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  • Patch Notes for 18.04 Release
    published on May 13th, 2020 at 11:38 AM

    Greetings,

    The following page will list patch notes for all updates within the 18.04 Release. All new updates will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

    Initial Release Date: 2020-04-15
    Last Update: 2020-05-19


    Patch Notes Released on 2020-05-19:

    Features & Changes

    User Interface:

    • Crates in the Daily Login Rewards window now have a more streamlined description.

    Defect Fixes

    User Interface:

    • Fixed an issue where searching for English type names in localized clients stopped working.
    • Fixed an issue where labels in the Daily Login Rewards window where not wrapping correctly in a French Client.
    • Fixed an issue where invalid < a > tag inside of a corporation title breaks character info sheet.
    • Fixed an issue when using the 'export to clipboard' in the Fitting Window, string shows message path.
    • Fixed an issue where "View Member Details" option did not appear for non-Director players.


    For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: - General Feedback - Known Issues - General Feedback and Known Issues (Mac)




    Complete List of Patch Notes for 18.04 Release

    Features & Changes

    Balancing:

    • Increased damage of Void, Conflagration, Hail, and Rage ammunition (Small, Medium, Large and X-Large) by 15%
    • Increased Long Range Heavy Fighter explosion radius by 50%
    • Bomb base damage reduced by 20%
    • Bomb hit points reduced by 20%
    • Reduced effectiveness of all resistance modules by 20%
      • Includes all active and passive armor and shield resistance modules.
      • Does not include resistance rigs or damage controls.
    • Increasing short range heavy fighter maximum velocity by 50%
    • Reduced Standup Guided Bomb damage by 20%
      • Standup Light Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 850 to 700
      • Standup Heavy Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 3.000 to 2.400

    Events:

    • The Hunt event has ended. (2020-04-21)
      • Hunt outpost sites and mysterious capsules are no longer found across New Eden.
      • Player capsules no longer have a chance of dropping implants as loot.
      • The Capsuleer Day Clash event has begun! (2020-05-07)
      • Secret EDENCOM facilities that have been developing and producing Capsuleer Day gifts (among other activities) have come under attack by the Triglavians.
      • These facilities can now be discovered by capsuleers using the anomaly scanner. They can be found in all areas of space and their acceleration gates are configured to only allow entry for Combat Battlecruisers and Attack Battlecruisers.

    Graphics:

    • The Avatar Titan received an updated model, with higher detail textures, and a brand new doomsday firing effect to match.
    • Characters will now have pre-randomized clothing on Character Creation.
    • The Jita main station gets more in-construction scaffolding and new indications for the new undock. Hangar interior gets scaffolding.

    Modules:

    Performed Shield Hardener Module Tiericide
    The parts of the names of the modules, that describe their role, have been changed as follows:
    - Adaptive Invulnerability Field → Adaptive Invulnerability Shield Hardener - EM Ward Field → Anti-EM Shield Hardener - Explosive Deflection Field → Anti-Explosive Shield Hardener - Kinetic Deflection Field → Anti-Kinetic Shield Hardener - Thermal Dissipation Field → Anti-Thermal Shield Hardener

    Other name changes: - Limited Adaptive Invulnerability Field I → Compact Adaptive Invulnerability Shield Hardener - Limited 'Anointed' EM Ward Field → Compact Anti-EM Shield Hardener - Limited Explosive Deflection Field I → Compact Anti-Explosive Shield Hardener - Limited Kinetic Deflection Field I → Compact Anti-Kinetic Shield Hardener - Limited Thermal Dissipation Field I → Compact Anti-Thermal Shield Hardener

    New modules: - Enduring Adaptive Invulnerability Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 32, duration: 15s, EM res.: -23.2, explosive res.: -23.2, kinetic res.: -23.2, thermal res.: -23.2, heatDamage: 4 - Enduring Anti-EM Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, EM res.: -42, heatDamage: 4 - Enduring Anti-Explosive Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, explosive res.: -42, heatDamage: 4 - Enduring Anti-Kinetic Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, kinetic res.: -42, heatDamage: 4 - Enduring Anti-Thermal Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, thermal res.: -42, heatDamage: 4

    This Tiericide pass coincides with the global 20% reduction in resistance values for all resistance modules, therefore for some modules that change might be different than 20% from the attributes on Tranquility before the patch.

    New (old) attributes for changed modules below - the resistance bonus changes are shown only for modules where the change is different than 20% global reduction: - Compact Adaptive Invulnerability Shield Hardener - CPU: 27 (34), duration: 10s (12s), EM res.: -23.2 (-25), explosive res.: -23.2 (-25), kinetic res.: -23.2 (-25), thermal res.: -23.2 (-25) - Adaptive Invulnerability Shield Hardener II - EM res.: -26 (-30), explosive res.: -26 (-30), kinetic res.: -26 (-30), thermal res.: -26 (-30) - 'Posse' Adaptive Invulnerability Shield Hardener - CPU: 27 (34), EM res.: -26 (-27.5), explosive res.: -26 (-27.5), kinetic res.: -26 (-27.5), thermal res.: -26 (-27.5) - Domination Adaptive Invulnerability Shield Hardener - EM res.: -26 (-25), explosive res.: -26 (-25), kinetic res.: -26 (-25), thermal res.: -26 (-25) - Dread Guristas Adaptive Invulnerability Shield Hardener - CPU: 30 (27), duration: 15s (12s), heatDamage: 3.4 (4)

    • Compact Anti-EM Shield Hardener - CPU: 30 (32), duration: 10s (12s), EM res.: -42 (-50)
    • Compact Anti-Explosive Shield Hardener - CPU: 30 (34), duration: 10s (12s), explosive res.: -42 (-50)
    • Compact Anti-Kinetic Shield Hardener - CPU: 30 (36), duration: 10s (12s), kinetic res.: -42 (-50)
    • Compact Anti-Thermal Shield Hardener - CPU: 30 (38), duration: 10s (12s), thermal res.: -42 (-50)

    • 'Poacher' Anti-EM Shield Hardener - CPU: 30 (34), EM res.: -44 (-52.5)

    • 'Snake Eyes' Anti-Explosive Shield Hardener - CPU: 30 (34), explosive res.: -44 (-52.5)
    • 'Nugget' Anti-Kinetic Shield Hardener - CPU: 30 (34), kinetic res.: -44 (-52.5)
    • 'Desert Heat' Anti-Thermal Shield Hardener - CPU: 30 (34), thermal res.: -44 (-52.5)

    • Domination Anti-EM Shield Hardener - CPU: 36 (32), EM res.: -44 (-50)

    • Domination Anti-Explosive Shield Hardener - CPU: 36 (34), explosive res.: -44 (-50)
    • Domination Anti-Kinetic Shield Hardener - kinetic res.: -44 (-50)
    • Domination Anti-Thermal Shield Hardener - CPU: 36 (38), thermal res.: -44 (-50)

    • Caldari Navy Anti-EM Shield Hardener - EM res.: -45 (-55)

    • Caldari Navy Anti-Explosive Shield Hardener - explosive res.: -45 (-55)
    • Caldari Navy Anti-Kinetic Shield Hardener - kinetic res.: -45 (-55)
    • Caldari Navy Anti-Thermal Shield Hardener - thermal res.: -45 (-55)

    • Dread Guristas Anti-EM Shield Hardener - CPU: 33 (30), duration: 15s (12s), EM res.: -45 (-55), heatDamage: 3.4 (4)

    • Dread Guristas Anti-Explosive Shield Hardener - CPU: 33 (30), duration: 15s (12s), explosive res.: -45 (-55), heatDamage: 3.4 (4)
    • Dread Guristas Anti-Kinetic Shield Hardener - CPU: 33 (30), duration: 15s (12s), kinetic res.: -45 (-55), heatDamage: 3.4 (4)
    • Dread Guristas Anti-Thermal Shield Hardener - CPU: 33 (30), duration: 15s (12s), thermal res.: -45 (-55), heatDamage: 3.4 (4)

    • Gist C-Type Anti-EM Shield Hardener - EM res.: -45 (-54.5)

    • Gist C-Type Anti-Explosive Shield Hardener - explosive res.: -45 (-54.5)
    • Gist C-Type Anti-Kinetic Shield Hardener - kinetic res.: -45 (-54.5)
    • Gist C-Type Anti-Thermal Shield Hardener - thermal res.: -45 (-54.5)

    The volume of all shield hardeners has been set to 5m3.
    Meta Level changes:
    - Named Meta 2 → Meta 1 - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

    Miscellaneous:

    Ships:

    • Reworked super carrier support fighter tubes:
      • Support fighter tubes decreased from 2 to 0
      • Heavy fighter tubes increased from 3 to 4
    • Super Carrier and Titan Plate bonus reduced
      • Super carrier bonus to plates and extenders reduced from 400% to 200%
      • Titan bonus to plates and extenders reduced from 500% to 300%
    • Wyvern and Aeon fighter bay increased to match Nyx and Hel
    • T1, Faction and Pirate Battleship base hp increased by 10%
    • T1, Faction and Pirate Battleship base scan resolution increased 30%
    • Muninn
      • Damage bonus reduced from 7.5% to 5% per level
      • Optimal range bonus reduced from 7.5% to 5% per level
    • Eagle
      • Max velocity reduced from 202 to 190
      • Powergrid -40
    • Loki
      • Powergrid reduced from 670 to 550
      • Bonus to projectile range and falloff reduced from 10% to 5% per level
      • Loki bonus to projectile tracking reduced from 7.5% to 5% per level
    • Legion
      • Powergrid reduced from 700 to 625
    • Deimos
      • Hybrid damage increased from 5% to 7.5% per level
      • +50 PG
      • +20 CPU
    • Increased Scan Resolution by 30% for Marauders and Black Ops
      • Redeemer increased from 170mm to 220mm
      • Paladin increased from 120mm to 160mm
      • Golem increased from 105mm to 140mm
      • Widow increased from 115mm to 150mm
      • Kronos increased from 120mm to 160mm
      • Sin increased from 140mm to 185mm
      • Vargur increased from 145mm to 180mm
      • Panther increased from 155mm to 200mm
      • Marshal increased from 180mm to 235mm
    • Increasing Freighter Hit Points by 20%:
      • Providence Hull increased from 100.000 to 120.000
      • Providence Armor increased from 46.000 to 55.200
      • Providence Shield increased from 10.000 to 12.000
      • Charon Hull increased from 77.500 to 93.000
      • Charon Armor increased from 15.000 to 18.000
      • Charon Shield increased from 50.000 to 60.000
      • Obelisk Hull increased from 110.000 to 132.000
      • Obelisk Armor increased from 40.000 to 48.000
      • Obelisk Shield increased from 14.000 to 16.800
      • Fenrir Hull increased from 65.000 to 78.000
      • Fenrir Armor increased from 22.000 to 26.400
      • Fenrir Shield increased from 48.000 to 57.600
      • Bowhead Hull increased from 50.000 to 60.000
      • Bowhead Armor increased from 15.000 to 18.000
      • Bowhead Shield increased from 22.000 to 26.400
    • Force Auxiliaries are now limited to on-lining 1 (one) Capacitor Booster

    Structures & Deployables:

    • Structure profiles can now be duplicated

    User Interface:

    • Removed confirmation pop-up for Empire selection.
    • Added and Improved UI elements on the Character Creation process:
      • Added tooltips for "Randomize," "Character Sculpting," and "Zoom."
      • Icons pulse to demonstrate a working state.
      • Changed "Randomize," "Gender," "Zoom," "Toggle Clothes," and "Navigation" buttons to more conventional looks.
      • Improved navigation between steps during Character Creation process. Changing Empire and/or Race now requires taking a step back in the process.
      • Mousing over an entry on the Customize Appearance will display a randomize icon for that specific entry.
      • Changed color of labels and buttons to blue.
      • Active steps now display same blue colors as the labels and buttons.
      • Removed portrait confirmation window.
      • Added non-clickable gender icon on final summary.
      • Changed "Finalize" to "Enter Game" in the last step button.
    • Ability to import and export market Quickbar has been added
    • Importing into Multibuy window now retains the order in clipboard
    • Market search has been optimized and changed so it filters as you type
    • The tooltip on contracts has been improved, making it easier to read
    • A tooltip has been added to the arrow in character selection that shows wallet balance changes. This tooltip shows how much the balance has changed.
    • In localized clients, both English and localized typenames can now be imported into Skillqueue, Fitting and Multibuy, and when appropriate an option to export in English.
    • Improvements have been made to the slider in corp/alliance contacts management, making it possible to use the mouse wheel to give better control.
    • Text on brackets can now be formatted (bold, italic, underline, color, fontsize, linebreaks)
    • Text on tabs in overview can now be colored
    • Fleet Watch list is now in “Color Edit Mode” by default
    • Show info windows are now better at remembering what tab was selected
    • Contents of Inventory can now be copied in Icon mode
    • The universal search bar now has a shortcut (shift+s)
    • “Collapse All” button has been added to the ‘Hulls & Fits’ and ‘Hardware’ tabs in the Fitting window, as well as the search result window
    • Improvements to mailing list management interface, including allowing dragging characters into “Allowed” and “Blocked” lists.
    • The list under “Item Group” in corporation assets is now alphabetically sorted
    • Tooltip has been added to ship groups listed as “Can be fitted to” in Attribute tab in Show Info window. This tooltip lists what ships belong to the ship group.
    • It’s now possible to copy the information in the lists in the Reprocessing window
    • A helper pointer has been added to the “Board Corvette” button.
    • Ability to format brackets announced on Wednesday, 15 April was made available. (2020-04-17)
    • Crates in the Daily Login Rewards window now have a more streamlined description. (2020-05-19)

    Login Campaigns:

    • New Ongoing Daily Login Reward campaign has started!

    Defect Fixes

    Gameplay:

    • Fixed an issue that prevented NPCs from spawning in the huntmaster outpost site. (2020-04-16)
    • Fixed an issue where the notepad is failing to load due to no longer existing notes in folders. (2020-04-16)
    • Fixed an issue where users cant see abyssal mods stats on contracts. (2020-04-16)
    • Fixed an issue where the price for NPC seeded commodities did not update correctly. (2020-04-16)
    • Fixed an issue that was breaking features in the tactical overlay. (2020-04-20)
    • Fixed an issue that caused confusion about the Daily Login Rewards being auto-injected. (2020-04-28)
    • Fixed an issue that caused certain Drones to not count towards the Kills in 'Skillers in the Abyss' Daily Challenge. (2020-04-30)
    • Fixed an issue that prevented players from simulating T3 Destroyer stances (2020-05-05)
    • Fixed issues that prevented some players from claiming the Daily Rewards. (2020-05-07)
    • Fixed an issue that prevented some users from seeing the Daily Reward window. (2020-05-12)
    • Fixed an issue that prevented the Capsuleer Day Cerebral Accelerators from being traded on the market or appearing in search fields. (2020-05-12)

    Graphics and Audio:

    • ~~Fixed an issue whereby a Capsule would not return to the default SKIN correctly.~~ (fix will be added in the next monthly deployment)
    • Fixed an issue whereby some UI elements were causing the space or hangar scene to be rendered black.
    • Fixed the special entry SFX in some systems, under certain events, which were playing when logging in to a station in the system.
    • Fixed an issue whereby special SFX played when entering particular systems to start playing again if Inactive Client Muted was enabled.
    • Corrected the manufacturing output of the Low-grade Hydra Omega Blueprint
    • Fixed an issue that prevented the Men's 'Fatal Elite' Combat Boots from appearing in searches
    • Fixed an issue that cause unintended visual effects to appear on the Permaband Roadies SKINs. (2020-04-21)
    • Fixed an issue that caused some players to experience a black screen or invisible ship upon login. (2020-05-12)

    Localization:

    • Updated Blueprints to reflect new naming conventions from Shield Hardener Tiericide. (2020-04-20)
    • Removed link to Capital Capacitor Boosters from Force Auxiliary Traits tab. (2020-04-21)
    • Removed mention of Support Fighters from Supercarrier Traits tab. (2020-04-21)
    • Fixed some defects with the Korean localization of the Capsuleer Clash event. (2020-05-12)

    PvE:

    • Stealth Bombers can now enter the Hunt event sites.
    • Fixed the Clade membership of the final wave of NPCs in the Capsuleer Clash event. (2020-05-12)

    Technical:

    • Fixed an issue preventing the warning for too high/too low price for advanced buy order and modify order windows from appearing User Interface:
    • Fixed an issue with Hypernet Relay that allowed to enter negative values when buying multiple nodes.
    • Fixed an issue that allowed to enter negative values when buying Datacores from R&D Agents.
    • Fixed an issue with Wallet settings disappearing when stacking windows.
    • Adjusted Wallet so the closest LP store will now list the current station if it contains the correct LP store instead of another station in the system.
    • Audio will now play correctly when setting a CSPA charge larger than the maximum allowed value.
    • Adjusted unallocated Skill Points pop up to avoid text overflow.
    • Re-added the missing "r" to donations in the wallet when they are accompanied by a note.
    • Added an appropriate error text when searching for a name that doesn't exist in the "Transfer To:" field of the Give ISK tab.
    • Adjusted "Give ISK" search by adding a terms combo box.
    • "Closest LP Store" list in the wallet station will now be correctly localized.
    • Fixed the icon for officer modules in search results in the market window.
    • Fixed an issue that could cause Access Lists to fail to be added if Minimum Structure Tax was lower than 1%. (2020-04-20)
    • Fixed an issue where the Frontier Safeguarder crate failed to open. (2020-04-16)
    • Fixed an issue where redeeming auto-activated SKINs in game did not give the player the SKIN. (2020-04-16)
    • Fixed an issue that could cause Access Lists to fail to be added if Minimum Structure Tax was lower than 1%

    User Interface:

    • Fixed an issue that caused the current Login Campaign window to not load properly when opening it after claiming all items. (2020-04-16)
    • Fixed an issue with Tutorial not revealing the HUD. (2020-04-16)
    • Fixed issue with the HUD not revealing itself. (2020-04-20)
    • Fixed issue with Overview overlapping selected item window. (2020-04-20)
    • Fixed an issue where the Daily Login campaign shows an original Blueprint in the DLI window when it should be a Blueprint Copy. (2020-04-21)
    • Fixed an issue that prevented users from searching items in English when using a Japanese client with important names in English. (2020-04-21)
    • Fixed an issue that caused dimming of the Character Selection screen background when the DLI window is open. (2020-04-21)
    • Fixed an issue with the Tutorial not revealing the UI when starting it from Agency. (2020-04-21)
    • Fixed an issue on character creation in which resizing windows caused drop down menus to be unresponsive, and color pickers to dissappear. (2020-04-21)
    • Fixed an issue where the right side panel tabs of the Character Portrait were invisible. (2020-04-22)
    • Fixed an issue where the color picker sliders overlapped the tabs. (2020-04-22)
    • Fixed an issue where Daily Login campaign shows an original Blueprint in the Redemption Queue window when it should be a Blueprint Copy. (2020-04-28)
    • Fixed an issue where a pointer shows next to your Inventory when you redeem a reward from the Evergreen Campaign. (2020-04-28)
    • Fixed an issue where players can be told that their reward will be delivered to their hanger, when in fact it will be auto-injected. (2020-04-28)
    • Fixed an issue where it was possible to right-click and select 'Show Info' available on crate. (2020-04-28)
    • Fixed an issue where font colour Choice popup is split over 5 columns instead of 4, causing misalignment of related colours. (2020-04-28)
    • Fixed an issue where the skillbar on character selection was not visible enough. (2020-04-28)
    • Fixed an issue where there was a layout problem in french localization. (2020-04-28)
    • Fixed an issue where only one linebreak is included when overviews are shared. (2020-04-28)
    • Fixed an issue with the Daily 'Skilling in the Abyss' Challenges showing incorrect SP rewards. (2020-04-28)
    • Fixed an issue with the Neocom that caused "Selected Items" to show duplicates. (2020-04-30)
    • Fixed an issue with the Mission Info not being displayed when a character is on Soft Penalty. (2020-04-30)
    • Removed a redundant "Add Solar System to Overview" from the right-click menu. (2020-05-12)
    • Fixed issue with "Set Destination" button resetting itself and not allowing to start conversation with agents from the Agency on mission "Your Career Awaits." (2020-05-12)
    • Fixed an issue that caused Skill Point buckets in the Daily Rewards to fill up too quickly. Any player that has already filled their bucket up will be awarded the Skill Points in the coming days. (2020-05-13)
    • Fixed an issue where searching for English type names in localized clients stopped working. (2020-05-19)
    • Fixed an issue where labels in the Daily Login Rewards window where not wrapping correctly in a French Client. (2020-05-19)
    • Fixed an issue where invalid < a > tag inside of a corporation title breaks character info sheet. (2020-05-19)
    • Fixed an issue when using the 'export to clipboard' in the Fitting Window, string shows message path. (2020-05-19)
    • Fixed an issue where "View Member Details" option did not appear for non-Director players. (2020-05-19)

    Third Party Developers

    STATIC DATA EXPORT (SDE):

    • The data for contraband types can now be found at fsd/contrabandTypes.yaml and no longer at bsd/invContrabandTypes.yaml due to the internal migration of the data. The data is also slightly differently structured.

    ESI:

    • Fixed an issue where the wars endpoint would return an incorrect result. (2020-04-21)

  • Patch Notes for March 2020 Release
    published on March 10th, 2020 at 11:38 AM

    The following page will list patch notes for the March 2020. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

    Initial Release Date: 10/03/2020
    Last Update: 09/04/2020

    Features & Changes

    Graphics:

    • Removed old video from in-game billboards. Everyone has a clear vision now.
    • Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video.

    Defect Fixes

    Technical:

    • Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

    Localization:

    • Updated Aura conversations for German, Russian and French
    • Fixed text formatting and language inconsistencies for German, Russian and French

    User Interface:

    • Fixed an issue where buttons to Upgrade to Omega and Buy Plex in the Daily Login Campaigns window didn't work.




    Full Patch Notes For March 2020 Release

    Features & Changes

    Balancing:

    Changes to Faction Warfare: (24/03/2020) - Faction Warfare complex Acceleration Gate will give a Suspect Flag if activated by non-Faction Warfare Capsuleer. - In such cases, the Safety setting must be to Partial or No Safety (orange or red) to activate the gate. When safety is Full (green) the gate cannot be activated. - FW participants will be able to activate the acceleration gates without penalty. - Faction Warfare Acceleration Gates have an increased activation range allowing for activation at 90km radius - Adding a new 5th tier of Faction Warfare sites, and renaming the 'Large' tier: - Large Compounds are now (Faction) Open Compounds - Large Strongholds are now (Faction) Open Strongholds - Added a new tier of sites. These sites have gate restrictions that allow only Battleship sized and smaller ships - The new Battleship Complexes are named (Faction) Large Outpost - The progression in tiers is now: - Novice (unchanged) - Small (unchanged) - Medium (unchanged) - Large (new Battleship tier) - Open (formerly "Large") - Loyalty Point payouts for Faction Warfare PVP kills have been given a fixed increase, and no longer linked to the warzone tier multiplier. The LP payout rate is now fixed at approximately the same level as it previously was when the attacker held tier 5 warzone control. - Loyalty Point payouts for Faction Warfare missions have been reduced by approximately 30%

    Exploration:

    • Increasing Warp speed for all ships in Low Security system by 2AU/s. Active until 6 April. (24/03/2020)
    • Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

    Events:

    • The Hunt has begun! This event will run from 6 April to 21 April (06/04/2020)
      • Mysterious brightly colored Guristas Capsules are appearing all over New Eden! These capsules can be found at planets, moons, asteroid belts, and stargates. They are detectable through directional scanners and probe scanners.
      • When destroyed, each of these capsules will drop a Guristas Hunt Acceleration Gate Key required to pass to the final section of the Hunt and Huntmaster Outpost sites.
      • The new Guristas Hunt Outpost and Guristas Huntmaster Outpost sites are also appearing. These sites only allow access for T1 and T2 Frigates and Destroyers, and reaching the final room of these sites requires an acceleration gate key obtained from the mysterious capsules.
      • The Guristas Hunt Outpost sites can be found all over New Eden (Highsec, Lowsec, Nullsec, and W-Space).
      • Destroy the advanced fighter in the final area for a chance at valuable loot including implants, skins, clothing, modules, and blueprints for the powerful Gecko drone!
      • The Guristas Huntmaster Outpost sites are appearing in large numbers within Caldari Lowsec space and in lower numbers within the Venal region.
      • These more difficult sites also contain more valuable rewards including blueprints for the new Hydra implant set.
    • During the Hunt event, capsuleer capsules will have a 50% chance of dropping as loot each of the implants that normally would have been destroyed by the capsule destruction.

    Graphics:

    • Update to the textures and shaders associated with moons. Moons will have higher resolution textures and updated shaders.
    • Added a circle of perimeter lights around Acceleration Gates to show activation range (24/03/2020)
    • Added a circle of perimeter lights around Faction Warfare capture beacons, showing the capture range and capture status. These lights will change color depending on the beacon's capture state: (24/03/2020)
      • Green - Being Captured by Defending Faction
      • Orange - Contested
      • Red - Being Captured by Attacking Faction
    • Removed old video from in-game billboards. Everyone has a clear vision now. (09/04/2020)
    • Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video. (09/04/2020)

    Implants:

    • The new Guristas Hydra implant set has been introduced. This implant set improves range and precision of both drone and missile weapon systems. Hydra implants have no effect on fighters. (06/04/2020)
    • Blueprint copies for the Hydra implants will initially be available through loot drops from the Huntmaster Outpost sites in Caldari Lowsec and Venal.

      • Low-grade Hydra Alpha: +2 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
      • Low-grade Hydra Beta: +2 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocitywith 2.5% set bonus
      • Low-grade Hydra Gamma: +2 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
      • Low-grade Hydra Delta: +2 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
      • Low-grade Hydra Epsilon: +2 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
      • Low-grade Hydra Omega 10% set bonus
      • Mid-grade Hydra Alpha: +3 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Beta: +3 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Gamma: +3 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Delta: +3 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Epsilon: +3 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
      • Mid-grade Hydra Omega 25% set bonus
      • High-grade Hydra Alpha: +4 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Beta: +4 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Gamma: +4 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Delta: +4 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Epsilon: +4 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
      • High-grade Hydra Omega 50% set bonus
    • The 'Valdimar' drone and fighter hardwiring implants have been introduced. These are initially available in the Hunt event: (06/04/2020)

      • Black Market 'Valdimar' Drone Navigation DN-701: 1% increase in drone and fighter max velocity
      • Black Market 'Valdimar' Drone Navigation DN-703: 3% increase in drone and fighter max velocity
      • Black Market 'Valdimar' Drone Navigation DN-705: 5% increase in drone and fighter max velocity
      • Black Market 'Valdimar' Drone Sharpshooting DS-801: 1% increase in drone and fighter optimal range
      • Black Market 'Valdimar' Drone Sharpshooting DS-803: 3% increase in drone and fighter optimal range
      • Black Market 'Valdimar' Drone Sharpshooting DS-805: 5% increase in drone and fighter optimal range
      • Black Market 'Valdimar' Repair Drone Operation DR-901: 1% increase in drone repair amount
      • Black Market 'Valdimar' Repair Drone Operation DR-903: 3% increase in drone repair amount
      • Black Market 'Valdimar' Repair Drone Operation DR-905: 5% increase in drone repair amount
      • Black Market 'Valdimar' Drone Durability DD-1001: 1% increase in drone and fighter hit points
      • Black Market 'Valdimar' Drone Durability DD-1003: 3% increase in drone and fighter hit points
      • Black Market 'Valdimar' Drone Durability DD-1005: 5% increase in drone and fighter hit points

    Market:

    • Significant changes to the fees for updating market orders have been implemented as described in Broker Relations devblog.
      • Updated all existing "Market Tax" structure ACL settings to a new mandatory minimum of 1%
      • When charging fees for creating/modifying an order in an Upwell structure, half of the fee will go to the structure owner the other half will go to an NPC as an ISK sink
      • When creating/updating a market order, the price will now always be rounded to a tick level with a maximum of 4 significant figures
      • When modifying a market order the fee now includes an extra "Relist Fee" component, which is dependent on the new order price (not just the difference between new and old prices):
      • FORMULA:
      • BR is the character's effective Broker Fee rate at the station/structure (factoring in skills/standing/settings as appropriate)
      • RD is the character's Relist Discount rate (factoring in Advanced Broker Relations skill)
      • Fee to create a new order at price P (this is unchanged):
      • Fee = BR * price
      • Fee to modify an existing order, changing price from P1 to P2:
      • Fee = max(0, BR (P2 - P1)) + (1 - RD) BR * P2
    • The Margin Trading skill has changed its name and function. It is now called "Advanced Broker Relations". This skill will increase the Relist Discount rate, from 50% at level 0 (untrained) to 75% at level 5.
      • The skill rank is unchanged (rank 3). An additional requirement of Broker Relations level 4 has been added. Characters who already have Advanced Broker Relations but do not have this new requirement will still be able to train and use Advanced Broker Relations.
      • The skill no longer allows Want-To-Buy orders to be created with anything less than 100% escrow. Existing <100% escrow orders will remain until they expire/complete, but they cannot be created/extended any more.

    Modules:

    Performed Capacitor Booster Module Tiericide

    Module name changes: - Micro Electrochemical Capacitor Booster I renamed to 'Seed' Micro Capacitor Booster I - Small Electrochemical Capacitor Booster I renamed to Small F-RX Compact Capacitor Booster - Medium Electrochemical Capacitor Booster I renamed to Medium F-RX Compact Capacitor Booster - Heavy Electrochemical Capacitor Booster I renamed to Heavy F-RX Compact Capacitor Booster

    Module migration: - Micro Brief Capacitor Overcharge I converted to 'Seed' Micro Capacitor Booster I - Micro Tapered Capacitor Infusion I converted to 'Seed' Micro Capacitor Booster I - Micro F-RX Prototype Capacitor Boost converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster I converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster II converted to 'Seed' Micro Capacitor Booster I - Ammatar Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Dark Blood Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - True Sansha Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Imperial Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Small Brief Capacitor Overcharge I converted to Small F-RX Compact Capacitor Booster - Small Tapered Capacitor Infusion I converted to Small F-RX Compact Capacitor Booster - Small F-RX Prototype Capacitor Boost converted to Small F-RX Compact Capacitor Booster - Medium Brief Capacitor Overcharge I converted to Medium F-RX Compact Capacitor Booster - Medium Tapered Capacitor Infusion I converted to Medium F-RX Compact Capacitor Booster - Medium F-RX Prototype Capacitor Boost converted to Medium F-RX Compact Capacitor Booster - Heavy Brief Capacitor Overcharge I converted to Heavy F-RX Compact Capacitor Booster - Heavy Tapered Capacitor Infusion I converted to Heavy F-RX Compact Capacitor Booster - Heavy F-RX Prototype Capacitor Boost converted to Heavy F-RX Compact Capacitor Booster

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New attributes for changed modules: - 'Seed' Micro Capacitor Booster I - CPU: 8, PG: 3, Capacity: 10(+2), Duration: 12.75(+0.75), Heat Damage: 5.3 - Small F-RX Compact Capacitor Booster - CPU: 12(-3), PG: 5, Capacity: 12, Duration: 12.75(+0.75), Heat Damage: 5.7(+0.4) - Small 'Siesta' Capacitor Booster - CPU: 11(-2), PG: 5, Capacity: 12, Duration: 13.5, Heat Damage: 6 - Medium F-RX Compact Capacitor Booster - CPU: 20(-5), PG: 135(-15), Capacity: 32, Duration: 12.75(+0.75), Heat Damage: 4.3(+0.3) - 'Harness' Medium Capacitor Booster I - CPU: 25, PG: 128(-22), Capacity: 32, Duration: 15, Heat Damage: 5 - Medium 'Gattotte' Capacitor Booster - CPU: 19(-2), PG: 135, Capacity: 32, Duration: 13.5, Heat Damage: 4.5 - Heavy Capacitor Booster I - CPU: 40, PG: 1750, Capacity: 128, Duration: 15, Heat Damage: 4(-1) - Heavy F-RX Compact Capacitor Booster - CPU: 32(-8), PG: 1575(-175), Capacity: 128, Duration: 12.75(+0.75), Heat Damage: 3.4(+0.2) - 'Plough' Heavy Capacitor Booster I - CPU: 40, PG: 1490(-260), Capacity: 128, Duration: 15, Heat Damage: 4 - Heavy 'Brave' Capacitor Booster - CPU: 30(-4), PG: 1575, Capacity: 128, Duration: 13.5, Heat Damage: 3.6

    Meta Level changes: - Named Meta 1-4 to Meta 1 - Storyline Meta 7 to Meta 6 - Faction Meta 7 to Meta 8 - Officer Meta 12 to Meta 13 - Officer Meta 13 to Meta 15 - Officer Meta 14 to Meta 17

    Miscellaneous:

    • Savior Implant Blueprints have been added to Angel Cartel loyalty point stores and loot tables
    • The "Skilling is a Means..." event has begun! During this event players will receive bonus Skillpoints for their first PvP kill against a vessel of frigate size or larger each day. (12/03/2020)
    • If a war ends because the attacking Corporation/Alliance fails to pay their War Declaration bill, a forced peace treaty for 14 days is triggered. This will prevent the attackers from re-declaring another war against the same target. (24/03/2020)
    • A second daily challenge has been added to the "Skilling is just a means" event that rewards skill points each day for the destruction of one of the NPCs defending a factional warfare capture site. This extra challenge will be available daily until 6 April, at which point the "Skilling is just a means" event will return to having a single challenge per day. (24/03/2020)
    • The Loot drop chance has been increased to 90% in Low Security space. Active until 6 April. (24/03/2020)
    • Common naming restrictions reapplied to user supplied names. (26/03/2020)
    • The Loyalty to Lowsec event has completed: (06/04/2020)
      • The 2au/s bonus to warp speed in low security space has ended
      • The increased pvp loot drop rate in low security space has ended

    Missions & NPCs:

    • Added three new Lvl 2 missions.
    • Reduced the mining efficiency of NPC Mining Fleets. (24/03/2020)
    • Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

    Ships:

    • Adding the Frigate Escape Bay to Battleships, Marauders, and Black Ops. Click here for more information. (24/03/2020)

    Tutorial:

    • Adjusted the signature radius and max velocity of some tutorial NPCs to provide a better experience for all of the faction's corvettes (18/03/2020)
    • Aura's portrait has been replaced with the concord logo in the tutorial section of the Agency (18/03/2020)
    • For a limited time, we will be performing a test in which 50% of new users will receive an updated version of the Tutorial: (18/03/2020)
      • New capsuleers will start in a new calmer setting before being asked to travel to the first tutorial site
      • The interface will be gradually revealed and introduced as the tutorial progresses
      • Updated flow of tasks within the tutorial
      • Upon entering the sites of the first three tutorial missions, the camera will automatically focus on the site's key objectives
      • Updated tutorial storyline text to provide a clearer purpose to the players actions
      • Updated Aura conversations in the tutorial – now with added sass!

    Structures & Deployables:

    • Hull Reinforcement Duration for War Headquarters structures reduced to 24 hours (down from 4.5 days). This is intended to give defenders a realistic chance of taking down the HQ within 7 days. (24/03/2020)

    Resource Distribution:

    Additional context available in the Moon Minerals Distribution Update devblog: (30/03/2020) - All basic ores (Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemprphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor), were removed from moons. In some cases, they have been replaced with Moon Ore. - All basic materials (Tritanium, Pyerite, Mexallon, Isogen, Nocxium, Zydrine, Megacyte) were removed from moon ore DNA (refining materials output table) with the following exceptions: - R4 moon ores (Bitumens, Coesite, Sylvite, Zeolites) keep their original yield of Pyerite & Mexallon (Tritanium was removed).

    User Interface:

    • A 'Collapse all' button has been added to the Regional Market window, Asset window, and Bookmark window.
    • Updated the tooltip text for the "Skilling is just a means" daily challenge to make it clear that the challenge requires you to achieve top damage on a PvP kill. (13/03/2020)

    Third Party Developers

    Static Data Exports (SDE):

    • Removed a yaml that was incorrectly added to the SDE thus breaking its generation (25/03/2020)

    Defect Fixes

    Gameplay:

    • Fixed issue with the mission "Shipyard Theft" which occasionally didn't drop mission items
    • Fixed issue that could cause the user to be unable to use the radial or right click menu to control structure fighters.
    • Needlejack Filament icons will now be shown correctly (11/03/2020)
    • The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules... once again (11/03/2020)

    Audio & Graphics:

    • Adjusted the fog intensity in various scenes.
    • Fixed issue that caused sun flares to display incorrectly in certain circumstances while using the Tactical Camera.
    • Fixed an issue with Stargates particle VFX being modified by nearby player ships.
    • Fixed issue that prevented different music tracks from playing in the different tiers and dungeons in abyssal space.
    • Fixed issue that displayed Vitalshift EGO SKIN lines on the Guristas Victory SKIN for the Caiman.
    • Fix defect where enabling and disabling the "Override dynamic music with Classic EVE music" audio setting was not consistently working.
    • Fix defect where enabling and disabling the "Use combat music" audio setting was not consistently working.
    • Combat music will now stop playing after the player's capsule has been destroyed and the clone transferred to a station (11/03/2020)
    • Fixed missing Atmosphere Audio in the Jita IV-4 hangar and other Caldari hangars. (26/03/2020)
    • Fixed visibility of VFX on the Gila with the Abyssal thunderstorm SKIN applied. (01/04/2020)

    Localization:

    • Removed tiericided modules from variation tabs
    • Fixed strings not being translated in corp Wallet UI. (25/03/2020)
    • Fixed strings not updating properly in the corp wallet. (01/04/2020)
    • Updated Aura conversations for German, Russian and French. (09/04/2020)
    • Fixed text formatting and language inconsistencies for German, Russian and French. (09/04/2020)

    PvE:

    • Removed Needlejack Filaments from unintended drops in all Triglavian sites.
    • Resolved NPC spawn issues from a number of combat sites (such as some of the Havens and Sanctum sites) (01/04/2020)

    Technical:

    • Restricted the in-game log viewer to show only appropriate logs.
    • Fixed a rare issue where the help pointers could cause the game to crash when realigning
    • Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

    Text & Descriptions:

    • Corrected some minor spelling and grammar issues.

    Tutorial:

    • Fixed an issue which could cause players to get stuck in the tutorial
    • Minimizing a window now counts towards the completion of any tutorial task that requires a window to be closed

    User Interface:

    • Fixed the filtering of shared bookmark folders for the "Admin Access Search", as it was not treating excluded membership correctly
    • Fixed an issue where skill points awarded for signing up via a referral link are described as having been purchased in the NES
    • Fixed an issue that caused the hamburger menu on the Market Orders window to disappear when merged with other windows
    • Fixed an issue where dragging a ship into the fitting screen sometimes does not load fit
    • Fixed an issue that caused the 'Congrats' screen which occasionally did not display when seasonal campaign is over for Alpha accounts
    • Fixed an issue where pointer anchor for Redeem items had disappeared
    • Fixed an issue that caused a momentary appearance and disappearance of an eighth circle in the circles representing turret mount points
    • Fixed an issue that prevented using special characters when using typeExact search
    • Fixed an issue where Indication text is greyed out after cancelling warp
    • Fixed an issue where Timestamp checkbox and Today button can be hidden when resizing Calendar's internal borders
    • Fixed an issue where Phrase/Item "Singularity Radiation Convertor" cannot be pasted into multibuy
    • Fixed an issue where hovering over the Price Per Unit icon inside the Multibuy window will not show tooltip.
    • Fixed an issue where Inventory was missing from pointer window
    • Removed a redundant "Save Location" option for Structures and Deployables in Sell Items windows
    • Fixed an issue where highlighted numbers could not be deleted or replaced in some fields
    • Fixed an issue where setting any number lower than 0 to the Starbase Attack settings would set the value to -10
    • Fixed an issue where it was impossible to save values in the in-game calculator
    • Fixed an issue where the up arrow would not work when navigating through the history of a text or number field
    • Inserting more than 13 characters in character bounty fields no longer fails
    • Fixed an issue where a wrong Chat link would be created when dragging from the Chat Channels window (12/03/2020)
    • Fixed an issue where Fleet links would not be given the correct name (12/03/2020)
    • Fixed an issue where Pointer window links could not be created (12/03/2020)
    • Fixed an issue where links to the Agency would fail to open (12/03/2020)
    • Fixed an issue that caused the daily challenge info panel to blink intermittently for several minutes after a downtime (13/03/2020)
    • Notes in the Notepad can now be deleted again. (18/03/2020)
    • Fixed an issue where buttons to Upgrade to Omega and Buy Plex in the Daily Login Campaigns window didn't work. (09/04/2020)

  • Patch Notes for February 2020 Release
    published on February 11th, 2020 at 11:38 AM

    The following page will list patch notes for the February 2020 release that was originally deployed on 11 February. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes below. The updates will also be tracked in the official forum thread.

    New Update: 28/02/2020

    Defect Fixes

    Gameplay:

    • Fixed an issue causing Filaments to use incorrect construction materials for Blueprints.

    For discussion about today's content release, please head on over to the respective comments threads:




    Full Patch Notes For February 2020 Release

    Features & Changes

    Balancing:

    • High Angle Weapons may now only be fit to Dreadnaughts (27/02/2020)
    • Adjusted High Angle Weapons and Siege Module attributes to simplify bonuses to High Angle Weapons. Overall damage output for High Angle Weapons in Siege mode will remain consistent with pre-patch values. (27/02/2020)

    Exploration:

    • Wandering wormhole connections (excluding to Thera and Shattered) have had their presence increased
    • Wandering C5 and C6 connections to null sec have had their presence increased
    • New wandering connections between C4, C5 and C6 wormhole systems have been introduced

    Events:

    • The Guardian's Gala has begun! This event will run from 12 February to 24 February. (13/02/2020)
      • The Serpentis and Angel Cartel pirates are gathering all over New Eden to celebrate their lucrative partnership. Capsuleers can crash the party and defeat the carousing pirates for a chance at valuable loot! (13/02/2020)
      • The standard Guardians Gala Venue site has begun to appear all over known space (high sec, low sec, and nullsec). These sites can be found using your ship's built-in anomaly scanner, and once a capsuleer has initiated warp to them a beacon will appear visible to everyone else in the system. CONCORD advises that capsuleers bring a ship of approximately battlecruiser power or greater if they wish to attack these locations. (13/02/2020)
      • The Guardians Gala VIP Venue can be found exclusively within wormhole space. This site features larger numbers of more challenging hostile NPCs and an opportunity to gain even more valuable loot including blueprint copies for the new Angel Cartel "Savior" pirate implant set. (13/02/2020)
      • Both the Standard and VIP Gala Venues drop overseers effects, ship skins, fireworks, agency combat boosters, "Inquest" implants, and a small chance of faction modules. The VIP Gala Venue in wormhole space provides the "Savior" implants as well as better quantities and chances at all the other valuable loot. (13/02/2020)
    • For the duration of the Guardian's Gala event, pvp loot drop rates within wormhole space have been increased to approximately 90% instead the normal 50%. (13/02/2020)
    • The Guardian's Gala has concluded, ending the appearance of Guardian's Gala venue sites throughout New Eden and returning the PVP loot drop rates in Wormhole space back to the standard 50% (24/02/2020)

    Implants:

    • Nirvana Implant Blueprints added to Sansha Loyalty Store and loot tables
    • Amulet Implants moved to Blood Raider Loyalty Store and loot tables
    • The new Savior implant set has been introduced. This implant set improves the cycle time of subcapital remote shield and armor repair modules, and blueprints for these implants will initially become available through the upcoming Guardian's Gala VIP Venues:
      • Low-grade Savior Alpha +2 Perception 1% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Beta +2 Memory 1.5% reduction in subcap remote rep cycle timewith 2.5% set bonus
      • Low-grade Savior Gamma +2 Willpower 2% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Delta +2 Intelligence 2.5% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Epsilon +2 Charisma 3% reduction in subcap remote rep cycle time with 2.5% set bonus
      • Low-grade Savior Omega 10% set bonus
      • Mid-grade Savior Alpha +3 Perception 1% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Beta +3 Memory 1.5% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Gamma +3 Willpower 2% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Delta +3 Intelligence 2.5% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Epsilon +3 Charisma 3% reduction in subcap remote rep cycle time with 10% set bonus
      • Mid-grade Savior Omega 25% set bonus
      • High-grade Savior Alpha +4 Perception 1% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Beta +4 Memory 1.5% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Gamma +4 Willpower 2% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Delta +4 Intelligence 2.5% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Epsilon +4 Charisma 3% reduction in subcap remote rep cycle time with 15% set bonus
      • High-grade Savior Omega 50% set bonus

    Modules:

    Performed Remote Capacitor Transmitter Module Tiericide

    Module name changes: - Small Asymmetric Remote Capacitor Transmitter renamed to Small Radiative Scoped Remote Capacitor Transmitter - Small 'Regard' Remote Capacitor Transmitter renamed to Small Inductive Compact Remote Capacitor Transmitter - Medium Asymmetric Remote Capacitor Transmitter renamed to Medium Radiative Scoped Remote Capacitor Transmitter - Medium 'Regard' Remote Capacitor Transmitter renamed to Medium Inductive Compact Remote Capacitor Transmitter - Large Asymmetric Remote Capacitor Transmitter renamed to Large Radiative Scoped Remote Capacitor Transmitter - Large 'Regard' Remote Capacitor Transmitter renamed to Large Inductive Compact Remote Capacitor Transmitter

    Module migration: - Small Partial E95a Remote Capacitor Transmitter converted to Small Radiative Scoped Remote Capacitor Transmitter - Small Murky Remote Capacitor Transmitter converted to Small Inductive Compact Remote Capacitor Transmitter - Medium Partial E95b Remote Capacitor Transmitter converted to Medium Radiative Scoped Remote Capacitor Transmitter - Medium Murky Remote Capacitor Transmitter converted to Medium Inductive Compact Remote Capacitor Transmitter - Large Partial E95c Remote Capacitor Transmitter converted to Large Radiative Scoped Remote Capacitor Transmitter - Large Murky Remote Capacitor Transmitter converted to Large Inductive Compact Remote Capacitor Transmitter

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New attributes for changed modules:

    • Small Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 5, CPU: 30(+1), PG: 4, Transfer Amount: 35(+3), Capacitor: 38, Range: 4025(+350)
    • Small Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 5, CPU: 24, PG: 4, Transfer Amount: 35(-1), Capacitor: 38, Range: 3500(-700)
    • 'Squire' Small Remote Capacitor Transmitter - Meta Level: 6, Volume: 5, CPU: 22(-2), PG: 3(-1), Transfer Amount: 39, Capacitor: 49, Range: 4550
    • Medium Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 10(+5), CPU: 40(+2), PG: 80, Transfer Amount: 104(+9), Capacitor: 113, Range: 5750(+500)
    • Medium Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 10(+5), CPU: 32, PG: 72(-8), Transfer Amount: 104(-4), Capacitor: 113, Range: 5000(-1000)
    • 'Knight' Medium Remote Capacitor Transmitter - Meta Level: 6, Volume: 10(+5), CPU: 30(-2), PG: 68(-4), Transfer Amount: 117, Capacitor: 146, Range: 6500
    • Large Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 25(+20), CPU: 50(+2), PG: 320, Transfer Amount: 311(+27), Capacitor: 338, Range: 8625(+750)
    • Large Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 25(+20), CPU: 40, PG: 288(-32), Transfer Amount: 311(-13), Capacitor: 338, Range: 7500(-1500)
    • 'Chivalry' Large Remote Capacitor Transmitter - Meta Level: 6, Volume: 25(+20), CPU: 37(-3), PG: 272(-16), Transfer Amount: 351, Capacitor: 439, Range: 9750

    Other changes: - Setting the volume for all Remote Capacitor Transmitters - Small: 5m3, Medium: 10m3, Large: 25m3 - Setting the Meta Level for all Remote Capacitor Transmitters to 1 for 'named', 8 for Faction, 10 for C-Type, 12 for B-Type, 14 for A-Type

    Added 'Needlejack' filaments: (27/02/2020) - Noise-5 'Needlejack' Filament – moves 5 players to random system - Signal-5 'Needlejack' Filament – moves 5 players to random active system - Noise-15 'Needlejack' Filament – moves 15 players to random system - Signal-15 'Needlejack' Filament – moves 15 players to random active system - Noise-25 'Needlejack' Filament – moves 25 players to random system - Signal-25 'Needlejack' Filament – moves 25 players to random active system

    Noise-5 'Needlejack' Filament and Signal-5 'Needlejack' Filament can be found in Data Exploration Sites
    Noise-15 'Needlejack' Filament Blueprint and Signal-15 'Needlejack' Filament Blueprint can be purchased from ORE Corporation LP stores
    Noise-25 'Needlejack' Filament and Signal-25 'Needlejack' Filament will be distributed in upcoming events

    Miscellaneous:

    • Changes to the qualification rules for Sansha Incursion rewards have been made. In order to qualify for the rewards, pilots must be present at the site upon completion and also have a meaningful contribution to the completion of the site.

    Missions & NPCs:

    • Updated Drifter Response Battleship Behaviours
    • Updated some Sleeper warp scramblers to shut off micro jump drives

    Structures & Deployables:

    • Launching a Customs Office Gantry into space will now require the same corporation roles (Equipment Config) as anchoring it. (20/02/2020)

    User Interface:

    • Introducing a system to track new items in the Inventory, Hangars, and PLEX Vault via icon badging, UI breadcrumbs, and tooltips.
    • PLEX is placed in PLEX Vault instead of Item Hangar when obtained via redeem, market, trade, contracts, etc.
    • Number entry fields will now automatically include thousand separators (eg “1,000,000” rather than “1000000”). In the past, having these fields not format for easy readability has caused a significant amount of headaches for pilots and our Player Experience team. This change will hopefully make number fields much more readable and less prone to errors.
    • Adjustments to the Crate opening flow.
    • Moved NEOCOM icons for Redeem Window, Contextual Offers and Daily Login Rewards to NEOCOM Tray
    • Unified naming of redemption queue in text references to "Redeem Items"
    • Overhaul of Redeem queue UI.
    • Tooltips now show the notes for bookmarks
    • Corporation bulletins can now be rearranged
    • Daily Login Incentive window now has sound
    • Log Off window now includes Daily Reward reminder.
    • Added a link icon next to the current fit name in the Fitting window
    • New UI elements in the "buff bar" above the ship HUD will now clearly display the impact of system-wide effects on your ship. These icons will appear when your ship is being affected by:
      • Wormhole system effects
      • Sansha Incursion system effects
      • Triglavian Invasion system effects
      • Triglavian Stellar Accelerator system effects
    • New items added to inventory are now added to the top of the inventory instead of bottom (18/02/2020)
    • Added ability to clear new inventory badges without using mouseover (18/02/2020)
    • Removed inventory badging from salvaging (18/02/2020)
    • Removed inventory badges for scooped drones (18/02/2020)
    • Added tooltip when unallocated SP is injected (18/02/2020)

    HyperNet:

    • You can now see a list of the capsuleers who own the highest number of HyperNodes in an offer when looking at the offer details view.
    • Filtering has received a number of improvements:
      • You can now filter by item meta groups, blueprint copies vs. originals and item categories have been added to the item field.
      • Filter settings can now be saved.
      • You are no longer forced to select a range for the HyperNode count field, you can now filter on offers with a single specified number of HyperNodes.
    • The history view has vastly improved filtering. You can filter by all the same criteria as in the browse view along with filtering on joined/created, active/finished, public/private offers. Sorting options were also added.
    • When a filter is applied to the history view you can now see how many total offers there are and how many the filter criteria applies to.
    • You will now see a warning on offers that have a disproportionately high HyperNode price compared to the item's average price on the regional market. This warning, along with the indicator for low-priced HyperNodes, can now also be seen in the offer details view.
    • You can now see how many HyperNodes you own along with the total number of HyperNodes in an offer when it is finished and being synchronized.
    • You will now be warned if you set a very low HyperNode price compared to the regional market estimate when creating an offer.
    • Your history will now show you all the offers you've participated in or created in the last three months.
    • Offers with blueprints will now say in the title whether they are an original blueprint or a copy.

    Universe:

    The following adjustments have been made to asteroids throughout the universe of New Eden: - High Sec Asteroids: - Pyroxeres, Omber & Kernite quantities reduced. - Low Sec Asteroids: - Veldspar, Scordite, Pyroxeres, Plagioclase, Jaspet, Hemorphite & Hedbergite quantities reduced. - Null Sec Asteroids: - Scordite, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Crokite & Arkonor quantities reduced. - Bistot quantity increased. - Ore Anomalies spawned from Sovereignty Industry Index upgrades: - Level 1, 2 & 3 respawn times adjusted. - All variations of Crokite in all levels replaced with the equivalent yield variation of Kernite. - Gneiss, Dark Ochre & Spodumain quantities reduced.

    Third Party Developers

    ESI:

    • Fixed skillqueue conversion error. (12/02/2020)

    Defect Fixes

    Gameplay:

    • Fixed a problem, which sometimes caused all modules to be offline on ships in Upwell structures.
    • Fixed an issue were the assets of a biomassed character would not correctly transfer to their corporation
    • Fixed issue that was preventing "Move PLEX to PLEX Vault" functionality from working when in a different solar system than the PLEX. (13/02/2020)
    • Fixed issue causing Stack All to fail in some inventory locations, like in containers or corporation hangars. (13/02/2020)
    • Fixed an issue where contested incursion sites would yield no reward at all. (17/02/2020)
    • Fixed an issue where drones do not execute mass-commands. (17/02/2020)
    • Fixed issue where by the fitted items from Ships in the Ship Maintenance Bay are shown as fitted items of the destroyed ship on Killmails. (18/02/2020)
    • Fixed an issue that was causing too many c5 to c6 wormhole connections to appear. (20/02/2020)
    • Fixed a problem which caused larger ships to land too close to the wormhole after jumping through. (20/02/2020)
    • Fixed an issue, which caused the payout of incursion LP to fail after finishing the final site. (20/02/2020)
    • New Eden has been made a better place for everyone. (20/02/2020)
    • Fixed an issue were drones abandoned by another player cannot be scooped to drone bay. (27/02/2020)

    Graphics and Audio:

    • Fixed a post-processing issue on the smaller asteroids when a larger one was occluding the sun.
    • Fixed an animation Issue on the Damavik's core VFX while warping.
    • Scaled smartbomb visuals to their area of effect.
    • Reduced ambient ship SFX for the Triglavian Frigate Nergal.
    • Adjusted godray intensity and colors according to the system stars.
    • Fixed an issue that caused some sound effects to be unaffected by sliders.
    • Modified sunlight occlusion by asteroids.
    • Corrected switching between dynamic and classic music with classic EVE music enabled.
    • Adjusted speech audio levels for all languages.
    • Fixed an issue that allowed boosting SFX to be heard when all advanced audio settings were muted
    • Added warp animation sounds for the Gallente Frigates Maulus, Keres, Tristan, and Utu.
    • Added warp animation sounds for the Gallente Battleship Dominix, Battlecruiser Talos, and Destroyer Magus
    • Adjusted transparency of Minmatar solar sails on gates, structures, deployables, and some ships.
    • Fixed visibility of the blueprint icons for the mining drones. (13/02/2020)
    • Applied Capsule SKINs now persist after ejecting from a ship or clone jumping. (20/02/2020)

    Localization:

    • Fixed issue where characters were not correctly encoded in HyperNet offers for Russian localization.

    Market:

    • Zorya officer module blueprints no longer have market entries.
    • Improved search ability of Triglavian ores on the market.

    PvE:

    • Enemies in the tutorial now show the correct resistances in their show info windows.
    • The Guardian's Gala Venues will no longer spawn in rookie and career agent systems. (20/02/2020)

    Technical:

    • Fixed an issue with multifitting that could cause ghost items to appear in the inventory (18/02/2020)
    • Fixed an issue causing the old inventory badges to reappear (18/02/2020)
    • Fixed an issue causing traded ore to not trigger inventory badges properly (18/02/2020)

    Text & Descriptions:

    • Various text, grammar and punctuation fixes.

    User Interface:

    • Fixed an issue where the item and solar system filter fields in the HyperNet Relay were not displayed correctly with UI scaling enabled.
    • Fixed an issue where the number of joined offers in the history view in the HyperNet Relay would sometimes be incorrect.
    • Fixed an issue where the default price for blueprint copies was based on the market price of the original when creating an offer in the HyperNet Relay.
    • Aura's conversation windows no longer animate their exit animations even when the window is minimized
    • The Ship Tree window is now correctly reset when using the "Reset to Default Window Position" option
    • Fixed an issue where clicking a "Bill issued" notification in the notification feed would break the wallet window if it was already open
    • Switching inventory tab with a highlighted search term now correctly clears the highlight
    • Pasting a number with decimal places into a field that only accepts whole numbers will now correctly round the number to the nearest whole rather than just remove the decimal separator
    • Reprocessing window: Adjusted the opacity of skill bonuses in the tooltip for reprocessing ores.
    • Fixed an issue where unrenting corp office didn't remove items from the open reprocessing window.
    • Personal Assets Search tab help icon is now consistent with other help icons.
    • The Ship Warp Speed column now shows in the compare tool when Only Show Attributes That Differ flag is enabled for ships that have different warp speed.
    • Fixed an issue with Forward and Back buttons in info windows.
    • Fixed an issue where distance to an object would disappear when at 0m.
    • Agent level now has a tooltip in the Agency.
    • The golden capsule is now filtered out of the SKINs list.
    • Fixed an alignment issue for resources in the Agency.
    • Fixed an issue where Agency Damage Boosters would show multiple bonuses in pop-up.
    • Fixed an issue where position indicator would remain visible when the same position was selected in the Overview Settings window.
    • Fixed an issue where it was possible to select unavailable sections in the Agency when in Wormholes.
    • Fixed an issue where the behaviour of the strike-through line in the Sell Item window was inconsistent.
    • Fixed an issue where the Font Size option became unavailable in the Corporation window.
    • Fixed an issue where the back button in the showinfo window would fail if the previous item was a stargate form another system
    • Rapidly clicking the "Take Control" button in an Upwell Structure will no longer shows multiple "Pilot in Control" windows showing your own character
    • Searching for "Territorial Claim Unit" or "Infrastructure Hub" in the Sovereignty tab of the corporation window now correctly filters for the respective structure type
    • Selecting a Skill training tooltip will now only add the skills required to train that skill and ignore any missing nested requirements
    • Fixed an issue where simulated fittings would not always appear correctly when swapping between ship and structure fittings
    • Hovering over a link now only highlights the current instance of the link rather than also highlighting any duplicate links in the same text box
    • Added Minimize and Close options when right-clicking the Agency window header and Neocom icon
    • Fixed the alignment of some icons in the Corporation window
    • Fixed an issue where the Radial menu would remain visible if active when opening the Settings window
    • Fixed an issue where systems without active Incursions sometimes appeared in the Agency window Incursion results
    • Fixed an issue where Pointer Window highlights would appear above other windows
    • Fixed an issue where the Pointer Window highlight for the Overview would not adjust when the window was resized
    • Removed the ability to add decimal places to contract number fields (as contracts would only work with whole ISK amounts)
    • Fixed an issue where the loading circle for sites in the Agency window would linger if no sites are available
    • Fixed issue that caused different order of command for normal and Upwell stargates
    • Fixed issue where the Neocom may be displayed too brightly immediately after login
    • Fixed an issue where expanded cargohold modules would not be considered when loading items for Multifit
    • The Simulation Fitting browser will now correctly refresh when a subsystem is fit if the 'Hull Restrictions' filter is active
    • Fixed an issue where the 'Simulate Fit' option in the Information window of the active ship could fail under some circumstances
    • Fixed issue that prevented users from warping fleet to members using the right-click menu.
    • Fixed issue where Customs Offices were not appearing in the right-click menu.
    • Fixed issue that made it Impossible to invite to the fleet via the right-click menu. (13/02/2020)
    • Fixed issue that caused the right-click menu for some Epic Arcs not to work. (13/02/2020)
    • Fixed issue that caused the option to 'Resign as CEO' appears in the right-click menu of directors. (13/02/2020)
    • Fixed issue that caused the Customs Office in the right-click menu to only appear for the first time. (13/02/2020)
    • Fixed issue where double-clicking on a drone icon brings up a blank drone information window. (13/02/2020)
    • Fixed an issue where filtering by blueprint type in the HyperNet Relay would not work as expected. (13/02/2020)
    • Fixed an issue where copying contracts would not correctly preserve the price. (13/02/2020)
    • Fixed an issue where the '<' or '>' symbols in the names of Saved Locations would cause issues. (13/02/2020)
    • Entering an extremely large number in "Suppress if balance change under:" field in the wallet settings no longs causes an error number to appear. (13/02/2020)
    • Fixed an issue where pasting a number with the "ISK" suffix into a price field fails. (13/02/2020)
    • Fixed an issue that caused Incorrect fitting warnings for blueprints in cargo. (18/02/2020)
    • Fixed an issue that caused the radial menu to not work correctly when interacting with drones. (18/02/2020)
    • Fixed an issue that caused an issue when simulating Fleet Members Fittings. (18/02/2020)
    • Fixed an issue where "Simulate Fit" option fails to show a fit in space when selected via an Information window opened in a Hangar. (18/02/2020)
    • Fixed an issue where Modules filter in Ship Simulator does not update when subsystems are changed. (18/02/2020)
    • Fixed an issue that caused the Related contracts menu to not show. (18/02/2020)
    • Fixed an issue that caused misleading tooltips about the player being out of locking range. (18/02/2020)
    • Fixed an issue causing consumed cerebral boosters to trigger the badging icon (18/02/2020)
    • Fixed UI scaling issue causing items to the right of screen to not be selected when dragging selection box (18/02/2020)
    • Fixed a problem with displaying of incursion logs in the journal. (20/02/2020)
    • The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules (24/02/2020)
    • Fixed issue causing some windows to unexpectedly unstack. (27/02/2020)
    • Fixed an issue where redeeming PLEX occasionally doesn't trigger the inventory badging system. (27/02/2020)
    • Fixed an issues where inventory badging system was triggered when moving PLEX to and from the PLEX vault. (27/02/2020)
    • Fixed an issue where tool tip for Destroyer + Omega Combo bundle are not displaying when using Russian as client language. (27/02/2020)
    • Fixed an issue where localized titles are too long on contextual offer for Destroyer Pack offers. (27/02/2020)
    • Fixed an issue causing Filaments to use incorrect construction materials for Blueprints. (28/02/2020)

  • Patch Notes for January 2020 Release
    published on January 16th, 2020 at 11:38 AM

    Patch Notes For January 2020 Release - 2020-02-04.1

    Released On Tuesday, 4 February 2020

    Defect Fixes:

    Gameplay:

    • An issue where the 'Starter Gift Cerebral Accelerator' had expired has been fixed.


    Patch Notes For January 2020 Release - 2020-01-30.1

    Released On Thursday, 30 January 2020

    Defect Fixes:

    User Interface:

    • Fixed an issue where the selected Item Options are grayed out after losing a ship.


    Patch Notes For January 2020 Release - 2020-01-29.1

    Released On Wednesday, 29 January 2020

    Defect Fixes:

    Graphics:

    • Fixed the black-screen transition when changing ships in hangar

    Localization:

    • Fixed missing descriptions in the redeem queue for items bought in the NES


    Patch Notes For January 2020 Release - 2020-01-28.1

    Released On Tuesday, 28 January 2020

    Features & Changes:

    Balancing:

    Performed Armor Repairer Module Tiericide

    Module name changes: - Small 'Accommodation' Vestment Reconstructer I renamed to Small ACM Compact Armor Repairer - Small I-a Polarized Armor Regenerator renamed to Small I-a Enduring Armor Repairer - Medium 'Accommodation' Vestment Reconstructer I renamed to Medium ACM Compact Armor Repairer - Medium I-a Polarized Armor Regenerator renamed to Medium I-a Enduring Armor Repairer - Large 'Accommodation' Vestment Reconstructer I renamed to Large ACM Compact Armor Repairer - Large I-a Polarized Armor Regenerator renamed to Large I-a Enduring Armor Repairer

    Module migration: - Small Inefficient Armor Repair Unit converted to Small ACM Compact Armor Repairer - Small Automated Carapace Restoration converted to Small I-a Enduring Armor Repairer - Medium Inefficient Armor Repair Unit converted to Medium ACM Compact Armor Repairer - Medium Automated Carapace Restoration converted to Medium I-a Enduring Armor Repairer - Medium Nano Armor Repair Unit I converted to 'Meditation' Medium Armor Repairer I - Large Inefficient Armor Repair Unit converted to Large ACM Compact Armor Repairer - Large Automated Carapace Restoration converted to Large I-a Enduring Armor Repairer

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New "named" modules attributes: - Small ACM Compact Armor Repairer: Powergrid 5, CPU 4, Armor Hitpoints Repaired 79, Activation 40, Duration 6 sec, Heat Damage 5.4 - Small I-a Enduring Armor Repairer: Powergrid 5, CPU 5, Armor Hitpoints Repaired 79, Activation 36, Duration 6 sec, Heat Damage 5.4 - Medium ACM Compact Armor Repairer: Powergrid 108, CPU 20 Armor Hitpoints Repaired 317, Activation 160, Duration 12 sec, Heat Damage 5.3 - Medium I-a Enduring Armor Repairer: Powergrid 120, CPU 22, Armor Hitpoints Repaired 317, Activation 144, Duration 12 sec, Heat Damage 5.3 - Large ACM Compact Armor Repairer: Powergrid 1620, CPU 40, Armor Hitpoints Repaired 794, Activation 400, Duration 15 sec, Heat Damage 5.4 - Large I-a Enduring Armor Repairer: Powergrid 1800, CPU 49, Armor Hitpoints Repaired 794, Activation 360, Duration 15 sec, Heat Damage 5.4

    Other changes: - Meta Level set to 1 for all "named" Armor Repairers - Meta Level set to 8 for all Faction Armor Repairers - Meta Level set to 6 for all Storyline Armor Repairers

    User Interface:

    • Aura conversation windows will now always show on top of other windows.

    Defect Fixes:

    Technical:

    • Addressed issues around edge cases in regards to Tiericide Merges for Shield Boosters.


    Patch Notes For January 2020 Release - 2020-01-23.1

    Released On Thursday, 23 January 2020

    Features & Changes:

    Implants:

    • Added Nirvana Low Grade blueprints into the loot table of the Dragonaur Blitz

    Missions & NPCs:

    • Adjusted the Overseer Effects loot of the Vimoksha Envoy to more often drop the middle tiers of effects for improved consistency of rewards
    • The respawn rates and loot chances for the Emerging Conduits have been adjusted

    Defect Fixes:

    Graphics:

    • Fixed a green cloud appearing on the Moa with some SKINs

    User Interface:

    • Fixed issue that prevented the 'Deliver to member' option in Corporation Assets Deliveries to work correctly.
    • Fixed issue that prevented users to split stacked items in the Corporation Hanger.


    Patch Notes For January 2020 Release - 2020-01-21.1

    Released On Tuesday, 21 January 2020

    Defect Fixes:

    Gameplay:

    • High-sec structures sometimes had a hull reinforcement duration that was a day too long. They will now correctly use the expected duration described in Kicking Over Castles dev blog (4.5 days, and then the next chosen reinforce hour, and then +/- 3 hours)
    • Restored post-release balanced attributes to Observatory Flashpoint NPCs.


    Patch Notes For January 2020 Release - 2020-01-20.1

    Released On Monday, 20 January 2020

    Defect Fixes:

    User Interface:

    • Fixed the show info window for Mutaplasmids.
    • Fixed an issue where 'Warp to objective' was no longer possible from within the mission talk to agent text.


    Patch Notes For January 2020 Release - 2020-01-17.1

    Released On Thursday, 17 January 2020

    Defect Fixes:

    Gameplay:

    • Fixed a problem with some Epic Arc missions, where the mission could not be accepted correctly, especially when talking to "Tevis Jak". Please contact Customer Support, if your character got affected by this in the last 24 hours and is still unable to proceed with the Epic Arc.

    Graphics:

    • Removed Winter Event icicles from Upwell Astrahus structures.

    Technical:

    • Fixed a data priming issue, which caused a slow server startup.

    User Interface:

    • Fixed a problem, which prevented shared bookmarks from displaying in the Sensor Overlay
    • Fixed an issue that prevented CTRL+C from copying out of various number fields


    Patch Notes For January 2020 Release - 2020-01-16.1

    Released On Thursday, 16 January 2020

    Features & Changes:

    Balancing:

    Heavy Missile Damage Buff (+5% to damage and explosion velocity of all Heavy Missiles)

    Replaced Siren Fighters Microwarpdrive with Siren Fighter Afterburners

    • Tech I Siren now has 200% speed bonus from Afterburner
    • Tech II Siren now has 250% speed bonus from Afterburner

    Performed Shield Booster Module Tiericide:

    • Module name changes:

      • Small C5-L Emergency Shield Overload I renamed to Small C5-L Compact Shield Booster
      • Small Clarity Ward Booster I renamed to Small Clarity Ward Enduring Shield Booster
      • Medium C5-L Emergency Shield Overload I renamed to Medium C5-L Compact Shield Booster
      • Medium Clarity Ward Booster I renamed to Medium Clarity Ward Enduring Shield Booster
      • Large C5-L Emergency Shield Overload I renamed to Large C5-L Compact Shield Booster
      • Large Clarity Ward Booster I renamed to Large Clarity Ward Enduring Shield Booster
      • X-Large C5-L Emergency Shield Overload I renamed to X-Large C5-L Compact Shield Booster
      • X-Large Clarity Ward Booster I renamed to X-Large Clarity Ward Enduring Shield Booster
    • Module migration:

      • Small Converse Deflection Catalyzer converted to Small Clarity Ward Enduring Shield Booster
      • Small Neutron Saturation Injector I converted to Small C5-L Compact Shield Booster
      • Medium Converse Deflection Catalyzer converted to Medium Clarity Ward Enduring Shield Booster
      • Medium Neutron Saturation Injector I converted to Medium C5-L Compact Shield Booster
      • Large Converse Deflection Catalyzer converted to Large Clarity Ward Enduring Shield Booster
      • Large Neutron Saturation Injector I converted to Large C5-L Compact Shield Booster
      • X-Large Converse Deflection Catalyzer converted to X-Large Clarity Ward Enduring Shield Booster
      • X-Large Neutron Saturation Injector I converted to X-Large C5-L Compact Shield Booster

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New "named" modules attributes:

    • Small C5-L Compact Shield Booster: Powergrid 2, CPU 20, Shield Bonus 30, Activation 20, Duration 2 sec, Heat Damage 0.8
    • Small Clarity Ward Enduring Shield Booster: Powergrid 2, CPU 25, Shield Bonus 30, Activation 18,Duration 2 sec, Heat Damage 0.8
    • Medium C5-L Compact Shield Booster: Powergrid 11, CPU 40, Shield Bonus 90, Activation 60, Duration 3 sec, Heat Damage 0.9
    • Medium Clarity Ward Enduring Shield Booster: Powergrid 12, CPU 50, Shield Bonus 90, Activation 54, Duration 3 sec, Heat Damage 0.9
    • Large C5-L Compact Shield Booster: Powergrid 140, CPU 80, Shield Bonus 238, Activation 160, Duration 4 sec, Heat Damage 1.2
    • Large Clarity Ward Enduring Shield Booster: Powergrid 150, CPU 100, Shield Bonus 238, Activation 144, Duration 4 sec, Heat Damage 1.2
    • X-Large C5-L Compact Shield Booster: Powergrid 450, CPU 160, Shield Bonus 596, Activation 400, Duration 5 sec, Heat Damage 1.3
    • X-Large Clarity Ward Enduring Shield Booster: Powergrid 500, CPU 200, Shield Bonus 596, Activation 360, Duration 5 sec, Heat Damage 1.3

    Other changes:

    • Meta Level set to 1 for all "named" Shield Boosters
    • Meta Level set to 8 for all Faction Shield Boosters
    • Large Shield Booster II - Volume 25 (+15)
    • Small 'Settler' Shield Booster - CPU 19 (-2)
    • Medium 'Lone Ranger' Shield Booster - Powergrid 10 (-1), CPU 40 (-3)
    • Large 'Outlaw' Shield Booster - CPU 80 (-5)
    • X-Large 'Locomotive' Shield Booster - Powergrid 425 (-25), CPU 160 (-10)

    Corporations & Alliances:

    • Added an option to allow corporations to restrict the sending of mails to the corporation to members with the the Communications Officer role (as well as Directors and the CEO)

    Implants:

    Added Nirvana "Shield Slave" Implants, initially available through the "Dragonaur Blitz" event:

    • Mid-grade Nirvana Alpha +3 Perception 1% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Beta +3 Memory 2% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Gamma +3 Willpower 3% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Delta +3 Intelligence 4% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Epsilon +3 Charisma 5% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Omega 25% set bonus

    • High-grade Nirvana Alpha +4 Perception 1% Bonus to shield hitpoints with 15% set bonus

    • High-grade Nirvana Beta +4 Memory 2% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Gamma +4 Willpower 3% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Delta +4 Intelligence 4% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Epsilon +4 Charisma 5% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Omega 50% set bonus

    Low-Grade Nirvana Implants will become available in the future.

    Market:

    • Renamed the "Turrets & Bays" market group to "Turrets & Launchers" to better reflect the terminology used for Launchers.
    • Increased the opacity of the coloring of Market Orders.

    Overview:

    • Sorting by Tag in ascending order now begins with the tagged items rather than untagged items
    • Column sort order is now preserved by Overview tab rather than being global for the whole Overview
    • Following up from the Default Overview changes in the previous release the default arrangement of states has been rearranged to better reflect the priorities pilots have when they have joined a player corp.
      • Many player social states (In my corp/alliance, in my militia, in my fleet, at war with my group) are now displayed above legal states (criminal, suspect). Legal states will still be shown before corporate associations for pilots in your NPC corporation.
      • These changes will only apply to characters with their overview settings set to the default.

    Saved Locations:

    • Added a new window after creating a new shared location folder that explains how to share the folder with others
    • Added the ability to saved your current location when in an Upwell Structure
    • Added a warning when adding a location when you do not have a personal folder to add locations to (either because none has been created or because any existing folders are full)
    • Renamed the "Known as" section in the Folder Information window to "Status"

    Technical:

    Migrated Special Event Filaments:

    • DSHR-01 Filament migrated to Calm Dark Filament
    • DNCR-02 Filament migrated to Calm Dark Filament
    • PRNCR-03 Filament migrated to Calm Gamma Filament
    • VXN-04 Filament migrated to Calm Firestorm Filament
    • CMT-05 Filament migrated to Calm Gamma Filament
    • CPD-06 Filament migrated to Calm Electrical Filament
    • DNNR-07 Filament migrated to Calm Electrical Filament
    • BLTZN-08 Filament migrated to Calm Electrical Filament
    • RDLF-09 Filament migrated to Calm Exotic Filament

    The Yoiul crates that contained these event filaments now contain Calm Abyssal Filaments instead.

    User Interface:

    • Capsuleers that have been transferred between player accounts now list the dates of transfer (but no further information) in their employment history.
      • This replaces the requirement to notify your corporation when selling a character.
      • NOTE: When this change occurs all character transfers from 2007 onward will be listed.

    Limited Time Events:

    • Dragonaur Staging Facility locations can be discovered throughout lowsec space for a limited time
      • These locations allow access to a specific and limited selection of capsuleer ships (Tech 1, Faction, and Tech 2 ships that have bonuses to the use of Heavy Missiles): Bellicose, Caracal, Caracal Navy Issue, Gila, Orthrus, Osprey Navy Issue, Scythe Fleet Issue, Cerberus, Sacrilege, Vangel, Enforcer, Rapier, Chameleon, Rook, Onyx, Cyclone, Drake, Drake Navy Issue, Gnosis, Claymore, Nighthawk, Damnation, Barghest, Praxis, Rattlesnake, Raven, Raven State Issue, Scorpion Navy Issue, Typhoon, Typhoon Fleet Issue, Marshal, Widow, Golem
      • These sites contain valuable loot including blueprint copies for the new Nirvana implant set

    Defect Fixes:

    Gameplay:

    • Fixed a rare issue, where Upwell structures did not start (repair) timers correctly, especially when being attacked by NPCs.
    • Fixed an issue where jumping through a bridge would result in the player landing 12km away from the cyno instead of 5km.

    Graphics:

    • Fixed clipping on Structure Skirt.
    • Fixed clipping between Space boots and Space Suit.
    • Adjusted Male Lip Tones so they are more clearly distinguished between one and the other.
    • Adjusted the explosions of the Triglavian Stellar Accelerator and Triglavian Dreadnought Zirnitra.
    • Fixed an issue that caused the Neocom menu to display incorrectly when viewing the Ship Tree in fullscreen mode in hangars.
    • Adjusted the size of the Covert Jump Portal Generator bridge effect.
    • Fixed an LOD Issue with the Abyssal SKINs for the Gila (Afterglow, Firestorm and Thunderstorm).
    • Adjusted Tech II Triglavian Hulls to retain their Empire origin logos when applying SKINs.
    • Fixed an issue that caused Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Rhea to not display the gold decals or the Ishukone logo as expected.
    • Fixed issue with brightness on Low LOD asteroids.
    • Low LOD models will no longer appear excessively lit when using a custom screen brightness.
    • Fixed brightness for Low LOD asteroids.

    Miscellaneous:

    • Fixed defect where skills do not show as trained if a booster expired while not logged into the game.

    Missions & NPCs:

    • Fixed issue with Incursions and Invasion content sometimes overlaps in the same system.

    Tutorial:

    • Fixed a bug which could cause players to get stuck during the tutorial step 'A Rift in Space'

    Text & Descriptions:

    • Corrected various text where female pilots and agents would be referred to with the incorrect pronouns.
    • Various text, grammar and punctuation fixes.

    User Interface:

    • Fixed issue with missing descriptions for some crates.
    • Fixed the content of the "Required For" tab for a bunch of skills, which are needed for manufacturing blueprints.
    • Fixed an issue where fitting error messages would not show correctly after leaving simulation mode
    • Fixed an issue where expanding ship groups in the hulls section of the fitting window would also expand the equivalent section of the special edition ships category]
    • Fixed an issue where drone DPS would be calculated differently in simulation mode
    • Removed the incorrectly shown "multi fit" option for Tech 3 Cruiser fits when the View Fitting window was stacked with another window
    • Fixed an issue where the expanded icon would revert to the the non expanded version when mousing away from a structure profile category in the structure browser
    • Fixed an issue where the old Map would become unresponsive when viewing the Saved Locations filter
    • Correcting the color of the system security level show in the Agent Conversation window
    • Fixed an issue where the "Upgrade" button in the Rewards window would show "Add Omega Time" to Alpha pilots
    • Fixed an issue where pilots with the Junior Accountant role could sometimes not open the Corporation Wallet.
    • Fixed issue where dragging stuff from a remote location in the asset window to the sell window brought up a mostly irrelevant message.
    • Fixed an issue where structures would display the "Set Home Station" option when right-clicked in the HyperNet Relay

  • Patch Notes for December 2019 Release
    published on December 10th, 2019 at 11:38 AM

    Patch Notes For December 2019 Release - 2020-01-07.1

    Released On Tuesday, January 7 2020

    Features & Changes:

    User Interface:

    • Seasonal snowflake wrecks will return to look like standard wrecks.

    Seasonal Events:

    • Chilling Spree ended at Downtime.

    Login Campaigns:

    • 13 Days of EVE ends at Downtime.


    Patch Notes For December 2019 Release - 2020-01-06.1

    Released On Monday, January 6 2020

    Features & Changes:

    User Interface:

    • Added the HyperCore to the market ticker.

    Defect Fixes:

    User Interface:

    • Fixed an issue where the HyperNet participation statistics would spoil the surprise of finished offers


    Patch Notes For December 2019 Release - 2019-12-17.1

    Released On Tuesday, December 17th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where skill point crates could be sold on the market.

    User Interface:

    • Fixed an issue where the LP section of the wallet would not update when receiving Loyalty Points.


    Patch Notes For December 2019 Release - 2019-12-16.2

    Released On Monday, December 16th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue that caused right-clicking on a ship in the hangar to not bring up the drop down menu.

    Gameplay:

    • Fixed an issue that caused Jita Trade Hub textures display incorrectly.


    Patch Notes For December 2019 Release - 2019-12-16.1

    Released On Monday, December 16th 2019

    Features & Changes:

    Login Campaigns:

    • Item names are now shown in the login reward window for new players.

    Defect Fixes:

    Gameplay:

    • Fixed a rare problem with consuming boosters.

    Graphics:

    • Corrected the market icon for XL Disintegrators.
    • Refined the icons for all Disintegrators.
    • Fixed blinking decal on Yoiul Star Skin for the Astero.

    User Interface:

    • Addressed issue preventing Blueprints from being dragged from the market
    • Fixed a problem with the search functionality in the shortcuts menu
    • Fixed a problem where structure settings did not load correctly, especially for new structure profiles.


    Patch Notes For December 2019 Release - 2019-12-14.1

    Released On Saturday, December 14th 2019

    Defect Fixes:

    Gameplay:

    • Swapped the rewards from Day 3 and Day 8 of the 13 Days of EVE.


    Patch Notes For December 2019 Release - 2019-12-13.1

    Released On Friday, December 13th 2019

    Features & Changes:

    User Interface:

    • Added a new Wallet setting to disable blinking on Loyalty Point changes.

    Defect Fixes:

    Technical:

    • Improved performance of the Loyalty Points panel in the wallet.

    User Interface:

    • Fixed an issue with text clipping and overlapping in the News Window
    • Fixed an issue that prevented players form viewing the Overview section of the Wallet.


    Patch Notes For December 2019 Release - 2019-12-12.1

    Released On Thursday, December 12th 2019

    Features & Changes:

    Localization:

    • Addresssed Issue causing errors when browsing HyperNet in Russian.

    Market:

    • Addressed issue causing Blueprint Icons to be inaccurate in HyperNet.

    Mission & NPCs:

    • Hostile Dreads no longer combat warp within Observatory Flashpoint sites.

    User Interface:

    • All wrecks will take the shape of snowflakes during the winter season.

    Seasonal Events:

    • Introducing the Chilling Spree event providing challenge that will reward skillpoints and seasonal filaments. The event will run between December 12, 2019 - January 7, 2020.
    • New experimental filaments have been developed by Frontline Laboratories for the Yoiul Season in New Eden, these filaments will allow transportation to a random solar system in Null-Security space for a limited time until January 14th.
      • There are nine types of filaments, that have two different characteristics each: The number of players that are transported, and whether you are transported to a completely random solar system or potentially active one (that is located in null-sec).
      • Activation of these experimental filaments have the same restrictions as abyssal filaments do, with a couple of added restrictions (see below).
      • Activation of the filaments works from any solar system in Known Space, or Wormhole space.
      • All players must be in the same fleet to be jumped by the experimental filament, and be no more than 6000m away from the Fleet Commander.
      • You cannot activate a filament if the fleet number exceeds the amount of members the filament will allow (Attributes→Maximum Ship Jump cap).
      • All players in the fleet must have Partial or Disabled Safety set for the filament to activate.
      • After the fleet has been transported, all players will receive a Capsuleer Log-Off Timer (15 Minutes).
      • By January 14th 2020 at 11:00 EVE Time, the experimental technology will degrade all nine Yoiul filaments into Calm Abyssal Filaments.

    Login Campaigns:

    • Launching the 13 Days of EVE campaign, with exciting login rewards in form of seasonal crates filled with in-game goodies. The campaign will run between December 12, 2019 - January 7, 2020.

    Defect Fixes:

    Gameplay:

    • Improved the damage application of NPCs in the Caldari Observatory Flashpoint.
    • Fixed an issue where contract deposits were not returned correctly at successful contract completion.
    • Fixed an issue where rolling a wormhole caused you to spawn in warp to a random location in system

    Graphics:

    • Fixed an issue that caused the Jita Trade Hub hologram to display incorrectly.

    Technical:

    • Retroactively providing new Skill Points items for players previously failing to claim these items while running clients in other languages than English. The new Skill Points items will be placed back in the redeeming queue.
    • Improving the performance of market transactions.

    User Interface:

    • Fixed a problem with importing overview settings, where the appearance options were not imported correctly.
    • Added a missing string for the tooltip on the safe logoff button in the ESC window.


    Patch Notes For December 2019 Release - 2019-12-11.1

    Released On Wednesday, December 11th 2019

    Features & Changes:

    Defect Fixes:

    User Interface:

    • Blueprint icons in the HyperNet Relay will now always reflect whether the item in the offer is a Blueprint Copy, or Blueprint Original
    • Resolved an issue where the drowndown menu for "Number of HyperNodes" required a doubled-click to change the focus to the Total Price input field.
    • Dragging an Omega restricted skill into the training queue will no longer cause the training queue drag-and-drop functionality to stop working.
    • Fixed an issue with the padding of some UI buttons, such as the 'Buy PLEX' button found in windows.
    • Temporary fix that allows players, who have Corporation roles, to open their wallet.


    Patch Notes For December 2019 Release - 2019-12-10.1

    Released On Tuesday, December 10th 2019

    Features & Changes:

    HyperNet Relay:

    A brand new trade network is introduced to EVE Online, called the HyperNet Relay. - The HyperNet Relay can be found in the Neocom Menu, under Finance. - A short introductory tutorial will be shown on the first time the HyperNet Relay is opened. - Almost any single item can be offered for trade, there are no trading of stacks of items. - Items being offered for trade must be located in an NPC Station (not a Structure). - Creating a HyperNet offer requires a number of HyperCores which act as the Broker's Fee (5%) and scale depending on the total price of the offer. - A total price of the offer must be set, and also the number of HyperNodes which can be purchased by players. - HyperNet Offers can be specified as 'Private' which excludes them from the main browse view and can be only accessed by a direct shareable link - All HyperNet offers are created with a duration of 3 days. - If not all of the HyperNodes have been purchased in an offer after 3 days, the offer expires: - The creator of the expired offer, has the item delivered back to the station it was being offered from. - The HyperCores were the broker's fee and are not refunded back to the creator. - All players who bought HyperNodes in an expired offer, have their transactions refunded. - You can search for new offers through the browse tab, by refreshing the results and including specific filters. - Filtering for offers can be done by Item type, group, location of the offer. There are also range filters for the individual HyperNode prices, and how many HyperNodes the offer is using. - Purchasing a HyperNode can be done individually, or in bulk by using ISK. - Once all HyperNodes have been sold for any given offer, a single HyperNode is randomly chosen and the HyperNode owner receives the item that was on offer. - The creator of the offer, receives all sales of the HyperNodes in ISK minus a sales tax of 5%.

    Graphics:

    • JITA trade hub structure expanded.
    • PKN Interstellar & HyperNet banners added to JITA station.
    • Holographic visuals depicting the ongoing JITA trade hub development.
    • Additional traffic around the JITA station.
    • Updated collisions for JITA stations.

      Overview:

    • Some adjustments have been made to the default overview settings, in an effort to align them more with the popular settings used in many player created overview packs and provide a more useful default for new players:

      • The Velocity column will now be shown by default
      • Ship type, corporation and alliance tickers have been moved before the pilot name in default bracket setup
      • Broadcasted overview entries are now by default moved to the top of the overview
      • The "Pilot is in your corporation" overview state has been split into 2 states: "Pilot is in your Capsuleer corporation" and "Pilot is in your Non Capsuleer corporation". In a subsequent release the "Capsuleer corporation" status will moved above the crimewatch statuses (Criminal, Suspect, -5 security) to better reflect the priorities pilots have when they have joined a player corp. NOTE: If saved overview presets from before this patch are loaded to a character after the patch the new "Pilot is in your Non Capsuleer corporation" state will start at the bottom of the list.

        Structures & Deployables:

    • Defenders can no longer choose a day of the week for exiting the hull reinforcement cycle. Structures will exit reinforcement at the next available hour of the defenders choosing (+/- 3 hours) after the following durations:

      • Wormhole space: 1.5 days
      • Low and Null security space: 2.5 days
      • High security space: 4.5 days
    • Updated vulnerability windows now takes 30 days to take effect (instead of 7).
    • In a solar system where the Activity Defense Multiplier is above 4.0 and where an Infrastructure Hub is held by an alliance, pilots that are NOT members of that alliance will be unable to deploy medium Upwell structures (Astrahus, Athanor and Raitaru).
    • The random jitter range on reinforcement exit times is increased from +/- 2 hours to +/- 3 hours.
    • FW structures now may not tether in the circumstances listed below:
      • A ship piloted by the attacking faction (or their ally) can never receive tether from ANY structure whilst in enemy FW space.
      • A structure owned by the attacking faction (or their ally) can never provide tether to ANY ship whilst in enemy FW space.
    • Ansiblex Jump Gate and Tenebrex Cyno Jammer service modules will be offlined if the structure is within 500km of another structure. (This is the conclusion of the Ansiblex anchoring range changes initiated in Beat Around the Boosh).
    • A number of obsolete starbase blueprints have been converted into other blueprint types:

      • Supercapital Ship Assembly Array Blueprints become Standup L-Set Basic Capital Component Manufacturing Efficiency I Blueprints
      • Capital Ship Assembly Array Blueprints become Standup L-Set Capital Ship Manufacturing Efficiency I Blueprints
      • Advanced Large Ship Assembly Array Blueprints become Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprints
      • Advanced Medium Ship Assembly Array Blueprints become Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprints
      • Large Ship Assembly Array Blueprints become Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprints
      • Moon Harvesting Array Blueprints become Standup M-Set Moon Drilling Stability I Blueprints
      • Design Laboratory Blueprints become Standup M-Set Blueprints Copy Accelerator I Blueprints
      • Advanced Small Ship Assembly Array Blueprints become Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprints
      • Drug Lab Blueprints become Standup M-Set Biochemical Reactor Material Efficiency I Blueprints
      • Experimental Laboratory Blueprints become Standup M-Set Invention Accelerator I Blueprints
      • Research Laboratory Blueprints become Standup M-Set ME Research Accelerator I Blueprints
      • Biochemical Silo Blueprints become Mobile Tractor Unit Blueprints
      • Catalyst Silo Blueprints become Mobile Tractor Unit Blueprints
      • Coupling Array Blueprints become Mobile Tractor Unit Blueprints
      • General Storage Blueprints become Mobile Tractor Unit Blueprints
      • Hazardous Chemical Silo Blueprints become Mobile Tractor Unit Blueprints
      • Hybrid Polymer Silo Blueprints become Mobile Tractor Unit Blueprints
      • Silo Blueprints become Mobile Tractor Unit Blueprints
      • Ammunition Assembly Array Blueprints become Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprints
      • Component Assembly Array Blueprints become Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprints
      • Drone Assembly Array Blueprints become Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprints
      • Equipment Assembly Array Blueprints become Standup M-Set Equipment Manufacturing Material Efficiency I Blueprints
      • Intensive Reprocessing Array Blueprints become Standup M-Set Ice Grading Processor I Blueprints
      • Compression Array Blueprints become Mobile Tractor Unit Blueprints
      • Medium Ship Assembly Array Blueprints become Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprints
      • Reprocessing Array Blueprints become Standup M-Set Asteroid Ore Grading Processor I Blueprints
      • Rapid Equipment Assembly Array Blueprints become Standup M-Set Equipment Manufacturing Time Efficiency I Blueprints
      • Small Ship Assembly Array Blueprints become Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprints
      • Subsystem Assembly Array Blueprints become Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprints
      • Biochemical Reactor Array Blueprints become Standup M-Set Biochemical Reactor Time Efficiency I Blueprints
      • Complex Reactor Array Blueprints become Standup M-Set Composite Reactor Time Efficiency I Blueprints
      • Medium Biochemical Reactor Array Blueprints become Standup M-Set Biochemical Reactor Time Efficiency I Blueprints
      • Polymer Reactor Array Blueprints become Standup M-Set Hybrid Reactor Material Efficiency I Blueprints
      • Simple Reactor Array Blueprints become Standup M-Set Composite Reactor Material Efficiency I Blueprints
      • Small Mobile Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
      • Small Mobile 'Hybrid' Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
      • Small Mobile 'Rote' Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
      • Jump Bridge Blueprints become Mobile Cynosural Inhibitor Blueprints
      • Cynosural Generator Array Blueprints become Mobile Cynosural Inhibitor Blueprints
      • Cynosural System Jammer Blueprints become Mobile Cynosural Inhibitor Blueprints

        User Interface:

    • Added a new window for viewing all saved locations within the current system (Defaults to L).

    • Adjustments have been made to the direct trade user interface:
      • Ships within a proposed direct trade will now display their type name (eg. Raven) rather than their player-customized ship name (eg. Greg's Raven)
      • Once an ISK amount has been added to a trade offer, the amount of ISK in the trade offer cannot be reduced. Increasing the amount of ISK in the offer is still possible. If a player accidentally enters and confirms an amount of ISK higher than they intended to offer, they can choose to close that offer window and open a new one to start fresh
      • Several small UI improvements have been made to the direct trade window
    • Changes have been made to the Personal Wallet which now shows an overview and breakdown of transactions.
    • Market Orders are no longer shown in the Wallet, they are now contained within the finance section of the Neocom.
    • A new "Log Off" button has been added in the Neocom menu
    • Improvements have been made to the "Log Off" user interface in the escape menu
    • The range filter in the market now always defaults to "Region" rather than defaulting to "Station" when in station
    • Your orders, orders that you can sell to and orders that are in your route now have small icons to explain better what the colors mean.
    • Multifit and multibuy now have icons to indicate that more useful information can be found in a tooltip

      New Player Experience:

    • Added overview highlights for several tasks in the tutorial

    • Added icons to several UI highlights during the tutorial
    • Improved the traveling lesson during the tutorial
    • UI highlights now appears after Aura's dialogue box rather than simultaneously
    • UI highlights have an updated, more prominent animation
    • The afterburner lesson in the tutorial has been updated
    • Several tasks in the overview now have instant feedback when the correct action is performed

      Miscellaneous:

    • Some adjustments have been made to player bounties:

      • Bounties can no longer be placed on characters younger than 30 days
      • A "Wanted" banner will now only display on a character portrait if that character has both a bounty on their head and a security status less than or equal to -5
      • The "+" button used to add bounties in show-info windows has been changed to display the word "Add"

        Defect Fixes:

    Audio:

    • Fixed an audio issue where Black Ops cyno beacon deployment sound would repeaton zooming in and out
    • Tied Abyssal Deadspace boundary warning to UI Sound Level audio slider and the Warning slider under Advanced Audio Settings
    • Prevented Empire Selection sound from overlapping during character creation
    • Prevented Probe alignment sounds from stacking

      Gameplay:

    • Corrected a case where reprocessed items were sent to a wrong location.

    • Fixed an issue where logged off characters could block others from taking control of a Structure.
    • Fixed a loophole which allowed moving items into containers within the delivery hangar in an Upwell Structure.
    • Damavik Base Invention chance adjusted to be in line with other Triglavian invention chances.

      Graphics:

    • Fixed the base VFX on the Leshak that was playing the wrong animation when the character logged in while in space

    • Fixed stream of errors thrown in loglite when entering character customization
    • Fixed shadow artifacts on characters
    • Cloaked ships with haze-effects no longer have flickering lights under very specific circumstances
    • Caroline's Star no longer disappears when docking in a structure with "View Outside" enabled
    • Removed artifact inside the Panther's model
    • Loading animation for character creation and the character sheet is now faster
    • Confirmation check when leaving the character creator tech screen is now applied regardless of how player proceeds to the next page
    • Turrets firing at objects not yet loaded into the scene will no longer seem to flicker around firing in random directions
    • Fixed an animation transition Issue on the Hawk
    • Loading animation for character creation and the character sheet is now faster

      PvE:

    • Resolved Dreadnought bumping in the Observatory Flashpoint site.

    • Increased the number of active Observatory Flashpoints from 1 to 2 per Invasion Foothold System
    • Added distinct loot tables for associated dreadnought skills and ammo BPCs

      • These now drop in both sides of the Observatory Flashpoint site at separate rates from the rest of the valuable loot.

        Text & Descriptions:

    • Corrected several typos, grammar errors, and inconsistent punctuation in descriptions and similar texts.

      User Interface:

    • Fixed an issue where Drones selected in the Drone Window may not persist when scrolling.

    • The volume of all items is now consistently shown as decimal number.
    • Added some missing groups of items to the "All" default overview filter.
    • Moved the total change tooltip in the Modify Order window to avoid hiding the new price box.
    • Added the Community Fittings icon to the Pointer Window.
    • Corrected excessive inherited indentation of entries in group windows. For example, nested locations in bookmark group window.
    • Removed the unnecessary "Launcher for Self" option from containers in the Personal Assets window.
    • Broadcasted entries will always be on the top of the Overview when using the "Move entries with broadcast to top" Overview setting.
    • The unavailable Echelon Blueprint has been removed from search results in the client.

      Third Party Developers:

    ESI:

    • Fixes to error handling
      • Corp membership handling

  • Patch Notes For November 2019 Release
    published on November 11th, 2019 at 11:38 AM

    Patch Notes For November 2019 Release - 2019-12-02.1

    Released On Monday, December 2nd 2019

    Features & Changes:

    Market:

    Defect Fixes:

    Gameplay:

    • Adjusting mass of all Dreadnoughts within the Observatory Flashpoint dungeon.

    User Interface:

    • Fixing the skills header in the Zirnitra Show Info traits tab.


    Patch Notes For November 2019 Release - 2019-11-29.1

    Released On Friday, November 29th 2019

    Features & Changes:

    Market:

    • A temporary reduction of 50% has been made on the sales tax for the Regional Market during the Black Friday Tax Haven.
    • Sales Tax is now set to 2.5%, reduced from its previous value of 5%. This reduction lasts from 11:00 UTC on Friday 29 November, ending on 11:00 UTC Monday 2 December

    User Interface:

    • We've made changes to when a Saved Location folder is shown in full in the locations sub-menu of the in-space context menu and when it is collapsed. In most cases this should mean that pilots have to navigate through one less sub menu to access their saved locations:
      • Previously each folder (personal or shared) would be collapsed into a sub-menu if it contained more than 8 base items (locations or sub-folders)
      • Now, the entire locations sub-menu can contain up to 30 items before any folder is collapsed.

    Defect Fixes:

    Gameplay:

    • Readjusting rare rates in loot table, to compensate for overdropping in the new Observatory Flashpoint dungeon.

    Login Campaigns:

    • Fixed an issue where after upgrading to Omega, it was not possible to claim today's login reward if you'd already claimed the day's alpha reward.

    User Interface:

    • Fixed an issue where Saved Locations could not be moved or copied between folders or sub-folders if dropped directly onto the header.
    • Added a message when attempting to use the Open Location Menu shortcut when you do not have any locations in the system.
    • Fixed an issue where the Locations tab of the People & Places could sometimes fail to load your saved locations.


    Patch Notes For November 2019 Release - 2019-11-28.1

    Released On Thursday, November 28th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where you could choose "Avoid" the entire universe through the saved location menu, causing problems with Saved Locations, Agents and Assets

    User Interface:

    • Corrected a misleading error message shown when attempting to drag a Saved Location to a trade window
    • Saved Locations in a separate group window now correctly update when locations are added, removed or edited, or you change system, even if the People and Places window is closed
    • Fixed an issue where the contextual menu could not be opened by right-clicking the icons of offline Personal Folders, offline Shared Folders, or Saved Locations.
    • Fixed some issues where the buttons in People & Places would extend beyond the windows minimum size in some languages.

    Text & Description:

    • Corrected some lingering uses of the old "Bookmarks" terminology to describe Saved Locations
    • Fixed some text issues with the new Location context menus and tooltips


    Patch Notes For November 2019 Release - 2019-11-27.1

    Released On Wednesday, November 27th 2019

    Defect Fixes:

    Locations:

    • Shared folders set to offline will now correctly update when edited or removed by an admin
    • Markers for shared locations are now enabled by default in the map

    Gameplay:

    • Fixed an issue where the Empire side of the of the Dreadnought Dungeon would not give an ISK payout.
    • Fixed an issue where the Info Panel would disappear when logging out and in during the Dreadnought dungeon.
    • Fixed an issue where the Info Panel would overlap when logging out and in during the Dreadnought dungeon.
    • Fixed an issue where the Ultratidal Disintegrator damage and tracking was too high.
    • Fixed an issue where the Empire side of the Observatory Flashpoint dungeon would sometimes not give an ISK payout.

    Graphics:

    • Corrected the resetting of antialiasing on window resize.
    • Adjusted the display range of the fog in asteroid fields.

    User Interface:

    • Fixed an issue where editing the "Location Administrators" Access List group would cause "no label" messages to be added to their title and description


    Patch Notes For November 2019 Release - 2019-11-26.1

    Released On Tuesday, November 26th 2019

    Features & Changes:

    Balancing:

    A number of balancing updates have been introduced as part of the Rapid Fire update:

    Stabber Fleet Issue - Ship Bonus to Medium Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)

    Tempest Fleet Issue - Ship Bonus to Large Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)

    Typhoon - Ship Bonus to Cruise Missile and Torpedo explosion velocity has been increased to 7.5% per skill level (previously 5%)

    Bellicose - Added new Ship Bonus to Heavy Missile and Heavy Assault Missile explosion velocity per skill level (7.5% per skill level)

    Rifter - Removed Ship Bonus to Small Projectile turret damage per skill level - Added new Ship Bonus to Small Projectile turret rate of fire per skill level (5% per skill level)

    Muninn - Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec) - Signature Radius attribute has been increased to 125 m (previously 115 m) - Ship Bonus to Medium Projectile Turret optimal range has been decreased to 7.5% per skill level (previously 10%)

    Angel Cartel Ships - Angel Cartel Role Bonus to Warp Speed and Warp Acceleration has been decreased to 25% (previously 50%)

    Autocannons - All Medium Autocannons have had their Rate of Fire attribute increased by 3%, and their accuracy falloff attribute has been increased by 5%.

    Ammunition - Barrage S, M, and L ammo increased falloff is now 50% (previously 40%) - Hail S, M, and L ammo reduced tracking speed is now 25% (previously 30%)

    Assault Damage Control - All Assault Damage Control modules have had their Activation time / Duration attribute decreased by 10%

    Gameplay:

    • Shareable Bookmarks have now been released:
      • All existing personal, corporate locations as well as location vouchers have been converted to the new system.
      • For all the details, check out the dev blog.
    • Added a new shortcut to allow you to open the Saved Locations context menu directly in space.

    Modules:

    • Introducing the T2 High-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.
    • Introduced a new Tech 1 capital weapon for the Triglavian Dreadnought: Ultratidal Entropic Disintegrator. As ammunition, it takes a set of newly introduced extra-large Tetryon, Baryon, and Meson exotic plasma.
    • New Components - We have added three new capital component types for use in capital Triglavian ship production
      • Capital Ultratidal Entropic Mounting
      • Capital Radiation Conversion Unit
      • Capital Absorption Thruster Array

    Missions & NPCs:

    • CONCORD has established observatories to study Triglavian Stellar Accelerators. Capsuleers are asked to assist local Empire forces in defending these vital intelligence structures from assault by the Collective.

    New Player Experience:

    • New Capsuleers are now added to a login campaign built to help support them through their first few days in New Eden, complete with minor rewards.

    Ships:

    ZIRNITRA

    Bonuses:

    Precursor Dreadnought (per level): - 4% bonus to all armor resistances - 5% bonus to Ultratidal Entropic Disintegrator maximum damage multiplier bonus - 3% reduction to Ultratidal Entropic Disintegrator cycle time

    Role: - 100% bonus to Remote Armor Repairer repair range - 50% reduction in Energy Neutralizer cap need - 50% reduction in Remote Armor Repairer cap need - 50% reduction in Smart Bomb cap need

    Slot Layout: - 3 High Slots - 4 Mid Slots - 8 Low Slots - 1 Turret Hardpoint, 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

    Fittings: - 935,000 Powergrid - 840 CPU

    Attributes: - Defense (shields / armor / hull) : 58,800 / 170,000 / 130,000 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 56,000 / 4,200s - Mobility (max velocity / agility / mass): 75 / .044 / 1,100,000,000 - Warp Speed: 1.5 au/s - Targeting (max targeting range / Scan Resolution / Max Locked targets): 102km / 78 / 7 - Sensor strength: 43 Radar - Signature radius: 10km - Cargo capacity: 2,400m3

    Skills:

    • Introduced two new skills: Precursor Dreadnought and Capital Precursor Weapon. These will be required for operation of the Triglavian dreadnought and its capital-sized weapon respectively.

    Weapons:

    • Introduced a new Tech 1 capital weapon for the Triglavian Dreadnought: Ultratidal Entropic Disintegrator. Additionally, added three new, scaled-up tech 1 ammunition variants for the Disintegrator.
    • Range: 52km
    • Rate of Fire: 13 seconds
    • Tracking Speed: .02
    • Ammunition: XL Exotic Plasma
      • Tetryon: 532 Explosive, 1,204 Thermal damage at -30% range
      • Baryon: 644 Explosive, 980 Thermal damage at +10% range
      • Meson: 476 Explosive, 756 Thermal damage at +80% range

    User Interface:

    • Created progression messaging interface for the new Observatory Flashpoint dungeon
    • The Seasonal Login Rewards window has been updated and integrated with the New Player Daily Login Rewards UI. Pilots with rewards to claim in both will now be able to claim these rewards in one unified location.
    • Improved the Neocom Icon for the Daily Login Rewards Window.

    Login campaigns:

    • Launching the Black Friday campaign to all users. The campaign will run between November 27th and December 3rd.

    Defect Fixes:

    Audio:

    • Fixed the missing SFX on the TriGlavian ships when transitioning to and from the attacking modes

    Gameplay:

    • Fixed the consumption of resources by Control Towers, as they were incorrectly not consuming fuel blocks.

    Weapons:

    • Fixed an issue where the Entropic Disintegrator was being counted towards stacking penalties

    Graphics:

    • Fixed the VFX animation on the Damavik that was playing the wrong animation when the character logged in while in space
    • Fixed the animation on the Damavik when going to warp while attacking

    User Interface:

    • Fixed an issue where stacked Blueprint Originals would use the Blueprint Copy icon.
    • Fixed numerous text overflow issues in The Agency and Project Discovery.


    Patch Notes For November 2019 Release - 2019-11-21.1

    Released On Thursday, November 21st 2019

    Defect Fixes:

    Gameplay:

    • New players will now be automatically added to the help chat associated with the language the client is set to.


    Patch Notes For November 2019 Release - 2019-11-19.1

    Released On Tuesday, November 19th 2019

    Defect Fixes:

    Gameplay:

    • Plastic Wraps for Courier Contracts can no longer be repackaged

    Graphics:

    • Fixing animations on several Triglavian ships

    Localization:

    • Adding some fixes for Korean localization

    User Interface:

    • The success message shown in the reprocessing window now correctly refer to the Item Hangar, and will not incorrectly update if the output location is changed after the operation is completed
    • Agents in Space will no longer incorrectly show the "Dock" option in their contextual menus
    • Updated Traits tab for Interceptors to correctly reflect bonuses
    • UI header background no longer extends 2 pixels out of bounds


    Patch Notes For November 2019 Release - 2019-11-15.1

    Released On Friday, November 15th 2019

    Features & Changes:

    Localization:

    • Added a Korean Help Chat Channel


    Patch Notes For November 2019 Release - 2019-11-14.1

    Released On Thursday, November 14th 2019

    Defect Fixes:

    Market:

    • Corrected availability of Firestorm SKIN in LP store


    Patch Notes For November 2019 Release - 2019-11-13.1

    Released On Wednesday, November 13th 2019

    Features & Changes:

    Balancing:

    • Added Fuel Consumption Bonus to Venture for Industrial Cynosural Fitting

    Defect Fixes:

    Localization:

    • Fixed an issue where new clients set to Korean language didn't play the Korean version of the intro movie

    User Interface:

    • Fixed a problem with loading blueprints in the industry window, which are located in a remote container. This fixes also an issue with interacting with industry jobs where the blueprint is in such a location
    • Fixed an issue that caused the minimum size of chat windows to increase
    • Fixed an issue that caused the Selected Item Window and Drone Window to reset to size larger than their minimum on jumping or undocking


    Patch Notes For November 2019 Release - 2019-11-12

    Released On Tuesday, November 12th 2019

    Features & Changes:

    Balancing:

    • Micro Jump Field Generator reworked to move a maximum of 25 capsuleer ships. All fighters, drones, probes and bombs will always be moved
    • Bosonic Field Generator signature resolution increased to 10,000 (was 2000)
    • Dromi I and Standup Dromi I web amount reduced to 10% (was 15%)
    • Dromi II and Standup Dromi II web amount reduced to 15% (was 20%)
    • Ansiblex Jump Gate and Tenebrex Cyno Jammer must now be anchored at least 500km from other Upwell Structures

    Localization:

    • Korean language localization deployed
    • Localization of the New Eden Store for supported languages

    Miscellaneous:

    • The minimum increment for placing bounties on individual characters has been increased from 100,000 ISK to 1 million ISK

    Skills:

    • The skill requirements for Tech 1 light combat drones have been reduced to make them more quickly accessible to new capsuleers:
      • The prerequisite to train the Light Drone Operation skill has been reduced from Drones 3 to Drones 1
      • The level of the Drones skill required to use Tech 1 light combat drones has been reduced from 3 to 1
      • The level of the Drones skill required to use faction and integrated light combat drones has been reduced from 3 to 2

    User Interface:

    • Updated the default window and sizes for new users and added a new low and medium resolutions layout so that windows are an appropriate size regardless of your starting resolution. These updated and new layouts are designed to fix some long standing issues with the previous window layouts and sizes:
      • Expanded the Overview's width to avoid columns being obscured and significantly increased its length to allow more entries to be shown by default
      • Expanded and realigned the Selected Item Window so all buttons are shown in large mode by default for most items, and items with a large amount of buttons or a long title no longer cause the window to expand in size and move down the overview when attached
      • Moved the Drone Window and the Target List anchor to accomodate the newly expanded Overview and Selected Item Window
      • Expanded the Chat Window so that you can see many more messages by default
    • Added the 'One Way Move' warning prompt when moving items to a corporation owned container
    • Reorganised Watchlist and Drone HP bars to "Structure - Armour - Shield
    • Updated Watchlist and Drone HP bars to deplete from right to left

    New Player Experience:

    • The tutorial now teaches players about ISK and the wallet
    • The tutorial now teaches players how to loot
    • New Caldari pilots are now rewarded with blasters instead of railguns during the tutorial
    • Several text improvements to Aura's dialogue
    • Tutorial NPCs now always drop Metal Scraps

    Defect Fixes:

    Fitting:

    • Fixed an issue which could prevent missing Rigs from being fit to a ship from a saved fitting
    • Fixed an issue where simulated structure service modules could not be put offline via the context menu
    • Fixed an issue where fitted modules were not correctly refit when fitting a ship from a saved fitting

    Gameplay:

    • Fixed an issue that could cause ship's to get stuck in the pre-warp state after being moved by a Micro Jump Field Generator
    • Fixed an issue where a corporation or alliance enlisting in Factional Warfare would not be correctly processed after downtime
    • Addressed issue causing T2 Triglavian wrecks to drop T1 components

    Graphics:

    • Fixed environment VFX on the War Monument tin C-J6MT
    • Corrected the orientation of Sleeper structures in several dungeons
    • Fixed camera pan movement maintained during a Setting's menu graphic refresh
    • Fixed LOD issue with the Triglavian Twilight Skin on Empire ships
    • Removed unused resources from the client to reduce application footprint
    • Realigned starboard holograms on Permaband premium Skin for the Sabre
    • Fixed burnout holograms on Permaband premium Skin

    Science & Industry:

    • The skill requirements used for manufacturing the Quad 800mm Repeating Cannon II have been adjusted to bring them in line with other projectile weapons

    User Interface:

    • Fixed an issue where the Pointer Window would stop highlighting when CTRL was held continuously
    • Fixed an issue where reprocessing would appear to succeed after moving the items to a different location
    • Fixed an issue where the Agency window's default position would be in the bottom right corner
    • Removed the unnecessary "Find in Contracts" button from the show-info window of some monument objects

  • Patch Notes For October 2019 Release
    published on October 4th, 2019 at 11:38 AM

    Patch Notes For October 2019 Release - 2019-11-05.1

    Released On Tuesday, November 5th 2019

    New Player Experience:

    • A portion of new capsuleers will start experiencing a preliminary version of a login campaign, complete with minor rewards.

    Patch Notes For October 2019 Release - 2019-10-31.1

    Released On Thursday, October 31st 2019

    Gameplay:

    Corrected Vengeance maximum speed to 295 m/s

    User interface:

    • Fixed an issue with redeeming of skill points, where skill point were still redeemed even though the operation was cancelled by the user.
    • Improved a confusing message when redeeming skill points in space.
    • Re-added several right click menu options for bookmarks, which are for celestials or Upwell structures.
    • Fixed an issue where pilots were able to attempt to sell damaged crystals (despite this not being possible).

    Patch Notes For October 2019 Release - 2019-10-30.1

    Released On Wednesday, October 30th 2019

    Events:

    EVE's Halloween Horrors are happening right now, with this patch introducing 'Trick or Treat'

    • Trick or Treat sees the drop chance increase to 100% for items/modules from any player-owned ship that you destroy in New Eden from 11:00 UTC on 30 October to 11:00 UTC on 6 November! This also includes Structures when under the right conditions drop loot.

    Balancing:

    "Howling Interceptors" Update includes the following changes to these ships:

    Assault Frigates - The maximum velocity attribute has been decreased by 10% for all Assault Frigates

    Crusader - Ship Bonus to Small Energy Turret Damage has been increased to 10% per skill level (previously 5%) - CPU Output has been increased to 145 tf (previously 120 tf)

    Taranis - Ship Bonus to Small Hybrid Turret Damage bonus has been increased to 15% per skill level (previously 10%) - CPU Output has been increased to 160 tf (was 150 tf)

    Claw - Ship Bonus to Small Projectile Turret Damage bonus has been increased to 10% per skill level (previously 5%)

    Raptor - Ship Bonus to Small Hybrid Turret Damage bonus has been increased to 10% per skill level (previously 5%)

    Jaguar - CPU Output has been reduced to 180 tf (previously 185 tf) - Powergrid has been reduced to 39 MW (previously 43 MW)

    Patch Notes For October 2019 Release - 2019-10-16.1

    Released On Wednesday, October 16th 2019

    Defect Fixes:

    User Interface:

    • Fixed an issue where the mission and tutorial info panel buttons could become incorrect after changing system.
    • Removed the ability to collapse the tasks within an objective in the tutorial info panel.

    New Player Experience:

    • A highlight has been added to space scene for the station the first time characters dock in the tutorial.

    Patch Notes For October 2019 Release - 2019-10-15.1

    Released On Tuesday, October 15th 2019

    Features & Changes:

    Balancing:

    • Every Cruiser, Battlecruiser and Battleship now warps faster than before. Ship Warp Speed attributes have been increased for the following Ship Groups:

      • Cruiser increased to 4 (was 3)
      • T2 Cruiser increased to 4.5 (was 3.3)
      • Battlecruiser increased to 3.5 (was 2.7)
      • T2 Battlecruiser increased to 4 (was 3)
      • Battleship increased to 3 (was 2)
      • T2 Battleship increased to 3.5 (was 2.2)
    • Travelling via autopilot will also be faster now with the warp in distance changed from 15km to 10km.

    Defect Fixes:

    Graphics:

    • Fixed defect where certain machines with macOS were unable to render space scenes when post-processing or anti aliasing was enabled.

    User Interface:

    • Fixed defect for popup that briefly displays Triglavian Stellar Accelerator information, when entering a system where the structure is deployed.
    • Fixed defect where Planetary Interaction was not available via bookmark context menu.
    • Fixed defect where the context menu for solar systems in agent conversation windows would show several duplicated items.
    • Fixed defect where map browser's burger menus would not appear when clicked.
    • Fixed defect where FLEX structures had a "Set Home Station" option in their context menus despite no possibility of being one.

    Patch Notes For October 2019 Release - 2019-10-14.1

    Released On Monday, October 14th 2019

    Defect Fixes:

    New Player Experience:

    • Fixed an issue where characters created before the 8th of October could become stuck in the Upgrades step of the Tutorial

    Patch Notes For October 2019 Release - 2019-10-10.1

    Released On Thursday, October 10th 2019

    Defect Fixes:

    Gameplay:

    • Fixed an issue where bookmarks for a Triglavian Stellar Accelerator structure would become unusable after the structure was destroyed.

    Graphics:

    • Fixing displayed colour of some orange suns under low Shader Quality.
    • Fixed issue with environment transitions throwing post processing exceptions in LogLite.

    Technical:

    • Corrected a shader crash on computers using Intel Integrated Graphics.

    User Interface:

    • Fixed an issue where minimizing the station services panel in an Upwell Structure would not create a corresponding Neocom icon.

    Patch Notes For October 2019 Release - 2019-10-09.1

    Released On Wednesday, October 9th 2019

    Defect Fixes:

    Graphics:

    • Corrected excessively close zoom on the Amarr Frigate Imperial Navy Slicer in the ship hangar.
    • Fixed an error log spam happening on some systems due to planet LOD.
    • Fixed the black icon of the Vedmak on Blueprint icons.
    • Fixed visibility and icon for one of the orange suns.

    PvE:

    • Addressed issue causing Emerging Conduits to spawn at unreasonable distances.

    User Interface:

    • Addressed issue causing the certain Fleet Broadcasts to be non-interactable.

    Patch Notes For October 2019 Release - 2019-10-08

    Released On Tuesday, October 8th 2019

    Features & Changes

    Balancing:

    • Increased the size of Pirate Shipyard caches.

    Implants:

    • Introducing the T2 Mid-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.

    Localization:

    • Added text to Cynosural right-click menu to reflect different Cynosural types.

    Market:

    • Un-packaged (and undamaged) items can now be sold without any need to repackage them first. Doing so will automatically repackage the item. In the case of non-empty ships or containers you will receive a confirmation message.

    Missions & NPCs:

    • The Triglavian Collective has been spotted deploying what appear to be system-altering structures across invaded locations.

    New Player Experience:

    • Improvements made to the text Aura displays throughout the Tutorial.
    • Added shortcuts to the Tutorial Instructions.
    • Improved the flow for claiming rewards during the Tutorial.
    • Removed the civilian mining laser from the starter corvettes (not other versions of the corvettes) to help new players.
    • Improved the hiding behavior for the Aura Conversation window
    • Updated the rewards to the tutorial to be ISK, modules, or ammunition.

    User Interface:

    • Made improvements to the Info Panel for missions and the tutorial:
      • The Set Destination button switches to "Destination Set" after use.
      • The Warp To and Dock buttons update as the character progress through their warping.
      • You can Abort Undock when undocking from a station or structure using the info panel button.
    • Increased the default width of the Overview and Selected Item windows.
    • In the Agency added an explanation of Factional Warfare complexes and a video to the Factional Warfare page to help better explain how Complexes work.
    • Aura dialogue window no longer contains an option to close.
    • Added a suppressible warning window when in a structure/station and attempting to buy an item located in another structure/station
    • Help Pointer links can now be pasted into chat
    • Added a filter box to the Shortcuts tab of the settings menu to allow you to more easily find a specific shortcut
    • Added a default “Launch Drones” shortcut (Shift + F) for anyone that had not yet set a shortcut
    • Added the "compare" option to ships in various right click menus where appropriate (e.g Ship tree, fitting browser)
    • Added a minimum size to the help pointer window

    Defect Fixes:

    Gameplay:

    • Fixed an issue where a trade would not be correctly cancelling if one trader assumes control of an Upwell Structure
    • Fixed a problem, which sometimes caused an accidentally chained auto-warp, when different commands were queued
    • Fixed a rare case, where cloaking ships were not removed correctly, when warping away from them in the same moment as they cloaked. This caused ghost ships to be left behind
    • Fixed a couple of rare issues where jumping into a system while using the tactical camera could lead to a black or grey screen
    • Fixed a potential exploit, to make New Eden a safer place.
    • Addressed issue that prevented Abyssal Traces from Showing on D-Scan and Probe Scans.

    Graphics:

    • Added zoom functionality for capsules in fitting window.
    • Fixed issue with text getting bolder every time window is resized during character creation.
    • Shifted the centerpoint of the Caldari Frigate Kestrel.
    • Adjusted the centerpoint of the Caldari Frigates Heron and Buzzard.
    • Corrected issues with character naming UI for Russian-language users.
    • Fixed issue with the connecting line between the Technology and Bloodline node in Character Creation.
    • Edited collision information on the dungeon asset Floating Stonehenge.
    • Fixed the inverted front logo on the Gallente Supercarrier Nyx with the InterBus SKIN applied.
    • Fixed an issue whereby the killmarks on the Gallente Frigate Keres would move during warp.
    • Fixed the inverted front logo on the Gallente Battleship Hyperion.
    • Character animation files are now better optimized for 64-bit.
    • Planets and suns now LOD out during warp.
    • The Leviathan crash site is now properly displayed on Caldari Prime's surface.
    • Removed a seam visible on the Vedmak when viewed in low graphics settings.

    Modules:

    • Fixed a problem, which caused remote repair modules to get stuck, when accidentally activating them on a NPC station.

    Missions & NPCs:

    • Fixed an issue where several Triglavian enemy NPCs did not have display damage types in their show info windows.
    • The acceleration gate used to enter the mission area in the career agent mission "Angel of Mercy" now only accepts the specific types of ships provided by the mission.

    Structures & Deployables:

    • Mobile Tractor Units would occasionally not eject their contents when being scooped from space, leading to the apparent loss of some items. (This was caused by the MTU being too greedy and scooping back up its own jet-can at the same time as a ship is picking up the MTU!) The auto-looter behavior will now shut down earlier during the scoop-to-ship process.

    Text & Descriptions:

    • Various spelling, grammar and punctuation fixes

    User Interface:

    • Updated the Mission and Tutorial info panel buttons so that they now have "preparing" and "warping" states.
    • When a user cannot start the Tutorial in their current system hovering over the button now brings up a tooltip that states: "Introduction operations cannot be activated while in your current solar system".
    • Fixed an issue where the player could not always set the destination to incursion systems via the Agency.
    • Fixed an issue where prerequisite skills would be incorrectly added to the training queue when an attempt to import a skill queue from the clipboard fails
    • Improved the resolution of the Autopilot icon in the Help Pointer window
    • Fixed an issue where contracts could not be ordered by the "Info by Issuer" column
    • Fixed an issue where a contract search could incorrectly filter out one contract
    • The Corp Fitting Help Pointer now correctly shows a "Element not on screen" error message when appropriate
    • The Rig Fitting warning will no long incorrectly show when fitting rigs to a T3 cruiser (as rigs can be unfitted from them)

  • Patch Notes For September 2019 Release
    published on September 6th, 2019 at 11:38 AM

    Patch Notes For September 2019 Release - 2019-10-01.1

    Released on Tuesday, October 1st 2019

    Defect Fixes:

    Audio:

    • Changed the prominence and duration of the sound effect played when a player on another client jumps through a wormhole.

    Graphics:

    • Corrected an issue causing a black screen on jump, dock, and undock.

    Patch Notes For September 2019 Release - 2019-09-24.1

    Released on Tuesday, September 24th 2019

    Defect Fixes:

    User Interface:

    • Fixed a rare issue where a the client would be darkened and unresponsive after logging in, if a modal popup was open when logging out.

    Patch Notes For September 2019 Release - 2019-09-19.1

    Released on Thursday, September 19th 2019

    User Interface:

    • Improvements have been made to the Warp Progress bar. These changes are aimed to make the bar's progress feel more representative and address feelings of frustration when the bar stalls or slows in its latter third:
      • The bar now starts at the ship's current progress towards Warp, rather than starting at zero and rapidly moving to its current progress level.
      • The progress towards warp has been slightly front loaded, meaning that the bar will start slower and end quicker.
      • The bar will now always complete, rather than sometimes disappearing with some progress left (Note this doesn't affect the actual time to warp)
      • When the bar completes, it will now pulse briefly before disappearing.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where multiple skills could not be bought at once with "skills on demand" if using a non-English client.

    Graphics & Audio:

    • Adjusted the SFX volume of the Wormholes shrinking as another pilot travels through it.

    Fitting:

    Abyssal Modules are now correctly taken into account for warning messages. - Remote Armor modules no longer incorrectly show warnings when fitted to the Líf. - Fixed an issue where a Cargo Overloaded warning could be shown when a ships cargohold is at maximum capacity. - Fixed an issue where a simulated ship fit would not show the missing skills warning if opened immediately after logging in. - Fixed an issue where all the warning symbols would appear briefly when first opening the fitting window.

    Patch Notes For September 2019 Release - 2019-09-16.1

    Released on Monday, September 16th 2019

    Graphics & Audio:

    • Corrected playback of voiceovers for non-English clients
    • Updated visuals for Sleeper and Violent wormholes
    • Tweaked color values for hangar scenes

    Patch Notes For September 2019 Release - 2019-09-11.1

    Released on Wednesday, September 11th 2019

    Defect Fixes:

    Graphics:

    • Fixed black screen caused after repeatedly pressing "Board my corvette" button.
    • Fixed issue with post processing causing incorrect visuals in hangars and space.
    • Localization:

    User Interface:

    • Fitting: Drone Navigation Computers no longer incorrectly provide a fitting warning when fit to a carrier
    • Fitting: Drone Damage Amplifiers will no longer prompt a fitting warning when a ship has fighters in its launch tube but not in its fighter bay

    Patch Notes For September 2019 Release - 2019-09-10.1

    Released on Tuesday, September 10th 2019

    Features & Changes:

    Audio:

    • New sound effects to go with new and improved visuals of wormholes.
    • Two new pieces of semi-procedurally generated music for wormholes. These compositions are an indication of how music in wormhole space will sound in the very near future as we're working on more compositions which will be ready in the next few months.

    Balancing:

    • Cynosural Field Generator I now only able to be fit to Force Recon Ships and Black Ops Battleships.

    Fitting Warnings:

    • The Fitting Warnings feature analyses the fitting of your ships, warns you when your fit is off in some way and give you hints on how to fix the issues. The warnings range in severity from Red (problems with the fit that would prohibit you from fitting everything, undocking, warping or jumping) to White (elements that are not strictly bad but could cause confusion or a sub-optimal experience)
    • There are 4 new icons in the Fitting window, each of them is only displayed if any of the rules in the corresponding category are broken.
    • Hovering over the warning icons will list the respective warnings along with highlighting the elements of the fitting that are causing the warning
    • The warnings are:

    • Crucial (Red):

      1. The ship's CPU is overloaded
      2. The ship's Powergrid overloaded
      3. The ship's Cargo is overloaded
      4. The ship is a Strategic Cruiser and is missing a subsystem
    • Warning (Yellow):

      1. The ship has Invalid modules fitted (for example after a ship has been rebalanced or when swapping subsystems on a Strategic Cruiser)
      2. Some fitted Modules are not providing bonus (for example if you have a Magnetic Field Stabilizer fit but all your guns are projectiles turrets)
      3. Mixing turret groups
      4. Mixing turret sizes
      5. Mixing launcher groups
      6. Both Shield and Armor modules fitted
      7. Offline modules
    • Info (white):

      1. Armor tanking a ship categorized as shield ship
      2. Shield tanking a ship categorized as armor ship
      3. Polarized weapons fitted
    • Missing skills

      1. Skills for the ship or fitted modules are missing
      2. Skills for items in the ships cargohold are missing

    Gameplay:

    • Ships that bump while attempting to enter warp will now automatically enter warp if they remain in the pre-warp state for three minutes continuously. Scramblers or any other form of canceling the warp will reset this timer.
    • The user interface for entering warp has been updated significantly to clearly display the "Establishing Warp Vector" phase before the ship fully enters warp and to display a progress bar that indicates how close the ship is to entering warp.
    • All FoF missiles now have a Maximum FoF targeting range which they will correctly enforce when choosing a target.

    Graphics:

    • We have made improvements to our Post Processing System, improving its performance, and allowing more effects and scenes to use it to full advantage.
    • We improved the visuals of wormholes and suns on Low Shader settings - Suns will no longer be just a flat colored circle and be more representative of what is visible on high settings, and wormholes will now display the destination system at their center, as they do on high settings. We also took the opportunity to improve the Wormhole graphics on High Shader settings as well, improving their three-dimensionality.
    • CEP and Caldari Navy have awarded new construction contracts to PKN Interstellar for the Jita system.

    Implants:

    • Introducing the T2 Low-Grade Implant Set, Mimesis. Now available in a DED LP Store near you.

    Market:

    • The percentage price change listed in the market ticker will now display price changes over 7 days rather than 1 day.

    Modules:

    • Added Industrial Cynosural Field Generator.
      • Can be fit by Industrials, Deep Space Transports and Blockade Runners.
      • Industrial Cynosural Fields can be jumped to by Jump Freighters and Black Ops Battleships.
      • Requires Cynosural Field Theory I to activate.
    • Data and Relic analyzer modules can no longer auto-repeat, since auto-repeating is almost always an incorrect choice for these modules.
    • Removed all overheat options from the module r-click menu if you do not have the thermodynamics skill trained.

    Missions & NPCs

    • Ventures are no longer able to capture Faction Warfare Complexes.
    • The Triglavian Collective are proceeding to exert their influence in new areas of New Eden. Systems located in Low Security regions have reported the presence of invading Triglavian forces.

    Science & Industry:

    • Added blueprint for Industrial Cynosural Field Generator.

    Ships:

    • Added 50% bonus to Cynosural Field Duration for Black Ops Battleships.
    • A number of ships have had their trait icons adjusted to reflect the creation of the new "Armor or Shield" tanking trait.

    Skills:

    • New characters no longer start with the Thermodynamics skill automatically trained. This change has been made so that new players can choose when to begin engaging with the higher complexity of overloading their modules rather than having the system pushed on them immediately.

    Text & Descriptions:

    • Renamed the "Medical Clone Location" to "Home Station".

    User Interface:

    • Returned the Wallet button to the default Neocom layout.
    • The settled system tab for NPC corporations has been improved to more clearly show their nearest station.
    • Added a Buy all option in the Kill report window.
    • Added Skills on Demand in tooltips on items and in the fitting window.
    • When attempting to repackage multiple items, if at least one of them is a container, a special warning message will be shown.
    • New button style for the action buttons in the info panel.

    New Player Experience:

    • Update the UI for the tutorial page in the Agency.
    • Tutorial operations can no longer be repeated.
    • Removed an instruction during the tutorial to stop the players ship.

    Defect Fixes:

    Fitting:

    • Returned the Simulation button to its previous more prominent version.
    • Simulation: Modules on T3 cruisers are now being offlined, if they are being invalidated due to a subsystem change, which removes the slot.
    • Simulation: Ships will now only show as unflyable if the pilot is missing the direct required prerequisite.
    • Simulation: T3 Subsystems are no longer listed as offline in tooltips when simulating T3 Strategic Cruisers

    Gameplay:

    • Addressed issue that would allow multiple Ancillary Armor Repairers to be fit to one ship.
    • Addressed issue where Abyssal Deadspace populations were not being counted correctly to unlock the Proving Conduit.
    • Corrected the Market Group for the Arbitrator Triglavian Twilight SKIN.
    • Fighters are now returning closer to the ship, when recalling them while in warp.

    Graphics:

    • Tweaked location of the killmarks on the Phobos.
    • Adjusted material maps for the Caldari Cruiser Blackbird and variations.
    • Fixed issue with blinking black square inside Amarr hangars.
    • Fixed issue with Tactical Destroyer not updating mode while changing SKIN in space.
    • Fixed issue with the sound on the Command Burst module so it doesn't repeat itself when quickly zooming in and out from the target ship.
    • Fixed issue with Aura alert not playing with Energy Weapons.
    • Fixed issue with Combat Music not resuming when raising Music Level Bar from 0.
    • Fixed issue with missing logo on Astrahus.

    Localization:

    • Addressed non localized Connection Lost notification.

    Missions & NPCs:

    • Some tweaks have been made to the career agent mission "Angel of Mercy" to reduce the likelihood that a player will bring the wrong ship into the mission location.
      • The mission now provides a disruption frigate from the player's faction as the intended ship for completing the mission.
      • The acceleration gate used to enter the mission location is now more restrictive about which ships are allowed to pass.

    Modules:

    • The Description of the Networked Sensor Array now clearly explain its Warp Scramble effect.
    • Removed unnecessary attributes from the show-info window of Cynosural Beacons.

    PvE:

    • The Logistics Control Array structures within the Override Transfer Array incursion site have been updated to use the hacking minigame instead of the old random chance mechanic.

    Skills:

    • Buying a skill through Skills on Demand no longer buys and trains further missing
    • skills if they are not a direct required prerequisite (for example if a pilot is missing a secondary prerequisite due to a previous skill balance).

    Technical:

    • Addressed distance in space rounding error.
    • Fixed an issue where logs from the client would indicate when a cloaked ship on grid initiates warp.

    Text & Descriptions:

    • Various spelling, grammar and punctuation fixes.

    User Interface:

    • Addressed placeholder text at end of Tutorial video
    • Updated Loyalty Point Exchange dialogue to properly reflect purchase amount when adjusting Points using arrow inputs
    • Improved the behavior of linking an inventory filter.
    • Reducing the character limit for inventory filter names to 100, to fix issues that were occurring when sharing the filters.
    • Improved the ordering logic for importing skills into the skill queue.
    • Improved the client performance when opening a kill report which includes many attackers.
    • Fixed an issue where the undock warning popup was being ignored after having cancelled a previous undock attempt.
    • Fixed an occurrence of an issue that could cause a module to be missing from the HUD after undocking.
    • Improved the loading speed of information in the Planetary Production page of the Agency.
    • Fixed an issue where in the Agency Asteroid Belt page, in the Ore Availability tool tip, Ores were being associated with the wrong race.
    • Fixed an issue where the highlights in the tutorial could block the contextual menu.
    • Fixed an issue where the entries for the Epic Arc in the Agency could become duplicated.
    • Fixed an issue where the standings requirement for the Blood-Stained Stars epic arc was listed as -10 in the Agency.

  • Patch Notes For August 2019 Release
    published on August 9th, 2019 at 11:38 AM

    Patch Notes For August 2019 Release - 2019-08-22.1

    Released on Thursday, August 22nd 2019

    Features & Changes:

    User Interface:

    • Reverting the default for copying text from a text field back to be without formatting due to player feedback. Copying with formatting is possible through a right click menu when some text is selected.

    Defect Fixes:

    User Interface:

    • Corrected an issue that prevented standup missiles and scripts from displaying the correct structure item tag in the corner of their icon.

    Patch Notes For August 2019 Release - 2019-08-20.1

    Released on Tuesday, August 20th 2019

    Defect Fixes:

    Technical:

    • Removed code that was causing crashes on a small number of integrated graphics devices when starting the client in DirectX 11 mode.

    Patch Notes For August 2019 Release - 2019-08-15.1

    Released On Thursday, August 15th 2019

    Defect Fixes:

    Graphics

    • Fixed issue with the Vitalshift EGO Skin moving off the Golem hull when using the Bastion module.

    Patch Notes For August 2019 Release - 2019-08-14.1

    Released On Wednesday, August 14th 2019

    Defect Fixes:

    Skills:

    • Resolved an issue where the Tech II missile specialization skills did not apply their bonus to Rate of Fire.
    • Resolved an issue where the Cloaking skill bonus did not apply its reduction in target acquisition cooldown after uncloaking (Sensor Recalibration Delay).

    Patch Notes For August 2019 Release - 2019-08-13.1

    Released On Tuesday, August 13th 2019

    Features & Changes:

    Gameplay:

    • War declarations: The transition period for non-mutual wars that do not have war HQ structures is now ending. Any non-mutual wars that have been continuing since before the Invasion expansion without a HQ will enter a 24 hour cooldown the next time a war bill belonging to the attacker organization is processed. All of these grandfathered wars will therefore end within the next week.
    • War declarations: Reworked the system of enforced peace periods, which are created when surrendering a war or when a headquarter is destroyed. Each direction of an enforced peace is now tracked individually and can have different timers, if different actions lead to an enforced peace (for example a war is surrendered and then during cooldown the HQ is destroyed).
    • The community fitting feature is now visible to all players with a small selection of new player fits. This entry in the saved fittings section of the ship fitting window displays example fittings that have been submitted by members of the EVE Online community and curated by the volunteers of ISD. The initial launch of the feature contains a set of new player fittings for the basic tech one exploration frigates as well as the Venture mining frigate. More fittings will be added to the list over time. If you are interested in suggesting fits for this feature head over to the Community Fittings section of the official EVE Online forums.

    Implants:

    • The pirate implant set formerly known as "Slave" has been renamed to "Amulet" in preparation for a future change to which pirate faction provides them to players. This change does not impact the functionality of these implants in any way.

    Missions & NPCs:

    • Triglavian Recon vessels have been sighted outside of Invasion zones.

    User Interface:

    • Added text to the "All Wars" sub-tab in the Wars tab of the Corporation window to explain that the information there is cached for up to 15 minutes.
    • Copying text from a text field will now copy it with all formatting. Copying without formatting is possible through a right click menu when some text is selected.
    • The right click menu to load charges into modules now has icons representing the top 2 damage types for each of the charges. The charges are also ordered by range (range + 1 falloff).
    • Importing of skill plans has been improved. When importing a skill, all the prerequisite skills will also be added if they are not already on the list. The skills that fail to import are now listed in a result window, from where you can buy the skills and add them to the queue.
    • The order of the tabs in the Loyalty Point store has been changed so that the station owner's standard LP store will be shown first.
    • Ship group names have been added to the title bar of the Show Info window
    • A button, from where skills can be bought and added to the skill queue, has been added to the Show Info window for skills.

    Defect Fixes:

    Gameplay:

    • Updated Meta Level 1 Shield Resistance Amplifiers CPU usage
    • Added Warp Capacitor need to Zarmazd and Rodiva
    • Addressed issue causing NPCs to not attack Capsules when in Abyssal Deadspace.

    Graphics:

    • Fixed issue with LODs on Caldari Industrial Crane.
    • Fixed blinking killmarks on Caldari Cruiser Caracal.
    • Fixed dirt layer on Triglavian Assault Cruiser Ikitursa.
    • Fixed Roden logo orientation on Gallente Cruiser Phobos.
    • Fixed missing pattern on Permaband Skin.
    • Fixed Police Skin not showing GPD text on Gallente Titan Erebus.
    • Adjusted shield size on Triglavian Leshak, Zarmazd and Rodiva.
    • Adjusted shield VFX from fading out too soon when zooming out.
    • Fixed visibility of the Caroline's Star Nebula when returning from an Abyssal Dungeon.
    • Fixed asymmetrical decal inside Gallente hangar.
    • Logo from the Planetary Extraction SKIN on the Epithal won't be displayed anymore with the Spirit SKIN.

    Localization:

    • Updated Triglavian Components and Triglavian Tech I Ships to reflect correct market group

    Missions & NPCs:

    • Fixed a few cases of NPCs showing incorrect damage types in their ShowInfo windows.

    Science & Industry:

    • Showing info on industry jobs in progress will now show the blueprint used, instead of the basic BPO.

    Text & Descriptions:

    • Fixed various punctuation, spelling and grammar issues.

    User Interface:

    • Updated Skill on Demand tick box to Not Show Again when selected
    • Fixed an issue that could result in ESC menu being duplicated when opening game
    • The Contextual Offer window should now show the same currency as the purchase page.
    • Fixed an issue that could cause the "Warp to Within..." option to appear twice in the right click menu for some celestials.
    • Fixed an issue where the "Engage Target" option in right click menus would not show as a suspect/criminal level offence (yellow/red text and skull icon) when in Empire Space with safety set to green.
    • Fixed an issue where some Agents in Space would be missing the "Start Conversation" option in their radial menus.
    • Fixed an issue that caused the ShowInfo windows of simulated Fighters to be unable to scroll correctly.

  • Patch Notes For June 2019 Release
    published on June 21st, 2019 at 11:38 AM

    Patch Notes For June 2019 Release - 2019-08-01.1

    Released On Thursday, August 1st 2019

    Features & Changes:

    Market:

    Market sales taxes and broker fees have changed: - Maximum Sales Tax increased from 2% to 5% - Maximum Brokers Fee increase for NPC stations from 3% to 5% - More information can be found in this dev blog.

    Skills:

    Tax associated skills have been changed: - Accounting – Increase in reduction of sales tax from 10% per level to 11% per level - Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level - More information can be found in this dev blog.

    Patch Notes For June 2019 Release - 2019-07-25.1

    Released On Thursday, July 25th 2019

    Features & Changes:

    Balancing:

    The Vexor Navy Issue has recieved a complete rework, re-imagining it as a ship with great damage application, powerful active armor defenses, and high dps if its pilot makes use of both turrets and drones.

    The new stat block for the VNI is as follows:

    Gallente Cruiser bonuses (per skill level):

    10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking) 10% bonus to Medium Hybrid Turret damage and tracking speed (new) 7.5% bonus to armor repair amount (new)

    Stats:

    • Slot layout: 4H, 4M, 6L, 3 (+1) turrets
    • 3 Rig Slots, 400 Calibration
    • Fittings: 850 (+50) PWG, 350 (+40) CPU
    • Defense (shields / armor / hull): 1650 / 3000 / 3000
    • Capacitor (amount / recharge rate / average cap per second): 1500 / 490s / 3.06
    • Mobility (max velocity / inertia / mass / warp speed / align time): 210 (-10) / 0.51 (+0.07) / 9,700,000 (-1,610,000) / 3 / 6.86s (-0.04)
    • Drones (bandwidth / bay): 75 (-50) / 200
    • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285 / 7
    • Sensor strength: 20 Magnetometric
    • Signature radius: 130 (-15)
    • Cargo capacity: 460

    Skills:

    A targeted set of changes have been made to somewhat reduce the levels of drone skills available to alpha clones. These changes are focused on our ongoing anti-botting efforts.

    These changes to the alpha clone skill caps are:

    • Reducing Heavy Drone Operation from level IV to level III
    • Reducing Medium Drone Operation from level V to level IV
    • Reducing Drone Interfacing from level IV to level III

    Defect Fixes:

    Graphics:

    • Updated the Background at the Character Selection Screen in celebration of the Season of Skills.

    Patch Notes For June 2019 Release - 2019-07-16.1

    Released On Tuesday, July 16th 2019

    Features & Changes:

    Technical:

    • Fixed potential issue with Triglavian Invasion progression.

    User Interface:

    • Added the ability to trash unclaimed items from the Redemtion Queue window.
    • Added a select/deselect all checkbox to the Redemtion Queue window.
    • Fixed Invasion effect level labeling in the Agency.

    Patch Notes For June 2019 Release - 2019-07-05.1

    Released On Friday, July 5th 2019

    Defect Fixes:

    Technical:

    • Corrected an issue that could cause the client to become unresponsive during character creation or customization.

    Patch Notes For June 2019 Release - 2019-07-04.1

    Released On Thursday, July 4th 2019

    Features & Changes:

    User Interface:

    • Improvements to the readability of Aura conversation windows.

    Defect Fixes:

    _User Interface:

    • Fixed an issue where the planetary production filter in the Agency was not updating.

    Patch Notes For June 2019 Release - 2019-07-03.1

    Released On Wednesday, July 3rd 2019

    Features & Changes:

    Miscellaneous:

    • To commemorate the history of all the great conflicts that took place in this system, a monument has been placed in C-J6MT, near the 78-0R6 gate, so all who pass through can now visit and pay their respects!

    User Interface:

    • Move Career Agents to the Agents and Missions Tab of the Agency.
    • Updated the Tutorial tab to contain just the tutorials.
    • The next tutorial in the path will now be automatically selected when users visit the Tutorial tab.
    • Starting a Tutorial will now close the Agency if it is a tutorial that does not use the Agency.

    Tutorial:

    • Unified the tutorials that takes you to a Career Agents to a single tutorial
    • Updated the tutorial so that the new Career Agents objectives are unlocked by the previous tutorial.

    Defect Fixes:

    User Interface:

    • Move Career Agents to the Agents and Missions Tab of the Agency.
    • Updated the Tutorial tab to contain just the tutorials.
    • The next tutorial in the path will now be automatically selected when users visit the Tutorial tab.
    • Starting a Tutorial will now close the Agency if it is a tutorial that does not use the Agency.

    Patch Notes For June 2019 Release

    Released On Thursday, June 27th 2019

    Defect Fixes:

    Graphics:

    • Fixed an Issue whereby the Music played during combat in TriGlavian invaded systems would not loop correctly

    Patch Notes For June 2019 Release - 2019-06-26.1

    Released On Tuesday, June 25th 2019

    Features & Changes:

    Graphics:

    • Refactored Character shadows to make them more performant. Refactored the character animation system, and added in new idle animations which make the characters seem more lifelike.

    Miscellaneous:

    • Repair Services will now be available at all high sec stations.
    • Outpost monument descriptions have been updated to include the specific history of outposts in 5P-AIP, KDF-GY, J-LPX7, Y-CWQY, 0OYZ-G, X-R3NM, 6VDT-H, JZV-F4, 0-G8NO, 4-EFLU, and P7-45V.

    User Interface:

    • An 'Attributes' tab has been added to the show info window for NPCs. This tab will list their damage resistances as well as showing what damage types they deal.
    • Added the ability to navigate Solar Systems and sites in the Agency by using the keyboard arrow keys.
    • Wars: It is now possible to see your ally offer after you sent it and it is also possible to retract it.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where the Agency Probe Scanner button would not reopen a docked Probe Scanner window after closing it from the Solar System Map.
    • Fixed an issue where the Set Destination button in the Agency behaved inconsistently.
    • Fixed an issue where the Agent Finder in the Agency did not contain Epic Arc or Storyline agents.
    • Fixed an issue where the Add Bookmark button would remain disabled even after the player no longer had the maximum number of bookmarks.
    • Fixed an issue where the Set Destination button in the 'Factional Warfare Nearest Station' feature would not change to Dock when in the system of the destination station.
    • Improved Probe Scanner button tooltip in the Agency.
    • Fixed another rare timing-related bug, where wormholes collapsed incorrectly, in this case if they were being used while the destination system was still loading.

    Graphics:

    • Fixed missing glowing lines on the Caldari Battleship Golem's Vitalshift EGO SKIN.
    • Removed Darkness smoke effect on the Minmatar Battleship Hurricane (Regular and Fleet Issue) Minmatar Rust SKIN.
    • Fixed the killmark display on the Minmatar Battleship Vargur when the Chainbreaker Khumaak SKIN is applied.
    • Fixed icon image for the snake shape asteroid in the Guristas Extravaganza.
    • Clicking the "Clean Ship" button in the fitting window will now immediately clean your ship while docked.
    • Eliminated a spurious white flash when changing ships after pod death.

    Technical:

    • Addressed an issue that could lead to Abyssal Timer remaining after completing Abyssal Deadspace if the player disconnected while in the Encounter
    • Addressed issue preventing Mutated Modules from being linked in chat
    • Text & Descriptions:
    • Various text, punctuation and grammar fixes in several different places.
    • Moon ore descriptions now correctly link to the minerals listed in their descriptions.
    • Moon ores are now correctly listed as a source of obtaining each of their respective minerals.
    • Improved the pop-up message when trying to create a corporation, while in space.
    • Fixed a missing string in the notification mail reporting when a sovereignty structure has been transferred to a different owner.

    User Interface:

    • Wars: Fixed a longstanding problem, where the icon for being a war target was not updated correctly in the member list of chat channels when joining or leaving a corporation.
    • Fixed a text alignment problem in the fleet window for clients with Russian language.
    • Fixed the objectives displayed in the mission info panel for Your Undivided Attention (3 of 10).

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