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  • Patch Notes - Version 20.10
    published on December 6th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for updates after the Uprising expansion launch within this release(Version 20.10). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-11-08
    Last update: 2022-12-06

    RELEASES:    2022-11-08.1 |    2022-11-09.1 |    2022-11-10.1 |    2022-11-15.1 |    2022-11-17.1 |    2022-11-22.1 |    2022-11-24.1 |    2022-11-25.1 |    2022-11-29.1 |    2022-11-30.1 |   2022-12-06.1 |
    NEW



    Patch Notes For 2022-12-06.1

    Features & Changes:

    Factional Warfare:

    • Reduced the base payout of Battlefield sites from 225k LP to 150k LP.
    • Increased the respawn time on Battlefield sites from 2 hours to 3 hours.
    • Reduced the Victory Points gained from each Battlefield from 2,500 points to 500 points.
    • Increased the number of capture points from each successful tick on a Battlefield capture beacon by 33%. This will make Battlefields capture faster.

    We are making some small adjustments to Battlefield sites. With some solid data and great player feedback, we found that the payout was a bit too high. Similarly, with increased Advantage Values the Battlefield sites were granting slightly too many Victory Points, in effect devaluing standard plexing. Thanks for all the great feedback!

    Defect Fixes:

    Gameplay:

    • Unpublished skill books can no longer be injected.
    • The minimum output of the DBM is now set to 100% from 110%.
    • Stealth Bombers can now get inside Small and Medium Advanced Plexes.

    New Player Experience:

    • Fixed an issue where mission guidance would not start if there was no other missions active when accepted.

    New Player Experience:

    • Overview now correctly loads default preset settings after deleting custom user created presets.



    Patch Notes For 2022-11-30.1

    Defect Fixes:

    User Interface:

    • New Default Overview.
    • Fixed an issue that was blocking players from logging with a new client before the full download was finished.
    • Fixed a rare issue that prevented some players from logging into the client (black screen) when they had manually edited Overview setting files Corrected the names of the presets in the default overview and added missing groups to them.
    • Fixed a issue in the Tab presets panel that was empty.



    Patch Notes For 2022-11-29.1

    Features & Updates:

    New Player Experience:

    • Those who reach 750 points within the AIR Career program overall will receive a call from Paragon's own IRIS offering them a free destroyer and an opportunity to learn about ship personalization.

    • The Pirate capsule will now appear in the default Overview during the final Enforcer Career Agent mission.

    User Interface:

    • Default overview settings have been replaced by new ones, inspired by the community made Z-S Overview Pack. If you would like more detail then please see this dev blog.

    Universe:

    • Several of the Caldari State facilities within their newly acquired DS-M4Q constellation have been completed.

    Defect Fixes:

    Gameplay:

    • Acceleration gates into Faction Warfare complexes will now show a better summary of the allowed ships when your ship is disallowed, rather than a long list of every single allowed type.

    • Disallowed Cloaking in Factional Warfare Battlefield sites.

    New Player Experience:

    • A 'View Market Details' menu highlight will now only appear when selecting the required items during Market guidance in Career Agent missions.

    User Interface:

    • Updated Agency to no longer display the Factional Campaign section when there are no currently active campaigns. This agency section will return when the next Factional Campaigns begins.

    • The 'Buy with PLEX' buttons will no longer briefly appear when opening the SKINs list of the Fitting Window for the first time after a login.




    Patch Notes For 2022-11-25.1

    Features & Updates:

    Gameplay:

    We are making a few changes that affect the Advantage System in Factional Warfare.

    • We are increasing the output of completing certain objectives. Completing an objective felt a little too underwhelming due to too many points being removed compared to those being added. You should now see every completed objective update the advantage score as every objective will score at least 1% advantage.
    Advantage Objective Old Points New Points
    Rendezvous Point +500 +2000
    Battlefield NVY-30 +5000 +15000
    Propaganda Broadcast +200 +1000
    Listening Outpost -200 -1000
    • The minimum spawn time between Supply Cache / Depots has been increased from 150 minutes to 250 minutes.



    Patch Notes For 2022-11-24.1

    Features & Changes:

    Audio:

    • More Empire individuality has been added to the FW Battlefield music.

    Localization:

    • Localized new content in French, German, Russian, Korean, Japanese and Spanish.

    Defect Fixes:

    Gameplay:

    • Fixed an issue with Amarr Factional Warfare Battlefields respawning at incorrect intervals.

    Graphics:

    • Icons added to the damaged station in Turnur.
    • Fixed an issue where the Turnur damaged hangar interior was appearing on multiple stations.
    • Fixed an issue where the Tercio Rojo Capsule SKIN did not work for the Golden Pod implant.

    Graphics:

    • The correct faction based Destroyer skillbook will now be given when completing the tenth Soldier of Fortune mission.



    Patch Notes For 2022-11-22.2

    Defect Fixes:

    User Interface:

    • Fixed an issue where the HyperNet Relay's tabs did not load properly. This will require a client restart to resolve.



    Patch Notes For 2022-11-22.1

    Features & Changes:

    Universe:

    The Caldari State has taken possession of the DS-M4Q constellation in the Syndicate region thanks to an agreement with the Intaki Syndicate. Significant numbers of Caldari Navy forces have redeployed from Samanuni to strategic locations within DS-M4Q and multiple Caldari stations within the constellation appear to be nearing completion after their construction quietly began a few days ago.

    More information can be found in this breaking news update.

    Audio:

    • More specific Empire flavors were added to the Battlefield music to help signal more clearly who is winning at any given time.
    • Additional balancing was also done to the Battlefield music.

    Events:

    • To celebrate the launch of the Spanish language being added to eve, and to welcome our new Spanish pilots to New Eden, a new daily login campaign has been launched. Players need to login for 7 out 10 days to claim every reward in the campaign, which includes up to 245k SP for omega pilots, SKINs for the new navy destroyers, a brand new Tercio Rojo Capsule SKIN, and fireworks.

    Localization:

    • Added new translated content in French, German, Russian, Korean, Japanese and Spanish.

    New Player Experience:

    • Both the Producer and Entrepreneur Industrialist Career Agent mission chains now include UI guidance throughout.

      • Players will be guided through fitting, mining, reprocessing, production, the market, and much more!
    • Adjusted items recieved in various Career Agent missions:

      • Swapped the 'Dual Light Beam Laser I' reward for a 'Gatling Pulse Laser I' in the Amarr version of the first Enforcer mission
      • Swapped the Civilian Miner reward for a 'Miner I' in the third Industrialist - Entrepreneur mission
      • Swapped the Advanced Industry skillbook reward for a Mass Production skillbook in the ninth Industrialist - Entrepreneur mission
      • The Destroyer is now given on completion rather than acceptance of the tenth Soldier of Fortune mission
      • A Destroyer skillbook is now given when accepting the tenth Soldier of Fortune mission
    • Lowered the amount of Tritanium required to complete the second Industrialist - Producer mission from 150 to 100.

    • Added links to the minerals and ore types mentioned in the sixth Industrialist - Producer mission briefing message.

    • Clarified text in the tenth Industrialist - Producer mission briefing and timout messages.

    • Increased the Bonus reward timer to 240 minutes in the tenth Industrialist - Producer mission.

    • Lowered the number of 1MN Civilian Afterburners required to complete the third Industrialist - Producer mission from 2 to 1.

    • Any Data Sheets rather than just the specific ones given can be used to complete the first Industrialist - Entrepreneur mission.

    • Swapped the 'Tracking Computer I' objective item for a Civilian Armor Repairer in the sixth Industrialist - Entrepreneur mission.

    • Swapped the faction based ammunition objective item for a faction based turret in the tenth Industrialist - Entrepreneur mission.

    User Interface:

    • Removed the Cargo Capacity warning popup which could appear when accepting a mission.
    • You can now navigate to Paragon missions through the Agency while in wormhole space.

    Defect Fixes:

    Audio:

    • Reinstated sound effects for mining lasers.

    Gameplay:

    • Fixed an issue with Factional Warfare Complex respawn timers to be consistent across warzones.
    • Fixed an issue with joining Factional Warfare so that Corporations and Alliances joining wait 24 hours from applying, and then until the next downtime, to be fully enrolled.

    Graphics:

    • Alleviated some clipping occurring on the Revelation Navy Issue.
    • Fixed a light on the Eros not being aligned as expected.
    • Fixed a number of graphical issues in Nebula skyboxes and textures.

    New Player Experience:

    • The Pirate Capsule will now use the correct bracket, have stats more similar to a normal Capsule, and no longer leave a wreck in the tenth Enforcer mission.
    • Rulie Isoryn's Stratios will now use the correct bracket in the second Exploration mission.

    Technical:

    • Mac client: Ambient Occlusion has been disabled on Macs with integrated Intel Graphics chips due to low performance and graphical artifacts.

    User Interface

    • Fixed an issue where the cosmetic fitting slots could overlap with other UI elements on 4K screens.
    • Personalization tab has been disabled for Structures and Simulation mode.
    • Fixed error messaging for Paragon Loyalty Point Stores.
    • Fixed error messaging for the Emblems tab in the Fitting Window.
    • The auto-injection warning for Paragon missions will now scale correctly when the window is expanded.



    Patch Notes For 2022-11-17.1

    Features & Changes:

    Events:

    • Republic engineers have completed the emergency shutdown procedures on the captured stellar transmuters in the Egmar and Vard systems. With the shutdown of these last transmuters, the Stellar Observation Data Hub sites are no longer spawning within the Angils and Hed constellations.
    • The Gallente Federation has continued to entrench their positions within Intaki and nearby systems, completing more of their fortifications and advancing new construction projects.

    Localization:

    • Additional content has been translated into Spanish.

    User Interface:

    • A Personalization tab has been added to the Character Sheet:
      • An Emblems tab has been added under the Personalization tab for tracking owned and available Emblems.
      • The SKINs tab located in the Character Sheet has been moved under the Personalization tab.
    • The seconds counter has been removed from the expiry timer for limited duration SKINs.

    Defect Fixes:

    Audio:

    • Audio mix for Factional Warfare Battlefields has been adjusted to be more varied.
    • Music volume for Factional Warfare Battlefields can now be adjusted via volume sliders found under the Audio tab in the game menu (ESC).
    • Structures inside complexes that were missing atmospheric audio have had audio added.

    Gameplay:

    • Fixed the Drop rates for Faction Encoders and Decoders from Factional Warfare Operation Centers.
    • Fixed the behavior of certain NPCs in the Factional Warfare Battlefield sites.
    • Adjusted payouts for Factional Warfare Battlefields when a defending militia fails to win the site.
    • Fixed an issue causing the final container to explode before being looted in Factional Warfare Operation Centers.

    Graphics:

    • Gallente contractors have fixed a couple of holes that were appearing in Factional Warfare Battlefield structures.
    • Fixed an issue which made some decals appear black when interacting with certain light effects.
    • Ships will no longer perform a docking animation after players select 'View Inside' to move the camera back inside Upwell Structures.
    • Fixed an animation glitch when switching between SKINs in Upwell Structures.
    • Fixed an animation glitch where ships quickly display warp state when docking in Upwell Structures.
    • Fixed an issue with strategic cruiser subsystems appearing on docking platforms in Upwell Structures.
    • Fixed an issue with strategic cruiser appearance in Upwell hangars not reflecting the subsystems fitted.
    • Toggling Dynamic Camera Movement in the Display and Graphics tab of the game settings (ESC key) now makes the docking process in Upwell Structures more simplified.
    • Fixed reflections in non-Upwell hangars meaning players should see reduced flickering in Jita.

    Technical:

    • Fixed an issue where the client could black screen in rare cases at undocking when tactical overlay was enabled.

    User Interface:

    • Fixed an issue where the third column in the Paragon Loyalty Point Stores could overlap with other UI elements.
    • Disabled the Personalization tab of the Fitting window when fitting or simulating a Structure.
    • Fixed an issue where the ship name didn't update properly when switching between fitting views.
    • Filter in the Paragon Loyalty Point Stores now correctly lists EM (EverMarks) instead of LP (Loyalty Points).



    Patch Notes For 2022-11-15.1

    Features & Changes:

    Gameplay:

    Along with the redesign of old Complexes, we are adding a new and much larger Factional Warfare site compared to its other smaller counterparts.

    • These sites will include multiple capture points.
    • Holding a capture point will earn capture points for your faction each time it ticks down.
    • Enemy faction NPCs and players in ships will block capture
    • Only players in ships can capture.
    • Winning a Battlefield Complex rewards a large amount of Loyalty Points to the winning side.
    • Winning a Battlefield Complex provides an exceptionally large amount of Advantage to your faction's Advantage system level.

    Graphics:

    • The Moros has had its VFX updated.
    • This means that the Moros, Naglfar, Revelation and Pheonix have now all had their VFX updated.

    User Interface:

    • Adjusted the size and height of the SKINs cards in the Fitting Window.
    • Adjusted the size of the SKINs icon circle and the SKIN icons.
    • Clean Ship button has been moved to the bottom right of the Fitting Window Personalization tab.

    Localization:

    • New translations are available in French, German, Russian, Korean, Japanese and Spanish.

    Defect Fixes:

    Audio:

    • Docking UI sound has been tied to the UI Volume slider which can be found in the Audio tab of the in-game menu (ESC key).
    • Docking UI sounds have also been updated to be less intrusive.
    • Fixed an issue with Audio not correctly playing in Factional Warfare Complexes.

    Gameplay:

    • Fixed an issue with some Factional Warfare Rendezvous Points not correctly paying out Loyalty Points.
    • Balance adjustments to Factional Warfare Rendezvous Points (increased NPC warp speed).
    • The "Gallente Battleship" skillbook should now be available again from Gallente NPC school stations.
    • Fixed an issue which prevented repackaging rigged ships in corporation hangars.

    Graphics:

    • Docking height has been adjusted for the following hulls:
      • Succubus and Imp
      • Proteus
      • Kikimora and Draugur
      • Thunderchild
    • Triglavian ships have had their cloaking and docking effects adjusted.
    • Tech 3 Strategic cruiser models now update in the Upwell Hangar scene.
    • SKIN application has been modified to show all ships and fitted modules in the Upwell Hangar.
    • Medium platform advertisements are now visible in Upwell structures.
    • Objects are no longer showing black at far distance, especially at low Level of Detail Quality.
    • Ambient Occlusion is no longer causing some glass surfaces to be too dark.
    • Moros Navy Issue turret hardpoints are now pointing in the correct direction. (Towards your enemy)
    • Moros Navy Issue textures have been tweaked.
    • Revelation Navy Issue has been updated to appear correctly whilst in Low shader settings.
    • Coercer Navy Issue shader has been updated to appear correctly whilst in Low shader settings.
    • Cormorant Navy Issue turret Level of Detail issues have been fixed.
    • Fixed graphical effects on wrecks in Abyssal Deadspace when using the MAC client

    Localization:

    • Paragon station names will now correctly use American English.

    Technical:

    • Optimize settings for "Quality" now also updates the Ambient Occlusion setting correctly.

    User Interface:

    • Adjusted the margin in the Factional Warfare Objectives window.
    • Updated the text in Objectives card of the Factional Warfare window.
    • Corporation emblems now appear correctly in the cosmetic fitting slots.
    • SKINs list now appears correctly for ships with few SKINs.
    • Cosmetic fitting slot tooltips now display correctly.
    • Purchase buttons in the Paragon Loyalty Point Store now appear correctly while loading.
    • Expiry timer for limited duration SKINs now appear correctly in the Fitting Window.
    • Collapsing the new Agent Conversation window will no longer cause it is display incorrectly.
    • A ship requirement warning will no longer show in Agent Conversation windows for Paragon missions.
    • The Paragon Agents Agency page will now appear correctly when viewed in a wormhole.
    • The Personal/Corporation Asset lists will now (again) scroll down to a location if you start typing its name.
    • Fixed an issue with sorting in Corporation Assets.
    • Fixed issues with scaling of Factional Warfare ranks icons.
    • Tooltips have been added to the Factional Warfare rank icons.



    Patch Notes For 2022-11-10.1

    Features & Changes:

    Balancing:

    • Tethering for low security status characters is now disabled in High Sec depending on the security level of the solar system and the security status of the character similar to the faction police attack rules.
      • This was covered in more detail in this dev blog.

    Localization:

    • New translations are available in French, German, Russian, Korean, Japanese and Spanish.

    Defect Fixes:

    Graphics:

    • Phoenix now shows VFX when warping and while in siege mode.
    • Machariel no longer shows erroneous VFX.
    • Bustard no longer shows erroneous VFX.
    • Enforcer no longer shows erroneous VFX.

    Technical:

    • Updated ESI to no longer show systems that were removed from Factional Warfare.

    User Interface:

    • Jita's IRIS agent will no longer appear twice in the Paragon tab of the Agency.
    • Paragon missions will now be offered to characters regardless of their security status.
    • Improved the readability of the auto-injection information in Paragon agent mission windows.
    • Sync Failed screen now doesn't overlap the Paragon LP Store window on smaller window sizes.
    • Fixed an issue where the purchase buttons in the Paragon LP Store appeared interactable at all times.
    • Fixed an issue with the Naglfar Fleet Issue Blueprint not showing correctly through industry tabs, New Eden Search.
    • Fixed and issue with the new Navy Destroyer Blueprints not appearing correctly.



    01-820x180




    Patch Notes For 2022-11-09.1

    Features & Changes:

    Events:

    Caldari Navy forces have deployed a major expeditionary force into the Athounon system, securing the abandoned EDENCOM facility above Athounon V as well as the construction site where the Gallente Federation had been attempting to construct a new stargate. The factional campaigns surrounding the strategic system of Athounon and the Serthoulde constellation have ended.

    • With the Caldari stargate completed and the Gallente stargate construction site occupied by Caldari forces, both empires have ended their survey programs that had made Dense Moissanite and Dense Polycrase ore sites visible to Capsuleers. These sites will no longer appear within the Serthoulde constellation.
    • The last of the triglavian relay data sites seem to have been secured by the Caldari State, and no further sites are expected to be discovered at this time.

    The LP offers for loyalty point tokens have been removed from the FW LP stores.

    • Players with loyalty tokens can still sell them to NPC buy orders for 100,000 ISK each.

    Universe:

    • The Caldari State have secured their hold on the Athounon system, with increased military presence and the state seems to have occupied and secured the research station around Athounon V.
    • The Gallente Federation are continuing to construct additional defensive harbours in the system of Intaki and neighbouring occupied systems.

    Defect Fixes:

    Gameplay:

    • Fixed an issue with Propaganda Structure spawned NPCs not correctly targeting the Propaganda structure.
    • Fixed an issue causing Caldari NPC in Rendezvous Point to incorrectly impact player standings.
    • Fixed an issue causing Rendezvous Points to not correctly despawn. Updated damage resistance profile of capture points in Factional Warfare Complexes.

    Graphics:

    • Added and hooked up various faction ship icons that were missing.
    • Cormorant dirt now accumulates as expected.
    • Coercer no longer shows floating VFX.
    • Nightmare no longer shows erroneous VFX - Tigers are back in their cage.
    • Stork no longer shows erroneous VFX.
    • Stiletto no longer shows erroneous VFX.
    • Adjusted symmetry on Hel VFX.
    • Added some missing data on Gurista outpost structures.
    • Fixed incorrect file references on Minmatar Dreadnought wrecks.
    • Updated Coercer texture plating.
    • Added camera locators to FW Propaganda Billboards.
    • Added collision data for factional hologram plinth structures.
    • Edited some asset locations in Amarr complex (FW capture points).

    UI:

    • Fixed issue with ship model in equipment tab was not updating on SKIN changes in the Fitting Window.
    • Fixed UI issues with columns being too narrow in the Paragon Loyalty Point Store.
    • Sorting by EverMarks in the Paragon Loyalty Point Store now updates to the correct order.
    • Fixed an issue if a newly created character logs out during tutorial and logs back in again the screen turns back.
    • Updated UI around joining / retiring a Corporation or Alliance from Factional Warfare in the Factional Warfare screen.
    • Fixed an issue where the Equipment tab in the Fitting Window didn't update properly on SKIN changes.
    • Sorting by EM in Paragon Loyalty Point Stores now works as expected.
    • Fixed an overflow issue with the sync failed error window in the Fitting Window.
    • The default size for the EM column now correctly fits the EM prices.
    • Fixed an issue where the default emblems were briefly visible when changing Corporations and Alliances.
    • Fixed an issue where the EverMarks for corporations didnt show after completing missions.
    • Fixed a Button overlap issue in Carbon UI for "Cant apply to current ship".
    • Fixed an issue with the Assets window UI in the Japanese Client.

    Photon UI:

    • Chat windows now show the '+' button in the top row again.

  • Patch Notes - Version 20.10 - Uprising
    published on November 8th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for updates in version 20.10 of the Uprising Expansion. We invite you to join the player discussion about the content of this release on the EVE Online forums:

    Initial Release Date: 2022-11-08 Last update: 2022-11-24

    RELEASES:    2022-11-08.1 |    2022-11-09.1 |    2022-11-10.1 |    2022-11-15.1 |    2022-11-17.1 | 2022-11-22.1 |    2022-11-24.1 |    2022-11-25.1 |    2022-11-29.1 |
    NEW

    Before you read the patch notes we highly suggest you read the release news item first.





    Table of Contents




    01-820x180




    Empires at War

    The new Frontlines feature in Factional Warfare (FW) is now live, drawing pilots closer to the borders of their opponents and presenting new rewarding challenges that focus capsuleer efforts towards key, emerging conflicts where empire history will be written!

    Frontlines

    Systems in a FW warzone can have different operational states which are designated as follows:

    Frontline - adjacent to an enemy-controlled star system, the absolute heart of the battle, and the highest level of reward.

    Command Operations - adjacent to a Frontline system, vital for strategic supremacy with standard LP rewards.

    Rearguard - when none of the above apply, a relative safe zone in the maelstrom.

    Frontlines Map

    02-820x508

    With this update we are adding a new way to visualize the Warzone. With representation of where you can find the frontlines and clear data showing the status of contested systems.

    Suprise attack!

    820x180

    The map isn't the only thing that will be changing in the Warzone! The Gallente have launched a massive surprise assault on Intaki and its surrounding systems.

    The systems of:

    • Intaki
    • Vey
    • Brarel
    • Annancale
    • Agoze
    • Ostingele
    • Harroule
    • Dastryns
    • Uphallant
    • Iges
    • Covryn

    are now held by the Gallente and have been removed from the Factional Warfare system.

    Advantage System

    820x180advantage

    The new Advantage system allows you to give your chosen faction an edge in FW. This edge can be achieved by obtaining a terrain advantage through ownership of adjacent Frontline and Command Operations star systems, through the completion of activities and sites in the FW warzone, and by deploying anchorable structures. The more involved and victorious your faction is in the warzone, the greater the effect will be on your side’s victory points.

    To view a system’s current Advantage, you can navigate to the right-hand side of the FW window when you select a system on the FW map.

    Propaganda Billboard

    • A deployable structure that will serve to demoralize your opposing faction, upon completion of the structure, Advantage will be added to aid you in capturing of their system.

    Listening Outposts

    • A deployable structure used to crack transmission frequencies that once completed will remove advantage from the opposing faction.

    Supply Cache/Depot

    • In-space quick supply depots for the opposing faction that if destroyed will remove advantage from the opposing faction.

    Rendezvous Point

    • Soloable Rendezvous points allow players to engage with the warzone by intercepting NPC combatants. Upon destroying the commander of the fleet, Advantage will be awarded.

    Operation Center

    • Hacking/Exploration site that will provide the players with valuable codes to build Propaganda Billboards and Listening Outposts.

    Reward Rebalance

    820x180reward

    We have increased the amount of Loyalty Points awarded, specifically focused on Frontlines having the largest pay outs to encourage players to engage in a more concentrated area of the warzone.

    • Frontline systems grant 150% of generated Loyalty Points as rewards.
    • Command Operations systems grant 100% of generated Loyalty Points as rewards.
    • Rearguard Systems grant 50% of generated Loyalty Points as rewards.

    We have removed the reward tiers for FW captured systems to make the generation of LP fairer for everyone, and remove the positive feedback loop that was incentivizing Empire swapping.

    Adding More Group Content

    In the current paradigm, Factional Warfare complexes discourage group play as the payout for additional militia members in a site divides the reward pool, which is inelastic. By adding elastic rewards, up to a certain limit for certain sites we can create a space where players are naturally drawn to group up with other friendly players.

    We also want to avoid encouraging super-sized 'swarm' fleets, and so we can tune these Complex rewards to around 5 characters. 5 characters is also a decent number because it is a difficult number of accounts to manage for a single player, limiting the effectiveness of such multiboxing in combat to encourage players enter these sites and act as a group when available, the LP value would be an additional 25% over the 'solo' version of the complex.

    Not all ships are equal Victory Points!

    820x180 s

    We have limited access to FW Complexes to make them more granular, tweaking the paradigm to prevent pirate faction ships from dominating "Novice Complexes". We have also reviewed and updated the access restrictions to complexes overall.

    When it comes to determining Victory Points gained for ship destruction Pirate and Navy faction ships will be treated as separate classes. For example, a worm will not be considered T1. Triglavian and EDENCOM ships will also be included in the "Pirate Faction" category, as it most closely matches their power scaling. For example, a Leshak will yield a higher reward value than a Tempest.

    Site Naming Schema

    We need to effectively communicate expectations; the site names should follow a predictable pattern in which you can learn to rapidly identify the restrictions of a site based on its name. The standard is as follows:

    [Rank / Size] + [ADV / NVY] + "-"[Number] OR [Open Complex]

    Rank / Size - Indicates the size of ships allowed into the site.

    Example: Amarr Medium NVY-5

    • Scout - Frigates and smaller
    • Small - Destroyers and smaller
    • Medium - Cruisers and smaller
    • Large - Battleships and smaller
    • NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3.
    • ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships.
    • Number - This number indicates the number of characters the site reward scales to.
    • Open Complex - This is an open site, A site without restrictions or an acceleration gate

    Update to Upwell Structures Docking Rules in Factional Warfare

    820x180 tether

    Structures broke the paradigm of risk for factional warfare systems, as previously only the controllers of the system were able to take advantage of the stations. With Citadels, enemy militia could previously safely dock up in enemy space. We are solving this with these new measures.

    The following rules apply to both stations and player-owned citadels in the warzone.

    Frontline Systems

    • Players are able to dock, undock and tether in any ship regardless of faction alignment.
    • Assuming they would have access to dock / tether via ACLs for player owned structures.

    Command Operations & Rearguard

    • Enemy militia cannot tether except in capsules.
    • Enemy militia cannot dock except in capsules.
    • Enemy militia cannot undock from the structure - except for capsules.
    • Friendly militia and unaligned players can dock and tether freely.

    Events

    To Celebrate the launch of Uprising a special set of login rewards are available each day that players log into the game for the first 9 days after the expansion launches. These rewards include up to 425,000 SP for Omega players, and SKINs for navy frigates and the new navy battlecruisers!




    New Navy Ships

    03-820x255

    We have introduced new Navy ship lines into the game as part of the expansion. Navy Exploration Frigates, Navy Battlecruisers, Navy Destroyers and Navy Dreadnaughts.

    All these ships come with a strict upgrade to the tech 1 counterpart as well as some new improved audio. In addition, the New Navy Destroyers and Dreadnaughts have upgraded hulls to stand out on the battlefield.

    The Navy Frigates and Battlecruisers became available in limited quantities during the pre-expansion events. Their details can be found in their patch notes.

    • The Blueprint Copies for these ships can now be found in their respective militia Loyalty Point stores.

    Catalyst Navy Issue

    • +1 Midslot
    • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.

    Added New Gallente Destroyer Bonuses (Per Level)

    • Added 10% bonus to Small Hybrid Turret damage.
    • Added 7.5% bonus to Armor Repair amount.
    • Added 15% reduction to Armor Plate mass penalty.
    • Removed turret tracking speed per destroyer level bonus.
    • Removed falloff bonus per destroyer level

    Coercer Navy Issue

    • +1 Lowslot
    • Added 50% bonus to Small Energy Turret falloff to the role bonus.

    Added New Amarr Destroyer Bonuses (Per Level)

    • Added 7.5% bonus to Small Energy Turret damage.
    • Added 7.5% bonus to armor hitpoints.
    • Added 10% reduction to Energy Neutralizer activation cost.
    • Added 10% bonus to Energy Neutralizer strength.
    • Removed bonus to Small Energy Turret tracking speed per destroyer level.

    Cormorant Navy Issue

    • +1 Midslot
    • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.

    Added New Caldari Destroyer Bonuses (Per Level)

    • Added 5% Small Hybrid Turret damage bonus.
    • Added 10% bonus to Shield Booster amount.
    • Removed bonus to Small Hybrid Turret tracking speed per destroyer level.

    Thrasher Fleet Issue

    • +1 Lowslot
    • Added 50% bonus to Small Projectile Turret falloff to the role bonus.

    Added New Minmatar Destroyer Bonuses (Per Level)

    • Added 5% bonus to Small Projectile Turret rate of fire.
    • Added 15% reduction to Microwarpdrive Signature Radius penalty.
    • Removed Small Projectile Turret tracking speed per destroyer level.

    Moros Navy Issue

    • +1 Midslot

    Added New Gallente Dreadnought Bonuses (Per Level)

    • Increased Capital Hybrid Turret damage bonus from 5% to 7.5%.
    • Added 5% bonus to Capital Hybrid Turret optimal range.
    • Added 5% per level Armor Repair amount.
    • Added 20% per level bonus to Warp Scrambler and Warp Disruptor strength and optimal range.

    Naglfar Fleet Issue

    • +1 Highslot

    Added New Minmatar Dreadnought Bonuses (Per Level)

    • Increased Capital Projectile damage bonus from 5% to 7.5%.
    • Add bonus: 20% bonus to Heavy Stasis Grappler falloff.
    • Added 7.5% bonus to Shield Booster amount.
    • Added 7.5% bonus to Armor Repairer amount
    • Removed Shield Booster cycle time bonus.

    Phoenix Navy Issue

    • +1 Midslot

    Added New Caldari Dreadnought Bonuses (Per Level)

    • Increased XL Cruise, XL Torpedo and Torpedo damage bonus from 5% to 7.5%.
    • Added 7.5% bonus to Target Painter effectiveness.

    Revelation Navy Issue

    • +1 Highslot

    Added New Amarr Dreadnought Bonuses (Per Level)

    • Increased Capital Energy Turret damage bonus from 5% to 7.5%.
    • Added 25% bonus Energy Nosferatu drain amount and range bonus.

    Heavy Assault Cruiser Rebalance

    04-820x180

    When approaching the subject of HACs in the current meta, we looked at addressing these 4 goals:

    1. Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
    2. Make room for other ship types to step into the spotlight, such as battleships.
    3. Not nerf HACs into oblivion - find and retain healthy use-cases.
    4. Maintain HAC identity as a high-damage / heavy tank ship option.

    Muninn

    • Reduced Number of Turret Slots by 4, from 5 to 1.
    • Increased the Number of Missile Slots by 4, from 1 to 5.
    • Increased the CPU by 50 tf, from 355 tf to 405 tf.
    • Reduced the Powergrid by 160 MW, from 1160 MW to 1000 MW.
    • Increased the base armor by 150 HP, from 2,150 HP to 2,300 HP.
    • Reduced the maximum targeting range by 25,000 m, from 80,000 m to 55,000 m.
    • Remove and replace all bonuses with:

    Minmatar Cruiser bonuses (Per Level):

    • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage.
    • 3% bonus to shield and armor resistances.

    Heavy Assault Cruisers bonuses (Per Level):

    • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity.
    • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.

    Retains Assault Damage Control bonus.

    Cerberus

    • Reduced the Maximum Targeting Range by 35,000 m, from 95,000 m to 60,000 m.
    • Increased the CPU by 15 tf, from 520 tf to 535 tf.
    • Increased the Powergrid by 20 MW, from 800 MW to 820 MW.
    • Remove and replace all bonuses with:

    Caldari Cruiser bonuses (Per Level):

    • 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage.
    • 20% bonus to Heavy Assault Missile max velocity.

    Heavy Assault Cruisers bonuses (Per Level):

    • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.
    • 7.5% bonus to Shield Booster amount.

    Retains Assault Damage Control bonus.

    Eagle

    • Reduce Maximum Targeting Range by 25,000 m, from 90,000 m to 65,000 m.
    • Reduce maximum velocity by 30 m/sec, from 190 m/sec to 160 m/sec
    • Remove and replace all bonuses with:

    Caldari Cruiser Bonuses (Per Level):

    • 4% bonus to all shield resistances.
    • 7.5% bonus to Medium Hybrid Turret optimal range.

    Heavy Assault Cruiser bonuses (Per Level):

    • 5% bonus to Medium Hybrid Turret Tracking.
    • 5% bonus to Medium Hybrid Turret damage.

    Retains Assault Damage Control bonus.

    Zealot

    • Reduce Max Targeting Range by 15,000 m, from 75,000 to 60,000 m.

    Vagabond

    • Reduce Maximum Targeting Range by 15,000 m from 70,000 m, to 55,000 m.
    • Increased the Powergrid by 25 MW, from 900 MW to 925 MW.

    Updated Heavy Assault Cruisers bonuses (Per Level):

    • Increase Medium Projectile Turret falloff bonus by 2.5% per level, from 10% to 12.5% per level.

    Ishtar

    • Reduce Maximum Targeting Range by 20,000 m from 80,000 m to 60,000 m.

    Sacrilege

    • Reduce Maximum Targeting Range by 5,000 m, from 70,000 m to 65,000 m.

    Updated Heavy Assault Cruisers bonuses (Per Level):

    • Missile max velocity bonus reduced by 2.5% per level, from 10% to 7.5% per level.

    Updated Amarr Cruiser bonuses (Per Level):

    • Armor resistance bonus increased by 1% per level, from 4% to 5% per level.

    Deimos

    • Reduce Maximum Targeting Range by 25,000 m, from 85,000 m to 60,000 m.

    820x180 geddon

    In addition to the Heavy Assault Cruiser rebalance, we have looked at Navy ships too to bring them more in the fold and give them a much-needed facelift.

    Caracal Navy Issue

    • Increased the Powergrid by 175 MW, from 715 MW to 900 MW.
    • Reduced the number of Low Power Slots by 1, from 4 to 3
    • Increased the number of Medium Power Slots by 1, from 5 to 6

    Updated Caldari Cruiser bonuses per level:

    • Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire increased by 1% per level, from 5% to 6%

    Exequror Navy Issue

    • Increased the Powergrid by 200 MW, from 830 MW to 1030 MW.
    • Increased maximum velocity by 25 m/sec, from 255 m/sec to 280 m/sec
    • Reduced Number of Turret Slots by 1, from 5 to 4.
    • Removed Medium Hybrid Turret Rate of Fire bonus.

    Updated Gallente Cruiser bonuses per level:

    • Increased Medium Hybrid Turret damage by 20% per level,from 5% to 25% per level.
    • Add additional Bonus: 10% bonus to Medium Hybrid Turret falloff.
    • Add additional Bonus: 15% reduction in Armor Plate mass penalty.

    Dominix Navy Issue

    • Increased the Powergrid by 3,500 MW, from 11,000 MW to 14,500 MW.

    Updated Gallente Battleship bonuses per level:

    • Increased Large Hybrid Turret bonus by 2.5%, from from 5 to 7.5%.
    • Add new bonus: 10% bonus to Drone tracking speed.
    • Add new bonus: 7.5% bonus to Armor Repairer amount.

    Armageddon Navy Issue

    • Reduced the number of Low Power Slots by 1, from 8 to 7
    • Increased the number of Medium Power Slots by 1, from 4 to 5
    • Reduced the Powergrid by 1,500 MW, from 17,500 MW to 16,000 MW
    • Increase drone bay capacity by 75m3, from from 200m3 to 275m3.
    • Remove 5% bonus to Large Energy Turret rate of fire.
    • Remove 10% reduction in Large Energy Turret activation cost.

    Updated Amarr Battleship bonuses per level:

    • Add Bonus: 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage.
    • Add Bonus: 10% bonus to Drone hitpoints and damage.
    • Add Bonus: 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range.

    Typhoon Fleet Issue

    Updated Minmatar Battleship bonuses per level:

    • Add Bonus: 7.5% bonus to Cruise Missiles and Torpedos explosion velocity.
    • Add Bonus: 7.5% bonus to Large Projectile Turret Tracking.

    Additional Ship Balance Pass

    Crow

    • Removed 5% bonus to Missile Explosion Radius

    Updated Caldari Frigate Bonuses per skill level

    • 10% bonus to shield hitpoints per level.

    Bellicose

    • Increased Drone Bandwidth by 10 Mbit/sec, from 40 Mbit/sec to 50 Mbit/sec.
    • Increased Drone Bay by 10 m3, from 40 m3 to 50 m3.
    • Increased the Powergrid by 50 MW, from 650 MW to 700 MW.

    Proteus

    • Increased maximum velocity by 50 m/sec, from 180 m/sec to 230 m/sec

    Rifter

    Updated Minmatar Frigate Bonuses per skill level

    • Rate of Fire bonus increased by 2.5% per level, from 5% to 7.5% per level.

    Ishkur

    • Increased the CPU by 15 tf, from 155 tf to 170 tf.
    • Increased the Powergrid by 8 MW, from 42 MW to 50 MW.
    • Reduced the number of Low Power Slots by 1, from 4 to 3
    • Increased the number of Medium Power Slots by 1, from 3 to 4
    • Removed 7.5% bonus to drone tracking speed.

    Updated Assault Frigate Bonuses per skill level:

    • Add Bonus: 7.5% bonus to armor repair amount.



    Universe

    05-820x180

    The Paragon corporation has been established in New Eden. They are one of many new or newly acquired corporations of the EverMore Faction and will offer capsuleers exclusive wares.

    EverMore Corporations

    The following corporations will be moving from their existing factions to become a part of the EverMore faction:

    • Inner Zone Shipping
    • Zero-G Research Firm
    • Villore Sec Ops

    The following corporations are newly founded and belong to the EverMore faction:

    • Adaptive Provisioning
    • Cromeaux Inc
    • Vapor Sea Technologies
    • Veritas Enhancements
    • Interplanetary News Media
    • Paragon

    Alliance and Corporation Emblems

    820x180 Emblems

    We are happy to introduce New Eden to the newest innovation of Paragon: emblems! You can now represent your corporation and/or alliance through these emblems.

    • Emblems are available for purchase at Loyalty Point Stores within all new Paragon Stations.
    • Similar to SKINs, emblems correspond to a specific type of ship hull.
    • Emblems for over 100 ship types are currently available in the first iteration with EverMark redemption rates varying by type:
      • T1 Frigates
      • Navy Exploration Frigates
      • T1 Destroyers
      • Navy Destroyers
      • T1 Dreadnoughts
      • T1 Haulers
      • T1 Freighters
      • T1 Battlecruisers
      • Navy Battlecruisers
      • Corvettes and Shuttles

    Once a corporation or alliance emblem is acquired for a specific ship, it can be toggled on and off as desired.

    • Purchasing a specific emblem is limited to one per character.
    • Purchased emblems are not tradeable and are immediately injected into the redeeming character.
    • A new Personalization tab on the fitting window will allow you to equip both emblems and ship SKINs.

    Paragon Agent Missions

    820x180mission

    IRIS, Paragon’s executive officer, customer liaison, and chief representative offers a variety of missions for those looking to earn EverMarks.

    IRIS is present in all 11 new Paragon stations spread across both high and low security space:

    • Jita
    • Ourapheh
    • Amarr
    • Dodixie
    • Hek
    • Rens
    • Amamake
    • Assah
    • Aubenall
    • Yehaba
    • Hakonen

    These can also be found via the Paragon Agents section of the Agents & Missions tab in the Agency.

    • During the mission, IRIS will request a specific type of ship and reward EverMarks based on that type.
    • After completing a mission, that character must wait 23 hours before another mission will be offered.
    • Omega Capsuleers will have considerably enhanced rewards upon completing Paragon missions.
    • A separate tab has been added to the wallet to track EverMore balance.
    • SKINs and emblems are now managed through the new Personalization tab in the Fitting window.
    • Ship fitting is now managed through the new Equipment tab in the Fitting window.
      • This is the default tab when opening the Fitting window.
      • All old Fitting window functionality, excluding applying SKINs, is encapsulated within this tab.



    PvE and Science & Industry

    820x180 indy

    • NPC Titans and Supercarriers can now sporadically appear in Haven, Sanctum's, Drone Patrol, and Horde anomalies.
    • A flat 60% reduction in Navy ship Blueprint Copy Loyalty Point cost has been introduced to encourage pilots to acquire and fly with them.
    Blueprint Old LP Cost New LP Cost
    Navy Frigate ~~10,000~~ 4,000
    Navy Destroyer (New) 12,000
    Navy Cruiser ~~45,000~~ 18,000
    Navy Battlecruiser ~~100,000~~ 40,000
    Navy battleship ~~250,000~~ 100,000
    Navy Dreadnought (New) 1,000,000
    • Removed the Neurolink Conduits from the build requirements for Navy ship Blueprint Copies.

    Skills

    2 Brand new skills for veteran capsuleers have been added.

    • Advanced Contracting

      • +4 Contracts per level
      • Rank 10
      • 250 million ISK at NPC schools or 325 million via skills on demand.
    • Elite Infomorph Psychology

      • +1 jump clone per level
      • Rank 12
      • 500 million ISK at NPC schools or 650 million via skills on demand

    Security Status Changes

    In this update we are adding the first part of the changes as described extensively in a Dev blog for these changes.

    • Outlaws which are characters with -5.0 and lower security status are no longer permitted to dock in High Security stations and structures while in ships.
    • Alpha clone state characters can no longer change their safety setting to Red.
    • It is no longer possible to run any Abyssal sites in 1.0 or 0.9 security spaces, including Jita or any of the other trade hubs.

    Abyssal Deadspace Changes

    Suspect flags returns for high-tier Abyssal Deadspace sites based on security of the system which the site is being run in. You will gain suspect status upon completing the Abyssal Deadspace site.

    Security Tier (no suspect flag) Tier (suspect flag)
    1.0 - -
    0.9 - -
    0.8 T0, T1, T2, T3 T4, T5, T6
    0.7 T0, T1, T2, T3, T4 T5, T6
    0.6 T0, T1, T2, T3, T4, T5 T6
    0.5 T0, T1, T2, T3, T4, T5, T6 -

    Wormholes

    • Frigate wormhole lifetimes reduced from 16 hours to 4.5 hours for E004, L005, Z006, M001, C008, G008 and Q003 type wormholes
      • Spawn rate for roaming wormholes of these types was also reduced to prevent them from appearing too frequently.



    Upwell Structure Hangar visuals

    820x180 hangar

    We have added massive enhancements to Upwell hangars that will ramp up the audio and visual immersion while docked in these structures.

    This also includes a new docking and undocking animation that takes the same amount of time to perform as it did prior to this update.

    • Cancelling undocking will sometimes make your ship perform a 360 and park in the same spot you took off from. A new way to ship spin, for the absolute best.

    Graphics

    06-820x180

    AMD FidelityFX™ Super Resolution 1.0 is now supported in EVE. This can be very beneficial on higher resolution screens like those that run on 4K, or when used with an older GPU.

    • This gives an increase in frame rate by upscaling a lower resolution version of the game, while preserving as much detail as possible.
    • It can be found in the settings menu inside 'Display & Graphics' → 'Graphic Content Settings' → AMD FSR 1.0.
    • It works on AMD, Nvidia, Intel and Apple M1 based graphics cards.

    A new 'Ambient Occlusion' setting has been added to graphic settings page, as we now calculate “AO” in real time.

    • Having it enabled Improves shading and rendering techniques which increase the visual impact of all graphical assets.
    • Setting this too high on older graphics cards can have a significant impact on performance.

    We have also made visual updates to a few selected ships:

    • The Phoenix has received a visual update.
    • All Tech 1 and Tech 2 variants of Destroyers have received a visual update.
    • We have added a new Amarr Navy pattern.

    Audio

    Updated sound effects for outbursts and impacts for most turret weapons. Every sound outburst now has a distinct feel to it that makes it easier to audibly distinguish between weapons.

    • Beam

    • Pulse

    • Blaster

    • Railgun

    • Artillery

    • Auto Cannon

    • Uprising comes with all new login music.




    New Player Experience

    • Clarified and expanded upon written instructions found throughout the Career Agent missions.

    • Adjusted items received in various Career Agent missions:

      • An 'Overdrive Injector System I' is now given on acceptance rather than completion of the eighth Enforcer mission.
      • An Incursus will now be given instead of a Tristan when accepting the Gallente version of the tenth Enforcer mission.
      • The Logistics Frigate gift in the second Explorer mission has been swapped with the Exploration frigate reward in the fifth Explorer mission.
      • A 'Miner I' instead of a Civilian Miner will now be given when accepting the third Industrialist - Entrepreneur mission.
      • An 'Inertial Stabilizers I' instead of an 'Overdrive Injector System I' will now be given when accepting the fifth Industrialist - Entrepreneur mission.
      • A Broker Relations skillbook instead of a Mass Production skillbook will now be given when accepting the sixth Industrialist - Entrepreneur mission.
      • A 'Nanofiber Internal Structure I' instead of a 'Miner I' will now be rewarded when completing the sixth Industrialist - Entrepreneur mission.
    • Reduced the number of Civilian Afterburners required to complete the third Industrialist - Producer Career Agent mission .

    • Removed an obsolete 'Datacore – Basic Civilian Tech' item from containers in the fourth Industrialist - Entrepreneur Career Agent mission sites.

    • Removed an unnecessary 1 ISK collateral when accepting the first Industrialist - Producer Career Agent mission.

    • Item Objectives, gifts, and rewards are now selectable links in the Photon UI Agent Conversation window (currently used by Career and Paragon agents).




    Little Things

    07-820x180

    Quality of life improvements are sourced directly from community feedback.

    Thank you! 🤝

    Miscellaneous

    • If you are in a ship when initiating a clone jump you will now automatically disembark, wait out the timer and then clone jump.
    • Alliance fittings have been added. They are managed by members of the alliance executor corporation who have the Fittings Manager role. Each alliance can save up to 600 fittings.
    • The number of personal ship fittings has increased to 500 up from 250.
    • The number of corporation ship fittings has increased to 600 up from 300.
    • When using Strip Fitting drones will also be removed from the drone bay on ships.
    • It is now possible to repackage multiple ships even if they have rigs fitted. Caution: Rigs will still be destroyed just as when repackaging individual ships with rigs fitted.
    • It is now possible to repair all damaged modules at once. Just select “Repair All Modules” when right-clicking on your modules.
    • Players can now activate and apply ship SKINs with fewer clicks and remotely.
    • Corporations now have access to EverMark wallet and assigned spending rights to different roles.

    User Interface

    • The Probe Scanner Window will now indicate when a new anomaly or cosmic signature spawns.
    • Distance to the content displayed in the Agency will now consider Autopilot settings when showing the number of jumps required.
    • A filter has been added to the F10 map which displays the location of your jump clones.
    • The Jump Clones tab in the Character Sheet now shows the estimated value of implants in each clone.
    • Mobile depots, tractor units and warp disruptors can now be saved in the cargo of ship fits in the Fitting tool in the NEOCOM.
    • It is now possible to select and delete multiple fittings at the same time.
    • A shortcut has been added for the Manage Autopilot Route window.
    • "Collapse All Groups" has been added to the Corporation Asset list.
    • When reloading modules only the ammunition and charges you have the skills to use will be shown on the right-click menu regardless of what is in your cargo.
    • Your active ship is now placed at the top of the Repair window.
    • The Create Contract window will now show the preselected items at the top of the "Pick Items" list.
    • It is now possible to see how many contracts have been filtered out in the Contract Search.
    • "Release Control" has been added to the radial menu when controlling a structure.
    • The security status of systems has been added in front of the location name in Personal and Corporation Assets.
    • The "Loot All" button now has focus when opening wrecks and other containers by default allowing for quick looting by hitting Enter.
    • The minimum distance in the directional scanner (d-scan) has been changed to 0.1 instead of 0.
    • The maximum number of fleet mates which can be added to the watch list window has been increased to 💯
    • A shortcut has been added for Regroup for players in fleets (available to Fleet Commanders, Wing Commanders and Squad Commanders).
    • Help pointers for Station Services have been updated to more accurately reflect the actual names of the services.
    • When opening the Help pointer window the focus is now on the search bar which will allow for quicker searches.
    • Many new Help pointers have been added.
    • It is now possible to set font size in one chat window and apply it to all other chat windows.
    • When deleting a bookmark, you will now see the name of a bookmark in the confirmation window, or in the case of deleting multiple bookmarks, how many you are deleting.

    Defect Fixes

    Audio

    • The activation sound effect for a Standup Point Defense Battery can be heard again.

    Gameplay

    • Fixed an issue preventing Mutated Drones from healing while tethered.
    • Removed incorrectly spawning ore the Abandoned Mining Colony.
    • Ore Anomalies with no ore inside, and not respawning, caused by NPC mining operations mining the last piece of ore in anomalys is now resolved as they will no longer deplete asteroids.
    • The 'Wild' miner module has become a little less wild, and can now be listed on the market.

    Technical

    • Fixed a rare crash for Mac clients.

    User Interface:

    • The 'Resign as CEO' option no longer shows in the context menu when a character is a Director of the Corporation.
    • Closing or minimizing a full-screen window no longer restores all other minimized windows.
    • Fixed an issue with the Faction Warfare agent filter not correctly updating.
    • Updated Porpoise traits to reflect it being able to fit a Medium Industrial Core.
    • Updated Abaddon Reinforced Bulkhead role to link to Hull Upgrades.

    Photon UI:

    • The HUD's speed gauge background no longer fades out when at high speed.
    • Assist and Guard state indicator now shows correctly in the Drones window.
    • Docking via the radial menu no longer becomes unresponsive to player input.
    • Disabling 'Window Blur' no longer causes windows to become overly transparent.
    • The 'Dock in Solar System Map' option now shows when the Probe Scanner and/or Directional Scanner windows are stacked.
    • Tab notification indicator in the Chat window now uses the correct theme colors.

  • Patch Notes - Version 20.09
    published on November 3rd, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.09). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-10-11
    Last update: 2022-11-03

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-10-11.1 |    2022-10-12.1 |    2022-10-13.1 |    2022-10-18.1 |    2022-10-20.1 |    2022-10-25.1 |    2022-10-27.1 |    2022-11-01.1 |    2022-11-03.1 |
    NEW




    Patch Notes For 2022-11-03.1

    Features & Changes:

    Events:

    The unstable stellar energies unleashed by the cataclysm in Turnur are beginning to affect capsuleer vessels within the system. The disaster also appears to have had a destabilizing impact on local space, increasing wormhole activity.

    • A new effect now applies to all ships within the Turnur system:

      • -20% Sensor Strength
      • -20% Targeting Range
      • -20% Scan Resolution
      • +20% Warp Speed
    • Significantly larger numbers of wormhole connections are appearing to and from the Turnur system

    • Due to the destruction of the Turnur Stellar Transmuter, Stellar Observation Data Hub sites are no longer spawning within the Eugidi constellation.




    Patch Notes For 2022-11-01.1

    Features & Changes:

    Universe:

    • Due to the apparent destabilization of the nearby star, the Turnur I - Republic Parliament Bureau station has been evacuated of all non-essential personnel. The station is still open to capsuleer docking but most of its services will be unavailable as the station is currently reduced to a skeleton crew.
    • The massive Caldari and Gallente military buildups appear to have been completed within Samanuni, Amygnon, and nearby systems.

    Audio:

    • Aura's guidance is now localized in Spanish for the Spanish client.

    Events:

    • The Crimson Harvest event has ended for this year. We hope you enjoyed the spooky festivities!

    Localization:

    • Added Spanish localization to all remaining agents and missions, including the Sisters of EVE mission.



    Patch Notes For 2022-10-27.1

    Features & Changes:

    Universe:

    • The vast empire fleets forming in the Samanuni and Amygnon systems appear to be nearly complete.



    Patch Notes For 2022-10-25.1

    Features & Changes:

    Gameplay:

    • The DBS thresholds are now reduced and the system DBM will be more reactive.
      • The minimum output of the DBM is increased to 100% from 50%.
      • The minimum output of the DBM is now set as 110% temporarily.

    Changes will take place during the DBS updates, so solar systems with Bounty Risk Modifiers below the floor may take some time to adjust.

    Events:

    • The number of Crimson Harvest event sites spawning across New Eden have been increased significantly.

    Universe:

    • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.

    Localization:

    • Added further Spanish localizations for UI, notifications, tool tips, and some missions.



    Patch Notes For 2022-10-20.1

    Features & Changes:

    Events:

    The Crimson Harvest has begun! This Blood Raiders themed event runs until downtime on the 1st of November.

    • Limited time combat and hacking sites are appearing all over Highsec, Lowsec, Nullsec, and W-space, belonging to the opposing forces of the Blood Raider Covenant and the Order of St Tetrimon.
    • Crimson Gauntlet and Tetrimon Base combat sites can be found in most areas of space. These sites should be approached with caution, and capsuleers are advised to fly a battlecruiser, battleship, heavy assault cruiser, or even more powerful vessels if they wish to investigate these locations. Rewards for looting the battleship NPCs found at the end of the sites include items that can be traded for isk, skins, boosters, clothing and more!
    • Crimson Harvest Network Node and Tetrimon Network Node data sites are also appearing across New Eden. These hacking sites contain network node structures that can be accessed for more great rewards!
    • The Blood Raiders are capitalizing on the chaos erupting from the intense fighting over the ownership and research of the Stellar Harvesters, and are setting up more advanced bases in the warzone, Tetrimon loyalists are also deploying in the area to match their forces.
      • These advanced versions of the combat and hacking sites can only be found within the areas containing the most heated fighting between Blood Raider and Tetrimon forces: the Blood Raider controlled systems within the Delve region and within the Eugidi, Angils and Hed constellations. These advanced sites are rarer and more challenging than the standard versions of the sites but they provide much greater rewards. Bringing a friend or two helps reduce the risk immensely, but beware of other capsuleers who may be searching for the same loot!
    • The most elusive and valuable strongholds of the Blood Raiders and Order of Tetrimon can only be found by obtaining a rare escalation from the advanced combat sites.
    • Be on the the lookout for Blood Raider Altars! These highly dangerous, brand new capital sites are designed for a dreadnought or a fleet of multiple capsuleers to complete.

    Both the Blood Raiders and the Order of Tetrimon are willing to reward capsuleers who attack their foes. Each character can choose between two options for the Agency challenges and reward track for this event. You will receive points for shooting the opposing side to the one you choose in the agency, and you will receive a reward track themed around your chosen faction. Be aware that although you will only receive agency challenges and points for shooting the opposing side to the one you chose, there is no penalty for shooting both sides and taking the loot from both their sites.

    • During the Crimson Harvest a special set of login rewards are available each day that players log into the game. These rewards include new skins, new fireworks, new limited time boosters, and hundreds of thousands of skill points!
    • Trick or Treat! During the Crimson Harvest all player ship explosions will have an increased loot drop rate, with an average of 90% compared the normal average of 50%. Player wreck icons have also changed to reflect the season.
    • A special Crimson Harvest themed Abyssal Proving Ground will start on the 28th of October and runs until the 31st of October. This event features a 4-player T1 Frigate, Meta 0 Free-For-All format, with a special set of bonuses to webifier range, energy warfare strength and turret damage that lets every frigate harness the power of a Blood Raider ship!

    Universe:

    • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.

    Defect Fixes:

    User Interface:

    • Fixed an issue with the Air Career Program help pointer.



    Patch Notes For 2022-10-18.1

    Features & Changes:

    Events:

    • The Totality Day event has ended, and warp speeds and pvp loot drop rates have returned to normal in Pochven.

    Localization:

    • Added text in French, German, Russian, Japanese, and Korean.
    • More EVE types and descriptions localized in Spanish.

    Universe:

    • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.



    Defect Fixes:

    Gameplay:

    • Fixed an issue that prevented players from being able to open the Tranquil Abyssal Filaments Crate.

    User Interface:

    • Fixed an issue that caused the Neocom to not load correctly.
    • The Delete and Arrow keys now work correctly on Mac.

    Photon UI:

    • Opening and closing a window that's in a stack no longer causes the button indicator to become stuck.



    Patch Notes For 2022-10-13.1

    Features & Changes:

    Events:

    The Triglavian Totality Day event has begun! This event celebrating the second anniversary of the creation of Pochven will run until October 18th.

    • Special Totality Day gifts are available for logging in daily during the event, including skill points, boosters, and filaments!
    • Pilots exploring the Triglavian region will enjoy a +2 au/s warp speed bonus and 90% pvp loot drop chance within Pochven during the event.
    • Prove yourself in PVP combat this weekend with a special 24 hour Totality Day 1v1 Kikimora proving ground event that starts at downtime on October 15th and ends at downtime on October 16th. Pilots within this proving ground will receive bonuses to turret damage, hitpoints, and overheating effectiveness. A special repeatable challenge will provide competitors 10 million ISK for each match where they deal at least 2000 damage to their opponent, win or lose!

    Universe:

    • Thanks to the successful effort and organization of Caldari-aligned pilots participating in the ongoing Faction Campaign, a new stargate connection has been constructed between the Samanuni and Athounon systems.

      • Although the Caldari stargate has been completed, for the next several weeks the State will continue paying loyalty tokens to Capsuleers who return Dense Polycrase ore to their processing facility beside the new stargate in Athounon.
      • The stargate construction event is ongoing and Gallente pilots still have time to complete their goal!
    • The Caldari State and Gallente Federation have continued their buildup of vast military infrastructure within the Samanuni and Amygnon systems respectively. As part of this buildup, new Navy Anchorage stations have been opened for Capsuleer use above the planets of Samanuni VI and Amygnon III. These new stations do not yet have their industry or capsuleer corporate office facilities online yet, but those facilities will come as the last elements of construction in and around the station completes.

    Defect Fixes:

    User Interface:

    • Fixed an issue where you were unable to pick items during the Pick Items step of the Create Contract flow.



    Patch Notes For 2022-10-11.1

    Features & Changes:

    Localization:

    • Many more types and descriptions have been translated to Spanish as a part of our ongoing Spanish localization.



    Patch Notes For 2022-10-11.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Events:

    A new faction campaign has launched: The Gallente Federation and Caldari State are both attempting to develop new technology derived from the Triglavian occupied storm planet of Athounon V, as well as from mysterious Triglavian Relay Caches which have started appearing in the Serthoulde constellation.

    • Control of the system of Athounon will provide research points to the faction currently occupying it through factional warfare.
    • Players can find these sites using scanner probes in the Serthoulde constellation, although be wary, as soon as a player warps to a captured relay data site they will become visible on the overview to all capsuleers in the system!
    • The Triglavian Relay data sites will only allow Tech 1, Navy and Pirate frigates to enter, and will belong to the faction that currently controls the system through factional warfare occupancy. The owning faction will have NPC guards that will attack any capsuleer not aligned to their militia, additionally, neutral players not in factional warfare will receive a suspect timer if they enter the site. The valuable data containers housed within the site contain coveted encrypted Triglavian relay data and can be accessed with Data Analyzer modules.
    • Players can support the Caldari State by bringing the Encrypted Relay Data to their laboratory in the Samanuni System, and the Gallente Federation by bringing the data to their laboratory facility located in Amygnon. Players will be rewarded by each faction with loyalty tokens for doing so.



    Ships:

    • 🤝 Ship Maintenance Array restrictions have been adjusted and relaxed to improve quality of life.

      • Players can now store ships which contain deployables, modules, rigs and mobile warp disruptors.
      • This change also applies to the Frigate Escape Bay of Battleships.
      • Your escape frigate can now have items like mobile depots, cloaks, probe launchers, and other options inside!
    • 🤝All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.

      • This means that Carriers, Dreadnoughts and FAXs can always hold 2 Battleships, and 2 Frigates in the bay.



    Localization:

    • Added localized client text in Russian, French, German, Japanese, and Korean.
    • 🤝Added more types and descriptions have been translated to Spanish client.

    Market:

    • The Salvage Drone Specialization skill is now available at all empire NPC school stations for 10 million ISK.

    Modules:

    • The ML-EKP 'Polybolos' Ballistic Control System now has a meta level of 8.

    Missions & NPCs:

    • Alexander Ducasse is now the CEO of the Interbus Corporation.



    Technical:

    • After 2 mass tests and lots of player feedback, we have released the new sound prioritization engine for EVE Online! This update dramatically reduces the CPU used by audio in EVE and makes the soundscape much clearer, especially in fleet fights. A special thank you to everyone who joined a mass test and gave us feedback. You can find more information in the devblog here.



    • EVE Online now natively supports Variable Refresh Rates! If you have a Freesync or G-Sync capable system, then it will be automatically enabled. This update also resolves issues that caused EVE to have problems with V-sync being disabled, due to the OS and some graphic card control panels forcing it to be enabled. You can find more information in the devblog here.



    • There has been major refactoring in how we handle controllers for ships, which improves performance. This is most noticeable when many ships are rendered at the same time, like in fleet fights. The memory usage of the client is also significantly improved in these cases. Our internal testing with 1000 ships in our "Cube of Death" scene has an approximate 1.5GB RAM reduction. We’ve also improved how long it takes for the client to load and unload ships, which gives a smoother gameplay experience.



    • Removed the "Resource Cache" option from settings, as it now defaults to being enabled for all players. It has been set to "enabled on" on new installs for a long time, as it can give a much better experience with very little extra RAM being used.



    • Renamed "Interval" setting to "V-Sync On / Off", because we should totally use the same terminology as every other game. The options for different "Intervals" have also been removed, as these often misbehaved and could cause problems with Variable Refresh Rate environments.



    User Interface:

    • Photon UI is entering its Beta phase by going opt-out. This vital step will help collect data on what works and what doesn't, meaning that Photon UI can become the best version of itself. You can still opt out for now, but please do share your reasoning for doing so on the EVE forums to help everyone!
    • As part of Photon UI's style unification, the NeoCom has now been converted over into the Photon design language, with improvements to layout and notifications.
    • Added the ability to set a shortcut key for the Frigate Escape Bay in the main menu.



    Defect Fixes:

    Audio:

    • The sound for locking a target is now playing again each time.
    • Sounds in character creation are now playing again reliably.

    Gameplay:

    • Fixed a defect which prevented the additional sleeper waves from spawning in Class 4 Relic and Data sites in wormhole space.
    • Fixed a defect which caused some LowSec combat hacking data sites to not despawn correctly.
    • Fixed an issue with containers jettisoned across grid borders causing items not being removed correctly from inventory.
    • NPC Mining Operations (Diamond Rat NPC Miners) will no longer mine Polycrase and Moissanite ore.

    Graphics:

    • The Frostline 'Clavicula' Integrated Analyzer Blueprint now uses the correct 'hybrid analyzer' icon.
    • Fixed a number of faction wrecks to show correct textures.

    Localization:

    • The client no longer reloads all windows (and breaking some in the process) when clicking "No" when being asked to confirm to change the client language.
    • Chat windows are no longer breaking in localized clients, when the localization setting for "Important Names" is being changed.

    New Player Experience:

    • Mining Upgrades module will now be highlighted when told to online it in the AIR NPE.
    • Improved guidance while viewing and moving items between inventory locations in the AIR NPE.
    • Improved guidance while travelling to/from the mining site in the AIR NPE.
    • Corrected various text issues in Enforcer Career Agent missions.
    • Set Destination button highlights will no longer linger during Enforcer Career Agent missions.
    • Training Containers in hacking tutorial sites have had their reset timer increased to 60 seconds.

    Technical:

    • Improved the frame rate during the death scene.
    • Cleaned up various log error spam.

    User Interface:

    • Update Prophecy Navy Issue traits tab to correctly reflect Ship Bonuses.
    • You can now resize the Edit Alliance window.
    • The little checkbox icons in the Probe Scanner filter menu no longer block the filter from being toggled when clicked.
    • Restoring a window stack that's being minimized no longer prevents the stack from being properly restored again.

    Air Career Program:

    • "Deliver the final blow" objective in the Air Career Program now correctly counts progress to character with the final blow instead of top damage.
    • The Claim Reward button for the Air Career Program does no longer stay on the screen after reward has been claimed.
    • "Killing 75 enemies with a Destroyer" in the Air Career Program will now correctly count progress for Commander and Tactical Destroyers.

    Photon UI:

    • The Solar System Map button in the Probe Scanner and Directional Scanner windows now use the same icon.
    • The Launch button for the Drones in Bay group in the Drones window no longer overlaps the window top-right menu while in compact mode.
    • The description field in the Edit Alliance window no longer overflows the window.
    • Changed the HUD's speed meter text from black to white, this makes it much easier to read.
    • The 'Filters are applied to the results' text is no longer cut off in the Regional Market.
    • The Approve and Reject buttons on the Fleet join request window no longer overlap the players name.
    • Fixed an issue that prevented being able to launch Structures and Deployables by dragging them out of Inventory window.
    • The 3DConnexion Spacemouse section in the Settings menu is no longer overlapped by other elements.
    • Made it more visible when you have been invited to a Corporation.

  • Patch Notes - Version 20.08
    published on October 6th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.08). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-09-13
    Last update: 2022-10-04

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-09-13.1 |    2022-09-14.1 |    2022-09-15.1 |   2022-09-20.1 |   2022-09-21.1 |   2022-09-27.1 |   2022-09-29.1 |   2022-09-30.1 |   2022-10-04.1 |   2022-10-06.1 |
    NEW



    Patch Notes For 2022-10-06.1

    Features & Changes:

    Events:

    The Prototype Stellar Harvester in Vard has been activated!

    • The system of Vard will now provide research points for the faction that controls the system through factional warfare, in addition to Turnur and Egmar.
    • Stellar Observatory Sites will now spawn in the Hed constellation in addition to the Eugidi and Angils Constellations.

    Defect Fixes:

    Ships:

    • Fixed an issue with the Prophecy Navy Issue traits not showing correctly.



    Patch Notes For 2022-10-04.1

    Features & Changes:

    Audio:

    • Added new atmosphere for systems containing construction sites related to Factional Warfare events.

    Events:

    The Prototype Stellar Harvester in Egmar has been activated!

    • Controlling the system of Egmar will now provide research points for the faction that controls the system of Egmar in addition to Turnur
    • Stellar Observatory Sites will now spawn in the Angils constellation in addition to the Eugidi Constellation

    Made various improvements to the Stellar Observation Data Hub sites based on player feedback 🤝

    • The Imperial Laboratory in Mehatoor and the Republic Laboratory in Amo will now trade 100 Stellar Research data for 10 loyalty tokens instead of 50 for 5 tokens. (Ratio is the same).
    • The sites will now despawn immediately after all the containers have been hacked.
    • Decreased the warp speed of the NPCs so players have more breathing time to hack and a chance to escape between the NPC waves.
    • Increased the number of waves in the site.
    • Reduced the amount of loyalty tokens needed for the new Navy Exploration Frigates to 125, and new Navy Combat Battlecruisers to 1,250.

    Localization:

    • Many more items have now been localized into Spanish.

    Ships:

    • Reduced the amount of faction loyalty tokens needed for the new navy ships by approximately 16%
    Hull Size Loyalty Tokens Needed
    Navy Exploration Frigate 125 - ~~150~~
    Navy Combat Battlecruiser 1250 - ~~1500~~



    Patch Notes For 2022-09-30.1

    Defect Fixes:

    User Interface:

    • Fixed an issue that prevented the Faction Campaigns section of the Agency from being opened by players located in wormhole space.

    Graphics:

    • Fixed an issue that caused Stellar Transmuter laser effects to not appear properly for some players.




    Patch Notes For 2022-09-29.1

    Features and Changes:

    Events:

    • The first Factional Campaigns have launched! These will include special limited-time events where capsuleers can choose to assist or oppose the major factions of New Eden in their goals. Through these events, capsuleers can impact the balance of power within New Eden and write the ongoing history of the cluster.
    • The Factional Campaigns window can be found on the front page of The Agency, as well as under the encounters section.
    • The Gallente Federation and Caldari State have placed utmost importance on controlling the Athounon system, and are attempting to build stargates leading back to Amygnon and Samanuni respectively, Capsuleers can assist either faction by occupying Athounon through factional warfare, and mining unique ore in the Serthoulde constellation.
      • Ore can be turned in at each factions gate building site in Athounon for loyalty tokens needed to get early access to the new navy ships!
      • Caldari and Gallente stargates use different construction methods so require different types of ore, Caldari require Dense Polycrase while Gallente require Dense Moissanite. Each type of ore site is more likely to spawn in systems that are occupied by that faction in Factional Warfare.
      • One or both of these factions may be able to reach their goal of constructing the stargate based on capsuleer actions. "If you build it, they will come."
    • The Amarr Empire and the Minmatar Republic are both attempting to develop new technology derived from Triglavian Stellar Transmuters. To advance this research they are fighting over control of prototype Stellar Transmuters that the Amarr has constructed within the warzone, as well as data collected from remote observation facilities spread throughout the local constellations.
      • The Prototype Stellar Harvester in the system of Turnur has become active! Controlling the system of Turnur will be vital for each faction's research progress, and Stellar Observatory sites are being launched throughout all of the Eugidi constellations systems to collect valuable research data.
      • Players can find these sites using scanner probes in the Eugidi constellation, although be wary, as soon as a player warps to a stellar observatory they will become visible on the overview to all capsuleers in the system!
      • These sites will only allow Tech 1, Navy and Pirate Frigates to enter, and will belong to the faction that currently controls the system through factional warfare occupancy. The owning faction will have NPC guards that will attack any capsuleer not aligned to their militia, additionally, neutral players not in factional warfare will receive a suspect timer if they enter the site. The valuable data containers housed within the site contain coveted encrypted stellar research data.
      • Players can support the Minmatar Republic by bringing the Encrypted Stellar Research Data to their laboratory in Amo, and Amarr by bringing the data to their laboratory facility located in Mehatoor. Players will be rewarded by each faction with loyalty tokens for doing so. You can also bring Duct tape to the Minmatar lab - it won't be rewarded, but will still be appreciated.
    • Loyalty Tokens can be brought to the respective LP stores of that faction's militia in exchange for exclusive early access to the new navy Frigates and Battlecruisers!

    Ships:

    • Introducing new Navy Issue Battlecruisers - Click Below to see the Attributes
    Cyclone Fleet Issue

    Cyclone Fleet Issue

    • 9% bonus to Heavy Missile and Heavy Assault Missile rate of fire (previously 7.5%)
    • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
    • 5% reduction to ship signature radius

    Role Bonus:

    • Can use one Command Burst module
    • 25.0% bonus to Missile Velocity
    • 50.0% bonus to Command Burst area of effect range
    Fitting Stats
    Powergrid 1,215 MW
    CPU 600 tf
    Capacitor Capacity 2,900 GJ
    Capacitor Recharge Time 12m 5s
    Slot Layout
    High 8
    Medium 5
    Low 5
    Launchers 6
    Turrets 2
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 190 m/sec
    Inertia Modifier 0.68 x
    Warp Speed 3.50 x
    Drones
    Drone Capacity 50.00 m3
    Drone Bandwidth 50.00 Mbit/sec
    Targeting
    Max Target Range 50,000 m
    Max Locked Targets 6
    Sensor Strength 18
    Signature Radius 250m
    Scan Resolution 220.00 mm
    Structure
    Structure Hitpoints 5,625 HP
    Mass 12,400,000.00 kg
    Volume 216,000.00 m3 (15,000 m3 packed)
    Cargo Capacity 450.00 m3
    Shields
    Shield Capacity 7,875 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 5,625 HP
    Armor EM Resist 60%
    Armor Thermal Resist 35%
    Armor Kin Resist 33%
    Armor Explosive Resist 33%

    Ferox Navy Issue

    Ferox Navy Issue

    • 10.0% bonus to Medium Hybrid Turret damage
    • 7.5% bonus to Medium Hybrid Turret tracking speed
    • 7.5% reduction in Shield Booster capacitor use
    • 7.5% reduction in Shield Booster PG and CPU requirements

    Role Bonus:

    • Can use one Command Burst module
    • 25.0% bonus to Medium Hybrid Turret optimal and falloff
    • 50.0% bonus to Command Burst area of effect range
    Fitting Stats
    Powergrid 1,250 MW
    CPU 565 tf
    Capacitor Capacity 2,900 GJ
    Capacitor Recharge Time 12m 5s
    Slot Layout
    High 7
    Medium 7
    Low 4
    Launchers 0
    Turrets 6
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 170.00 m/sec
    Inertia Modifier 0.66 x
    Warp Speed 3.50 x
    Drones
    Drone Capacity 25.00 m3
    Drone Bandwidth 25.00 Mbit/sec
    Targeting
    Max Target Range 67,500 m
    Max Locked Targets 8
    Sensor Strength 20
    Signature Radius 300m
    Scan Resolution 195.00 mm
    Structure
    Structure Hitpoints 6,000 HP
    Mass 14,250,000.00 kg
    Volume 252,000 (15,000 m3 packed)
    Cargo Capacity 475.00 m3
    Shields
    Shield Capacity 7,875 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 5,250 HP
    Armor EM Resist 50%
    Armor Thermal Resist 45%
    Armor Kin Resist 25%
    Armor Explosive Resist 10%

    Myrmidon Navy Issue

    Myrmidon Navy Issue

    • 10.0% bonus to Drone hitpoints and damage
    • 10.0% bonus to Stasis Webifier Drone factor of velocity decrease
    • 10.0% bonus to Medium Hybrid Turret damage
    • 7.5% bonus to Armor Repairer amount

    Role Bonus:

    • Can use one Command Burst module
    • 25.0% bonus to Medium Hybrid Turret optimal range and falloff
    • 12.5% bonus to Drone microwarp velocity
    • 50.0% bonus to Command Burst area of effect range
    • No Additional Passengers 🤝
    Fitting Stats
    Powergrid 1,100 MW
    CPU 400 tf
    Capacitor Capacity 2,900 GJ
    Capacitor Recharge Time 12m 5s
    Slot Layout
    High 6
    Medium 5
    Low 6
    Launchers 0
    Turrets 4
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 155.00 m/sec
    Inertia Modifier 0.70 x
    Warp Speed 3.50 x
    Drones
    Drone Capacity 250.00 m3
    Drone Bandwidth 100.00 Mbit/sec
    Targeting
    Max Target Range 57,500 m
    Max Locked Targets 7
    Sensor Strength 19
    Signature Radius 305m
    Scan Resolution 200.00 mm
    Structure
    Structure Hitpoints 7,125 HP
    Mass 12,700,000.00 kg
    Volume 270,000 (15,000 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 5,250 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 6,750 HP
    Armor EM Resist 50%
    Armor Thermal Resist 35%
    Armor Kin Resist 35%
    Armor Explosive Resist 10%

    Prophecy Navy Issue

    Prophecy Navy Issue

    • 7.5% bonus to Medium Energy Weapon damage
    • 10.0% bonus to Medium Energy Weapon range
    • 10.0% bonus to ship armor hitpoints
    • 5.0% bonus to Drone hitpoints, damage

    Role Bonus:

    • Can use one Command Burst module
    • 25.0% bonus to Medium Energy Weapon optimal range and falloff
    • 12.5% bonus to Drone microwarp velocity
    • 50.0% bonus to Command Burst area of effect range
    Fitting Stats
    Powergrid 1,300 MW
    CPU 440 tf
    Capacitor Capacity 4,000 GJ
    Capacitor Recharge Time 16m 40s
    Slot Layout
    High 5
    Medium 4
    Low 7
    Launchers 1
    Turrets 4
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 170.00 m/sec
    Inertia Modifier 0.57 x
    Warp Speed 3.50 x
    Drones
    Drone Capacity 125.00 m3
    Drone Bandwidth 50.00 Mbit/sec
    Targeting
    Max Target Range 65,000 m
    Max Locked Targets 7
    Sensor Strength 18
    Signature Radius 270m
    Scan Resolution 210.00 mm
    Structure
    Structure Hitpoints 6,000 HP
    Mass 15,300,000.00 kg
    Volume 234,000 (15,000 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 4,500 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 8,250 HP
    Armor EM Resist 50%
    Armor Thermal Resist 35%
    Armor Kin Resist 40%
    Armor Explosive Resist 20%

    • Introducing new Navy Issue Frigates
    Probe Fleet Issue

    Probe Fleet Issue

    • 7.5% bonus to Core and Combat Scanner Probe strength
    • 10.0% bonus to Light Missile and Rocket rate of fire

    Role Bonus:

    • 99% reduction in Scan Probe Launcher CPU requirement
    • 5.0 + bonus to Relic and Data Analyzer virus strength
    Fitting Stats
    Powergrid 40 MW
    CPU 200 tf
    Capacitor Capacity 235 GJ
    Capacitor Recharge Time 2m 10s
    Slot Layout
    High 4
    Medium 4
    Low 3
    Launchers 2
    Turrets 0
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 385.00 m/sec
    Inertia Modifier 3.58 x
    Warp Speed 5.00 x
    Drones
    Drone Capacity 0.00 m3
    Drone Bandwidth 0.00 Mbit/sec
    Targeting
    Max Target Range 32,500 m
    Max Locked Targets 4
    Sensor Strength 10
    Signature Radius 38m
    Scan Resolution 465.00 mm
    Structure
    Structure Hitpoints 400 HP
    Mass 1,123,000.00 kg
    Volume 19,500 (2,500 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 525 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 525 HP
    Armor EM Resist 60%
    Armor Thermal Resist 35%
    Armor Kin Resist 25%
    Armor Explosive Resist 10%

    Heron Navy Issue

    Heron Navy Issue

    • 7.5% bonus to Core and Combat Scanner Probe strength
    • 30% bonus to Light Missile and Rocket damage

    Role Bonus:

    • 99% reduction in Scan Probe Launcher CPU requirements
    • 5.0 + bonus to Relic and Data Analyzer virus strength
    Fitting Stats
    Powergrid 38 MW
    CPU 220 tf
    Capacitor Capacity 245 GJ
    Capacitor Recharge Time 2m 15s
    Slot Layout
    High 4
    Medium 5
    Low 2
    Launchers 2
    Turrets 0
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 345.00 m/sec
    Inertia Modifier 3.57 x
    Warp Speed 5.00 x
    Drones
    Drone Capacity 0.00 m3
    Drone Bandwidth 0.00 Mbit/sec
    Targeting
    Max Target Range 37,500 m
    Max Locked Targets 4
    Sensor Strength 12
    Signature Radius 40m
    Scan Resolution 430.00 mm
    Structure
    Structure Hitpoints 350 HP
    Mass 1,150,000.00 kg
    Volume 18,900 (2,500 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 700 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 350 HP
    Armor EM Resist 50%
    Armor Thermal Resist 45%
    Armor Kin Resist 25%
    Armor Explosive Resist 10%

    Imicus Navy Issue

    Imicus Navy Issue

    • 7.5% bonus to Core and Combat Scanner Probe strength
    • 5% bonus to Small Hybrid Turret damage
    • 10.0% bonus to Drone hitpoints and tracking speed

    Role Bonus:

    • 99% reduction in Scan Probe Launcher CPU requirement
    • 5.0 + bonus to Relic and Data Analyzer virus strength
    Fitting Stats
    Powergrid 39 MW
    CPU 180 tf
    Capacitor Capacity 270 GJ
    Capacitor Recharge Time 2m 30s
    Slot Layout
    High 3
    Medium 4
    Low 4
    Launchers 0
    Turrets 2
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 345.00 m/sec
    Inertia Modifier 4.15 x
    Warp Speed 5.00 x
    Drones
    Drone Capacity 50.00 m3
    Drone Bandwidth 20.00 Mbit/sec
    Targeting
    Max Target Range 35,000 m
    Max Locked Targets 5
    Sensor Strength 12
    Signature Radius 41m
    Scan Resolution 450.00 mm
    Structure
    Structure Hitpoints 475 HP
    Mass 997,000.00 kg
    Volume 21,500 (2,500 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 475 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 600 HP
    Armor EM Resist 50%
    Armor Thermal Resist 35%
    Armor Kin Resist 35%
    Armor Explosive Resist 10%

    Magnate Navy Issue

    Magnate Navy Issue

    • 7.5% bonus to Core and Combat Scanner Probe Strength
    • 20% bonus to Small Energy Turret damage

    Role Bonus:

    • 99% reduction in Scan Probe Launcher CPU requirement
    • 5.0 + bonus to Relic and Data Analyzer virus strength
    Fitting Stats
    Powergrid 49 MW
    CPU 195 tf
    Capacitor Capacity 325 GJ
    Capacitor Recharge Time 3m 00s
    Slot Layout
    High 3
    Medium 3
    Low 5
    Launchers 0
    Turrets 2
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 350.00 m/sec
    Inertia Modifier 3.80 x
    Warp Speed 5.00 x
    Drones
    Drone Capacity 0.00 m3
    Drone Bandwidth 0.00 Mbit/sec
    Targeting
    Max Target Range 34,000 m
    Max Locked Targets 4
    Sensor Strength 11
    Signature Radius 39m
    Scan Resolution 445.00 mm
    Structure
    Structure Hitpoints 400 HP
    Mass 1,072,000.00 kg
    Volume 22,100 (2,500 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 400 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 700 HP
    Armor EM Resist 50%
    Armor Thermal Resist 35%
    Armor Kin Resist 25%
    Armor Explosive Resist 20%

    Players will be able to get exclusive, early access to these ships by obtaining faction loyalty tokens from completing Factional Campaign events, such as mining in the Serthoulde constellation, and hacking in the Eugidi constellation, then using the tokens in the FW Militia LP stores.

    Blueprint LP Store Loyalty Tokens Required
    Magnate Navy Issue 24th Imperial Crusade 150
    Heron Navy Issue State Protectorate 150
    Imicus Navy Issue Federal Defense Union 150
    Probe Fleet Issue Tribal Liberation Front 150
    Prophecy Navy Issue 24th Imperial Crusade 1500
    Ferox Navy Issue State Protectorate 1500
    Myrmidon Navy Issue Federal Defense Union 1500
    Cyclone Fleet Issue Tribal Liberation Front 1500

    Science & Industry:

    • Navy Battlecruiser Blueprints
    Input Material Quantity
    Tritanium 2,800,000
    Pyerite 1,000,000
    Mexallon 180,000
    Isogen 20,000
    Nocxium 10,000
    Zydrine 4,000
    Megacyte 2,000
    Auto-Integrity Preservation Seal 100
    Life Support Backup Unit 50
    G-O / R-O / S-R / U-C Trigger Neurolink Conduit 8
    • Navy Frigate Blueprints
    Input Material Quantity
    Tritanium 32,000
    Pyerite 6,000
    Mexallon 2,500
    Isogen 500
    Nocxium 30
    Zydrine 20
    Megacyte 10
    Auto-Integrity Preservation Seal 10
    Life Support Backup Unit 5
    G-O / R-O / S-R / U-C Trigger Neurolink Conduit 1



    Patch Notes For 2022-09-27.1

    Features and Changes:

    Localization:

    • Updates to various German, Russian, Korean, Japanese and French text.



    Patch Notes For 2022-09-21.1

    Defect Fixes:

    User Interface:

    • Fixed an issue where the 'Sell PLEX for ISK' button in the Inventory and Wallet was not working.



    Patch Notes For 2022-09-20.1

    Defect Fixes:

    Gameplay:

    • Removed expired Liberation Games boosters from the market.

    User Interface:

    • Several UI sounds like for the Directional Scanner and Project Discovery are now again playing each event and not only every few events.
    • Fixed an issue where it was not possible to add more than 2 items to the Sell window the first time it was opened.

    Photon UI:

    • Fixed an issue where the Drone count was sometimes incorrect.



    Patch Notes For 2022-09-15.1

    Defect Fixes:

    Gameplay:

    • Fixed an issue with the Compression Window UI not correctly updating after compressing ore.

    Gameplay:

    • The AIR NPE introduction video will now have subtitles when the client is set to Spanish.

    Technical:

    • Fixed an issue that caused the Mac client to spam error into logs.

    User Interface:

    • You are now able to use the Selected Items window to Launch Drones, Engage Target, and Scoop to Drones Bay again.
    • The Planetary Industry section of the Agency now opens correctly.



    Patch Notes For 2022-09-14.1

    Defect Fixes:

    New Player Experience:

    • Various window and input restrictions from the AIR NPE will no longer be carried over into the first Career Agent mission.

    Photon UI:

    • Wallet settings now save after you have closed the window.
    • Shattered Planets now have the correct label next to them in the in-space right click menu.
    • Structures now appear again in the in-space right click menu.



    Patch Notes For 2022-09-13.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Air Career Program:

    • Careers, Activities and Goals can be dragged into chat and mails to have their details shared.

    Localization:

    The first steps have been taken to localize EVE Online into European Spanish. Some aspects of the game client, the official EVE Online web site and the official forums are now available in Spanish. We will be iterating on and adding to the translations, working with the players to build on todays release. 🤝

    • Spanish Help and Recruitment Channels have been added in-game.
    • Additional updates have been made to Korean, Japanese, German, French, and Russian text.

    User Interface:

    • It is now possible to multi-fit strategic cruisers. 🤝 (Wormholer btw)
    • The Apply Skill Points windows will automatically set the number of skill points needed to train to the next level. 🤝

    Photon UI:

    • Moved the "Toggle Market Ticker" option to the top right 'More' menu of the window.
    • Updated Drones window.
      • Using Compact Mode now removes the header of the window.
      • Added Launch Drones, Engage Target, Return and Orbit,and Return to Drone Bay buttons to groups.
      • Changed the 'Aggressive/Passive' radio buttons to an 'Auto Attack' checkbox.
      • Improved Tooltips.
      • Improved feedback when dragging and dropping Drones.
    • Added Anomalies to the in-space right-click menu.
    • Planet type now displayed in the in-space right-click menu.
    • Clicking on the sub-menu of Asteroid Belts, Planets, Stargates, Stations, and Anomalies will now warp the ship to 0m. This is also the case with the Moons sub-menu as well as clicking Customs Office.

    Join us in the discussion on the Drone Window as well as other additions to Photon UI on the EVE Online forums.




    Defect Fixes:

    Audio:

    • Sounds are now properly stopped at logging off to character selection screen.

    AIR Career Program:

    • Increased Reward Crate volumes to match the items inside to prevent accidentally overloading of ships cargo hold when crate is opened while inside a ship. Also because of physics.
    • The screen no longer gets stuck while docking.
    • Reward Crates are now in the strong boxes category of the market.
    • Fixed some overlapping issues between text and icons on different languages for the Career Program.



    Graphics:

    • Edencom Heavy GunStar turret wrecks now have an icon.
    • Angel structure glass sections are now shown with the correct shader.
    • Monument camera "Look At" locators have been tweaked to no longer encounter zoom issues.
    • The blood splatter patterns on Blood Raider structures has been ... corrected. The Blood Raiders thank everyone who donated corpses to the cause.



    New Player Experience:

    • New players now have improved instructions on steps to take when selling items.
    • New players now have improved instructions on steps to take when starting a Career path.
    • Removed the 'View in Ship Tree' button in the AIR Astero's information window.



    PvE:

    • Cash Flow For Capsuleers (1 of 10) will now only complete after all enemies within the site are destroyed.
    • Aura will again instruct players to flee the site during Cash Flow for Capsuleers (4 of 10).



    Technical:

    • Fixed an issue with the Faction Warfare agency section taking a long time to load.
    • Redeem Queue pointer now says "this element doesn't appear on your screen right now" rather than claiming the pointer is invalid when the player has no items in their redeeming queue. Pointers have feelings, too.



    User Interface:

    • Adjusted Customization label position in the Character Customization screen to avoid overflow.
    • Security color for systems will now appear correctly in both the Contracts and Contract details windows.
    • Aligned the used Calibration meter to its boundary in the Fitting window.
    • Pressing the Compare button under Variations tab of the Show Info window now adds variations to the Compare Tool window again.
    • The Next button in the Contacts section of the People & Places window now shows correctly if the user has more than 50 contacts.
    • Item names in Trade window no longer overlap when dropped on character portrait.
    • The performance of the Personal Assets window has been improved.
    • The Apply Skill Points window no longer has overflowing elements.
    • Removed the option of adding Moon Chunk to the Overview.
    • The D-Scan graphic now always follows your ship.
    • Text for the 'Membership applications enabled' checkbox has been re-added.
    • Fixed an issue with the "Fit Ship" button being incorrectly grayed out when fitting a T3 cruiser.
    • Removed the view in ship tree button from the AIR Astero's information window.
    • Fixed an issue causing new notes to not be correctly saved in some circumstances.
    • Fixed an issue resulting in no error being thrown when selling multiple damaged items.
    • You will no longer incorrectly see the market order history for another character on the same account if they share the same corporation.
    • Fixed an issue where the top of the Upwell Cargo Deposit window was not responsive.

    Photon UI:

    • No longer any overlapping elements on the Planetary Industry section of the Agency.
    • The 'View Application' and 'Apply to Join' windows within the Alliances section of the Corporation window no longer have overlapping elements.
    • The close button on the New Event window that pops up on login no longer overflows the window.
    • The "Open Existing Bug Reports" button in the Report Bug window no longer overlaps any window elements and the button now works correctly. Alanis Morissette was dissapointed she had to remove "Bugs with bug reports" from her next song.
    • The Launchpad location drop down on the Customs Office Configure window is no longer overflowing the window.
    • The Customs Office Upgrade Hold window no longer has overlapping UI elements.
    • Reintroduced the line between Sellers and Buyers in the Market Data section of the Regional Market window.
    • The Set Quantity window in Repair Facilities no longer has overlapping elements.
    • The clickable area of the small action buttons has been made larger when the Selected Items window has been resized to its smallest.
    • The New Event window in the Calendar now looks correct.
    • No longer any overlapping elements in the Corporation Ads section of the Corporation window.
    • The 'Mailing list management' window now shows correctly.
    • Removed the persistent glow effect after right-clicking on icons in the Neocom.
    • Compress button no longer highlights for a moment if ore that cannot be compressed is added to compression window.
    • No longer any overlap in the Factional warfare Infrastructure hub upgrade window.
    • Text is now visible in drop-down list in the New Eden store.
    • The Mail Subject field no longer overlaps the text format options.
    • Notes field now accessible after choosing Shared Folder option in Create Folder window.
    • The Create Decoration window no longer has overlapping elements.
    • The Give Shares window from within the Corporation Wallet no longer has overlapping elements.
    • The lower half of the Change Active Division button can now be clicked.
    • We have made a change to the Personal Assets window that makes it more responsive when searching and loading items.
    • The Progress bar for Seasons that shows Points Earned is now aligned correctly.
    • Text is no longer cut off in the Inventory window when using the icon view.
    • Opening the Cargo of a wreck when the Inventory is in Compact Mode will no longer open a separate window.
    • The Accept button when finishing a resource wars mining site is now clickable again.
    • Using the Radial Menu for Drones now works correctly.
    • Pressing 'Engage Target' on a group of drones now sends all drone in the group. No drone left behind.

  • Patch Notes - Version 20.07
    published on September 6th, 2022 at 11:00 AM

    o7 Capsuleers,

    The following page will list patch notes for all updates within this release (Version 20.07). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-08-09
    Last update: 2022-09-06

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:   2022-08-09.12022-08-10.12022-08-11.12022-08-16.12022-08-23.12022-08-25.12022-08-30.12022-09-06.1
    NEW



    Patch Notes For 2022-09-06.1

    Features & Changes:

    Events:

    • The Caldari Union Day event has ended for the year. The winning megacorporation will be announced later this week. We hope that you enjoyed the festivities!

    Exploration:

    • The Federation has erected new security landmark sites in key locations within the Algogille, Audaerne, Colelie, Iyen-Oursta, Jolevier, Mies, Orvolle, Synchelle, Tierijev, Unel, and Villore systems.



    Patch Notes For 2022-08-30.1

    Defect Fixes:

    Gameplay:

    • The Stabber Blueprint is available again from the Republic Fleet NPC corporation.

    • The Sansha's Nation are no longer attempting to expand their borders at Caldari Union Day landmarks, and no longer will appear there.

    User Interface:

    • Fixed numerous issues which resulted from the right click menu not updating correctly when certain paramaters changed, such as usable Cynosural Beacons, Conduit Jumps becoming available or the menu not updating during warp.



    Patch Notes For 2022-08-25.1

    Features & Changes:

    The Caldari Union Day celebrations have begun! This annual festival organized by the Chief Executive Panel and State Workers Union celebrates the Caldari State and all its workers. The festivities across Caldari space will run until downtime on September 6th.

    • During the Union Day celebrations a special Capsuleer security competition will be running in partnership with the annual Haadoken Summit and Security Training Games. Capsuleers can choose one of the "Big 8" Caldari megacorps to support and get involved in exciting challenges happening all across Caldari space.

      • Rewards include boosters, SKINs unique to your chosen megacorp's security division, and a special crew jacket with the logo of your chosen megacorp.
      • Most Union Day activities that you take part in will add points to your chosen megacorp's point pool. At the end of the event the megacorp that received the most support from capsuleers will be awarded a supplementary security contract to provide in-space security for the Jita 4-4 trade hub station. A new monument honoring this victory will be placed outside Jita 4-4 and and will continue to change ownership after each annual Union Day event to list the winning megacorp in the most recent contest.
      • In addition to the standard rewards for participation in the event, each of the "Big 8" megacorps will be providing character sheet medals to the 100 capsuleers who provide them with the most assistance in this year's event.
    • Union Day Combat Challenge sites are appearing within the regions of The Forge, The Citadel, Lonetrek, and Black Rise.

      • These sites use advanced drones to recreate a series of combat encounters against enemies of the Caldari State and its workers.
      • Loot from these sites includes tokens that can be sold to Caldari NPC stations for ISK, SKINs, limited time Caldari combat boosters, and limited time Cerebral Accelerators.
      • These combat sites only allow entry for T1 and T2 Frigates, and T1 Destroyers (including the Sunesis and Kikimora). These new combat sites are especially well suited to be completed in destroyers and assault frigates.
    • Union Day Hacking Challenge data sites are also appearing within the regions of The Forge, The Citadel, Lonetrek, and Black Rise.

      • These hacking challenge sites feature three hacking challenges of escalating difficulty simulating data warfare against enemies of the Caldari State. The sites are timed and the containers will explode when time runs out.
    • Elite versions of the combat and hacking sites with more difficult challenges and more lucrative rewards can be found in lowsec systems in The Forge, The Citadel, Lonetrek, and Black Rise.

    • The special Caldari History tour challenges capsuleers to travel between key locations in the history of the State and its people. Beware that some of these locations are within lowsec space, so only fly what you can afford to lose and keep your eyes open.

    • Daily Login Gifts are available to all capsuleers including skillpoints, skins, and a special 4 day Caldari Union Day Expert System.

    • A special warp velocity bonus will apply to all capsuleers travelling within The Forge, The Citadel, Lonetrek, and Black Rise regions.

    • The Megacorporate Union Day parades have returned and can be found within the Josameto, Airkio, Saisio, Sobaseki, Annaro, Malkalen, and Suroken systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.

    • State Mining Expedition sites have returned and can be found within the Nagaslaiken, Etsala, and Aokinen constellations for the duration of this event

    • To celebrate Union Day, new Military Stockpile SKINs for the Badger and Tayra have been added to the State Military Stockpile loyalty point store.

    • New Caldari Navy Defense landmark sites can be found within the Piak, Nonni, Hykkota, Airaken, Hampinen, Mastakomon, Perimeter, Kassigainen, Yashunen, and Tennen systems.

    • Additional new Caldari landmark sites can be found within the Malkalen, Vellaine, Ansila, Hatakani, and Nourvukaiken systems.

    • A themed abyssal proving ground will be running from September 2nd to 5th, featuring a 2v2 Caldari T1 Frigates format with bonuses to missile and hybrid turret damage. Capsuleers who have already completed the Union Day Caldari history route challenges by this point will be eligible for a repeatable challenge for the proving ground that provides some points for their chosen megacorp.

    • Join the community-run celebrations in New Caldari starting at 19:00 EVE Time on Sunday September 4th: https://forums.eveonline.com/t/yc124-union-day-schedule/




    Patch Notes For 2022-08-23.1

    Defect Fixes:

    Gameplay:

    • Preventing Capital and Supercapital ships from taking Titan jump portals.
    • Fixed an issue where direct player trades in stations/structures would fail sometimes.

    Technical:

    • DirectX12: Fixed a client crash, which could happen in some edge cases like when running low on memory.
    • DirectX12: The client is now releasing resources faster to avoid accumulating memory in some cases (like auto-piloting with minimized client), which could lead to the client running out of memory.



    Patch Notes For 2022-08-16.1

    Defect Fixes:

    Graphics:

    • Geometry and skinning fixes for the Women's Amarr Courtly Robe to fix hood hole and unintended sleeve folds.

    User Interface:

    • Checkboxes in the Members section of the Corporation window now work correctly.
    • The 'Use Classic Star Map' checkbox now works correctly.
    • Moved the View Planetary Industry button in the Selected Item window back behind the Align and Warp buttons.

    Photon UI:

    • Selecting a moon will now correctly update the actions in the Selected Item window.
    • Selecting probes in space no longer leaves the Selected Item window empty.



    Patch Notes For 2022-08-11.1

    Defect Fixes:

    New Player Experience:

    • The introduction video's capsule interface will now be translated when shown in Korean

    PvE:

    • Fixed an issue that would cause ships to get temporarily stuck when warping in to specific locations from specific directions within the Desolate Asteroid Belt site.

    User Interface:

    • The Jump Clones tab will now load correctly when sorted by Implant Count.
    • Restored some important information text that had been unintentionally removed from the Apply Skill Points window .



    Patch Notes For 2022-08-10.1

    Defect Fixes:

    Graphics:

    • Improved the Caldari Union Day jacket model to avoid clipping with other apparel and character assets.

    User Interface:

    • Removed a thin transparent bar at the top of the AIR Career Program window when it is set to full screen.
    • Checkboxes in the Corporation window now work correctly.
    • The Assets window will no longer get stuck on the Search tab.
    • Player Owned Customs Officers' interface can now be accessed.

    Photon UI:

    • Fixed an issue where inventory items being dragged around would not trigger appropriate feedback and were unable to be stacked with other items.
    • The notification indicator on chat tabs should no longer stick around after the tab is selected.



    Patch Notes For 2022-08-09.1

    Features & Changes:

    Gameplay:

    • A new "Desolate Asteroid Belt" beacon has been added to every system in Nullsec space. These Desolate Asteroid Belts will serve as an additional spawn point for asteroid NPCs. In systems with no Asteroid Belts, these will serve as the only spawn point for asteroid NPCs, Officer NPCs, and Commander NPCs.
    • In Nullsec, Asteroid NPCs no longer spawn on gates 🤝🤝
    • Removed Jump Clone Cooldown when swapping clones at NPC stations 🤝🤝

    PvE:

    • Marauders may now be Warp Disrupted or Warp Scrambled by NPCs while in Bastion Mode.

    Modules:

    • Shadow Serpentis Titans and Dreadnoughts can now drop the 'Shadow Serpentis Heavy Warp Disruptor Blueprint Copy"
    • Shadow Serpentis Titans and Dreadnoughts can now drop the 'Shadow Serpentis Heavy Warp Scrambler Blueprint Copy"
    • Domination Titans and Dreadnoughts can now drop the 'Domination Heavy Warp Disruptor Blueprint Copy"
    • Domination Titans and Dreadnoughts can now drop the 'Domination Heavy Warp Scrambler Blueprint Copy"
    • Domination Battleships and some overseers can now drop the 'Domination Rapid Heavy Launcher' Module
    • Domination Cruisers and some overseers can now drop the 'Domination Heavy Assault Launcher' Module
    • Dread Guristas Cruisers and some overseers can now drop the 'Dread Guristas Heavy Assault Launcher' Module
    • Tech 1 Abyssal Ore Mining Crystals now only require Abyssal Ore Processing at level III to use.🤝

    Skills:

    The following skillbooks, which were previously only available via the skill-sheet, are now additionally available in their respective locations🤝

    Skillbook Price Location
    Mining Barge 750,000 Empire Schools
    Mercoxit Ore Processing 500,000 Empire Schools
    Capital Industrial Reconfiguration 30,000,000 Empire Schools
    Capital Industrial Ships 1,000,000,000 Empire Schools
    Gallente Hauler 500,000 Empire Schools
    Minmatar Hauler 500,000 Empire Schools
    Deep Core Mining 1,000,000 Empire Schools
    Exhumers 30,000,000 Empire Schools
    Gas Cloud Harvesting 30,000,000 Pirate NPC Stations
    Mining Director 100,000 ORE Stations
    Mining Foreman 500,000 ORE Stations
    Drug Manufacturing 25,000,000 Pirate NPC Stations

    Photon UI:

    • Inventory

      • The layout of the inventory window has been updated to give your items slightly more space. The VIPs and Scientists can now sufficiently party.
      • Added the ability to toggle the inventory's location sidebar while in compact mode. You'll find the option in the "More" menu in the top-right of the window.
      • Added the ability to change the inventory view mode while in compact mode. You'll find the view mode options in the window's top-right "More" menu.
      • Improved the speed and smoothness of scrolling in the inventory when drag-selecting items.
      • The 'hit-box' of items in the inventory has been reduced to only include the item icon itself, not the name label.
      • Updated the item selection highlight to make it easier to see when blueprints and ships are selected.
    • New icons added to the right click menu.

    Features & Changes:

    Gameplay:

    • Fixed an issue which caused a few crates to not be able to be placed in player cargo holds.
    • It is no longer possible to apply to a closed player corporation.
    • Updated Carbonized Lead and Nuclear M mass from 0kg to 1kg to match other medium projectile ammo types.
    • The Stabber blueprint is no longer sold by Amarr Constructions. Minmatar builders claim it was just a prank.

    Graphics:

    • The YC 123 Caldari Union Day Crates have had their icon adjusted to better reflect where they were built.
    • Fixed an issue with the Raven's graphical model
    • The "Black Monolith" is now more black and monolithy

    Localization:

    • The 'Agency Support Crate' now correctly mentions that you can get Hardshell, Pyrolancea or Overclocker IV from it. 🤝
    • Renamed 'Sansha's Rally Point' anomaly to 'Sansha Rally Point'
    • Various ~~txet~~ text fixes

    New Player Experience

    • Fixed a rare issue where the Battleships would not target the player's capsule after destroying the AIR Astero.

    Modules:

    • Removed 'Abyssal' variation from the 'Variations' tab of the 'Entropic Radiation Sink' to be more in line with similar modules and prevent issues with the compare tool 🤝
    • It's now possible to use the Decayed, Gravid and Unstable Capital Energy Neutralizer mutaplasmids on Tech II Capital Neuts. 🤝

    PvE:

    • The lowsec 'Besieged Covert Research Facility' anomalies have had several issues fixed.
    • Resolved an issue which prevented COSMOS NPCs from spawning in regular Asteroid Belts, preventing players from being able to complete some COSMOS missions.
    • 'Crook' NPCs have returned to the Algintal Constellation in Sinq Laison
    • 'Cyber' NPCs have returned to the Ani Constellation in Metropolis
    • 'Warrior' NPCs have returned to the Araz Constellation in Kador
    • 'Outlaw', 'Vagrant' and 'Gunslinger' NPCs have returned to the Okkelen Constellation in The Forge
    • Adjusted and corrected various inconsistent loot tables
    • The Serpentis have finally found their Light Missile Batteries and no longer have to borrow from the Sansha. As such, the 'Sansha's Light Missile Battery' has been replaced by a 'Serpentis Light Missile Battery' in the Serpentis Refuge dungeon.
    • Several Officer NPCs were found to be using a yet-unknown booster which made Energy Neutralizer cycles a thousand times faster than expected. These boosters have been confiscated 'for research' and the NPCs have had their Neutralizer cycle time restored.
    • Background music tracks will no longer overlap after using an acceleration gate in some 'Cash Flow For Capsuleers' missions.

    User Interface:

    • Selecting Types in Tab Presets of Overview Settings no longer refreshes the window and repositions to the top of the window.
    • Sub-tabs for Station tab are now located in the correct place.
    • Full screen windows can no longer be opened more than twice.
    • Tabs no longer overlap in Show Info windows when modifying a skill that is in the tab.
    • Re-added the date and time to the Calendar tooltip.
    • Names in the Overflow Neocom menu no longer overlap.
    • Repeatedly pressing the shortcut for the Neocom Menu no longer causes some icons on the Neocom to appear greyed out.
    • Sorting the button icons at the top of the Info Panel now works correctly.
    • Contact labels will now correctly refresh when swapping between characters.
    • Fixed a rare issue where the HUD may fail to load after taking control of an Upwell Structure or Starbase.
    • Adding or removing implants will no longer affect the name of a jump clone.
    • System security colors will now appear consistently in the Agent Conversation window.
    • The cogwheel icons in the Mining Ledger window are now correctly centered.
    • Sub-tabs for Station tab are now located in the correct place.

    Photon UI:

    Deep breath

    • The Structure Browser window now appears correctly.
    • The Skill Extractor window now has the close and minimize controls. Additionally, the window has been made more consistent with other windows in Photon UI.
    • Windows are now active when opening them via keyboard shortcut.
    • All levels of the Agency now persist.
    • The Mining Expedition pop-up no longer has overlapping elements or overflowing text.
    • Fixed the layout of the Stored Fleet Setups Overview window.
    • The drop down in the New Map is now in the correct place.
    • The colour of tabs when the windows are stacked are now correct.
    • Collapsed stacked windows no longer appear as 1px line when logging in.
    • Simulation Fitting window no longer has any overlapping elements.
    • The Control Tower Manager window no longer has overlapping elements.
    • Changed the On/Off slider for the Sensor Overlay to a checkbox. Everyone loves checkboxes!
    • The 'Give Shares' window from within the Corporation Wallet no longer has overlapping elements.
    • The lower half of the 'Change Active Division' button can now be clicked.
    • The plus sign next to the 'My Filters' option in the Inventory no longer overlaps the boundaries of Inventory window when the column is resized to the minimum size.
    • Fixed the layout of the Proving Grounds window.
    • Enabling light background in Agent Conversation windows now works.
    • Content is now shown correctly in the Infrastructure Hub Manager when at default window size.
    • The search field no longer overlaps the search button in the 'Generate Link' window.
    • Buttons on the 'Edits Pending' window in Planetary Industry no longer overlap after making changes to the planet.
    • 'Make Kill Rights Available' window no longer has overlapping elements.
    • It is now easier to see when Blueprints Originals and/or Blueprint Copies are selected in the Inventory.
    • Minimum size of inventory window is now consistent no matter the mode
    • The Audit Log window for Secure Containers now shows correctly.
    • The "Invite" button no longer overlaps clone facility information in the Ship Config window.
    • The Infrastructure Hub Manager window now shows correctly when the window size is at its default size.
    • The description field is now visible in the 'Create Corporation' window.
    • Elements no longer overlap in the LP Store Filters window.
    • The Redeem Items window now fits four items in a row.
    • The columns inside the Alliance/Members section of the Corporation window are no longer being truncated.
    • The "Show Kills/Show Losses" drop-down menu no longer overlaps.
    • 'Create Corporation' window now displays correctly.
    • When setting a new password on secure container, the 'OK' button is no longer overlapping the password text box.
    • Fixed the overlapping issues within the Member Details window.
    • The Compare Tool now shows correctly.
    • Fixed both the 'Join Corporation Application' and 'Application Rejection' windows.
    • The War Report window no longer contains any overlapping elements.
    • The 'Make Kill Rights Available window no longer has overlapping elements.
    • The Filter Name text box in the Scanner Filter Editor window is no longer overlapping the text.
    • Planetary Industry windows no longer include overlapping elements.
    • The Cargo Scan Results default window size now allows you to see the contents correctly.
    • Resolved an issue with the windows triggered by Ansiblex Gate not displaying properly.
    • The Info panel top-toggle buttons no longer have a blue highlight when it has been toggled.
    • Removed the drop-down menu with location choice when in the All Items tab of Personal Assets window.
    • Clicking a drone group no longer selects a single drone in the group.
    • Removed the option to Enable Light Background in the new Agent Conversation windows.
    • The Search for Recipients window that is used when searching for contacts when writing an EVE Mail is now showing correctly.

  • Patch Notes - Version 20.06
    published on August 2nd, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.06). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-06-28
    Last update: 2022-08-02

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-06-28.1 |   2022-06-29.12022-06-30.12022-07-01.12022-07-05.12022-07-07.12022-07-08.12022-07-12.12022-07-14.12022-07-19.12022-07-26.12022-08-02.1
    NEW



    Patch Notes For 2022-07-26.1

    Features & Changes:

    Events:

    The Amarr Foundation Day event has begun! Running from the 2nd of August to the 9th, don't miss out on exclusive gifts!

    • Daily Login Gifts are available to all capsuleers including skillpoints, skins, a special 4-day Amarr Foundation Day Expert System and brand new stunning robes for all characters!
    • A special warp velocity bonus will apply to all capsuleers travelling within the Amarr regions (including Khanid and Ammatar space). Gotta go fast!
    • The Foundation Day parades have returned and can be found within the Amarr, Ardishapur Prime, Kador Prime, Khanid Prime, Kor-Azor Prime, Sarum Prime, Tash-Murkon Prime systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks* alongside the other revelers.
      • *The Amarr Empire are not responsible for any lost digits or injured fedo during Foundation Day Celebrations
    • Imperial Mining Expedition sites have returned and can be found within the following constellations: Kisana (Devoid), Nashar (Domain), Maseend (Domain) and Hevaka (Derelik)
    • To celebrate Foundation Day, new War Reserves Lieutenant SKINs for the Bestower and Sigil have been added to the Imperial War Reserves loyalty point store
    • New Amarr Security Cordon Post landmark sites can be found within the Jark, Nimambal, Khabi, Mahrokht, Yuhelia, Mehatoor, Choonka and Ohide solar systems.
    • A themed abyssal proving ground will be running from August 5th to 8th, featuring a Amarr Frigate FFA format.

    Defect Fixes

    Technical:

    • An issue that could adversely affect UI services on startup has been "dealt with" 💻🔨 😎



    Patch Notes For 2022-07-26.1

    Features & Changes:

    Events:

    • Warpspeed bonus from Minmatar space has been removed.



    Patch Notes For 2022-07-19.1

    Features & Changes:

    Events:

    • This year's Liberation Games event has ended. The results of the annual tribal championship will be tabulated and announced in the coming days.



    Patch Notes For 2022-07-14.1

    Defect Fixes:

    Gameplay:

    • The moon mining scheduler window is now working properly.

    Graphics:

    • Added some missing Republic Fleet camouflage textures to hulls.



    Patch Notes For 2022-07-12.1

    Features & Changes:

    Boosters:

    • Adjusted the meta level of 6 to the AIR Career Program boosters. As a result, they will no longer be allowed in most proving ground formats.
    • All DED and Smuggler Boosters from Capsuleer Day have expired.



    Defect Fixes:

    Graphics:

    • Fixed mission site shipwreck fires that were triggering incorrectly.
    • Fixed ambient occlusion textures on Avatar. It is now more Avatar'y

    Localization:

    • When choosing a tribe for Minmatar Liberation Day, the correct dialog box should now appear.

    Miscellaneous

    • New Eden has been made a better place 💪

    PvE:

    • Fixed a very rare issues that could result in being unable to warp to an agent mission site.
    • Agents who were previously unsettled by some of the fleet formations they saw have since seen the light. Invalid fleet formation size settings will no longer result in a failure to warp to mission sites.

    UI:

    • The excessive delay when expanding some right-click context menus has been eliminated. Right-clickers rejoice.
    • The All Agents section of the People and Places window has returned
    • Shared locations that are not yet available to you can once again be distinguished from available ones.

    Photon UI:

    • The password prompt window for private chat channels is now displayed without overlapping elements.
    • The War Report window no longer appears empty. You can now bask in the glory of your vanquished foes.
    • You can copy the text from the Selected Item window again. 🤝
    • Items in your inventory will no longer arrange themselves into a single column in the station panel.
    • Items in the inventory window are now automatically sorted when switching compact mode on and off.
    • We'll now remember your selected filter in the Assets window so you don't have to. 🤝
    • The prompt that appears when you select to store your fleet setup no longer has overlapping elements.
    • Glow on slider handles has been reduced due to global glowstick supply chain issues. 🤝
    • The item source menu in the Fitting window's fitting management panel should no longer extend outside the window.
    • The default height of group entries, such as the market groups and drone groups, has been reduced significantly. 🤝

    Back To Top




    Patch Notes For 2022-07-08.1

    Defect Fixes:

    Gameplay:

    • The Minmatar Liberation Games Mining Expedition sites will now appear correctly in space. Look for them in the Barvigrard, Panorad, Tiat, Ortner, and Tartatven constellations.
    • Fixed an issue that sometimes caused unlootable items to appear in the loot from Liberation Games combat and hacking sites.



    Patch Notes For 2022-07-07.1

    Features & Changes:

    Events:

    • The Minmatar Liberation Games have returned! This event celebrates the anniversary of when freedom was secured for billions during the Great Rebellion. The festivities across Republic space and Great Wildlands will run until downtime on 19 July.
    • The Liberation Games are a friendly tribal tournament open to Capsuleers of all races. Pick one of the Seven Tribes to support and get involved in exciting events happening all across Minmatar space.
      • Rewards include boosters, SKINs unique to your tribe, and a special tribal tattoo.
      • Most Liberation Games activities you participate in will add points to your chosen tribe's point pool. At the end of the event the tribe that received the most support from Capsuleers will take ownership of the Halls of Liberation station in orbit of Matar in the Pator system alongside a monument to their victory. This station is currently controlled by the Thukker Tribe thanks to their victory in last year's Liberation Games and will continue to change ownership after each Liberation Games event to the winners of the most recent contest.
    • Liberation Games historical reenactment combat sites have returned and are appearing within Minmatar Republic highsec and non-FW lowsec space, as well as within the Great Wildlands.
      • These sites use advanced drones to recreate two important battles of the Great Rebellion, the Escape from Auner of BYC19 and the Mahti Jailbreak of BYC18.
      • Loot from these sites includes tokens that can be sold to Minmatar NPC stations for ISK, new and returning SKINs (including the agency track tribal skins from last year), limited time Minmatar combat boosters, Leopard BPCs, and limited time Cerebral Accelerators.
      • These combat sites only allow entry for empire T1 and Navy Faction Cruisers, T1 destroyers, T2 frigates, and empire T1 and Navy Faction frigates. These new combat sites are especially well suited to be completed in Minmatar cruisers and Assault Frigates.
    • Liberation Games data sites have also returned and are appearing Minmatar Republic highsec and non-FW lowsec space, as well as within the Great Wildlands.
    • The special lore tour challenges Capsuleers to travel between key locations in the history of the Great Rebellion and the history of the Republic. Beware that some of these locations are within lowsec space, so only fly what you can afford to lose and keep your eyes open.
    • Daily Login Gifts are available to all Capsuleers including skillpoints, skins, and a special 4 day Minmatar Liberation Day Expert System
    • A special warp velocity bonus will apply to all Capsuleers travelling within Minmatar Republic regions.
    • The Republic Fleet parades can be found within the Pator, Rens, Hek, Eram, Teonusude, Altrinur, and Hjoramold systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.
    • Republic Mining Expedition sites are back and can be found within the Barvigrard, Panorad, Tiat, Ortner, and Tartatven constellations for the duration of this event
    • To celebrate Liberation Day, new Fleet Ordnance Spike SKINs for the Hoarder, Wreathe, and Mammoth have been added to the Republic Fleet Ordnance loyalty point store
    • New Minmatar border post landmark sites can be found within the Bei, Hek, Irgrus, Odatrik, and Trytedald systems.
    • A themed Abyssal Proving Ground will be running from 15 to 18 July, featuring a 1v1 Minmatar Cruiser format with a tachyon speed cloud in the center of the playing field. Capsuleers who have already completed the Liberation Games lore trail challenges by this point will be eligible for a repeatable challenge for the proving ground that provides some ISK as well as points for their chosen tribe.
    • Join the community-run celebrations in Pator starting at 18:00 EVE Time on Sunday 10 July.

    Defect Fixes:

    Technical:

    • Moving the character sheet (or similar window with an animated character) outside of the client window, no longer triggers a graphics driver crash.
    • Refactored the fullscreen mode for DirectX12 to fix client crashes, like those triggered by notifications from other applications.
    • When in fullscreen mode, changing the resolution of the game will no longer change the desktop resolution. This will also significantly speed up switching in and out of fullscreen mode when returning to the desktop.



    Patch Notes For 2022-07-05.1

    Defect Fixes:

    Graphics:

    • Fixed Tether VFX appearing incorrectly.
    • Fixed Cynabal SKIN's not appearing correctly.
    • Fixed an issue where Amarr Robes were displayed on character while randomizing appearance in character customization.

    Localization:

    • Fixed a typo in the description of the Grand Prix champions monuments.

    PvE:

    • Fixed an issue where some Enforcer Career Agent mission sites would not spawn correctly after previously cancelling warp to those sites.

    User Interface:

    Air Career Program:

    • Fixed a display issue with Air Career Program SP progress bar. The full SP reward track in now visible.
    • Air Career Program claimed and unclaimed rewards obtained during a play session persist in the rewards list until the character is logged out. When closing then reopening the window, claimed rewards are placed at the bottom, and unclaimed ones at the top of the list.
    • For value related goals the progress is now capped by the target value.
    • Player can now inspect the rewards of the goal before completing the goal.



    Patch Notes For 2022-07-01.1

    Defect Fixes:

    Technical:

    • DirectX12: Fixed a problem, which sometimes caused letters, icons or even ships or stations to fail to display in the client.
    • DirectX12: A specific client crash should no longer happen.



    Patch Notes For 2022-06-30.1

    Features & Changes:

    Graphics:

    • Updated structure particle count for some of the site assets.
    • Updated position and rotation of an asteroid in the Explorer Career Agent mission path.

    Miscellaneous:

    • The names of the top 10 fastest racers for each of this year's Federation Grand Prix extra lap routes have been added to the YC124 monument within the Grand Prix starting line site in Luminaire.
    • A video introducing the recently elected members of CSM 17 has been added to billboards across New Eden.

    Universe:

    • The final sections of the new Gallente stations in Parchanier and Bereye have been completed and they now offer capsuleer-rentable office and industrial facilities. The official headquarters of the President and Supreme Court respectively have also now been moved to these stations.



    Defect Fixes:

    Graphics:

    • Fixed a sun flare/halo texture.
    • Restored missing textures to the Panther.
    • Fixed texturing issues with Impel.
    • Fixed site triggers not registering correctly.
    • Fixed Impel engine textures causing incorrect mapping.
    • Fixed the Svipul Heartsurge SKIN incorrectly showing a hologram.

    Technical:

    • A fullscreen client with DirectX 12 switches now correctly to the intended resolution, when switching the client to a different screen by changing the adapter setting.

    Air Career Program:

    • Fixed a UI scaling issue for the Air Career Program.
    • The Career Portal will now correctly be introduced at the end of the New Player Experience.

    User Interface:

    • Fixed an issue for where the Enter key would not respond when modifying a market order.
    • Neutral standing should now again be automatically selected when adding a contact.

    Photon UI:

    • Do you stack the Selected Item window with other windows? Do you dislike that the action buttons are stuck in their smallest size? The buttons will now resize correctly again according to the window's width when stacked.
    • The order of the name, distance, and security fields in the Selected Item window is now consistent regardless of the window's size.
    • The standing indicator icons no longer glow in the dark.



    Patch Notes For 2022-06-29.1

    Defect Fixes:

    Localization:

    • Corrected translations for the EVE Evolved news window.

    Technical:

    • Fixed an issue where Agent interactions could fail.

    User Interface:

    • Fixed an issue where items were were incorrectly filtered out in the Inventory section of the Fitting window.
    • Fixed an issue where one of the goals in AIR Career Program had the wrong reward item.



    Patch Notes For 2022-06-28.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    New Feature:

    Air Career Program

    A feature allowing new Capsuleers to explore various career paths, try out different play styles, and find suitable content to improve their skills by completing goals associated with each career. The rewards in the feature are available to new and veteran players alike.

    The feature can be accessed from the NeoCom. The icon is at the top of the NeoCom by default, but it can be moved to another position or removed entirely.

    Goals

    Goals are categorized into Activities which are grouped in Careers.

    • 4 Careers:
      • Explorer - navigation, scanning, hacking, Project Discovery
      • Industrialist - mining, manufacturing, salvaging, trading
      • Enforcer - PvE combat, missions, Abyssal Deadspace
      • Soldier of Fortune - PvP combat and support, Faction Warfare
    • 10 Activities per Career
    • 3-10 Goals per Activity
    • 188 goals in total

    A Goal can be tracked which will display its progress in the Info Panel outside of the AIR Career Program window, but tracking isn't required to complete goals since they progress "passively" during normal gameplay.

    All Capsuleers start the program from the beginning. Previous records are not included. The Air Career Program will always direct Capsuleers to the nearest available agent. Since you can complete Career missions only once, if the designated agent does not have any jobs for you (☹), please set destination to another agent to complete the mission.

    Rewards

    There are rewards for completing particular goals but also for graduating from a career by completing 75% of its goals, and for reaching certain milestones in the overall program.

    • Career Points - each goal provides some amount of Career Points which are used as the measurement of progression in each Career and the AIR Career Program overall. There are 4,000 CP to collect, 1,000 in each career.

    • Skill Points: 750,000 SP in total

      • 4 x 100,000 SP for graduating from each Career
      • 50,000 SP for reaching 750 CP overall
      • 75,000 SP for reaching 1,500 CP overall
      • 100,000 SP for reaching 2,250 CP overall
      • 125,000 SP for reaching 3,000 CP overall
    • New SKINs for graduating from a Career

      • Magnate Aspirant Explorer SKIN
      • Heron Aspirant Explorer SKIN
      • Imicus Aspirant Explorer SKIN
      • Probe Aspirant Explorer SKIN
      • Astero Aspirant Explorer SKIN
      • Venture Aspirant Industrialist SKIN
      • Retriever Aspirant Industrialist SKIN
      • Procurer Aspirant Industrialist SKIN
      • Covetor Aspirant Industrialist SKIN
      • Omen Aspirant Enforcer SKIN
      • Caracal Aspirant Enforcer SKIN
      • Thorax Aspirant Enforcer SKIN
      • Rupture Aspirant Enforcer SKIN
      • Phantasm Aspirant Soldier SKIN
      • Cynabal Aspirant Soldier SKIN
      • Orthrus Aspirant Soldier SKIN
      • Stratios Aspirant Soldier SKIN
    • Additional rewards include free Expert Systems for each Career. Each Expert System provides the skills for ships, modules, and activities for all 4 Empires. These Expert Systems expire after 3 days from redeeming. Below is a list of the AIR Expert Systems available:

      • Free AIR Explorer Expert System: all frigates from all four Empires, scanning and hacking skills
      • Free AIR Industrialist Expert System: all haulers from all four Empires, mining, reprocessing, manufacturing, salvaging, and trading skills
      • Free AIR Enforcer Expert System: all frigates and destroyers from all four Empires, armor, shields, missiles, drones, projectile turrets, hybrid turrets, and energy turrets skills
      • Free AIR Soldier of Fortune Expert System: all frigates from all four Empires, armor, shields, missiles, drones, projectile turrets, hybrid turrets, energy turrets, electronic warfare modules, and remote assistance modules.
    • New Boosters for completing some of the Goals

      • AIR Astro-Acquisition II Booster: -10% Scan Probe Scan Time. Base Duration 1 hour.
      • AIR Astro-Rangefinding II Booster: +10% Scan Probe Strength. Base Duration 1 hour.
      • AIR Astro-Pinpointing II Booster: -10% Scan Probe Deviation. Base Duration 1 hour.
      • AIR Agility Booster II: -10% Ship Inertia. Base Duration 1 hour.
      • AIR Mining Range Booster I: +10% Mining Laser Optimal Range, 4 hour duration
      • AIR Mining Yield Booster III: +15% Mining Laser Yield, 4 hour duration
      • AIR Mining Yield Booster I: +5% Mining Laser Yield, 4 hour duration
      • AIR Mining Yield Booster II: +10% Mining Laser Yield, 4 hour duration
      • AIR Mining Range Booster II: +20% Mining Laser Optimal Range, 4 hour duration
      • AIR Rapture Booster II: -6% Capacitor Recharge Time. Base Duration: 2 Hours.
      • AIR Nirvana Booster II: +6% Shield Hitpoints. Base Duration: 2 Hours.
      • AIR Overclocker Booster II: +5% Max Velocity. Base Duration 30 minutes.
      • AIR Hardshell Booster II: +5% Armor Repair, +5% Shield Booster. Base Duration 30 minutes.
      • AIR Pyrolancea Booster II: +5% turret damage, +5% missile damage. Base Duration 30 minutes.
      • AIR Overclocker Booster III: +5% Agility, +5% Capacitor Recharge Rate. Base Duration: 1 hour.
      • AIR Repairer Booster III: -15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour.
    • Various ships, modules, and skills are all useful in a specific Career choice. Some of the rewards are intentionally associated with a different Empire than the character who claims them is.

    • ISK rewards for every goal

    All rewards from the AIR Career Program are provided through the Redeeming window and are an addition to the standard rewards like bounties, loot, LP, etc.

    Aura Assistance

    Each goal has a section in which Aura provides tips and guidance in the form of links to fittings, modules, skills, specific locations, and pointers to relevant UI windows.




    Audio:

    • We now treat the engine sounds of ships differently from the player's ship. All engine sounds of ships not piloted by the player are now mixed in a way that better suits scenarios with many ships in a scene.
    • Updated audio for pirate structures found in relation to the graphical updates for the Career Agent missions.
    • Updated audio for the Minmatar Liberation Day sites.
    • Added new sound effects for the Career Portal window.
    • Added new sound effects for the Career Agent window.
    • Added special music to sites with cloud cover.
    • Added a limit to the sound cut out which ensures the player's own engine is never cut out when in use.
    • The attenuation curves on ship engine sounds have been changed to better fit each size of ships. Different ship size classes now have more of a distinct sound for each size class.



    Graphics:

    For this release, we have rolled out significant updates that affect all textures in EVE Online.

    • Updated the texture compression format and removed the old texture packing system.
      • Increased the graphical fidelity of assets.
      • Reduced texture corruption and artifacting.
    • Cameras are now more performant as they have to render fewer objects when they are not in view.
    • Doubled the resolution of every background nebula
      • Rebalanced the color of all background nebula.
      • Significantly decreased seaming of the background nebula.
    • Overhauled the Level of Detail system, which allows assets to have a more accurate representation of how they should look when changing the zoom level.
    • Revamped every Career Agent mission site.
      • Added new decorative asteroids.
      • Added many new space assets.
      • Overhauled all existing assets.
      • Added new environment templates for these sites.
    • Updated and reactivated the Cloud Cover effects which can now be found in the Career Agent mission sites.

    Technical:

    • DirectX 12 is now supported and enabled by default on supported hardware. The option to use DirectX 11 is possible by disabling DirectX 12 in the Launcher Settings.
      • If encountering issues trying to start the client, try setting it to DirectX 11 to get it started. Before contacting customer support for DirectX 12 related issues, please turn on the LogLite diagnostic tool and attach the diagnostic file to the support ticket.



    Balancing:

    • NPCs spawned by CRAB beacons have learned that fighters have travel time and will now prefer to scrap them for parts if their carrier or supercarrier isn't nearby to send out more.

    Science & Industry:

    • Pressurized Oxidizers and Reinforced Carbon Fibers (and their blueprints) now have new unique distinguishing icons. They deserved better.
    • 🤝 The build requirements for the CONCORD Rogue Analysis Beacon blueprint have been updated:
    Material Old New
    Isogen 183,100 6,000
    Tritanium 1,316,000 1,400,000
    Pyerite 402,000 400,000
    Zydrine 2,440 10,000
    Broadcast Node 2 2
    Self-Harmonizing Power Core 1 1
    Wetware Mainframe 1 1
    Sterile Conduits 1 1
    Megacyte 420 10,000



    Market:

    • The Women's Sisters of EVE Advanced Combat Suit is now correctly in the Women's section of the market.
    • The Women's Capsuleer Day XVII T-Shirt is now also correctly in the Women's section of the market.
    • The 'Strong Veilguard Booster' has been moved to booster slot 14 on the market to match the booster slot it fills.

    Modules:

    • The storyline module 'Halberd' Mega Pulse Laser I now correctly has a meta level of 6
    • Named Assault Damage Controls now correctly have a meta level of 1.
    • Triglavian named Weapon Upgrades and Zorya's Modified Disintegrators should now display the correct meta levels in the compare tool.

    Missions & NPCs:

    • Upgraded Agent Conversation window for all Career Agents which features their full body portrait and more digestible mission description and rewards. (in Photon UI only)
    • Enforcer career agent mission string now features UI blinked guidance and conversations with 3D character antagonists in the mission dungeons.



    Universe:

    The Gallente Federation has constructed two new stations to house key government offices. The new Parchanier IV - President Bureau and Bereye III - Supreme Court Tribunal stations will serve as relocated headquarters for their respective government branches, moving these key Federal facilities into high security space. Capsuleer available industrial facilities and office slots will be added to these stations in the near future as the final construction work is completed on the remaining station areas.




    User Interface:

    • Added a new category of videos in the Agency Help Section: Combat Mechanics
    • Added 11 new help videos explaining combat mechanics:
      • ECM
      • Energy Neutralizers
      • Missile Application
      • Missile Range
      • Optimal Range
      • Sensor Dampening
      • Spiral Tackle
      • Target Painting
      • Tracking
      • Warp Disruption
      • Weapon Disruption
    • Hovering over an NPC Corporation logo in the Character Selection Screen will now also have a sound effect play.
    • Added fee information to NPC stations for Cloning Facilities when searching through the Structure browser.
    • Added Corporate information when clicking on the logo in the Loyalty Point Store.
    • Added Efficiency information to the Gas Decompression window.

    Photon UI:

    • Separated the People & Places window into two separate windows
      • Contacts are situated in the Social section of the Neocom Menu.
      • Locations are situated in the Personal section of the Neocom Menu.
    • 🤝Added a compact mode for the following windows:
      • Fleet Window
      • Directional Scanner
      • Probe Scanner
      • Overview
      • Selected Items
      • Locations
      • Watchlist
      • Drones
    • Moved the Manage Labels button into the right-click menu of the Labels tab when in the Standings tab of the Corporation window.

    Localization

    • Added localized text for new features and updates.

    Back to Top




    Defect Fixes:

    Gameplay:

    • Access lists for structure profiles and shared location folders are now properly governed by the most granular setting, especially for blocking:
      • Character overrides Corporation, which overrides Alliance, which overrides Everyone.
      • Please note: Structure profiles different access lists are not influencing each other and the access is being combined (if allowed in one list and blocked in another, then the resulting access is allowed) - nothing changed to this part.
    • Can now copy all Expert Skill skill training plans to the skill queue.
    • Fixed small UI bug when changing targets with Drones in space selected.
    • Fixed an issue with attempting to Decompress Gas in a station with an offline Refinery.
    • It is no longer possible to apply skill points to an empty skill whose requirements are only met by an Expert System.
    • Short outages of the service for the Omega status are now being handled more gracefully and should no longer cause skills to fall back to Alpha limitations.



    Graphics:

    • The Rear hull of the Endurance is no longer pixelated in appearance.
    • Guristas decals will now appear correctly.
    • Concord Prison Barracks now appear as expected.



    New Player Experience:

    • The camera will no longer remain locked after completing or skipping the NPE.
    • Completing Cash Flow for Capsuleers (5 of 10) now correctly requires the player to defeat the enemy.
    • Completing Cash Flow for Capsuleers (8 of 10) now correctly requires the player to approach the hotel when given by an Amarr agent.

    Localization:

    • Localized defect fixes related to this patch.

    PvE:

    • Fixed an issue with the Angel DED 1/10 site "Minmatar Contracted Bio-Farm" which prevented it from correctly dropping Gistii C-Type modules.



    User Interface:

    • Saved locations sub-ordering now sorts correctly.
    • Overview tooltips no longer appear above the Radial Menu.
    • Windows with the Compact Mode option now remember what state they were last in when they were closed.
    • Removed a blank attribute appearing in the information windows of destructible effect beacons.
    • Fixed minor text issues in the Empire Selection screen.
    • The standings tab of the Character sheet will no longer occasionally fail to display after swapping tabs quickly.
    • Ship fits linked in chat windows will display the name of the fit.
    • Fixed UI issue with buttons not correctly highlighting in Fighter Bay.
    • Greyed out the Compress button when Reprocessing Facility in structure is offline

    Photon UI:

    • The scroll bar no longer overlaps the content of Show Info windows.
    • An issue with the Journal that caused the status to not automatically update when accepting or completing a mission has been fixed.
    • The Neural Remapping window no longer contains overlapping elements.
    • The Neocom 'Create Group' window no longer has overlapping elements.
    • Fixed background of dialogue window that pops up when closing a window stack.
    • The 'Multibuy' window no longer has overlapping elements.
    • The 'Transparency' slider now works correctly when the 'Window Blur' option is disabled.
    • Clicking on Settings' sliders instead of dragging now works correctly.
    • The Modify Order window now no longer has buttons overlapping text
    • Fixed an issue that prevented the event section of the agency from displaying when a challenge was ready to turn in.

  • Patch Notes - Version 20.05
    published on June 16th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.05). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-05-10
    Last update: 2022-06-16

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-05-10.12022-05-17.12022-05-24.12022-05-31.12022-06-07.12022-06-16.1
    NEW



    Patch Notes For 2022-06-16.1

    Features & Changes:

    Events:

    The Gallente Federation Day events have begun including the the Federation Grand Prix! This is the 239th Federation Day, an annual celebration of the founding of the Federated Union of Gallente Prime. The festivities across Federation space will run until downtime on June 28nd.

    • The Federation Grand Prix has returned! Head to the starting line site above Gallente Prime in the Luminaire system to join in!

      • This event challenges capsuleers to travel across New Eden to a series of landmark locations, with three courses beginning and ending in Luminaire.
      • The first journey around each of the three Grand Prix courses has no time limit, and completing the first loop around all three tracks will unlock all the season rewards including new Luminaire Zenith SKINs, Quafe Zero and new Grand Prix boosters, and new racing jackets!
      • Once the first journey around the circuits is complete, optional time trials become available to test your speed.
      • The top ten fastest Capsuleers for each of the three "extra lap" time trials will have their names added to a landmark in Luminaire for permanent bragging rights.
      • The first of the three routes can be completed entirely within high security space, and the second and third routes require competitors to enter lowsec space with optional journeys through nullsec.
      • WARNING: The Federation Grand Prix routes can be dangerous hostile capsuleers may set up gate camps or smartbomb traps throughout the route. Competitors are encouraged to only fly ships they feel comfortable potentially losing. Careful warping and skillful evasive flying may be required to complete these routes.
    • Daily Login Gifts are available to all capsuleers including skillpoints, skins, fireworks, and a special Gallente Federation Day Expert System that allows everyone to try out Gallente ships!

    • A special warp velocity bonus will apply to all capsuleers travelling within the Gallente Federation regions.

    • The Federation Navy parades have returned and can be found within the Luminaire, Villore, Dodixie, Lirsautton, Alentene, Orvolle, and Octanneve systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.

    • Federal Mining Expedition sites have returned and can be found within the Kiartanne, Algintal, Osnins, and Mallugier constellations for the duration of this event

    • To celebrate Federation Day, new Strategic Materiel Defender SKINs for the Gallente industrial ships have been added to the Federal Strategic Materiel loyalty point store

    • A new Gallente landmark site can be found within the Ratillose system, and the Operation Highlander Battlefield site in Luminaire has been updated.

    • A special Gallente Federation Day abyssal proving ground event will be running from June 24th to June 27th, with a Thorax FFA format

    • Join the community-run celebrations in Luminaire starting at 18:00 EVE Time on Saturday June 25th.




    Patch Notes For 2022-06-07.1

    Features & Changes:

    Events:

    The voting period for the 17th Council of Stellar Management has begun and will run until 11:00 UTC on June 14th! All Omega accounts more than 60 days old are eligible to vote. Learn all about the candidates and vote here.

    • To celebrate the CSM election, special daily login gifts will be available over the next week including skillpoints, boosters, and the special edition Council Diplomatic Shuttle.
    • A limited time CSM Election Voter Information Station landmark site full of information about the CSM and the election can be found in Alentene, Amarr, Arnon, Dodixie, Hatakani, Hek, Jita, Khanid Prime, Luminaire, New Caldari, Pator, Rens, Sobaseki, Tanoo, Tash-Murkon Prime, Teonusude, and Yulai for the duration of the voting period.



    Patch Notes For 2022-05-31.1

    Features & Changes:

    Audio:

    • Added Korean voiceover to the NPE

    Localization:

    • Added the NPE intro video to the Korean client with Korean voiceover.

    Defect Fixes:

    User Interface:

    Added the "Copy to Clipboard" option that was unintentionally removed back to the fitting management window.




    Patch Notes For 2022-05-24.1

    Features & Changes:

    Events:

    • The Capsuleer Day event has ended for this year. We hope you enjoyed the festivities. Capsuleer Day will return in 2023 for EVE's 20th Birthday!

    Defect Fixes:

    New Player Experience:

    • Elias' conversation portrait will now appear correctly when the Low Quality Characters setting is enabled.

    Technical:

    • Resolved several whitespaces that were found to be in many items (Type) names. These type names which are then exported through the Static Data Export caused difficulty for third party developers in terms of support. A new static data export for this patch will also be deployed.

    User Interface:

    • Resolved an issue with importing some fittings with certain modules in the fit, such as the 'Medium Industrial Core II' module for example.



    Patch Notes For 2022-05-17.1

    Features & Changes:

    Miscellaneous:

    • A billboard video has been added to the rotation advertising the Anger Games 5 player run PVP tournament

    Defect Fixes:

    New Player Experience:

    • Conversation guidance during the skills introduction will now appear correctly.

    PvE:

    • Fixed an issue with the target painting from the Smuggler Rapier NPC

    PvE:

    • Changing active division no longer results in the Wallet turning black.
    • The Sell Items window no longer has overlapping elements.

    Back to Top




    Patch Notes For 2022-05-10.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Structures & Deployables:

    Upwell Structures have undergone two major updates to their reinforcement gameplay mechanics. FLEX Structures and NPC Structures remain unchanged in mechanics and gameplay.

    • For all Upwell Structures, the Damage Cap limit for Shields has effectively been removed through an increase of the limit.

      • The attribute in game is still visible as "Shield Damage Limit (per second)" but is now higher than the shield capacity of the structure.
      • This results in the ability to rapidly deplete the structures shields without the damage cap limiting incoming DPS.
    • For all Medium Upwell Structures, the Hull Reinforcement phase has been removed. This means that medium structures will have a maximum of 1 reinforcement cycle after a successful attack depleting the structures shields. After depletion of the Armor HP during its armor vulnerable phase, the structure will immediately enter the hull vulnerable phase and continue to sustain damage from an attacking fleet.

    The armor reinforcement timers have been updated to the following durations:

    Structure Size Wormholes Nullsec Lowsec Highsec
    Medium Defenders next chosen hour after 2.5 days ± 1.5 hours Defenders next chosen hour after 3.5 days ± 1.5 hours Defenders next chosen hour after 3.5 days ± 1.5 hours Defenders next chosen hour after 4.5 days ± 1.5 hours
    Large Defenders next chosen hour after 24 hours ± 3 hours Defenders next chosen hour after 24 hours ± 3 hours Defenders next chosen hour after 24 hours ± 3 hours Defenders next chosen hour after 24 hours ± 3 hours
    FLEX N/A None N/A N/A
    • War HQ structures have a hull timer of 24 hours. For medium structures, this rule is applied to the armor timer instead.

    The hull reinforcement timers have been updated to the following durations:

    Structure Size Wormholes Nullsec Lowsec Highsec
    Medium None None None None
    Large Defenders next chosen hour after 1.5 days ± 3 hours Defenders next chosen hour after 2.5 days ± 3 hours Defenders next chosen hour after 2.5 days ± 3 hours Defenders next chosen hour after 4.5 days ± 3 hours
    FLEX N/A Defenders next chosen hour after 30 minutes ± 30 minutes N/A N/A

    Developer Comment:

    🤝 After inviting players to discuss the upcoming changes for the Siege Green update, we've added an additional 24 hours onto the reinforcement time for medium structures in Wormholes, Pochven, Low-Sec, and Null-Sec. We have also heard your feedback on the 'jitter' randomness of the end result of the vulnerable window and we're reducing the random jitter time from +/- 3 hours down to +/- 1.5 hours for the medium structure armor reinforcement timer.

    Hitpoint values of Upwell Structures have been adjusted by the following values:

    • All Medium Upwell Structures have received 100% more Shield Hitpoints.
    Structure Name Shield Hitpoints
    Astrahus 3,600,000 (previously 1,800,000)
    Raitaru 2,400,000 (previously 1,200,000)
    Athanor 2,400,000 (previously 1,200,000)
    • All Large and Extra-Large Upwell Structures have received 25% more Shield Hitpoints.
    Structure Name Shield Hitpoints
    Fortizar 6,750,000 (previously 5,400,000)
    Keepstar 33,750,000 (previously 27,000,000)
    Azbel 4,500,000 (previously 3,600,000)
    Sotiyo 22,500,000 (previously 18,000,000)
    Tatara 4,500,000 (previously 3,600,000)
    'Draccous' Fortizar 6,750,000 (previously 5,400,000)
    'Horizon' Fortizar 10,125,000 (previously 8,100,000)
    'Marginis' Fortizar 6,750,000 (previously 5,400,000)
    'Prometheus' Fortizar 10,125,000 (previously 8,100,000)
    Upwell Palatine Keepstar 67,500,000 (previously 54,000,000)
    • All Medium Upwell Structures have had their Structure (Hull) hitpoints reduced by 75%.
    Structure Name Hull Hitpoints
    Astrahus 1,800,000 (previously 7,200,000)
    Raitaru 1,200,000 (previously 4,800,000)
    Athanor 1,200,000 (previously 4,800,000)

    Back to Top




    Modules:

    • The Standup Point Defense Battery modules can now only be activated with the Standup Flak Round I charges loaded into the module for it to use.



    Technical:

    • Skillplans have been enabled for the MacOS client.



    User Interface:

    • The Compression & Decompression windows have had some small animations added to the completed messaging.



    Science & Industry:

    Several Construction Components have had their blueprints updated. These components are used in the manufacture of Faction ships, Capital, and Supercapital ships.

    • Outcome quantity has been increased for the following blueprints:

      • Life Support Backup Unit Blueprint output changed to 3 units. (previously 1)
      • Auto-Integrity Preservation Seal Blueprint output changed to 3 units. ( previously 1)
    • Input quantity has been reduced for the following blueprints:

    Component Blueprint Input type & Quantity
    Core Temperature Regulator Water: 100 units (previously 1250)
    Capital Core Temperature Regulator Core Temperature Regulator: 70 units (previously 250)
    Programmable Purification Membrane Hermetic Membranes: 100 units (previously 350), Gel-Matrix Biopaste: 300 units (previously 1000)
    Neurolink Protection Cell Miniature Electronics: 100 units (previously 2000), Genetic Safeguard Filter: 5 units (previously 20)

    Back to Top

    A significant update to the build material requirements of ship blueprints has been made. This update affects the blueprints of Faction, Pirate, Capital, and Supercapital ships in the following way:

    • Note that Ship Materials (Reprocessing) have also been updated according to the new Blueprint values.

    Frigates & Destroyers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.
      • Damavik input requirements are now 5/10 (previously 10/20)
      • Skybreaker input requirements are now 5/10 (previously 10/20)
      • Kikimora input requirements are now 10/20 (previously 20/40)

    Cruisers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Rodiva input requirements are now 19/30 (previously 75/150)
      • Vedmak input requirements are now 25/50 (previously 100/200)
      • Stormbringer input requirements are now 25/50 (previously 100/200)
      • Stratios input requirements are now 33/66 (previously 66/132)
      • Pirate Faction Cruiser input requirements are now 30/60 (previously 60/120)
      • Navy Issue Cruiser input requirements are now 25/50 (previously 50/100)
    • Trigger Neurolink Conduit(s) input requirements have been reduced to 4 (previously 10) per type.

    Battlecruisers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Drekavac input requirements are now 55/110 (previously 220/440)
      • Navy Issue Battlecruiser input requirements are now 50/100 (previously 100/200)
    • Trigger Neurolink Conduit input requirements have been reduced to 8 (previously 20).

    Battleships

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Thunderchild input requirements are now 100/200 (previously 400/800)
      • Leshak input requirements are now 110/220 (previously 440/880)
      • Nestor input requirements are now 132/264 (previously 264/528)
      • Pirate Faction Battleship input requirements are now 120/240 (previously 240/480)
      • Navy Issue Battleship input requirements are now 100/200 (previously 200/400)
    • Trigger Neurolink Conduit input requirements have been reduced to 16 (previously 50) per type.

    Industrials & Freighters

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.

      • Orca input requirements are now 100/200 (previously 400/800)
      • All other Freighters now have their input requirement set at 200/400 (previously 800/1600), this includes the Bowhead.
    • Core Temperature Regulator inputs have been reduced for the Orca to 25. (previously 50)

    • Trigger Neurolink Conduit input requirements for Tech 1 Freighters have been reduced to 16 (previously 50).

    • Trigger Neurolink Conduit input requirements for Jump Freighters have been reduced to 32 (previously 100).

    Capital Industrials

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced for the Rorqual to 200/400. (previously 800/1600)

    All Capital input types required to construct the Rorqual have been reduced, aside from the Capital Core Temperature Regulator which remains at 1.

    • Capital Propulsion Engine reduced to 5 (previously 9).
    • Capital Sensor Cluster reduced to 5 (previously 9).
    • Capital Armor Plates reduced to 5 (previously 7).
    • Capital Capacitor Battery reduced to 10 (previously 11).
    • Capital Power Generator reduced to 10 (previously 11).
    • Capital Shield Emitter reduced to 5 (previously 9).
    • Capital Jump Drive reduced to 10 (previously 11).
    • Capital Drone Bay reduced to 5 (previously 6).
    • Capital Computer System reduced to 30 (previously 33).
    • Capital Construction Parts reduced to 40 (previously 44).
    • Capital Clone Vat Bay reduced to 30 (previously 33).
    • Capital Ship Maintenance Bay reduced to 15 (previously 33).
    • Capital Corporate Hangar Bay reduced to 15 (previously 17).
    • Capital Cargo Bay reduced to 20 (previously 22).

    Carriers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced for Carriers to 200/400. (previously 800/1600)

    • Trigger Neurolink Conduit(s) input requirements for Carriers have been reduced to 32 (previously 100).

    • Interlink Communicator(s) input requiremens for Carriers have been reduced to 2 (previously 5).

    Dreadnoughts

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been significantly reduced to 200/400 for all Dreadnoughts, this includes pirate faction variants and the Zirnitra.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 800/1600 for regular Dreadnoughts, 1600/3200 for pirate faction variants and 3200/6400 for the Zirnitra.
    • Trigger Neurolink Conduit(s) input requirements for Dreadnoughts have been significantly reduced to 16 (previously 100).

    • Trigger Neurolink Conduit(s) input requirements for Pirate Faction Dreadnoughts have been significantly reduced to 8 (previously 100) per type.

    • Interlink Communicator(s) input requirements for all Dreadnoughts have been reduced to 2 (previously 5) per type.

    All Capital input types required for the construction of most Dreadnoughts have been significantly reduced, aside from the Capital Core Temperature Regulator and the Neurolink Protection Cell which remains at 1.

    For all non-pirate faction or the Zirnitra, the following change applies:

    • Capital Propulsion Engine reduced to 5 (previously 10)
    • Capital Turret Hardpoint/Launcher Hardpoint reduced to 20 (previously 50)
    • Capital Capacitor Battery reduced to 2 (previously 7)
    • Capital Power Generator reduced to 2 (previously 5)
    • Capital Jump Drive reduced to 2 (previously 10)
    • Capital Construction Parts reduced to 2 (previously 13)
    • Capital Ship Maintenance Bay reduced to 5 (previously 16)
    • Capital Corporate Hangar Bay reduced to 2 (previously 8)
    • Capital Siege Array reduced to 20 (previously 45)

    Phoenix

    • Capital Sensor Cluster reduced to 2 (previously 10)
    • Capital Armor Plates reduced to 2 (previously 4)
    • Capital Shield Emitter reduced to 5 (previously 20)
    • Capital Computer System reduced to 4 (previously 20)

    Naglfar

    • Capital Sensor Cluster reduced to 2 (previously 10)
    • Capital Armor Plates reduced to 3 (previously 10)
    • Capital Shield Emitter reduced to 4 (previously 14)
    • Capital Computer System reduced to 4 (previously 20)

    Moros

    • Capital Sensor Cluster reduced to 4 (previously 20)
    • Capital Armor Plates reduced to 4 (previously 14)
    • Capital Shield Emitter reduced to 3 (previously 10)
    • Capital Computer System reduced to 2 (previously 10)

    Revelation

    • Capital Sensor Cluster reduced to 4 (previously 20)
    • Capital Armor Plates reduced to 5 (previously 20)
    • Capital Shield Emitter reduced to 2 (previously 4)
    • Capital Computer System reduced to 2 (previously 10)

    Caiman

    • Capital Propulsion Engine reduced to 5 (previously 8)
    • Capital Sensor Cluster reduced to 4 (previously 7)
    • Capital Armor Plates reduced to 5 (previously 8)
    • Capital Capacitor Battery reduced to 2 (previously 8)
    • Capital Power Generator reduced to 2 (previously 7)
    • Capital Shield Emitter reduced to 5 (previously 31)
    • Capital Jump Drive reduced to 2 (previously 10)
    • Capital Computer System reduced to 4 (previously 14)
    • Capital Construction Parts reduced to 4 (previously 16)
    • Capital Launcher Hardpoint reduced to 20 (previously 44)
    • Capital Ship Maintenance Bay reduced to 5 (previously 18)
    • Capital Corporate Hangar Bay reduced to 2 (previously 10)
    • Capital Siege Array reduced to 20 (previously 33)

    Chemosh

    • Capital Propulsion Engine reduced to 5 (previously 8)
    • Capital Turret Hardpoint reduced to 20 (previously 44)
    • Capital Sensor Cluster reduced to 4 (previously 7)
    • Capital Armor Plates reduced to 5 (previously 31)
    • Capital Capacitor Battery reduced to 2 (previously 8)
    • Capital Power Generator reduced to 2 (previously 16)
    • Capital Shield Emitter reduced to 5 (previously 9)
    • Capital Jump Drive reduced to 2 (previously 11)
    • Capital Computer System reduced to 4 (previously 7)
    • Capital Construction Parts reduced to 4 (previously 16)
    • Capital Ship Maintenance Bay reduced to 5 (previously 19)
    • Capital Corporate Hangar Bay reduced to 2 (previously 10)
    • Capital Siege Array reduced to 20 (previously 33)

    Vehement

    • Capital Propulsion Engine reduced to 90 (previously 98)
    • Capital Turret Hardpoint reduced to 500 (previously 518)
    • Capital Sensor Cluster reduced to 80 (previously 84)
    • Capital Armor Plates reduced to 300 (previously 336)
    • Capital Capacitor Battery reduced to 90 (previously 98)
    • Capital Power Generator reduced to 180 (previously 182)
    • Capital Shield Emitter reduced to 150 (previously 154)
    • Capital Jump Drive reduced to 110 (previously 112)
    • Capital Computer System reduced to 80 (previously 84)
    • Capital Construction Parts reduced to 180 (previously 182)
    • Capital Ship Maintenance Bay reduced to 220 (previously 224)
    • Capital Corporate Hangar Bay reduced to 110 (previously 112)
    • Capital Siege Array reduced to 390 (previously 392)

    Zirnitra

    • Capital Propulsion Engine reduced to 5 (previously 10)
    • Capital Sensor Cluster reduced to 2 (previously 7)
    • Capital Armor Plates reduced to 5 (previously 30)
    • Capital Capacitor Battery reduced to 2 (previously 7)
    • Capital Power Generator reduced to 2 (previously 5)
    • Capital Shield Emitter reduced to 2 (previously 15)
    • Capital Jump Drive reduced to 2 (previously 10)
    • Capital Computer System reduced to 4 (previously 15)
    • Capital Construction Parts reduced to 2 (previously 13)
    • Capital Ship Maintenance Bay reduced to 5 (previously 16)
    • Capital Corporate Hangar Bay reduced to 2 (previously 18)
    • Capital Siege Array reduced to 20 (previously 45)

    Force Auxiliaries

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 200/400 for all Force Auxiliaries, this includes pirate faction variants.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 600/1200 for regular Force Auxiliaries and 1200/2400 for the pirate faction variants.
    • Trigger Neurolink Conduit(s) input requirements for Force Auxiliaries have been reduced to 32 (previously 75).

    • Trigger Neurolink Conduit(s) input requirements for Pirate Faction Force Auxiliaries have been reduced to 16 (previously 75) per type.

    Supercarriers

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 400/800 for all Supercarriers, this includes the Revenant and Vendetta.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 2500/5000 for Supercarriers and 5000/10000 for the Revenant and Vendetta.
    • Capital Core Temperature Regulator input amount reduced to 10 (previously 15)

    • Trigger Neurolink Conduit(s) input requirements for Supercarriers have been reduced to 64 (previously 250).

    • Trigger Neurolink Conduit(s) input requirements for Revenant and Vendetta have been reduced to 32 (previously 250) per type.

    • Interlink Communicator(s) input requiremens for all Supercarriers aside from the Vendetta have been reduced to 125 (previously 250) per type.

    • Interlink Communicator(s) input requiremens for Vendetta has been reduced to 75 (previously 250) per type.

    Titans

    • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 800/1600 for all Titans, this includes pirate faction variants.

      • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 2500/5000 for regular Titans and 5000/10000 for the pirate faction variants.
    • Capital Core Temperature Regulator input amount reduced to 20 (previously 40)

    • Trigger Neurolink Conduit(s) input requirements for Titans have been reduced to 128 (previously 500).

    • Trigger Neurolink Conduit(s) input requirements for Komodo, Vanquisher and Molok have been reduced to 64 (previously 500) per type.

    • Interlink Communicator(s) input requiremens for all Titans have been reduced to 250 (previously 500).

    Many Capital input types required for the construction of Titans have been reduced.

    For non-Pirate Faction Titans the following change applies:

    • Capital Propulsion Engine reduced to 80 (previously 100)
    • Capital Jump Drive reduced to 300 (previously 400)
    • Capital Clone Vat Bay reduced to 500 (previously 556)
    • Capital Doomsday Weapon Mount reduced to 500 (previously 556)
    • Capital Ship Maintenance Bay reduced to 500 (previously 556)
    • Capital Corporate Hangar Bay reduced to 500 (previously 556)
    • Capital Jump Bridge Array reduced to 500 (previously 556)

    Komodo

    • Capital Propulsion Engine reduced to 50 (previously 100)
    • Capital Launcher Hardpoint reduced to 300 (previously 600)
    • Capital Sensor Cluster reduced to 300 (previously 600)
    • Capital Armor Plates reduced to 100 (previously 200)
    • Capital Capacitor Battery reduced to 250 (previously 500)
    • Capital Power Generator reduced to 50 (previously 100)
    • Capital Shield Emitter reduced to 300 (previously 600)
    • Capital Jump Drive reduced to 300 (previously 600)
    • Capital Construction Parts reduced to 200 (previously 400)
    • Capital Computer System reduced to 300 (previously 600)
    • Capital Clone Vat Bay reduced to 635 (previously 700)
    • Capital Doomsday Weapon Mount reduced to 635 (previously 700)
    • Capital Ship Maintenance Bay reduced to 635 (previously 700)
    • Capital Corporate Hangar Bay reduced to 635 (previously 700)
    • Capital Jump Bridge Array reduced to 635 (previously 700)

    Vanquisher

    • Capital Propulsion Engine reduced to 1200 (previously 1260)
    • Capital Turrent Hardpoint reduced to 4500 (previously 4750)
    • Capital Armor Plates increased to 3400 (previously 3465)
    • Capital Capacitor Battery reduced to 1200 (previously 1260)
    • Capital Power Generator reduced to 1800 (previously 1890)
    • Capital Shield Emitter reduced to 1500 (previously 1575)
    • Capital Jump Drive reduced to 1200 (previously 1260)
    • Capital Construction Parts reduced to 1800 (previously 1890)
    • Capital Computer System reduced to 600 (previously 630)
    • Capital Jump Bridge Array reduced to 620 (previously 670)

    Molok

    • Capital Propulsion Engine reduced to 100 (previously 200)
    • Capital Turret Hardpoint reduced to 300 (previously 600)
    • Capital Sensor Cluster reduced to 200 (previously 400)
    • Capital Armor Plates reduced to 300 (previously 600)
    • Capital Capacitor Battery reduced to 300 (previously 600)
    • Capital Power Generator reduced to 300 (previously 600)
    • Capital Shield Emitter reduced to 50 (previously 100)
    • Capital Jump Drive reduced to 300 (previously 600)
    • Capital Construction Parts reduced to 250 (previously 500)
    • Capital Computer System reduced to 200 (previously 400)
    • Capital Clone Vat Bay reduced to 620 (previously 670)
    • Capital Doomsday Weapon Mount reduced to 620 (previously 670)
    • Capital Ship Maintenance Bay reduced to 620 (previously 670)
    • Capital Corporate Hangar Bay reduced to 620 (previously 670)
    • Capital Jump Bridge Array reduced to 620 (previously 670)

    Back to Top




    Defect Fixes:

    Gameplay:

    • Increased the minimum distance away from a Control Tower that a CONCORD Rogue Analysis Beacon must be deployed at to 30,000 km (from 2,000 km)



    Graphics:

    Ship boosters are now looking a bit better (less flat) at low graphical settings (with low shader quality).




    Technical:

    • The intro movie now starts more smoothly, with less stutter.
    • Improved the speed of loading ship models (both player and NPC), which should improve fps, whenever many ships are being loaded at the same time.



    New Player Experience:

    • The Miner module will now correctly be highlighted for Amarr characters in the mining section of the NPE.
    • Stopped an unnecessary warning message from appearing if warping away from the mining site.
    • Removing an unnecessary checkbox in the pop-up that appears when attempting to unfit required modules.



    User Interface:

    • Cleaned up Misplaced tooltip in the Mining Ledger Window
    • Fixed an issue with inconsistent opacity in Compression and Decompression windows
    • Gas Decompression window will now correctly update efficiencies while the window is open.
    • Fixed an issue with filtering by Bounty Risk Modifier.
    • Clarified message when attempting to sell PLEX in space.
    • The minimum size of the Neocom has been reduced back down to 32px.
    • The 'Show in World Map' buttons in Map Browser panels now work correctly.
    • The small Start Conversation icon for completed Career Agents is now red again.
    • Custom Overview Presets are now maintained after game relaunch.
    • Mission Journal links can again be opened by others while in a fleet.
    • Importing saved fits from a file will no longer fail if a fit with a Power Diagnostic System I was included.
    • Standings will now be ordered alphabetically when sorting by reason.
    • Conversation popups in the Explorer Career Path will now correctly overwrite one another if left open.
    • Added a fade to prevent text overlapping with the conversation button for Agents in the Station Services panel.
    • Removed an area of padding that would appear when hovering over portraits in the Agent Conversation window.
    • Updated the Agency tooltip for Career Agents to match the new Career Path names.



    Photon UI

    • The Duel Invitation window is now working correctly.
    • Stacked windows no longer reopen after passing through stargate.
    • The Buy window content now shows correctly, the price is no longer overlapping the 'Buy' and 'Cancel' buttons.
    • Stacked Chat tabs now blink when a new message is received.
    • The Show Info window now fits all content correctly.
    • The Manage Labels window now appears correctly content.
    • The Ship's rename field is no longer cutting letters in the Ship Fitting window.
    • The Corporation name and the Apply to Join button no longer overlap in the Office tab at the Station panel.
    • The Find Member in Role section of the Corporation window no longer has overlapping content.

    Back to Top


  • Patch Notes - Version 20.04
    published on May 6th, 2022 at 11:00 AM

    Saluations,

    The following page will list patch notes for all updates within this release (Version 20.04). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-04-05
    Last update: 2022-05-06

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-04-05.12022-04-06.12022-04-07.12022-04-12.12022-04-19.12022-04-26.12022-05-03.12022-05-04.12022-05-06.1
    NEW



    Patch Notes For 2022-05-06.1

    Features & Changes:

    Events:

    The mysterious figure known only as "The Deathless" has broadcast a message to Capsuleers across New Eden challenging them to side with his smuggling organization against CONCORD, and has shared the information required to find CONCORD-occupied sites in all areas of space.

    • After Capsuleers drove the smugglers from some of their strongholds across New Eden, CONCORD's infamous Special Affairs for Regulations and Order (SARO) division has taken residence within these complexes for their own purposes. The Deathless and the smugglers are offering to reward Capsuleers who attack these locations and drive away the SARO forces.
      • Confiscated Smuggler Hideout combat sites are appearing all over New Eden. These sites can be found using your ship's built-in anomaly scanner. The acceleration gate used to enter these sites will only allow access to ships of Battlecruiser size or lower, so CONCORD advises bringing a Combat Battlecruiser to defeat the hostiles inside. Faction Cruisers, Heavy Assault Cruisers, Strategic Cruisers, and Command Ships are also excellent options when available.
      • Rare and valuable Confiscated Smuggler Stargate sites can be found all across lowsec space. These more difficult combat sites can also be found using the anomaly scanner and have the same ship restrictions as the hideouts. Bringing a friend to help will make overcoming the numerous hostile SARO ships in these sites much more manageable.
      • Concord Mobile Impound Lot hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to liberate the valuable loot inside.
      • Concord Mobile Impound Storage hacking sites can be found in lowsec space, providing increased rewards along with tougher hacking challenges.

    A new agency challenge track has become available, giving Capsuleers the option of receiving rewards for attacking SARO instead of attacking the smugglers. Each Capsuleer can now make a choice between the CONCORD challenges and the Smuggler challenges when they log on and open the Encounters section of the Agency. If you have already completed challenges from the CONCORD side you can freely choose to continue that track or switch to the Smuggler side for the duration of this event.

    • Capsuleers will not be penalized for shooting both sides in this event, but only one side's agency challenge track can be selected from this point onwards.

    The first of Capsuleer Day Abyssal Proving Grounds events has begun!

    • This is a team event, welcoming teams of two Navy Frigates.
    • Allowed ship types are the Imperial Navy Slicer, Caldari Navy Hookbill, Federation Navy Comet, Republic Fleet Firetail, Crucifier Navy Issue, Griffin Navy Issue, Maulus Navy Issue, and Vigil Fleet Issue.
    • Fleets entering this proving ground can include a maximum of one vessel of any single ship type.
    • All ships within this proving ground will receive a special capsuleer day bonus that increases turret and missile damage by 19%, increases ship velocity by 19%, increases sensor strength by 19%, and reduces ship signature radius by 19%.
    • During this Proving Ground event, the arena environment will contain large numbers of Buff and Debuff Nexus objects that will explode and apply various 19% weapon and mobility buffs or debuffs respectively when approached by capsuleer ships.
    • Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format.
    • Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor).
    • During this proving ground event, the Triglavian Cladistic Caches available to the winners of each proving match will contain roughly twice as many Triglavian Survey Data as usual.



    Patch Notes For 2022-05-04.1

    Features & Changes:

    Events:

    • The Smugglers in the Capsuleer Day event combat sites will now react to types of ships brought by players a bit more slowly and less aggressively.

    Defect Fixes:

    PvE:

    Fixed the drop rate of the Capsuleer Day XIX Hoodies in the Capsuleer Day event sites.




    Patch Notes For 2022-05-03.1

    Features & Changes:

    Events:

    The Capsuleer Day XIX event has begun! This celebration of EVE Online's 19th birthday runs from today until downtime on May 24th.

    • CONCORD has declassified their files on a major cluster-wide smuggling ring, including information on how to find the smuggler hideouts, dead drop locations, and hidden stargates. They are requesting capsuleer assistance in hunting down these criminals and bringing them to justice!
    • Smuggler Hideout combat sites are appearing all over New Eden. These sites can be found using your ship's built-in anomaly scanner. The acceleration gate used to enter these sites will only allow access to ships of Battlecruiser size or lower, so CONCORD advises bringing a Combat Battlecruiser to defeat the hostiles inside. Faction Cruisers, Heavy Assault Cruisers, Strategic Cruisers, and Command Ships are also excellent options when available.
    • Rare and valuable Smuggler Stargate sites can be found all across lowsec space. These more difficult combat sites can also be found using the anomaly scanner and have the same ship restrictions as the hideouts. Bringing a friend to help will make overcoming the numerous hostile smuggler ships in these sites much more managable.
    • Smuggler Dead Drop hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to confiscate the valuable loot inside.
    • Smuggler Stash hacking sites can be found in lowsec space, providing increased rewards along with tougher hacking challenges.
    • Loot available in the Capsuleer Day event sites include Smuggler Lockboxes that can be traded to the Empires for an ISK reward, SKINs, limited time Capsuleer Day combat boosters and cerebral accelerators, the return of the limited time "Glamourex" standings boosters, various smuggled valuables, and the blueprints to manufacture the new "Boobook" special edition shuttle.
    • During the Capsuleer Day event an agency challenge track will be active, with points awarded for defeating smuggler combat anomalies and hacking signatures. Rewards from the agency track include new SKINs and a variety of powerful boosters.

    Until May 24th a special set of Capsuleer Day celebration login rewards will be available for logging in each day. Rewards include new SKINs, up to 450k skillpoints, limited time combat boosters, and a set of Society of Conscious Thought starship hulls: the Apotheosis Shuttle, Sunesis Destroyer, Gnosis Battlecruiser, and Praxis Battleship!

    Special Capsuleer Day themed Abyssal Proving Grounds events will run from May 6th to 9th and from May 20th to 23rd. The format of the first event is 2v2 Navy Frigates, and the second event is a 4 player Sunesis FFA.

    • All ships within both proving ground evens will receive a special capsuleer day bonus that increases turret and missile damage by 19%, increases ship velocity by 19%, increases sensor strength by 19%, and reduces ship signature radius by 19%.
    • Additionally, the arena environment will contain large numbers of Buff and Debuff Nexus objects that will explode and apply various 19% weapon and mobility buffs or debuffs respectively when approached by capsuleer ships.



    Patch Notes For 2022-04-26.1

    Defect Fixes:

    Localization:

    • Both tech versions of the Standup Guided Bomb Launcher no longer mention in their description that they can be fit to all Upwell structures, but now refer to fitting on Large and Extra-Large structures only.



    Patch Notes For 2022-04-19.1

    Features & Changes:

    Events:

    • The Hunt event has ended for the year. We hope you had a good time!
      • Capsules no longer have a chance to drop some of the fitted implants when destroyed.
      • The empires and pirates will continue to purchase Classified Caldari Databanks from Capsuleers until at least 14 June.



    Patch Notes For 2022-04-12.1

    Features & Changes:

    User Interface:

    • Visual improvements to labels and font in the New Eden Store.



    Defect fixes:

    User Interface:

    Photon UI

    • Contract interface has been tweaked to show content correctly.
    • In-space menu no longer shows unnecessary options.
    • War Report interface will now show content as expected.
    • Station Services window will now show controls correctly.



    Patch Notes For 2022-04-07.1

    Features & Changes:

    Events:

    The Hunt Event has begun! This Guristas themed event will run until downtime on April 19th.

    • Colorful Mysterious Capsules can be found all across New Eden warping between celestial objects such as planets, moons, asteroid belts, suns, and stargates.

      • The capsules can be found using the directional scanner or using combat scanner probes.
      • Destroying these mysterious capsules will provide you with acceleration gate keys that are required to reach the final areas of the event hacking and combat sites.
      • Keep an eye out for the elusive Mysterious Golden Capsules which contain extra loot including valuable stolen research data and exclusive event trinkets.
    • Guristas Hunt Outpost combat sites are appearing all over New Eden. These sites can be found using the anomaly scanner and may only be entered by T1, Faction, and T2 Frigates and Destroyers.

    • Hunt Data Relay hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to collect the valuable loot inside.

    • Special Huntmaster versions of both the combat and hacking sites can be found exclusively within Caldari lowsec space and the Venal nullsec region. These Huntmaster sites are more difficult and much more lucrative than the standard event sites.

    • Encounters with dangerous Guristas Caiman-class vessels have been reported around newly discovered Guristas Capital Forges in Caldari lowsec space and the Venal region.

    • Loot available in the Hunt event sites include Overseer's Effects, skins, clothing, Guristas faction modules, limited time Hunt combat boosters and cerebral accelerators, rare "C3-" ballistic control systems, 'Valdimar' drone implants, "Hydra" pirate implants, as well as blueprints and meterials to manufacture the legendary "Gecko" superheavy combat drone.

    • During the Hunt event an agency challenge track will be active, with points awarded for defeating Hunt combat anomalies and hacking signatures, as well as for hunting down the mysterious capsules.

    • For the duration of the Hunt event, player capsules will have a chance to drop their implants as loot when destroyed.

    • A new Guristas landmark site can now be found moving from system to system within the Venal region. You will need scan probes to track down this elusive shipyard.

    • Until April 19th a special set of Hunt login rewards will be available for logging in each day. Rewards include new SKINs, up to 120k skillpoints, and new limited time combat boosters.

    • A special Hunt themed Abyssal Proving Grounds event will run from April 15th to 18th. The format of this event is 1v1 Assault Frigates with a special Guristas-themed bonus providing 10% more Kinetic and Thermal missile damage.




    Defect Fixes:

    Gameplay:

    • Fixed an issue that allowed Rorquals to conduit jump to Covert Cynosural Fields. The Rorquals' jump drive just got a little too excited, happens to all of us.

    Localization:

    • Updated traits tab information for the Drone Synthesis Projector

    User Interface:

    • Fixed an issue where the availability field of item exchange contracts would not automatically switch to "Private" when a character name was entered.

    Photon UI:

    • You're now able to leave your feedback again using the thumbs up/down buttons in the game settings menu 👍

    Back to Top




    Patch Notes For 2022-04-06.1

    Features & Changes:

    User Interface:

    • Followup changes to Market Groups, Ship Tree & Certificates texts to reflect "Industrial" → "Hauler" change



    Defect Fixes:

    Gameplay:

    • Fixed an issue where Standup Guided Bomb Launchers could not be fit to Faction Fortizars.
    • Fixed the agility bonus from the Halcyon G-3 booster.



    User Interface:

    • The standing buttons in the Add/Edit Contact window now work correctly.
    • The Enable/Disable Light Background option should now be available again in window context menus.
    • Fixed an issue where the tab overflow menu in the chat window (and other window stacks) would not expand for some localized clients.
    • Fixed an issue where the extraction time on Extraction Control Units could not be adjusted.
    • Fixed an overlapping issue in the 'Update Location Settings' window; we have replaced the pop-out window with two right-click menu checkboxes.
    • The Encounters tab of the Agency will now correctly load when a seasonal event is active.

    Photon UI:

    • New Location window no longer has overlapping content.
    • Updated the Photon UI feedback link to point to the Feature Previews - Photon UI section of the EVE forums.
    • The buttons at the bottom of the regional market's buy order creation window no longer overlap the option checkboxes there.
    • Fixed an issue where it was hard to read text that was on a light background against bright backgrounds.
    • Fixed an issue where content was cut off in the Recruitment Search section of the Corporation window.
    • Text no longer overflows the Insurance Quotes window.
    • Fixed an issue in the Member List section of the Corporation window where the Role drop-down menu was overlapping content beneath it.



    Patch Notes For 2022-04-05.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Balancing:

    • The Standup Point Defense Battery I has received a damage reduction, and in the future it will require ammunition to cycle:

      • The module itself has had its damage per cycle reduced by 50% (250 damage of each type from 500)
      • In a future patch this month (scheduled April 19th) it will require ammunition to fire, from now until then you will be able to build and acquire the necessary ammunition for the module.
      • The new ammunition is “Standup Flak Rounds I”.
    • The Standup Guided Bomb Launcher modules have received a balancing pass:

      • The guided bomb launcher modules can now only be fit to Large and Extra Large Upwell Structures.
      • Tech I module has had its capacity reduced to 300m3 from 1000m3 (now holds 3 bombs).
      • Tech II module has had its capacity reduced to 400m3 from 1300m3 (now holds 4 bombs).
      • Reload time for both Tech I and II has been increased to 60s (was 10 seconds).
      • Standup Heavy and Light Guided Bombs have had their bomb radius reduced to 20km (was 30km)
    • All standup missile velocities have been increased by 50%

      • Standup XL Cruise Missile, Standup Super-Heavy Torpedo, Standup Cruise Missile, Standup Heavy Missile, Standup Light Missile
    • Standup Anti-Capital Missiles have been balanced:

      • Standup XL Cruise Missile damage has been reduced by 50%
      • Standup Super-Heavy Torpedo damage has been reduced by 30%
    • The Standup Arcing Vorton Projector I is longer capable of being activated against subcapital ships.

    • The Proteus Tech 3 Strategic Cruiser has received a small balance pass with the following changes:

      • Hybrid Encoding Platform Subsystem: 430 PG from 330 PG
      • Augmented Plating Subsystem: 25% reduction in Armor Plate Mass Penalty
      • 🤝Drone Synthesis Projector Subsystem CPU 60 from 40
      • 🤝Drone Synthesis Projector Subsystem Bandwidth to 125 from 100
      • 🤝Drone Synthesis Dronebay Capacity to 300 from 250



    Ships:

    • The Rorqual now has the ability through use of the Industrial Jump Portal Generator module to bridge and also conduit jump.
      • It can Conduit Jump up to 30 passengers.
      • Eligible ships to conduit jump portal/conduit jump are: Mining Exhumers, Barges, Mining Frigates (Venture, Endurance, Prospect), and the Porpoise.



    Modules:

    A new module has been introduced:

    Industrial Jump Portal Generator I

    Slot layout Requires a high power slot
    CPU usage 100.0 tf
    Powergrid Usage 40000.0 MW
    Activation Cost 100.0 GJ
    Maximum Velocity Bonus -100 %
    Volume 5,000 m3
    Activation time / duration 20.00 s
    Disallows Assistance True
    Cannot Auto Repeat True
    Can be fitted to Capital Industrial Ship



    Miscellaneous:

    • The Daily Rewards system has been revamped with a fresh new UI and new rewards including hundreds of new permanent skins and a new line of power Halcyon boosters!
      • SKINs received from daily rewards are now permanent, instead of the old time limited SKINs.
      • The Daily Rewards system will automatically check what SKINs your characters have on the account and will avoid giving you duplicates unless you already have at least one copy of all the available SKINs.
      • The revamped SKIN reward options include 260 new skins including the new Halcyon Dawn and Carmine Horizon patterns, and an additional 148 returning event skins for players that missed previous events.
      • Booster rewards from daily rewards now consist primarily of the new Halcyon booster line. These powerful auto-injected boosters provide small bonuses to a large number of attributes and last 2 hours before skills apply. See this forum post in the Feature Previews & Feedback section for all the details on their specific bonuses.
      • Skillpoint rewards from daily rewards are now provided in small chunks every few days instead of being connected to a separate bar at the bottom of the screen. The average amount of skill points received over time is the same as before for Omegas and is slightly higher than before for Alphas.
      • Filament rewards are still available, although in smaller numbers than before.
      • BPCs have been removed from the Daily Rewards system.
      • Due to the removal of the slowly filling skill point bar at the bottom of the Daily Gift screen, a script will be run that provides all players that have logged in at least once in the last year with additional skillpoints in their redeeming queue based on the progress they had achieved in the bar before the systems changed.



    Science & Industry:

    New Blueprints available:

    Industrial Jump Portal Generator I

    • Available from ORE NPC Stations in Outer Ring
    • Cost: 500,000,000 ISK
    Time per run 05:15:00
    Tritanium 1,000,000
    Pyerite 5,500,000
    Mexallon 100,000
    Isogen 550,000
    Nocxium 20,000
    Zydrine 40,000
    Megacyte 150,000

    Standup Flak Round I

    • Available from the following NPC Stations:
      • Chemal Tech, Ducia Foundry, Eifyr and Co., Freedom Extension, Impetus, Intaki Bank, Mordu's Legion, Outer Ring Excavations, Propel Dynamics, Ytiri, Zoar and Sons.
    Time per run 00:25:00
    Units produced per run 200
    Pyerite 40,000
    Megacyte 200
    Strontium Clathrates 200



    Technical:

    Behind-the-scenes, an important refactor has been made on how Jump Harmonics works. The overall gameplay experience for using Jump Portals and Conduit Jumps remains the same for all players with no impact expected. This work has been made so that we now have unlocked more potential in the future for different combinations of jumps between ships and cynosural beacons, including the introduction of the Rorqual's Conduit Jump ability.

    • The attribute 'jumpHarmonics' is now deprecated and will be removed in a future update, you may notice several new attributes on ships and modules were introduced.

    Audio

    • Engine sounds are now organized into 7 categories based on physical ship size - each with unique engine implementation for boosters, afterburner, microwarpdrive and warp. (before there were only 4 sizes)
    • Allowing a player to hear the warp drive sounds of third parties in the case of a third party warping in next to the player, warping out in proximity to the player, or during fleet warps. (Before this, it was only possible to hear third party ship's booster, microwarpdrive, or afterburner - not their warp drive)
    • Improvements to balancing and timing of all engine sounds.
    • Added more variation to all engine sounds.
    • Player hitting "Stop Ship" now has audio.
    • New music has been added in preparation for the upcoming Guristas Hunt Event.



    User Interface:

    • Changed the PLEX icons on various locations in the game and in the New Eden Store.
    • Introducing the Feature Preview system, allowing players to opt-in and engage with complex features still undergoing active development, accessible via the Setting Menu.
    • A new opt-in renovation of the UI available via Feature Previews: the Photon UI project aims to create a unified style for EVE Online's user interface.
    • The "Industrial" group of ship classes has been renamed to "Hauler"
      • Skills for "Amarr Industrial", "Caldari Industrial", and so on have been renamed to "Amarr Hauler", "Caldari Hauler", etc.
      • Various small changes have been made to ship and skill descriptions, and other texts to reflect this change.
      • A number of NPC ships have been updated to reflect the change.

    Developer Comment:

    This change has been made to remove one use for the overloaded term "industrial" in EVE, and reduce confusion over the use and application of modules such as the Industrial Cynosural Beacon I and Industrial Jump Portal Generator I




    Defect Fixes:

    Gameplay:

    Fixed an issue with the Bomb Deployment skill not correctly applying to reactivation delay. With the Bomb Deployment skill trained to level 5, a Tech II bomber can launch a bomb every 67 seconds instead of 120. A Tech I bomb launcher will have a reactivation delay of 80 seconds, down from 144.

    Graphics:

    • Ship model is now correctly swapped when boarding ships whilst on a full screen menu.
    • Wormhole reflections triggered by nearby suns and explosions have been toned down. Polarized sunglasses no longer required 😎



    Audio:

    • Fixed an issue with ambient loops not playing in some environments.



    New Player Experience:

    • Added missing linehint guidance when re-boarding a Corvette.
    • Skipping through tabs will no longer cause guidance issues during the wallet introduction.
    • Added a reminder to add the skill to your training queue if it is removed during the skill introduction.



    Technical:

    • Game client no longer hangs when the NES is closed before it's fully loaded.
    • Made adjustments to Gas Decompression window to help it run more smoothly.



    User Interface:

    • Partially loaded items in the NES now appear correctly.
    • Probe Scanner scan strength tooltip now appears correctly while scanning.
    • Corporation adverts can now be edited while there are 3 active adverts.
    • Fleet Composition will now correctly show a character is docked if they joined the fleet while in a citadel. Less getting shouted at by your FC unjustly.
    • The number of jumps to an office now dynamically updates in the Corporation window.
    • A SKIN will no longer appear to be removed from a ship in the Fitting window when swapping ships.
    • Swapping ships will again have the arriving animation play in the Fitting window.
    • Improved readability for the Ice Belt tooltip in the Agency.
    • Tooltips no longer persist when dragging to scroll through a page in the Agency.
    • Sites with enemies of an unknown faction no longer have broken links in the Agency. We know who you are.
    • Calendar Upcoming Events are now correctly limited to only events occuring in the current or next month. Because who plans for more than two months in advance?
    • Shortcut Filter Textbox no longer disappears when you have used the search.
    • Fixed an issue with the Gas Decompression window closing after decompression is completed.
    • Added icons for Compression and Decompression windows in Neocom bar.

  • Patch Notes - Version 20.03
    published on March 28th, 2022 at 11:00 AM

    Saluations,

    The following page will list patch notes for all updates within this release (Version 20.03). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-03-08
    Last update: 2022-03-28

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-03-08.12022-03-09.12022-03-10.12022-03-15.12022-03-16.1 |&nbsp 2022-03-18.12022-03-22.12022-03-28.1
    NEW



    Patch Notes For 2022-03-28.1

    Defect Fixes:

    Ecosystem:

    DBS

    • Restoration of Bounty Risk modifiers of systems has begun due to a short outage which lead to some of them having drifted from their correct states. This takes place gradually over the next day.
    • The DBS modifier of those systems will be set to the highest multiplier it was at in the past two months.



    Patch Notes For 2022-03-22.1

    Features & Changes:

    Events:

    • The billboard video for the Stay Frosty Frigate Free 4 All event has been removed from rotation now that the event has completed successfully last Saturday. Thanks to the organizers and to everyone who dropped by to join in the fun!



    Defect Fixes:

    New Player Experience:

    • UI highlights will now correctly appear regardless of client language settings.
    • Restarting the client will no longer cause guidance to be lost or stuck while en route to the Career Agent station.

    Technical:

    • After restarting the client the reflection settings should now accurately reflect what you had selected.



    Patch Notes For 2022-03-18.1

    Defect Fixes:

    Technical

    • Mac client: Improved the reliability of moving the camera and dragging windows, especially with trackpads.

    • Mac client: Ensured that the launcher downloads the initial set of resources for a smoother gameplay experience after patching.




    Patch Notes For 2022-03-16.1

    Features & Changes:

    Events

    • The current Mining Blitz event has ended. The Empire mining expeditions will return in more events in the future.

    Defect Fixes:

    Resources:

    • Fixed and issue that was preventing Asteroid, Gas and Ice sites not correctly respawning. We located a 'misplaced' ORE Researcher for this, he was heard mumbling "Please, Bob, let this be the one"



    Patch Notes For 2022-03-15.1

    Features & Changes:

    Localization

    • New content is localized into French, German, Japanese, Korean and Russian



    Defect Fixes:

    Compression:

    • Addressed an issue with Brimful Sylvite and Pollucite not compressing correctly.

    Graphics:

    • Flipped all stations, so that the hangar traffic is showing correctly in the Intel Mac client.
    • Readjusted stargates, so that jump tunnels are showing properly in the Intel Mac client.

    Skills:

    • Fixed an issue with Fleet Compression Logistics skill not applying bonuses to Capital Compression modules.

    User Interface:

    • Updating the Venture fittings recommended in Corporation plans in Alpha Miner and Omega Miner



    Patch Notes For 2022-03-09.1

    Defect Fixes:

    Gameplay:

    • Fixed an issue with new Compression Skills not being available to inject through character sheet or purchaseble on the market.
    • Fixed an issue that could result in the Compression window become deadlocked if materials were added while the window was updating.
    • Pressing the Enter key now correctly completes a purchase or buy order.

    Graphics:

    • Completed the clean up of extraneous particle effects in the mining scene of the NPE.
    • Fixed blue blobs that appeared when looking at the Dramiel wreck at specific angles.
    • Dynamic reflections are now properly displayed in all hangars at appropriate settings.
    • Toned down reflections that were too bright at the undock of some stations.

    User Interface:

    • Bookmark names no longer overlap with arrows in the context menu.
    • Fixed an issue that caused the Market scroll list to be offset.

    Localization:

    • Corrected some errors in Mining Blitz text strings that had not been updated in languages other than English

    New Player Experience:

    • Warping or docking while being told to warp to the mining site no longer causes guidance to be lost.
    • Guidance will not longer be missing during the Career Path Skill Plan introduction if the client is set to a language not using the Latin alphabet.
    • Skipping the NPE will no longer have some windows fail to open after relogging the client.
    • The camera moment while the AIR fleet arrives will no longer by incorrected synced.
    • Decreased delays when progressing through the first Station stop with poor network conditions.
    • The skills introduction will no longer become stuck if the training queue is blocked by the Multiple Character Training restriction.
    • You can no longer trade items to characters still within the NPE.



    Patch Notes For 2022-03-09.1

    Features & Changes

    Events:

    A Mining Blitz event has begun and will run until downtime on March 16th!

    • Empire Mining Expedition sites are appearing in the following constellations for the duration of the event:
      • Aeman (Sinq Liason)
      • Osnins (Everyshore)
      • Almur (Molden Heath)
      • Aptetter (Metropolis)
      • Pezarba (Kador)
      • Hoosa (Domain)
      • Mivora (The Forge)
      • Santenpaa (The Citadel)
    • New Freighter skins have been added to the Resource Wars loyalty point stores for all four empires
    • A set of mining daily challenges will reward miners with skill points each day during this event
    • An agency reward track is active for the duration of this event, providing special mining boosters as rewards for players who assist the empires in the mining expedition sites
    • Daily login gifts are available during this event, including a free Mining Blitz Expert System, mining boosters, and skill points!
    • Look for a special 4-player Venture FFA proving grounds event from March 12-14, with massive bonuses to turrets and overheating for exciting Battle-Venture action!

    Defect Fixes

    Gameplay:

    • Static exploration sites can be scanned again properly.
    • Added new Compressor Module blueprints to Empire Navy Markets.

    Graphics:

    • Clean up of extraneous particle effects.
    • Fixed red blobs that appeared when looking at the Dramiel wreck at specific angles in the NPE.

    Back to Top


    Patch Notes For 2022-03-08.1

    Features & Changes

    Defect Fixes

    Audio:

    • Updated Wwise audio engine to the latest version.
    • Added music and sound effects for the NPE Mining Adventure. It slaps.
    • Default audio level for world sounds increased by 2-3db



    Balancing:

    Ship Balancing:

    🤝 Brand new Role bonuses have been added to all battleships (excluding the Praxis).

    • 50% bonus to HP from all Armor Plates
    • 100% bonus to HP from all Shield Extenders
    • 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.

    Module Balancing:

    🤝 Following the 2020 balancing update "Surgical Strike" we have rebalanced:

    • All resistance modules affected by the Surgical Strike update have had half of the resistances they lost returned.
    • Energized plating, armor coating, armor hardeners, shield hardeners and shield resistance amps.

    Examples:

    Module Before Surgical Strike Post Surgical Strike New
    EM Energized Membrane I 32.5% 26% (27.77% after tiericide) 31.24%
    EM Armor Hardener I 50% 40% 45%
    EM Shield Hardener I 50% 40% 45%
    EM Shield Amplifier I 32.5% 26% 29.25%

    Large Micro Jump Drive fitting reduced:

    • PG need reduced to 800 MW, previously 1375 MW.
    • CPU need reduced to 54 tf, previously 77 tf.

    Item Balancing:

    Bomb Damage Increased (to compensate for the resist module stat increase):

    • Bomb base damage increased to 5800, previously 5200
    • Bomb Armor HP increased to 88, previously 75



    Graphics:

    • Reflection Maps updated to include local structures and effects in addition to celestials and the nebula.
    • Improved texture quality of asteroids.



    Localization:

    • Added localized text for French, Russian, Korean, Japanese, and German to new content.



    Market:

    • The Industrial Reconfiguration skill, to unlock use of Orca's industrial core modules has been added to the NPC markets for all 12 schools.
      • These are starter Corporations such as Center for Advanced Studies, Science and Trade Institute, Imperial Academy, Republic University.

    Modules:

    • New Medium Industrial Core I & II for the Porpoise have been added.
    Tech 1 - Fitting & Attribute Details

    Fitting Details:

    Slot layout Requires a high power slot
    CPU usage 33.0 tf
    Powergrid 53.0 MW

    Attribute details:

    Attribute Value
    Structure Hitpoints 99,999 HP
    Maximum Velocity Bonus -100%
    Drone Damage and Hitpoint Bonus 24%
    Drone Maximum Velocity Bonus 5%
    Drone Ore Mining Yield Bonus 20%
    Drone Ice Harvesting Speed Bonus -18%
    Mining Foreman Burst Strength Bonus 5%
    Command and Mining Foreman Burst Range Bonus 45%
    Volume 3,500 m3
    Remote Repair Impedance Bonus -100%
    Disallow Tethering True
    Disallow Docking True
    Shield Booster Duration Bonus -15%
    Sensor Dampener Resistance Bonus -75%
    Remote Assistance Impedance Bonus -80%
    Activation time / duration 75.00 s
    Mass multiplier 10 x
    Consumption Type Heavy Water
    Consumption Quantity 125 units
    ECM Resistance 100.00 %
    Shield Booster Amount Bonus 10 %
    Disallow Activation In Warp True
    Can be fitted to Porpoise
    Tech 2 - Fitting & Attribute Details

    Fitting Details:

    Slot layout Requires a high power slot
    CPU usage 50.0 tf
    Powergrid 80.0 MW

    Attribute details:

    Attribute Value
    Structure Hitpoints 99,999 HP
    Maximum Velocity Bonus -100%
    Drone Damage and Hitpoint Bonus 30%
    Drone Maximum Velocity Bonus 10%
    Drone Ore Mining Yield Bonus 50%
    Drone Ice Harvesting Speed Bonus -35%
    Mining Foreman Burst Strength Bonus 7.50%
    Command and Mining Foreman Burst Range Bonus 60%
    Volume 3,500 m3
    Remote Repair Impedance Bonus -100%
    Disallow Tethering True
    Disallow Docking True
    Shield Booster Duration Bonus -15%
    Sensor Dampener Resistance Bonus -80%
    Remote Assistance Impedance Bonus -80%
    Activation time / duration 75.00 s
    Mass multiplier 10 x
    Consumption Type Heavy Water
    Consumption Quantity 250 units
    ECM Resistance 100.00 %
    Shield Booster Amount Bonus 15 %
    Disallow Activation In Warp True
    Can be fitted to Porpoise
    • Medium Gas/Asteroid Compressor I have been added.
    Fitting & Attribute Details

    Fitting:

    Slot layout Requires a high power slot
    CPU usage 20.0 tf
    Powergrid Usage 50.0 MW

    Attributes:

    Attribute Value
    Volume 500m3
    Compressible Items Gases/Asteroid Ores
    Activation time / duration 60.00 s
    Activation Cost 100.0 GJ
    Optimal Range 44.00 km
    Can be fitted to Porpoise
    • Large Gas/Ice/Mercoxit/Moon Ore/Asteroid Ore Compressor I have been added.
    Fitting & Attribute Details

    Fitting:

    Slot layout Requires a high power slot
    CPU usage 50.0 tf
    Powergrid Usage 50.0 MW

    Attributes:

    Attribute Value
    Volume 1000m3
    Compressible Items Gases/Ice/Mercoxit/Moon Ores/Asteroid Ores
    Activation time / duration 60.00 s
    Activation Cost 200.0 GJ
    Optimal Range 83.00 km
    Can be fitted to Orca
    • Capital Gas/Ice/Mercoxit/Moon Ore/Asteroid Ore Compressor I have been added.
    Fitting & Attribute Details

    Fitting:

    Slot layout Requires a high power slot
    CPU usage 50.0 tf
    Powergrid Usage 100000.0 MW

    Attributes:

    Attribute Value
    Volume 2000m3
    Compressible Items Gases/Ice/Mercoxit/Moon Ores/Asteroid Ores
    Activation time / duration 60.00 s
    Activation Cost 1500.0 GJ
    Optimal Range 144.00 km
    Can be fitted to Rorqual

    The attributes Mining Residue Volume Multiplier and Residue Probability have been added to the following modules with a value of zero for each attribute.

    • 'Habitat' Miner I
    • 'Wild' Miner I

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    Science & Industry:

    An major update to resource compression has been made available.

    Compression Gameplay:

    • Compression is now a more social ability. Industrial command ships (Rorqual, Orca and Porpoise) now have access to a new range of modules which will allow for all nearby fleet-mates to be able to instantly compress their own harvested resources.
    • The ability given to fleet-mates to remote compress resources is available at long ranges – over 200 km is possible.
    • As frequently requested, gas and moon ore resources are now compressible using these new modules.
    • The Porpoise can now compress gas and asteroid Ore, and both the Orca and Rorqual can compress all resources - gas, ice, asteroid ore, and moon ore.
    • Gas Decompression is now available in upwell structures via the Standup Reprocessing Facility. Compression continues to be loss-less.
    • The capacity of jetcans has been doubled from 27,500m3 to 55,000m3 to make it easier for high-volume miners and haulers to work together more efficiently.

    New Blueprints:

    New fleet-support compressor module blueprint originals are now available for purchase on the NPC Market.

    • Can be found at all Empire Navy stations
      • Caldari Navy
      • Republic Fleet
      • Amarr Navy
      • Federation Navy
    Size Compressable Resource
    Medium Gas, Asteroid Ore
    Large Gas, Ice, Mercoxit, Moon Ore, Asteroid Ore
    Capital Gas, Ice, Mercoxit, Moon Ore, Asteroid Ore

    New Medium Industrial Core I blueprint original is now available for purchase on the NPC Market.

    • Inventable to Tech 2.
    • Can be found at all Empire Navy stations
      • Caldari Navy
      • Republic Fleet
      • Amarr Navy
      • Federation Navy

    Mining

    An update to the mechanics of residue and yield involved with mining has been made.

    • 🤝 Mining yield is now removed from the resource prior to mining residue being removed.

    New Items

    Older compressed resources are now called "Batch Compressed" resources indicating the older compression method that was used.

    • Compressed variations of Moon Ore are now available at a ratio of 100:1
    Prefix Ore Type Rarity
    No Prefix, Brimful, Glistening Bitumens, Coesite, Sylvite, Zeolites Ubiquitous
    No Prefix, Copious, Twinkling Scheelite, Euxenite, Cobaltite, Titanite Common
    No Prefix, Lavish, Shimmering Chromite, Otavite, Sperrylite, Vanadinite Uncommon
    No Prefix, Replete, Glowing Carnotite, Cinnabar, Pollucite, Zircon Rare
    No Prefix, Bountiful, Shining Loparite, Monazite, Xenotime, Ytterbite Exceptional
    • Compressed Abyssal Ore are now available at a ratio of 100:1.
    Prefix Ore Type
    No Prefix, Abyssal, Hadal Bezdnacine, Rakovene, Talassonite
    • Compressed Gas is now available at a ratio of 10:1
    • New "Compressed" variations of all types of Mykocerosin, Cytoserocin and Fullerites have been added.

    Compressed Asteroid Ore has been updated

    • New compression ratio is now 100:1
    • Batch Compressed asteroid ore is no longer able to be created, but can still be traded and refined.

    Compressed Ice has been updated

    • New compression ratio is now 10:1
    • Batch Compressed ice is no longer able to be created, but can still be traded and refined.

    Back to Top




    Ships:

    Porpoise

    • Now has a fuel bay with a capacity of 4800 m3
    • New bonuses have been added:
      • Per Industrial Command Ship skill level:
        • 5% reduction in drone ice harvesting cycle time
        • 10% bonus to drone ore mining yield

    Orca

    • Orca fuel bay increased to 6400 m3
    • The 5% bonus to Mining Foreman Burst range has now been made visible on the Traits tab for the ship.

    Rorqual

    • The 5% bonus to Mining Foreman Burst range has now been made visible on the Traits tab for the ship.

    Epithal

    • 🤝 The Epithal now has a Command Center bay available with a capacity of 6000 m3. That is large enough to haul 6 command centers.



    Skills:

    Shipboard Compression Technology

    • This skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on subcapital ships equipped with industrial cores.

    Capital Shipboard Compression Technology

    • This advanced skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on capital ships equipped with industrial cores.

    Gas Decompression Efficiency

    • This skill improves the efficiency of the decompression process for converting compressed harvestable gases into a form usable in industrial processes. Each level improves efficiency and reduces decompression losses by 1%.

    Fleet Compression Logistics

    • This fleet support skill increases the range at which fleet members can use fleet compression services offered by a ship operating an industrial core and compressor technology. Each level increases by 10% the range from the industrial core ship within which fleet compression services can be used by other fleet members.



    Structures & Deployables:

    Reprocessing

    • 🤝 The Tatara‘s base reprocessing efficiency bonus has been increased from 4% to 5.5%
    • A new bonus has been added to the Moon Mining platform structures.
      • The Athanor now has a Gas Decompression Bonus set at 4%
      • The Tatara now has a Gas Decompression Bonus set at 10%

    Custom Office Gantries

    There has been several quality-of-life updates made to the deployment and conflict surrounding Player Owned Customs Offices (POCOs).

    • The Customs Office Gantry is now globally visible when deployed in the solar system and can be directly warped to.
    • Deploying a customs office gantry now uses the standardized range check when checking its distance is close to the planet. Previously you could deploy gantries at a very large distance to a planet, now the radius has been reduced and the deployment range around the planet is now tighter.
    • 🏴 Aggression against a customs office gantry in High-Security is now a Suspect act, rather than Criminal.
    • The maximum shield hitpoints of customs office gantries have been reduced to from 10,000,000 to 500,000
    • The onlining and unanchoring delays for customs office gantries have both been increased to 15 minutes

    Customs Office Gantry attribute changes:

    Attribute Previous Value New Value
    Shield Capacity 10,000,000 HP 500,000 HP
    Unanchoring Delay 30 seconds 15 minutes
    Onlining Delay 5 seconds 15 minutes

    CRAB

    • The CONCORD Rogue Analysis Beacon Blueprint has had a reduction in its cost in the CONCORD LP Store
      • Reduced to 9000 per 5-run blueprint copy from 20000
    • Additionally, the average drops of Rogue Drone Infestation data found inside the CRAB upon completion has been increased.

    Back to Top




    User Interface:

    • Fitting warning are now being displayed when fitting undersized modules.
    • A new Compression window is now presented to players who are using the Compress action.
      • This new window has been designed to be as fast as possible to interact with, allowing for quick and easy compression of resources.
      • It is opened after choosing to compress resources, allowing you to see the input/output and to choose to go ahead and compress or cancel.
      • There is no drag and drop functionality in order to keep the window as simple as possible.
      • A new Decompression window is now available for decompressing gas.
      • The window is available by right clicking and attempting to decompress a stack of any Compressed Gas.
      • As the decompression of gas is lossy, the yield values that apply in the calculation are presented in the window.
      • Structure efficiency and a characters current skill level apply.
    • Symbol for the different categories is now visible for Corporation Skill Plans



    New Player Experience:

    • Launched the second chapter of the AIR New Player Experience, deepening the narrative through an exciting mining gameplay journey. Read the details about the experience in this development blog.

    • The experience is opt-in and can therefore be skipped at any time by players. The experience is accessible to new characters only.

    Back to Top




    Defect Fixes:

    Gameplay:

    • Addressed an issue with Ice Belts not correctly completing after the belt is depleted. This time we mean it.
    • 🤝 Ships with an active Siege, Triage, or Industrial-Core module will now be correctly blocked from jumping through a wormhole.
    • Clone jumping from an Upwell structure now works correctly.
    • Skipping the NPE will have a new character's Corvette correctly fit with a mining laser.

    Graphics:

    • Turrets fitted to the wings of the Pacifier no longer clip into it during warp.
    • Appropriate reflections of dynamic light and sunlight is now displaying properly in small crevices of ships and structures.

    User Interface:

    • Fixed an issue where intrusions in the Main Bank of the Encounter Surveillance System would show up under the Reserve Bank in the Agency
    • Fixed an issue causing the F11 universe map to close when using CTRL+TAB "hide all windows"
    • Fixed an issue that could cause the industry preview window to occasionally overlap with other industry preview windows
    • Added messaging when trying to deploy a command center from a structure.
    • Added a notification to the multisell window to warn capsuleers when they try to sell multiple items, through the Personal Assets window, from multiple locations.
    • Addressed an issue with the Time to Payment time for the Main Bank in The Agency which in some instances was not correctly showing "short" and "long" times until payout.
    • Fixed an issue where the "Accept" and "Withdraw" buttons for Corporation Invitation in My Applications sub-tab were missing.
    • Fixed an issue where the Agent Mission buttons in the Info Panel were not showing correctly.
    • Fixed an issue that caused an incorrect warning when adding filaments to a fitting.
    • It is now possible to drag a characters name into the Name field when creating a contract.

    Back to Top


  • Patch Notes - Version 20.02
    published on February 25th, 2022 at 11:00 AM

    Saluations,

    The following page will list patch notes for all updates within this release (Version 20.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-02-08 Last update: 2022-02-24

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-02-08.1   |&nbsp 2022-02-09.1   |&nbsp 2022-02-10.1   |&nbsp 2022-02-14.1   |&nbsp 2022-02-15.1   |&nbsp 2022-02-22.1   |&nbsp 2022-02-24.1
    NEW



    Patch Notes For 2022-02-24.1

    Features & Changes:

    Events:

    The meta level restrictions used by the Abyssal Proving Grounds now apply to boosters

    • Appropriate meta level attributes have been added to many boosters
    • This change means that a limit of meta level 5 and below will apply to boosters in the upcoming 1v1 Battleships proving ground running from downtime on February 26th to downtime on February 28th. Strong boosters, Dose IV Agency boosters, and the Standard Cerebral Accelerator have meta levels above 5 and will therefore not be usable in this event.



    Defect Fixes:

    User Interface

    Career agents have information texts and links to skill plans.




    Patch Notes For 2022-02-22.1

    Features & Changes:

    Events:

    The Guardian's Gala event has ended for the year. We hope you enjoyed the party!

    • The Gala combat and hacking sites have stopped spawning.
    • The PVP loot drop rate and warp speeds in Wormhole space have returned to normal.
    • The temporary landmark sites in YZ-LQL and Utopia have disappeared until next year.
    • The number of research fragments required to purchase Compression skillbooks from the ORE loyalty point stores has been increased now that the Gala event has ended:
      • Gas Decompression Efficiency: 100 Research Fragments
      • Shipboard Compression Technology: 200 Research Fragments
      • Capital Shipboard Compression Technology: 200 Research Fragments
      • Fleet Compression Logistics: 400 Research Fragments
    • The Compression skillbook LP store offers will continue until March 8th, at which point they will be discontinued.
    • The offer to sell Kidnapped ORE Researchers to ORE and the offers to sell ORE Research Data Fragments to the Serpentis, Angels, and ORE will continue until April 5th, at which point they will be discontinued.



    Defect Fixes:

    Gameplay

    • Resolving an issue where the Raiju ship bonus for the reduction in Remote Sensor Dampener activation cost was not applying.



    Patch Notes For 2022-02-15.1

    Features & Changes:

    Localization:

    • New content is localized into French, German, Japanese, Korean and Russian.



    NES:

    • Players can now access the New Eden Store from the Market Place
    • New Eden Store updated with New Background



    Defect Fixes:

    Gameplay:

    • The expired 'Wightstorm' boosters have been removed from the market.

    Gameplay:

    • Fixed an issue that could in rare cases cause a Gala Coordination hacking site to remain empty without despawning until downtime even though all the containers are destroyed.



    Patch Notes For 2022-02-14.1

    Defect Fixes

    PvE:

    • Fixed an issue that prevented the 'Bonding' cerebral accelerators from dropping in the Guardian's Gala event. Just like Aaron Donald prevented the Bengals to gain 1 yard on back to back plays to stay in the Superbowl.

    • Fixed an issue that prevented the Guardian's Gala combat sites from appearing in the agency combat anomalies page.




    Patch Notes For 2022-02-10.1

    Features & Changes

    Defect Fixes


    Guardian's Gala

    Information & Location:

    The Guardian's Gala has begun! This Serpentis and Angel Cartel themed event will run until downtime on February 22nd.

    • Guardian's Gala combat sites are appearing all over New Eden, filled with partying Serpentis and Angels. You can find these sites with the anomaly scanner built into all ships. If you destroy enough of the carousing pirate vessels an Emcee battleship will appear filled with valuable loot.

    • Special Gala VIP combat sites can be found all across Wormhole space and within the Phoenix and Heaven constellations in nullsec. These versions of the site are much more challenging and much more lucrative.

    • Gala Coordination Center hacking sites can be probed down all across New Eden as well, with higher-tier VIP Gala Coordination Centers found in Wormhole space, as well as the Phoenix and Heaven constellations just like the VIP combat sites.

    • During the Gala an agency challenge track will be active, with points awarded for defeating both the Gala combat anomalies and hacking signatures.

    • For the duration of the Guardian's Gala event, enjoy a special +2au/s warp speed bonus and 90% pvp loot drop in all Wormhole space systems.

    This year, the revelry has reached new heights. The Angel Cartel and Serpentis have attacked a secret ORE development facility in Outer Ring and escaped with kidnapped scientists and valuable research concerning ORE's development of new compression technology. ORE has requested that capsuleers help them recover their missing researchers and data fragments, and they are offering to handsomely reward anyone who assists them.


    Shiptypes & Difficulty

    To defeat the Gala combat sites solo, capsuleers are advised to fly a well-defended Battlecruiser, Battleship, Heavy Assault Cruiser, Strategic Cruiser, Command Ship, or Marauder.

    If you bring a battleship sized vessel, make sure you have a plan for dealing with small enemies. Overcoming the enemies in these combat sites is easier with friends, and small groups of smaller ships may also be successful.


    New Landmarks

    As part of the Gala storyline, new permanent landmark sites can be found in the 4C-B7X and D-Q04X systems, and special temporary landmark sites can be found in YZ-LQL and Utopia.


    Guardians Gala Loot & Login Rewards

    • Until February 22nd a special set of Guardian's Gala login rewards will be available for logging in each day. Rewards include new SKINs, up to 230k skillpoints, and new limited time combat boosters.

    • Loot available from the Gala includes overseer's effects, special event SKINs, fireworks, combat boosters, cerebral accelerators, Angel & Serpentis faction modules, and more!

    • Kidnapped ORE Researchers can be rarely looted from the VIP Guardian's Gala combat sites in Wormhole space and the Serpentis/Angel home constellations. To ensure their safe return, ORE has placed buy orders on the Outer Ring regional market for 1 billion ISK per researcher. According to reports from CONCORD, there are roughly 50 kidnapped researchers still unaccounted for.

    • ORE Research Data Fragments can be found within all of the Gala combat and hacking sites (they are most common in the hacking sites). To encourage their safe return, ORE has added special limited time offers to the ORE Loyalty Point stores within their stations in Outer Ring. Capsuleers can use these LP store offers to exchange the Data Fragments for early access to the new skillbooks for the upcoming ORE ship-based material compression technology so that you can have an opportunity to begin training early and get a head start before the new modules release.

    The limited time skill LP offers are:

    • Gas Decompression Efficiency: 75 Research Fragments
    • Shipboard Compression Technology: 150 Research Fragments
    • Capital Shipboard Compression Technology: 150 Research Fragments
    • Fleet Compression Logistics: 300 Research Fragments

    These highly sought-after ORE Research Data Fragments can also be sold to the Serpentis, Angels, or ORE on the market for capsuleers motivated by ISK.


    Proving Grounds

    A special Gala themed Abyssal Proving Grounds event will begin tomorrow on February 11th! The format of this event is 1v1 T1 Destroyers with a special set of Serpentis themed ship bonuses.


    Defect Fixes

    User Interface:

    • The "Disable All Blinking" toggle on the Neocom will now affect the Skill Icon ❗
    • In circumstances where characters cannot train, the warning icon will now show a pause icon.

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    Patch Notes For 2022-02-09.1

    Defect Fixes

    Gameplay:

  • Resolved an issue with the Laelaps bonuses where it would incorrectly reduce Warp Scramble range if Warp Scramblers were fitted to the ship 🤷.
  • Fixed an issue where using hotkeys to release a target would only function correctly if both keys were pressed simultaneously.
  • An issue with rejecting Alliance Contracts has been fixed. You should now be able to screw your Alliance properly, accidentally of course.



Patch Notes For 2022-02-08.1

Features & Changes

Defect Fixes

Features & Changes:

Balancing:

CONCORD has updated Dynamic Bounty System parameters.

  • Dynamic Bounty System parameter floor raised from 30% to 50%. Solar systems that are running at the minimum bounty risk modifier will instead produce 100% of bounties with 50% of each bounty entering the ESS Bank.
  • Increasing the maximum Reserve Bank payout by 33.3%

Developer Comment:

We are increasing the amount that goes into the reserve banks by taking from what was previously being lost. Now in worst case scenarios (minimum payments), 100% of the bounties will be produced by direct payments and ESS Main / Reserve bank funneling where previously the sum was 58.2%.




Ships:

The Raiju and Laelaps are now available in game for the teams which earned them during Alliance Tournament XVII.

Raiju

Electronic Attack Ships bonuses (per skill level):

  • 20% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 10% reduction in Warp Scrambler and Warp Disruptor activation cost

Gallente Frigate bonuses (per skill level):

  • 10% bonus to Remote Sensor Dampener effectiveness
  • 15% reduction in Remote Sensor Dampener activation cost

Caldari Frigate bonuses (per skill level):

  • 25% bonus to missile damage

Role Bonus:

  • 25% penalty to missile flight time
  • 200% bonus to missile velocity

Laelaps

Heavy Interdiction Cruisers bonuses (per skill level):

  • 20% bonus to Warp Disruption Field Generator scramble range

Gallente Cruiser bonuses (per skill level):

  • 10% bonus to missile reload speed

Caldari Cruiser bonuses (per skill level):

  • 20% bonus to missile damage
  • 5% bonus to rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire

Role Bonus:

  • Can fit Warp Disruption Field Generator
  • 20% bonus to all shield resistances
  • 50% penalty to missile flight time
  • 100% reduction to signature radius penalty from Warp Disruption Field Generator
  • 200% bonus to missile velocity

Developer Comment:

We are still excited about the return of the alliance tournament and are very happy to finally be able to get these prize ships out to the competitors who earned them. Because we've limited the accessibility of tournament prize ships for this year's event, the hope was to design ships which would be more attractive to fly in game, rather than sitting in hangars to get an edge in future tournaments. Congrats again to all the teams, have fun, and say hi to Vonhole for us.




Miscellaneous:

  • 🤝Pochven and Needlejack filaments can no longer be activated within wormhole space.
  • 🤝Needlejack filaments will now no longer have a chance of sending you to the same region you are already in when you activate them.



Skills:

  • Added new graphics for Skill Icon in Neocom
  • Added visual training progress circles icon in Neocom
  • New animation for skill icon in Neocom when completing a skill/milestone
  • Added a tooltip for skill icons in Neocom and Skill Plan Window



User Interface:

  • Added additional information to the CONCORD Rogue Analysis Beacon under its Attributes. You can now find the attributes Linkable Ships, Link Duration, and Link Range.
  • 🤝Contract managers can now reject Alliance contracts created by members of their Corporation.
  • 🤝Corporations and Alliances can now be dragged into the name field when creating contract.

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Defect Fixes

Audio:

  • A sound effect is now heard when hovering over both the Corp and Alliance logos on the character select screen.
  • 🦆 Some audio will now duck when opening UI windows.



  • Gameplay:

  • The Fitting Simulation tool will now only correctly simulate three full fighter tubes of Light Fighters.



  • Graphics:

    • Animated conversations will now reliably load character clothing and modifiers in the transmission window.
    • Character models will now always be visible in the transmission window after changing graphic settings.
    • The Echelon ship's spinning bit has it's lights back in place.
    • Venture, Endurance, and Prospect ships now no longer look like a Homeblest when taking hull damage. Visible hull damage now appears on both sides.
    • A small hole at the back of the Jita 4-4 station has been closed. An acceptable number of station workers were sucked out during the repairs.
    • The wrecked Air Station now has more debris, and an extra bright blinkie has been removed. Goodbye blinkie, you burned too bright ⭐.
    • The Yoiul Star VFX no longer appears on the Harbinger ship when the War Reserve Lieutenant SKIN is active.



    Technical:

    • Improved the client performance of loading space the first time after logging in.
    • Fixed a rare client crash.
    • Improved the reliability of sending attachments for in-game bug reports.
    • The resource cache is now always enabled when using the "Optimize Settings" option in the graphics settings menu.



    User Interface:

    • The visual feedback of ongoing probe scans is adjusted now for time dilation.
    • Made some layout and alignment changes to the Buy window.
    • Now correctly shows results for localized clients in Personal Assets.
    • Total change field in modify order now has correct pop-up.
    • Station Guest List now correctly updates after Clone Jump.
    • The first row in the Loyalty Tab of the Wallet now shows correct information after it has been updated.
    • Planetary Resources pop-up in agency for planets now shows the correct data.
    • Tooltips for Sensitivity and Inertia in Settings are now correct.
    • The drop-down menu no longer remains on the screen after selecting 'URL' in the Corporation window.
    • Show Info button no longer overlaps search results.
    • Both of the New Eden Store pointers in Pointer Window now work correctly.
    • Size and position settings of calendar event windows are now shared between all calendar dates.
    • Animations for radial menu are no longer faster during time dilation.
    • Thermal Damage Resistance percentage of Pith Conquistador is now consistent with the rest of the Attributes.
    • No longer an extra Line at the bottom of right click menus.
    • Default string for sharing fleet broadcast settings no longer overflows the window.
    • Delete button in text fields now correctly work in the Edit Location window.
    • The tooltip for the Notification Feed now correctly moves with the icon when it has been moved.
    • Planetary Interaction capacity link now sorts by capacity.
    • Text no longer overlaps the window boundaries in the second step of Declaration of War.
    • Overload bonus in Module Attributes window is no longer displayed as an External Factor.
    • Fixed an issue with the Planetary Production resourcing scanning bar that would allow the capsuleer to place it outside of bounds
    • Fixed an issue where copying mining ledger to clipboard would not include residue values
    • Tweaked the calculator UI. Increased button size, moved buttons and added padding.

    Back to Top


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