.
    • Hovering over the warning icons will list the respective warnings along with highlighting the elements of the fitting that are causing the warning
    • The warnings are:

    • Crucial (Red):

      1. The ship's CPU is overloaded
      2. The ship's Powergrid overloaded
      3. The ship's Cargo is overloaded
      4. The ship is a Strategic Cruiser and is missing a subsystem
    • Warning (Yellow):

      1. The ship has Invalid modules fitted (for example after a ship has been rebalanced or when swapping subsystems on a Strategic Cruiser)
      2. Some fitted Modules are not providing bonus (for example if you have a Magnetic Field Stabilizer fit but all your guns are projectiles turrets)
      3. Mixing turret groups
      4. Mixing turret sizes
      5. Mixing launcher groups
      6. Both Shield and Armor modules fitted
      7. Offline modules
    • Info (white):

      1. Armor tanking a ship categorized as shield ship
      2. Shield tanking a ship categorized as armor ship
      3. Polarized weapons fitted
    • Missing skills

      1. Skills for the ship or fitted modules are missing
      2. Skills for items in the ships cargohold are missing

    Gameplay:

    • Ships that bump while attempting to enter warp will now automatically enter warp if they remain in the pre-warp state for three minutes continuously. Scramblers or any other form of canceling the warp will reset this timer.
    • The user interface for entering warp has been updated significantly to clearly display the "Establishing Warp Vector" phase before the ship fully enters warp and to display a progress bar that indicates how close the ship is to entering warp.
    • All FoF missiles now have a Maximum FoF targeting range which they will correctly enforce when choosing a target.

    Graphics:

    • We have made improvements to our Post Processing System, improving its performance, and allowing more effects and scenes to use it to full advantage.
    • We improved the visuals of wormholes and suns on Low Shader settings - Suns will no longer be just a flat colored circle and be more representative of what is visible on high settings, and wormholes will now display the destination system at their center, as they do on high settings. We also took the opportunity to improve the Wormhole graphics on High Shader settings as well, improving their three-dimensionality.
    • CEP and Caldari Navy have awarded new construction contracts to PKN Interstellar for the Jita system.

    Implants:

    • Introducing the T2 Low-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.

    Market:

    • The percentage price change listed in the market ticker will now display price changes over 7 days rather than 1 day.

    Modules:

    • Added Industrial Cynosural Field Generator.
      • Can be fit by Industrials, Deep Space Transports and Blockade Runners.
      • Industrial Cynosural Fields can be jumped to by Jump Freighters and Black Ops Battleships.
      • Requires Cynosural Field Theory I to activate.
    • Data and Relic analyzer modules can no longer auto-repeat, since auto-repeating is almost always an incorrect choice for these modules.
    • Removed all overheat options from the module r-click menu if you do not have the thermodynamics skill trained.

    Missions & NPCs

    • Ventures are no longer able to capture Faction Warfare Complexes.
    • The Triglavian Collective are proceeding to exert their influence in new areas of New Eden. Systems located in Low Security regions have reported the presence of invading Triglavian forces.

    Science & Industry:

    • Added blueprint for Industrial Cynosural Field Generator.

    Ships:

    • Added 50% bonus to Cynosural Field Duration for Black Ops Battleships.
    • A number of ships have had their trait icons adjusted to reflect the creation of the new "Armor or Shield" tanking trait.

    Skills:

    • New characters no longer start with the Thermodynamics skill automatically trained. This change has been made so that new players can choose when to begin engaging with the higher complexity of overloading their modules rather than having the system pushed on them immediately.

    Text & Descriptions:

    • Renamed the "Medical Clone Location" to "Home Station".

    User Interface:

    • Returned the Wallet button to the default Neocom layout.
    • The settled system tab for NPC corporations has been improved to more clearly show their nearest station.
    • Added a Buy all option in the Kill report window.
    • Added Skills on Demand in tooltips on items and in the fitting window.
    • When attempting to repackage multiple items, if at least one of them is a container, a special warning message will be shown.
    • New button style for the action buttons in the info panel.

    New Player Experience:

    • Update the UI for the tutorial page in the Agency.
    • Tutorial operations can no longer be repeated.
    • Removed an instruction during the tutorial to stop the players ship.

    Defect Fixes:

    Fitting:

    • Returned the Simulation button to its previous more prominent version.
    • Simulation: Modules on T3 cruisers are now being offlined, if they are being invalidated due to a subsystem change, which removes the slot.
    • Simulation: Ships will now only show as unflyable if the pilot is missing the direct required prerequisite.
    • Simulation: T3 Subsystems are no longer listed as offline in tooltips when simulating T3 Strategic Cruisers

    Gameplay:

    • Addressed issue that would allow multiple Ancillary Armor Repairers to be fit to one ship.
    • Addressed issue where Abyssal Deadspace populations were not being counted correctly to unlock the Proving Conduit.
    • Corrected the Market Group for the Arbitrator Triglavian Twilight SKIN.
    • Fighters are now returning closer to the ship, when recalling them while in warp.

    Graphics:

    • Tweaked location of the killmarks on the Phobos.
    • Adjusted material maps for the Caldari Cruiser Blackbird and variations.
    • Fixed issue with blinking black square inside Amarr hangars.
    • Fixed issue with Tactical Destroyer not updating mode while changing SKIN in space.
    • Fixed issue with the sound on the Command Burst module so it doesn't repeat itself when quickly zooming in and out from the target ship.
    • Fixed issue with Aura alert not playing with Energy Weapons.
    • Fixed issue with Combat Music not resuming when raising Music Level Bar from 0.
    • Fixed issue with missing logo on Astrahus.

    Localization:

    • Addressed non localized Connection Lost notification.

    Missions & NPCs:

    • Some tweaks have been made to the career agent mission "Angel of Mercy" to reduce the likelihood that a player will bring the wrong ship into the mission location.
      • The mission now provides a disruption frigate from the player's faction as the intended ship for completing the mission.
      • The acceleration gate used to enter the mission location is now more restrictive about which ships are allowed to pass.

    Modules:

    • The Description of the Networked Sensor Array now clearly explain its Warp Scramble effect.
    • Removed unnecessary attributes from the show-info window of Cynosural Beacons.

    PvE:

    • The Logistics Control Array structures within the Override Transfer Array incursion site have been updated to use the hacking minigame instead of the old random chance mechanic.

    Skills:

    • Buying a skill through Skills on Demand no longer buys and trains further missing
    • skills if they are not a direct required prerequisite (for example if a pilot is missing a secondary prerequisite due to a previous skill balance).

    Technical:

    • Addressed distance in space rounding error.
    • Fixed an issue where logs from the client would indicate when a cloaked ship on grid initiates warp.

    Text & Descriptions:

    • Various spelling, grammar and punctuation fixes.

    User Interface:

    • Addressed placeholder text at end of Tutorial video
    • Updated Loyalty Point Exchange dialogue to properly reflect purchase amount when adjusting Points using arrow inputs
    • Improved the behavior of linking an inventory filter.
    • Reducing the character limit for inventory filter names to 100, to fix issues that were occurring when sharing the filters.
    • Improved the ordering logic for importing skills into the skill queue.
    • Improved the client performance when opening a kill report which includes many attackers.
    • Fixed an issue where the undock warning popup was being ignored after having cancelled a previous undock attempt.
    • Fixed an occurrence of an issue that could cause a module to be missing from the HUD after undocking.
    • Improved the loading speed of information in the Planetary Production page of the Agency.
    • Fixed an issue where in the Agency Asteroid Belt page, in the Ore Availability tool tip, Ores were being associated with the wrong race.
    • Fixed an issue where the highlights in the tutorial could block the contextual menu.
    • Fixed an issue where the entries for the Epic Arc in the Agency could become duplicated.
    • Fixed an issue where the standings requirement for the Blood-Stained Stars epic arc was listed as -10 in the Agency.

  • Patch Notes For August 2019 Release
    published on August 9th, 2019 at 11:00 AM

    Patch Notes For August 2019 Release - 2019-08-22.1

    Released on Thursday, August 22nd 2019

    Features & Changes:

    User Interface:

    • Reverting the default for copying text from a text field back to be without formatting due to player feedback. Copying with formatting is possible through a right click menu when some text is selected.

    Defect Fixes:

    User Interface:

    • Corrected an issue that prevented standup missiles and scripts from displaying the correct structure item tag in the corner of their icon.

    Patch Notes For August 2019 Release - 2019-08-20.1

    Released on Tuesday, August 20th 2019

    Defect Fixes:

    Technical:

    • Removed code that was causing crashes on a small number of integrated graphics devices when starting the client in DirectX 11 mode.

    Patch Notes For August 2019 Release - 2019-08-15.1

    Released On Thursday, August 15th 2019

    Defect Fixes:

    Graphics

    • Fixed issue with the Vitalshift EGO Skin moving off the Golem hull when using the Bastion module.

    Patch Notes For August 2019 Release - 2019-08-14.1

    Released On Wednesday, August 14th 2019

    Defect Fixes:

    Skills:

    • Resolved an issue where the Tech II missile specialization skills did not apply their bonus to Rate of Fire.
    • Resolved an issue where the Cloaking skill bonus did not apply its reduction in target acquisition cooldown after uncloaking (Sensor Recalibration Delay).

    Patch Notes For August 2019 Release - 2019-08-13.1

    Released On Tuesday, August 13th 2019

    Features & Changes:

    Gameplay:

    • War declarations: The transition period for non-mutual wars that do not have war HQ structures is now ending. Any non-mutual wars that have been continuing since before the Invasion expansion without a HQ will enter a 24 hour cooldown the next time a war bill belonging to the attacker organization is processed. All of these grandfathered wars will therefore end within the next week.
    • War declarations: Reworked the system of enforced peace periods, which are created when surrendering a war or when a headquarter is destroyed. Each direction of an enforced peace is now tracked individually and can have different timers, if different actions lead to an enforced peace (for example a war is surrendered and then during cooldown the HQ is destroyed).
    • The community fitting feature is now visible to all players with a small selection of new player fits. This entry in the saved fittings section of the ship fitting window displays example fittings that have been submitted by members of the EVE Online community and curated by the volunteers of ISD. The initial launch of the feature contains a set of new player fittings for the basic tech one exploration frigates as well as the Venture mining frigate. More fittings will be added to the list over time. If you are interested in suggesting fits for this feature head over to the Community Fittings section of the official EVE Online forums.

    Implants:

    • The pirate implant set formerly known as "Slave" has been renamed to "Amulet" in preparation for a future change to which pirate faction provides them to players. This change does not impact the functionality of these implants in any way.

    Missions & NPCs:

    • Triglavian Recon vessels have been sighted outside of Invasion zones.

    User Interface:

    • Added text to the "All Wars" sub-tab in the Wars tab of the Corporation window to explain that the information there is cached for up to 15 minutes.
    • Copying text from a text field will now copy it with all formatting. Copying without formatting is possible through a right click menu when some text is selected.
    • The right click menu to load charges into modules now has icons representing the top 2 damage types for each of the charges. The charges are also ordered by range (range + 1 falloff).
    • Importing of skill plans has been improved. When importing a skill, all the prerequisite skills will also be added if they are not already on the list. The skills that fail to import are now listed in a result window, from where you can buy the skills and add them to the queue.
    • The order of the tabs in the Loyalty Point store has been changed so that the station owner's standard LP store will be shown first.
    • Ship group names have been added to the title bar of the Show Info window
    • A button, from where skills can be bought and added to the skill queue, has been added to the Show Info window for skills.

    Defect Fixes:

    Gameplay:

    • Updated Meta Level 1 Shield Resistance Amplifiers CPU usage
    • Added Warp Capacitor need to Zarmazd and Rodiva
    • Addressed issue causing NPCs to not attack Capsules when in Abyssal Deadspace.

    Graphics:

    • Fixed issue with LODs on Caldari Industrial Crane.
    • Fixed blinking killmarks on Caldari Cruiser Caracal.
    • Fixed dirt layer on Triglavian Assault Cruiser Ikitursa.
    • Fixed Roden logo orientation on Gallente Cruiser Phobos.
    • Fixed missing pattern on Permaband Skin.
    • Fixed Police Skin not showing GPD text on Gallente Titan Erebus.
    • Adjusted shield size on Triglavian Leshak, Zarmazd and Rodiva.
    • Adjusted shield VFX from fading out too soon when zooming out.
    • Fixed visibility of the Caroline's Star Nebula when returning from an Abyssal Dungeon.
    • Fixed asymmetrical decal inside Gallente hangar.
    • Logo from the Planetary Extraction SKIN on the Epithal won't be displayed anymore with the Spirit SKIN.

    Localization:

    • Updated Triglavian Components and Triglavian Tech I Ships to reflect correct market group

    Missions & NPCs:

    • Fixed a few cases of NPCs showing incorrect damage types in their ShowInfo windows.

    Science & Industry:

    • Showing info on industry jobs in progress will now show the blueprint used, instead of the basic BPO.

    Text & Descriptions:

    • Fixed various punctuation, spelling and grammar issues.

    User Interface:

    • Updated Skill on Demand tick box to Not Show Again when selected
    • Fixed an issue that could result in ESC menu being duplicated when opening game
    • The Contextual Offer window should now show the same currency as the purchase page.
    • Fixed an issue that could cause the "Warp to Within..." option to appear twice in the right click menu for some celestials.
    • Fixed an issue where the "Engage Target" option in right click menus would not show as a suspect/criminal level offence (yellow/red text and skull icon) when in Empire Space with safety set to green.
    • Fixed an issue where some Agents in Space would be missing the "Start Conversation" option in their radial menus.
    • Fixed an issue that caused the ShowInfo windows of simulated Fighters to be unable to scroll correctly.

  • Patch Notes For June 2019 Release
    published on June 21st, 2019 at 11:00 AM

    Patch Notes For June 2019 Release - 2019-08-01.1

    Released On Thursday, August 1st 2019

    Features & Changes:

    Market:

    Market sales taxes and broker fees have changed: - Maximum Sales Tax increased from 2% to 5% - Maximum Brokers Fee increase for NPC stations from 3% to 5% - More information can be found in this dev blog.

    Skills:

    Tax associated skills have been changed: - Accounting – Increase in reduction of sales tax from 10% per level to 11% per level - Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level - More information can be found in this dev blog.

    Patch Notes For June 2019 Release - 2019-07-25.1

    Released On Thursday, July 25th 2019

    Features & Changes:

    Balancing:

    The Vexor Navy Issue has recieved a complete rework, re-imagining it as a ship with great damage application, powerful active armor defenses, and high dps if its pilot makes use of both turrets and drones.

    The new stat block for the VNI is as follows:

    Gallente Cruiser bonuses (per skill level):

    10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking) 10% bonus to Medium Hybrid Turret damage and tracking speed (new) 7.5% bonus to armor repair amount (new)

    Stats:

    • Slot layout: 4H, 4M, 6L, 3 (+1) turrets
    • 3 Rig Slots, 400 Calibration
    • Fittings: 850 (+50) PWG, 350 (+40) CPU
    • Defense (shields / armor / hull): 1650 / 3000 / 3000
    • Capacitor (amount / recharge rate / average cap per second): 1500 / 490s / 3.06
    • Mobility (max velocity / inertia / mass / warp speed / align time): 210 (-10) / 0.51 (+0.07) / 9,700,000 (-1,610,000) / 3 / 6.86s (-0.04)
    • Drones (bandwidth / bay): 75 (-50) / 200
    • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285 / 7
    • Sensor strength: 20 Magnetometric
    • Signature radius: 130 (-15)
    • Cargo capacity: 460

    Skills:

    A targeted set of changes have been made to somewhat reduce the levels of drone skills available to alpha clones. These changes are focused on our ongoing anti-botting efforts.

    These changes to the alpha clone skill caps are:

    • Reducing Heavy Drone Operation from level IV to level III
    • Reducing Medium Drone Operation from level V to level IV
    • Reducing Drone Interfacing from level IV to level III

    Defect Fixes:

    Graphics:

    • Updated the Background at the Character Selection Screen in celebration of the Season of Skills.

    Patch Notes For June 2019 Release - 2019-07-16.1

    Released On Tuesday, July 16th 2019

    Features & Changes:

    Technical:

    • Fixed potential issue with Triglavian Invasion progression.

    User Interface:

    • Added the ability to trash unclaimed items from the Redemtion Queue window.
    • Added a select/deselect all checkbox to the Redemtion Queue window.
    • Fixed Invasion effect level labeling in the Agency.

    Patch Notes For June 2019 Release - 2019-07-05.1

    Released On Friday, July 5th 2019

    Defect Fixes:

    Technical:

    • Corrected an issue that could cause the client to become unresponsive during character creation or customization.

    Patch Notes For June 2019 Release - 2019-07-04.1

    Released On Thursday, July 4th 2019

    Features & Changes:

    User Interface:

    • Improvements to the readability of Aura conversation windows.

    Defect Fixes:

    _User Interface:

    • Fixed an issue where the planetary production filter in the Agency was not updating.

    Patch Notes For June 2019 Release - 2019-07-03.1

    Released On Wednesday, July 3rd 2019

    Features & Changes:

    Miscellaneous:

    • To commemorate the history of all the great conflicts that took place in this system, a monument has been placed in C-J6MT, near the 78-0R6 gate, so all who pass through can now visit and pay their respects!

    User Interface:

    • Move Career Agents to the Agents and Missions Tab of the Agency.
    • Updated the Tutorial tab to contain just the tutorials.
    • The next tutorial in the path will now be automatically selected when users visit the Tutorial tab.
    • Starting a Tutorial will now close the Agency if it is a tutorial that does not use the Agency.

    Tutorial:

    • Unified the tutorials that takes you to a Career Agents to a single tutorial
    • Updated the tutorial so that the new Career Agents objectives are unlocked by the previous tutorial.

    Defect Fixes:

    User Interface:

    • Move Career Agents to the Agents and Missions Tab of the Agency.
    • Updated the Tutorial tab to contain just the tutorials.
    • The next tutorial in the path will now be automatically selected when users visit the Tutorial tab.
    • Starting a Tutorial will now close the Agency if it is a tutorial that does not use the Agency.

    Patch Notes For June 2019 Release

    Released On Thursday, June 27th 2019

    Defect Fixes:

    Graphics:

    • Fixed an Issue whereby the Music played during combat in TriGlavian invaded systems would not loop correctly

    Patch Notes For June 2019 Release - 2019-06-26.1

    Released On Tuesday, June 25th 2019

    Features & Changes:

    Graphics:

    • Refactored Character shadows to make them more performant. Refactored the character animation system, and added in new idle animations which make the characters seem more lifelike.

    Miscellaneous:

    • Repair Services will now be available at all high sec stations.
    • Outpost monument descriptions have been updated to include the specific history of outposts in 5P-AIP, KDF-GY, J-LPX7, Y-CWQY, 0OYZ-G, X-R3NM, 6VDT-H, JZV-F4, 0-G8NO, 4-EFLU, and P7-45V.

    User Interface:

    • An 'Attributes' tab has been added to the show info window for NPCs. This tab will list their damage resistances as well as showing what damage types they deal.
    • Added the ability to navigate Solar Systems and sites in the Agency by using the keyboard arrow keys.
    • Wars: It is now possible to see your ally offer after you sent it and it is also possible to retract it.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where the Agency Probe Scanner button would not reopen a docked Probe Scanner window after closing it from the Solar System Map.
    • Fixed an issue where the Set Destination button in the Agency behaved inconsistently.
    • Fixed an issue where the Agent Finder in the Agency did not contain Epic Arc or Storyline agents.
    • Fixed an issue where the Add Bookmark button would remain disabled even after the player no longer had the maximum number of bookmarks.
    • Fixed an issue where the Set Destination button in the 'Factional Warfare Nearest Station' feature would not change to Dock when in the system of the destination station.
    • Improved Probe Scanner button tooltip in the Agency.
    • Fixed another rare timing-related bug, where wormholes collapsed incorrectly, in this case if they were being used while the destination system was still loading.

    Graphics:

    • Fixed missing glowing lines on the Caldari Battleship Golem's Vitalshift EGO SKIN.
    • Removed Darkness smoke effect on the Minmatar Battleship Hurricane (Regular and Fleet Issue) Minmatar Rust SKIN.
    • Fixed the killmark display on the Minmatar Battleship Vargur when the Chainbreaker Khumaak SKIN is applied.
    • Fixed icon image for the snake shape asteroid in the Guristas Extravaganza.
    • Clicking the "Clean Ship" button in the fitting window will now immediately clean your ship while docked.
    • Eliminated a spurious white flash when changing ships after pod death.

    Technical:

    • Addressed an issue that could lead to Abyssal Timer remaining after completing Abyssal Deadspace if the player disconnected while in the Encounter
    • Addressed issue preventing Mutated Modules from being linked in chat
    • Text & Descriptions:
    • Various text, punctuation and grammar fixes in several different places.
    • Moon ore descriptions now correctly link to the minerals listed in their descriptions.
    • Moon ores are now correctly listed as a source of obtaining each of their respective minerals.
    • Improved the pop-up message when trying to create a corporation, while in space.
    • Fixed a missing string in the notification mail reporting when a sovereignty structure has been transferred to a different owner.

    User Interface:

    • Wars: Fixed a longstanding problem, where the icon for being a war target was not updated correctly in the member list of chat channels when joining or leaving a corporation.
    • Fixed a text alignment problem in the fleet window for clients with Russian language.
    • Fixed the objectives displayed in the mission info panel for Your Undivided Attention (3 of 10).

  • Patch Notes For EVE Online: Invasion
    published on May 24th, 2019 at 11:00 AM

    Patch Notes For EVE Online: Invasion - 2019-06-19.1

    Released On Wednesday, June 19th 2019

    Features & Changes:

    User Interface:

    • The progress of the Triglavian Invasion, for specific systems can now be observed in the Agency.

    Patch Notes For EVE Online: Invasion - 2019-06-18.1

    Released On Tuesday, June 18th 2019

    Features & Changes:

    Missions & NPCs:

    • The Triglavian Invasion continues to escalate.

    Defect Fixes:

    PvE:

    • Major Conduits spawning as part of the Triglavian Invasion should now be resolving correctly and no longer end up spawning endless amount of waves.

    Patch Notes For EVE Online: Invasion - 2019-06-13.1

    Released On Thursday, June 13th 2019

    Defect Fixes:

    PvE:

    • Fixed a state in the Major Conduit site that made it un-completeable.

    Patch Notes For EVE Online: Invasion - 2019-06-12.1

    Released On Wednesday, June 12th 2019

    Features & Changes:

    Balancing:

    • Further updates to specific Triglavian Invasion NPCs for behavior consistency.

    Missions & NPCs:

    • Added a chance of Zorya NPCs appearing in Minor Conduits
    • Distributed the next phase of the Triglavian Invasion.

    Defect Fixes:

    Gameplay:

    • Fixed a case where jumping through a stargate while reloading a weapon could cause the weapon to not appear correctly when jumping back into the original system.

    Patch Notes For EVE Online: Invasion - 2019-06-11.1

    Released On Tuesday, June 11th 2019

    __Features & Changes:

    Missions & NPCs:

    • Invading Triglavian forces in empire space appear to have adapted their ship technology and adjusted their tactics. Military experts are warning that they may be preparing for the next stage of their invasion.

    Patch Notes For EVE Online: Invasion - 2019-06-06.1

    Released On Thursday, June 6th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue that would cause the placing of remote buy/sell orders in Factional Warfare systems to fail. The broker fee is now correctly calculated using the bonus from the system upgrade level of the system, where the item is located (and no longer where the character is located).

    Patch Notes For EVE Online: Invasion - 2019-06-05.1

    Released On Wednesday, June 5th 2019

    Features & Changes:

    Missions & NPCs:

    • The Triglavian Collective have escalated their presence within the Hi-Security regions of New Eden. Reports about Abyssal conduits have recently surfaced. The time to fight back is now.

    Defect Fixes:

    Gameplay:

    • Fixed an issue when war bills wouldn't be retracted if the war was invalidated and the attacker was an alliance.

    User Interface:

    • Fixed the orientation of the Clock and Calendar UI pointer.
    • Added the missing names of two War notifications.
    • Fixed multiple cases where the names of war allies would not be correctly displayed.

    Patch Notes For EVE Online: Invasion - 2019-06-03.1

    Released On Monday, June 3rd 2019

    Features & Changes:

    Gameplay:

    • Non Player Entities (Fighters and NPCs) were previously invulnerable for up to 10 seconds after arriving via warp-in (whilst still being able to move/lock/attack). This has been removed, and they will now become lockable as soon as their warp completes.

    User Interface:

    • The character selection screen is now showing again an icon with a tooltip, if a character is involved in a war.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where using Board my Corvette button in station from stacks larger than 1 would cause errors.

    Graphics:

    • Fixed an error thrown by the character Creation System when moving the aging slider

    PvE:

    • Improvements to the distribution schedule for the Triglavian Invasion.

    Science & Industry:

    • Corrected the reprocessing output for the Ikitursa.
    • The reprocessing output quantities have been corrected for all standard Exotic Plasma Charges.

    User Interface:

    • Added a missing icon to the Declare War notification.
    • Fixed an issue where the War Icon in the Character Sheet would be misaligned when the top section was minimized.
    • Tweaks to improve visibility of information on the Triglavian Invasion page in the Agency.

    Patch Notes For EVE Online: Invasion - 2019-05-29.1

    Released On Wednesday, May 29th 2019

    Features & Changes:

    Missions & NPCs:

    • Triglavian invasion NPCs now drop fewer metal scraps.

    Defect Fixes:

    Gameplay:

    • It is no longer possible to create an alliance while being involved in a mutual war or while being ally in a war.
    • Fixed a problem where leaving an alliance with wars sometimes took a long time and caused wars to be inherited incorrectly.

    User Interface:

    • Updated the text of the war introduction notification to make it clear that only the attacking side pays war bills.
    • Clarified the warning message text given when leaving a corp or kicking a corp member during wartime.
    • Fixed a typo on the "War Info" tab of the corporation window.

    Patch Notes For EVE Online: Invasion 1.0

    Released On Tuesday, May 28th 2019

    Features & Changes:

    General:

    • The 64-bit client will be released on both Windows & MacOS as an opt-in beta (Option found in the EVE Launcher). Check out more details here!

    Balance:

    DAMAVIK:

    • Optimal Range Bonus has been replaced with a 4% Armor resistance bonus
    • Powergrid has been increased to 55 (from 52)

    KIKIMORA:

    • Removed Kikimora drone bay / bandwith
    • Reduced Powergrid to 55 (from 58)

    AMMUNITION:

    • All Tech II Ammunition can now be loaded into all Faction, Storyline, and Officer weapon variations
    • Reduced Tracking Speed multiplied for Mystic ammo to .5 (from .75)

    ELECTRONIC WARFARE DRONES:

    • Reduced jam duration on Hornet EC-300, Vespa EC-600, and Wasp EC-900 to 5 seconds (was 20 seconds)

    Abyssal Deadspace:

    • Faction Disintegrator variations will now drop as blueprints (was previously dropping as a module)

    Graphics:

    • Improved the decal LOD system to make it more efficient, and reduce the draw calls in the medium and far zoom levels, thereby increasing performance on the GPU.

    Modules:

    Introduced Decayed, Gravid, and Unstable Mutaplasmids for the following module groups: - Damage Controls - Assault Damage Controls

    Added Unstable Mutaplasmids for the following module groups: - Medium Ancillary Shield Booster - Large Ancillary Shield Booster - X-Large Ancillary Shield Booster - Small Ancillary Armor Repairer - Medium Ancillary Armor Repairer - Large Ancillary Armor Repairer

    Missions & NPCs:

    The Triglavian Collective have begun to exert influence on systems within of the Hi-Security regions of New Eden. Escalating System-wide effects have been observed and Triglavian forces are roaming these systems in varied fleet sizes and compositions. Rumors spreading from capsuleer expeditions into abyssal deadspace indicate that these first waves of Triglavian vessels may be the vanguard of a larger invasion force yet to reveal itself.

    Science & Industry:

    • New Datacores – A new Datacore will be added:
      • Triglavian Quantum Engineering datacore has been added, which will be used for Invention of tech II Triglavian ships and Entropic Disintegrators.
    • New Components – We will be adding 5 new tech II component types for use in Tech II Triglavian ship production.

      • Radiation Absorption Thruster
      • Singularity Radiation Converter
      • Zero-Point Field Manipulator
      • Trinary State Processor
      • Lattice Locked Dekaisogen
    • Zarmazd Tech II production has been re-balanced to be consistent with all new Triglavian Tech II ship production.

    • Tech I Exotic Plasma Charge Blueprints now produce 5000 units (increased from 1000 units)
    • Faction Disintegrators now require a Tech II Disintegrator of appropriate size as a build material
    • Faction Disintegrators now require the skill Triglavian Quantum Engineering in their production.

    Ships:

    NERGAL

    Bonuses:

    Precursor Frigate (per level): - 5% bonus to Light Entropic Disintegrator damage - 4% bonus to all armor resistances

    Assault Frigate (per level): - 20% bonus to Light Entropic Disintegrator maximum damage multiplier bonus - 7.5% bonus to Light Entropic Disintegrator maximum range

    Role: - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need - Can fit Assault Damage Controls

    Slot Layout: - 2 High Slots - 3 Mid Slots - 4 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 55 Powergrid - 150 CPU

    Attributes: - Defense (shields / armor / hull) : 225 / 1120 / 700 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 525 / 212s - Mobility (max velocity / agility / mass): 313 / 2.9 / 1,043,000 - Warp Speed: 5 au/s - Drones (bandwidth / bay): 25 / 25 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 640 / 5 - Sensor strength: 14 Radar - Signature radius: 36m - Cargo capacity: 250m3

    IKITURSA

    Bonuses:

    Precursor Cruiser (per level): - 5% bonus to Heavy Entropic Disintegrator tracking speed - 5% bonus to Heavy Entropic Disintegrator damage

    Heavy Assault Cruiser (per level): - 20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus - 7.5% bonus to Heavy Entropic Disintegrator maximum range

    Role: - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need - Can fit Assault Damage Controls

    Slot Layout: - 4 High Slots - 4 Mid Slots - 6 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 1250 Powergrid - 400 CPU

    Attributes: - Defense (shields / armor / hull) : 850 / 3450 / 2200 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 1650 / 280s - Mobility (max velocity / agility / mass): 220 / .64 / 11,900,000 - Warp Speed: 3 au/s - Drones (bandwidth / bay): 50 / 75 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 300 / 7 - Sensor strength: 22 Radar - Signature radius: 120m - Cargo capacity: 550m3

    DRAUGUR

    Bonuses:

    Precursor Destroyer (per level): - 15% bonus to Light Entropic Disintegrator optimal range - 20% bonus to Light Entropic Disintegrator damage

    Command Destroyer (per level): - 2% bonus to Skirmish Command and Information Command Burst effect strength and duration - 5% reduction in Micro Jump Field Generator spool up time

    Role: - Can use one Command Burst module - Can fit Micro Jump Field Generators - 50% reduction in reactivation delay for defender Launcher - 95% reduction in powergrid requirements for Command Bursts - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need

    Slot Layout: - 3 High Slots - 3 Mid Slots - 4 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 70 Powergrid - 220 CPU

    Attributes: - Defense (shields / armor / hull) : 475 / 1250 / 1010 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 950 / 340s - Mobility (max velocity / agility / mass): 318 / 2.88 / 1,450,000 - Warp Speed: 4.5 au/s - Drones (bandwidth / bay): 10 / 20 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 525 / 7 - Sensor strength: 14 Radar - Signature radius: 62m - Cargo capacity: 360m3

    Skills:

    • Introduced two new skills: Triglavian Encryption Methods and Triglavian Quantum Engineering which will be required for invention and manufacturing of Tech II Triglavian Ships.

    War Declarations:

    • The next stage of the War Declarations revamp has been released, including the introduction of War Headquarters structures, War cost simplification, improved mutual wars, and war UI improvements.
    • More information about these changes and where they fit into the wider design for war declarations in EVE can be found in this dev blog.
    • War Headquarters:
      • In order to declare an aggressive war, the attacking side must now designate a specific Upwell Structure that they own somewhere in highsec space as the "War Headquarters" for that war. If the War Headquarters structure is destroyed, removed from space, or removed from the control of the attacking organization for any reason the war will enter its 24 hour cooldown and then end. If a war ends due to the removal of the War HQ, the former attacking organization will be unable to declare new wars against the former defending organization for two weeks.
      • The identity of the War HQ structure is included in war notifications for the defender, as well as being visible to all interested parties through the war report window.
      • Wars that are active during the Invasion expansion downtime will continue without needing a headquarters structure during a transition period that is scheduled to end at downtime on July 25th. If a war is active without a War HQ at the end of the transition period it will enter its 24 hour cooldown at that point and end the next day.
    • War Cost Simplification:
      • The cost of aggressive war bills has been set at a flat fee of 100 million isk per week.
    • Mutual Wars:
      • Mutual wars have been revamped to improve quality of life for participating organizations
      • Aggressive wars can no longer be converted into mutual wars. Instead, mutual wars may be started through an invite/acceptance process.
      • Mutual wars may now be started without any isk cost or structure requirements
      • Either side of a mutual war may now decide to end the war at will, triggering the standard 24 hour cooldown before shooting stops
    • Corporations that are allies of the defending side in an ongoing war can no longer join an alliance until the war ends or their ally contract finishes, unless the alliance they are attempting to join is also the only defender they are allied with.

    User Interface:

    • Added the Board My Corvette button; Corvettes will no longer be made available automatically on docking in a pod, instead the player can choose to be placed inside a corvette using this button. If the character does not currently have a corvette then they will be provided one and then boarded into it. If a corvette is already in the ship hangar the character will board it and the standard modules fitted will be repaired.
    • The styling for the Undock, View Outside and Take Control buttons have been updated.
    • Updated Redeem Queue Notifications so that they now appear in the Neocom and not in the notification widget.
    • Hangars are now visible below the station services by default.
    • Remodeled the Agency!
      • New cleaner and more functional UI, using the Progressive Disclosure approach to funnel the user to their desired content.
      • Bookmarking pages is now possible, allowing you to skip the funnel and get straight to your most used pages.
      • Agent Finder is back!
      • Filters are now more visible and easy to use.
      • Filters will now remember their last settings for each page.
      • Reset all filters button is available.
      • Search for specific planet types in the Planetary Production Agency page to establish your colony on, and if they are within range of your Remote Sensing skill, see their available resources without opening the PP window of each planet.
      • The amount of Anomalies and Signatures in a K-Space system is now visible from anywhere.
      • Combat Anomalies, Ore Anomalies, and Ice Belts show the exact type of site from within 1 jump away. At 2 jumps or further, only the existence of the site is shown.
      • Storyline Missions and Escalations will guide the player to their respective pages by displaying the NEW! label.
      • Contested level of Factional Warfare system and available FW complexes are now visible from anywhere in EVE.
      • Incursion locations and incursions types (Scout/Vanguard/Assault/HQ) now shown in the Agency.
      • Amount of accumulated CONCORD LP from completing Incursion sites is now shown in the Agency.
      • Sites shown in the Agency now have the same contextual menu when right clicked as they do when right clicked in space, so you can now fleet warp to a site for example.
      • Tooltips explaining the various features of EVE are present throughout the Agency to teach players about the mechanics of each.
      • Triglavian Invasions are available through the Agency.
    • In-client CSAT (Customer Satisfaction Survey) in system menu
    • The new Help Pointer feature has been added and is available in the Utilities folder of the Neocom.
      • This feature allows players to share links to different UI elements that will highlight that UI element with a label and arrow when clicked. It is expected to be especially valuable for veteran player mentoring their new friends.
      • More information about the Help Pointer feature can be found in this dev blog.
    • War UI Improvements:
      • New “War Info” tab in the Wars tab of the corporation window, which explains the war declaration system and shows you the war status of your corporation at a glance
      • The "Kill Reports" tab for a corporation has been moved from the "Wars" tab to the "Home" tab of the corporation window.
      • New “War History” tab in the corporation window under the Wars tab, which displays previous wars and currently enforced peace periods due to surrenders and War HQ removal.
      • New “Mutual War Invites” tab in the corporation window under the Wars tab, visible to corporation directors and CEO which show all the current incoming or outgoing mutual war invites. Here directors and CEOs can also find a toggle to block incoming mutual war invites if they wish
      • Improved the war history section in the show info window for corporations and alliances
      • Updated and improved the war report, including information about the identity of the War HQ
      • Added a “Wars” tab to the show info window of Upwell structures if they are a War HQ
      • Added an icon + tooltip to structure entries in the structure browser if they are a War HQ
      • Added an icon to the character selection screen that clearly displays when your characters are involved in an active war
      • Added an icon to the top section of the character sheet that clearly displays when your characters are involved in an active war
      • Added an icon to the crimewatch timers section at the top left of the screen that clearly displays when your characters are involved in an active war
      • Added suppressible warning popup when undocking in High Sec while involved in an active war.
      • Updated and added numerous war related notifications and warnings.

    Defect Fixes:

    Gameplay:

    • Addressed Small Disintegrators not having bonus applied from Wolf-Rayet C2 Wormholes
    • Addressed Kikimora not having bonus applied from Wolf-Rayet C2 Wormholes
    • Fixed issue preventing HIC Scram from preventing Micro Jump Field warps
    • Updated Triglavian T2 ships to have appropriate Warp Speeds
    • Fixed an issue where Sisters of EVE Advanced Combat suits were not appearing in the market.
    • Fixed a rare case where weapons of the same weapon group got loaded with different amounts of charges.

    Graphics:

    • Fixed cloaking display on Servant Sisters of EVE Cruiser Stratios
    • Fixed Turret placement on the Angel Cartel Battleship Machariel
    • Fixed Turret placement on the Triglavian Command Destroyer Draugur
    • Adjusted Spotlight on the Caldari Tactical Destroyer Jackdaw
    • Fixed Singularity Storm and Hadean Horror skins not behaving correctly at long view distances
    • Corrected ship identifier decals on ORE Industrial Ship Noctis and Ore Industrial Command Ship Porpoise
    • Fixed a shader issue with the Triglavian Assault Frigate Hydra and Society of Conscious Thought Cruiser Tiamat
    • Fixed an edge-case error thrown when rapidly switching ships and SKINs between capital on and non-capital hangars
    • Fixed an error that occurred when changing ships and SKINS at the same time
    • Spotlight placement adjusted in the Amarr Hangar
    • Fixed an issue that caused Fortizar explosions to appear too small
    • Fixed Geometry on some Crystal Asteroids
    • Animations on thunderstorm and lava planets have been toned down
    • When docking, visual cloak effect now runs to completion
    • Certain shadows in the character creator now update more accurately when changing apparel
    • Corrected an issue in which releasing the mouse button would not end sculpting mode while sculpting a character
    • Applying Gray eyeliner now achieves its intended tone
    • Fixed character customization failure when character creation had been started and not completed in the same session
    • Lipstick now applies consistently over facial augmentations that change the color of a lip
    • Updated Heat Sink Mutaplasmids to use correct icons

    Localization:

    • Removed Tactical Logistics Reconfiguration from Carriers Mastery requirements

    Technical:

    • Fixed a physics desync issue related to approaching/orbiting ships as they activate cloak.
    • Fixed a client vulnerability, which could lead to client freezes.

    Text & Descriptions:

    • Corrected the pronouns in the error message received when attempting to rejoin a corporation at war.
    • Various text, punctuation and grammar fixes in many different places.
    • Fixed a variety of small text issues in item descriptions and missions.

    User Interface:

    • Updated the notification for CEOs when they apply to other corporations to make sure the instructions are up to date.
    • Fixed inconsistencies with dragging character links into the member list of chat channels. This will now always try to invite the character to the chat channel (if possible), no matter where the link was coming from and if the link was dropped into empty space or on top of another character.
    • Hyphens are valid characters for the purpose of searching solar system names.

    War declarations:

    • Fixed problems with the display of expired war ally contracts.
    • Fixed a loop-hole with re-declaring a war, where former war allies were suddenly dropped out of the war.
    • It is no longer possible to send an ally request for a war, which is not opened up for allies.
    • Several other small fixes to war declarations.

  • Patch Notes For April 2019 Release
    published on April 5th, 2019 at 11:00 AM

    Patch Notes For April 2019 Release - 2019-04-16.1

    Released On Tuesday, April 16th 2019

    Defect Fixes:

    _ Audio:_

    • Adjusted the atmospheric sound around the Katia Sae Monument.

    Patch Notes For April 2019 Release - 2019-04-12.1

    Released On Friday, April 12th 2019

    Features & Changes:

    Gameplay:

    • The Seekers Investigation introductions have now been restricted to high security space systems.

    Defect Fixes:

    Graphics:

    • Resolved a framerate related memory leak.
    • Adjusted doomsday firing effects to improve performance during titan engagements.

    Patch Notes For April 2019 Release - 2019-04-11.1

    Released On Thursday, April 11th 2019

    Defect Fixes:

    Gameplay:

    • Fixed HAW torpedo issue for Siege Module II
    • Fixed an issue where it was not possible to dock at structures with an overheated module.

    Technical:

    • Fixed and issue breaking the Incursion Journal for people that participated in the Drifter Incursion in 2015.
    • Fixed an issue with logging in while ship is still in space.

    Patch Notes For April 2019 Release - 2019-04-10.1

    Released On Wednesday, April 10th 2019

    Defect Fixes:

    Gameplay:

    • Fixed issue with HAW torpedo dps for Dreadnoughts being calculated incorrectly

    Graphics:

    • Fixed shader applied to the Disintegrators with the Metamateria SKIN applied to the ship
    • Fixed visibility of the turrets while the ship is cloaked after going through a Jumpgate
    • Fixed an issue that made ships see-through through the glass shader

    Localization:

    • Corrected 2% typo in Siege Module description to correctly reflect 2x

    Patch Notes For April 2019 Release

    Released On Tuesday, April 9th 2019

    Features & Changes:

    Balancing:

    • Reduced the bonus to shield boost amount provided by the Industrial Core to 60% for T1 Industrial Cores and 75% for T2 (was 120% and 140% respectively)
    • Reduced the base duration of the PANIC module to 4 minutes (was 5 minutes)
    • Increased the bonus to mining foreman burst strength provided by the Industrial Core to 30% for T1 Cores and 36% for T2 (was 25% and 30% respectively)
    • Introduced a new diminishing returns system for remote repair, remote shield booster, and remote capacitor transfer that reduces the amount transferred by each additional module based on the total amount of repair the target is receiving. For more details see this Dev Blog.
    • Networked Sensor Array now disallows warp while active.

    High Angle Weapons

    • Damage multiplier reduced by half for all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons
    • Rate of fire reduced by half for all Rapid Torpedo Launchers

    Siege Module I and II

    • Now doubles damage bonus to all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons while active
    • Now doubles rate of fire for all Rapid Torpedo Launchers

    All Medium Beam Lasers

    • Optimal Range increased by 10%

    Harbinger

    Powergrid increased to 1550 (was 1425)

    Abaddon

    • Bonus to Large Energy Turret damage increased to 7.5% per level (was 5% per level)

    Cyclone

    • CPU increased to 550 (was 525)

    Caracal Navy Issue

    • Drone Bay increased to 25m3 (was 0m3)
    • Drone Bandwidth increased to 25mbit/s (was 0 mbit/s)

    Corax

    • Powergrid increased to 53 (was 48)

    Vexor Navy Issue

    • Bonus to Drone Maximum Velocity removed
    • Signature Radius increased to 145 (was 135)

    Gila

    • Drone HP Role bonus reduced to 250% (was 500%)

    Ferox

    • Max Velocity reduced to 145 was (150)
    • Mass increased to 14,250,000 (was 13,250,000)
    • Agility reduced to .66 (was .63)
    • Signature Radius increased to 325 (was 295)

    Drones & Fighters:

    • ‘Excavator’ Mining Drone base mining yield decreased to 80m3 (was 100m3)
    • ‘Excavator’ Ice Harvesting Drone base cycle time slowed to 310s (was 250s)
    • Excavator drone volume increased to 1100m3 (was 750m3) and Rorqual dronebay volume increased to 8800m3 (was 6000m3)

    Light Fighters (Firbolg, Dragonfly, Einherji, and Templar)

    • Main attack explosion radius increased by 15%
    • Main attack explosion velocity reduced by 30%
    • Missile attack explosion radius increased by 15%
    • Missile attack explosion velocity reduced by 30%

    Heavy Fighters (Ametat, Termite, Antaeus, Gungir)

    • Main attack explosion radius increased by 15%
    • Main attack explosion velocity reduced by 30%

    Gameplay:

    • Neutral remote assistance will now cause a criminal timer and CONCORD response when applied to an active war declaration combat participant or limited engagement participant in highsec space
    • Command bursts deployed by neutral characters will no longer apply any bonuses to active war declaration combat participants in highsec space
    • More details of these neutral assistance changes can be found in this dev blog.

    Graphics:

    • This release sees the first update of an ongoing iteration of hangar visuals. Hangars have now been moved over into our Space Object Factory system, which improves maintenance and allows easier updating of the visuals going forward. What you will see is brand new lighting! The lighting has been reworked with a focus on the ship, with more contrast, color and life being the order of the day.

    Miscellaneous:

    • A new monument honoring the journey of Katia Sae has been erected in the Saisio system by the Achura Stargazers Society
    • Planet Yulai IX has been renamed to Yulai IX (Kjarval) in honor of CCP Guard.
    • The Impetus Glamourex boosters now have an expiry date. The last date to safely consume them will be October 6th 2019.

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

    Structures & Deployables:

    • Structure Browser: Added a Liquid Ozone column when filtering for the Jump Gate service in the My Structures tab.

    User Interface:

    • PLEX balance have been added to the Wallet.
    • 'Sell PLEX for ISK' option is now disabled if the PLEX Vault is empty. A tool tip have been added to the deactivated option.
    • Tool tips have been added to 'Broker's fee' and 'Sales tax' in the Sell PLEX window.
    • The 'Sell' button in the Sell PLEX window is now deactivated if the player cannot afford the Broker's fee. A tool tip have added to the deactivated 'Sell' button.The Broker's fee text will also be highlighted in red under these circumstances.

    New Player Experience:

    • Streamlined the Seekers investigation so that only the core path of tutorials is included.

    Defect Fixes:

    Gameplay:

    • Fixed a rare issue where a corp could become immune from war declarations after leaving an alliance.

    Graphics:

    • Adjusted the normal maps of the entropic disintegrator hardpoints on the Triglavian Cruiser Vedmak and variations.
    • Modified the texture level of detail transitions for planets, moons, and stars in warp.
    • Restored camouflage patterns on several Caldari, Gallente, and Minmatar NPCs.
    • Cleaned the Amarr and Minmatar Shuttles and adjusted base dirt levels.
    • Expanded the shield radius for the Minmatar Battlecruiser Hurricane and variations.
    • Fixed Singularity Storm skin not turning off effects on low shader mode.
    • Adjusted the dirt layer on the Society of Conscious Thought Battleship Praxis.
    • Changed the low level of detail size for the Minmatar Cruiser Rupture and variants.
    • Added audio to a number of older ship warp animations.
    • One Upwell hologram on some structures has been replaced with a less corporation specific image.

    Structures & Deployables:

    • Fixed a rare case where Upwell Structures would not drop loot when unanchored or destroyed.

    Text & Descriptions:

    • Sovereignty Structures now correctly show "Launch for Corporation" instead of "Launch for Self".
    • Various text, punctuation and grammar fixes.

    User Interface:

    • Fixed an issue where the Seekers Investigation layout would break when changing UI scaling
    • Fixed an issue where the asset window would fail to load in some rare cases.
    • Fixed an issue where some war reports take some time to populate with kills.
    • Alliance Member List: Fixed an issue where corporations wouldn't correctly highlight when typing their name.

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