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  • Patch Notes - Version 20.06
    published on July 5th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.06). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-06-28
    Last update: 2022-07-05

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-06-28.1 |   2022-06-29.12022-06-30.12022-07-01.12022-07-05.1
    NEW

    Patch Notes For 2022-07-05.1

    Defect Fixes:

    Graphics:

    • Fixed Tether VFX appearing incorrectly.
    • Fixed Cynabal SKIN's not appearing correctly.
    • Fixed an issue where Amarr Robes were displayed on character while randomizing appearance in character customization.

    Localization:

    • Fixed a typo in the description of the Grand Prix champions monuments.

    PvE:

    • Fixed an issue where some Enforcer Career Agent mission sites would not spawn correctly after previously cancelling warp to those sites.

    User Interface:

    Air Career Program:

    • Fixed a display issue with Air Career Program SP progress bar. The full SP reward track in now visible.
    • Air Career Program claimed and unclaimed rewards obtained during a play session persist in the rewards list until the character is logged out. When closing then reopening the window, claimed rewards are placed at the bottom, and unclaimed ones at the top of the list.
    • For value related goals the progress is now capped by the target value.
    • Player can now inspect the rewards of the goal before completing the goal.



    Patch Notes For 2022-07-01.1

    Defect Fixes:

    Technical:

    • DirectX12: Fixed a problem, which sometimes caused letters, icons or even ships or stations to fail to display in the client.
    • DirectX12: A specific client crash should no longer happen.



    Patch Notes For 2022-06-30.1

    Features & Changes:

    Graphics:

    • Updated structure particle count for some of the site assets.
    • Updated position and rotation of an asteroid in the Explorer Career Agent mission path.

    Miscellaneous:

    • The names of the top 10 fastest racers for each of this year's Federation Grand Prix extra lap routes have been added to the YC124 monument within the Grand Prix starting line site in Luminaire.
    • A video introducing the recently elected members of CSM 17 has been added to billboards across New Eden.

    Universe:

    • The final sections of the new Gallente stations in Parchanier and Bereye have been completed and they now offer capsuleer-rentable office and industrial facilities. The official headquarters of the President and Supreme Court respectively have also now been moved to these stations.



    Defect Fixes:

    Graphics:

    • Fixed a sun flare/halo texture.
    • Restored missing textures to the Panther.
    • Fixed texturing issues with Impel.
    • Fixed site triggers not registering correctly.
    • Fixed Impel engine textures causing incorrect mapping.
    • Fixed the Svipul Heartsurge SKIN incorrectly showing a hologram.

    Technical:

    • A fullscreen client with DirectX 12 switches now correctly to the intended resolution, when switching the client to a different screen by changing the adapter setting.

    Air Career Program:

    • Fixed a UI scaling issue for the Air Career Program.
    • The Career Portal will now correctly be introduced at the end of the New Player Experience.

    User Interface:

    • Fixed an issue for where the Enter key would not respond when modifying a market order.
    • Neutral standing should now again be automatically selected when adding a contact.

    Photon UI:

    • Do you stack the Selected Item window with other windows? Do you dislike that the action buttons are stuck in their smallest size? The buttons will now resize correctly again according to the window's width when stacked.
    • The order of the name, distance, and security fields in the Selected Item window is now consistent regardless of the window's size.
    • The standing indicator icons no longer glow in the dark.



    Patch Notes For 2022-06-29.1

    Defect Fixes:

    Localization:

    • Corrected translations for the EVE Evolved news window.

    Technical:

    • Fixed an issue where Agent interactions could fail.

    User Interface:

    • Fixed an issue where items were were incorrectly filtered out in the Inventory section of the Fitting window.
    • Fixed an issue where one of the goals in AIR Career Program had the wrong reward item.



    Patch Notes For 2022-06-28.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    New Feature:

    Air Career Program

    A feature allowing new Capsuleers to explore various career paths, try out different play styles, and find suitable content to improve their skills by completing goals associated with each career. The rewards in the feature are available to new and veteran players alike.

    The feature can be accessed from the NeoCom. The icon is at the top of the NeoCom by default, but it can be moved to another position or removed entirely.

    Goals

    Goals are categorized into Activities which are grouped in Careers.

    • 4 Careers:
      • Explorer - navigation, scanning, hacking, Project Discovery
      • Industrialist - mining, manufacturing, salvaging, trading
      • Enforcer - PvE combat, missions, Abyssal Deadspace
      • Soldier of Fortune - PvP combat and support, Faction Warfare
    • 10 Activities per Career
    • 3-10 Goals per Activity
    • 188 goals in total

    A Goal can be tracked which will display its progress in the Info Panel outside of the AIR Career Program window, but tracking isn't required to complete goals since they progress "passively" during normal gameplay.

    All Capsuleers start the program from the beginning. Previous records are not included. The Air Career Program will always direct Capsuleers to the nearest available agent. Since you can complete Career missions only once, if the designated agent does not have any jobs for you (☹), please set destination to another agent to complete the mission.

    Rewards

    There are rewards for completing particular goals but also for graduating from a career by completing 75% of its goals, and for reaching certain milestones in the overall program.

    • Career Points - each goal provides some amount of Career Points which are used as the measurement of progression in each Career and the AIR Career Program overall. There are 4,000 CP to collect, 1,000 in each career.

    • Skill Points: 750,000 SP in total

      • 4 x 100,000 SP for graduating from each Career
      • 50,000 SP for reaching 750 CP overall
      • 75,000 SP for reaching 1,500 CP overall
      • 100,000 SP for reaching 2,250 CP overall
      • 125,000 SP for reaching 3,000 CP overall
    • New SKINs for graduating from a Career

      • Magnate Aspirant Explorer SKIN
      • Heron Aspirant Explorer SKIN
      • Imicus Aspirant Explorer SKIN
      • Probe Aspirant Explorer SKIN
      • Astero Aspirant Explorer SKIN
      • Venture Aspirant Industrialist SKIN
      • Retriever Aspirant Industrialist SKIN
      • Procurer Aspirant Industrialist SKIN
      • Covetor Aspirant Industrialist SKIN
      • Omen Aspirant Enforcer SKIN
      • Caracal Aspirant Enforcer SKIN
      • Thorax Aspirant Enforcer SKIN
      • Rupture Aspirant Enforcer SKIN
      • Phantasm Aspirant Soldier SKIN
      • Cynabal Aspirant Soldier SKIN
      • Orthrus Aspirant Soldier SKIN
      • Stratios Aspirant Soldier SKIN
    • Additional rewards include free Expert Systems for each Career. Each Expert System provides the skills for ships, modules, and activities for all 4 Empires. These Expert Systems expire after 3 days from redeeming. Below is a list of the AIR Expert Systems available:

      • Free AIR Explorer Expert System: all frigates from all four Empires, scanning and hacking skills
      • Free AIR Industrialist Expert System: all haulers from all four Empires, mining, reprocessing, manufacturing, salvaging, and trading skills
      • Free AIR Enforcer Expert System: all frigates and destroyers from all four Empires, armor, shields, missiles, drones, projectile turrets, hybrid turrets, and energy turrets skills
      • Free AIR Soldier of Fortune Expert System: all frigates from all four Empires, armor, shields, missiles, drones, projectile turrets, hybrid turrets, energy turrets, electronic warfare modules, and remote assistance modules.
    • New Boosters for completing some of the Goals

      • AIR Astro-Acquisition II Booster: -10% Scan Probe Scan Time. Base Duration 1 hour.
      • AIR Astro-Rangefinding II Booster: +10% Scan Probe Strength. Base Duration 1 hour.
      • AIR Astro-Pinpointing II Booster: -10% Scan Probe Deviation. Base Duration 1 hour.
      • AIR Agility Booster II: -10% Ship Inertia. Base Duration 1 hour.
      • AIR Mining Range Booster I: +10% Mining Laser Optimal Range, 4 hour duration
      • AIR Mining Yield Booster III: +15% Mining Laser Yield, 4 hour duration
      • AIR Mining Yield Booster I: +5% Mining Laser Yield, 4 hour duration
      • AIR Mining Yield Booster II: +10% Mining Laser Yield, 4 hour duration
      • AIR Mining Range Booster II: +20% Mining Laser Optimal Range, 4 hour duration
      • AIR Rapture Booster II: -6% Capacitor Recharge Time. Base Duration: 2 Hours.
      • AIR Nirvana Booster II: +6% Shield Hitpoints. Base Duration: 2 Hours.
      • AIR Overclocker Booster II: +5% Max Velocity. Base Duration 30 minutes.
      • AIR Hardshell Booster II: +5% Armor Repair, +5% Shield Booster. Base Duration 30 minutes.
      • AIR Pyrolancea Booster II: +5% turret damage, +5% missile damage. Base Duration 30 minutes.
      • AIR Overclocker Booster III: +5% Agility, +5% Capacitor Recharge Rate. Base Duration: 1 hour.
      • AIR Repairer Booster III: -15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour.
    • Various ships, modules, and skills are all useful in a specific Career choice. Some of the rewards are intentionally associated with a different Empire than the character who claims them is.

    • ISK rewards for every goal

    All rewards from the AIR Career Program are provided through the Redeeming window and are an addition to the standard rewards like bounties, loot, LP, etc.

    Aura Assistance

    Each goal has a section in which Aura provides tips and guidance in the form of links to fittings, modules, skills, specific locations, and pointers to relevant UI windows.




    Audio:

    • We now treat the engine sounds of ships differently from the player's ship. All engine sounds of ships not piloted by the player are now mixed in a way that better suits scenarios with many ships in a scene.
    • Updated audio for pirate structures found in relation to the graphical updates for the Career Agent missions.
    • Updated audio for the Minmatar Liberation Day sites.
    • Added new sound effects for the Career Portal window.
    • Added new sound effects for the Career Agent window.
    • Added special music to sites with cloud cover.
    • Added a limit to the sound cut out which ensures the player's own engine is never cut out when in use.
    • The attenuation curves on ship engine sounds have been changed to better fit each size of ships. Different ship size classes now have more of a distinct sound for each size class.



    Graphics:

    For this release, we have rolled out significant updates that affect all textures in EVE Online.

    • Updated the texture compression format and removed the old texture packing system.
      • Increased the graphical fidelity of assets.
      • Reduced texture corruption and artifacting.
    • Cameras are now more performant as they have to render fewer objects when they are not in view.
    • Doubled the resolution of every background nebula
      • Rebalanced the color of all background nebula.
      • Significantly decreased seaming of the background nebula.
    • Overhauled the Level of Detail system, which allows assets to have a more accurate representation of how they should look when changing the zoom level.
    • Revamped every Career Agent mission site.
      • Added new decorative asteroids.
      • Added many new space assets.
      • Overhauled all existing assets.
      • Added new environment templates for these sites.
    • Updated and reactivated the Cloud Cover effects which can now be found in the Career Agent mission sites.

    Technical:

    • DirectX 12 is now supported and enabled by default on supported hardware. The option to use DirectX 11 is possible by disabling DirectX 12 in the Launcher Settings.
      • If encountering issues trying to start the client, try setting it to DirectX 11 to get it started. Before contacting customer support for DirectX 12 related issues, please turn on the LogLite diagnostic tool and attach the diagnostic file to the support ticket.



    Balancing:

    • NPCs spawned by CRAB beacons have learned that fighters have travel time and will now prefer to scrap them for parts if their carrier or supercarrier isn't nearby to send out more.

    Science & Industry:

    • Pressurized Oxidizers and Reinforced Carbon Fibers (and their blueprints) now have new unique distinguishing icons. They deserved better.
    • 🤝 The build requirements for the CONCORD Rogue Analysis Beacon blueprint have been updated:
    Material Old New
    Isogen 183,100 6,000
    Tritanium 1,316,000 1,400,000
    Pyerite 402,000 400,000
    Zydrine 2,440 10,000
    Broadcast Node 2 2
    Self-Harmonizing Power Core 1 1
    Wetware Mainframe 1 1
    Sterile Conduits 1 1
    Megacyte 420 10,000



    Market:

    • The Women's Sisters of EVE Advanced Combat Suit is now correctly in the Women's section of the market.
    • The Women's Capsuleer Day XVII T-Shirt is now also correctly in the Women's section of the market.
    • The 'Strong Veilguard Booster' has been moved to booster slot 14 on the market to match the booster slot it fills.

    Modules:

    • The storyline module 'Halberd' Mega Pulse Laser I now correctly has a meta level of 6
    • Named Assault Damage Controls now correctly have a meta level of 1.
    • Triglavian named Weapon Upgrades and Zorya's Modified Disintegrators should now display the correct meta levels in the compare tool.

    Missions & NPCs:

    • Upgraded Agent Conversation window for all Career Agents which features their full body portrait and more digestible mission description and rewards. (in Photon UI only)
    • Enforcer career agent mission string now features UI blinked guidance and conversations with 3D character antagonists in the mission dungeons.



    Universe:

    The Gallente Federation has constructed two new stations to house key government offices. The new Parchanier IV - President Bureau and Bereye III - Supreme Court Tribunal stations will serve as relocated headquarters for their respective government branches, moving these key Federal facilities into high security space. Capsuleer available industrial facilities and office slots will be added to these stations in the near future as the final construction work is completed on the remaining station areas.




    User Interface:

    • Added a new category of videos in the Agency Help Section: Combat Mechanics
    • Added 11 new help videos explaining combat mechanics:
      • ECM
      • Energy Neutralizers
      • Missile Application
      • Missile Range
      • Optimal Range
      • Sensor Dampening
      • Spiral Tackle
      • Target Painting
      • Tracking
      • Warp Disruption
      • Weapon Disruption
    • Hovering over an NPC Corporation logo in the Character Selection Screen will now also have a sound effect play.
    • Added fee information to NPC stations for Cloning Facilities when searching through the Structure browser.
    • Added Corporate information when clicking on the logo in the Loyalty Point Store.
    • Added Efficiency information to the Gas Decompression window.

    Photon UI:

    • Separated the People & Places window into two separate windows
      • Contacts are situated in the Social section of the Neocom Menu.
      • Locations are situated in the Personal section of the Neocom Menu.
    • 🤝Added a compact mode for the following windows:
      • Fleet Window
      • Directional Scanner
      • Probe Scanner
      • Overview
      • Selected Items
      • Locations
      • Watchlist
      • Drones
    • Moved the Manage Labels button into the right-click menu of the Labels tab when in the Standings tab of the Corporation window.

    Localization

    • Added localized text for new features and updates.

    Back to Top




    Defect Fixes:

    Gameplay:

    • Access lists for structure profiles and shared location folders are now properly governed by the most granular setting, especially for blocking:
      • Character overrides Corporation, which overrides Alliance, which overrides Everyone.
      • Please note: Structure profiles different access lists are not influencing each other and the access is being combined (if allowed in one list and blocked in another, then the resulting access is allowed) - nothing changed to this part.
    • Can now copy all Expert Skill skill training plans to the skill queue.
    • Fixed small UI bug when changing targets with Drones in space selected.
    • Fixed an issue with attempting to Decompress Gas in a station with an offline Refinery.
    • It is no longer possible to apply skill points to an empty skill whose requirements are only met by an Expert System.
    • Short outages of the service for the Omega status are now being handled more gracefully and should no longer cause skills to fall back to Alpha limitations.



    Graphics:

    • The Rear hull of the Endurance is no longer pixelated in appearance.
    • Guristas decals will now appear correctly.
    • Concord Prison Barracks now appear as expected.



    New Player Experience:

    • The camera will no longer remain locked after completing or skipping the NPE.
    • Completing Cash Flow for Capsuleers (5 of 10) now correctly requires the player to defeat the enemy.
    • Completing Cash Flow for Capsuleers (8 of 10) now correctly requires the player to approach the hotel when given by an Amarr agent.

    Localization:

    • Localized defect fixes related to this patch.

    PvE:

    • Fixed an issue with the Angel DED 1/10 site "Minmatar Contracted Bio-Farm" which prevented it from correctly dropping Gistii C-Type modules.



    User Interface:

    • Saved locations sub-ordering now sorts correctly.
    • Overview tooltips no longer appear above the Radial Menu.
    • Windows with the Compact Mode option now remember what state they were last in when they were closed.
    • Removed a blank attribute appearing in the information windows of destructible effect beacons.
    • Fixed minor text issues in the Empire Selection screen.
    • The standings tab of the Character sheet will no longer occasionally fail to display after swapping tabs quickly.
    • Ship fits linked in chat windows will display the name of the fit.
    • Fixed UI issue with buttons not correctly highlighting in Fighter Bay.
    • Greyed out the Compress button when Reprocessing Facility in structure is offline

    Photon UI:

    • The scroll bar no longer overlaps the content of Show Info windows.
    • An issue with the Journal that caused the status to not automatically update when accepting or completing a mission has been fixed.
    • The Neural Remapping window no longer contains overlapping elements.
    • The Neocom 'Create Group' window no longer has overlapping elements.
    • Fixed background of dialogue window that pops up when closing a window stack.
    • The 'Multibuy' window no longer has overlapping elements.
    • The 'Transparency' slider now works correctly when the 'Window Blur' option is disabled.
    • Clicking on Settings' sliders instead of dragging now works correctly.
    • The Modify Order window now no longer has buttons overlapping text
    • Fixed an issue that prevented the event section of the agency from displaying when a challenge was ready to turn in.

  • Patch Notes - Version 20.05
    published on June 16th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.05). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-05-10
    Last update: 2022-06-16

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-05-10.1 |&nbsp 2022-05-17.1 |&nbsp 2022-05-24.1 |&nbsp 2022-05-31.1 |&nbsp 2022-06-07.1 |&nbsp 2022-06-16.1
    NEW

    Patch Notes For 2022-06-16.1

    Features & Changes:

    Events:

    The Gallente Federation Day events have begun including the the Federation Grand Prix! This is the 239th Federation Day, an annual celebration of the founding of the Federated Union of Gallente Prime. The festivities across Federation space will run until downtime on June 28nd.

    • The Federation Grand Prix has returned! Head to the starting line site above Gallente Prime in the Luminaire system to join in!

      • This event challenges capsuleers to travel across New Eden to a series of landmark locations, with three courses beginning and ending in Luminaire.
      • The first journey around each of the three Grand Prix courses has no time limit, and completing the first loop around all three tracks will unlock all the season rewards including new Luminaire Zenith SKINs, Quafe Zero and new Grand Prix boosters, and new racing jackets!
      • Once the first journey around the circuits is complete, optional time trials become available to test your speed.
      • The top ten fastest Capsuleers for each of the three "extra lap" time trials will have their names added to a landmark in Luminaire for permanent bragging rights.
      • The first of the three routes can be completed entirely within high security space, and the second and third routes require competitors to enter lowsec space with optional journeys through nullsec.
      • WARNING: The Federation Grand Prix routes can be dangerous hostile capsuleers may set up gate camps or smartbomb traps throughout the route. Competitors are encouraged to only fly ships they feel comfortable potentially losing. Careful warping and skillful evasive flying may be required to complete these routes.
    • Daily Login Gifts are available to all capsuleers including skillpoints, skins, fireworks, and a special Gallente Federation Day Expert System that allows everyone to try out Gallente ships!

    • A special warp velocity bonus will apply to all capsuleers travelling within the Gallente Federation regions.

    • The Federation Navy parades have returned and can be found within the Luminaire, Villore, Dodixie, Lirsautton, Alentene, Orvolle, and Octanneve systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.

    • Federal Mining Expedition sites have returned and can be found within the Kiartanne, Algintal, Osnins, and Mallugier constellations for the duration of this event

    • To celebrate Federation Day, new Strategic Materiel Defender SKINs for the Gallente industrial ships have been added to the Federal Strategic Materiel loyalty point store

    • A new Gallente landmark site can be found within the Ratillose system, and the Operation Highlander Battlefield site in Luminaire has been updated.

    • A special Gallente Federation Day abyssal proving ground event will be running from June 24th to June 27th, with a Thorax FFA format

    • Join the community-run celebrations in Luminaire starting at 18:00 EVE Time on Saturday June 25th.




    Patch Notes For 2022-06-07.1

    Features & Changes:

    Events:

    The voting period for the 17th Council of Stellar Management has begun and will run until 11:00 UTC on June 14th! All Omega accounts more than 60 days old are eligible to vote. Learn all about the candidates and vote here.

    • To celebrate the CSM election, special daily login gifts will be available over the next week including skillpoints, boosters, and the special edition Council Diplomatic Shuttle.
    • A limited time CSM Election Voter Information Station landmark site full of information about the CSM and the election can be found in Alentene, Amarr, Arnon, Dodixie, Hatakani, Hek, Jita, Khanid Prime, Luminaire, New Caldari, Pator, Rens, Sobaseki, Tanoo, Tash-Murkon Prime, Teonusude, and Yulai for the duration of the voting period.



    Patch Notes For 2022-05-31.1

    Features & Changes:

    Audio:

    • Added Korean voiceover to the NPE

    Localization:

    • Added the NPE intro video to the Korean client with Korean voiceover.

    Defect Fixes:

    User Interface:

    Added the "Copy to Clipboard" option that was unintentionally removed back to the fitting management window.




    Patch Notes For 2022-05-24.1

    Features & Changes:

    Events:

    • The Capsuleer Day event has ended for this year. We hope you enjoyed the festivities. Capsuleer Day will return in 2023 for EVE's 20th Birthday!

    Defect Fixes:

    New Player Experience:

    • Elias' conversation portrait will now appear correctly when the Low Quality Characters setting is enabled.

    Technical:

    • Resolved several whitespaces that were found to be in many items (Type) names. These type names which are then exported through the Static Data Export caused difficulty for third party developers in terms of support. A new static data export for this patch will also be deployed.

    User Interface:

    • Resolved an issue with importing some fittings with certain modules in the fit, such as the 'Medium Industrial Core II' module for example.



    Patch Notes For 2022-05-17.1

    Features & Changes:

    Miscellaneous:

    • A billboard video has been added to the rotation advertising the Anger Games 5 player run PVP tournament

    Defect Fixes:

    New Player Experience:

    • Conversation guidance during the skills introduction will now appear correctly.

    PvE:

    • Fixed an issue with the target painting from the Smuggler Rapier NPC

    PvE:

    • Changing active division no longer results in the Wallet turning black.
    • The Sell Items window no longer has overlapping elements.

    Back to Top




    Patch Notes For 2022-05-10.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Structures & Deployables:

    Upwell Structures have undergone two major updates to their reinforcement gameplay mechanics. FLEX Structures and NPC Structures remain unchanged in mechanics and gameplay.

    • For all Upwell Structures, the Damage Cap limit for Shields has effectively been removed through an increase of the limit.

      • The attribute in game is still visible as "Shield Damage Limit (per second)" but is now higher than the shield capacity of the structure.
      • This results in the ability to rapidly deplete the structures shields without the damage cap limiting incoming DPS.
    • For all Medium Upwell Structures, the Hull Reinforcement phase has been removed. This means that medium structures will have a maximum of 1 reinforcement cycle after a successful attack depleting the structures shields. After depletion of the Armor HP during its armor vulnerable phase, the structure will immediately enter the hull vulnerable phase and continue to sustain damage from an attacking fleet.

    The armor reinforcement timers have been updated to the following durations:

    Structure Size Wormholes Nullsec Lowsec Highsec
    Medium Defenders next chosen hour after 2.5 days ± 1.5 hours Defenders next chosen hour after 3.5 days ± 1.5 hours Defenders next chosen hour after 3.5 days ± 1.5 hours Defenders next chosen hour after 4.5 days ± 1.5 hours
    Large Defenders next chosen hour after 24 hours ± 3 hours Defenders next chosen hour after 24 hours ± 3 hours Defenders next chosen hour after 24 hours ± 3 hours Defenders next chosen hour after 24 hours ± 3 hours
    FLEX N/A None N/A N/A
    • War HQ structures have a hull timer of 24 hours. For medium structures, this rule is applied to the armor timer instead.

    The hull reinforcement timers have been updated to the following durations:

    Structure Size Wormholes Nullsec Lowsec Highsec
    Medium None None None None
    Large Defenders next chosen hour after 1.5 days ± 3 hours Defenders next chosen hour after 2.5 days ± 3 hours Defenders next chosen hour after 2.5 days ± 3 hours Defenders next chosen hour after 4.5 days ± 3 hours
    FLEX N/A Defenders next chosen hour after 30 minutes ± 30 minutes N/A N/A

    Developer Comment:

    🤝 After inviting players to discuss the upcoming changes for the Siege Green update, we've added an additional 24 hours onto the reinforcement time for medium structures in Wormholes, Pochven, Low-Sec, and Null-Sec. We have also heard your feedback on the 'jitter' randomness of the end result of the vulnerable window and we're reducing the random jitter time from +/- 3 hours down to +/- 1.5 hours for the medium structure armor reinforcement timer.

    Hitpoint values of Upwell Structures have been adjusted by the following values:

    • All Medium Upwell Structures have received 100% more Shield Hitpoints.
    Structure Name Shield Hitpoints
    Astrahus 3,600,000 (previously 1,800,000)
    Raitaru 2,400,000 (previously 1,200,000)
    Athanor 2,400,000 (previously 1,200,000)
    • All Large and Extra-Large Upwell Structures have received 25% more Shield Hitpoints.
    Structure Name Shield Hitpoints
    Fortizar 6,750,000 (previously 5,400,000)
    Keepstar 33,750,000 (previously 27,000,000)
    Azbel 4,500,000 (previously 3,600,000)
    Sotiyo 22,500,000 (previously 18,000,000)
    Tatara 4,500,000 (previously 3,600,000)
    'Draccous' Fortizar 6,750,000 (previously 5,400,000)
    'Horizon' Fortizar 10,125,000 (previously 8,100,000)
    'Marginis' Fortizar 6,750,000 (previously 5,400,000)
    'Prometheus' Fortizar 10,125,000 (previously 8,100,000)
    Upwell Palatine Keepstar 67,500,000 (previously 54,000,000)
    • All Medium Upwell Structures have had their Structure (Hull) hitpoints reduced by 75%.
    Structure Name Hull Hitpoints
    Astrahus 1,800,000 (previously 7,200,000)
    Raitaru 1,200,000 (previously 4,800,000)
    Athanor 1,200,000 (previously 4,800,000)

    Back to Top




    Modules:

    • The Standup Point Defense Battery modules can now only be activated with the Standup Flak Round I charges loaded into the module for it to use.



    Technical:

    • Skillplans have been enabled for the MacOS client.



    User Interface:

    • The Compression & Decompression windows have had some small animations added to the completed messaging.



    Science & Industry:

    Several Construction Components have had their blueprints updated. These components are used in the manufacture of Faction ships, Capital, and Supercapital ships.

    • Outcome quantity has been increased for the following blueprints:

      • Life Support Backup Unit Blueprint output changed to 3 units. (previously 1)
      • Auto-Integrity Preservation Seal Blueprint output changed to 3 units. ( previously 1)
    • Input quantity has been reduced for the following blueprints:

    Component Blueprint Input type & Quantity
    Core Temperature Regulator Water: 100 units (previously 1250)
    Capital Core Temperature Regulator Core Temperature Regulator: 70 units (previously 250)
    Programmable Purification Membrane Hermetic Membranes: 100 units (previously 350), Gel-Matrix Biopaste: 300 units (previously 1000)
    Neurolink Protection Cell Miniature Electronics: 100 units (previously 2000), Genetic Safeguard Filter: 5 units (previously 20)

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    A significant update to the build material requirements of ship blueprints has been made. This update affects the blueprints of Faction, Pirate, Capital, and Supercapital ships in the following way:

    • Note that Ship Materials (Reprocessing) have also been updated according to the new Blueprint values.

    Frigates & Destroyers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.
      • Damavik input requirements are now 5/10 (previously 10/20)
      • Skybreaker input requirements are now 5/10 (previously 10/20)
      • Kikimora input requirements are now 10/20 (previously 20/40)

    Cruisers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Rodiva input requirements are now 19/30 (previously 75/150)
      • Vedmak input requirements are now 25/50 (previously 100/200)
      • Stormbringer input requirements are now 25/50 (previously 100/200)
      • Stratios input requirements are now 33/66 (previously 66/132)
      • Pirate Faction Cruiser input requirements are now 30/60 (previously 60/120)
      • Navy Issue Cruiser input requirements are now 25/50 (previously 50/100)
    • Trigger Neurolink Conduit(s) input requirements have been reduced to 4 (previously 10) per type.

    Battlecruisers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Drekavac input requirements are now 55/110 (previously 220/440)
      • Navy Issue Battlecruiser input requirements are now 50/100 (previously 100/200)
    • Trigger Neurolink Conduit input requirements have been reduced to 8 (previously 20).

    Battleships

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Thunderchild input requirements are now 100/200 (previously 400/800)
      • Leshak input requirements are now 110/220 (previously 440/880)
      • Nestor input requirements are now 132/264 (previously 264/528)
      • Pirate Faction Battleship input requirements are now 120/240 (previously 240/480)
      • Navy Issue Battleship input requirements are now 100/200 (previously 200/400)
    • Trigger Neurolink Conduit input requirements have been reduced to 16 (previously 50) per type.

    Industrials & Freighters

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Orca input requirements are now 100/200 (previously 400/800)
      • All other Freighters now have their input requirement set at 200/400 (previously 800/1600), this includes the Bowhead.
    • Core Temperature Regulator inputs have been reduced for the Orca to 25. (previously 50)

    • Trigger Neurolink Conduit input requirements for Tech 1 Freighters have been reduced to 16 (previously 50).

    • Trigger Neurolink Conduit input requirements for Jump Freighters have been reduced to 32 (previously 100).

    Capital Industrials

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced for the Rorqual to 200/400. (previously 800/1600)

    All Capital input types required to construct the Rorqual have been reduced, aside from the Capital Core Temperature Regulator which remains at 1.

    • Capital Propulsion Engine reduced to 5 (previously 9).
    • Capital Sensor Cluster reduced to 5 (previously 9).
    • Capital Armor Plates reduced to 5 (previously 7).
    • Capital Capacitor Battery reduced to 10 (previously 11).
    • Capital Power Generator reduced to 10 (previously 11).
    • Capital Shield Emitter reduced to 5 (previously 9).
    • Capital Jump Drive reduced to 10 (previously 11).
    • Capital Drone Bay reduced to 5 (previously 6).
    • Capital Computer System reduced to 30 (previously 33).
    • Capital Construction Parts reduced to 40 (previously 44).
    • Capital Clone Vat Bay reduced to 30 (previously 33).
    • Capital Ship Maintenance Bay reduced to 15 (previously 33).
    • Capital Corporate Hangar Bay reduced to 15 (previously 17).
    • Capital Cargo Bay reduced to 20 (previously 22).

    Carriers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced for Carriers to 200/400. (previously 800/1600)

    • Trigger Neurolink Conduit(s) input requirements for Carriers have been reduced to 32 (previously 100).

    • Interlink Communicator(s) input requiremens for Carriers have been reduced to 2 (previously 5).

    Dreadnoughts

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been significantly reduced to 200/400 for all Dreadnoughts, this includes pirate faction variants and the Zirnitra.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 800/1600 for regular Dreadnoughts, 1600/3200 for pirate faction variants and 3200/6400 for the Zirnitra.
    • Trigger Neurolink Conduit(s) input requirements for Dreadnoughts have been significantly reduced to 16 (previously 100).

    • Trigger Neurolink Conduit(s) input requirements for Pirate Faction Dreadnoughts have been significantly reduced to 8 (previously 100) per type.

    • Interlink Communicator(s) input requirements for all Dreadnoughts have been reduced to 2 (previously 5) per type.

    All Capital input types required for the construction of most Dreadnoughts have been significantly reduced, aside from the Capital Core Temperature Regulator and the Neurolink Protection Cell which remains at 1.

    For all non-pirate faction or the Zirnitra, the following change applies:

    • Capital Propulsion Engine reduced to 5 (previously 10)
    • Capital Turret Hardpoint/Launcher Hardpoint reduced to 20 (previously 50)
    • Capital Capacitor Battery reduced to 2 (previously 7)
    • Capital Power Generator reduced to 2 (previously 5)
    • Capital Jump Drive reduced to 2 (previously 10)
    • Capital Construction Parts reduced to 2 (previously 13)
    • Capital Ship Maintenance Bay reduced to 5 (previously 16)
    • Capital Corporate Hangar Bay reduced to 2 (previously 8)
    • Capital Siege Array reduced to 20 (previously 45)

    Phoenix

    • Capital Sensor Cluster reduced to 2 (previously 10)
    • Capital Armor Plates reduced to 2 (previously 4)
    • Capital Shield Emitter reduced to 5 (previously 20)
    • Capital Computer System reduced to 4 (previously 20)

    Naglfar

    • Capital Sensor Cluster reduced to 2 (previously 10)
    • Capital Armor Plates reduced to 3 (previously 10)
    • Capital Shield Emitter reduced to 4 (previously 14)
    • Capital Computer System reduced to 4 (previously 20)

    Moros

    • Capital Sensor Cluster reduced to 4 (previously 20)
    • Capital Armor Plates reduced to 4 (previously 14)
    • Capital Shield Emitter reduced to 3 (previously 10)
    • Capital Computer System reduced to 2 (previously 10)

    Revelation

    • Capital Sensor Cluster reduced to 4 (previously 20)
    • Capital Armor Plates reduced to 5 (previously 20)
    • Capital Shield Emitter reduced to 2 (previously 4)
    • Capital Computer System reduced to 2 (previously 10)

    Caiman

    • Capital Propulsion Engine reduced to 5 (previously 8)
    • Capital Sensor Cluster reduced to 4 (previously 7)
    • Capital Armor Plates reduced to 5 (previously 8)
    • Capital Capacitor Battery reduced to 2 (previously 8)
    • Capital Power Generator reduced to 2 (previously 7)
    • Capital Shield Emitter reduced to 5 (previously 31)
    • Capital Jump Drive reduced to 2 (previously 10)
    • Capital Computer System reduced to 4 (previously 14)
    • Capital Construction Parts reduced to 4 (previously 16)
    • Capital Launcher Hardpoint reduced to 20 (previously 44)
    • Capital Ship Maintenance Bay reduced to 5 (previously 18)
    • Capital Corporate Hangar Bay reduced to 2 (previously 10)
    • Capital Siege Array reduced to 20 (previously 33)

    Chemosh

    • Capital Propulsion Engine reduced to 5 (previously 8)
    • Capital Turret Hardpoint reduced to 20 (previously 44)
    • Capital Sensor Cluster reduced to 4 (previously 7)
    • Capital Armor Plates reduced to 5 (previously 31)
    • Capital Capacitor Battery reduced to 2 (previously 8)
    • Capital Power Generator reduced to 2 (previously 16)
    • Capital Shield Emitter reduced to 5 (previously 9)
    • Capital Jump Drive reduced to 2 (previously 11)
    • Capital Computer System reduced to 4 (previously 7)
    • Capital Construction Parts reduced to 4 (previously 16)
    • Capital Ship Maintenance Bay reduced to 5 (previously 19)
    • Capital Corporate Hangar Bay reduced to 2 (previously 10)
    • Capital Siege Array reduced to 20 (previously 33)

    Vehement

    • Capital Propulsion Engine reduced to 90 (previously 98)
    • Capital Turret Hardpoint reduced to 500 (previously 518)
    • Capital Sensor Cluster reduced to 80 (previously 84)
    • Capital Armor Plates reduced to 300 (previously 336)
    • Capital Capacitor Battery reduced to 90 (previously 98)
    • Capital Power Generator reduced to 180 (previously 182)
    • Capital Shield Emitter reduced to 150 (previously 154)
    • Capital Jump Drive reduced to 110 (previously 112)
    • Capital Computer System reduced to 80 (previously 84)
    • Capital Construction Parts reduced to 180 (previously 182)
    • Capital Ship Maintenance Bay reduced to 220 (previously 224)
    • Capital Corporate Hangar Bay reduced to 110 (previously 112)
    • Capital Siege Array reduced to 390 (previously 392)

    Zirnitra

    • Capital Propulsion Engine reduced to 5 (previously 10)
    • Capital Sensor Cluster reduced to 2 (previously 7)
    • Capital Armor Plates reduced to 5 (previously 30)
    • Capital Capacitor Battery reduced to 2 (previously 7)
    • Capital Power Generator reduced to 2 (previously 5)
    • Capital Shield Emitter reduced to 2 (previously 15)
    • Capital Jump Drive reduced to 2 (previously 10)
    • Capital Computer System reduced to 4 (previously 15)
    • Capital Construction Parts reduced to 2 (previously 13)
    • Capital Ship Maintenance Bay reduced to 5 (previously 16)
    • Capital Corporate Hangar Bay reduced to 2 (previously 18)
    • Capital Siege Array reduced to 20 (previously 45)

    Force Auxiliaries

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 200/400 for all Force Auxiliaries, this includes pirate faction variants.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 600/1200 for regular Force Auxiliaries and 1200/2400 for the pirate faction variants.
    • Trigger Neurolink Conduit(s) input requirements for Force Auxiliaries have been reduced to 32 (previously 75).

    • Trigger Neurolink Conduit(s) input requirements for Pirate Faction Force Auxiliaries have been reduced to 16 (previously 75) per type.

    Supercarriers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 400/800 for all Supercarriers, this includes the Revenant and Vendetta.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 2500/5000 for Supercarriers and 5000/10000 for the Revenant and Vendetta.
    • Capital Core Temperature Regulator input amount reduced to 10 (previously 15)

    • Trigger Neurolink Conduit(s) input requirements for Supercarriers have been reduced to 64 (previously 250).

    • Trigger Neurolink Conduit(s) input requirements for Revenant and Vendetta have been reduced to 32 (previously 250) per type.

    • Interlink Communicator(s) input requiremens for all Supercarriers aside from the Vendetta have been reduced to 125 (previously 250) per type.

    • Interlink Communicator(s) input requiremens for Vendetta has been reduced to 75 (previously 250) per type.

    Titans

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 800/1600 for all Titans, this includes pirate faction variants.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 2500/5000 for regular Titans and 5000/10000 for the pirate faction variants.
    • Capital Core Temperature Regulator input amount reduced to 20 (previously 40)

    • Trigger Neurolink Conduit(s) input requirements for Titans have been reduced to 128 (previously 500).

    • Trigger Neurolink Conduit(s) input requirements for Komodo, Vanquisher and Molok have been reduced to 64 (previously 500) per type.

    • Interlink Communicator(s) input requiremens for all Titans have been reduced to 250 (previously 500).

    Many Capital input types required for the construction of Titans have been reduced.

    For non-Pirate Faction Titans the following change applies:

    • Capital Propulsion Engine reduced to 80 (previously 100)
    • Capital Jump Drive reduced to 300 (previously 400)
    • Capital Clone Vat Bay reduced to 500 (previously 556)
    • Capital Doomsday Weapon Mount reduced to 500 (previously 556)
    • Capital Ship Maintenance Bay reduced to 500 (previously 556)
    • Capital Corporate Hangar Bay reduced to 500 (previously 556)
    • Capital Jump Bridge Array reduced to 500 (previously 556)

    Komodo

    • Capital Propulsion Engine reduced to 50 (previously 100)
    • Capital Launcher Hardpoint reduced to 300 (previously 600)
    • Capital Sensor Cluster reduced to 300 (previously 600)
    • Capital Armor Plates reduced to 100 (previously 200)
    • Capital Capacitor Battery reduced to 250 (previously 500)
    • Capital Power Generator reduced to 50 (previously 100)
    • Capital Shield Emitter reduced to 300 (previously 600)
    • Capital Jump Drive reduced to 300 (previously 600)
    • Capital Construction Parts reduced to 200 (previously 400)
    • Capital Computer System reduced to 300 (previously 600)
    • Capital Clone Vat Bay reduced to 635 (previously 700)
    • Capital Doomsday Weapon Mount reduced to 635 (previously 700)
    • Capital Ship Maintenance Bay reduced to 635 (previously 700)
    • Capital Corporate Hangar Bay reduced to 635 (previously 700)
    • Capital Jump Bridge Array reduced to 635 (previously 700)

    Vanquisher

    • Capital Propulsion Engine reduced to 1200 (previously 1260)
    • Capital Turrent Hardpoint reduced to 4500 (previously 4750)
    • Capital Armor Plates increased to 3400 (previously 3465)
    • Capital Capacitor Battery reduced to 1200 (previously 1260)
    • Capital Power Generator reduced to 1800 (previously 1890)
    • Capital Shield Emitter reduced to 1500 (previously 1575)
    • Capital Jump Drive reduced to 1200 (previously 1260)
    • Capital Construction Parts reduced to 1800 (previously 1890)
    • Capital Computer System reduced to 600 (previously 630)
    • Capital Jump Bridge Array reduced to 620 (previously 670)

    Molok

    • Capital Propulsion Engine reduced to 100 (previously 200)
    • Capital Turret Hardpoint reduced to 300 (previously 600)
    • Capital Sensor Cluster reduced to 200 (previously 400)
    • Capital Armor Plates reduced to 300 (previously 600)
    • Capital Capacitor Battery reduced to 300 (previously 600)
    • Capital Power Generator reduced to 300 (previously 600)
    • Capital Shield Emitter reduced to 50 (previously 100)
    • Capital Jump Drive reduced to 300 (previously 600)
    • Capital Construction Parts reduced to 250 (previously 500)
    • Capital Computer System reduced to 200 (previously 400)
    • Capital Clone Vat Bay reduced to 620 (previously 670)
    • Capital Doomsday Weapon Mount reduced to 620 (previously 670)
    • Capital Ship Maintenance Bay reduced to 620 (previously 670)
    • Capital Corporate Hangar Bay reduced to 620 (previously 670)
    • Capital Jump Bridge Array reduced to 620 (previously 670)

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    Defect Fixes:

    Gameplay:

    • Increased the minimum distance away from a Control Tower that a CONCORD Rogue Analysis Beacon must be deployed at to 30,000 km (from 2,000 km)



    Graphics:

    Ship boosters are now looking a bit better (less flat) at low graphical settings (with low shader quality).




    Technical:

    • The intro movie now starts more smoothly, with less stutter.
    • Improved the speed of loading ship models (both player and NPC), which should improve fps, whenever many ships are being loaded at the same time.



    New Player Experience:

    • The Miner module will now correctly be highlighted for Amarr characters in the mining section of the NPE.
    • Stopped an unnecessary warning message from appearing if warping away from the mining site.
    • Removing an unnecessary checkbox in the pop-up that appears when attempting to unfit required modules.



    User Interface:

    • Cleaned up Misplaced tooltip in the Mining Ledger Window
    • Fixed an issue with inconsistent opacity in Compression and Decompression windows
    • Gas Decompression window will now correctly update efficiencies while the window is open.
    • Fixed an issue with filtering by Bounty Risk Modifier.
    • Clarified message when attempting to sell PLEX in space.
    • The minimum size of the Neocom has been reduced back down to 32px.
    • The 'Show in World Map' buttons in Map Browser panels now work correctly.
    • The small Start Conversation icon for completed Career Agents is now red again.
    • Custom Overview Presets are now maintained after game relaunch.
    • Mission Journal links can again be opened by others while in a fleet.
    • Importing saved fits from a file will no longer fail if a fit with a Power Diagnostic System I was included.
    • Standings will now be ordered alphabetically when sorting by reason.
    • Conversation popups in the Explorer Career Path will now correctly overwrite one another if left open.
    • Added a fade to prevent text overlapping with the conversation button for Agents in the Station Services panel.
    • Removed an area of padding that would appear when hovering over portraits in the Agent Conversation window.
    • Updated the Agency tooltip for Career Agents to match the new Career Path names.



    Photon UI

    • The Duel Invitation window is now working correctly.
    • Stacked windows no longer reopen after passing through stargate.
    • The Buy window content now shows correctly, the price is no longer overlapping the 'Buy' and 'Cancel' buttons.
    • Stacked Chat tabs now blink when a new message is received.
    • The Show Info window now fits all content correctly.
    • The Manage Labels window now appears correctly content.
    • The Ship's rename field is no longer cutting letters in the Ship Fitting window.
    • The Corporation name and the Apply to Join button no longer overlap in the Office tab at the Station panel.
    • The Find Member in Role section of the Corporation window no longer has overlapping content.

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  • Patch Notes - Version 20.04
    published on May 6th, 2022 at 11:00 AM

    Saluations,

    The following page will list patch notes for all updates within this release (Version 20.04). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-04-05
    Last update: 2022-05-06

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-04-05.1 |&nbsp 2022-04-06.12022-04-07.1 |&nbsp 2022-04-12.1 |&nbsp 2022-04-19.1 |&nbsp 2022-04-26.1 |&nbsp 2022-05-03.1 |&nbsp 2022-05-04.1 |&nbsp 2022-05-06.1 |&nbsp
    NEW

    Patch Notes For 2022-05-06.1

    Features & Changes:

    Events:

    The mysterious figure known only as "The Deathless" has broadcast a message to Capsuleers across New Eden challenging them to side with his smuggling organization against CONCORD, and has shared the information required to find CONCORD-occupied sites in all areas of space.

    • After Capsuleers drove the smugglers from some of their strongholds across New Eden, CONCORD's infamous Special Affairs for Regulations and Order (SARO) division has taken residence within these complexes for their own purposes. The Deathless and the smugglers are offering to reward Capsuleers who attack these locations and drive away the SARO forces.
      • Confiscated Smuggler Hideout combat sites are appearing all over New Eden. These sites can be found using your ship's built-in anomaly scanner. The acceleration gate used to enter these sites will only allow access to ships of Battlecruiser size or lower, so CONCORD advises bringing a Combat Battlecruiser to defeat the hostiles inside. Faction Cruisers, Heavy Assault Cruisers, Strategic Cruisers, and Command Ships are also excellent options when available.
      • Rare and valuable Confiscated Smuggler Stargate sites can be found all across lowsec space. These more difficult combat sites can also be found using the anomaly scanner and have the same ship restrictions as the hideouts. Bringing a friend to help will make overcoming the numerous hostile SARO ships in these sites much more manageable.
      • Concord Mobile Impound Lot hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to liberate the valuable loot inside.
      • Concord Mobile Impound Storage hacking sites can be found in lowsec space, providing increased rewards along with tougher hacking challenges.

    A new agency challenge track has become available, giving Capsuleers the option of receiving rewards for attacking SARO instead of attacking the smugglers. Each Capsuleer can now make a choice between the CONCORD challenges and the Smuggler challenges when they log on and open the Encounters section of the Agency. If you have already completed challenges from the CONCORD side you can freely choose to continue that track or switch to the Smuggler side for the duration of this event.

    • Capsuleers will not be penalized for shooting both sides in this event, but only one side's agency challenge track can be selected from this point onwards.

    The first of Capsuleer Day Abyssal Proving Grounds events has begun!

    • This is a team event, welcoming teams of two Navy Frigates.
    • Allowed ship types are the Imperial Navy Slicer, Caldari Navy Hookbill, Federation Navy Comet, Republic Fleet Firetail, Crucifier Navy Issue, Griffin Navy Issue, Maulus Navy Issue, and Vigil Fleet Issue.
    • Fleets entering this proving ground can include a maximum of one vessel of any single ship type.
    • All ships within this proving ground will receive a special capsuleer day bonus that increases turret and missile damage by 19%, increases ship velocity by 19%, increases sensor strength by 19%, and reduces ship signature radius by 19%.
    • During this Proving Ground event, the arena environment will contain large numbers of Buff and Debuff Nexus objects that will explode and apply various 19% weapon and mobility buffs or debuffs respectively when approached by capsuleer ships.
    • Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format.
    • Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor).
    • During this proving ground event, the Triglavian Cladistic Caches available to the winners of each proving match will contain roughly twice as many Triglavian Survey Data as usual.



    Patch Notes For 2022-05-04.1

    Features & Changes:

    Events:

    • The Smugglers in the Capsuleer Day event combat sites will now react to types of ships brought by players a bit more slowly and less aggressively.

    Defect Fixes:

    PvE:

    Fixed the drop rate of the Capsuleer Day XIX Hoodies in the Capsuleer Day event sites.




    Patch Notes For 2022-05-03.1

    Features & Changes:

    Events:

    The Capsuleer Day XIX event has begun! This celebration of EVE Online's 19th birthday runs from today until downtime on May 24th.

    • CONCORD has declassified their files on a major cluster-wide smuggling ring, including information on how to find the smuggler hideouts, dead drop locations, and hidden stargates. They are requesting capsuleer assistance in hunting down these criminals and bringing them to justice!
    • Smuggler Hideout combat sites are appearing all over New Eden. These sites can be found using your ship's built-in anomaly scanner. The acceleration gate used to enter these sites will only allow access to ships of Battlecruiser size or lower, so CONCORD advises bringing a Combat Battlecruiser to defeat the hostiles inside. Faction Cruisers, Heavy Assault Cruisers, Strategic Cruisers, and Command Ships are also excellent options when available.
    • Rare and valuable Smuggler Stargate sites can be found all across lowsec space. These more difficult combat sites can also be found using the anomaly scanner and have the same ship restrictions as the hideouts. Bringing a friend to help will make overcoming the numerous hostile smuggler ships in these sites much more managable.
    • Smuggler Dead Drop hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to confiscate the valuable loot inside.
    • Smuggler Stash hacking sites can be found in lowsec space, providing increased rewards along with tougher hacking challenges.
    • Loot available in the Capsuleer Day event sites include Smuggler Lockboxes that can be traded to the Empires for an ISK reward, SKINs, limited time Capsuleer Day combat boosters and cerebral accelerators, the return of the limited time "Glamourex" standings boosters, various smuggled valuables, and the blueprints to manufacture the new "Boobook" special edition shuttle.
    • During the Capsuleer Day event an agency challenge track will be active, with points awarded for defeating smuggler combat anomalies and hacking signatures. Rewards from the agency track include new SKINs and a variety of powerful boosters.

    Until May 24th a special set of Capsuleer Day celebration login rewards will be available for logging in each day. Rewards include new SKINs, up to 450k skillpoints, limited time combat boosters, and a set of Society of Conscious Thought starship hulls: the Apotheosis Shuttle, Sunesis Destroyer, Gnosis Battlecruiser, and Praxis Battleship!

    Special Capsuleer Day themed Abyssal Proving Grounds events will run from May 6th to 9th and from May 20th to 23rd. The format of the first event is 2v2 Navy Frigates, and the second event is a 4 player Sunesis FFA.

    • All ships within both proving ground evens will receive a special capsuleer day bonus that increases turret and missile damage by 19%, increases ship velocity by 19%, increases sensor strength by 19%, and reduces ship signature radius by 19%.
    • Additionally, the arena environment will contain large numbers of Buff and Debuff Nexus objects that will explode and apply various 19% weapon and mobility buffs or debuffs respectively when approached by capsuleer ships.



    Patch Notes For 2022-04-26.1

    Defect Fixes:

    Localization:

    • Both tech versions of the Standup Guided Bomb Launcher no longer mention in their description that they can be fit to all Upwell structures, but now refer to fitting on Large and Extra-Large structures only.



    Patch Notes For 2022-04-19.1

    Features & Changes:

    Events:

    • The Hunt event has ended for the year. We hope you had a good time!
      • Capsules no longer have a chance to drop some of the fitted implants when destroyed.
      • The empires and pirates will continue to purchase Classified Caldari Databanks from Capsuleers until at least 14 June.



    Patch Notes For 2022-04-12.1

    Features & Changes:

    User Interface:

    • Visual improvements to labels and font in the New Eden Store.



    Defect fixes:

    User Interface:

    Photon UI

    • Contract interface has been tweaked to show content correctly.
    • In-space menu no longer shows unnecessary options.
    • War Report interface will now show content as expected.
    • Station Services window will now show controls correctly.



    Patch Notes For 2022-04-07.1

    Features & Changes:

    Events:

    The Hunt Event has begun! This Guristas themed event will run until downtime on April 19th.

    • Colorful Mysterious Capsules can be found all across New Eden warping between celestial objects such as planets, moons, asteroid belts, suns, and stargates.

      • The capsules can be found using the directional scanner or using combat scanner probes.
      • Destroying these mysterious capsules will provide you with acceleration gate keys that are required to reach the final areas of the event hacking and combat sites.
      • Keep an eye out for the elusive Mysterious Golden Capsules which contain extra loot including valuable stolen research data and exclusive event trinkets.
    • Guristas Hunt Outpost combat sites are appearing all over New Eden. These sites can be found using the anomaly scanner and may only be entered by T1, Faction, and T2 Frigates and Destroyers.

    • Hunt Data Relay hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to collect the valuable loot inside.

    • Special Huntmaster versions of both the combat and hacking sites can be found exclusively within Caldari lowsec space and the Venal nullsec region. These Huntmaster sites are more difficult and much more lucrative than the standard event sites.

    • Encounters with dangerous Guristas Caiman-class vessels have been reported around newly discovered Guristas Capital Forges in Caldari lowsec space and the Venal region.

    • Loot available in the Hunt event sites include Overseer's Effects, skins, clothing, Guristas faction modules, limited time Hunt combat boosters and cerebral accelerators, rare "C3-" ballistic control systems, 'Valdimar' drone implants, "Hydra" pirate implants, as well as blueprints and meterials to manufacture the legendary "Gecko" superheavy combat drone.

    • During the Hunt event an agency challenge track will be active, with points awarded for defeating Hunt combat anomalies and hacking signatures, as well as for hunting down the mysterious capsules.

    • For the duration of the Hunt event, player capsules will have a chance to drop their implants as loot when destroyed.

    • A new Guristas landmark site can now be found moving from system to system within the Venal region. You will need scan probes to track down this elusive shipyard.

    • Until April 19th a special set of Hunt login rewards will be available for logging in each day. Rewards include new SKINs, up to 120k skillpoints, and new limited time combat boosters.

    • A special Hunt themed Abyssal Proving Grounds event will run from April 15th to 18th. The format of this event is 1v1 Assault Frigates with a special Guristas-themed bonus providing 10% more Kinetic and Thermal missile damage.




    Defect Fixes:

    Gameplay:

    • Fixed an issue that allowed Rorquals to conduit jump to Covert Cynosural Fields. The Rorquals' jump drive just got a little too excited, happens to all of us.

    Localization:

    • Updated traits tab information for the Drone Synthesis Projector

    User Interface:

    • Fixed an issue where the availability field of item exchange contracts would not automatically switch to "Private" when a character name was entered.

    Photon UI:

    • You're now able to leave your feedback again using the thumbs up/down buttons in the game settings menu 👍

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    Patch Notes For 2022-04-06.1

    Features & Changes:

    User Interface:

    • Followup changes to Market Groups, Ship Tree & Certificates texts to reflect "Industrial" → "Hauler" change



    Defect Fixes:

    Gameplay:

    • Fixed an issue where Standup Guided Bomb Launchers could not be fit to Faction Fortizars.
    • Fixed the agility bonus from the Halcyon G-3 booster.



    User Interface:

    • The standing buttons in the Add/Edit Contact window now work correctly.
    • The Enable/Disable Light Background option should now be available again in window context menus.
    • Fixed an issue where the tab overflow menu in the chat window (and other window stacks) would not expand for some localized clients.
    • Fixed an issue where the extraction time on Extraction Control Units could not be adjusted.
    • Fixed an overlapping issue in the 'Update Location Settings' window; we have replaced the pop-out window with two right-click menu checkboxes.
    • The Encounters tab of the Agency will now correctly load when a seasonal event is active.

    Photon UI:

    • New Location window no longer has overlapping content.
    • Updated the Photon UI feedback link to point to the Feature Previews - Photon UI section of the EVE forums.
    • The buttons at the bottom of the regional market's buy order creation window no longer overlap the option checkboxes there.
    • Fixed an issue where it was hard to read text that was on a light background against bright backgrounds.
    • Fixed an issue where content was cut off in the Recruitment Search section of the Corporation window.
    • Text no longer overflows the Insurance Quotes window.
    • Fixed an issue in the Member List section of the Corporation window where the Role drop-down menu was overlapping content beneath it.



    Patch Notes For 2022-04-05.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Balancing:

    • The Standup Point Defense Battery I has received a damage reduction, and in the future it will require ammunition to cycle:

      • The module itself has had its damage per cycle reduced by 50% (250 damage of each type from 500)
      • In a future patch this month (scheduled April 19th) it will require ammunition to fire, from now until then you will be able to build and acquire the necessary ammunition for the module.
      • The new ammunition is “Standup Flak Rounds I”.
    • The Standup Guided Bomb Launcher modules have received a balancing pass:

      • The guided bomb launcher modules can now only be fit to Large and Extra Large Upwell Structures.
      • Tech I module has had its capacity reduced to 300m3 from 1000m3 (now holds 3 bombs).
      • Tech II module has had its capacity reduced to 400m3 from 1300m3 (now holds 4 bombs).
      • Reload time for both Tech I and II has been increased to 60s (was 10 seconds).
      • Standup Heavy and Light Guided Bombs have had their bomb radius reduced to 20km (was 30km)
    • All standup missile velocities have been increased by 50%

      • Standup XL Cruise Missile, Standup Super-Heavy Torpedo, Standup Cruise Missile, Standup Heavy Missile, Standup Light Missile
    • Standup Anti-Capital Missiles have been balanced:

      • Standup XL Cruise Missile damage has been reduced by 50%
      • Standup Super-Heavy Torpedo damage has been reduced by 30%
    • The Standup Arcing Vorton Projector I is longer capable of being activated against subcapital ships.

    • The Proteus Tech 3 Strategic Cruiser has received a small balance pass with the following changes:

      • Hybrid Encoding Platform Subsystem: 430 PG from 330 PG
      • Augmented Plating Subsystem: 25% reduction in Armor Plate Mass Penalty
      • 🤝Drone Synthesis Projector Subsystem CPU 60 from 40
      • 🤝Drone Synthesis Projector Subsystem Bandwidth to 125 from 100
      • 🤝Drone Synthesis Dronebay Capacity to 300 from 250



    Ships:

    • The Rorqual now has the ability through use of the Industrial Jump Portal Generator module to bridge and also conduit jump.
      • It can Conduit Jump up to 30 passengers.
      • Eligible ships to conduit jump portal/conduit jump are: Mining Exhumers, Barges, Mining Frigates (Venture, Endurance, Prospect), and the Porpoise.



    Modules:

    A new module has been introduced:

    Industrial Jump Portal Generator I

    Slot layout Requires a high power slot
    CPU usage 100.0 tf
    Powergrid Usage 40000.0 MW
    Activation Cost 100.0 GJ
    Maximum Velocity Bonus -100 %
    Volume 5,000 m3
    Activation time / duration 20.00 s
    Disallows Assistance True
    Cannot Auto Repeat True
    Can be fitted to Capital Industrial Ship



    Miscellaneous:

    • The Daily Rewards system has been revamped with a fresh new UI and new rewards including hundreds of new permanent skins and a new line of power Halcyon boosters!
      • SKINs received from daily rewards are now permanent, instead of the old time limited SKINs.
      • The Daily Rewards system will automatically check what SKINs your characters have on the account and will avoid giving you duplicates unless you already have at least one copy of all the available SKINs.
      • The revamped SKIN reward options include 260 new skins including the new Halcyon Dawn and Carmine Horizon patterns, and an additional 148 returning event skins for players that missed previous events.
      • Booster rewards from daily rewards now consist primarily of the new Halcyon booster line. These powerful auto-injected boosters provide small bonuses to a large number of attributes and last 2 hours before skills apply. See this forum post in the Feature Previews & Feedback section for all the details on their specific bonuses.
      • Skillpoint rewards from daily rewards are now provided in small chunks every few days instead of being connected to a separate bar at the bottom of the screen. The average amount of skill points received over time is the same as before for Omegas and is slightly higher than before for Alphas.
      • Filament rewards are still available, although in smaller numbers than before.
      • BPCs have been removed from the Daily Rewards system.
      • Due to the removal of the slowly filling skill point bar at the bottom of the Daily Gift screen, a script will be run that provides all players that have logged in at least once in the last year with additional skillpoints in their redeeming queue based on the progress they had achieved in the bar before the systems changed.



    Science & Industry:

    New Blueprints available:

    Industrial Jump Portal Generator I

    • Available from ORE NPC Stations in Outer Ring
    • Cost: 500,000,000 ISK
    Time per run 05:15:00
    Tritanium 1,000,000
    Pyerite 5,500,000
    Mexallon 100,000
    Isogen 550,000
    Nocxium 20,000
    Zydrine 40,000
    Megacyte 150,000

    Standup Flak Round I

    • Available from the following NPC Stations:
      • Chemal Tech, Ducia Foundry, Eifyr and Co., Freedom Extension, Impetus, Intaki Bank, Mordu's Legion, Outer Ring Excavations, Propel Dynamics, Ytiri, Zoar and Sons.
    Time per run 00:25:00
    Units produced per run 200
    Pyerite 40,000
    Megacyte 200
    Strontium Clathrates 200



    Technical:

    Behind-the-scenes, an important refactor has been made on how Jump Harmonics works. The overall gameplay experience for using Jump Portals and Conduit Jumps remains the same for all players with no impact expected. This work has been made so that we now have unlocked more potential in the future for different combinations of jumps between ships and cynosural beacons, including the introduction of the Rorqual's Conduit Jump ability.

    • The attribute 'jumpHarmonics' is now deprecated and will be removed in a future update, you may notice several new attributes on ships and modules were introduced.

    Audio

    • Engine sounds are now organized into 7 categories based on physical ship size - each with unique engine implementation for boosters, afterburner, microwarpdrive and warp. (before there were only 4 sizes)
    • Allowing a player to hear the warp drive sounds of third parties in the case of a third party warping in next to the player, warping out in proximity to the player, or during fleet warps. (Before this, it was only possible to hear third party ship's booster, microwarpdrive, or afterburner - not their warp drive)
    • Improvements to balancing and timing of all engine sounds.
    • Added more variation to all engine sounds.
    • Player hitting "Stop Ship" now has audio.
    • New music has been added in preparation for the upcoming Guristas Hunt Event.



    User Interface:

    • Changed the PLEX icons on various locations in the game and in the New Eden Store.
    • Introducing the Feature Preview system, allowing players to opt-in and engage with complex features still undergoing active development, accessible via the Setting Menu.
    • A new opt-in renovation of the UI available via Feature Previews: the Photon UI project aims to create a unified style for EVE Online's user interface.
    • The "Industrial" group of ship classes has been renamed to "Hauler"
      • Skills for "Amarr Industrial", "Caldari Industrial", and so on have been renamed to "Amarr Hauler", "Caldari Hauler", etc.
      • Various small changes have been made to ship and skill descriptions, and other texts to reflect this change.
      • A number of NPC ships have been updated to reflect the change.

    Developer Comment:

    This change has been made to remove one use for the overloaded term "industrial" in EVE, and reduce confusion over the use and application of modules such as the Industrial Cynosural Beacon I and Industrial Jump Portal Generator I




    Defect Fixes:

    Gameplay:

    Fixed an issue with the Bomb Deployment skill not correctly applying to reactivation delay. With the Bomb Deployment skill trained to level 5, a Tech II bomber can launch a bomb every 67 seconds instead of 120. A Tech I bomb launcher will have a reactivation delay of 80 seconds, down from 144.

    Graphics:

    • Ship model is now correctly swapped when boarding ships whilst on a full screen menu.
    • Wormhole reflections triggered by nearby suns and explosions have been toned down. Polarized sunglasses no longer required 😎



    Audio:

    • Fixed an issue with ambient loops not playing in some environments.



    New Player Experience:

    • Added missing linehint guidance when re-boarding a Corvette.
    • Skipping through tabs will no longer cause guidance issues during the wallet introduction.
    • Added a reminder to add the skill to your training queue if it is removed during the skill introduction.



    Technical:

    • Game client no longer hangs when the NES is closed before it's fully loaded.
    • Made adjustments to Gas Decompression window to help it run more smoothly.



    User Interface:

    • Partially loaded items in the NES now appear correctly.
    • Probe Scanner scan strength tooltip now appears correctly while scanning.
    • Corporation adverts can now be edited while there are 3 active adverts.
    • Fleet Composition will now correctly show a character is docked if they joined the fleet while in a citadel. Less getting shouted at by your FC unjustly.
    • The number of jumps to an office now dynamically updates in the Corporation window.
    • A SKIN will no longer appear to be removed from a ship in the Fitting window when swapping ships.
    • Swapping ships will again have the arriving animation play in the Fitting window.
    • Improved readability for the Ice Belt tooltip in the Agency.
    • Tooltips no longer persist when dragging to scroll through a page in the Agency.
    • Sites with enemies of an unknown faction no longer have broken links in the Agency. We know who you are.
    • Calendar Upcoming Events are now correctly limited to only events occuring in the current or next month. Because who plans for more than two months in advance?
    • Shortcut Filter Textbox no longer disappears when you have used the search.
    • Fixed an issue with the Gas Decompression window closing after decompression is completed.
    • Added icons for Compression and Decompression windows in Neocom bar.

  • Patch Notes - Version 20.03
    published on March 28th, 2022 at 11:00 AM

    Saluations,

    The following page will list patch notes for all updates within this release (Version 20.03). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-03-08
    Last update: 2022-03-28

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-03-08.1 |&nbsp 2022-03-09.1 |&nbsp 2022-03-10.1 |&nbsp 2022-03-15.1 |&nbsp 2022-03-16.1 |&nbsp 2022-03-18.1 |&nbsp 2022-03-22.1 |&nbsp 2022-03-28.1
    NEW

    Patch Notes For 2022-03-28.1

    Defect Fixes:

    Ecosystem:

    DBS

    • Restoration of Bounty Risk modifiers of systems has begun due to a short outage which lead to some of them having drifted from their correct states. This takes place gradually over the next day.
    • The DBS modifier of those systems will be set to the highest multiplier it was at in the past two months.



    Patch Notes For 2022-03-22.1

    Features & Changes:

    Events:

    • The billboard video for the Stay Frosty Frigate Free 4 All event has been removed from rotation now that the event has completed successfully last Saturday. Thanks to the organizers and to everyone who dropped by to join in the fun!



    Defect Fixes:

    New Player Experience:

    • UI highlights will now correctly appear regardless of client language settings.
    • Restarting the client will no longer cause guidance to be lost or stuck while en route to the Career Agent station.

    Technical:

    • After restarting the client the reflection settings should now accurately reflect what you had selected.



    Patch Notes For 2022-03-18.1

    Defect Fixes:

    Technical

    • Mac client: Improved the reliability of moving the camera and dragging windows, especially with trackpads.

    • Mac client: Ensured that the launcher downloads the initial set of resources for a smoother gameplay experience after patching.




    Patch Notes For 2022-03-16.1

    Features & Changes:

    Events

    • The current Mining Blitz event has ended. The Empire mining expeditions will return in more events in the future.

    Defect Fixes:

    Resources:

    • Fixed and issue that was preventing Asteroid, Gas and Ice sites not correctly respawning. We located a 'misplaced' ORE Researcher for this, he was heard mumbling "Please, Bob, let this be the one"



    Patch Notes For 2022-03-15.1

    Features & Changes:

    Localization

    • New content is localized into French, German, Japanese, Korean and Russian



    Defect Fixes:

    Compression:

    • Addressed an issue with Brimful Sylvite and Pollucite not compressing correctly.

    Graphics:

    • Flipped all stations, so that the hangar traffic is showing correctly in the Intel Mac client.
    • Readjusted stargates, so that jump tunnels are showing properly in the Intel Mac client.

    Skills:

    • Fixed an issue with Fleet Compression Logistics skill not applying bonuses to Capital Compression modules.

    User Interface:

    • Updating the Venture fittings recommended in Corporation plans in Alpha Miner and Omega Miner



    Patch Notes For 2022-03-09.1

    Defect Fixes:

    Gameplay:

    • Fixed an issue with new Compression Skills not being available to inject through character sheet or purchaseble on the market.
    • Fixed an issue that could result in the Compression window become deadlocked if materials were added while the window was updating.
    • Pressing the Enter key now correctly completes a purchase or buy order.

    Graphics:

    • Completed the clean up of extraneous particle effects in the mining scene of the NPE.
    • Fixed blue blobs that appeared when looking at the Dramiel wreck at specific angles.
    • Dynamic reflections are now properly displayed in all hangars at appropriate settings.
    • Toned down reflections that were too bright at the undock of some stations.

    User Interface:

    • Bookmark names no longer overlap with arrows in the context menu.
    • Fixed an issue that caused the Market scroll list to be offset.

    Localization:

    • Corrected some errors in Mining Blitz text strings that had not been updated in languages other than English

    New Player Experience:

    • Warping or docking while being told to warp to the mining site no longer causes guidance to be lost.
    • Guidance will not longer be missing during the Career Path Skill Plan introduction if the client is set to a language not using the Latin alphabet.
    • Skipping the NPE will no longer have some windows fail to open after relogging the client.
    • The camera moment while the AIR fleet arrives will no longer by incorrected synced.
    • Decreased delays when progressing through the first Station stop with poor network conditions.
    • The skills introduction will no longer become stuck if the training queue is blocked by the Multiple Character Training restriction.
    • You can no longer trade items to characters still within the NPE.



    Patch Notes For 2022-03-09.1

    Features & Changes

    Events:

    A Mining Blitz event has begun and will run until downtime on March 16th!

    • Empire Mining Expedition sites are appearing in the following constellations for the duration of the event:
      • Aeman (Sinq Liason)
      • Osnins (Everyshore)
      • Almur (Molden Heath)
      • Aptetter (Metropolis)
      • Pezarba (Kador)
      • Hoosa (Domain)
      • Mivora (The Forge)
      • Santenpaa (The Citadel)
    • New Freighter skins have been added to the Resource Wars loyalty point stores for all four empires
    • A set of mining daily challenges will reward miners with skill points each day during this event
    • An agency reward track is active for the duration of this event, providing special mining boosters as rewards for players who assist the empires in the mining expedition sites
    • Daily login gifts are available during this event, including a free Mining Blitz Expert System, mining boosters, and skill points!
    • Look for a special 4-player Venture FFA proving grounds event from March 12-14, with massive bonuses to turrets and overheating for exciting Battle-Venture action!

    Defect Fixes

    Gameplay:

    • Static exploration sites can be scanned again properly.
    • Added new Compressor Module blueprints to Empire Navy Markets.

    Graphics:

    • Clean up of extraneous particle effects.
    • Fixed red blobs that appeared when looking at the Dramiel wreck at specific angles in the NPE.

    Back to Top


    Patch Notes For 2022-03-08.1

    Features & Changes

    Defect Fixes

    Audio:

    • Updated Wwise audio engine to the latest version.
    • Added music and sound effects for the NPE Mining Adventure. It slaps.
    • Default audio level for world sounds increased by 2-3db



    Balancing:

    Ship Balancing:

    🤝 Brand new Role bonuses have been added to all battleships (excluding the Praxis).

    • 50% bonus to HP from all Armor Plates
    • 100% bonus to HP from all Shield Extenders
    • 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.

    Module Balancing:

    🤝 Following the 2020 balancing update "Surgical Strike" we have rebalanced:

    • All resistance modules affected by the Surgical Strike update have had half of the resistances they lost returned.
    • Energized plating, armor coating, armor hardeners, shield hardeners and shield resistance amps.

    Examples:

    Module Before Surgical Strike Post Surgical Strike New
    EM Energized Membrane I 32.5% 26% (27.77% after tiericide) 31.24%
    EM Armor Hardener I 50% 40% 45%
    EM Shield Hardener I 50% 40% 45%
    EM Shield Amplifier I 32.5% 26% 29.25%

    Large Micro Jump Drive fitting reduced:

    • PG need reduced to 800 MW, previously 1375 MW.
    • CPU need reduced to 54 tf, previously 77 tf.

    Item Balancing:

    Bomb Damage Increased (to compensate for the resist module stat increase):

    • Bomb base damage increased to 5800, previously 5200
    • Bomb Armor HP increased to 88, previously 75



    Graphics:

    • Reflection Maps updated to include local structures and effects in addition to celestials and the nebula.
    • Improved texture quality of asteroids.



    Localization:

    • Added localized text for French, Russian, Korean, Japanese, and German to new content.



    Market:

    • The Industrial Reconfiguration skill, to unlock use of Orca's industrial core modules has been added to the NPC markets for all 12 schools.
      • These are starter Corporations such as Center for Advanced Studies, Science and Trade Institute, Imperial Academy, Republic University.

    Modules:

    • New Medium Industrial Core I & II for the Porpoise have been added.
    Tech 1 - Fitting & Attribute Details

    Fitting Details:

    Slot layout Requires a high power slot
    CPU usage 33.0 tf
    Powergrid 53.0 MW

    Attribute details:

    Attribute Value
    Structure Hitpoints 99,999 HP
    Maximum Velocity Bonus -100%
    Drone Damage and Hitpoint Bonus 24%
    Drone Maximum Velocity Bonus 5%
    Drone Ore Mining Yield Bonus 20%
    Drone Ice Harvesting Speed Bonus -18%
    Mining Foreman Burst Strength Bonus 5%
    Command and Mining Foreman Burst Range Bonus 45%
    Volume 3,500 m3
    Remote Repair Impedance Bonus -100%
    Disallow Tethering True
    Disallow Docking True
    Shield Booster Duration Bonus -15%
    Sensor Dampener Resistance Bonus -75%
    Remote Assistance Impedance Bonus -80%
    Activation time / duration 75.00 s
    Mass multiplier 10 x
    Consumption Type Heavy Water
    Consumption Quantity 125 units
    ECM Resistance 100.00 %
    Shield Booster Amount Bonus 10 %
    Disallow Activation In Warp True
    Can be fitted to Porpoise
    Tech 2 - Fitting & Attribute Details

    Fitting Details:

    Slot layout Requires a high power slot
    CPU usage 50.0 tf
    Powergrid 80.0 MW

    Attribute details:

    Attribute Value
    Structure Hitpoints 99,999 HP
    Maximum Velocity Bonus -100%
    Drone Damage and Hitpoint Bonus 30%
    Drone Maximum Velocity Bonus 10%
    Drone Ore Mining Yield Bonus 50%
    Drone Ice Harvesting Speed Bonus -35%
    Mining Foreman Burst Strength Bonus 7.50%
    Command and Mining Foreman Burst Range Bonus 60%
    Volume 3,500 m3
    Remote Repair Impedance Bonus -100%
    Disallow Tethering True
    Disallow Docking True
    Shield Booster Duration Bonus -15%
    Sensor Dampener Resistance Bonus -80%
    Remote Assistance Impedance Bonus -80%
    Activation time / duration 75.00 s
    Mass multiplier 10 x
    Consumption Type Heavy Water
    Consumption Quantity 250 units
    ECM Resistance 100.00 %
    Shield Booster Amount Bonus 15 %
    Disallow Activation In Warp True
    Can be fitted to Porpoise
    • Medium Gas/Asteroid Compressor I have been added.
    Fitting & Attribute Details

    Fitting:

    Slot layout Requires a high power slot
    CPU usage 20.0 tf
    Powergrid Usage 50.0 MW

    Attributes:

    Attribute Value
    Volume 500m3
    Compressible Items Gases/Asteroid Ores
    Activation time / duration 60.00 s
    Activation Cost 100.0 GJ
    Optimal Range 44.00 km
    Can be fitted to Porpoise
    • Large Gas/Ice/Mercoxit/Moon Ore/Asteroid Ore Compressor I have been added.
    Fitting & Attribute Details

    Fitting:

    Slot layout Requires a high power slot
    CPU usage 50.0 tf
    Powergrid Usage 50.0 MW

    Attributes:

    Attribute Value
    Volume 1000m3
    Compressible Items Gases/Ice/Mercoxit/Moon Ores/Asteroid Ores
    Activation time / duration 60.00 s
    Activation Cost 200.0 GJ
    Optimal Range 83.00 km
    Can be fitted to Orca
    • Capital Gas/Ice/Mercoxit/Moon Ore/Asteroid Ore Compressor I have been added.
    Fitting & Attribute Details

    Fitting:

    Slot layout Requires a high power slot
    CPU usage 50.0 tf
    Powergrid Usage 100000.0 MW

    Attributes:

    Attribute Value
    Volume 2000m3
    Compressible Items Gases/Ice/Mercoxit/Moon Ores/Asteroid Ores
    Activation time / duration 60.00 s
    Activation Cost 1500.0 GJ
    Optimal Range 144.00 km
    Can be fitted to Rorqual

    The attributes Mining Residue Volume Multiplier and Residue Probability have been added to the following modules with a value of zero for each attribute.

    • 'Habitat' Miner I
    • 'Wild' Miner I

    Back to Top




    Science & Industry:

    An major update to resource compression has been made available.

    Compression Gameplay:

    • Compression is now a more social ability. Industrial command ships (Rorqual, Orca and Porpoise) now have access to a new range of modules which will allow for all nearby fleet-mates to be able to instantly compress their own harvested resources.
    • The ability given to fleet-mates to remote compress resources is available at long ranges – over 200 km is possible.
    • As frequently requested, gas and moon ore resources are now compressible using these new modules.
    • The Porpoise can now compress gas and asteroid Ore, and both the Orca and Rorqual can compress all resources - gas, ice, asteroid ore, and moon ore.
    • Gas Decompression is now available in upwell structures via the Standup Reprocessing Facility. Compression continues to be loss-less.
    • The capacity of jetcans has been doubled from 27,500m3 to 55,000m3 to make it easier for high-volume miners and haulers to work together more efficiently.

    New Blueprints:

    New fleet-support compressor module blueprint originals are now available for purchase on the NPC Market.

    • Can be found at all Empire Navy stations
      • Caldari Navy
      • Republic Fleet
      • Amarr Navy
      • Federation Navy
    Size Compressable Resource
    Medium Gas, Asteroid Ore
    Large Gas, Ice, Mercoxit, Moon Ore, Asteroid Ore
    Capital Gas, Ice, Mercoxit, Moon Ore, Asteroid Ore

    New Medium Industrial Core I blueprint original is now available for purchase on the NPC Market.

    • Inventable to Tech 2.
    • Can be found at all Empire Navy stations
      • Caldari Navy
      • Republic Fleet
      • Amarr Navy
      • Federation Navy

    Mining

    An update to the mechanics of residue and yield involved with mining has been made.

    • 🤝 Mining yield is now removed from the resource prior to mining residue being removed.

    New Items

    Older compressed resources are now called "Batch Compressed" resources indicating the older compression method that was used.

    • Compressed variations of Moon Ore are now available at a ratio of 100:1
    Prefix Ore Type Rarity
    No Prefix, Brimful, Glistening Bitumens, Coesite, Sylvite, Zeolites Ubiquitous
    No Prefix, Copious, Twinkling Scheelite, Euxenite, Cobaltite, Titanite Common
    No Prefix, Lavish, Shimmering Chromite, Otavite, Sperrylite, Vanadinite Uncommon
    No Prefix, Replete, Glowing Carnotite, Cinnabar, Pollucite, Zircon Rare
    No Prefix, Bountiful, Shining Loparite, Monazite, Xenotime, Ytterbite Exceptional
    • Compressed Abyssal Ore are now available at a ratio of 100:1.
    Prefix Ore Type
    No Prefix, Abyssal, Hadal Bezdnacine, Rakovene, Talassonite
    • Compressed Gas is now available at a ratio of 10:1
    • New "Compressed" variations of all types of Mykocerosin, Cytoserocin and Fullerites have been added.

    Compressed Asteroid Ore has been updated

    • New compression ratio is now 100:1
    • Batch Compressed asteroid ore is no longer able to be created, but can still be traded and refined.

    Compressed Ice has been updated

    • New compression ratio is now 10:1
    • Batch Compressed ice is no longer able to be created, but can still be traded and refined.

    Back to Top




    Ships:

    Porpoise

    • Now has a fuel bay with a capacity of 4800 m3
    • New bonuses have been added:
      • Per Industrial Command Ship skill level:
        • 5% reduction in drone ice harvesting cycle time
        • 10% bonus to drone ore mining yield

    Orca

    • Orca fuel bay increased to 6400 m3
    • The 5% bonus to Mining Foreman Burst range has now been made visible on the Traits tab for the ship.

    Rorqual

    • The 5% bonus to Mining Foreman Burst range has now been made visible on the Traits tab for the ship.

    Epithal

    • 🤝 The Epithal now has a Command Center bay available with a capacity of 6000 m3. That is large enough to haul 6 command centers.



    Skills:

    Shipboard Compression Technology

    • This skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on subcapital ships equipped with industrial cores.

    Capital Shipboard Compression Technology

    • This advanced skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on capital ships equipped with industrial cores.

    Gas Decompression Efficiency

    • This skill improves the efficiency of the decompression process for converting compressed harvestable gases into a form usable in industrial processes. Each level improves efficiency and reduces decompression losses by 1%.

    Fleet Compression Logistics

    • This fleet support skill increases the range at which fleet members can use fleet compression services offered by a ship operating an industrial core and compressor technology. Each level increases by 10% the range from the industrial core ship within which fleet compression services can be used by other fleet members.



    Structures & Deployables:

    Reprocessing

    • 🤝 The Tatara‘s base reprocessing efficiency bonus has been increased from 4% to 5.5%
    • A new bonus has been added to the Moon Mining platform structures.
      • The Athanor now has a Gas Decompression Bonus set at 4%
      • The Tatara now has a Gas Decompression Bonus set at 10%

    Custom Office Gantries

    There has been several quality-of-life updates made to the deployment and conflict surrounding Player Owned Customs Offices (POCOs).

    • The Customs Office Gantry is now globally visible when deployed in the solar system and can be directly warped to.
    • Deploying a customs office gantry now uses the standardized range check when checking its distance is close to the planet. Previously you could deploy gantries at a very large distance to a planet, now the radius has been reduced and the deployment range around the planet is now tighter.
    • 🏴 Aggression against a customs office gantry in High-Security is now a Suspect act, rather than Criminal.
    • The maximum shield hitpoints of customs office gantries have been reduced to from 10,000,000 to 500,000
    • The onlining and unanchoring delays for customs office gantries have both been increased to 15 minutes

    Customs Office Gantry attribute changes:

    Attribute Previous Value New Value
    Shield Capacity 10,000,000 HP 500,000 HP
    Unanchoring Delay 30 seconds 15 minutes
    Onlining Delay 5 seconds 15 minutes

    CRAB

    • The CONCORD Rogue Analysis Beacon Blueprint has had a reduction in its cost in the CONCORD LP Store
      • Reduced to 9000 per 5-run blueprint copy from 20000
    • Additionally, the average drops of Rogue Drone Infestation data found inside the CRAB upon completion has been increased.

    Back to Top




    User Interface:

    • Fitting warning are now being displayed when fitting undersized modules.
    • A new Compression window is now presented to players who are using the Compress action.
      • This new window has been designed to be as fast as possible to interact with, allowing for quick and easy compression of resources.
      • It is opened after choosing to compress resources, allowing you to see the input/output and to choose to go ahead and compress or cancel.
      • There is no drag and drop functionality in order to keep the window as simple as possible.
      • A new Decompression window is now available for decompressing gas.
      • The window is available by right clicking and attempting to decompress a stack of any Compressed Gas.
      • As the decompression of gas is lossy, the yield values that apply in the calculation are presented in the window.
      • Structure efficiency and a characters current skill level apply.
    • Symbol for the different categories is now visible for Corporation Skill Plans



    New Player Experience:

    • Launched the second chapter of the AIR New Player Experience, deepening the narrative through an exciting mining gameplay journey. Read the details about the experience in this development blog.

    • The experience is opt-in and can therefore be skipped at any time by players. The experience is accessible to new characters only.

    Back to Top




    Defect Fixes:

    Gameplay:

    • Addressed an issue with Ice Belts not correctly completing after the belt is depleted. This time we mean it.
    • 🤝 Ships with an active Siege, Triage, or Industrial-Core module will now be correctly blocked from jumping through a wormhole.
    • Clone jumping from an Upwell structure now works correctly.
    • Skipping the NPE will have a new character's Corvette correctly fit with a mining laser.

    Graphics:

    • Turrets fitted to the wings of the Pacifier no longer clip into it during warp.
    • Appropriate reflections of dynamic light and sunlight is now displaying properly in small crevices of ships and structures.

    User Interface:

    • Fixed an issue where intrusions in the Main Bank of the Encounter Surveillance System would show up under the Reserve Bank in the Agency
    • Fixed an issue causing the F11 universe map to close when using CTRL+TAB "hide all windows"
    • Fixed an issue that could cause the industry preview window to occasionally overlap with other industry preview windows
    • Added messaging when trying to deploy a command center from a structure.
    • Added a notification to the multisell window to warn capsuleers when they try to sell multiple items, through the Personal Assets window, from multiple locations.
    • Addressed an issue with the Time to Payment time for the Main Bank in The Agency which in some instances was not correctly showing "short" and "long" times until payout.
    • Fixed an issue where the "Accept" and "Withdraw" buttons for Corporation Invitation in My Applications sub-tab were missing.
    • Fixed an issue where the Agent Mission buttons in the Info Panel were not showing correctly.
    • Fixed an issue that caused an incorrect warning when adding filaments to a fitting.
    • It is now possible to drag a characters name into the Name field when creating a contract.

    Back to Top


  • Patch Notes - Version 20.02
    published on February 25th, 2022 at 11:00 AM

    Saluations,

    The following page will list patch notes for all updates within this release (Version 20.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-02-08 Last update: 2022-02-24

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-02-08.1   |&nbsp 2022-02-09.1   |&nbsp 2022-02-10.1   |&nbsp 2022-02-14.1   |&nbsp 2022-02-15.1   |&nbsp 2022-02-22.1   |&nbsp 2022-02-24.1
    NEW

    Patch Notes For 2022-02-24.1

    Features & Changes:

    Events:

    The meta level restrictions used by the Abyssal Proving Grounds now apply to boosters

    • Appropriate meta level attributes have been added to many boosters
    • This change means that a limit of meta level 5 and below will apply to boosters in the upcoming 1v1 Battleships proving ground running from downtime on February 26th to downtime on February 28th. Strong boosters, Dose IV Agency boosters, and the Standard Cerebral Accelerator have meta levels above 5 and will therefore not be usable in this event.



    Defect Fixes:

    User Interface

    Career agents have information texts and links to skill plans.




    Patch Notes For 2022-02-22.1

    Features & Changes:

    Events:

    The Guardian's Gala event has ended for the year. We hope you enjoyed the party!

    • The Gala combat and hacking sites have stopped spawning.
    • The PVP loot drop rate and warp speeds in Wormhole space have returned to normal.
    • The temporary landmark sites in YZ-LQL and Utopia have disappeared until next year.
    • The number of research fragments required to purchase Compression skillbooks from the ORE loyalty point stores has been increased now that the Gala event has ended:
      • Gas Decompression Efficiency: 100 Research Fragments
      • Shipboard Compression Technology: 200 Research Fragments
      • Capital Shipboard Compression Technology: 200 Research Fragments
      • Fleet Compression Logistics: 400 Research Fragments
    • The Compression skillbook LP store offers will continue until March 8th, at which point they will be discontinued.
    • The offer to sell Kidnapped ORE Researchers to ORE and the offers to sell ORE Research Data Fragments to the Serpentis, Angels, and ORE will continue until April 5th, at which point they will be discontinued.



    Defect Fixes:

    Gameplay

    • Resolving an issue where the Raiju ship bonus for the reduction in Remote Sensor Dampener activation cost was not applying.



    Patch Notes For 2022-02-15.1

    Features & Changes:

    Localization:

    • New content is localized into French, German, Japanese, Korean and Russian.



    NES:

    • Players can now access the New Eden Store from the Market Place
    • New Eden Store updated with New Background



    Defect Fixes:

    Gameplay:

    • The expired 'Wightstorm' boosters have been removed from the market.

    Gameplay:

    • Fixed an issue that could in rare cases cause a Gala Coordination hacking site to remain empty without despawning until downtime even though all the containers are destroyed.



    Patch Notes For 2022-02-14.1

    Defect Fixes

    PvE:

    • Fixed an issue that prevented the 'Bonding' cerebral accelerators from dropping in the Guardian's Gala event. Just like Aaron Donald prevented the Bengals to gain 1 yard on back to back plays to stay in the Superbowl.

    • Fixed an issue that prevented the Guardian's Gala combat sites from appearing in the agency combat anomalies page.




    Patch Notes For 2022-02-10.1

    Features & Changes

    Defect Fixes


    Guardian's Gala

    Information & Location:

    The Guardian's Gala has begun! This Serpentis and Angel Cartel themed event will run until downtime on February 22nd.

    • Guardian's Gala combat sites are appearing all over New Eden, filled with partying Serpentis and Angels. You can find these sites with the anomaly scanner built into all ships. If you destroy enough of the carousing pirate vessels an Emcee battleship will appear filled with valuable loot.

    • Special Gala VIP combat sites can be found all across Wormhole space and within the Phoenix and Heaven constellations in nullsec. These versions of the site are much more challenging and much more lucrative.

    • Gala Coordination Center hacking sites can be probed down all across New Eden as well, with higher-tier VIP Gala Coordination Centers found in Wormhole space, as well as the Phoenix and Heaven constellations just like the VIP combat sites.

    • During the Gala an agency challenge track will be active, with points awarded for defeating both the Gala combat anomalies and hacking signatures.

    • For the duration of the Guardian's Gala event, enjoy a special +2au/s warp speed bonus and 90% pvp loot drop in all Wormhole space systems.

    This year, the revelry has reached new heights. The Angel Cartel and Serpentis have attacked a secret ORE development facility in Outer Ring and escaped with kidnapped scientists and valuable research concerning ORE's development of new compression technology. ORE has requested that capsuleers help them recover their missing researchers and data fragments, and they are offering to handsomely reward anyone who assists them.


    Shiptypes & Difficulty

    To defeat the Gala combat sites solo, capsuleers are advised to fly a well-defended Battlecruiser, Battleship, Heavy Assault Cruiser, Strategic Cruiser, Command Ship, or Marauder.

    If you bring a battleship sized vessel, make sure you have a plan for dealing with small enemies. Overcoming the enemies in these combat sites is easier with friends, and small groups of smaller ships may also be successful.


    New Landmarks

    As part of the Gala storyline, new permanent landmark sites can be found in the 4C-B7X and D-Q04X systems, and special temporary landmark sites can be found in YZ-LQL and Utopia.


    Guardians Gala Loot & Login Rewards

    • Until February 22nd a special set of Guardian's Gala login rewards will be available for logging in each day. Rewards include new SKINs, up to 230k skillpoints, and new limited time combat boosters.

    • Loot available from the Gala includes overseer's effects, special event SKINs, fireworks, combat boosters, cerebral accelerators, Angel & Serpentis faction modules, and more!

    • Kidnapped ORE Researchers can be rarely looted from the VIP Guardian's Gala combat sites in Wormhole space and the Serpentis/Angel home constellations. To ensure their safe return, ORE has placed buy orders on the Outer Ring regional market for 1 billion ISK per researcher. According to reports from CONCORD, there are roughly 50 kidnapped researchers still unaccounted for.

    • ORE Research Data Fragments can be found within all of the Gala combat and hacking sites (they are most common in the hacking sites). To encourage their safe return, ORE has added special limited time offers to the ORE Loyalty Point stores within their stations in Outer Ring. Capsuleers can use these LP store offers to exchange the Data Fragments for early access to the new skillbooks for the upcoming ORE ship-based material compression technology so that you can have an opportunity to begin training early and get a head start before the new modules release.

    The limited time skill LP offers are:

    • Gas Decompression Efficiency: 75 Research Fragments
    • Shipboard Compression Technology: 150 Research Fragments
    • Capital Shipboard Compression Technology: 150 Research Fragments
    • Fleet Compression Logistics: 300 Research Fragments

    These highly sought-after ORE Research Data Fragments can also be sold to the Serpentis, Angels, or ORE on the market for capsuleers motivated by ISK.


    Proving Grounds

    A special Gala themed Abyssal Proving Grounds event will begin tomorrow on February 11th! The format of this event is 1v1 T1 Destroyers with a special set of Serpentis themed ship bonuses.


    Defect Fixes

    User Interface:

    • The "Disable All Blinking" toggle on the Neocom will now affect the Skill Icon ❗
    • In circumstances where characters cannot train, the warning icon will now show a pause icon.

    Back to Top




    Patch Notes For 2022-02-09.1

    Defect Fixes

    Gameplay:

  • Resolved an issue with the Laelaps bonuses where it would incorrectly reduce Warp Scramble range if Warp Scramblers were fitted to the ship 🤷.
  • Fixed an issue where using hotkeys to release a target would only function correctly if both keys were pressed simultaneously.
  • An issue with rejecting Alliance Contracts has been fixed. You should now be able to screw your Alliance properly, accidentally of course.



Patch Notes For 2022-02-08.1

Features & Changes

Defect Fixes

Features & Changes:

Balancing:

CONCORD has updated Dynamic Bounty System parameters.

  • Dynamic Bounty System parameter floor raised from 30% to 50%. Solar systems that are running at the minimum bounty risk modifier will instead produce 100% of bounties with 50% of each bounty entering the ESS Bank.
  • Increasing the maximum Reserve Bank payout by 33.3%

Developer Comment:

We are increasing the amount that goes into the reserve banks by taking from what was previously being lost. Now in worst case scenarios (minimum payments), 100% of the bounties will be produced by direct payments and ESS Main / Reserve bank funneling where previously the sum was 58.2%.




Ships:

The Raiju and Laelaps are now available in game for the teams which earned them during Alliance Tournament XVII.

Raiju

Electronic Attack Ships bonuses (per skill level):

  • 20% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 10% reduction in Warp Scrambler and Warp Disruptor activation cost

Gallente Frigate bonuses (per skill level):

  • 10% bonus to Remote Sensor Dampener effectiveness
  • 15% reduction in Remote Sensor Dampener activation cost

Caldari Frigate bonuses (per skill level):

  • 25% bonus to missile damage

Role Bonus:

  • 25% penalty to missile flight time
  • 200% bonus to missile velocity

Laelaps

Heavy Interdiction Cruisers bonuses (per skill level):

  • 20% bonus to Warp Disruption Field Generator scramble range

Gallente Cruiser bonuses (per skill level):

  • 10% bonus to missile reload speed

Caldari Cruiser bonuses (per skill level):

  • 20% bonus to missile damage
  • 5% bonus to rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire

Role Bonus:

  • Can fit Warp Disruption Field Generator
  • 20% bonus to all shield resistances
  • 50% penalty to missile flight time
  • 100% reduction to signature radius penalty from Warp Disruption Field Generator
  • 200% bonus to missile velocity

Developer Comment:

We are still excited about the return of the alliance tournament and are very happy to finally be able to get these prize ships out to the competitors who earned them. Because we've limited the accessibility of tournament prize ships for this year's event, the hope was to design ships which would be more attractive to fly in game, rather than sitting in hangars to get an edge in future tournaments. Congrats again to all the teams, have fun, and say hi to Vonhole for us.




Miscellaneous:

  • 🤝Pochven and Needlejack filaments can no longer be activated within wormhole space.
  • 🤝Needlejack filaments will now no longer have a chance of sending you to the same region you are already in when you activate them.



Skills:

  • Added new graphics for Skill Icon in Neocom
  • Added visual training progress circles icon in Neocom
  • New animation for skill icon in Neocom when completing a skill/milestone
  • Added a tooltip for skill icons in Neocom and Skill Plan Window



User Interface:

  • Added additional information to the CONCORD Rogue Analysis Beacon under its Attributes. You can now find the attributes Linkable Ships, Link Duration, and Link Range.
  • 🤝Contract managers can now reject Alliance contracts created by members of their Corporation.
  • 🤝Corporations and Alliances can now be dragged into the name field when creating contract.

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Defect Fixes

Audio:

  • A sound effect is now heard when hovering over both the Corp and Alliance logos on the character select screen.
  • 🦆 Some audio will now duck when opening UI windows.



  • Gameplay:

  • The Fitting Simulation tool will now only correctly simulate three full fighter tubes of Light Fighters.



  • Graphics:

    • Animated conversations will now reliably load character clothing and modifiers in the transmission window.
    • Character models will now always be visible in the transmission window after changing graphic settings.
    • The Echelon ship's spinning bit has it's lights back in place.
    • Venture, Endurance, and Prospect ships now no longer look like a Homeblest when taking hull damage. Visible hull damage now appears on both sides.
    • A small hole at the back of the Jita 4-4 station has been closed. An acceptable number of station workers were sucked out during the repairs.
    • The wrecked Air Station now has more debris, and an extra bright blinkie has been removed. Goodbye blinkie, you burned too bright ⭐.
    • The Yoiul Star VFX no longer appears on the Harbinger ship when the War Reserve Lieutenant SKIN is active.



    Technical:

    • Improved the client performance of loading space the first time after logging in.
    • Fixed a rare client crash.
    • Improved the reliability of sending attachments for in-game bug reports.
    • The resource cache is now always enabled when using the "Optimize Settings" option in the graphics settings menu.



    User Interface:

    • The visual feedback of ongoing probe scans is adjusted now for time dilation.
    • Made some layout and alignment changes to the Buy window.
    • Now correctly shows results for localized clients in Personal Assets.
    • Total change field in modify order now has correct pop-up.
    • Station Guest List now correctly updates after Clone Jump.
    • The first row in the Loyalty Tab of the Wallet now shows correct information after it has been updated.
    • Planetary Resources pop-up in agency for planets now shows the correct data.
    • Tooltips for Sensitivity and Inertia in Settings are now correct.
    • The drop-down menu no longer remains on the screen after selecting 'URL' in the Corporation window.
    • Show Info button no longer overlaps search results.
    • Both of the New Eden Store pointers in Pointer Window now work correctly.
    • Size and position settings of calendar event windows are now shared between all calendar dates.
    • Animations for radial menu are no longer faster during time dilation.
    • Thermal Damage Resistance percentage of Pith Conquistador is now consistent with the rest of the Attributes.
    • No longer an extra Line at the bottom of right click menus.
    • Default string for sharing fleet broadcast settings no longer overflows the window.
    • Delete button in text fields now correctly work in the Edit Location window.
    • The tooltip for the Notification Feed now correctly moves with the icon when it has been moved.
    • Planetary Interaction capacity link now sorts by capacity.
    • Text no longer overlaps the window boundaries in the second step of Declaration of War.
    • Overload bonus in Module Attributes window is no longer displayed as an External Factor.
    • Fixed an issue with the Planetary Production resourcing scanning bar that would allow the capsuleer to place it outside of bounds
    • Fixed an issue where copying mining ledger to clipboard would not include residue values
    • Tweaked the calculator UI. Increased button size, moved buttons and added padding.

    Back to Top


  • Patch Notes - Version 20.01
    published on February 1st, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-01-11
    Last update: 2022-02-01

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-01-11.1   |&nbsp 2022-01-11.2   |&nbsp 2022-01-12.1   |&nbsp 2022-01-13.1   |&nbsp 2022-01-14.1   |&nbsp 2022-01-15.1   |&nbsp 2022-01-18.1   |&nbsp 2022-01-20.1   |&nbsp 2022-01-25.1   |&nbsp 2022-01-25.2  |&nbsp 2022-01-27.1  |&nbsp 2022-02-01.1
    NEW

    NewDawn_PatchNotesHeader_EN




    Patch Notes For 2022-02-01.1

    Defect Fixes:

    Technical:

    • Resolved an issue where large asteroids were interfering with the warp-in point (impacting arrival from Cloaking, or getting stuck inside the asteroid). This fix also resolves the issue where asteroids may have moved or drifted to different locations other than their intended location.



    Patch Notes For 2022-01-27.1

    Features & Changes

    Events:

    • The Biology level 1 skill requirement has been removed from the Interstellar Convergence AIR boosters



    Patch Notes For 2022-01-25.2

    Defect Fixes

    Graphics:

    • Dalek Stations now appear correctly in the appropriate Doctor Who event dungeons.



    Patch Notes For 2022-01-25.1

    Features & Changes

    Events

    • The meta level restrictions in Abyssal Proving Grounds no longer apply to ammunition or charges.

    Miscellaneous:

    • The Yoiul Clones billboard PSA campaign from Interbus has ended for the season.



    Patch Notes For 2022-01-20.1

    Defect Fixes

    Gameplay:

    • Fixed an issue that prevented players from moving the Interstellar Convergence event crates into ship cargoholds or containers.

    Graphics:

    • Fedos responsible for consuming the blue paint on the Avatar Interstellar Convergence Skin have been exterminated. It now better matches the NES preview.

    Localization:

    • Fixed a typo in the description of the "Snow Globe with Peculiar Architecture" trinket.

    User Interface:

    • The Agency will no longer occasionally fail to load if set to open on log-in.



    Patch Notes For 2022-01-18.1

    Defect Fixes

    Gameplay:

    • The "Communications" mail cache is now cleared when logging out to character selection screen.
    • Fixed an issue where it was not possible to import filament in a fitting.
    • Fixed an issue that prevented the Warp Matrix Conduit Trace objects from being scannable with combat probes. They will now appear in the same probe filters that detect abyssal traces.

    Graphics:

    • Graphical artifacts will no longer appear on Interstellar Convergence SKINs when using low shader settings for some users.

    Localization:

    • Fixed various minor text and grammar defects.

    User Interface

    • The Fitting Window no longer fails to open if "all charges" was selected in the inventory section and the client has restarted.



    Patch Notes For 2022-01-15.1

    Defect Fixes

    Gameplay:

    • Fixed an issue with the AIR Relic Range boosters that caused hacks to fail if your ship was outside the default module range when the hacking is completed.
    • Fixed an issue that could cause the agency event challenges to become stalled and prevent additional challenges from being obtained.



    Patch Notes For 2022-01-14.1

    Features & Changes

    Events:

    • Small miscellaneous balance updates have been implemented for the Interstellar Convergence combat filament encounters.
    • Improved the text describing the difficulty levels in the Show Info descriptions of the Warp Matrix Filaments.
    • Increased the spawn rates of the Warp Matrix Convergence relic signature for the weekend to help accommodate the initial rush in the event.

    Defect Fixes

    Gameplay:

    • Fixed an issue that caused the Strange Matter Component Y-79 drop rate to be far too low, causing bottlenecks in Warp Matrix Filament manufacturing.



    Patch Notes For 2022-01-13.1

    Features & Changes

    Events:

    • The Interstellar Convergence event has begun! This limited time Doctor Who crossover event runs until downtime on February 1st.
      • This event includes significant elements designed to be accessible for new players, as well as advanced challenges for veterans. The main focus of the event is exploration, with significant elements of combat and industry gameplay.
      • The "Warp Matrix Convergence" relic signature is appearing all over New Eden, and probing it down is the starting point for this event.
      • Use a relic analyzer module to collect materials and blueprints to build new limited time jump filaments capable of bridging realities.
      • Explore peaceful and bountiful relic fields with the Curious, Enigmatic, and Mysterious Warp Matrix Filaments.
      • Face off against deadly biomechanoid adversaries with the Precarious, Hazardous, Dangerous, and Perilous Warp Matrix Filaments.
      • Special agency challenges and daily login gifts are available during this event.
      • Rewards include items that can be sold for ISK, new SKINs, unique character clothing, boosters and cerebral accelerators, fireworks, and special Doctor Who easter egg trinket items for collectors.

    Defect Fixes

    Graphics:

    • Interstellar Convergence VFX no longer appears on the Raven Cryptic Mimesis SKIN.



    Patch Notes For 2022-01-12.1

    Features & Changes

    Localization:

    • New content is localized into French, German, Japanese, Korean and Russian

    Defect Fixes

    Gameplay:

    • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.

    User Interface:

    • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.



    Patch Notes For 2022-01-11.2

    Defect Fixes

    User Interface:

    • Opening reward crates now works as expected



    Patch Notes For 2022-01-11.1

    Features & Changes

    Audio:

    • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.

    Skills:

    • Saving shared Skill Plans creates a copy to Personal Skill Plan.

    Technical:

    • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.

    User Interface:

    • 🤝 Filaments are now saved as part of ship fitting.
    • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.
    • 🤝 Added the ability to have quick access to adjust fleet formation.
    • Improved Help Pointers

    Defect Fixes

    Gameplay:

    • Porpoise is now correctly applying bonus to Drone ore mining yield
    • Adjusted Mutated Drones to better utilize Orbit Velocity
    • Blue Ice belts have begun to be distributed once again.

    Graphics:

    • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.
    • The EVE Gate Landmark's brightness has been adjusted.
    • Enforcer and Pacifier ships are now able to display all available turrets.
    • Cynosural Field generated from a Mobile Cyno Beacon has an icon.
    • Stratios' Friendship League SKIN no longer displays Aurora VFX.
    • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer
    • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.
    • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.

    Technical:

    • Fixed a client performance problem related to the character creator.

    User Interface:

    • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.
    • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.
    • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.
    • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.
    • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.
    • Access Lists window search field no longer has an unusually high character limit.
    • Tooltip for Decoration Recipients no longer has a tooltip with the description.
    • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.
    • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.
    • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.
    • It now shows a session change timer after jumping to a jump clone at the same structure.
    • Removed extra linebreak in the Capital System notification under Notification Feed.
    • Fixed sorting by launchpad's storage volume within Planetary Interaction.
    • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".
    • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).
    • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.
    • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.


    Back to Top


  • Patch Notes - Version 19.11 #2
    published on January 4th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 19.11). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-12-07
    Last update: 2022-01-04

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2021-12-07.1  |&nbsp 2021-12-08.1  |&nbsp 2021-12-09.1  |&nbsp 2021-12-09.2  |&nbsp 2021-12-10.1  |&nbsp 2021-12-14.1  |&nbsp 2021-12-15.1  |&nbsp 2022-01-04.1
    NEW

    NewDawn_PatchNotesHeader_EN




    Patch Notes For 2022-01-04.1

    Features & Changes

    Events:

    • The Winter Nexus event has ended, and the Yoiul Clones have absconded until next winter.



    Patch Notes For 2021-12-15.1

    Features & Changes

    Miscellaneous:

    • Updated the loot tables that contain abyssal proving filaments to provide the filaments for the upcoming proving ground events



    Patch Notes For 2021-12-14.1

    Features & Changes

    Ships:

    • Changed mass of the Endurance to 1,600,000 kg, reduced from 2,000,000 kg.
    • Added a missing trait for the Orca explaining its ability to use Large Industrial Core.

    Defect Fixes

    Gameplay:

    • Resolved an issue where resource anomalies (ore, gas, ice) may not complete and redistribute as soon as they were mined out.
    • Resolved an issue where the detonation of a moon extraction would not cause all expected resources to appear as asteroids.
    • Resolved an issue where the ice trading system used in the volatile ice field event sites would not interact with ice within a specialized ice hold

    Market:

    • Resolved an issue where the Gas Cloud Harvester I blueprint was not correctly seeded to Market.

    User Interface:

    • Abyssal modules are now visible in the inventory tab of the Fitting window.



    Patch Notes For 2021-12-10.1

    Defect Fixes

    Science & Industry:

    • Updated the required Nocxium for Abyssal Asteroid Mining Crystal Type A I blueprint to be the intended value of 500.



    Patch Notes For 2021-12-09.2

    Defect Fixes

    Interface:

    • Fixed an issue that would cause the Daily Login Gifts UI to display both tabs overlapping the first time you log in again after accepting today's gifts.

    Back to Top




    Patch Notes For 2021-12-09.1

    Features & Changes

    Events:

    The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 4th 2022.

    Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.

    For the Capsuleers who would rather head out in to space and discover what the event has to offer on their own, we have hidden the intricate details for you. If you would rather get all of the information before heading out then you can reveal them in full with the button below.

    Reveal the secrets of the Winter Nexus

    Spoilers

    • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.

    • Small numbers of new Wightstorm Anchorage sites can also be found within the lowsec and nullsec Volatile Ice Storms. These locations contain hostile Sansha's Nation Dreadnaughts and CONCORD advises capsuleers to engage these sites either at the helm of a stout capital ship or with a fleet of allies.

    • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.

    • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.

    • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant sets, and rare faction modules.

    • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.

    • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Sansha combat boosters.

    • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, Sansha combat boosters, and up to 510k skill points. Players can receive all of these rewards by logging in at least 13 days between now and January 4th.

    • Keep an eye out for multiple wintery Abyssal Proving ground events over the next month, including 2v2 Assault Frigates from December 10-14, 1v1 Navy Frigates on December 18, a T1 Cruiser with T1 modules FFA from December 31 - January 4, and 1v1 Battleships on January 8. All of these proving events will feature a special set of environment effects that increase afterburner speed bonuses by 100% and reduce heat damage suffered by overheating modules by 50%.

    • The Chilling Spree snowball challenges have returned, providing bonus SP each day for launching festive snowballs at other players in a game-wide snowball fight!

    Developer Comment:

    🤝Thanks to the community feedback from last year's Winter Nexus event we have improved the agency challenges for this year's iteration of the event. You are now guaranteed to have a variety of different gameplay style options (pve combat, exploration, and mining) in your list of challenges unlike last year where randomness could sometimes cause a player to be provided with a full list of challenges for the same gameplay style.


    Happy Holidays from the EVE events team!

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    Ships:

    Orca

    • Drone Ore Mining Yield 15% per skill level, increased from 10%
    • Drone Ice harvesting cycle time 5% per skill level, increased from 2%

    localization:

    • New content is localized into French, German, Japanese, Korean and Russian

    Miscellaneous:

    • The new Albedo Affluence and Rubedo Richesse formal jackets and pants are now available to players.

    We have hidden how they are obtained as they are received through the Winter Nexus event. If you would like to know how, then you can find out by clicking the button below.

    Reveal the Secrets of the jacket and pants
    • These festive and stylish White and Red suits can be collected as rare drops from all of the Winter Nexus event Volatile Ice Storm sites.

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    Defect Fixes

    Gameplay:

    • Fixed issue with incorrect quantities of ice found within the site 'Blue Ice Belt'. This site will start appearing once again after the next downtime. Tomorrow, 11:00 UTC 10 December.
    • Fixed issue with Drone bonuses not applying correctly for Procurer and Skiff.
    • Fixed issue with Endurance cloaking speed bonus not applying.
    • Fixed an issue with the Frostline 'Omnivore' Harvester Upgrade modules not applying its bonuses correctly.

    PvE:

    • For the two gas mining missions "Like Drones to a Cloud" and "Gas Injections", the type of gas found in those sites now no longer produce residue and can be fully harvested so that you can complete the mission for your agent. If you are in a situation where you cannot complete these two missions prior to today's fix, please contact Customer Support.

    Skills:

    • Fixed an issue preventing Mercoxit Ore Processing from being added to the skill queue.

    User Interface:

    • Fixed issue where obsolete ore processing skills could be still be injected and skillpoints applied to. If you are affected by this issue and have applied skillpoints into these skills, please contact Customer Support. At a later date an automatic reimbursement will be made for those that still need it.
    • Updated meta level display attribute of Large Industrial Core II
    • Fixed missing Drone ore mining yield trait from Rorqual.
    • Fixed issue with how the Drone Mining yield bonus was displayed in the Orca traits window
    • Fixed Issue where Mining Crystal variations were not displaying on the variations tab as expected
    • Removed Efficiency column from Mining Ledger

    Market:

    • The Mercoxit Asteroid Mining Crystal Type A I Blueprint can now be found on the market again from NPC corporations that seed all other mining crystals.
    • Resolved an issue that prevented the Gas Cloud Harvester I blueprint from being seeded on the market from NPCs

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    Patch Notes For 2021-12-08.1

    Defect Fixes

    Gameplay:

    • Fixed issue with Miasmos Mining Hold not gaining increased capacity from Gallente Industrial skill correctly.
    • Fixed the Industrial Reconfiguration skill not applying its per skill level bonus for the Orca beyond skill level 1.
    • Fixed the EM Shield resistance being incorrect for Prospect, Endurance.
    • You can no longer eject from a Dreadnaught with an active Abyssal Siege Module.

    Graphics:

    • The Winter Storm visual effects now correctly displays snow particles.
    • The Vargur Yoiul SKIN is no longer missing the Minmatar sail texture.

    Localization:

    • Case corrected in the name of the ORE Gas Cloud Harvester module.

    Technical:

    • Adds information to sentry logs as to whether or not refresh tokens were provided when the game client was started.
    • Fixed an issue where it was not possible to train the "Mercoxit Ore Processing" skill.

    User Interface:

    • Fixed issue with Ship HUD module tooltip not showing mining laser information correctly.
    • Fixed the Industrial Command skill bonuses for the Orca missing the bonus text for reduced fuel consumption.

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  • Patch Notes - Version 19.11 #1
    published on December 8th, 2021 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 19.11). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-12-07
    Last update: 2021-12-15

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2021-12-07.1  |&nbsp 2021-12-08.1  |&nbsp 2021-12-09.1  |&nbsp 2021-12-09.2  |&nbsp 2021-12-10.1  |&nbsp 2021-12-14.1  |&nbsp 2021-12-15.1
    NEW

    NewDawn_PatchNotesHeader_EN

    Patch Notes For 2021-12-07.1

    Features & Changes

    Defect Fixes


    Features & Changes

    Ecosystem:

    Doubled resources available across New Eden.

    • Doubled all ore quantities in celestial asteroid belts in solar systems.
    • Doubled all ore quantities in all resource cosmic anomalies.
    • Doubled all ice quantities in Ice Belts (on top of the previous 200% increase).
    • Doubled all Omber, Kernite, and Crokite quantities in sovereignty distributed cosmic anomalies, whilst Mercoxit quantities are increased by 20% (on top of the previous 200% increase).
    • Doubled all Mykocerocin quantities, whilst reduced the spawn chance of extra sites that were added earlier this year.
    • Doubled all Cytocerocin quantities.
    • Doubled all Fullerine quantities.
    • Doubled the extraction quantity from moons.
      • Moon Extractions will take the same time as before, but will receive double the yield of ore when fractured.
      • Extractions in progress and not yet fractured at the time of today's deployment will receive double the yield when they fracture.

    Added a new Residue mechanic.

    • While mining in New Eden, players will now be faced with a choice: Using high yield modules with more waste which use up local resources faster, lower yield but more conservative modules which don't waste any of the available resource or a balance between the two.

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    Ship Balance:

    Developer Comment:

    We're updating the balance of mining ships to change the way players approach mining in New Eden. For a long time, the choices in mining ships were limited, with players rushing to the high-end ships with the most survivability and largest yield - in particular, the Rorqual in Nullsec and the Orca in Highsec. There wasn't much interesting choice, and these ships were so dominant there was little room for smaller miners in the ecosystem to make meaningful income. The large ships had such an advantage, they suppressed the value of ore across New Eden.


    We are addressing the power of these high-end ships to bring them more in-line with the Mining Barges, allowing them to be the centerpiece of mining fleets, rather than being the whole mining fleet. At the same time, we're significantly improving the yield and survivability of the mining barges, with the goal of enabling the miners of New Eden to make more interesting choices about the ships they choose to fly.

    • 🤝 The 'Ore Hold' has been renamed to the 'Mining Hold'. This hold is a generic hold that allows for all harvestable resources to be held inside it (Asteroid & Moon ore, Gas, and Ice).

    Only affected attributes/bonuses are listed.

    Procurer:

    Mining Barge bonuses per level
    2% bonus to Strip Miner Yield
    2% reduction in Ice Harvester duration
    2% reduction in Gas Harvester Duration
    6% bonus to ship shield hitpoints, increased from 5%

    Removed 2% reduction in Strip Miner duration.
    No change to role bonuses.

    Attribute New Old
    Mass 20,000,000 kg 10,000,000 kg
    Volume 150,000 m3 100,000 m3
    Maximum Velocity 100 m/sec 160 m/sec
    Structure HP 6,000 5,500
    Drone Bandwidth 50 Mbit/sec 25 Mbit/sec
    Drone Capacity 100 m3 50 m3
    Maximum Targeting Range 60 km 30 km
    Signature Radius 200 m 150 m
    Mining Hold Capacity 16,500 m3 12,000 m3
    Fitting New Old
    Powergrid Output 90 MW 52 MW
    Medium Power Slots 2 4
    Low Power Slots 3 2

    Covetor:

    Mining Barge bonuses per level
    3% reduction in Ice Harvester duration increased from 2%
    3% reduction in Gas Harvester duration
    3% bonus to Strip Miner yield
    6% bonus to Strip Miner and Ice Harvester range increased from 5%

    Removed 2% reduction in Strip Miner duration

    Role bonuses
    30% reduction in Ice Harvester duration increased from 25%
    30% reduction in Gas Harvester duration

    Attribute New Old
    Mass 15,000,000 kg 30,000,000 kg
    Volume 150,000 m3 200,000 m3
    Maximum Velocity 150 m/sec 100 m/sec
    Inertia Modifier 0.6x 0.46x
    Capacitor Capacity 350 GJ 312.5 GJ
    Shield Capacity 3,000 1,700
    Armor HP 2,000 1,300
    Structure HP 3,000 1,500
    Max Locked Targest 5 6
    Magnometric Scan Strength 9 points 8 points
    Mining Hold Capacity 9,000 m3 7,000
    Fitting New Old
    Powergrid Output 70 MW 30 MW
    Medium Power Slots 2 1

    Retriever:

    Mining Barge bonuses per level
    2% reduction in Gas Harvester duration
    3% bonus to Strip Miner yield

    Removed 2% reduction in Strip Miner duration

    Role bonuses
    10% bonus to Strip Miner yield
    12.5% reduction in Ice Harvester duration
    12.5% reduction in Gas Harvester duration

    Attribute New Old
    Mass 15,000,000 kg 20,000,000 kg
    Maximum Velocity 125 m/sec 80 m/sec
    Inertia Modifier 0.7 x 0.659 x
    Capacitor Capacity 350 GJ 250 GJ
    Shield Capacity 4,000 2,300
    Armor HP 3,000 1,700
    Structure HP 4,000 2,000
    Drone Bandwidth 50 Mbit/sec 25 Mbit/sec
    Drone Capacity 50 m3 25 m3
    Maximum Targeting Range 40 km 30 km
    Signature Radius 200 m 250 m
    Mining Hold Capacity 27,500 m3 22,000
    Fitting New Old
    Powergrid Output 83 MW 35 MW
    CPU Output 260 tf 235 tf
    Medium Power Slots 2 1

    Hulk:

    Mining Barge bonuses per level
    3% reduction in Ice Harvester duration, increased from 2%
    6% bonus to Strip Miner and Ice Harvester range, increased from 5%
    3% bonus to Strip Miner yield
    3% reduction to Gas Harvester duration

    Removed 2% reduction in Strip Miner duration

    Exhumers bonuses per level
    4% reduction to Ice Harvester Duration
    3% reduction to Gas Harvester duration
    6% bonus to Strip Miner yield

    Role bonuses
    30% reduction in Ice Harvester duration, increased from 25%
    15% reduction in Strip Miner duration, reduced from 25%
    30% reduction in Gas Harvester duration

    Attribute New Old
    Mass 15,000,000 kg 30,000,000 kg
    Volume 150,000 m3 200,000 m3
    Maximum Velocity 160 m/sec 140 m/sec
    Inertia Modifier 0.6 x 0.46 x
    Shield Capacity 4,500 2,200
    Armor HP 3,000 1,800
    Structure HP 4,500 2,000
    Maximum Targeting Range 55 km 45 km
    Maximum Locked Targets 6 7
    Magnetometric Sensor Strength 13 points 12 points
    Mining Hold Capacity 11,500 m3 8,500 m3
    Fitting New Old
    Powergrid Output 110 MW 35 MW
    CPU Output 310 tf 270 tf

    Skiff:

    Mining Barge bonuses per level
    6% bonus to ship shield hitpoints, increased from 5%
    4% reduction in Ice Harvester duration, increased from 2%
    2% bonus to Strip Miner yield

    Removed 2% reduction in Strip Miner duration

    Exhumers bonuses per level
    3% reduction to Gas Harvester duration
    2% bonus to Strip Miner yield

    Removed 2% reduction to Strip Miner and Ice Harvester duration
    No changes to Role Bonuses

    Attribute New Old
    Mass 20,000,000 kg 10,000,000 kg
    Maximum Velocity 110 m/sec 200 m/sec
    Shield Capacity 6,500 6,000
    Armor HP 6,000 5,000
    Structure HP 6,500 5,500
    Signature Radius 200 m 150 m
    Maximum Targeting Range 67.5 km 35 km
    Mining Hold Capacity 18,500 m3 15,000 m3
    Fitting New Old
    Powergrid Output 176 MW 58 MW
    CPU Output 310 tf 360 tf
    Medium Power Slots 4 5

    Mackinaw:

    Mining Barge bonuses per level
    4% reduction in Ice Harvester duration, increased from 2%
    3% reduction in Gas Harvester duration
    3% bonus to Strip Miner yield

    Removed 2% reduction in Strip Miner duration

    Exhumers bonuses per level
    2.5% bonus to ship ore hold capacity
    3% reduction to Gas Harvester duration
    4% bonus to Strip Miner yield

    Removed 2% reduction to Strip Miner and Ice Harvester duration

    Role Bonuses
    12.5% reduction in Ice Harvester duration
    10% reduction in Strip Miner duration
    12.5% reduction in Gas Harvester duration

    Attribute New Old
    Mass 17,500,000 kg 20,000,000 kg
    Maximum Velocity 130 m/sec 90 m/sec
    Inertia Modifier 0.7 x 0.659 x
    Capacitor Capacity 600 gj 500 gj
    Shield Capacity 5,500 3,000
    Armor HP 5,000 2,300
    Structure HP 5,500 2,700
    Maximum Targeting Range 45 km 30 km
    Mining Hold Capacity 31,500 m3 28,000
    Fitting New Old
    Powergrid Output 110 MW 35 MW
    CPU Output 310 tf 270 tf

    Rorqual:

    The Rorqual's solo mining yield is being tailored to be more in line with Mining Barges. This will move the Rorqual back to its previous role of on-field support. It will still be the single best option to bring to any mining site for optimization purposes but will no longer be scalable.

    Capital Industrial Ships bonuses per skill level
    6% reduction in Drone ice harvesting cycle time, decreased from 10%

    The 10% bonus to Drone ore mining yield was incorrectly removed from the trait description. Bonus still in effect.

    Orca:

    The Orca is getting its base mining yield reduced significantly but it is receiving its own Industrial Core similar to that of the Rorqual's Industrial Core. It will gain most of it's yield back at the cost of having to now run the Core.

    Industrial Command Ships bonuses per skill level
    2% reduction in Drone ice harvesting cycle time, decreased from 10%

    Role Bonuses
    Removed 25% reduction in Drone ice harvesting cycle time
    Removed 100% bonus to Drone ore mining yield

    Kryos:

    Attribute New Old
    Mineral Hold 50,000 m3 None
    Ice Hold 30,000 m3 None

    Hoarder:

    Attribute New Old
    Gas Hold 30,000 m3 None

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    Mining Crystals:

    Like mining lasers, mining crystals are also getting their own Residue probability and volume bonuses. The total Residue chance is determined by adding the stats of both the mining laser and the crystal you choose to use. Mining Crystals will still retain Volatility and increased Capacitor usage but with varying values depending on their type.

    • Added new Mining Crystals that are replacing the previous crystals. Current inventories of the old crystals have been migrated to the new items, please see the Migration section for more information.
    • Mining Crystals that are equipped will only allow for mining against the asteroids the crystal can be used for.

    There are 66 new mining crystals, each unique with their own stats. In general however, they follow the following pattern:

    • Type A is low yield, low waste
    • Type B is high yield, higher waste
    • Type C is very low yield, very high waste
    Crystal Flavor Mining Amount Bonus Cycle Time Bonus Residue Volume Multiplier Bonus (additive) Residue Probability Bonus (additive) Volatility
    Type A I 1.5x 1x 0 0% 10%
    Type B I 1.5x 0.9x 0 20% 15%
    Type C I 0.25x 1x 18 40% 24%
    Type A II 1.8x 1x 0 3.6% 12%
    Type B II 1.8x 0.8x 0 30% 19.6%
    Type C II 0.2x 1x 28 59% 30%

    Type B crystals have higher yield than type A crystals by nature of a faster cycle time (duration multiplier). Type B crystals will increase waste for mining lasers that have a Residue Volume greater than 0, but will add no extra waste for mining lasers with no Residue Volume of their own.

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    Modules:

    All mining lasers now have two new stats associated with them: 'Residue Probability' and 'Residue Volume Multiplier'. Residue probability is the likelihood that the mining laser will create residue and destroy some of the yet untapped resources in the asteroid each cycle, while the Residue Volume Multiplier determines how much.

    Civilian Miner

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Miner I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    EP-S Gaussian Scoped Mining Laser

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Particle Bore Compact Mining Laser

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Miner II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Single Diode Basic Mining Laser

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Gallente Mining Laser

    • Residue Probability: 20%
    • Residue Volume Multiplier: 1x

    Ore Miner

    • Mining Amount: 85 m3 (previously 65 m3)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Deep Core Mining Laser I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Modulated Deep Core Miner II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    ORE Deep Core Mining Laser

    • Mining Amount: 80 m3 (previously 40 m3)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Strip Miner I

    • Mining Amount: 600 m3 (previously 675 m3)
    • Residue Probabilty: 0%
    • Residue Volume Multiplier: 0x

    Modulated Deep Core Strip Miner II

    • Mining Amount: 320 m3 (previously 313 m3)
    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Modulated Strip Miner II

    • Mining Amount: 480 m3 (previously 450 m3)
    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Ore Strip Miner

    • Mining Amount: 800 m3 (previously 700 m3)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Mining Laser I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Mining Laser II

    • Activation duration: 5 minutes (previously 5 minutes 30 seconds)
    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    ORE Ice Mining Laser

    • Activation duration: 5 minutes (previously 3m20s)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Harvester I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Harvester II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    ORE Ice Harvester

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    New Industrial Cores have been introduced for use with the Orca industrial command ship. These new industrial cores are named 'Large Industrial Cores', and the current cores in use for the Rorqual have been renamed to 'Capital Industrial Core' variations.

    Large Industrial Core I Stat Value
    CPU Usage 50.0 tf
    Powergrid Usage 100.0 MW
    Max Modules Of This Group Allowed 1
    Structure Hitpoints 99,999 HP
    Maximum Velocity Bonus -100%
    Drone Damage and Hitpoints Bonus 40%
    Drone Maximum Velocity Bonus 10%
    Drone Ore Mining Yield Bonus 25%
    Drone Ice Harvesting Speed Bonus -25%
    Mining Foreman Burst Strength Bonus 10%
    Command and Mining Foreman Burst Range Bonus 75%
    Volume 3,500 m3
    Remote Repair Impedance Bonus -100%
    Disallow Tethering True
    Disallow Docking True
    Shield Booster Duration Bonus -30%
    Sensor Dampener Resistance Bonus -75%
    Remote Assistance Impedance Bonus -80%
    Activation time / duration 150.00 s
    Mass multiplier 10 x
    Consumption Type Heavy Water
    Consumption Quantity 250 Units
    ECM Resistance 100.00%
    Shield Booster Amount Bonus 20%
    Disallow Activation in Warp True
    Tech Level Level 1
    Can be fitted to Orca
    Large Industrial Core II Stat Value
    CPU Usage 75.0 tf
    Powergrid Usage 150.0 MW
    Max Modules Of This Group Allowed 1
    Structure Hitpoints 99,999 HP
    Maximum Velocity Bonus -100%
    Drone Damage and Hitpoints Bonus 50%
    Drone Maximum Velocity Bonus 12.5%
    Drone Ore Mining Yield Bonus 75%
    Drone Ice Harvesting Speed Bonus -50%
    Mining Foreman Burst Strength Bonus 15%
    Command and Mining Foreman Burst Range Bonus 100%
    Volume 3,500m3
    Remote Repair Impedance Bonus -100%
    Disallow Tethering True
    Disallow Docking True
    Shield Booster Duration Bonus -30%
    Sensor Dampener Resistance Bonus -80%
    Remote Assistance Impedance Bonus -80%
    Activation time / duration 150.0 s
    Mass multiplier 10 x
    Consumption Type Heavy Water
    Consumption Quantity 500 Units
    ECM Resistance 100.00 %
    Shield Booster Amount Bonus 30 %
    Disallow Activation in Warp True
    Meta Level Level 5
    Can be fitted to Orca

    The Industrial Core has been renamed to Capital Industrial Core. We have as mentioned, reduced the Rorqual's mining yield but increased it's Mining Foreman Strength slightly.

    Capital Industrial Core I New Old
    CPU 50 50
    Power Grid 100,000 50,000
    Drone Maximum Velocity Bonus 30% 25%
    Drone Ore Mining Yield Bonus 170% 400%
    Command and Mining Foreman Burst Range Bonus 200% 150%
    Capital Industrial Core II New Old
    ---------- ---------- ----------
    CPU 150 55
    Power Grid 150,000 55,000
    Drone Maximum Velocity Bonus 35% 30%
    Drone Ore Mining Yield Bonus 300% 500%
    Drone Ice Harvesting Cycle Time -85% -80%
    Mining Foreman Burst Strength Bonus 40% 36%
    Command and Mining Foreman Burst Range Bonus 250% 200%

    Existing modules named "Gas Cloud Harvester" prior to this patch have been renamed to Gas Cloud Scoops.

    Gas Cloud Scoop I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Gas Cloud Scoop II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    'Crop' Gas Cloud Scoop

    • Mining Amount: 20 (previously 10)
    • Residue Probability: 100%
    • Residue Volume Multiplier: 2x

    'Plow' Gas Cloud Scoop

    • Mining Amount: 20 (previously 10)
    • Residue Probability: 100%
    • Residue Volume Multiplier: 4x

    Syndicate Gas Cloud Scoop

    • Mining amount: 20 (previously 10)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Added new Gas Harvesting modules usable by Mining Barges.

    Gas Cloud Harvester I Stat Value
    CPU Usage 60.0 tf
    Powergrid Usage 10.0 MW
    Activation Cost 15.0 GJ
    Structure Hitpoints 40 HP
    Volume 5 m3
    Optimal Range 1500 m
    Activation time / duration 200.00 s
    Mining Amount 100 m3
    Residue Volume Multiplier 0x
    Residue Probability 0%
    Tech Level Level 1
    Can be fitted to Exhumer and Mining Barge
    Gas Cloud Harvester II Stat Value
    CPU Usage 66.0 tf
    Powergrid Usage 10.0 MW
    Activation Cost 20.0 GJ
    Structure Hitpoints 40 HP
    Volume 5 m3
    Optimal Range 1500 m
    Activation time / duration 160.00 s
    Mining Amount 200 m3
    Residue Volume Multiplier 1x
    Residue Probability 34%
    Tech Level Level 2
    Can be fitted to Exhumer and Mining Barge
    ORE Gas Cloud Harvester Stat Value
    CPU Usage 50.0 tf
    Powergrid Usage 10.0 MW
    Activation Cost 15.0 GJ
    Structure Hitpoints 40 HP
    Volume 5 m3
    Optimal Range 1500 m
    Activation time / duration 160.00 s
    Mining Amount 200 m3
    Residue Volume Multiplier 0x
    Residue Probability 0%
    Tech Level Level 1
    Meta Level Level 6
    Can be fitted to Exhumer and Mining Barge

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    Migration

    Several migrations of items into new and different versions is taking place. Below you can find what items will be changing.

    • Ore Processing skills will be migrated. Players will receive skillpoints and ISK reimbursement for the change in skills.
    Old Processing Skill New Processing Skill
    Veldspar Processing
    Scordite Processing
    Pyroxeres Processing
    Plagioclase Processing
    Simple Asteroid Ore Processing
    Omber Processing
    Kernite Processing
    Jaspet Processing
    Hemorphite Processing
    Hedbergite Processing
    Coherent Asteroid Ore Processing
    Gneiss Processing
    Dark Ochre Processing
    Crokite Processing
    Variegated Asteroid Ore Processing
    Bistot Processing
    Arkonor Processing
    Spodumain Processing
    Complex Asteroid Ore Processing
    Bezdnacine Processing
    Rakovene Processing
    Talassonite Processing
    Abyssal Asteroid Ore Processing
    Old Skill Name Reimbursed ISK
    Veldspar Processing 37,500
    Scordite Processing 75,000
    Plagioclase Processing 100,000
    Pyroxeres Processing 125,000
    Omber Processing 150,000
    Kernite Processing 175,000
    Jaspet Processing 200,000
    Hemorphite Processing 225,000
    Hedbergite Processing 250,000
    Gneiss Processing 300,000
    Dark Ochre Processing 325,000
    Spodumain Processing 325,000
    Crokite Processing 350,000
    Bistot Processing 375,000
    Arkonor Processing 400,000
    Bezdnacine Processing 400,000
    Rakovene Processing 400,000
    Talassonite Processing 400,000
    • Maximum potential SP Reimbursement: 1,792,000
    Skill Total of old SP New Skill level 5 SP requirements
    Simple Ores Processing 1,024,000 768,000
    Coherent Ores Processing 2,816,000 1,536,000
    Variegated Ores Processing 2,560,000 2,304,000
    Complex Ores Processing 2,816,000 2,816,000
    Mercoxit Processing 1,280,000 1,280,000
    Abyssal Ores Processing 3,072,000 3,072,000
    Total SP: 13,568,000 11,776,000
    • Mining Crystals and their blueprints will be migrated into the new items & blueprints as following:
    Old Item/Blueprint New Item/Blueprint
    Veldspar Mining Crystal I
    Scordite Mining Crystal I
    Pyroxeres Mining Crystal I
    Plagioclase Mining Crystal I
    Simple Asteroid Ore Mining Crystal Type A I
    Veldspar Mining Crystal II
    Scordite Mining Crystal II
    Pyroxeres Mining Crystal II
    Plagioclase Mining Crystal II
    Simple Asteroid Ore Mining Crystal Type A II
    Omber Mining Crystal I
    Kernite Mining Crystal I
    Jaspet Mining Crystal I
    Hemorphite Mining Crystal I
    Hedbergite Mining Crystal I
    Coherent Asteroid Ore Mining Crystal Type A I
    Omber Mining Crystal II
    Jaspet Mining Crystal II
    Kernite Mining Crystal II
    Hedbergite Mining Crystal II
    Hemorphite Mining Crystal II
    Coherent Asteroid Ore Mining Crystal Type A II
    Gneiss Mining Crystal I
    Dark Ochre Mining Crystal I
    Crokite Mining Crystal I
    Variegated Asteroid Ore Mining Crystal Type A I
    Gneiss Mining Crystal II
    Dark Ochre Mining Crystal II
    Crokite Mining Crystal II
    Variegated Asteroid Ore Mining Crystal Type A II
    Bistot Mining Crystal I
    Arkonor Mining Crystal I
    Spodumain Mining Crystal I
    Complex Asteroid Ore Mining Crystal Type A I
    Bistot Mining Crystal II
    Arkonor Mining Crystal II
    Spodumain Mining Crystal II
    Complex Asteroid Ore Mining Crystal Type A II

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    Science & Industry:

    Reduced bill of materials required for the manufacture of the following subcapital and capital components:

    • Core Temperature Regulator
      • Water 1,250 reduced from 2,500
    • Enhanced Neurolink Protection Cell
      • Integrity Response Drones: 100 reduced from 150
      • Self-Harmonizing Power Core: 100 reduced from 150
    • Gravimetric-FTL Interlink Communication Systems
      • Self-Harmonizing Power Core: 1 reduced from 2
      • Wetware Mainframe: 1 reduced from 2
      • Broadcast Node: 2 reduced from 3
    • Ladar-FTL Interlink Communication Systems
      • Self-Harmonizing Power Core: 1 reduced from 2
      • Wetware Mainframe: 1 reduced from 2
      • Broadcast Node: 2 reduced from 3
    • Magnometric-FTL Interlink Communication Systems
      • Self-Harmonizing Power Core: 1 reduced from 2
      • Wetware Mainframe: 1 reduced from 2
      • Broadcast Node: 2 reduced from 3
    • Radar-FTL Interlink Communication Systems
      • Self-Harmonizing Power Core: 1 reduced from 2
      • Wetware Mainframe: 1 reduced from 2
      • Broadcast Node: 2 reduced from 3
    • Capital Core Temperature Regulator
      • Integrity Response Drones: 100 reduced from 150
      • Self-Harmonizing Power Core: 100 reduced from 150
    • Capital Propulsion Engine
      • Self-Harmonizing Power Core: 1 reduced from 2
    • Capital Turret Hardpoint
      • Wetware Mainframe: 1 reduced from 2
    • Capital Sensor Cluster
      • Broadcast Node: 1 reduced from 3
    • Capital Armor Plates
      • Organic Mortar Applicators: 5 reduced from 10
    • Capital Capacitor Battery
      • Self-Harmonizing Power Core: 1 reduced from 2
    • Capital Power Generator
      • Self-Harmonizing Power Core: 1 reduced from 2
    • Capital Shield Emitter
      • Recursive Computing Module: 1 reduced from 3
    • Capital Jump Drive
      • Wetware Mainframe: 1 reduced from 2
    • Capital Drone Bay
      • Broadcast Node: 1 reduced from 3
    • Capital Computer System
      • Recursive Computing Module: 1 reduced from 3
    • Capital Launcher Hardpoint
      • Wetware Mainframe: 1 reduced from 2
    • Capital Jump Bridge Array
      • Wetware Mainframe: 1 reduced from 3
      • Broadcast Node: 2 reduced from 5
    • Capital Clone Vat Bay
      • Sterile Conduits: 2 reduced from 4
      • Integrity Response Drones: 2 reduced from 5
    • Capital Doomsday Weapon Mount
      • Wetware Mainframe: 1 reduced from 3
      • Nano-Factory: 5 reduced from 10
    • Capital Doomsday Weapon Mount
      • Wetware Mainframe: 1 reduced from 3
      • Nano-Factory: 5 reduced from 10
    • Capital Siege Array
      • Wetware Mainframe: 1 reduced from 2
    • Capital Ship Maintenance Bay
      • Integrity Response Drones 1 reduced from 3

    Updated bill of materials required for the manufacture of Capital Industrial Cores (Rorqual):

    Material New Old
    Pyerite 400,000 662,493
    Mexallon 125,000 251,964
    Isogen 30,000 41,627
    Nocxium 5,000 12,658
    Zydrine 2,000 3,626
    Megacyte 1,000 1,812

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    Blueprints:

    Added new blueprints:

    • The Large Industrial Core is for the Orca
    • The Gas Cloud Harvesters are the new gas collection modules for Mining Barges
    Large Industrial Core I Blueprint
    Invention Value
    Time per run 8d 20:52:30
    Success probability 34%
    Required Skills Graviton Physics I, Quantum Physics I, Gallente Encryption Methods I
    Required input materials 4x Datacore - Quantum Physics, 4x Datacore - Graviton Physics
    Copying Value
    Time per run 9:00:00
    Max runs per copy 3
    Research Value
    Time per run 3:56:15
    Manufacturing Value
    Time per run 11:15:00
    Required skills Industry V, Advanced Industry I
    Bill of Materials 2,250,000 Tritanium, 300,000 Pyerite, 93,750 Mexallon, 22,500 Isogen, 3,750 Nocxium, 1,500 Zydrine, 750 Megacyte

    Large Industrial Core II Blueprint
    Manufacturing Value
    Time per run 1D 05:15:00
    Required skills Industry V, Advanced Industry V
    Bill of Materials 750 R.A.M Electronics, 1 Large Industrial Core I, 750 Reinforced Carbon Fiber, 750 Water-Cooled CPU, 375 Miniature Electronics, 375 Quantum Microprocessor, 750 Morphite

    Gas Cloud Harvester I Blueprint
    Invention Value
    Time per run 8d 20:52:30
    Success probability 34%
    Required Skills Laser Physics I, Mechanical Engineering I, Gallente Encryption Methods I
    Required input materials 2x Datacore - Laser Physics, 2x Datacore - Mechanical Engineering
    Copying Value
    Time per run 00:28:00
    Max runs per copy 80
    Research Value
    Time per run 00:12:15
    Manufacturing Value
    Time per run 00:35:00
    Required skills Industry I
    Bill of Materials 50,000 Tritanium, 20,000 Pyerite, 5,000 Mexallon, 1,500 Isogen, 600 Nocxium, 300 Zydrine, 500 Megacyte

    Gas Cloud Harvester II Blueprint
    Manufacturing Value
    Time per run 01:35:00
    Required skills Industry V, Laser Physics I, Mechanical Engineering I
    Bill of Materials 30 Electronic Parts, 1 R.A.M Energy Tech, 1 Gas Cloud Harvester I, 23 Photon Microprocessor, 15 Morphite, 30 Mechanical Parts

    Introduced blueprints for the new mining crystals. Existing mining crystals and their blueprints will be migrated. See the Migration category for more information.

    Mining crystals blueprints (both Asteroid and Moon Mining variations) are available at various mining oriented NPC corporation stations throughout New Eden:

    • Hyasyoda Corporation
    • Deep Core Mining Inc
    • Poksu Mineral Group
    • Minedrill
    • Expert Distribution
    • Minmatar Mining Corporation
    • Ducia Foundry
    • HZO Refinery
    • Joint Harvesting
    • Material Acquisition
    • Astra Mining Inc.
    • Aliastra
    • Outer Ring Excavations
    • Nefantar Miner Association

    In the process of writing these patch notes we hit the hard character limit on our web management system so while updates to compression are not coming this patch, there was at least some compression in these patch notes.

    The following blueprints apply generally to all their associated blueprints, for example: Asteroid Ore Mining Crystal Type A I Blueprint applies to Simple, Coherent, Variegated, Complex, Abyssal and Mercoxit Asteroid Ore mining crystals.

    Asteroid Ore Mining Crystal Type A I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 2x Datacore - High Energy Physics, 2x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry I
    Bill of Materials 100 Nocxium

    Asteroid Ore Mining Crystal Type B I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 4x Datacore - High Energy Physics, 4x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry II
    Bill of Materials 125 Nocxium

    Asteroid Ore Mining Crystal Type C I Blueprint
    Inventio Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 8x Datacore - High Energy Physics, 8x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry III
    Bill of Materials 150 Nocxium

    Asteroid Ore Mining Crystal Type A II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry I, Laser Physics I, High Energy Physics I
    Bill of Materials 8 Hypersynaptic Fibers, 1 R.A.M Electronics, Asteroid Ore Mining Crystal Type A I (of associated type)

    Asteroid Ore Mining Crystal Type B II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry II, Laser Physics I, High Energy Physics I
    Bill of Materials 10 Hypersynaptic Fibers, 1 R.A.M Electronics, Asteroid Ore Mining Crystal Type B I (of associated type)

    Asteroid Ore Mining Crystal Type C II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry II, Laser Physics I, High Energy Physics I
    Bill of Materials 12 Hypersynaptic Fibers, 2 R.A.M Electronics, Asteroid Ore Mining Crystal Type C I (of associated type)

    Moon Mining Crystal Type A I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 2x Datacore - High Energy Physics, 2x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry I
    Bill of Materials 445 Nocxium

    Moon Mining Crystal Type B I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 4x Datacore - High Energy Physics, 4x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry II
    Bill of Materials 556 Nocxium

    Moon Mining Crystal Type C I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 8x Datacore - High Energy Physics, 8x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry III
    Bill of Materials 668 Nocxium

    Moon Mining Crystal Type A II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry I, Laser Physics I, High Energy Physics I
    Bill of Materials 28 Hypersynaptic Fibers, 1 R.A.M Electronics, Moon Mining Crystal Type A I (of associated type)

    Moon Mining Crystal Type B II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry II, Laser Physics I, High Energy Physics I
    Bill of Materials 35 Hypersynaptic Fibers, 1 R.A.M Electronics, Moon Mining Crystal Type B I (of associated type)

    Moon Mining Crystal Type C II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry II, Laser Physics I, High Energy Physics I
    Bill of Materials 42 Hypersynaptic Fibers, 2 R.A.M Electronics, Moon Mining Crystal Type C I (of associated type)

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    Drones:

    Added Residue Probability and Volume Multiplier.

    Civilian Mining Drone & Mining Drone I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Mining Drone II & Harvester Mining Drone

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Augmented' Mining Drone

    • Residue Probability: 40%
    • Residue Volume Multiplier: 1x

    Excavator' Mining Drone

    • Residue Probability: 60%
    • Residue Volume Multiplier: 1x

    Ice Harvesting Drone I

    • Activation duration: 6 minutes (5m30s)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Harvesting Drone II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Augmented' Ice Harvesting Drone

    • Residue Probability: 40%
    • Residue Volume Multiplier: 1x

    Excavator' Ice Harvesting Drone

    • Residue Probability: 60%
    • Residue Volume Multiplier: 1x

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    Skills:

    • Introduced Corporation Skill Plans and new Skill Plan Manager Role
      • Corporation Skill Plans can be viewed by all corporation members
      • Corporation Skill Plans can be shared with any character
      • Corporation Skill Plans can be created and edited only with the Skill Plan Manager role
      • Corporation Skill Plans can have assigned one of four Career categories, or none
    • 🤝 Added the ability to copy skills from the Training Queue to clipboard
    • 🤝 Added the ability to copy Skill Plan Content to clipboard
    • 🤝 Added the ability to import skills from clipboard to Skill Plan Content
    • 🤝 Added skill plans counter on tooltip to indicate the number of existing plans.
    • Introduced new skills for Ore Processing.
      • The processing skills have been consolidated into fewer skills, and as such a migration of your trained skills has taken place with reimbursement for the base price of the deprecated skill books being awarded to every character who had the skill injected as well as trained skillpoints. See the Migration section for further details.
    • The new skills are available for direct purchase and can be found on the market from the following owned NPC stations:
      • Aliastra
      • Center for Advanced Studies
      • Federal Navy Academy
      • Hedion University
      • Imperial Academy
      • Pator Tech School
      • State War Academy
      • The Scope
      • University of Caille

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    Exploration:

    • Made gameplay adjustments to increase variety in the challenge of the encounter for the 'AEGIS Capital Ship Security Facility' exploration site.
    • Added extra opportunities for further loot to each of the AEGIS exploration sites.
    • Introduced new loot to the 'AEGIS Secure Transfer Facility' exploration site.

    User Interface:

    • Made minor visual updates to the Agency window to improve overall readability.
    • 🤝 Added the ability to browse and filter items in your inventory in the Fitting Window.
    • 🤝 Added the ability to return to a previous fit within a fitting simulation.
    • Added new videos to the help section in the Agency.
    • Added the Mining Residue into the Mining Ledger.
      • Residue Quantity, Volume, and Estimated Residue Price is available as columns in the Ledger.
      • A column for "Efficiency" was also added for the derived efficiency of mining volume and residue, but this column will be removed later as it does not accurately communicate the efficiency of mining.
      • The logs for mining have been updated to also supply the quantity of residue lost in the process.

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    Defect Fixes

    Gameplay:

    • Fixed an issue preventing players from starting to train skill plans after purchasing and injecting all relevant skillbooks.
    • Fixed an issue where bombs were incorrectly showing increased damage when a Ballistic Control System was fitted.
    • Abyssal Siege Modules can no longer be fit to all ships.

    Audio:

    • Change salvage drone booster/engine audio to be much less pronounced and more subtle.
    • Abyssal filament audio now plays in sync with the jump tunnel visual effect.
    • 🤝 The new engine sounds masked out the siren of the Frontier Safeguarder SKIN as the ship enters warp. The warp blast sound is now lowered thus the weewoo has been saved.

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    Graphics:

    • Fixed an issue where animated conversations did not restart correctly after changing UI scaling settings and returning to the game without applying the new setting first.
    • Fixed an issue where using the Toggle Windowed shortcut could cause animated conversations to break in the NPE.
    • Evicted the previous tenants and moved the Pulse Bar to the correct location at the Jita 4-4 Station.
    • Fixed an issue where the Retriever ship had a hole in its geometry.
    • Fixed an issue on the Avatar Starline Majestic SKIN that caused some textures to display incorrectly when zoomed out.
    • Fixed an issue that caused hostile Gnosis ships to be missing in the tutorial.
    • Fixed an issue that caused the fade to black while switching ships to be missing using certain settings.
    • Fixed an issue where ambient lighting effects were visible in 'UI only' mode with high shader quality and high post-processing settings.

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    New Player Experience:

    • Fixed a rare issue where players could get stuck without guidance at the start of the experience.

    Technical:

    • Updated the Settings menu for Post-Processing to Low, Medium, and High to reflect what processes are being utilized more accurately.

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    User Interface:

    • Fixed a problem with number formatting on the Mac client, where numbers were truncated if the "thousand separator" was not defined as a valid separator in macOS.

    Developer Comment:

    Sometimes numbers were broken and we fixed it.

    • Adjusted training time duration to be displayed in days.
    • Fixed an issue where HTML code could appear when changing Overview Labels.
    • Fixed an issue where the new Pointers from the Pointer Window did not have priority over older Pointers.
    • Fixed an issue where the scan deviation bonus of the users' ship was not listed in the probe scanner.
    • Fixed an issue where minimizing the Overview when it is stacked with the Selected Items window creates no icon on the Neocom.
    • Fixed an issue where the option to "Dock" was shown in the context menu for Agents in the Agency while docked in a structure.
    • Fixed an issue where subtitles from the previous video remained visible in the next video played from the Help Section in the Agency.
    • Fixed an issue where the "Reset All" button in The Agency window doesn't reset the checkbox filters.
    • Added a missing period in the Abyssal Filaments description in the Agency.
    • Fixed an issue where the Text Box columns in the Overview Settings were unaligned.
    • Fixed an issue where Contact Notifications failed to load in Russian.

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  • Patch Notes - Version 19.10
    published on November 23rd, 2021 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 19.10). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-11-09
    Last update: 2021-11-23

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2021-11-09.1  |   2021-11-10.1  |   2021-11-11.1  |   2021-11-16.1  |   2021-11-17.1  |   2021-11-19.1  |   2021-11-23.1
    NEW

    NewDawn_PatchNotesHeader_EN

    Patch Notes For 2021-11-23.1

    Features & Changes

    User Interface:

    • Career Agents renamed to mirror the four main career paths in the EVE Academy.
      • Enforcer changed from Military
      • Soldier of Fortune changed from Advanced Military
      • Explorer
      • Industrialist - Producer changed from Industry
      • Industrialist - Entrepeneur changed from Business

    See more of the Career Agents and the streamlining early skill plans.

    Market:

    • NPC Buy Orders have been added for AEGIS Databases.
      • They will be accessible in selected NPC controlled Null Sec stations.

    Defect Fixes

    Gameplay:

    • Small/Medium POS Control Towers will now once again have the expected amount of shields (50%) when first deployed into space.

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    Patch Notes For 2021-11-19.1

    Defect Fixes

    Gameplay:

    • Fixed an issue which caused the weapons timer to not properly count down after linking to an ESS Reserve Bank

    Graphics:

    • Fixed an issue which caused the CONCORD Rogue Analysis Beacon blueprint copies to have missing icons.

    PvE:

    • 🤝 Reduced the amount of standings loss incurred when destroying the AEGIS Logistics Center Power Generator inside of the AEGIS Secure Transfer Facility.

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    Patch Notes For 2021-11-17.1

    Features & Changes

    Skills:

    • Added new certified AIR Skill Plans for each of the Career Agents.

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    Patch Notes For 2021-11-16.1

    Features & Changes

    Exploration:

    • Two new exploration sites are available across New Eden. These new challenging sites will reward capsuleers with capital and supercapital construction components upon successful completion.
      • AEGIS Secure Transfer Facilities may be found across both low-security space, and wormholes. Finding yourself in one of these sites, will allow you to locate/escalate yourself to the AEGIS Secure Capital Construction Forges.
      • AEGIS Secure Capital Construction Forges are highly defended sites found only by previously completing an AEGIS Secure Transfer Facility. Should a successful assault on these sites be pulled off, you may take your plunder of several supercapital construction components from the forges themselves.

    Graphics:

    • Added character animations and lip-sync to the AIR New Player Experience.

    Universe:

    • Updated the Alliance Tournament Monument in the Manarq system with a new structure honoring HYDRA RELOADED's victory in ATXVII.

    Market:

    • Moved the AEGIS Databases into the Trade Goods group in the Market.

    Defect Fixes

    Gameplay:

    • The new exploration sites can now be found via scanning (Cosmic Signatures) as originally intended.
      • This includes AEGIS Capital Ship Security Facilities, Overmind Nursery Groves, and AEGIS Secure Transfer Facilities.

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    Patch Notes For 2021-11-11.1

    Defect Fixes

    Gameplay:

    • Updated the names of the recently expired AIR probing boosters and removed them from the market.

    Technical:

    • Fixed a client startup crash on Windows 11 with enabled Auto-HDR (on a monitor, which supports HDR).

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    Patch Notes For 2021-11-10.1

    Defect Fixes

    Gameplay:

    • NPCs inside Abyssal Deadspace that are intended to be spawned as damaged, are now correctly spawning with their shields at the intended capacity values.

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    Patch Notes For 2021-11-09.1 - NEW DAWN

    Features & Changes

    Defect Fixes


    Features & Changes

    Audio:

    • Updated ship engine audio making the sounds of all engines more contextually dynamic and linked to velocity.

    Graphics:

    • Modified the rendering priority to ensure that structures and celestials are visible in the space scene as soon as possible after undocking or other session changes.

    Exploration:

    • Two new exploration sites, with two more coming soon, are available across New Eden. These new challenging sites will reward capsuleers with capital and supercapital construction components upon successful completion.
    • Up for the taking, are the following items (plus additional loot): Electro-Neural Signaller, Counter-Subversion Sensor Array, Nanoscale Filter Plate, Nano Regulation Gate, Meta-Molecular Combiner, and Enhanced Electro-Neural Signaller.
      • AEGIS Capital Ship Security Facilities are scattered throughout low security space, and feature a heavily-guarded security vault. Those who can manage to find their way through to ransack the vault will be rewarded with capital construction components.
      • Overmind Nursery Groves can be found throughout Pochven, and are tended to by Rogue Drones. Scan, salvage, and cloak your ships for this encounter to come away with some supercapital components.

    Gameplay:

    • 🤝 Removed the Encounter Surveillance System PVP (Capsuleer Combat) timer, and replaced it with the Weapons Timer instead.

    Developer Comment:
    Last week we added the Capsuleer Log-Off Timer to pilots who linked to either the Main or Reserve Bank in the ESS. We saw examples of attackers avoiding conflict while inside the ESS by simply logging off, or using it as a means to expedite their escape from the ESS combat bubble.


    After some great discussions with the CSM and the community, we've iterated on that mechanic such that linking to an ESS now gives a 60-second weapon-timer and does not refresh the Capsuleer Log-Off Timer.

    Skills:

    • Added support for dragging and dropping ship fittings into skill plan content when creating a plan.
      • On that action the skills required for all the items included in the fitting, as well as skill prerequisites, are added to the plan.

    Market:

    • Increased the quantity of Rogue Drone Infestation Data NPC buy orders available.

    User Interface:

    • 🤝 Made several changes to the corporation recruitment feature in-game:
      • Corporations can now select only one main category: PVE, PVP, Trade & Industry, and a maximum of four activities when posting an ad.
      • Added a new New Pilot Focused checkbox for corporations that specifically focus on helping new Capsuleers get into EVE, as opposed to New Pilot Friendly corps that welcome rookies in their ranks.
        • Corporations can only select New Pilot Focused if New Pilot Friendly checkbox is selected in the ad.
      • Corporations can select a maximum of two Areas of Operations.
      • Decreased the Primary Time Zone range to a maximum of eight-hour period and removed the Secondary Time Zone option.
      • Any current ads will need to be updated next time after they expire.
    • 🤝 Added the option to sort and filter the content in the redeeming queue.
      • It will also no longer select all items by default upon opening it.
    • 🤝 Added more help pointers.

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    Defect Fixes

    Audio:

    • Fixed an issue with fading out of some sounds that caused the sound to get stuck in rare cases.

    Graphics:

    • Fixed an issue that caused billboards and other graphical elements to sometimes disappear when modifying texture and shader settings.

    Mac Defects:

    • Fixed graphical problems on old Nvidia cards with macOS 10.14 by disabling rendering for turrets and similar instances. There are a few remaining problems with medium shader quality, which can be avoided on low shader quality. Recommended workaround for remaining issues: Upgrade to at least macOS 10.15
    • Improved the sorting of lists (for example of market groups) on localized Mac clients, especially for Korean, Japanese, and Russian
    • Fixed a problem where it was necessary to click two times into the client for the mouse click to be registered, if the EVE client was not the focused Mac application.
    • Fixed a problem on the native Mac client, where lists with very many different characters failed to load, for example in the (market) transaction tab or massive kill reports.

    Localization:

    • Fixed a number of minor localization issues in French, Japanese, German, Korean and Russian.

    Technical:

    • Fixed a rare client crash.
    • Fixed an issue that caused the windowed client on Windows to sometimes start at a wrong position and screen.

    User Interface:

    • Portraits now correctly appear in the info panel when hacking the Encounter Surveillance System.
    • Adjusted Stasis Webifier Icon in Minmatar Ship Tree to stop it from going outside of the text box.
    • Fixed an issue with the Corporation Welcome Mail text field ignoring character limit.
    • Fixed an issue with Corporations where the recruitment search bar character limit is less than the maximum for corporation names.
    • Fixed an issue with Corporation Adverts that caused the text to truncate if you insert an in-game link.
    • Fixed an issue with Afterburners and Microwarpdrives not showing stats in the fitting simulation window.
    • Removed a double space in the 'Update Fitting?' pop-up window.
    • Fixed an issue where Upwell FLEX structures service module does not autopopulate when in simulation.
    • Fixed an issue where the Turret & Launchers fitting options are displayed for Noctis despite not having Turret Hardpoints.
    • Removed the unnecessary search box from the Moon Mining automated event window.
    • Fixed an issue where by pressing shift+ Simulate fitting button would bring up a quantity box.
    • Fixed an issue that caused the ammunition to load in random order to the Weapon Modules when dragging it into the Fitting Window.
    • Fixed an issue where adding a Ballistic Control System incorrectly applies a bonus to bombs in fitting window.
    • Fixed an issue in the Fitting window where drones are not considered when using the Hull restrictions filter.
    • Fixed an issue where the target lock icon overlaps with the ore name in the Group Window opened from Survey Scan Results window.
    • Fixed an issue with Simulated Fighters that are loaded into fighter tubes are not saved when saving the fit.
    • Fixed an issue where Factional Warfare Empire Corporations can be selected for Bounty causing UI issues and throwing and unhandled exception.
    • Fixed an issue that caused a short client freeze when switching to simulation when many drones are in the drone bay.
    • Fixed an issue where users were able to add too many fighters in carrier simulation.
    • Fixed an issue when simulating Abyssal Modules results in module(s) not showing correctly.
    • Fixed an issue with the Mission Info Panel where the "Warp to Location" button is sometimes missing.
    • Fixed an issue where 'Unavailable Storyline Agents' within The Agency tooltip is inconsistent with other tooltips.
    • Fixed an issue where 'Unavailable Escalations' within The Agency tooltip is inconsistent with other tooltips.
    • Updated the images on several of the navigation cards in the Agency as they had images not related to the activity they represented.
    • Fixed an issue where The Agency gives users incorrect directions if Epic Arc mission is declined remotely.
    • Added a missing Neocom icon for Mission Journal windows.
    • Addressed issue causing some text overflow in the HyperNet window

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  • Patch Notes - Version 19.09
    published on November 3rd, 2021 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 19.09). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-10-13
    Last update: 2021-11-03

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2021-10-13.1  |   2021-10-14.1  |   2021-10-15.1  |   2021-10-19.1  |   2021-10-21.1  |   2021-10-28.1  |   2021-11-02.1  |   2021-11-03.1
    NEW

    PatchNotesGatewayQ32021_EN

    Patch Notes For 2021-11-03.1

    Features & Changes

    User Interface:

    • Added a button to the NeoCom near the redeeming queue to make accessing the New Eden Store easier.

    Defect Fixes

    Gameplay:

    • Fixed an issue that allowed for mutated drones to be launched beyond the maximum bandwidth limit.
    • Updated the meta level attribute of mutated drones and modules to 10 to match abyssal modules.

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    Patch Notes For 2021-11-02.1

    Defect Fixes

    Gameplay:

    • Resolved an issue that caused the content of Pirate Strongholds to stop responding. Previous instances of strongholds are no longer available, and instances will be in new locations after downtime.

    Localization:

    • Fixed an issue that caused the names of several Crimson Harvest clothing items to appear incorrectly in English clients.

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    Patch Notes For 2021-10-28.1

    Features & Changes

    Events:

    • The Crimson Harvest has begun! This Blood Raiders themed event runs until downtime on 9 November
      • Limited time combat and hacking sites are appearing all over Highsec, Lowsec, Nullsec, and W-space, belonging to the opposing forces of the Blood Raider Covenant and the Order of St Tetrimon
      • Crimson Gauntlet and Tetrimon Base combat sites can be found in most areas of space. These sites should be approached with caution, and capsuleers are advised to fly a battlecruiser, battleship, heavy assault cruiser, or even more powerful vessels if they wish to investigate these locations. Rewards for looting the battleship NPCs found at the end of the sites include items that can be traded for isk, skins, boosters, clothing and more!
      • Crimson Harvest Network Node and Tetrimon Network Node data sites are also appearing across New Eden. These hacking sites contain network node structures that can be accessed for more great rewards!
      • Advanced versions of the combat and hacking sites can be found within the areas containing the most heated fighting between Blood Raider and Tetrimon forces: the Blood Raider controlled systems within the Delve region and the low security systems within the Derelik region. These advanced sites are rarer and more challenging than the standard versions of the sites but they provide much greater rewards. Bringing a friend or two helps reduce the risk immensely, but beware of other capsuleers who may be searching for the same loot!
      • The most elusive and valuable strongholds of the Blood Raiders and Order of Tetrimon can only be found by obtaining a rare escalation from the advanced combat sites.
    • Both the Blood Raiders and the Order of Tetrimon are willing to reward capsuleers who attack their foes. Each character can choose between two options for the Agency challenges and reward track for this event. You will receive points for shooting the oppsoing side to the one you choose in the agency, and you will receive a reward track themed around your chosen faction. Be aware that although you will only receive agency challenges and points for shooting the opposing side to the one you choose, there is no penalty for shooting both sides and taking the loot from both their sites.
    • During the Crimson Harvest a special set of login rewards are available each day that players log into the game. These rewards include new skins, new limited time boosters, and hundreds of thousands of skill points!
    • Trick or Treat! During the Crimson Harvest all player ship explosions will have an increased loot drop rate, with an average of 90% compared the normal average of 50%. Wreck icons have also changed to reflect the season.
    • A special Crimson Harvest themed Abyssal Proving Ground starts tomorrow, 29 October, and runs until 2 November. This event features a 4-player T1 Desteroyer Free-For-All format, with a special set of bonuses to webifier range, energy warfare strength and laser damage that lets every destroyer harness the power of a Blood Raider ship!

    Gameplay:

    • 🤝 Updated aggression mechanics in the ESS. A PvP timer will now be initiated when establishing a Link to either the Main Bank or Reserve Bank.
    • 🤝Increased Rogue Drone Mutaplasmid drop rate from the CONCORD Rogue Analysis Beacon (CRAB). The frequency of mutaplasmid drops has been increased, resulting in higher chances of multiple mutaplasmids dropping from each successful CRAB run.

    Missions & NPCs:

    • 🤝CONCORD has significantly increased (20%) the wanted bounty for each of the new Rogue Drone threats discovered by CRAB deployments
    • Rogue Drones summoned by the CRAB have been observed to exhibit a change in tactics.
      • Rogue Drones will be keeping inside the scanning perimeter of the CRAB, and also remembering which ships have been threatening them such that any new ships arriving at the CRAB will be less likely to garner their attention.

    Structures & Deployables:

    • 🤝 Reduced Bill of Materials for the CONCORD Rogue Analysis Beacon:
      • 1,316,000 x Tritanium (previously 2,416,000)
      • 402,000 x Pyerite (previously 502,000)
      • 183,100 x Isogen (previously 310,400)
      • 2440 x Zydrine (previously 2,840)
      • 420 x Megacyte (Unchanged)
      • 2 x Broadcast Node (Unchanged)
      • 1 x Self-Harmonizing Power Core (previously 2)
      • 1 x Sterile Conduits (Unchanged)
      • 1 x Wetware Mainframe (Unchanged)

    User Interface:

    • The icon for Solar System Interference has now been moved to a mouse-over tooltip of the Solar System name in the location info panel.
    • Added an icon for the Link Bonus Effect that appears in the status bar when linking to a CRAB.

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    Patch Notes For 2021-10-21.1

    Defect Fixes

    Gameplay:

    • Adjusted Radical Fighter Support Unit Mutaplasmid mutation ranges

    Graphics:

    • Removed several turret graphics from new Rogue Drone entities

    Technical:

    • EVE now starts on macOS with case sensitive file systems.
    • Fixed a freeze issue of the Native Mac Client on some AMD Radeon hardware

    User Interface:

    • Temporarily removed DBS information from other content cards within The Agency. DBS information can still be found in the ESS section of The Agency.

    Skills:

    • Updated Acounting & Broker Relations skill descriptions with the adjested tax values.

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    Patch Notes For 2021-10-19.1 - SUMMON THE SWARM

    Features & Changes

    Structures & Deployables:

    The CONCORD Rogue Analysis Beacon is now available for use by capsuleers. This new deployable creates a flashpoint of PVE gameplay for capsuleers with new rewards available. The deployable has 4 phases: Deployment, Linking, Scanning, and Rewards.

    • Attributes
      • Anchoring III required to deploy, with restrictions in deployment locations.
      • Limited to Null and Low Security space.
      • Activation delay: 20 seconds
      • Maximum lifetime: 1 hour
      • Shield / Armor / Structure: 50,000 HP / 50,000 HP / 50,000 HP
    • Deployment & Linking
      • Once deployed, it will be globally visible via the Overview for anyone to warp to.
      • After its initial Activation phase, it can then be Linked to by pilots in the following ships: Carrier, Dreadnought, Supercarrier, Titan.
      • For the ship that begins the linking phase, it will be locked in place in space for a duration of four minutes.
      • While linking, the following will be in effect: Tether Blocked (Debuff), Cloaking Disrupted (Debuff), Warp Drive Disabled (Debuff), Resistance Bonus of 10% (Buff to all resistance profiles, Shield/Armor/Structure).
      • After linking the above four statuses will clear after a duration of 60 seconds.
    • Scanning Phase
      • After Linking, the CRAB will begin to broadcast a signal in the solar system that will attract the attention of Rogue Drone NPCs.
      • When Rogue Drones are in proximity of the CRAB, they will block the scanning progress and attack hostile threats in proximity to the CRAB.
      • The Rogue Drones must be destroyed to clear the perimeter so that the CRAB can continue its Scanning.
      • After 10 minutes of uninterrupted scanning, the CRAB will complete its analysis of the Rogue Drones and will have salvaged enough technology to reward players with new Mutaplasmids.
    • Reward Phase
      • After successful scanning, the CRAB will have mutaplasmids from Rogue Drones inside of its cargohold .
      • For two minutes after scanning, the ship that initiated the CRAB during its linking phase will have exclusive access to the cargo hold of the CRAB.
      • After these two minutes pass, the CRAB will self-destruct with the generated mutaplasmids always safely being found in the wreckage (it will be a 100% chance to drop its contents when it self-destructs).

    Gameplay:

    • Solar systems have a new property, "Signal Interference".
      • Using the new CONCORD Rogue Analysis Beacon repeatedly in the same solar system will saturate a system with interference preventing the CRAB from being able to broadcast a signal that can be isolated. In practical terms, the CRAB will not be able to be linked to if interference is too high as the Rogue Drones cannot locate it.
      • Over time, Signal Interference will decay back down to a quiescent state. This state of decay is always ongoing and not attached to server downtime.
      • The time for a full recovery of a solar system with maximum signal interference is approximately 25 hours.
      • The User Interface has been updated to show Signal Interference in locations where appropriate.
    • Capsuleers now have a reserve of Complex Encryption Qubits (CEQs).
      • CEQs are used when initiating a link to the CONCORD Rogue Analysis Beacon.
      • Over time CEQs will regenerate back to their full reserve, and the regeneration is always ongoing and not attached to server downtime.
      • The time for a full regeneration of CEQs is approximately 22 hours.
      • As CEQs are only required by the CRAB, your current reserves will be visible in a tooltip on mouse-over of the CRAB in your inventory.

    Market:

    The three month planned tax relief period has concluded, with new market tax changes being applied after review:

    • Sales Tax: 8%
    • Brokers Fee: 3%

    Base Unmodified Taxes:

    • Sales Tax: 2.5% -> 8.0% (Previously 5.0%)
    • Brokers Fee: 2.5% -> 3.0% (Previously 5.0%)
    • Total Taxes: 5.0% -> 11.0% (Previously 10.0%)

    Minimum Taxes (Modified by Skills, Standings, etc):

    • Sales Tax: 1.125% -> 3.6% (Previously 2.25%)
    • Brokers Fee: 0.5% -> 1.0% (Previously 3.0%)
    • Total Taxes: 1.625% -> 4.6% (Previously 5.25%)

    Modules:

    • New Rogue Drone Mutaplasmid technology is being discovered across New Eden by deployment of the new CONCORD Rogue Analysis Beacons.
    • These new Mutaplasmids that mix elements from both Triglavaian and Rogue Drone technology have different characteristics.
    • New Mutaplasmids that can modify Drones come in four variations (Durability, Firepower, Navigation, Projection). Each variation will favor positively one attribute, with all other attributes having unknown results.
      • The Durability variations for example, will favor the Shield/Armor/Structure attributes positively, with no negative chances with the other attributes rolling between negative/positive changes.
    • New Mutaplasmids available:
      • Exigent Heavy Drone Durability Mutaplasmid
      • Exigent Heavy Drone Firepower Mutaplasmid
      • Exigent Heavy Drone Navigation Mutaplasmid
      • Exigent Heavy Drone Projection Mutaplasmid
      • Exigent Light Drone Durability Mutaplasmid
      • Exigent Light Drone Firepower Mutaplasmid
      • Exigent Light Drone Navigation Mutaplasmid
      • Exigent Light Drone Projection Mutaplasmid
      • Exigent Medium Drone Durability Mutaplasmid
      • Exigent Medium Drone Firepower Mutaplasmid
      • Exigent Medium Drone Navigation Mutaplasmid
      • Exigent Medium Drone Projection Mutaplasmid
      • Exigent Sentry Drone Durability Mutaplasmid
      • Exigent Sentry Drone Firepower Mutaplasmid
      • Exigent Sentry Drone Navigation Mutaplasmid
      • Exigent Sentry Drone Projection Mutaplasmid
      • Radical Drone Damage Amplifier Mutaplasmid
      • Radical Fighter Support Unit Mutaplasmid

    Science & Industry:

    • Added a new Blueprint for the CONCORD Rogue Analysis Beacon.
      • Available from CONCORD and DED LP Stores
      • 5-Run BPC, Cost to purchase is 20,000,000 ISK & 20,000 LP
      • Bill of Materials:
        • 2,416,000 x Tritanium
        • 502,000 x Pyerite
        • 310,400 x Isogen
        • 2,840 x Zydrine
        • 420 x Megacyte
        • 2 x Broadcast Node
        • 2 x Self-Harmonizing Power Core
        • 1 x Sterile Conduits
        • 2 x Wetware Mainframe
      • Time per run: 3 hours 20 minutes

    Skills:

    • Changed the 'Rogue Drone Specialization' skill name to 'Mutated Drone Specialization'.

    User Interface:

    • Solar System Signal Interference option can be found in the Update Location Settings menu, allowing signal interference to be shown in the location info panel when it is present.
    • Show Information window for solar systems now includes Signal Interference.
    • Map (both versions) now include Signal Interference under Statistics.
    • A Tooltip is available on mouse-over of the CONCORD Rogue Analysis Beacon in inventory view.
      • This tooltip will detail the capsuleers currently available CEQs.
      • CEQs displayed will be shown in notches according to how many times you may activate a link to the deployable.
      • This tooltip will also inform you whether you are able to initiate a link to the beacon in the solar system at the time of checking.

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    Defect Fixes

    New Player Experience:

    • Fixed an issue where some players were incorrectly moved to their Home station during the start of the NPE.

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    Patch Notes For 2021-10-15.1

    Defect Fixes

    Mac client:

    • Fixed several keyboard shortcuts like Cmd+A, Cmd+C, and Cmd+V not working in some in-game windows, such as personal assets.

    Technical:

    • Fixed an issue with fullscreen clients in Windows, where the refresh rate of the screen was set incorrectly after alt-tabbing, leading to too low FPS and longer delays at alt-tabbing.

    User Interface:

    • Fixed an issue with a character model not being removed when minimizing the Character Sheet.

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    Patch Notes For 2021-10-14.1

    Features & Changes

    Exploration:

    • New Landmarks can be found in the Yulai, Komo, Skarkon, and Wirashoda systems.

    Defect Fixes

    Mac client:

    • Fixed an issue, where a special key in some keyboard layouts was triggering the "Select All" shortcut incorrectly.
    • Fixed a crash for low-end Macs with Intel graphic chips in heavy scenes.
    • Fixed a rare crash on some Macs.

    Technical:

    • Fixed an issue with Concord Loyalty Point Store missing items.
    • Fixed an issue that caused the Encounter Surveillance Systems to appear outside of intended systems.

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    Patch Notes For 2021-10-13.1 - EVE X Apple

    Features & Changes

    Defect Fixes


    Features & Changes

    Native Mac Client:

    • The Native Mac Client is now the default client on Mac for Tranquility. It is essential to be running the latest version of the launcher for the patch and the migration (see below) to be applied correctly.
    • MacOS 10.13 has been deprecated.
    • Migration from Wine to Native Mac client:
      • The install location of the EVE Client on MacOS is now different as it no longer needs Wine. Due to this, you might see a popup asking for access to the documents folder (for saving logs and screenshots), which you need to accept.
      • All client resource files are migrated automatically by the launcher to the new location. The files are then verified to ensure that they are all valid and unneeded files are removed. The verification can take some time, depending on the disk speed. Just sit back and relax.
      • Client settings for Tranquility are being copied from the Wine client to the Native Mac client.
      • The launcher will clean up the remaining folders from the old Wine client in a future launcher update.
      • The default keyboard shortcuts have been changed significantly compared to the Wine client:
      • Note: You might need to reset to default shortcuts if you had modified shortcuts for the Wine client.
      • Following text formatting and copy/paste shortcuts have been changed to mostly use Command (Cmd) instead of Control for consistency with the default macOS experience and also to avoid clashes with other shortcuts:
        • Cmd+C, Cmd+V, Cmd+X, Cmd+A: Copy, paste, cut, and select all - are now using standard commands on macOS.
        • Cmd+Left, Cmd+Right - move cursor to the start or end of the line.
        • Opt+Left, Opt+Right - move cursor one word left/right.
        • Cmd+B, Cmd+I, Cmd+U - bold/italic/underline.
      • F11 (Map Browser) has been remapped to Opt+B. This is due to an OS shortcut clash that can occur on some macOS systems where the OS will block F11 to the client due to the 'Show Desktop' shortcut. This option can be changed in 'Mission Control' on macOS if you wish to use F11 in the client.
      • The client now supports left and right option modifier keys. This brings the macOS client in line with the Windows client, with shortcuts mappings now working correctly. For example: left opt + A will open the character sheet, while right opt can be used for alternative character input for that key.
      • The moving between targets shortcut (on Windows: Alt+Left / Alt+Right) has been remapped to Ctrl+, / Ctrl+. to avoid clashes with MacOS shortcuts.
      • The default shortcut for stopping your ship has been remapped to Shift+Space.
      • Several other default keyboard shortcuts were modified for the Mac client and can be found in the ESC - Shortcuts window.
    • SpaceMouse is supported on the Intel Native Mac Client, but is currently unsupported on M1 based systems.
    • As previously communicated, the "Personal Skill Plans" feature and the Recommendations feature are currently not supported on the native Mac client. These will be supported in a future update. Certified Skill Plans and regular skill training are working as expected.
    • The client will automatically throttle framerate if thermally required by the system.
    • The mouse cursor on Mac now has a higher resolution.
    • The EVE Client logo has been updated for the Mac client.

    Game Systems:

    • Adjusted thresholds for the Dynamic Bounty System.
    • Made several improvements to the Skill Plan system:
      • Added 'Hide Trained Skills' toggle that removes all trained skills from the view.
      • Skill Plan can now also be stopped tracking by pressing a button located under a Skill Plan tracker.
      • 🤝The functionality to 'Clear Skill Plan' now also removes a title and description.
      • Made small visual improvements to the Skill Plan card and the overview making it easier to see which plans have been completed.
      • Improved the messaging in the notification window to clarify when missing skills can be injected remotely or need to be purchased from the market.

    New Player Experience:

    • Pressing the Escape key no longer skips the introduction video.
    • Balin Ferrus can no longer be targeted within the combat scene.

    Miscellaneous:

    • Removed the option to enable/disable the EVE Input Method Editor (IME) in the game settings or via right-click menu. EVE always uses the OS IME, and this legacy option is no longer available.

    Skills:

    • A new 'Rogue Drone Specialization' skill is available for direct purchase for 65,000,000 ISK.
      • +2% damage to drones requiring Mutated Drone Specialization per skill level
      • The following pre-requisites must be met to begin training:
        • Amarr Drone Specialization Level I
        • Caldari Drone Specialization Level I
        • Gallente Drone Specialization Level I
        • Minmatar Drone Specialization Level I

    Technical:

    • The position of the windowed EVE client is now persisted. This was enabled by a larger refactoring of the window management system.
    • Improved the default client settings:
      • The default resolution is now determined together with the default graphical settings based on the GPU.
      • UI scaling is by default now determined based on the client resolution.
      • Anti-aliasing is disabled by default on 4k and above resolutions.

    User Interface:

    • 🤝Added the ability to center current probe formation on your own ship.
    • Added EVE Academy tutorial videos on trading and fitting.
    • Updated the Ore Availability information tooltip that is found under the Agency > Resource Harvesting > Asteroid Belts section.
      • This section now details the available ore across High, Low, and Null security space.

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    Defect Fixes

    Gameplay:

    • Fixed an issue that allowed Mobile Covert Cynosural Beacon in Encounter Surveillance System.
    • Fixed an issue that caused Advanced Spaceship Command skill to not affect Zirnitra.
    • Fixed an issue that caused ECM to not work on Marauders with an active Bastion module.

    Graphics:

    • Fixed an issue where a blinking light was not properly animating on the Kirin ship.
    • Fixed an issue that prevented Jita 4-4 Trade Hub from using all possible docking animations.
    • Fixed an issue that caused the brigthness of some icons to be too high.
    • Adjusted cloud cover in the New Player Experience.

    Localization:

    • Fixed a range of typos across all languages.
    • Added Industry Tab to Strong Veilguard Booster.
    • Updated Descriptions on Unstable and Gravid Assault Damage Control Mutaplasmids.
    • Updated messaging around a Capsuleer disconnecting from the ESS.
    • Added missing localization lines for various languages in the New Player Experience Introduction video.

    New Player Experience:

    • Fixed incorrect guidance when losing a set destination to a Career Agent within that Agent's solar system.

    Technical:

    • Fixed an issue that caused the framerate to became unstable when tabbing in and out of a full-screen client.

    User Interface:

    • Fixed an issue with opening an information panel via the Planetary Industry Agency window.
    • Fixed an issue that prevented players from properly managing their drones when multiple types of drones were loaded in the drone bay.
    • Fixed an issue with the Fitting Simulation window not handling the items correctly if there are four or more items in the cargo hold.
    • Fixed an issue in the Probe Scanner window where the Probe Size does not scale properly when the window is reduced.
    • Fixed an issue where various in-game windows could be dragged off-screen, making them irretrievable.

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