With VanGogh,
Gaming is an Art!
Who else wants to stealthily rake in billions of ISK in EVE Online, day by day, completely on autopilot?
 TinyMiner Home  Download Free Trial  Products and Pricing  Illustrated Tutorial  TinyMiner Forum  Helpdesk  Contact Us
 

  • Patch Notes For August 2019 Release
    published on August 9th, 2019 at 10:00 AM

    Patch Notes For August 2019 Release - 2019-08-15.1

    Released On Thursday, August 15th 2019

    Defect Fixes:

    Graphics

    • Fixed issue with the Vitalshift EGO Skin moving off the Golem hull when using the Bastion module.

    Patch Notes For August 2019 Release - 2019-08-14.1

    Released On Wednesday, August 14th 2019

    Defect Fixes:

    Skills:

    • Resolved an issue where the Tech II missile specialization skills did not apply their bonus to Rate of Fire.
    • Resolved an issue where the Cloaking skill bonus did not apply its reduction in target acquisition cooldown after uncloaking (Sensor Recalibration Delay).

    Patch Notes For August 2019 Release - 2019-08-13.1

    Released On Tuesday, August 13th 2019

    Features & Changes:

    Gameplay:

    • War declarations: The transition period for non-mutual wars that do not have war HQ structures is now ending. Any non-mutual wars that have been continuing since before the Invasion expansion without a HQ will enter a 24 hour cooldown the next time a war bill belonging to the attacker organization is processed. All of these grandfathered wars will therefore end within the next week.
    • War declarations: Reworked the system of enforced peace periods, which are created when surrendering a war or when a headquarter is destroyed. Each direction of an enforced peace is now tracked individually and can have different timers, if different actions lead to an enforced peace (for example a war is surrendered and then during cooldown the HQ is destroyed).
    • The community fitting feature is now visible to all players with a small selection of new player fits. This entry in the saved fittings section of the ship fitting window displays example fittings that have been submitted by members of the EVE Online community and curated by the volunteers of ISD. The initial launch of the feature contains a set of new player fittings for the basic tech one exploration frigates as well as the Venture mining frigate. More fittings will be added to the list over time. If you are interested in suggesting fits for this feature head over to the Community Fittings section of the official EVE Online forums.

    Implants:

    • The pirate implant set formerly known as "Slave" has been renamed to "Amulet" in preparation for a future change to which pirate faction provides them to players. This change does not impact the functionality of these implants in any way.

    Missions & NPCs:

    • Triglavian Recon vessels have been sighted outside of Invasion zones.

    User Interface:

    • Added text to the "All Wars" sub-tab in the Wars tab of the Corporation window to explain that the information there is cached for up to 15 minutes.
    • Copying text from a text field will now copy it with all formatting. Copying without formatting is possible through a right click menu when some text is selected.
    • The right click menu to load charges into modules now has icons representing the top 2 damage types for each of the charges. The charges are also ordered by range (range + 1 falloff).
    • Importing of skill plans has been improved. When importing a skill, all the prerequisite skills will also be added if they are not already on the list. The skills that fail to import are now listed in a result window, from where you can buy the skills and add them to the queue.
    • The order of the tabs in the Loyalty Point store has been changed so that the station owner's standard LP store will be shown first.
    • Ship group names have been added to the title bar of the Show Info window
    • A button, from where skills can be bought and added to the skill queue, has been added to the Show Info window for skills.

    Defect Fixes:

    Gameplay:

    • Updated Meta Level 1 Shield Resistance Amplifiers CPU usage
    • Added Warp Capacitor need to Zarmazd and Rodiva
    • Addressed issue causing NPCs to not attack Capsules when in Abyssal Deadspace.

    Graphics:

    • Fixed issue with LODs on Caldari Industrial Crane.
    • Fixed blinking killmarks on Caldari Cruiser Caracal.
    • Fixed dirt layer on Triglavian Assault Cruiser Ikitursa.
    • Fixed Roden logo orientation on Gallente Cruiser Phobos.
    • Fixed missing pattern on Permaband Skin.
    • Fixed Police Skin not showing GPD text on Gallente Titan Erebus.
    • Adjusted shield size on Triglavian Leshak, Zarmazd and Rodiva.
    • Adjusted shield VFX from fading out too soon when zooming out.
    • Fixed visibility of the Caroline's Star Nebula when returning from an Abyssal Dungeon.
    • Fixed asymmetrical decal inside Gallente hangar.
    • Logo from the Planetary Extraction SKIN on the Epithal won't be displayed anymore with the Spirit SKIN.

    Localization:

    • Updated Triglavian Components and Triglavian Tech I Ships to reflect correct market group

    Missions & NPCs:

    • Fixed a few cases of NPCs showing incorrect damage types in their ShowInfo windows.

    Science & Industry:

    • Showing info on industry jobs in progress will now show the blueprint used, instead of the basic BPO.

    Text & Descriptions:

    • Fixed various punctuation, spelling and grammar issues.

    User Interface:

    • Updated Skill on Demand tick box to Not Show Again when selected
    • Fixed an issue that could result in ESC menu being duplicated when opening game
    • The Contextual Offer window should now show the same currency as the purchase page.
    • Fixed an issue that could cause the "Warp to Within..." option to appear twice in the right click menu for some celestials.
    • Fixed an issue where the "Engage Target" option in right click menus would not show as a suspect/criminal level offence (yellow/red text and skull icon) when in Empire Space with safety set to green.
    • Fixed an issue where some Agents in Space would be missing the "Start Conversation" option in their radial menus.
    • Fixed an issue that caused the ShowInfo windows of simulated Fighters to be unable to scroll correctly.

  • Patch Notes For June 2019 Release
    published on June 21st, 2019 at 10:00 AM

    Patch Notes For June 2019 Release - 2019-08-01.1

    Released On Thursday, August 1st 2019

    Features & Changes:

    Market:

    Market sales taxes and broker fees have changed: - Maximum Sales Tax increased from 2% to 5% - Maximum Brokers Fee increase for NPC stations from 3% to 5% - More information can be found in this dev blog.

    Skills:

    Tax associated skills have been changed: - Accounting – Increase in reduction of sales tax from 10% per level to 11% per level - Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level - More information can be found in this dev blog.

    Patch Notes For June 2019 Release - 2019-07-25.1

    Released On Thursday, July 25th 2019

    Features & Changes:

    Balancing:

    The Vexor Navy Issue has recieved a complete rework, re-imagining it as a ship with great damage application, powerful active armor defenses, and high dps if its pilot makes use of both turrets and drones.

    The new stat block for the VNI is as follows:

    Gallente Cruiser bonuses (per skill level):

    10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking) 10% bonus to Medium Hybrid Turret damage and tracking speed (new) 7.5% bonus to armor repair amount (new)

    Stats:

    • Slot layout: 4H, 4M, 6L, 3 (+1) turrets
    • 3 Rig Slots, 400 Calibration
    • Fittings: 850 (+50) PWG, 350 (+40) CPU
    • Defense (shields / armor / hull): 1650 / 3000 / 3000
    • Capacitor (amount / recharge rate / average cap per second): 1500 / 490s / 3.06
    • Mobility (max velocity / inertia / mass / warp speed / align time): 210 (-10) / 0.51 (+0.07) / 9,700,000 (-1,610,000) / 3 / 6.86s (-0.04)
    • Drones (bandwidth / bay): 75 (-50) / 200
    • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285 / 7
    • Sensor strength: 20 Magnetometric
    • Signature radius: 130 (-15)
    • Cargo capacity: 460

    Skills:

    A targeted set of changes have been made to somewhat reduce the levels of drone skills available to alpha clones. These changes are focused on our ongoing anti-botting efforts.

    These changes to the alpha clone skill caps are:

    • Reducing Heavy Drone Operation from level IV to level III
    • Reducing Medium Drone Operation from level V to level IV
    • Reducing Drone Interfacing from level IV to level III

    Defect Fixes:

    Graphics:

    • Updated the Background at the Character Selection Screen in celebration of the Season of Skills.

    Patch Notes For June 2019 Release - 2019-07-16.1

    Released On Tuesday, July 16th 2019

    Features & Changes:

    Technical:

    • Fixed potential issue with Triglavian Invasion progression.

    User Interface:

    • Added the ability to trash unclaimed items from the Redemtion Queue window.
    • Added a select/deselect all checkbox to the Redemtion Queue window.
    • Fixed Invasion effect level labeling in the Agency.

    Patch Notes For June 2019 Release - 2019-07-05.1

    Released On Friday, July 5th 2019

    Defect Fixes:

    Technical:

    • Corrected an issue that could cause the client to become unresponsive during character creation or customization.

    Patch Notes For June 2019 Release - 2019-07-04.1

    Released On Thursday, July 4th 2019

    Features & Changes:

    User Interface:

    • Improvements to the readability of Aura conversation windows.

    Defect Fixes:

    _User Interface:

    • Fixed an issue where the planetary production filter in the Agency was not updating.

    Patch Notes For June 2019 Release - 2019-07-03.1

    Released On Wednesday, July 3rd 2019

    Features & Changes:

    Miscellaneous:

    • To commemorate the history of all the great conflicts that took place in this system, a monument has been placed in C-J6MT, near the 78-0R6 gate, so all who pass through can now visit and pay their respects!

    User Interface:

    • Move Career Agents to the Agents and Missions Tab of the Agency.
    • Updated the Tutorial tab to contain just the tutorials.
    • The next tutorial in the path will now be automatically selected when users visit the Tutorial tab.
    • Starting a Tutorial will now close the Agency if it is a tutorial that does not use the Agency.

    Tutorial:

    • Unified the tutorials that takes you to a Career Agents to a single tutorial
    • Updated the tutorial so that the new Career Agents objectives are unlocked by the previous tutorial.

    Defect Fixes:

    User Interface:

    • Move Career Agents to the Agents and Missions Tab of the Agency.
    • Updated the Tutorial tab to contain just the tutorials.
    • The next tutorial in the path will now be automatically selected when users visit the Tutorial tab.
    • Starting a Tutorial will now close the Agency if it is a tutorial that does not use the Agency.

    Patch Notes For June 2019 Release

    Released On Thursday, June 27th 2019

    Defect Fixes:

    Graphics:

    • Fixed an Issue whereby the Music played during combat in TriGlavian invaded systems would not loop correctly

    Patch Notes For June 2019 Release - 2019-06-26.1

    Released On Tuesday, June 25th 2019

    Features & Changes:

    Graphics:

    • Refactored Character shadows to make them more performant. Refactored the character animation system, and added in new idle animations which make the characters seem more lifelike.

    Miscellaneous:

    • Repair Services will now be available at all high sec stations.
    • Outpost monument descriptions have been updated to include the specific history of outposts in 5P-AIP, KDF-GY, J-LPX7, Y-CWQY, 0OYZ-G, X-R3NM, 6VDT-H, JZV-F4, 0-G8NO, 4-EFLU, and P7-45V.

    User Interface:

    • An 'Attributes' tab has been added to the show info window for NPCs. This tab will list their damage resistances as well as showing what damage types they deal.
    • Added the ability to navigate Solar Systems and sites in the Agency by using the keyboard arrow keys.
    • Wars: It is now possible to see your ally offer after you sent it and it is also possible to retract it.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where the Agency Probe Scanner button would not reopen a docked Probe Scanner window after closing it from the Solar System Map.
    • Fixed an issue where the Set Destination button in the Agency behaved inconsistently.
    • Fixed an issue where the Agent Finder in the Agency did not contain Epic Arc or Storyline agents.
    • Fixed an issue where the Add Bookmark button would remain disabled even after the player no longer had the maximum number of bookmarks.
    • Fixed an issue where the Set Destination button in the 'Factional Warfare Nearest Station' feature would not change to Dock when in the system of the destination station.
    • Improved Probe Scanner button tooltip in the Agency.
    • Fixed another rare timing-related bug, where wormholes collapsed incorrectly, in this case if they were being used while the destination system was still loading.

    Graphics:

    • Fixed missing glowing lines on the Caldari Battleship Golem's Vitalshift EGO SKIN.
    • Removed Darkness smoke effect on the Minmatar Battleship Hurricane (Regular and Fleet Issue) Minmatar Rust SKIN.
    • Fixed the killmark display on the Minmatar Battleship Vargur when the Chainbreaker Khumaak SKIN is applied.
    • Fixed icon image for the snake shape asteroid in the Guristas Extravaganza.
    • Clicking the "Clean Ship" button in the fitting window will now immediately clean your ship while docked.
    • Eliminated a spurious white flash when changing ships after pod death.

    Technical:

    • Addressed an issue that could lead to Abyssal Timer remaining after completing Abyssal Deadspace if the player disconnected while in the Encounter
    • Addressed issue preventing Mutated Modules from being linked in chat
    • Text & Descriptions:
    • Various text, punctuation and grammar fixes in several different places.
    • Moon ore descriptions now correctly link to the minerals listed in their descriptions.
    • Moon ores are now correctly listed as a source of obtaining each of their respective minerals.
    • Improved the pop-up message when trying to create a corporation, while in space.
    • Fixed a missing string in the notification mail reporting when a sovereignty structure has been transferred to a different owner.

    User Interface:

    • Wars: Fixed a longstanding problem, where the icon for being a war target was not updated correctly in the member list of chat channels when joining or leaving a corporation.
    • Fixed a text alignment problem in the fleet window for clients with Russian language.
    • Fixed the objectives displayed in the mission info panel for Your Undivided Attention (3 of 10).

  • Patch Notes For EVE Online: Invasion
    published on May 24th, 2019 at 10:00 AM

    Patch Notes For EVE Online: Invasion - 2019-06-19.1

    Released On Wednesday, June 19th 2019

    Features & Changes:

    User Interface:

    • The progress of the Triglavian Invasion, for specific systems can now be observed in the Agency.

    Patch Notes For EVE Online: Invasion - 2019-06-18.1

    Released On Tuesday, June 18th 2019

    Features & Changes:

    Missions & NPCs:

    • The Triglavian Invasion continues to escalate.

    Defect Fixes:

    PvE:

    • Major Conduits spawning as part of the Triglavian Invasion should now be resolving correctly and no longer end up spawning endless amount of waves.

    Patch Notes For EVE Online: Invasion - 2019-06-13.1

    Released On Thursday, June 13th 2019

    Defect Fixes:

    PvE:

    • Fixed a state in the Major Conduit site that made it un-completeable.

    Patch Notes For EVE Online: Invasion - 2019-06-12.1

    Released On Wednesday, June 12th 2019

    Features & Changes:

    Balancing:

    • Further updates to specific Triglavian Invasion NPCs for behavior consistency.

    Missions & NPCs:

    • Added a chance of Zorya NPCs appearing in Minor Conduits
    • Distributed the next phase of the Triglavian Invasion.

    Defect Fixes:

    Gameplay:

    • Fixed a case where jumping through a stargate while reloading a weapon could cause the weapon to not appear correctly when jumping back into the original system.

    Patch Notes For EVE Online: Invasion - 2019-06-11.1

    Released On Tuesday, June 11th 2019

    __Features & Changes:

    Missions & NPCs:

    • Invading Triglavian forces in empire space appear to have adapted their ship technology and adjusted their tactics. Military experts are warning that they may be preparing for the next stage of their invasion.

    Patch Notes For EVE Online: Invasion - 2019-06-06.1

    Released On Thursday, June 6th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue that would cause the placing of remote buy/sell orders in Factional Warfare systems to fail. The broker fee is now correctly calculated using the bonus from the system upgrade level of the system, where the item is located (and no longer where the character is located).

    Patch Notes For EVE Online: Invasion - 2019-06-05.1

    Released On Wednesday, June 5th 2019

    Features & Changes:

    Missions & NPCs:

    • The Triglavian Collective have escalated their presence within the Hi-Security regions of New Eden. Reports about Abyssal conduits have recently surfaced. The time to fight back is now.

    Defect Fixes:

    Gameplay:

    • Fixed an issue when war bills wouldn't be retracted if the war was invalidated and the attacker was an alliance.

    User Interface:

    • Fixed the orientation of the Clock and Calendar UI pointer.
    • Added the missing names of two War notifications.
    • Fixed multiple cases where the names of war allies would not be correctly displayed.

    Patch Notes For EVE Online: Invasion - 2019-06-03.1

    Released On Monday, June 3rd 2019

    Features & Changes:

    Gameplay:

    • Non Player Entities (Fighters and NPCs) were previously invulnerable for up to 10 seconds after arriving via warp-in (whilst still being able to move/lock/attack). This has been removed, and they will now become lockable as soon as their warp completes.

    User Interface:

    • The character selection screen is now showing again an icon with a tooltip, if a character is involved in a war.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where using Board my Corvette button in station from stacks larger than 1 would cause errors.

    Graphics:

    • Fixed an error thrown by the character Creation System when moving the aging slider

    PvE:

    • Improvements to the distribution schedule for the Triglavian Invasion.

    Science & Industry:

    • Corrected the reprocessing output for the Ikitursa.
    • The reprocessing output quantities have been corrected for all standard Exotic Plasma Charges.

    User Interface:

    • Added a missing icon to the Declare War notification.
    • Fixed an issue where the War Icon in the Character Sheet would be misaligned when the top section was minimized.
    • Tweaks to improve visibility of information on the Triglavian Invasion page in the Agency.

    Patch Notes For EVE Online: Invasion - 2019-05-29.1

    Released On Wednesday, May 29th 2019

    Features & Changes:

    Missions & NPCs:

    • Triglavian invasion NPCs now drop fewer metal scraps.

    Defect Fixes:

    Gameplay:

    • It is no longer possible to create an alliance while being involved in a mutual war or while being ally in a war.
    • Fixed a problem where leaving an alliance with wars sometimes took a long time and caused wars to be inherited incorrectly.

    User Interface:

    • Updated the text of the war introduction notification to make it clear that only the attacking side pays war bills.
    • Clarified the warning message text given when leaving a corp or kicking a corp member during wartime.
    • Fixed a typo on the "War Info" tab of the corporation window.

    Patch Notes For EVE Online: Invasion 1.0

    Released On Tuesday, May 28th 2019

    Features & Changes:

    General:

    • The 64-bit client will be released on both Windows & MacOS as an opt-in beta (Option found in the EVE Launcher). Check out more details here!

    Balance:

    DAMAVIK:

    • Optimal Range Bonus has been replaced with a 4% Armor resistance bonus
    • Powergrid has been increased to 55 (from 52)

    KIKIMORA:

    • Removed Kikimora drone bay / bandwith
    • Reduced Powergrid to 55 (from 58)

    AMMUNITION:

    • All Tech II Ammunition can now be loaded into all Faction, Storyline, and Officer weapon variations
    • Reduced Tracking Speed multiplied for Mystic ammo to .5 (from .75)

    ELECTRONIC WARFARE DRONES:

    • Reduced jam duration on Hornet EC-300, Vespa EC-600, and Wasp EC-900 to 5 seconds (was 20 seconds)

    Abyssal Deadspace:

    • Faction Disintegrator variations will now drop as blueprints (was previously dropping as a module)

    Graphics:

    • Improved the decal LOD system to make it more efficient, and reduce the draw calls in the medium and far zoom levels, thereby increasing performance on the GPU.

    Modules:

    Introduced Decayed, Gravid, and Unstable Mutaplasmids for the following module groups: - Damage Controls - Assault Damage Controls

    Added Unstable Mutaplasmids for the following module groups: - Medium Ancillary Shield Booster - Large Ancillary Shield Booster - X-Large Ancillary Shield Booster - Small Ancillary Armor Repairer - Medium Ancillary Armor Repairer - Large Ancillary Armor Repairer

    Missions & NPCs:

    The Triglavian Collective have begun to exert influence on systems within of the Hi-Security regions of New Eden. Escalating System-wide effects have been observed and Triglavian forces are roaming these systems in varied fleet sizes and compositions. Rumors spreading from capsuleer expeditions into abyssal deadspace indicate that these first waves of Triglavian vessels may be the vanguard of a larger invasion force yet to reveal itself.

    Science & Industry:

    • New Datacores – A new Datacore will be added:
      • Triglavian Quantum Engineering datacore has been added, which will be used for Invention of tech II Triglavian ships and Entropic Disintegrators.
    • New Components – We will be adding 5 new tech II component types for use in Tech II Triglavian ship production.

      • Radiation Absorption Thruster
      • Singularity Radiation Converter
      • Zero-Point Field Manipulator
      • Trinary State Processor
      • Lattice Locked Dekaisogen
    • Zarmazd Tech II production has been re-balanced to be consistent with all new Triglavian Tech II ship production.

    • Tech I Exotic Plasma Charge Blueprints now produce 5000 units (increased from 1000 units)
    • Faction Disintegrators now require a Tech II Disintegrator of appropriate size as a build material
    • Faction Disintegrators now require the skill Triglavian Quantum Engineering in their production.

    Ships:

    NERGAL

    Bonuses:

    Precursor Frigate (per level): - 5% bonus to Light Entropic Disintegrator damage - 4% bonus to all armor resistances

    Assault Frigate (per level): - 20% bonus to Light Entropic Disintegrator maximum damage multiplier bonus - 7.5% bonus to Light Entropic Disintegrator maximum range

    Role: - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need - Can fit Assault Damage Controls

    Slot Layout: - 2 High Slots - 3 Mid Slots - 4 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 55 Powergrid - 150 CPU

    Attributes: - Defense (shields / armor / hull) : 225 / 1120 / 700 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 525 / 212s - Mobility (max velocity / agility / mass): 313 / 2.9 / 1,043,000 - Warp Speed: 5 au/s - Drones (bandwidth / bay): 25 / 25 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 640 / 5 - Sensor strength: 14 Radar - Signature radius: 36m - Cargo capacity: 250m3

    IKITURSA

    Bonuses:

    Precursor Cruiser (per level): - 5% bonus to Heavy Entropic Disintegrator tracking speed - 5% bonus to Heavy Entropic Disintegrator damage

    Heavy Assault Cruiser (per level): - 20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus - 7.5% bonus to Heavy Entropic Disintegrator maximum range

    Role: - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need - Can fit Assault Damage Controls

    Slot Layout: - 4 High Slots - 4 Mid Slots - 6 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 1250 Powergrid - 400 CPU

    Attributes: - Defense (shields / armor / hull) : 850 / 3450 / 2200 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 1650 / 280s - Mobility (max velocity / agility / mass): 220 / .64 / 11,900,000 - Warp Speed: 3 au/s - Drones (bandwidth / bay): 50 / 75 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 300 / 7 - Sensor strength: 22 Radar - Signature radius: 120m - Cargo capacity: 550m3

    DRAUGUR

    Bonuses:

    Precursor Destroyer (per level): - 15% bonus to Light Entropic Disintegrator optimal range - 20% bonus to Light Entropic Disintegrator damage

    Command Destroyer (per level): - 2% bonus to Skirmish Command and Information Command Burst effect strength and duration - 5% reduction in Micro Jump Field Generator spool up time

    Role: - Can use one Command Burst module - Can fit Micro Jump Field Generators - 50% reduction in reactivation delay for defender Launcher - 95% reduction in powergrid requirements for Command Bursts - 50% reduction in Microwarpdrive signature radius penalty - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need

    Slot Layout: - 3 High Slots - 3 Mid Slots - 4 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 70 Powergrid - 220 CPU

    Attributes: - Defense (shields / armor / hull) : 475 / 1250 / 1010 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 50 / 40 / 85 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 75 / 25 / 65 - Capacitor (amount / recharge rate) : 950 / 340s - Mobility (max velocity / agility / mass): 318 / 2.88 / 1,450,000 - Warp Speed: 4.5 au/s - Drones (bandwidth / bay): 10 / 20 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 525 / 7 - Sensor strength: 14 Radar - Signature radius: 62m - Cargo capacity: 360m3

    Skills:

    • Introduced two new skills: Triglavian Encryption Methods and Triglavian Quantum Engineering which will be required for invention and manufacturing of Tech II Triglavian Ships.

    War Declarations:

    • The next stage of the War Declarations revamp has been released, including the introduction of War Headquarters structures, War cost simplification, improved mutual wars, and war UI improvements.
    • More information about these changes and where they fit into the wider design for war declarations in EVE can be found in this dev blog.
    • War Headquarters:
      • In order to declare an aggressive war, the attacking side must now designate a specific Upwell Structure that they own somewhere in highsec space as the "War Headquarters" for that war. If the War Headquarters structure is destroyed, removed from space, or removed from the control of the attacking organization for any reason the war will enter its 24 hour cooldown and then end. If a war ends due to the removal of the War HQ, the former attacking organization will be unable to declare new wars against the former defending organization for two weeks.
      • The identity of the War HQ structure is included in war notifications for the defender, as well as being visible to all interested parties through the war report window.
      • Wars that are active during the Invasion expansion downtime will continue without needing a headquarters structure during a transition period that is scheduled to end at downtime on July 25th. If a war is active without a War HQ at the end of the transition period it will enter its 24 hour cooldown at that point and end the next day.
    • War Cost Simplification:
      • The cost of aggressive war bills has been set at a flat fee of 100 million isk per week.
    • Mutual Wars:
      • Mutual wars have been revamped to improve quality of life for participating organizations
      • Aggressive wars can no longer be converted into mutual wars. Instead, mutual wars may be started through an invite/acceptance process.
      • Mutual wars may now be started without any isk cost or structure requirements
      • Either side of a mutual war may now decide to end the war at will, triggering the standard 24 hour cooldown before shooting stops
    • Corporations that are allies of the defending side in an ongoing war can no longer join an alliance until the war ends or their ally contract finishes, unless the alliance they are attempting to join is also the only defender they are allied with.

    User Interface:

    • Added the Board My Corvette button; Corvettes will no longer be made available automatically on docking in a pod, instead the player can choose to be placed inside a corvette using this button. If the character does not currently have a corvette then they will be provided one and then boarded into it. If a corvette is already in the ship hangar the character will board it and the standard modules fitted will be repaired.
    • The styling for the Undock, View Outside and Take Control buttons have been updated.
    • Updated Redeem Queue Notifications so that they now appear in the Neocom and not in the notification widget.
    • Hangars are now visible below the station services by default.
    • Remodeled the Agency!
      • New cleaner and more functional UI, using the Progressive Disclosure approach to funnel the user to their desired content.
      • Bookmarking pages is now possible, allowing you to skip the funnel and get straight to your most used pages.
      • Agent Finder is back!
      • Filters are now more visible and easy to use.
      • Filters will now remember their last settings for each page.
      • Reset all filters button is available.
      • Search for specific planet types in the Planetary Production Agency page to establish your colony on, and if they are within range of your Remote Sensing skill, see their available resources without opening the PP window of each planet.
      • The amount of Anomalies and Signatures in a K-Space system is now visible from anywhere.
      • Combat Anomalies, Ore Anomalies, and Ice Belts show the exact type of site from within 1 jump away. At 2 jumps or further, only the existence of the site is shown.
      • Storyline Missions and Escalations will guide the player to their respective pages by displaying the NEW! label.
      • Contested level of Factional Warfare system and available FW complexes are now visible from anywhere in EVE.
      • Incursion locations and incursions types (Scout/Vanguard/Assault/HQ) now shown in the Agency.
      • Amount of accumulated CONCORD LP from completing Incursion sites is now shown in the Agency.
      • Sites shown in the Agency now have the same contextual menu when right clicked as they do when right clicked in space, so you can now fleet warp to a site for example.
      • Tooltips explaining the various features of EVE are present throughout the Agency to teach players about the mechanics of each.
      • Triglavian Invasions are available through the Agency.
    • In-client CSAT (Customer Satisfaction Survey) in system menu
    • The new Help Pointer feature has been added and is available in the Utilities folder of the Neocom.
      • This feature allows players to share links to different UI elements that will highlight that UI element with a label and arrow when clicked. It is expected to be especially valuable for veteran player mentoring their new friends.
      • More information about the Help Pointer feature can be found in this dev blog.
    • War UI Improvements:
      • New “War Info” tab in the Wars tab of the corporation window, which explains the war declaration system and shows you the war status of your corporation at a glance
      • The "Kill Reports" tab for a corporation has been moved from the "Wars" tab to the "Home" tab of the corporation window.
      • New “War History” tab in the corporation window under the Wars tab, which displays previous wars and currently enforced peace periods due to surrenders and War HQ removal.
      • New “Mutual War Invites” tab in the corporation window under the Wars tab, visible to corporation directors and CEO which show all the current incoming or outgoing mutual war invites. Here directors and CEOs can also find a toggle to block incoming mutual war invites if they wish
      • Improved the war history section in the show info window for corporations and alliances
      • Updated and improved the war report, including information about the identity of the War HQ
      • Added a “Wars” tab to the show info window of Upwell structures if they are a War HQ
      • Added an icon + tooltip to structure entries in the structure browser if they are a War HQ
      • Added an icon to the character selection screen that clearly displays when your characters are involved in an active war
      • Added an icon to the top section of the character sheet that clearly displays when your characters are involved in an active war
      • Added an icon to the crimewatch timers section at the top left of the screen that clearly displays when your characters are involved in an active war
      • Added suppressible warning popup when undocking in High Sec while involved in an active war.
      • Updated and added numerous war related notifications and warnings.

    Defect Fixes:

    Gameplay:

    • Addressed Small Disintegrators not having bonus applied from Wolf-Rayet C2 Wormholes
    • Addressed Kikimora not having bonus applied from Wolf-Rayet C2 Wormholes
    • Fixed issue preventing HIC Scram from preventing Micro Jump Field warps
    • Updated Triglavian T2 ships to have appropriate Warp Speeds
    • Fixed an issue where Sisters of EVE Advanced Combat suits were not appearing in the market.
    • Fixed a rare case where weapons of the same weapon group got loaded with different amounts of charges.

    Graphics:

    • Fixed cloaking display on Servant Sisters of EVE Cruiser Stratios
    • Fixed Turret placement on the Angel Cartel Battleship Machariel
    • Fixed Turret placement on the Triglavian Command Destroyer Draugur
    • Adjusted Spotlight on the Caldari Tactical Destroyer Jackdaw
    • Fixed Singularity Storm and Hadean Horror skins not behaving correctly at long view distances
    • Corrected ship identifier decals on ORE Industrial Ship Noctis and Ore Industrial Command Ship Porpoise
    • Fixed a shader issue with the Triglavian Assault Frigate Hydra and Society of Conscious Thought Cruiser Tiamat
    • Fixed an edge-case error thrown when rapidly switching ships and SKINs between capital on and non-capital hangars
    • Fixed an error that occurred when changing ships and SKINS at the same time
    • Spotlight placement adjusted in the Amarr Hangar
    • Fixed an issue that caused Fortizar explosions to appear too small
    • Fixed Geometry on some Crystal Asteroids
    • Animations on thunderstorm and lava planets have been toned down
    • When docking, visual cloak effect now runs to completion
    • Certain shadows in the character creator now update more accurately when changing apparel
    • Corrected an issue in which releasing the mouse button would not end sculpting mode while sculpting a character
    • Applying Gray eyeliner now achieves its intended tone
    • Fixed character customization failure when character creation had been started and not completed in the same session
    • Lipstick now applies consistently over facial augmentations that change the color of a lip
    • Updated Heat Sink Mutaplasmids to use correct icons

    Localization:

    • Removed Tactical Logistics Reconfiguration from Carriers Mastery requirements

    Technical:

    • Fixed a physics desync issue related to approaching/orbiting ships as they activate cloak.
    • Fixed a client vulnerability, which could lead to client freezes.

    Text & Descriptions:

    • Corrected the pronouns in the error message received when attempting to rejoin a corporation at war.
    • Various text, punctuation and grammar fixes in many different places.
    • Fixed a variety of small text issues in item descriptions and missions.

    User Interface:

    • Updated the notification for CEOs when they apply to other corporations to make sure the instructions are up to date.
    • Fixed inconsistencies with dragging character links into the member list of chat channels. This will now always try to invite the character to the chat channel (if possible), no matter where the link was coming from and if the link was dropped into empty space or on top of another character.
    • Hyphens are valid characters for the purpose of searching solar system names.

    War declarations:

    • Fixed problems with the display of expired war ally contracts.
    • Fixed a loop-hole with re-declaring a war, where former war allies were suddenly dropped out of the war.
    • It is no longer possible to send an ally request for a war, which is not opened up for allies.
    • Several other small fixes to war declarations.

  • Patch Notes For April 2019 Release
    published on April 5th, 2019 at 10:00 AM

    Patch Notes For April 2019 Release - 2019-04-16.1

    Released On Tuesday, April 16th 2019

    Defect Fixes:

    _ Audio:_

    • Adjusted the atmospheric sound around the Katia Sae Monument.

    Patch Notes For April 2019 Release - 2019-04-12.1

    Released On Friday, April 12th 2019

    Features & Changes:

    Gameplay:

    • The Seekers Investigation introductions have now been restricted to high security space systems.

    Defect Fixes:

    Graphics:

    • Resolved a framerate related memory leak.
    • Adjusted doomsday firing effects to improve performance during titan engagements.

    Patch Notes For April 2019 Release - 2019-04-11.1

    Released On Thursday, April 11th 2019

    Defect Fixes:

    Gameplay:

    • Fixed HAW torpedo issue for Siege Module II
    • Fixed an issue where it was not possible to dock at structures with an overheated module.

    Technical:

    • Fixed and issue breaking the Incursion Journal for people that participated in the Drifter Incursion in 2015.
    • Fixed an issue with logging in while ship is still in space.

    Patch Notes For April 2019 Release - 2019-04-10.1

    Released On Wednesday, April 10th 2019

    Defect Fixes:

    Gameplay:

    • Fixed issue with HAW torpedo dps for Dreadnoughts being calculated incorrectly

    Graphics:

    • Fixed shader applied to the Disintegrators with the Metamateria SKIN applied to the ship
    • Fixed visibility of the turrets while the ship is cloaked after going through a Jumpgate
    • Fixed an issue that made ships see-through through the glass shader

    Localization:

    • Corrected 2% typo in Siege Module description to correctly reflect 2x

    Patch Notes For April 2019 Release

    Released On Tuesday, April 9th 2019

    Features & Changes:

    Balancing:

    • Reduced the bonus to shield boost amount provided by the Industrial Core to 60% for T1 Industrial Cores and 75% for T2 (was 120% and 140% respectively)
    • Reduced the base duration of the PANIC module to 4 minutes (was 5 minutes)
    • Increased the bonus to mining foreman burst strength provided by the Industrial Core to 30% for T1 Cores and 36% for T2 (was 25% and 30% respectively)
    • Introduced a new diminishing returns system for remote repair, remote shield booster, and remote capacitor transfer that reduces the amount transferred by each additional module based on the total amount of repair the target is receiving. For more details see this Dev Blog.
    • Networked Sensor Array now disallows warp while active.

    High Angle Weapons

    • Damage multiplier reduced by half for all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons
    • Rate of fire reduced by half for all Rapid Torpedo Launchers

    Siege Module I and II

    • Now doubles damage bonus to all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons while active
    • Now doubles rate of fire for all Rapid Torpedo Launchers

    All Medium Beam Lasers

    • Optimal Range increased by 10%

    Harbinger

    Powergrid increased to 1550 (was 1425)

    Abaddon

    • Bonus to Large Energy Turret damage increased to 7.5% per level (was 5% per level)

    Cyclone

    • CPU increased to 550 (was 525)

    Caracal Navy Issue

    • Drone Bay increased to 25m3 (was 0m3)
    • Drone Bandwidth increased to 25mbit/s (was 0 mbit/s)

    Corax

    • Powergrid increased to 53 (was 48)

    Vexor Navy Issue

    • Bonus to Drone Maximum Velocity removed
    • Signature Radius increased to 145 (was 135)

    Gila

    • Drone HP Role bonus reduced to 250% (was 500%)

    Ferox

    • Max Velocity reduced to 145 was (150)
    • Mass increased to 14,250,000 (was 13,250,000)
    • Agility reduced to .66 (was .63)
    • Signature Radius increased to 325 (was 295)

    Drones & Fighters:

    • ‘Excavator’ Mining Drone base mining yield decreased to 80m3 (was 100m3)
    • ‘Excavator’ Ice Harvesting Drone base cycle time slowed to 310s (was 250s)
    • Excavator drone volume increased to 1100m3 (was 750m3) and Rorqual dronebay volume increased to 8800m3 (was 6000m3)

    Light Fighters (Firbolg, Dragonfly, Einherji, and Templar)

    • Main attack explosion radius increased by 15%
    • Main attack explosion velocity reduced by 30%
    • Missile attack explosion radius increased by 15%
    • Missile attack explosion velocity reduced by 30%

    Heavy Fighters (Ametat, Termite, Antaeus, Gungir)

    • Main attack explosion radius increased by 15%
    • Main attack explosion velocity reduced by 30%

    Gameplay:

    • Neutral remote assistance will now cause a criminal timer and CONCORD response when applied to an active war declaration combat participant or limited engagement participant in highsec space
    • Command bursts deployed by neutral characters will no longer apply any bonuses to active war declaration combat participants in highsec space
    • More details of these neutral assistance changes can be found in this dev blog.

    Graphics:

    • This release sees the first update of an ongoing iteration of hangar visuals. Hangars have now been moved over into our Space Object Factory system, which improves maintenance and allows easier updating of the visuals going forward. What you will see is brand new lighting! The lighting has been reworked with a focus on the ship, with more contrast, color and life being the order of the day.

    Miscellaneous:

    • A new monument honoring the journey of Katia Sae has been erected in the Saisio system by the Achura Stargazers Society
    • Planet Yulai IX has been renamed to Yulai IX (Kjarval) in honor of CCP Guard.
    • The Impetus Glamourex boosters now have an expiry date. The last date to safely consume them will be October 6th 2019.

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

    Structures & Deployables:

    • Structure Browser: Added a Liquid Ozone column when filtering for the Jump Gate service in the My Structures tab.

    User Interface:

    • PLEX balance have been added to the Wallet.
    • 'Sell PLEX for ISK' option is now disabled if the PLEX Vault is empty. A tool tip have been added to the deactivated option.
    • Tool tips have been added to 'Broker's fee' and 'Sales tax' in the Sell PLEX window.
    • The 'Sell' button in the Sell PLEX window is now deactivated if the player cannot afford the Broker's fee. A tool tip have added to the deactivated 'Sell' button.The Broker's fee text will also be highlighted in red under these circumstances.

    New Player Experience:

    • Streamlined the Seekers investigation so that only the core path of tutorials is included.

    Defect Fixes:

    Gameplay:

    • Fixed a rare issue where a corp could become immune from war declarations after leaving an alliance.

    Graphics:

    • Adjusted the normal maps of the entropic disintegrator hardpoints on the Triglavian Cruiser Vedmak and variations.
    • Modified the texture level of detail transitions for planets, moons, and stars in warp.
    • Restored camouflage patterns on several Caldari, Gallente, and Minmatar NPCs.
    • Cleaned the Amarr and Minmatar Shuttles and adjusted base dirt levels.
    • Expanded the shield radius for the Minmatar Battlecruiser Hurricane and variations.
    • Fixed Singularity Storm skin not turning off effects on low shader mode.
    • Adjusted the dirt layer on the Society of Conscious Thought Battleship Praxis.
    • Changed the low level of detail size for the Minmatar Cruiser Rupture and variants.
    • Added audio to a number of older ship warp animations.
    • One Upwell hologram on some structures has been replaced with a less corporation specific image.

    Structures & Deployables:

    • Fixed a rare case where Upwell Structures would not drop loot when unanchored or destroyed.

    Text & Descriptions:

    • Sovereignty Structures now correctly show "Launch for Corporation" instead of "Launch for Self".
    • Various text, punctuation and grammar fixes.

    User Interface:

    • Fixed an issue where the Seekers Investigation layout would break when changing UI scaling
    • Fixed an issue where the asset window would fail to load in some rare cases.
    • Fixed an issue where some war reports take some time to populate with kills.
    • Alliance Member List: Fixed an issue where corporations wouldn't correctly highlight when typing their name.

  • Patch Notes For March 2019 Release
    published on March 8th, 2019 at 10:00 AM

    Patch Notes For March 2019 Release - 2019-04-02.1

    Released On Tuesday, April 2nd 2019

    Defect Fixes:

    Gameplay:

    • Fixed a problem where cloaked ships were not removed correctly from observing clients.
    • Fixed another problem with the expiry of wormholes, which could cause a wormhole to change destination.

    Graphics:

    • Fixed the cracking noise when flying near the TriGlavian Jumpgates.

    User Interface:

    • Fixed a problem with renaming an Upwell structure, while being docked.

    Patch Notes For March 2019 Release - 2019-03-27.1

    Released On Wednesday, March 27th 2019

    Defect Fixes:

    Gameplay:

    • Fixed another edge case of wormholes not expiring correctly.

    PvE:

    • Fixed an issue where a mission site completed right before downtime would fail to persist the completed state with an agent when the server came back up. This led to the curious case where your mission deadspace site would no longer have any content, and the agent had no memory of you completing the site.

    Patch Notes For March 2019 Release - 2019-03-20.1

    Released On Wednesday, March 20th 2019

    __Features & Changes

    Miscellaneous:

    • Abyssal Deadspace: Bioadaptive Caches no longer accept Triglavian Survey Data in exchange for Data Vaults. Triglavian datastreams may become available from other sources.

    Ships:

    • The multipliers that influence insurance contract costs and payout values have been rebalanced for several ship classes. In general, larger tech 1 ships now have lower multipliers than smaller ones.

    Patch Notes For March 2019 Release - 2019-03-19.1

    Released On Tuesday, March 19th 2019

    Defect Fixes:

    Gameplay:

    • Reduced the respawn delay of wormholes by 1 minute to compensate for the 1 minute increase in delay before despawning required to ensure that other issues do not occur. Pilots will find that the time between a static wormhole collapsing and a new instance spawning is now the same as it was previously (1 minute total)

    Graphics:

    • Fixed a logo from a SKIN that was being displayed on all other SKINs on the Kikimora, Vedmak and Leshak.

    User Interface:

    • Fixed an issue where Structure Fighters couldn't be given movement commands through the right click or radial menu.
    • Removed the non-functional "Scoop to cargohold" option that was incorrectly shown on anchored Customs Offices.
    • Fixed an issue where clicking multiple items in the overview during high latency situations could result in incorrect options being displayed in the selected item window.
    • Fixed an issue where in certain circumstances, drones wouldn't be correctly loaded when using the "Fit" option.

    Patch Notes For March 2019 Release - 2019-03-14.1

    Released On Thursday, March 14th 2019

    Defect Fixes:

    User Interface:

    • Fixed a problem in various inventory windows, where the "slot" column was not populated correctly,
    • Fixed a problem where searching for a specific Upwell structure did not work correctly, for example for remote buy order creation.

    Patch Notes For March 2019 Release - 2019-03-13.1

    Released On Wednesday, March 13th 2019

    Features & Changes

    Skills:

    • The prices at which skills are seeded to the Market has been adjusted. This change will also impact their prices when purchased via the character sheet.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where in some circumstances traversing a wormhole would transport pilots to a previous location in the system, if the wormhole collapsed.

    User Interface:

    • Fixed an issue where if a character had insufficient funds to complete a skills purchase no message would appear explaining why the transaction failed.
    • Improved the skill tool tip text for when a character lacks the requirements needed to train.
    • Fixed an issue where the estimate prices of rare skills displayed in the character sheet did not match the estimations seen elsewhere.
    • Fixed an issue where capture timers for faction warfare sites were not displaying correctly.

    Patch Notes For March 2019 Release

    Released On Tuesday, March 12th 2019

    Features & Changes

    Audio:

    • When encountering the different pirate factions around New Eden, capsuleers will be able to hear distinctly different communications chatter based on which pirate faction they come in contact with.

    Missions & NPCs:

    • Level 4 and 5 Agent missions are now only accessible for Omega Accounts

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

    Skills:

    • Added the ability to purchase all core skills directly from the character sheet for a 30% markup on seeded prices.

    - User Interface:

    • The tooltip of a repairing module in the ship hud will now have a count-down, showing how long until the module is fully repaired.

    Defect Fixes:

    Gameplay:

    • To prevent exploits surrounding wars, it is no longer possible for a defending corporation to join an alliance that has an offensive war against their aggressor.
    • During any war cool-down period either side of the old war can choose to declare a new war instantly if both sides are war eligible. Any new war started during the cool-down of an old war involving the same parties will immediately end the old war early and start the new war with fighting enabled (no 24 hour spool-up). This new war is still subject to the same billing and eligibility requirements of any normal war.
    • Fixed several problems with the expiry of wormholes, especially for null-sec wormholes. This should fix the problem of wormholes collapsing when trying to jump through.
    • Corrected the meta group attribute of several T2 and T3 items so that they will display correctly in the compare tool
    • Fixed a problem with reloading partially loaded modules, where only one stack of charges was being used.
    • Fitting: Fixed a problem with the "Fit Ship" option, where it did not warn properly if not sufficient ammunition could be found. It will now also restock the correct amount of mission ammunition.
    • Fixed an issue causing Webifying Drones to all have the same signature radius

    Graphics & Audio:

    • Fixed Deimos mirrored faction logo.
    • Fixed an issue whereby certain VFX sounds where being muted as soon as they started playing in systems with many deployed structures.
    • Changed the location of a blinking light on the Cynabal which was placed on the same spot as a turret hardpoint.
    • Fixed the logo displayed on the Nyx with the Police SKIN applied to it.
    • Enabled a warping animation on the Astero.
    • Fixed blurriness of booster trails when flying especially fast ships while having speed boosting implants.
    • Fixed bug that caused explosion sounds to play when warping away from a decayed angel mass grave and minimizing the client.
    • Fixed inverted logo on Tatara structure.
    • Fixed clipping on the Women's Republic Fleet Ordnance Jacket.
    • Fixed clipping of the Men's 'Lockstep' Boots through the Men's 'Commando' Pants.

    Technical:

    • Fixed an issue in the physics engine with collision handling that could lead to ship position/velocity becoming desynchronised between server and clients.

    Structures & Deployables:

    • Improved a misleading error message when trying to take control of a FLEX structure, which is already controlled by someone else.
    • Fixed a problem with right-click options for Upwell Structures.
    • Fixed a problem with contract creation, where an "Slow Down" message was displayed, if you had items in very many Upwell Structures.
    • Bounties from NPCs, which are killed by Upwell structures, are now being paid out to the controller of the structure.
    • Fixed a problem where cloaking ships were sometimes not fully removed from observing clients, if they were observing space from viewing outside from an Upwell structure. This could also lead to desync.
    • Fixed a problem where the docking availability icon on an Upwell structure would switch to denied, after trying to dock with a too large ship (as the ship size should not be part of this).

    Text & Descriptions:

    • Several minor text issues have been corrected.
    • The error message received when the network connection between client and server ("socket closed") has been updated to provide more useful information.
    • The evemail notification sent to corporation members on the deletion of a character that is a member of their corporation has been changed.
    • User Interface:
    • Fixed a problem in the market, which excluded items from being shown when using "Show only available" with a "Region" range filter, if they were only being sold in Upwell structures.
    • Disabled the non-functional option to "Read News" on billboards.
    • Fitting simulation: It is now possible to filter the hardware browser by subsystems for T3 cruisers - in combination with the filter for rigs.
    • Fixed a problem that overview settings were not saved properly while being docked.
    • The tooltip for a module shows now the correct damage state, while it is being repaired.
    • Fixed minor issues with the alignment and text style of the object name in the radial menu.
    • Fixed a problem with the show info window, where it was not possible to open the preview window of a ship, if a character with positive or negative standing was viewed before in the show info window.
    • The color of links is now affected by the color blind mode.
    • Fixed a problem which prevented the guests list in a station or Upwell structure to be updated properly, while a filter was active.
    • Fixed a problem, where the corporation show info window was not updated properly after leaving an alliance.

  • Patch Notes For February 2019 Release
    published on February 8th, 2019 at 10:00 AM

    Patch Notes For February 2019 Release - 2019-02-21.1

    Released On Thursday, February 21st 2019

    Defect Fixes:

    Graphics:

    • Fixed the missing camouflage pattern on several of the Navy Issue ships.

    User Interface:

    • Fixed another issue where items with non alphanumeric characters could not be searched with the "type:" and "typeExact:" asset searches.

    Patch Notes For February 2019 Release - 2019-02-14.1

    Released On Thursday, February 14th 2019

    Defect Fixes:

    Graphics:

    • Fixed an Issue whereby a client running under low Shader Quality would change to high Shader Quality when interacting with certain UI elements

    User Interface:

    • Fixed a few issues where items with non alphanumeric characters could not be searched with the "type:" and "typeExact:" asset searches.
    • Fixed an issue where pilots were unable to align to a bookmark in the system map using the radial menu. Fixed an issue where cyno beacons would not show up in the system map.

    Patch Notes For February 2019 Release - 2019-02-13.1

    Released On Wednesday, February 13th 2019

    Defect Fixes:

    Gameplay:

    • Fixed a problem where cynosural field beacons were not visible throughout the whole solar system and could not be warped to.

    Patch Notes For February 2019 Release

    Released On Tuesday, February 12th 2019

    Features & Changes:

    Drones & Fighters:

    • Fighters, which were loaded into launch tubes, are now dropping as loot, if the ship or the Upwell structure is destroyed or unanchored.

    Miscellaneous:

    • Standard cynosural fields have been moved to their own overview filter group so that players can filter them separately from other beacons. This group was pre-created as an empty placeholder in December under the name "Future Home of Cyno Fields" so that players can modify their custom overview filters ahead of time if they wish. In this release the group has been renamed to "Cynosural Fields" and the cynosural field type has been moved into it.
    • Mutual wars that have have had 90 consecutive days without any pvp kills will now automatically close.
    • Activity Tracker Boosters node renamed to Boosters & Implants. Boosters & Implants node now count Implants manufactured.
    • Adjusted Ice harvesting level thresholds and weighting in the Activity Tracker.

    Missions & NPCs:

    User Interface:

    • The icons representing the 4 services (fitting, insurance, repair and re-customization) that are always available in all standard Upwell structures have been combined into one icon in the My Structures tab in the Structure Browser.
    • A "Find in Personal Assets" option has been added to the right click menu for items.
    • The keyword "typeExact" has been added as an option in Personal Assets > Search tab.
    • A text filter field has been added to the "Show Contents" window.
    • An estimated price and item count has been added to the Cargo scan window.
    • It's now possible to drag and drop items and characters to a lot more filter/search fields than before (fields such as in the Guest tab, corporation applications, contact list, fitting window, blueprint browser, etc).
    • A job summary, giving an overview of the number of active Manufacturing, Science and Reaction jobs has been added to the Industry window.
    • The ability to Copy/Paste from the "Jobs" tab in the Industry window has been added.
    • A yellow warning marker (!) has been added in front of those options that player might want to use with a bit of caution.
    • A Health readout has been added to the tooltip for drones in the drone window.
    • The Assist and Guard menus for drones will now only list the pilots on the player's grid, since the drones cannot be assigned to those off-grid.
    • The "Mine Repeatedly" function for drones is now simply called "Mine", and the single cycle mine option has been removed.
    • 2 bigger fonts sizes to choose from for the Context Menu (set in ESC>General Settings) have been added.
    • When failing to set a shortcut because the keys are in use, players are now offered to rebind the shortcut.
    • Inventory item filters and broadcast settings can now be shared in similar way as the Overview profiles, where they are dragged to text fields to create a link to them. When a player clicks those links they are offered to load up the filters/settings.
    • Link colors have been changed to make it easier to see what is a link and what kind of link it is.
    • The “Ship to” page when creating Courier contracts now lists the total volume of the package and how much ISK/m3 the reward is. This is ISK/m3 display is also displayed when opening up details for a contract.
    • Reordered the folders within the Neocom Menu.
    • Reduced the amount of icons shown by default on the Neocom bar.

    Defect Fixes:

    Gameplay:

    • Fixed Luminaire VI customs office warp in so that players can again warp to 0 to it.
    • Frostline 'Omnivore' Harvester Upgrade now correctly apply bonuses to strip miners.
    • Reduced overall bonuses on Frostline 'Omnivore' Harvester Upgrade to 8%
    • The Men's and Women's Frostline Exploration Suits can now be sold on the market.
    • Male and Femal Guristas Caps can now be sold on market.
    • Time-limited resources now receive reprocessing yield bonuses from Upwell Structures.
    • Several old and unused skinned ship variants will no longer appear in the industry tabs for their parent ships.
    • Removed the docking options for unanchored structures.
    • Corrected an issue with missing manufacturing bonuses on the Upwell A3FPR and C2LF outpost conversion rigs.
    • Fixed an issue where Activity Tracker would not count certain activities.

    Graphics & Audio:

    • Fixed issue preventing kill marks from showing on the Thalia.
    • Fixed turret placement on Imicus.
    • An occlusion map artifact was removed on the booster section of the Augoror and Guardian hulls.
    • Fixed small gap on the rear of Ares ship.
    • Fixed visual issue on the Naglfar ship.
    • Fixed mirroring issue with port faction logo on InterBus shuttle.
    • Linked the light emitted by the reactor VFX on the mining barges when applying SKINs.
    • Updated the Naglfar Wreck to include a third turret hardpoint.
    • Fixed collision geometry on the Asteroid Prime Colony.
    • Fixed an Issue whereby some deployable structures would pop into view before playing the anchoring VFX.
    • Fixed geometry clipping when wearing the Women's 'Eternity' Suit Top.
    • Fixed exception thrown when changing SKINs in space while using tactical or first person camera.
    • Resolved defect that made missile impacts on enemies sound like they were far away while focus was on said enemy.
    • Fixed an Issue whereby one of the grouped turrets would keep playing the firing effect after the target was destroyed when having several targets.
    • Fixed clipping of the Sterling Dress Shirt when wearing an open jacket on a Caldari male character.
    • Fixed tucking of boots on female characters when wearing the Women's 'Eternity' Suit bottom.
    • Clipping on women's pants with tucked tanktops have been fixed.

    Localization:

    • Removed double-space from the description text for Chromodynamic Tricarboxyls.
    • Many typos and grammar errors have been fixed all over the place.
    • Corrected a typo in the notification settings listing for structure reinforcement time changes.

    New Player Experience:

    • Fixed the bracket of the Unstable Wreckage in the Seekers Investigation "Radiation Field" tutorial.
    • Tabs with no options available for selection are no longer shown on the Character Customization screen.
    • Fixed an issue where the bloodline and customization screens could become overlapped during character creation.
    • Fixed an issue where the audio prompt for UI highlights during tutorials would replay whenever the EVE client is resized.
    • Improved the positioning of the Autopilot button UI highlight in The Seekers Investigation.

    Technical:

    • Fixed several reasons for physics desync issues (others are still being worked on).

    User Interface:

    • Fixed the width of the 'Description' column in the Redeem Items window, so that the 'Expires' field is not hidden if there are items with lengthy descriptions in the window.
    • Added missing metatags to icons for a few items given out in the 13 days of EVE.
    • The Events button will now correctly minimize the agency if clicked twice.
    • Fixed the info window attribute 'Used With' for the Yoiul Blizzard Firework.
    • Added metatag to 'Eros' Implant line
    • Fixed the metatags on various Cerebral Accelerator icons.
    • Improved challenge text readability when using UI Scaling
    • Added Frostline 'Clavicula' Integrated Analyzer to Data Analyzer variations tab.
    • Sell window: Fixed a problem, where the default suggested price was not chosen correctly, when selling an item remotely (it used your location and not the item location to decide the price).
    • Contracts: Made sure to exclude your current ship when copying a contract.
    • Improved the show info window for missiles to show attributes, which are affected by bonuses, more accurately.
    • The tooltips for the Session change Timer & Jump Cloak Timer have been reformatted to fit with the style of other such timers.
    • Improved the performance of the personal assets window slightly.
    • The state of the station services panel is now retained correctly when using the ship tree.
    • Notifications: Added a missing icon to the "bill paid" notification.
    • Improved the error message, when trying to activate multiple SKINs at the same time and failing for some of them.
    • Fixed an issue where the images of constellations and regions would overlap with their information in their Show Info window.
    • Re-added the "Set Name" option, which was missing from some corporation owned objects in space, if the character had only the "Config Equipment" role.
    • Fixed issue in epic arc mission Languishing Lord where the Mission Info Panel gave players incorrect guidance.
    • Fixed the Mission Info Panel so that it now correctly displays objectives for the mission "Church of the Obsidian".
    • Improving the text for "Destroy" objectives in the Mission Info Panel so that they now use the correct specific name, not a generic name.
    • Fixed an issue where the Customs Office window would close after transferring goods from the planet.
    • Fixed an issue where the two letter abbreviation of created Neocom groups was not visible.
    • Fixed an issue where the Fighter HUD UI would be displayed briefly when undocking with Planetary Production open.
    • UI was not showing successful jams when being jammed by fighters
    • Addressed issue preventing the cancelling of a repair job on stacked modules
    • Fixed issue causing some mutated modules to be colored red when they should be green in show info
    • Fixed issue causing jettisoned cans to sometimes overlap
    • Updated UI in Abyssal Deadspace to reflect that the tactical overlay can be activated
    • Mutadaptive repairs now showing friendly buff icons

  • Patch Notes For January 2019 Release
    published on January 11th, 2019 at 10:00 AM

    Patch Notes For January 2019 Release - 2019-01-24.1

    Released On Thursday, January 24th 2019

    Defect Fixes:

    New Player Experience:

    • Removed reference to a new ship from the Seeker Investigation's 'Upgrades' descriptive text.

    Patch Notes For January 2019 Release - 2019-01-22.2

    Released On Tuesday, January 22nd 2019

    Defect Fixes:

    User Interface:

    • Fixed a problem, which caused the overview to not show Upwell structures with docking rights after logging into a system.

    Patch Notes For January 2019 Release - 2019-01-22.1

    Released On Tuesday, January 22nd 2019

    Defect Fixes:

    Graphics:

    • Fixed an issue where moon asteroids were not being removed from the player overview after depletion.

    New Player Experience:

    • Fixed issue where the weapon module and charges used in the Seekers Investigation 'Upgrades' could end up in the Item Hangar of the pilot's home station rather than their current station.

    _User Interface:

    • Fixed an issue where in some cases the overview would not populate correctly after undocking.
    • Fixed an issue where the map would briefly show filtered out jump bridges.

    Patch Notes For January 2019 Release - 2019-01-17.1

    Released On Thursday, January 17th 2019

    Defect Fixes:

    Gameplay:

    • Fixed a rare case where wars were not correctly cancelled, if a corp or alliance lost its last structure.
    • Fixed a problem where wars were incorrectly cancelled, when an ally for a war lost its last structure.

    Tech:

    • ESI: Fixed missing data for active structure services.

    User Interface:

    • Fixed the display of active structure services in the All Structures tab of the structure browser.

    Patch Notes For January 2019 Release - 2019-01-16.1

    Released On Wednesday, January 16th 2019

    Defect Fixes:

    Gameplay:

    • Changed the names of all 'Brainfreeze' Cerebral Accelerators so that it is clear that they are now expired.
    • 'Brainfreeze' Cerebral Accelerators can no longer be injected or traded on the market.
    • Fixed a bug, which caused the Standup Point Defense Battery to not cycle properly when activated and hitting any targets.

    User Interface:

    • Fixed right click options for opening various ship bays (eg. Fuel Bay, Ore Hold)

    Patch Notes For January 2019 Release

    Released On Tuesday, January 15th 2019

    Features & Changes:

    Graphics:

    • A new dissolve effect will now play when an after mining efforts deplete all mineral resources from an asteroid.

    New Player Experience:

    • Upgrades within the Seeker Investigation has been redesigned to be easier to understand, and so that it no longer relies on the redeem queue.

    Ships:

    • Ship scanning a Strategic Cruiser will now list its fitted subsystems.

    Structures & Deployables:

    • Added an extra warning when offlining the last structure service module, which would put the structure into "low power" mode.
    • It is now no longer possible to re-dock at an Upwell structure in high sec while having a criminal timer and flying any ship (except a capsule). This is now behaving the same way as for stations.

    User Interface:

    • Modified attributes in show info windows that cannot be accurately determined to be positively or negatively affected are now colored yellow.
    • Added a shortcut for "Open Ship Maintenance Bay".
    • Saved location folders can no longer be created with identical names.
    • Kill mails where a structure is the attacker will now include the structure owner's alliance. Previously only the corporation was included.
    • Activity Tracker can now be opened in a windowed mode.
    • Search history now visible in the EVE Search if you press backspace when the input box is already empty.
    • Clicking the 'Bill Issued' notification now opens the approriate tab in the Corporation wallet.
    • Renamed the 'My Colonies' Map filter to 'My Planetary Production Colonies' for clarity.
    • Renamed 'My Corp Members Now In Space' Map filter to 'My Corp Members' as it shows online and offline members, and increased the rate of data refresh.

    Defect Fixes:

    Audio:

    • Inactive client muting will not deactivate sound for new game sessions.

    Drones & Fighters:

    • Removed the variations tab connection between the Dragonfly and Gecko.

    Gameplay:

    • Fixed kill reports not generating when ships are destroyed by sentry guns.
    • Fixed an issue where wormholes would sometimes not correctly expire over downtime. This could lead to static wormhole's reappearing at the same location as the previous one, or wormholes that lead to different locations in different directions.
    • Changed the name of the 'Absolute' booster to better reflect its expired status.
    • Brainfreeze Cerebral Accelerator contracts can now be searched for.
    • Fixed the input materials for the Frostline 'Clavicula' Integrated Analyzer module so that it requires both a data analyzer and a relic analyzer.

    Graphics:

    • Corrected the year number in the Yoiul Festival YC121 SKIN banners.
    • Adjusted the scenery in Hierarchy combat sites to reduce performance impact.
    • Fixed a minor sound defect on the Sansha Fighter Shadow.
    • Fixed an issue that caused the tether graphical effect to disappear a few km before the tether effect is removed.
    • Addressed an issue where visuals for Triglavian Modules were not appearing.
    • Fixed an issue where ships would sometimes not exit warp correctly and would instantly appear on grid.
    • Fixed an issue where ship would appear to jump through acceleration gates instead of warping.
    • Adjusted missile graphic behavior to minimize errant missile paths and explosions.
    • Fixed an issue whereby cloud harvesting VFX from the turret would be aimed at the player's ship.

    Implants:

    The following Implants no longer affect fighters (only Drones): - CreoDron 'Bumblebee' Drone Tuner T10-5D - CreoDron 'Yellowjacket' Drone Tuner D5-10T - Overmind 'Hawkmoth' Drone Tuner S10-25T - Overmind 'Goliath' Drone Tuner T25-10S

    Localization:

    • Changed "Ship Ambiance" to "Ship Ambience" in the Audio Menu Settings.

    Market:

    • Fixed an issue that could result in searching the market without any parameters leading to having to close and reopen the market window.
    • The Sunesis blueprint can now be searched in contracts.

    Modules, Rigs & Charges:

    • Added a note to the description of the Industrial Core modules to indicate that its effects are subject to diminishing returns when paired with other modules affecting the same attributes.
    • Being tethered to an Upwell Structure will no longer prevent an Interdictor from activating Interdiction Sphere Launchers. Once launched, the bubble will prevent the ship from being re-tethered until it expires.
    • Corrected the meta level of the Standup XL Energy Neutralizer II.
    • Added repackaged volume to the capital tractor beam modules.
    • Added a correct packaged volume to the Industrial Core II module.
    • Removed input materials from copying, TE and ME jobs for the Standup XL-Set Laboratory Optimization I Blueprint.
    • Added a link to Spectre Fleet Alliance in the description of the Spectre Fleet modified entosis link.
    • Clarified the description of the electronic superiority command burst charge to list the module groups it affects.
    • Set the "capacity" attribute to 0 for all Capacitor Booster Charges to avoid confusion.
    • Corrected the launcher group attribute on XL cruise missiles.

    New Player Experience

    • Fixed an issue where some users were not receiving skill rewards from the Seeker Investigation.

    PvE:

    • Several objects were moved in the Independence Combat Anomaly so that the NPCs will no longer be blocked or spawn inside objects.
    • Museum Arcana NPC bounties have been reduced.
    • Objects in the Worlds Collide mission have been moved slightly to make sure players and enemies are less likely to become stuck.
    • Various typos have been fixed in Combat Site messages.
    • Sansha's Nation attempted to expand its borders into the the Serpentis Drug Outlet deadspace complex, but the Guardian Angels caught them and put a stop to it. The errant Sansha NPCs in the Serpentis Drug Outlet have been replaced by the correct Serpentis NPCs.

    Science & Industry:

    • Ancient relics can now be repackaged and resold if they get unpackaged by a failed attempt to start an invention job.
    • Stations in Thera will now correctly respect standings from The Sanctuary when calculating reprocessing taxes.
    • Set the volume of the ascendancy implant blueprints to 0.01 m3 to match other blueprints.

    Ships:

    • The show info window is now showing the corpse hold capacity for the Blood Raider capital ships.
    • Corrected the value of the stance switching time for Tactical Destroyers when shown in the Compare Tool.
    • It is no longer possible to launch unassembled T3 cruisers into space.
    • Removed the "Unload to Cargohold" option from loaded charges in a module fitted to the Monitor, and replaced it with the more appropriate "Unload to Ammo Hold"
    • Corrected the drone mining bonus on the Arbitrator to remove its impact on ice harvesting drones.
    • Fixed an issue that caused Booster Bays and Corpse Bays to not appear correctly in the show-info window attributes tab of ships.

    Skills:

    • Fixed an sporadic issue with training of skills while logging in. The client was sometimes still using the old skills, which could lead to wrong values in the fitting window or could block starting industry jobs due to a mismatch in the calculated duration of jobs between client and server.
    • Updated the attribute descriptions used by the Bomb Deployment skill to make it clearer that the skill reduces bomb launcher reactivation delays.

    Structures & Deployables:

    • Fixed a problem where the autopilot would not correctly warp to a structure if it was still anchoring or if the pilot lacked docking access.
    • Added a note about decay times to the descriptions of mobile warp disruptors.
    • Fixed an issue that would cause an Upwell Structures timer to not show after warping on to its grid.
    • Transferring ownership of an Upwell structure now correctly kicks any controlling pilot and deactivates any active modules.
    • Renaming an Upwell Structure now correctly requires the Station Manager or Director role.
    • The Draccous faction Fortizar now correctly applies its fuel consumption bonus to all engineering service modules.
    • Adding an extra character to the dynamic part of Entosis Command Node names to reduce the chances of duplicates. Names will now be of the form AB12 (previously were A12).
    • NPCs killed by structure fighters now correctly pay out bounties to the controlling pilot and their fleet (Kills with Structure weapons still do not pay bounties and will be fixed in a subsequent release)
    • Green Safety settings no longer prevent the attacking of an Upwell Structure of a war target's corporation or alliance, immediately after joining an alliance.
    • Fixed a bug that items in the corp delivery hangar in Upwell structures did not show in the contract creation window.
    • It is now possible to copy contracts for items, which are located in the corp delivery hangar of Upwell structures.

    Technical:

    • Fixed an issue that prevented moving ammo between fitted weapons.
    • Fixed an issue where charges could get stuck in an empty fitting slot if the module was removed while charges were being loaded.
    • Fixed an issue with remapping solar systems that would sometimes lead to broken/duplicate entosis command nodes spawns.
    • Fixed a client performance problem, which happened when delivering many industry jobs in one go.
    • Fixes have been made to make New Eden a safer place.

    Text & Descriptions:

    • Various text, grammar and punctuation fixes.

    User Interface:

    • The Show Info window for Courier Packages (Freight Container) will now display correctly.
    • Places folder windows are now refreshed as expected even when the places tab is not visible (when adding/removing locations, or when jumping between systems for example).
    • Duel Invite dialog no longer opens with exclusive focus, and there is now a Confirmation dialog step to properly accepting a duel.
    • Slightly increased the opacity of selected window tab to more clearly show which one is currently selected.
    • Improved the display of some corporation member management tabs, if no data was found with the current filter.
    • Fixed overlapped options in the contract search window.
    • Compare Tool: The width of the attribute filter pane can now be increased a bit further to be able to read the full description of attributes.
    • Compare tool: Fixed a minor display issue with some attributes.
    • Fixed a minor overlap between the duration text and the show info icon for boosters in the augmentations tab of the character sheet.
    • Reformatted the "Legality" tab in the show info window for illegal items and for factions, so that the text can be read properly without overlapping or being cut off.
    • Fixed the dragging of Landmark's images from their show info window so that they have a correct text and image.
    • Fixed a missing text string in the ESC - shortcuts menu.
    • Improved the drag & drop behavior of search results, when searching for recipients for a new mail message.
    • Jettisoning a corpse no longer displays an inaccurate error message.
    • Window shown when selecting "View Contents" on a ship now correctly named "Items in Ship"
    • Corrected the names of various "Edit Shortcut" windows.
    • Fixed an issue where a fleet setup wouldn't load correctly if its name contained capital letters.
    • EVE Mail: Reduced the max size of the reading pane slightly to ensure that it can never completely obscure the list of mails.
    • EVE Mail: Character limit can no longer be surpassed by dragging a link into the message box after the limit has been reached.
    • Removed the long defunct Sovereignty Blockade Unit group from the Overview Settings.
    • Fixed issue that could result in duplication of non-functional agent dialogues
    • Fixed an issue that caused inaccessible structures to briefly appear on the overview when undocking.
    • Added a display of the character limit for the description of bookmarks (This limit already existed but was just not shown).
    • Addressed issue that could lead to unclear messaging when attempting to save a bookmarked location with a note that exceeded character limit
    • Fixed an issue that would cause the menu not to appear when right clicking on an Ansiblex Jump gate in a ships cargo.
    • To avoid unnecessary confusion, the loading bar shown when cancelling an insurance attempt on an already insured ship displays "processing" instead of "cancelling".
    • Improved the clarity of the warning message provided when boarding a strategic cruiser.
    • The descriptions of several upgraded ore variants have been updated to clearly state how much of an improvement they are over their standard cousins.
    • Clarified the error message provided when attempting to activate a module on a target in the wrong inventory group.
    • Fixed an issue that would cause significant FPS drops while typing long mails/notes.
    • Fixed a missing text string for the "Structure Transfers" option in the corporation window for members without director roles.
    • The Factional Warfare Progress bar no longer flashes after the system is lost.
    • Updated the info panel so that missions that were previously showing the text "Read mission journal for details" now display "Read Details" with an option to click to open the Details window.
    • Fixed an issue where directional scanning distances were not currently updated upon exit of pilots who had previously been on the same grid.
    • Fixed an issue where the Look At command was not working correctly for signatures and anomalies.
    • Fixed an issue with the Search input in the Map.
    • Fixed an issue where selecting Show on Map in the Show Info window of a Corporation would display incorrect results.
    • Fixed an issue where the map lines were too dim.
    • Fixed an issue with the Preview window display.
    • Fixed an issue with the removal of bookmarks.

  • Patch Notes For December 2018 Release
    published on December 7th, 2018 at 10:00 AM

    Patch Notes For December 2018 Release - 2019-01-08.1

    Released on Tuesday, January 8th, 2019

    Defect Fixes:

    Miscellaneous:

    • Several issues have been fixed, making New Eden a better place for everyone.

    Patch Notes For December 2018 Release - 2018-12-19.1

    Released on Wednesday, December 19th, 2018

    Defect Fixes:

    Gameplay:

    • Operation Permafrost: Fixed NPCs pod killing players in the west room.
    • Operation Permafrost: Fixed a misnamed challenge telling players to reprocess gas rather than ore
    • Operation Permafrost: Fixed a mining challenge not counting progress
    • Operation Permafrost: Fixed the size of each unit of gas so that it can be mined by all gas harvesting modules

    User Interface:

    • Fixed an issue that caused some tooltip text to appear cut off in the Empire Selection Screen ships view.

    Patch Notes For December 2018 Release - 2018-12-18.1

    Released on Tuesday, December 18th, 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue that prevented Corporation Dividends from paying out.
    • Changed the reward for the Begin the Investigation section of the Seeker Investigation from CPU Management 5 to Marketing 1. The unallocated skill points given to characters who already have the skill has also been reduced to match this change.

    Defect Fixes:

    • Operation Frostline: Made some slight modifications to loosen the camera clamping
    • Operation Frostline: Fixed an issue that could cause the agency to not display info on the event
    • Operation Frostline: rewrote the Mordu‘s commander challenge names to make them more clear
    • Operation Frostline: Fixed hacking can respawning in east room
    • Operation Frostline: Fixed missing gas and ore in west room

    Patch Notes For December 2018 Release - 2018-12-17.1

    Released on Monday, December 17th, 2018

    Features & Changes:

    Events:

    • Operation Permafrost is now live until January 2nd! Ice Dwarf sites are distributed one per constellation, visit them to participate in combat, mining, and hacking to earn exclusive rewards!

    Defect Fixes:

    Gameplay:

    • Fixed Megathron Permafrost SKIN being missing from the market.

    Graphics:

    • Corrected a performance issue with Hacking structures.
    • Corrected the Clade mark on the Rodiva and Zarmazd.
    • Fixed defect that prevented fireworks from appearing.

    Localization:

    • Fixed a spelling mistake in the description text for Blizzard Fireworks.

    Patch Notes For December 2018 Release - 2018-12-13.1

    Released on Thursday, December 13th 2018

    Features & Changes:

    Graphics:

    • Due to popular demand, the standup fireworks that were part of the day two alpha rewards for 13 Days of EVE have been morphed into fireworks that can be used on ships, in order to allow more pilots to celebrate the holidays!

    Defect Fixes:

    Gameplay:

    • Fixed some incorrect market categories for special edition items.
    • Changed the 13 Days Of EVE Blizzard Fireworks so that they can be shot from normal festival launchers rather than Citadel launchers.
    • Fixed an issue that would cause an alpha character to be unable to release control of a structure if they would be put back into a ship they no longer have the skills to fly.
    • It is now possible again to copy corp contracts from corp delivery hangars in stations (it is still not possible for corp delivery hangars in Upwell structures).

    Graphics:

    • Adjusted a Caldari Union Day SKIN that appeared incorrectly on the Golem

    User Interface:

    • Active Upwell Cyno Beacons now correctly show in the "Cynosural Fields" map filter.

    Patch Notes For December 2018 Release - 2018-12-12.1

    Released on Wednesday, December 12th 2018

    Defect Fixes:

    Gameplay:

    • Fixed Incursion site respawn.

    Market:

    • Fixed broken booster market groups that could cause the market window to lock up.
    • Removed unintended module from the market.
    • Fixed the market groups for the upcoming Frostline 'Omnivore' Harvester Upgrade and corresponding blueprint.

    Patch Notes For December 2018 Release - 2018-12-11.2

    Released on Tuesday, December 11th 2018

    Defect Fixes:

    User Interface:

    • Fixed missing right click menu options for creating contracts and delivering items in Upwell structures, when multiple items were selected.

    Patch Notes For December 2018 Release

    Released on Tuesday, December 11th 2018

    Features & Changes:

    Abyssal Deadspace:

    Abyssal Jump mechanics have been significantly changed to allow for invulnerability while using Triglavian gates. - This affects inter-abyssal travel during the PvE sequence, inter-abyssal travel from PvE to PvP, and abyssal-to-origin jump to known space. - While previous mechanics were by design, after listening to player feedback we have spent time reworking this travel system to allow for this invulnerability.

    Blueprints for the Rodvia and Mutadaptive Remote Armor Repairers can now be found in Abyssal Deadspace

    Graphics:

    • Auroras will now appear on the poles of planets with atmosphere and magnetic fields. Auroras are not regularly scheduled, but occur according to preset conditions over time.
    • The Etana Special Edition Tournament prize ship now has hull geometry and animation distinct from the other Caldari Osprey class hulls.
    • Killmarks for the Jackdaw have been relocated to the side of the vessel.

    Market:

    • Changed the Stasis Webifier Drones' Market Group from Combat Utility Drones to Electronic Warfare Drones.

    Modules:

    Added Mutadaptive Remote Armor Repairers in the following variations: - Heavy Mutadaptive Remote Armor Repairer I - Heavy Mutadaptive Compact Remote Armor Repairer - Heavy Mutadaptive Scoped Remote Armor Repairer - Heavy Mutadaptive Remote Armor Repairer II - Perun Heavy Mutadaptive Remote Armor Repairer

    Mutadaptive Remote Armor Repairers have the following rules: - Limited to one per ship - May only be fit to Rodiva and Zarmazd (for now) - Increase remote repair amount by 10% for each additional active cycle on the same target - Increase remote repair amount caps at 150% added

    Miscellaneous:

    • A new celestial group in the overview tab presets types filter has been added called "Future Home of Cyno Fields". In our Februrary 2019 release we plan to move standard Cynosural Fields to this group so that players can filter them separately from other beacons. We are adding the empty group early so that players can choose to add this group to their saved overviews and/or overview packs to prepare for the February change.
    • The 13 Days of EVE begin on release day; Log in and claim your rewards!

    Science & Industry:

    Added the following blueprints: - Heavy Mutadaptive Remote Armor Repairer I Blueprint - Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint - Heavy Mutadaptive Compact Remote Armor Repairer Blueprint - Heavy Mutadaptive Remote Armor Repairer II Blueprint (can be created via invention using Heavy Mutadaptive Remote Armor Repairer I Blueprint) - Rodiva Blueprint - Zarmazd Blueprint (can be created via invention using Rodiva Blueprint

    Ships:

    Rodiva:

    Precursor Cruiser bonuses per skill level: - 12.5% bonus to Mutadaptive Remote Armor Repairer amount - 5% reduction in Mutadaptive Remote Armor Repairer activation cost

    Role Bonus: - 525% bonus to Mutadaptive Remote Armor Repairer optimal range - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

    Slot layout: - 3 High Slots - 4 Mid Slots - 6 Low Slots - 3 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 750 Powergrid - 325 CPU

    Attributes: - Defense (shields / armor / hull) : 500 / 2200 / 1600 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 2150 / 405s - Mobility (max velocity / agility / mass): 236 / .68 / 10,120,000 - Warp Speed: 3 au/s - Drones (bandwidth / bay): 50 / 100 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 300 / 8 - Sensor strength: 18 Radar - Signature radius: 100m

    Zarmazd:

    Precursor Cruiser bonuses per skill level: - 20% bonus to Logistic Drone transfer amount - 100% bonus to Mutadaptive Remote Armor Repairer optimal range

    Logistics Cruiser bonuses per skill level: - 15% reduction in Mutadaptive Remote Armor Repairer activation cost - 20% bonus to Mutadaptive Remote Armor Repairer Amount

    Role Bonus: - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

    Slot layout: - 4 High Slots - 4 Mid Slots - 6 Low Slots - 4 turret hardpoint - 0 launcher hardpoints - 2 Rig Slots - 400 Calibration

    Fittings: - 950 Powergrid - 365 CPU

    Attributes: - Defense (shields / armor / hull) : 650 / 3200 / 1850 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 82.5 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80 - Capacitor (amount / recharge rate) : 2350 / 445s - Mobility (max velocity / agility / mass): 238 / .72 / 10,240,000 - Warp Speed: 3.3 au/s - Drones (bandwidth / bay): 75 / 125 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 380 / 10 - Sensor strength: 22 Radar - Signature radius: 70m

    Structures & Deployables:

    • Corporations may now select whether they wish to automatically accept or decline structure transfers. This setting defaults to "decline" and can be changed by the corporation's CEO and directors with immediate effect.
    • The blueprints for the old starbase Jump Bridges, Cynosural System Jammers, and Cynosural Generator Arrays may no longer be used to start new industry jobs.

    Starting tutorial and the Seeker Investigation:

    • Updated the Aura conversation windows that appear during the tutorial to include icons and more clearly indicate instructions relating to them.
    • Removed the completion count for the Seeker investigation card in the Agency.
    • Improved flow of the teachings around navigating to Career Agents in the Seeker Investigation.
    • Improved skill rewards designed to give characters levels in core skills.
    • Simplified the introduction to skill training in the Fortress in the Rocks section of the Seeker Investigation.
    • UI Highlight for the wreck has been added to the Approach the Wreck task.
    • The UI hihglighting of the undock button in the Agency during the Seekers Investigation has been removed to help new players focus on the Station Services undock button.

    War Declarations:

    Corporations and alliances that control at least one structure in space are now considered war eligible. All corporations and alliances without any structures in space are no longer war eligible. - If any corporation within an alliance controls a structure, the entire alliance becomes war eligible - Valid structure types for war eligibility are Upwell Structures, Starbase Control Towers, Customs Offices, and Sovereignty Structures - The location of the structure in space does not matter for war eligibility

    Corporations and alliances must now be war eligible in order to declare wars, have wars declared against them, and join wars as allies. - If either the attacking or defending side of an active war lose their last structure in space, the war will enter a 24 hour cooldown and then end. - If either the attacking or defending side of a war that is still within its 24 hour warmup period (before fighting starts) lose their last structure in space, the war will enter its 24 hour cooldown as soon as fighting begins. This will lead to a war that allows legal combat for 24 hours. - Mutual wars will continue even if one or both sides lose their structures

    Defect Fixes:

    Abyssal Deadspace:

    • Fixed an issue where Warp-Field Collapse Warning timer would remain after a character is killed while still in Abyssal Deadspace.
    • Fixed issue were if character logged directly into an Abyssal Deadspace encounter the Warp-Field Collapse Warning timer would sometimes not appear.
    • Fixed an issue where the weather effect did not get applied to players in some cases.

    Gameplay:

    • The "Warp To Location" button is no longer displayed when the player is being asked to activate a module before warping during in Rift in Space in the Seeker Investigation tutorial.
    • Fixed an issue where Burst Jammer modules would sometimes fail to activate when too close to structures whilst also on grid with a control tower's force-field.
    • Fixed an issue that would cause expired Cosmic Signatures to persist in a player's Probe Scanner window if the player was docked when the signature expired and had any custom probe scan filters (active or otherwise).
    • Cthonic Attar (event ore) will now receive the correct base refining yield bonuses from Athanor and Tatara structures.
    • Fixed a rare issue where Incursions and Forward Operating Bases were not paying out rewards.
    • Warping to a bookmark that is located inside the sun, planet or moon will now initiate a warp to the normal warp-in point of the celestial object instead.
    • Fixed an issue where the mouse-over tooltip for Afterburners and MicroWarpDrives did not display accurate values if you had both types fitted.

    Graphics:

    • Prevented flicker on the armor repair effect on Triglavian Battlecruiser Drekavac.
    • Removed black spot from the Caldari Frigate Harpy.
    • Corrected issue that could result in a character appearing unclothed in the portrait creator.
    • Adjusted the roughness and fresnel values of the Quafe Ultra logo on the Gallente Industrial Miasmos.
    • Randomizing the eyebrow color or makeup opacity will now correctly update the appropriate slider.
    • Fixed offset warp animation on Society of Conscious Thought Shuttle Apotheosis.
    • Disabled character sculpting while clothing assets are mid-update in the character creator.
    • Modified target painter visual effect to adjust according to ship position.
    • Visual damages on ships are now correctly displayed after leaving first person camera mode.

    PvE:

    • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.
    • The icon for the item exchange in the of the Sentinel Vault now appears properly.
    • Fixed an issue with NPC brackets where their color (red, white, blue) did not appear the same in-space and in the overview.
    • Fixed multiple typos and text messages within various sites in space.

    Structures & Deployables:

    • After boarding a navigation structure it is now possible to jump back into your previous ship, if it has been target locked by someone else.
    • Fixed an issue that caused Capsules to be able to be delivered to a player after assuming control of an Upwell Structure from a capsule.
    • Setting autopilot to an Ansiblex Jump Gate will now correctly navigate the player to the structure and attempt to jump through it.
    • Fixed an issue where a player could be stuck in space in an unnamed capsule if they re-logged while in control of a FLEX Structure.

    Technical:

    • Fixed a client performance problem that would occur when delivering many industry jobs in one go.

    User Interface:

    • We have updated the info panel so that some Epic Arc missions that were previously showing no objective will now point the player towards the mission journal.
    • Fixed an issue where the Mission info Panel would move when expanding a mission with a Warp To objective.
    • Removed duplicated context menu highlights for Orbit and Keep at Range during the starting tutorial.
    • The 'Copy contracts' functionality has been slightly improved and should no longer mistake BPOs for BPCs.
    • When copying contracts for corporation, players will now pick a source division which give them better control over where the contracted items are coming from.
    • Previously viewed contracts have been grouped in a submenu better organize the contract menu.
    • A proper error message is now displayed when trying to bridge to a cyno beacon without being in a fleet.
    • Fixed a bug where icons in the buff bar would still be displayed after docking and undocking from an Upwell structure, which should have expired while being docked.
    • A user facing error message is now displayed when trying to place a jump gate in wormhole space.
    • When dropping an item into the compare tool window, it will now also be added when dropped on top of another item.
    • Corrected the displayed reason in the selected item window for not being able to use Upwell Cargo Deposit while having a weapons flag.
    • An appropriate error message is now displayed when trying load a charge that is too large for the target module (like a combat scanner probe into a core probe launcher).
    • Fixed an issue where clicking preview for any Gurista's Victory skin would always show the Gila.
    • The correct tab in the show info window will now open when clicking the 'Corporation is at war with' icon in a corporation advert.
    • Fixed a display issue in corp recruitment adverts that would cause a corporation to be listed as at war with itself.
    • Fixed an issue that would cause the States tab of the Overview Settings window to reset to the top of the list every time a change was made.
    • Fixed an issue where the Reprocessing Window would play the success animation even if the reprocessing attempt failed.
    • Fixed several text issues in the Activity Tracker.
    • Fixed and issue where the probe scanner window would not re-open when undocking.
    • Fixed a grammatical error in the tooltip for the "Piercings" category in the character creator.

  • Patch Notes For EVE Online: Onslaught
    published on November 8th, 2018 at 10:00 AM

    Patch Notes For EVE Online: Onslaught 1.12

    Released on Tuesday, December 4th 2018

    Defect Fixes:

    Gameplay:

    • Fixed a problem where a jump gate could not find its fuel directly after it was transferred to a new owner.
    • Fixed a rare problem, where a jump gate would lock up due to a timing issue when fuel was added and used at the same moment.

    Patch Notes For EVE Online: Onslaught 1.11

    Released on Thursday, November 29th 2018

    Defect Fixes:

    Activity Tracker:

    • An issue has been recitified where progress in certain epic arcs was not being recorded in the activity tracker.

    Gameplay:

    • Expired Cerebral Accelerator blueprints from the Crimson Harvest event have now been renamed so that it is clear that they only manufacture expired Cerebral Accelerators.
    • Fixed a very rare issue, which prevented to jump through a jump gate after logging out and in again.
    • Ships are now again always warping to the entry beacon of mission sites. Their behavior was partially confused with the behavior for anomalies and landmarks, where it is normally possibly to warp to bookmarks.

    User Interface:

    • Disabled the display of old starbase jump bridges on the F10 star map.

    Patch Notes For EVE Online: Onslaught 1.9

    Released on Tuesday, November 27th 2018

    Features & Changes:

    Events:

    • Cerebral Accelerators from the Crimson Harvest have now been expired.

      Please note, blueprints for these accelerators were missed when expiring content from the Crimson Harvest. They will be properly renamed and expired in the next point release.

    Structures & Deployables:

    • Any starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures that are online in space will enter the anchored state over downtime. The structure owners can unanchor and collect the structures at their convenience.
    • Starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures may no longer be anchored or onlined by players.

    Patch Notes For EVE Online: Onslaught 1.5

    Released on Thursday, November 22nd 2018

    Features & Changes:

    Abyssal Deadspace:

    • Added an effect to Abyssal Deadspace PvP (Proving grounds) to prevent stalemates
      • Effect activates 8 minutes after a fight starts
      • Effect lowers all ship resistances by 25%

    Structures & Deployables:

    • Personal deployable like mobile depots will now also drop a wreck at explosion, if they are empty.

    Defect Fixes:

    Graphics:

    • Corrected the inventory icon for the Structure EXERT Conduit Coupler construction component

    User Interface:

    • Fixed a problem, where the right-click menu on capital ships within contracts did not work.

    Patch Notes For EVE Online: Onslaught 1.4

    Released on Wednesday, November 21st 2018

    Features & Changes:

    Abyssal Deadspace:

    • Increased the chance of Abyssal Proving Conduits appearing
    • Removed Abyssal Filaments from Triglavian Cladistic Cache
    • Added more Crystalline Isogen-10, Zero-point Condensate, and Triglavian Survey Data to Triglavian Cladistic Cache

    User Interface:

    • The right click “Bridge To” and "Jump To" sub-menus have been slightly modified. The options' formatting has been updated and the prefixes "Fleet Cyno:" and "Beacon:" added to make it clearer what kind of beacon you will be jumping/bridging to.

    Defect Fixes:

    Gameplay:

    • While in Abyssal Deadspace PvP (Proving Grounds) players will now be destroyed immediately when the encounter ends (previously was some delay of up to 30 seconds).
    • Fixed an issue causing skills to not reduce standings penalties for declining missions.
    • Fixed an issue that sometimes allowed 3 players to enter Abyssal deadspace PvP.
    • Fixed an issue, which sometimes caused desync while controlling an Upwell structure or while observing space through the outside structure view.
    • Fixed an issue, where your own ship was not removed from space on your client and appeared as "ghost ships", when docking into outside structure view at an Upwell structure.
    • Reinstated the skill loss for subsystem skills, when getting killed in a T3 cruiser.

    Graphics:

    • Fixed an Issue that caused the Incursion Environment effect to disappear mid-flight

    User Interface:

    • Resolved an issue where "Warp Field Collapse" message could be displayed from your previous encounter from Abyssal Deadspace while in the Proving Grounds.
    • Fixed a problem where the blueprint browser in the industry window did not populate blueprint properly.
    • The blueprint browser in the industry window is no longer refreshing the personal blueprints, when a corporation blueprint is being changed, and vice versa.
    • The right click “Bridge To” sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your ship’s jump range.

    Patch Notes For EVE Online: Onslaught 1.3

    Released on Monday, November 19th 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue with the Activity Tracker where the Abyssal Deadspace entered nodes would not display the results correctly.
    • Fixed an issue with the Activity Tracker where the Abyssal Deadspace completed nodes would not display the results correctly.
    • Fixed an issue with the Activity Tracker where completing a Corporation industry job would reward the player delivering the job, and not the player who started it.
    • Fixed an issue where the Activity Tracker was not displaying the Character Avatar.
    • Fixed an issue where the Activity Tracker would display a value higher 100% in some of the inner nodes.
    • Fixed an issue where the weight of the Mining Command Burst node was too low.

    User Interface:

    • Fixed an issue where notifications would contains -0.0 Standings changes.

    Patch Notes For EVE Online: Onslaught 1.2

    Released on Thursday, November 15th 2018

    Defect Fixes:

    Graphics:

    • Removed a texture error that was leading to a crash.
    • Fixed an Issue whereby particles from a Stargate would show up around the player's ship shortly before arriving at the gate.
    • Fixed an Issue whereby, on the player's first login after the release, the character's feet would be seen in the Character Sheet instead of the head.

    Technical:

    • Fixed the capsules of several characters, which had invalid attributes, which caused them to fail to undock or open the inventory window.

    Patch Notes For EVE Online: Onslaught 1.1

    Released on Wednesday, November 14th 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue where sites (including Wormholes) in Factional Warfare space would be incorrectly removed at downtime.
    • Temporarily disabled the fix for warping to new sites for escalation sites, as it caused a worse experience for some escalation sites.

    Skills:

    • For those players attempting to train Precursor Battleship or Precursor Cruiser before the new prerequisites were introduced, 1 skillpoint has been granted in these skills to allow for continued training without the Prerequisite skills, akin to the Grandfathered skills method in previous releases with these kinds of skill changes. (See this news item for details on the issue.)

    Structures & Deployables:

    • Fixed an issue where the Hangar Containers of an unanchored or destroyed Upwell Structure would spawn at an incorrect distance.

    User Interface:

    • Clicking on a notification for a contract will again open the contract.
    • Fixed a rare bug, where a popup window will not open correctly, if there was already some similar popup window open.

    Patch Notes For EVE Online: Onslaught 1.0

    Released on Tuesday, November 13th 2018

    Features & Changes:

    Abyssal Deadspace:

    See this Dev Blog for a full overview of Abyssal Deadspace updates.

    • Introduced Absyssal Deadspace Co-op for frigate fleets
      • Co-op can be accessed by activating three filaments of the same type to create an entry trace
      • Entry trace can be activated by any member of the fleet piloting a frigate at the trace location
      • Up to three frigates can enter the pocket together
      • All frigate classes are allowed
      • Abyssal timer starts when the first player enters
      • Co-op rewards are roughly triple solo abyss rewards
        • Introduced Abyssal Deadspace proving grounds to solo cruiser runs
        • Abyssal Proving Conduit may spawn in the final room of solo runs
        • Proving conduit leads to a new area with an unlockable Triglavian Cladistic Cache
          • Cache unlocks and explodes after 5 minutes if uncontested
        • Up to two players may be placed in the same proving pocket
        • Loot and exit may only be accessed by one player. Two may enter, but only one can leave
        • Proving conduits will only appear in tier 3, 4 and 5 Abyssal Deadspace pockets
    • Introduced Triglavian Extractors - Appear attached to celestial objects and asteroids throughout Abyssal Deadspace - Can be destroyed and looted for Abyssal Deadspace resources
    • Tier 1 encounters will no longer contain NPCs that use Stasis Webifiers.
    • All Tiers have had an adjustment to the number of NPCs that can spawn at once, with Tier 1 - 3 spawning on average fewer NPCs.

    Activity Tracker

    Balancing:

    ECM Changes:

    • All ECM modules jam strength increased by 10%
    • All ECM modules optimal range increased by 20%
    • Signature Radius reduced for several ECM Bonused ships
      • Griffin reduced to 40 (was 42)
      • Kitsune reduced to 42 (was 47)
      • Griffin Navy Issue reduced to 38 (was 40)
      • Blackbird reduced to 135 (was 150)
      • Rook reduced to 158 (was 170)
      • Falcon reduced to 165 (was 175)
      • Scorpion reduced to 440 (was 480)
      • Widow reduced to 405 (was 432)
    • Fitting has been adjusted for some ECM bonused ships to allow more room for tank
      • Griffin powergrid increased to 28 (was 24)
      • Kitsune powergrid increased to 30 (was 26)
      • Rook powergrid increased to 740 (was 680)
      • Falcon powergrid increased to 760 (was 700)
      • Scorpion powergrid increased 9500 (was 9000)
      • Widow powergrid increased to 9800 (was 8800)
      • Widow CPU increased to 800 (was 760)

    Force Auxiliary Changes:

    • All capital remote repair modules duration increased by 25%
    • All capital remote shield booster modules duration increased by 25%
    • Capital Emergency Hull Energizer duration decreased by approximately 25%
    • Capital Emergency Hull Energizer active resistance bonus reduced to 95% (was 99.9%)
    • Capital Ancillary Shield Boosters limited to 1 per ship (this does affect all capitals, not only FAX)
    • Apostle and Minokawa bonus to capacitor pool removed
    • Lif and Ninazu bonus to capital cap injector amount removed

    EVE Search:

    • Added the EVE Search Bar to the Info Panel.
      • The EVE Search can find Characters, Corporations/Alliances, Market items, Apparel etc.

    _ Graphics:_

    • The appearance of the sites in the Seeker Investigation have been updated.
    • Stargates will now have holographic icons in space showing information about the current and adjacent solarsystem.
      • This includes sovereignty/FW ownership, security status, danger levels based on recent ship deaths, incursion presence, and traffic levels.
      • The same information icons are also available in the stargate's Show-Info window.
    • All of New Eden's stargates have recieved a visual overhaul with new effects and visual updates.

    Modules:

    • Introduced Decayed, Gravid and Unstable Mutaplasmids for the following module groups:
      • Magnetic Field Stabilizers
      • Gyrostabilizers
      • Heat Sinks
      • Ballistic Control Systems
      • Entropic Radiation Sinks
    • Reduced volume of Exotic Plasma Charges to .01 (was .1)
    • Reduced capacity of Entropic Disintegrators to 5 (was 50)

    Miscellaneous:

    • Added camera control support for 3DConnexion Spacemouse devices
      • Accessible in Tactical Camera mode

    New Feature Window:

    • Introducing the New Features Window,
      • The window will showcase any new features that have been introduced in the last release.
      • The window will appear a single time to any user over 7 days old.
      • An option to snooze is available, if you would prefer to see it later.

    Science & Industry:

    • Added Blueprint Copy for Kikimora
    • Added Blueprint Copy for Drekavac
    • Added Blueprint Copies to Faction Warfare LP Stores for:
      • Armageddon Navy Issue
      • Dominix Navy Issue
      • Scorpion Navy Issue
      • Typhoon Fleet Issue

    Ships:

    KIKIMORA

    Precursor Destroyer bonuses per skill level: - 25% bonus to Light Entropic Disintegrator damage - 20% bonus to Light Entropic Disintegrator optimal range

    Role Bonus: - 100% bonus to Remote Armor Repairer range - 50% reduced Energy Neutralizer capacitor need - 50% reduced Remote Armor Repairer capacitor need - 50% reduced Smart Bomb capacitor need - 50% increased Light Entropic Disintegrator optimal range

    Slot layout: - 2 High Slots - 3 Mid Slots - 4 Low Slots - 1 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 58 Powergrid - 174 CPU

    Attributes: - Defense (shields / armor / hull) : 450 / 1150 / 900 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 750 / 340s - Mobility (max velocity / agility / mass): 260 / 2.92 / 135,0000 - Warp Speed: 4.5 au/s - Drones (bandwidth / bay): 10 / 20 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7 - Sensor strength: 12 Radar - Signature radius: 58m - Cargo capacity: 360m3

    DREKAVAC

    Precursor Battlecruiser bonuses per skill level: - 10% bonus to Heavy Entropic Disintegrator damage - 4% bonus to armor resistances

    Role Bonus: - Can use command burst module - 100% bonus to Remote Armor Repairer range - 50% reduced Energy Neutralizer capacitor need - 50% reduced Remote Armor Repairer capacitor need - 50% reduced Smart Bomb capacitor need - 25% increased Heavy Entropic Disintegrator optimal range

    Slot layout: - 4 High Slots - 4 Mid Slots - 7 Low Slots - 1 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 1350 Powergrid - 410 CPU

    Attributes: - Defense (shields / armor / hull) : 1400 / 7450 / 5200 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 3000 / 725s - Mobility (max velocity / agility / mass): 180 / .74 / 9,900,000 - Warp Speed: 2.7 au/s - Drones (bandwidth / bay): 75 / 125 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 / 7 - Sensor strength: 22 Radar - Signature radius: 255m - Cargo capacity: 650m3

    Skills:

    • Added Precursor Destroyer
    • Added Precursor Battlecruiser

    Structures & Deployables:

    The attack flow for all low power Upwell structures has been adjusted - Armor and shield hitpoints on all low power Upwell structures have been reduced by 62.5% - The hitpoint multiplier provided by full power mode has been increased from 1.5x to 4x to compensate - Attacking a low power structure will now involve attacking both shield and armor before the structure enters reinforced mode - Standup Layered Armor Plating modules will now only provide their armor hitpoint bonus to full power structures - The combined result of these changes is that attacking full power structures will remain the same but that reinforcing low power structures will be about 25% faster

    • The ongoing maintenance cost of strategic infrastructure hub upgrades have been increased to bring them in line with the modern EVE economy
      • Cynosural Navigation cost per day increased from 2m isk to 5m isk
      • Advanced Logistics Network cost per day increased from 10m isk to 20m isk
      • Cynosural Suppression cost per day increased from 20m isk to 30m isk
      • Supercapital Construction Facilities cost per day increased from 1m isk to 40m isk
      • Base IHub maintenance cost remains unchanged
    • It is no longer possible to manually online an Upwell structure service module if the structure is not at 100% health.
    • Mobile Cynosural Inhibitor deployment time has been reduced to one minute, and volume has been reduced to 50m3
    • Unlike the Starbase Jump Bridge, the Ansiblex Jump Gate does not prohibit jumping when Warp Disrupted. Jump restrictions are instead identical to an NPC stargate (Prohibited by a Weapons Timer, an active Cynosural Generator, Siege Module, Triage Module or Industrial Core and in the case of Capital Ships, a Focused Point from a Heavy Interdictor).

    User Interface:

    • Improved the wording of the Quit tutorial pop-up
    • Renamed 'Orders' tab in the Wallet window to 'Market Orders' for clarity.
    • Renamed 'Journal' tab in the Wallet window to 'Transactions' for clarity.
    • Made Neocom button blink more noticeable.
    • People & Places will no longer blink on interaction with a new Agent.
    • Hovering the mouse over a blinking Neocom button now displays a tooltip explaining why the button is blinking.
    • Added ability to turn off blink for a button in the Neocom by right clicking it and selecting 'Disable Button Blink'.
    • 'Disable all buttons blinking'/'Enable buttons blinking' option now available on right-click of the EVE Menu.
    • Added a notification for plugging in implants and consuming boosters and removed Neocom blink. Clicking the notification opens up the Character Sheet Augmentations panel
    • Removed blink on Corporation Medal awarded and made already existing notification clickable so that it opens the Character Sheet Decorations panel.
    • Added blink hints for all Wallet events.
    • Separated Personal and Corporation Wallet settings.
    • Added Compact Window mode for the Planetary Production.
      • This can be activated by clicking the button to the left of the minimise button.
    • The sovereignty info UI will now show whether or not a solar system is currently being cyno-jammed (only for those solar systems that are capable of being cyno-jammed)
    • A right click menu has been added to pop-up notifications which will allow you to disable or enable that notification group.
    • The right click “Jump To” sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your ship’s jump range.
    • The “Services” tab in the show info window for deployed Upwell structures will now show the setting values for the services (if available), like market taxes or corp office costs.
    • Offline structure services have now a yellow color in the “My Structures” section of the structure browser.

    Defect Fixes:

    Gameplay:

    • Fixed a problem which caused warps to be redirected to the center of a site without warp disruption, when warping to a location (like a bookmark or Upwell structure) within the site, if the site was not loaded yet after server downtime.

    Graphics:

    • Corrected an issue with rear decal not animating correctly on the Gallente Assault Cruiser Ishtar.
    • Corrected the Vexor logo being displayed on the Gallente Assault Cruiser Ishtar.
    • Resolved a graphic issue that occurred when an apparel item preview window was open while a player entered character recustomization.
    • Corrected the Wiyrkmoi SKIN for the Caldari Cruiser Osprey Navy Issue.
    • Fixed the visual damage on the ships so it follows animated geometry correctly.
    • Corrected sprite size on some Concord Cruiser Enforcer SKINS.
    • Fixed an error thrown when flying near Angel Missile Batteries.
    • Corrected the decal visibility on the Caldari Marauder Golem SKINS.
    • Adjusted corpses to minimize rotation.
    • Fixed an error thrown when destroying the Forsaken Stockpile.
    • Made placement of 3D character on the character sheet more consistent.
    • Fixed misaligned UVs on the Minmatar Dreadnought Naglfar.
    • Corrected visual glitches that sometimes occurred when clicking on the history bar in the character customization screen.
    • Rotating a character in the character customization screen has been made more responsive.
    • Added a missing blinking light to one side of the Gallente Cruiser Exequror and variations.

    PvE:

    • Abyssal Deadspace - Triglavian Battleship fleets will now contain additional ships that focus solely on damage and do not have specialized roles.

    Science & Industry:

    • Fixed an issue where locations of blueprints would not update in the industry window without relogging.
    • Fixed an issue where after a manufacturing job from a BPO has been completed, the user would be unable to select the BPO to start another job immediately.
    • Fixed an issue where the industry window would fail to load correctly when trying to reuse a blueprint immediately after delivering a previous job.
    • Fixed an issue where the location dropdown box would only should your current location immediately after starting a job.

    Ships:

    • A ship's modules will no longer be offline after it has been contracted.
    • Fixed an issue where charges could get stuck in weapon slots of T3 Cruisers when switching subsystems.

    Structures & Deployables:

    • Fixed a rare issue where a player could appear in space with a citadels model instead of their ship.
    • Fixed an issue where a pilot would not be correctly ejected into space if they were controlling a structure when it finished unanchoring.

    User Interface:

    • Fixed issue where NPCs with no bounties would incorrectly show a bounty in the Selected Item window.
    • Fixed an issue where Probe Scanner results would reset when the Agency Window was opened.
    • Improved the restoring of windows when using the shortcut for "Toggle collapse all windows" and docking or undocking in between.
    • Improved the fade-out of character names in the member list of chat windows, especially if the online indicator is displayed (the fade-out started too early).
    • Fixed an issue where, when moving an item into an inventory location that doesn't have space, the resulting error message would incorrectly list the item's volume as smaller then the remaining space.

  • Patch Notes For October 2018 Release
    published on October 5th, 2018 at 10:00 AM

    Patch Notes For October 2018 Release 1.8

    Released on Monday, November 5th 2018

    Features & Changes:

    • The Crimson Harvest has concluded.

    Patch Notes For October 2018 Release 1.7

    Released on Friday, October 30th 2018

    Defect Fixes:

    Gameplay:

    • Event loot tables: Added Overseer's Effects and Covert Research Tools, and rebalanced the loot tables to fit these changes.

    Patch Notes For October 2018 Release 1.6

    Released on Wednesday, October 25th 2018

    Defect Fixes:

    Gameplay:

    • Event: Cthonic Attar can now be refined.
    • Event: The ore silos will no longer give a 'Dangerous Act' warning when attacked.
    • Event: NPC loot tables have been adjusted to correct levels.

    Patch Notes For October 2018 Release 1.5

    Released on Tuesday, October 23rd 2018

    Features & Changes:

    Events:

    • The Crimson Harvest is now live until November 5th.

    Defect Fixes:

    User Interface:

    • Live events: Clicking event notifications will now correctly open The Agency.

    • -

    Patch Notes For October 2018 Release 1.4

    Released on Thursday, October 18th 2018

    Defect Fixes:

    Miscellaneous:

    • Several fixes applied to make New Eden a better place.

    Patch Notes For October 2018 Release 1.3

    Released on Tuesday, October 16th 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue preventing characters whose account transfers were canceled from being usable.
    • Fixed an issue where ECM fighters could not be targeted when jamming.
    • Fixed an issue where NPC Logistic ships were able to target other NPCs while being jammed.

    Graphics:

    • Fixed logo blurriness on the Hyperion with the Serene Mang SKIN applied
    • Fixed the missing stripes on the Rattlesnake with the King's Ransom SKINs applied
    • Fixed an Issue whereby faction logos were not being displayed on several ships or by several SKINs
    • Fixed the glow colour of the reactors on the Exhumers
    • The death animation on pod death is again displaying properly.

    Technical:

    • Fixed an issue where the tooltip for the time dilation icon did not display if the system name or region name was too long.

    Patch Notes For October 2018 Release 1.2

    Released on Tuesday, October 10th 2018

    Defect Fixes:

    Gameplay:

    • Fixed an issue in the Starter Site that was blocking characters from approaching the CONCORD wreck.

    Graphics:

    • Edited the collision geometry for the Mobile Scan Inhibitor, the Shipyard and the Partially Constructed Megathron.

    Patch Notes For October 2018 Release 1.1

    Released on Tuesday, October 9th 2018

    Defect Fixes:

    User Interface:

    • Releasing control of an Upwell structure updates now the scene of the client correctly.

    Patch Notes For October 2018 Release 1.0

    Released on Tuesday, October 9th 2018

    Features & Changes:

    Balancing:

    Jammed targets may lock the source of the jam at all times - Affected ECM sources: - ECM Target Jammers - ECM Drones - ECM NPCs

    Warp Disruption Field Generators: - Removed penalty to thrust - Removed reduction to mass

    Interceptors: - Removed interdiction nullification from the following ships: - Claw - Crusader - Raptor - Taranis

    Crow:

    • Agility reduced to 3.25 (was 3.7)

    Damavik:

    • Low slots reduced to 3 (was 4)
    • Mid slots increased to 3 (was 2)

    Events:

    • Events: challenge rewards can now be claimed directly from the info panel
    • Events: challenges will now list their objectives rather than their names in the info panel
    • Events: added a sound effect to challenge reward claiming

    Graphics:

    • SKIN technology now has the ability to override the manufacturer logos of T2 hulls.
    • Additional dungeon assets have been upgraded to the latest shaders.

    Modules:

    • Added Zero-Point Mass Entangler
      • High Slot Module
      • Can be fit to Heavy Interdictors
      • Reduces ship mass by 80%
      • Reduces ship velocity by 95%
      • Cannot activate Microwarp Drive modules while active
      • Thrust bonus from Afterburners reduced by 90%
    • Added Zero-Point Mass Entangler Blueprint

    Miscellaneous:

    • Triglavian Bioadaptive Cache moved from Large Collidable Structure group to Precursor Cache group.

    Defect Fixes:

    Gameplay:

    • Activating a titan doomsday module will now prevent docking and tethering for the same 5 minute duration that currently blocks cloaking and jumping.
    • Titans now no longer deal area of effect damage to nearby ships when they are destroyed.
    • Left over Unsanctioned Labor Camps from the Dawn of Liberation event have been removed from distribution.

    Graphics:

    • Adjusted the VFX on the Minmatar Battleship Typhoon with the Cryptic Mimesis SKIN active.
    • Corrected the occlusion map on the Gallente Frigate Incursus and variants.
    • Corrected a issue occasionally preventing display of the structure build effect.
    • Adjusted the dirt levels of the Caldari Strategic Cruiser Tengu.

    Technical:

    • Improvements to server performance by no longer sending unused data to the client at starting a warp.

    User Interface:

    • Resolved an issue where certain attributes (such as Maximum Velocity Bonus) for Abysal Modules would display with Green Text in the Show Info window despite them having a negative mutated value.

Main Menu
 TinyMiner Home
 Download Free Trial
 Products and Pricing
 TinyTrade Market Bot
 TinyMiner Features
 Settings Overview
 Illustrated Tutorial
 TinyMiner FAQ
 Eve Online News
 TinyMiner Forum
 Helpdesk
 Contact Us

Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much cheaper)!
Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!

 LATEST NEWS

TinyMinerPlus v5.78 Eve Online Mining Bot Macro Miner, Market Trader, Items Seller and Assets Hauler has just been released, fully compatible with the latest Eve Online updates, expansions and patches, including the newest one, Invasion, June 2019 release!

This improved EVE Mining Bot Macro Miner comes with all the top features and reliability you have come to expect from the classic TinyMiner and in addition to that it supports TWO EVE Online clients at the same time, on the same PC for a total and complete Mining Extravaganza!

TinyMiner EVE Online Macro Mining Bot - Your Own ISK Printing Machine!

NEW: The ultimate collection of EVE Online Bonus Guides yours to keep! You will receive with every EVE Mining Bot purchase:
- 10 Comprehensive Eve Online Player's Guides
- 7 Eve ISK Making Guides
- 4 Eve Online PVP Guides
- 4 Eve Wormhole Guides
- A Complete Miner's Guide
- A Planetary Interaction Guide
complete with full PI diagrams
- COSMOS Missions 101
- In-Depth 2D Maps of the EVE Universe

Follow VanGogh Gaming on Facebook!

Click "Follow" to check out the latest updates for your favorite Eve Mining Bot as well as other MMORPG news from VanGogh Gaming and gain access to our exclusive newbie friendly free guide, Eve Online Newbie Millionaire - How to make millions of ISK even as a complete day one beginner in the EVE Online Universe! Yes, it is possible to make even hundreds of millions of ISK right from your very first day in Eve Online on a brand new account and that's in addition to what you can make on autopilot with an Eve Online Mining Bot! Older Eve Online players are in for a treat with an additional twist that opens a whole new world of possibilities with this method!