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  • Patch Notes - Version 21.06
    published on February 29th, 2024 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.06). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-11-14 Last update: 2024-02-29

    🤝 - Indicates a change inspired by the player's feedback or suggestions.

    Patch Notes For 2024-02-29.1

    Defect Fixes:

    Technical:

    • Minor shadow improvements on structures.


    Patch Notes For 2024-02-20.1

    Features & Changes:

    LP Donations:

    • 🤝 LP donations from characters to corporations, and from corporations to corporations, is now possible again.

    An LP donation tax might be introduced in the future. We will monitor how the LP market is affected in the coming months.

    Winter Balance Update

    In this balance pass, we are hoping to address some long-standing community concerns with projection and overpowered weapon systems - while also cutting down and boosting some outliers to hopefully promote alternative options for a more vibrant death and destruction filled ecosystem.

    Weapon Systems:

    Entropic Disintegrators

    Triglavian weapons have been very powerful for a long time, especially since they feature medium ranges with better than blaster tracking, while in many cases, pre-ramp DPS can also be on par or close to other ships which operate at the same range. While we originally looked into reducing their tracking, we decided that the better alternative was to lean into their identity as a ramping damage weapon. Triglavian weapons are being adjusted to have slightly lower base damage, but they will retain the same damage at max spool as they have now by increasing the maximum ramp multiplier. The Mimesis implant set and Nergal/Ikitursa will end up having a small damage increase at max spool. We are also increasing the damage multiplier per cycle so it will still take around 30 cycles of the weapon to reach max ramp.

    • Base damage reduced by 20%

    • Damage multiplier per cycle increased from 5% to 7%

    • Damage multiplier max increased from 2.5x to 3.125x

    This should make them weaker at killing tackle ships, since the initial damage when target swapping is lower. This will also help other alternative options that fill the same role stand out more, like in the case of the Omen Navy Issue vs the Vedmak, with the Omen Navy Issue now offering much better initial DPS.

    The Triglavian AT ships have also been adjusted to maintain their unique quality of reaching max ramp in 20 cycles instead of 30 cycles.

    • Hydra - Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Covert Ops skill.

    • Tiamat - Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Recon Ships skill.

    Note: We have chosen to not adjust the capital weapon variation (Ultratidal) at this time.

    Rapid Light Missile Launchers

    Rapid Light Missile Launchers have been incredibly powerful for some time, especially when combined with range bonuses. As we re-balanced the Cerberus in the Viridian Expansion last summer, we intentionally removed the light missile range bonuses from the ship. In this balance pass, we are removing all the remaining per level range bonuses to Rapid Light Missiles, to match the precedent set with Rapid Heavy Missiles, which do not increase with Bastion or Spaceship Command skills.

    Note that role bonuses from ships will still apply just like with Rapid Heavy Missiles (Mordus Legion Ships and Combat Battlecruisers).

    • Caracal - Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.

    • Osprey Navy Issue - Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.

    • Onyx - Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.

    Ships:

    Marauders

    While we are happy with the on-grid power of Marauders since the adjustments we made in the Viridian Expansion, Marauders can still feel oppressive in certain scenarios. Marauders currently only warp 12.5% slower than T1, Faction and T3 Cruisers, which doesn’t leave much room for them to out-maneuver Marauders when choosing to avoid them. It also does not give players much reason to choose smaller hulls over a Marauder when travel time is a consideration for PVP and PVE. To tackle this, we’re reducing the warp speed of Marauders down to the same base level as T1 and Faction battleships.

    • Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.

    Black Ops

    • Cloak Velocity Speed Role bonus increased from 6.5x to 7.5x to match the current stated trait role bonus of 650%.

    The trait role bonus wasn't being applied properly.

    Field Command Ships

    In an earlier balance pass, we removed the Command Burst range bonuses from the Field Command group of Command Ships in exchange for an increase to Command Burst strength. This change, however, has made them feel a bit too difficult to use while skirmishing, so we are re-adding the Command Burst range bonus at Combat Battlecruiser strength.

    • Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).

    Astarte

    The Astarte is currently the least used Command Ship and it struggles to compete with the cheaper Brutix Navy Issue hull. We also boosted the Deimos in an earlier balance pass which has made the extra ISK cost for upshipping into the Astarte hull not feel as worthwhile as it once was. To help address this, we are giving the Astarte a small bump in rep power to help it stand out more as a tankier alternative to the Brutix Navy Issue.

    • Armor Repairer bonus increased from 7.5% to 10% per level of Gallente Battlecruiser skill.

    Nighthawk

    Because the Nighthawk is overperforming in wormhole space and becoming oppressive, we are toning down on its damage by lowering the Rate of Fire bonus, but partially compensating it by increasing the Kinetic Damage bonus. Our aim here is to slightly lower the Nighthawk’s damage output and shift it more into Kinetic so players have more options to counter them outside of firewalls, such as fitting Kinetic Hardeners, Reactive Hardeners and bringing Tech II Gallente ships.

    • Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill.

    • Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill.

    Exequror Navy Issue

    The Exequror Navy Issue was the least used faction Cruiser in the game prior to Uprising. We are happy we managed to pull it out of the abyss it was in, but it’s now at the very top of the pile along with the Osprey Navy Issue and has become incredibly dominant.

    • Medium Hybrid Damage bonus reduced from 25% to 20% per level of Gallente Cruiser skill.

    Bellicose

    The Bellicose continues to have low usage as both an Ewar Platform and a Combat Cruiser. With the changes made to Rapid Light Missiles, we want to make sure there are strong Tech I options for going all-out with medium missiles. This is why we are increasing the speed and powergrid output of the Bellicose, to help it stand out more against the Caracal as a speedier alternative for shield setups and help enable armor setups.

    • Max velocity increased from 240m/s to 260m/s.

    • Powergrid output increased from 700 tw to 780 tw.

    Republic Fleet Firetail

    Prior to Uprising, all 4 navy Combat Frigates (Comet, Slicer, Hookbill and Firetail) had similar usage, with the Firetail slightly trailing. Post Uprising, the other 3 ships have increased in usage considerably, but the Firetail has been left behind. We are adding a smaller falloff bonus to help boost the Firetail’s versatility, especially for Auto-Cannon setups.

    • New bonus added, 5% bonus to Small Projectile Falloff per level of Minmatar Frigate skill.

    Insurgencies:

    • The closest Forward Operating Base, or Zarzakh, will now appear in the loyalty points section of the wallet when looking at Malakim Zealots or Commando Guri LP.

    Modules:

    • 🤝 It is now possible to pre-overheat modules while under the effects of jump cloak. (This is the temporary invulnerability and cloak you have from recently arriving in a new system from a Stargate, Shipcaster, Ansiblex or Wormhole.)

    User Interface:

    • Changed the fill color of the Corruption bubbles in the Insurgency Window to match the Corruption color of the UI.

    Localization:

    • Voice over has now been added in Spanish.

    Defect Fixes:

    Gameplay:

    • Ship Autopilot will now jump through Ansiblex Gates.

    • Damaged Laser Crystals will no longer be counted as modules for the "repair all" option for Nanite Repair Paste.

    • It is now possible to import fits for the Avatar.

    • It is now possible to search for “blueprint” and “officer” in the search New Eden bar.

    • The quantity field no longer cuts off the numbers of charges in in the Fitting window in simulation mode.

    • The Zarzakh Toll Cost is no longer rounded up or down to 3 significant figures, and now always shows the correct cost.

    • The basic Shield Amplifiers will now appear in the Storyline Section of the Market.

    Graphics:

    • Abyssal Mining Crystals now have a red-colored icon to match their red beam.

    • Complex Mining Crystals now have an orange-colored icon to match their orange beam.

    • Rare Moon Mining Crystals now have a red beam to match their red icon.

    Localization:

    • The region description of Immensea now uses the correct spelling of “Arkonor”.

    User Interface:

    • The Agency no longer opens with an incorrect tab in focus.

    • The Show Legend option choice in the Price History tab of the Market window is now preserved when switching between tabs.

    • Container icons in the Input Material Location drop down menu of the Industry window no longer move to the right when scrolling up and down.

    • The background of the Factional Warfare Enlistment window now fills the window. We have also removed the header icon and window title.

    • The Medium Industrial Core link in the "Can Fit Role bonus" for the Porpoise now correctly links to the Medium Industrial Core.

    • The arrow icons in the Agents category of the Character Sheet now face the correct way after the window has been collapsed.

    • Factional items in the Loyalty Point Store now correctly show the Faction marks.

    • The Compression window now correctly opens after choosing the Compress option when the window has been minimized.

    • The View Inside button tooltip now shows the correct tooltip.

    • Removed the extra line space in the tooltips in the Insurgency Info Panel.

    • The Insurgency gauges in the Info Panel are now clearer when viewing them over different backgrounds.


    Patch Notes For 2024-02-09.1

    Features & Changes:

    Miscellaneous:

    • Expired the 2023 Winter Nexus cerebral accelerators and boosters.


    Patch Notes For 2024-02-08.1

    Features & Changes:

    Technical:

    • The support for macOS 10.14 has ended and it is no longer possible to start the client on this operating system. Please upgrade at least to macOS 10.15.

    Defect Fixes:

    Audio:

    • Fixed a client freeze/crash from pirate insurgency audio.

    Graphics:

    • Fixed incorrect appearance of Astero icons.

    • Fixed missing texture on the Deathless Shipcaster.

    • Fixed missing Upwell Storage Facility icons.


    Patch Notes For 2024-02-01.1

    Features & Changes:

    Science & Industry:

    • The SCC surcharge component of the Industry Job Installation Fee has been increased from 1.5% to 4%.

    To learn more about the Industry Job Installation Fee and how it's calculated, you can check out the Viridian Expansion Notes here or over on the EVE University wiki.

    Defect Fixes:

    Audio:

    • Fixed an issue where Police Bobs at suppressed gates, stations, and hangars were heard but not seen.

    • Fixed an issue where audio for suppressed stations could fail to load


    Patch Notes For 2024-01-24.1

    Features & Changes:

    Miscellaneous:

    • Expired the 2023 Crimson Harvest cerebral accelerators and boosters.


    Patch Notes For 2024-01-19.1

    Defect Fixes:

    Audio:

    • Fixed an issue where suppression police “bob” audio was not affected by advanced audio volume sliders or inactive client muting.

    Graphics:

    • Fixed an issue where suppression police “bob” trains emitted extra smoke particles.

    • Fixed an issue where the cloud around a pirate FOB (Forward Operating Base) would disappear after some time.


    Patch Notes For 2024-01-18.1

    Defect Fixes:

    Technical:

    • In some situations, audio would not play correctly in Gallente, Amarr and Pirate hangars. This has been resolved.


    Patch Notes For 2024-01-17.1

    Defect Fixes:

    Graphics:

    • Turrets should no longer duplicate on certain ships when changing SKINs.

    • Corp and alliance banners should now display properly on the Deathglow Remnant SKIN.

    • Addressed an issue which was sneaking erroneous yellow textures into jumpgates.

    • Fixed some missing textures and Z-fighting in and around the Fulcrum.

    • Blinking lights on Bane are no longer going nuts.

    • Rear engines on Wolf are animated again.

    • Fixed decal and VFX issues with multiple SKINs.


    Patch Notes For 2024-01-16.1

    Features & Changes:

    Insurgencies:

    A new balancing mechanic has been added to Insurgencies: The Ambition Modifier.

    • The Ambition Modifier will change how many corruption 5 or suppression 5 solarsystems a side requires for victory in an insurgency campaign.

    • Whenever an Insurgency campaign is won by the pirates, or the anti-pirates, that side will increase their ambition modifier by +1 if they currently have equal or more ambition than the other side.

    • If an Insurgency campaign is won by the side with less ambition, it will reduce the ambition modifier of the other side by -1.

    • The Ambition Modifier can go as high as +13, requiring a side to fully corrupt or suppress 20 solarsystems for victory or to make the FOB vulnerable.

    • Information about the Ambition Modifier can be found ingame in the pirate insurgency guide page in the agency.

    • Added a new insurgency filter to the starmap and the classic starmap.

    • New Graphics, Audio and VFX have been added to Insurgency solarsystems and the pirate FOB to reflect the corruption and suppression state, campaign state and the Ambition Modifier.

      • As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds.

      • As suppression goes up, stargates and stations will start to feature police drones and “bobs”.

      • The Pirate FOB will feature additional VFX as the ambition modifier increases.

      • The Pirate FOB will also feature new VFX on the ‘undocking ports’ of the FOB as the pirates win solarsystems.

    Zarzakh:

    • The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem.

      • These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.

    • The Angel Cartel and Guristas Pirates have also deployed new patrols in the surrounding solarsystems of Turnur, G-0Q86 and H-PA29. These NPCs will be friendly to capsuleers who have chosen to enlist with them but will attack anyone else on sight.

    Defect Fixes:

    Technical:


    Patch Notes For 2024-01-09.1

    Features & Changes:

    Exploration:

    • We’ve made some changes to DED sites which can spawn in high-security space (Difficulty 1/10 through to 4/10). Some of those DED sites required keys to be acquired in order to activate certain acceleration gates to move on to the next room of the site. We’ve changed those rooms so now those acceleration gates no longer require keys, and now just require all the pirate NPCs to be killed in the room to progress to the next room. We’ve made this change because with the old keys, if a player warped out of the site, or was destroyed in the site, or simply decided to keep the key, then the site would then often be incompletable by other players and would still persist in the solarsystem until it naturally despawned days later, frustrating explorers who put in effort to scan it down. We’ve opted to only do this for 1/10 through to 4/10 for now to avoid altering PVP balance in the higher rated lowsec/nullsec DED complexes where players can get some level of safety in a site once they’ve made it through the gate that requires a key.


    Patch Notes For 2024-01-04.1

    Features & Changes:

    The Winter Nexus has concluded. Thank you for participating in the Winter Nexus Event.

    Insurgencies:

    • If you are enlisted with Angels or Guristas, clicking the faction icon on the character sheet will now open the insurgency window instead of the FW one.

    Defect Fixes:

    Graphics:

    • Added Premium marker to the many premium SKINs that were missing one.

    Localization:

    • Fixed Pirate Strongholds being referred to as ‘Forward Operating Bases’ in the reward section of the pirate stronghold agency page.


    Patch Notes For 2023-12-19.1

    Defect Fixes:

    Gameplay:

    • Fixed an issue with combat scanner probes only tracking the position of a ship or object the first time you scanned it, and not updating to their new position if they moved for subsequent scans.


    Patch Notes For 2023-12-15.1

    Defect Fixes:

    Gameplay:

    • When stealing from the ESS Main bank, the buff bar icon above the HUD will now be present again.

    • A live fix was deployed to the Insurgency backend service yesterday afternoon, Suppression stage 5 will now stop solar systems from progressing or gaining corruption after Corruption level 4.

    Localization:

    • Fixed an error on the Insurgency Guide Page that incorrectly claimed that the suppression 2+ bonus was 3% to LP gains per additional level of suppression instead of the correct amount of 5% LP gains.

    • Fixed an error with the German and French news window items having swapped text.

    • The “Always use English voice” option now behaves as intended. You may need to toggle this setting if you have changed it recently.


    Patch Notes For 2023-12-14.1

    Features & Changes:

    Graphics:

    • Added an icon to the Insurgency map for the Ice Refinery Heist when it is available in a system.

    Structures & Deployables:

    • Factional Warfare leaders from all sides have pointed out that the lack of office space in NPC stations has made it difficult to stage adequately, especially where citadels are forbidden. Accordingly we have increased available office space across 69 stations in Factional Warfare systems. 🤝 We thought this would be a nice thing to do heading into the holidays. The stations are as follows:

    • 24th Imperial Crusade

      • The following stations have increased office space from 16 to 24:

        • Asghed III - 24th Imperial Crusade Logistic Support

        • Halmah IV - 24th Imperial Crusade Assembly Plant

        • Tararan IV - 24th Imperial Crusade Logistic Support

        • Mehatoor VI - 24th Imperial Crusade Logistic Support

        • Dihra V - 24th Imperial Crusade Logistic Support

        • Arzad VIII - 24th Imperial Crusade Logistic Support

        • Tzvi VI - 24th Imperial Crusade Logistic Support

        • Huola VI - 24th Imperial Crusade Logistic Support

        • Kamela V - 24th Imperial Crusade Logistic Support

        • Kurniainen IX - 24th Imperial Crusade Logistic Support

        • Oyonata VI - 24th Imperial Crusade Logistic Support

        • Tannakan VII - 24th Imperial Crusade Logistic Support

        • Gammel III - 24th Imperial Crusade Logistic Support

        • Iesa IV - 24th Imperial Crusade Testing Facilities

        • Myyhera III - 24th Imperial Crusade Logistic Support

        • Sasiekko III - 24th Imperial Crusade Logistic Support

        • Sosala IV - 24th Imperial Crusade Logistic Support

    • Amarr Navy

      • The following station has increased office space from 24 to 32:

        • Mehatoor III - Amarr Navy Anchorage

    • State Protectorate

      • The following stations have increased office space from 16 to 24:

        • Onnamon IV - State Protectorate Logistic Support

        • Eha III - State Protectorate Logistic Support

        • Innia II - State Protectorate Logistic Support

        • Aivonen VI - State Protectorate Logistic Support

        • Enaluri II - State Protectorate Logistic Support

        • Enaluri V - State Protectorate Assembly Plant

        • Asakai II - State Protectorate Testing Facilities

        • Nisuwa VII - State Protectorate Logistic Support

        • Rakapas II - State Protectorate Logistic Support

        • Hykanima I - State Protectorate Logistic Support

        • Elanoda IV - State Protectorate Logistic Support

        • Nourvukaiken V - State Protectorate Logistic Support

        • Ishomilken V - State Protectorate Logistic Support

        • Usi III - State Protectorate Logistic Support

        • Sujarento IV - State Protectorate Logistic Support

        • Oshaima IV - State Protectorate Logistic Support

    • Caldari Navy

      • The following station has increased office space from 24 to 32:

        • Onnamon VII - Caldari Navy Anchorage

    • Federal Defense Union

      • The following stations have increased office space from 16 to 24:

        • Fliet III - Federal Defense Union Logistic Support

        • Caslemon III - Federal Defense Union Logistic Support

        • Parts I - Federal Defense Union Logistic Support

        • Villore VI - Federal Defense Union Logistic Support

        • Esesier IX - Federal Defense Union Logistic Support

        • Orvolle VII - Federal Defense Union Logistic Support

        • Covryn III - Federal Defense Union Logistic Support

        • Uphallant II - Federal Defense Union Logistic Support

        • Eugales V - Federal Defense Union Assembly Plant

        • Moclinamaud VII - Federal Defense Union Logistic Support

        • Mercomesier III - Federal Defense Union Logistic Support

        • Intaki II - Federal Defense Union Logistic Support

        • Ostingele IV - Federal Defense Union Testing Facilities

        • Aidart IV - Federal Defense Union Logistic Support

        • Jufvitte IV - Federal Defense Union Logistic Support

        • Costolle V - Federal Defense Union Logistic Support

        • Ouelletta II - Federal Defense Union Logistic Support

    • Federation Navy

      • The following station has increased office space from 24 to 32:

        • Intaki V (Intaki Prime) - Federation Navy Anchorage

    • Tribal Liberation Force

      • The following stations have increased office space from 16 to 24:

        • Dal I - Tribal Liberation Force Logistic Support

        • Lulm IV - Tribal Liberation Force Logistic Support

        • Olfeim IV - Tribal Liberation Force Logistic Support

        • Abudban IV - Tribal Liberation Force Logistic Support

        • Ofstold IV - Tribal Liberation Force Logistic Support

        • Gukarla V - Tribal Liberation Force Logistic Support

        • Orfrold IV - Tribal Liberation Force Logistic Support

        • Anher I - Tribal Liberation Force Logistic Support

        • Hek VII - Tribal Liberation Force Logistic Support

        • Ebolfer V - Tribal Liberation Force Testing Facilities

        • Eszur III - Tribal Liberation Force Assembly Plant

        • Floseswin IV - Tribal Liberation Force Logistic Support

        • Amo II - Tribal Liberation Force Logistic Support

        • Auner VI - Tribal Liberation Force Logistic Support

        • Hadozeko II - Tribal Liberation Force Logistic Support

    • Republic Fleet

      • The following station has increased office space from 24 to 32:

        • Amo III - Republic Fleet Anchorage

    User Interface:

    • Added a new in-game news item highlighting the Ice Refinery Heist and the AIR Daily Goals.

    • The “start guidance” button in the Selected Item window for the Ice Refinery Heist Guided Entities now provides helpful feedback when the button is disabled.

    Defect Fixes:

    Gameplay:

    • Fixed a defect where the Shield effect was disappearing sometimes in the Ice Refinery Heist activity.

    Graphics:

    • Updated collision for some of the assets in the Ice Refinery Heist activity.

    • Increased brightness on the Data Link in the Ice Refinery Heist Activity.

    • Fixed typo on Muninn registry decal.

    • Fixed faction decals from showing up incorrectly on various ships with Deathglow Remnant SKIN fitted.

    • Fixed incorrect coloring on Deathglow Remnant SKIN license icon.

    • Fixed incorrect coloring on Hurricane and Vexor Deathglow Hunter SKIN.

    • Removed erroneous VFX appearing on multiple Rattlesnake SKINs.

    • Removed censored Guristas decal from appearing on Gila when using Chinese language setting.

    • Fixed m.isaligned corporation emblem on Bowhead

    • Fixed missing textures on models for Rokh and Abaddon.

    • Toggled VFX visibility off for various ship SKINs when Shader Quality settings are Low.

    • Fixed overlapping Killmarks decal appearing on multiple Gila SKINs.

    • Fixed registry decal for Mimir which was previously using the Bestla registry decal.


    Patch Notes For 2023-12-12.1

    Features & Changes:

    Insurgencies:

    The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies.

    • Large, fleet-oriented sites that will spawn when corruption or suppression reaches stages 3 and 4. The Ice Heist will share the LP reward with up to 30 pilots before being diminished.

    • The Ice Heist will allow T1, T2 and T3 ships of battleship size and below to enter. Depending on if you’re a pirate, opposing militia member, or a neutral player will determine where you land in the site. Neutral players will get a suspect timer on entering.

    • To succeed in the Ice Heist, players will need to be within 5,000m of the new guided tanker objects, and using the radial menu, right click menu, or selected items, start ‘guidance’ on the tanker and it will start flying towards their factions' loading bay/scaffolding for extraction.

    • Groups will earn 1 point for each tanker ship guided back to respective home bases.

    • The first side to reach 10 points will be rewarded and will increase corruption/suppression accordingly.

    • A tanker can only be guided by one player. The tanker will stop being guided if the ship guiding it is no longer within 10km or is destroyed.

    • Be aware that there are opposing NPCs which will focus ships which are guiding tankers.

    AIR Daily Goals:

    AIR now presents Daily Goals, a perfect opportunity to gain rewards for activities you’re already doing or have something to do when you’re unsure what’s next!

    • After each downtime, players are assigned a set of four daily goals, each aligning with distinct career paths: Explorer, Industrialist, Enforcer, and Soldier of Fortune.

    • The set of goals is the same for all players each day.

    • Successful completion of these goals rewards players with both ISK and EverMarks.

    • Players who accomplish at least two of the four daily goals are additionally granted Skill Points.

    • The AIR daily goal interface has been integrated into the AIR Opportunities window.

    • ISK rewards are taxed by the player’s corporation and EM rewards are duplicated, giving the same amount of EM to the player as well as the player’s corporation.

    • All unclaimed Corporation Projects and AIR Daily Goals rewards that are older than 30 days will be claimed automatically. This process will start in January 2024.

    • AIR Daily Goals replaces the Daily Challenges system.

    Corporation Projects:

    • The Scan Signature project type has been updated. Now only the first successful scan of a particular cosmic signature by a particular character is recognized as a contribution to the project. This still allows multiple characters to contribute by scanning the same signature each, but each character can contribute to the project only once per particular signature.

    Missions & NPCs:

    The Angel Cartel and Guristas Pirates epic arcs have been reset back to their original standing bonuses and cooldowns.

    • The final end of arc missions are now granting 30% faction standing bonuses again.

    • The missions are once again on a 90-day cooldown before they can be repeated.

    Structures & Deployables:

    • Zarzakh has gained more office space and now has 64 office slots.

    Other:

    • EVE Vanguard First Strike reward is now available and can be claimed in the NES until 2024-01-15.

    • Capsule Arkombine Arisen SKIN can be now applied to both regular Capsule and the Genolution 'Auroral' 197-variant.

    Defect Fixes:

    AIR Opportunities:

    • Added missing tooltip description for the Pirate Insurgencies feature tag.

    • Fixed the Epic Arc Opportunity Images sometimes being too bright.

    Missions:

    • Accepted Missions are now automatically tracked in the Info Panel.

    • Fixed an issue where travel based objective chains would not be available when a mission was tracked in an offered state.


    Patch Notes For 2023-12-08.2

    Air Opportunities

    • AIR Opportunities ore anomalies were temporarily disabled while we investigated an ongoing issue. They have since been re-enabled.

    • Disabled opening AIR Opportunities on first dock.


    Patch Notes For 2023-12-08.1

    Features & Changes:

    Factional Warfare:

    • Fixed an unintended interaction with direct enlistment where you could remote repair or provide remote assistance to someone who is directly enlisted with a militia with a PVP timer in the same corp as you, while you are not direct enlisted in the same faction as them. This is now treated as a criminal action in high security space.

    Defect Fixes:

    User Interface:

    • Fixed a defect and exception where the stage value in the guristas FOB system could show an incorrect, very large number after a vanguard contract completed.

    Air Opportunities

    • Update Post Downtime - We have disabled AIR Opportunities ore anomalies temporarily while we investigate an ongoing issue.


    Patch Notes For 2023-12-07.1

    Features & Changes:

    Insurgencies:

    The EVE Vanguard: First Strike event begins today and runs until December 11th!

    • During the First Strike event players in Vanguard will add corruption to the Guristas insurgency that is centered in Hevrice whenever they complete contracts. Players logged into the EVE Online client can see the effect of the Vanguard on the corruption levels within this Guristas insurgency through the insurgency UI.

    • Insurgency systems will now use a triangle instead of square at Corruption level 5 in the autopilot route display.

    AIR Opportunities:

    • AIR Opportunities now opens by default when a player is docked for the first time after downtime.

    • The Opportunity Details page of Pirate Insurgencies now displays Corruption and Suppression information.

    • The search/filter/sort header now sticks to the top of the page when scrolling.

    • Feature pages now include an info icon with a tooltip explaining which opportunities are listed there.

    • Feature tags now include their feature icon.

    • Factional Warfare and Pirate Insurgencies opportunities no longer show non-relevant faction sites.

    • Rewards tab introduced with one unified area to claim all unclaimed rewards for opportunities.

    • AIR Opportunities now displays how many opportunities the player has in their Active and Rewards tabs.

    • The claim button in the Opportunity Details page of Corporation Projects now plays an animation when players claim their reward.

    Corporation Projects:

    • New Project Hangars role.

      • Corporation members with this role will have access to their corporation's Project Hangars.

    • Project Creation summary.

      • Each collapsed subsection of the project creation form will now display a summary of what was authored in that section.

    • Updated the details page for Corporation Projects to include a section that shows the ISK value per contribution.

    • Info panel entries for corporation projects now show their progress even when collapsed.

    Homefront Operations:

    • Unique Transmissions will no longer appear after a character has first viewed it.

    Modules:

    • The cost of Domination Ballistic Control System in the Malakim Zealots Loyalty Store has been increased to 64,000 LP´s and 25,714,300 ISK to match the same price as the Dread Guristas Ballistic Control Systems.

    Technical:

    • The support for Windows 7 and Windows 8 has ended and it is no longer possible to start the client on those operating systems.

    User Interface:

    • Insurgency systems experiencing Level 5 Corruption will show up as triangles in the route instead of squares. Waypoints will still be crosses.

    • The updated Settings Menu introduced in Havoc is no longer full-screen. It now opens windowed and center aligned.

    • If players skip the character select screen when logging in and have unclaimed daily gifts, the Daily Login Campaigns Neocom icon will now blink blue momentarily when a player is docked for the first time in a session.

    Defect Fixes:

    AIR Opportunities:

    • Agent missions that are in the offered state (not accepted) are no longer auto-tracked after settings are cleared.

    • Horizontal card scrolling is no longer misaligned for the Epic Arcs and Introductions sections of the Opportunities home page.

    Corporation Projects:

    • Fixed an issue where some players were unable to claim their contribution rewards for Corporation Projects.

    New Player Experience:

    • Improved off-path handling throughout the experience.

    • Added additional highlight banners to make instructions clearer.

    • The Dock button in Selected Items will now stop blinking when warping to the station following the mining experience.

    • Skipping the tutorial during a camera animation will no longer disable camera controls for the remainder of the session.

    User Interface:

    • Fixed an issue where several words were divided in the Settings Window for the German language.


    Patch Notes For 2023-12-06.1

    Defect Fixes:

    Graphics:

    • Ship decals no longer misbehave when zooming in and out.

    • Addressed multiple issues with applying SKINs and switching ships in Upwell hangars.

    • Faction emblems no longer appear on traitor NPC hulls.

    • Fixed multiple issues with errant VFX, decals, and blinkies on various SKINs.

    • Metamorphosis blueprint no longer has an image of the Sunesis.

    • Minor tweak to audio triggers when other capsuleers enter/exit wormholes.

    • Fixed an issue where new Alliance Tournament VFX were erroneously appearing on older Alliance Tournament ship models.


    Patch Notes For 2023-12-05.1

    Features & Changes:

    Events:

    Winter Nexus Event!

    • The Winter Nexus event has returned to New Eden! This in-game event will run until downtime on January 4th 2024.

    • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.

      • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.

      • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.

      • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.

      • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant blueprints, and rare faction modules. 

    • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.

    • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins, Sansha combat boosters, and ice storm filaments.

    • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm filaments, new Aurora Universalis skins, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 4th.

    • An expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit an Ice Mining Laser to mine ice for 4 days. 

    Universe:

    • CONCORD has updated the security ratings of Villore, Bereye, Hek, and Parchanier to 0.9, 0.9, 0.8, and 0.9, respectively, following another security audit in these systems. CONCORD does not expect further updates in the foreseeable future.

    • Several empire intelligence networks have been alerted to reported sightings of high-profile members of Arkombine arriving at The Fulcrum in Zarzakh.

    Defect Fixes:

    User Interface:

    • Fixed an exception which prevented the corruption score from updating in the info panel for the solarsystem whenever pirates captured an insurgency site.


    Patch Notes For 2023-12-04.1

    Features & Changes:

    Events:

    Winter Nexus Themed Character Select and Wreck Icons

    • In preparation for Winter Nexus, the Character Select Screen is updated, and present icons tagging wrecks of your helpless victims as you claim your bounties!


    Patch Notes For 2023-12-01.1

    Features & Changes:

    Universe:

    • Office spaces in Zarzakh have been increased from 24 to 48

    Defect Fixes:

    • The Traits tab on the Aligator is once again visible.


    Patch Notes For 2023-11-30.1

    Features & Changes:

    Universe:

    • Security audits continue throughout core Gallente space, with CONCORD reporting that the security ratings of Villore, Arnon, and Parchanier have all increased to 0.8. Bereye, the Federation’s Judicial Branch capital, received an increase in Federal garrison numbers and saw its security rating rise to 0.8 as well. In the Minmatar Republic, Hek’s security rating rose to 0.7 as RSS paramilitary police troops arrived in large numbers.

    Market:

    • Evermarks can be donated again

    Ships:

    • Prize ships for Alliance Tournament XIX winners have been added:

      • The new Assault Ship, named: Shapash

      • The new Heavy Assault Cruiser, named: Cybele

    • More details about the ships can be found in the Alliance Tournament XIX Wrap-up news article that will go live shortly.

    Defect Fixes:

    Technical:

    • Fixed a minor memory leak.

    • Fixed a problem where sounds were not playing after enabling audio (without restarting the client).


    Patch Notes For 2023-11-28.1

    Features & Changes:

    Universe:

    • The continuing chaos brought upon by the Pirate Insurgencies has encouraged the Gallente Federation to carry on with their security audits, with Villore’s rating increasing further to 0.7. Navy strongholds, installations, and outposts have been constructed in Arnon and Parchanier to increase their defensive power as well, raising their security to 0.7.

    • The Minmatar Republic, in response to the Angel Cartel insurgencies, has similarly built military facilities in Hek, raising its security status to 0.6.


    Patch Notes For 2023-11-24.1

    Defect Fixes:

    Gameplay:

    • Fixed an insurgency bug where after the pirates won, a FW Ihub could be invulnerable until downtime after the pirates gave it back.

    Graphics:

    • Fixed multiple issues with decals and emblems not displaying properly across several ships.

    • Fixed an issue where Aurora VFX was appearing on other SKINs.

    • Fixed the glowmap on the Thrasher Fleet Issue’s boosters.

    • Adjusted the lifetime of GPU particles for missile impact smoke.

    • Fixed the gold sheen on the Alliance Tournament Monument in Manarq.

    • Fixed the Praetor I’s shader issues in preview windows.


    Patch Notes For 2023-11-23.1

    Features & Changes:

    Pirate Insurgencies:

    • Increased the amount of suppression gained when the empire militias complete insurgency sites by 33%.

    • Decreased forecasting time for future insurgencies from 48h to 24h.

    • When a former insurgency FOB system ends the period of pirate occupancy after a pirate victory, it will now start at 100 points over the victory point threshold required to make the IHub vulnerable, instead of 500 points over the threshold.

    • Pirate insurgencies will now only spread within the empire space controlled by their primary insurgency enemies. This means that the Angel insurgency will no longer spread into Caldari/Gallente regions, and the Guristas insurgency will no longer spread into Amarr/Minmatar regions.

    • The factional warfare HQ systems for each empire (Onnamon, Intaki, Mehatoor, and Amo) have a base suppression level of 2 and can never drop below that level.

    Universe:

    • The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.5 to 0.6.


    Patch Notes For 2023-11-22.1

    Defect Fixes:

    User Interface:

    • Fixed a rare issue where solarsystem info panel would fail to display if the corruption/suppression service timed out when a client was trying to connect.


    Patch Notes For 2023-11-21.1

    Features & Changes:

    Insurgencies:

    • Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.

      • For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.

      • For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.

      • It’s no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.

    • Added a note that says “There currently are no active Insurgencies” for the Insurgency Systems agency page if no insurgencies are in the active state.

    • There is now a pop-up warning when activating a stargate which would take you to a corruption 5 pirate insurgency system.

    • Insurgencies will now display “LAWLESS” next to the security status in the solarsystem info panel when corruption 5 has been reached.

    • Corruption 5 High and Low Security systems will now appear in bright red on the autopilot route, and Lawless is included in the tooltip.

    Science & Industry:

    • Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.

    Defect Fixes:

    Corporation Project:

    • Corporation Statistics are no longer cut off in Japanese.

    • Fixed an issue where some clients have been unable to see their contribution progression to Corporation Projects in the UI.

    Gameplay:

    • Faction NPC police will no longer block capture timers for pirate players if they are spawned inside Highsec complexes.

    Homefront Operations:

    • It's no longer possible to remote repair the acceleration gates and receive payouts for it.

    Localization:

    • The Mining Ambush dungeon will no-longer send misleading chatter if the site is contested by both sides fairly equally and one side wins shortly before the other side kills enough cruisers and battleships to cause them to flee.

    • The evemail message you receive for capturing a dungeon while under the effects of suppression will now correctly contain the bonus LP you got and not just the flat value.

    New Player Experience:

    • Improved off-path handling throughout the experience.

    Opportunities:

    • Removed the QA option from the context menu of enlistment opportunities.

    • Tracked Homefront Operation, Factional Warfare, and Pirate Insurgency opportunities will no longer be untracked when they become 6 or more jumps away.

    • The opportunity timer will now visibly count down when the tooltip is open.

    • Fixed an opportunity info panel issue where the jump count and button could disappear from the entries.

    User Interface:

    • Fixed an Issue where the enlistment window could appear blank if a player has stacked it or docked it in another window.

    • Fixed text being obscured by the icons to swap factions and to the insurgency dashboard in the FW Map window.


    Patch Notes For 2023-11-20.1

    Features & Changes:

    Insurgencies:

    • When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.


    Patch Notes For 2023-11-16.1

    Defect Fixes:

    Corporation project:

    • Corporation projects with payment option can now be created with non-ASCII characters.

    • Links to Corporation projects in the Wallet’s Transaction will now show the correct Project name when using non-ASCII characters.

    Gameplay:

    • The repair service in pirate FOBs is now working as intended.

    • The Insurgency Dashboard will now use your autopilot avoidance list and safety settings when displaying the ‘number of jumps’ an insurgency system is away from you, instead of always closest.

    User Interface:

    • Font size changes in the Settings Window will update directly without having to relaunch.

    • Tooltip appears when hovering over a hyperlink.

    • Fixed elements of the Zarzakh agency page so that it is now formatted correctly, and text doesn’t go out of bounds or overlaps in different languages.

    NPE:

    • Fixed an issue causing the NPE to become unfocused when guided to accept a Career Agent mission.

    • Players will now be instructed to track a goal during the ACP Career Path introduction.


    Patch Notes For 2023-11-15.1

    Features & Changes:

    Corporation:

    • Players will receive an EVE Mail Notification when leaving their player corp on their own volition.

    • The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.

    Missions & NPCs:

    • The Amarr now mutually dislike The Deathless by -2.0 like all other empire factions.

    • The Guristas now hate the Caldari state by -9.0, instead of having neutral standings towards them.

    • Various other law enforcement and pirate organizations have adjusted their standings.

    • Insurgency Mining Ship has been added to the default overview profiles which include FW and Insurgency NPCs.

    Opportunities:

    • Pirate Insurgencies have been added to the Opportunities interface.

    • Tracked opportunities now display their ‘tracked’ icon by default within the Opportunities interface.

    Universe:

    • The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.

    • Samanuni has been removed from the autopilot blacklist.

    • The FW map has been updated to reflect that the Samanuni → Athounon gate connection is now permanently connected.

    Zarzakh:

    • Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.

    Defect Fixes:

    Gameplay:

    • Adding the missing ‘5x penalty to entosis link duration’ to the Azariel traits tab.

    • Fixed the Alligator Heavy Missile kinetic damage bonus not applying correctly.

    Homefront Operations:

    • Corrected a few typos in conversations.

    • Hostile homefront NPCs should now show as red again instead of neutral.

    Localization:

    • Fixed Mordu battlecruiser NPCs incorrectly claiming they are based on the Talos instead of the Naga hull.

    New Player Experience

    • Added a missing UI blink in the fitting window in Part 1 of the experience.

    • Updated the info panel objective at the end of Part 1.

    • Corrected a highlight banner at the end of Part 1.

    • Improved off-path handling throughout the experience.

    Opportunities:

    • The entire Info Panel will no longer disappear if the Opportunities info panel section becomes completely empty by traveling out of range of all tracked opportunities.

    • Changing the UI Scaling settings twice while no opportunities are tracked will no longer make tracking impossible.

    • The Opportunities home page will now display a consistent order of content sections when opened for the first time after logging in.

    • Players in stations will now have their Opportunities information updated every five minutes to remove opportunities that are no longer available in their current system.

    • Clicking the faction icon on Epic Arc opportunity cards will now open the opportunity details as intended.

    PVE & NPCs:

    • Fixed some behavior NPCs being passive or showing as neutral instead of red.

    Corporation Project

    • Factions will be prioritized over character, player corporation and player alliance names in the scroll down menu for Contribution Methods.

    • Contribution Methods for Defend and Capture FW Complexes now has a drop down menu for faction selection.

    • Remote Armor Repairing or Shield Boosting a capsuleer associated with a specific faction is now getting counted for projects in which faction is a requirement.

    • Search Filter for Unclaimed Rewards has been added to the Projects tab in the Corporation window.

    • Payment in ISK is getting copied over when duplicating a Corporation Project that contains ISK reward.

    User Interface:

    • Fixed the hint when trying to enlist for a pirate faction and not having high enough standings claiming you need 0.0 standings instead of -2.0.

    • Mutaplasmid Items Show Info window now shows 2 decimal places for attributes they can affect, instead of none and rounding down, so players can easily see in game what the actual mutation numbers are.

    • Window will no longer scroll up after changing option from the drop-down menu in Settings Window’s "Display & Graphics" tab in the Settings Window


    Patch Notes For 2023-11-14.1

    Havoc Expansion Notes were given out early, as is the new custom with Expansions, and they can be found here: Havoc: Expansion Notes.


  • Havoc: Expansion Notes
    published on November 10th, 2023 at 11:00 AM

  • Patch Notes - Version 21.05 # 2
    published on November 9th, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.05#2). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-06-13 Last update: 2023-11-09

    🤝 - Indicates a change inspired by the player's feedback or suggestions.

    Patch Notes For 2023-11-09.1

    Features & Changes:

    Universe:

    • Added a new video to the billboard rotation for the upcoming LP donation pause.


    Patch Notes For 2023-11-06.1

    Features & Changes:

    Events:

    Crimson Harvest has concluded.

    Thank you for participating in the Crimson Harvest Event. The last day of the Crimson Harvest DLI will be Tuesday, November 7th.


    Patch Notes For 2023-11-01.1

    Defect Fixes:

    Graphics:

    • An issue where destruction details disappeared when zooming out on wrecks has been fixed.

    • An issue where volumetric clouds near your ship didn't correctly obscure the sun, has been fixed.


    Patch Notes For 2023-10-19.1

    Features & Changes:

    Events:

    Crimson Harvest

    The Blood Raiders and the Order of Tetrimon both hate cherry pickers, so they added a completion timer to Crimson Harvest Hacking Sites.

    • Sites will now complete 10 minutes after a player has entered the room. If a player is there for more than 10 minutes the site will complete when they leave the room.


    Patch Notes For 2023-10-18.1

    Features & Changes:

    Missions & NPCs:

    The Angel Cartel and the Guristas Pirates are preparing to allow Capsuleers to enlist in their soon to be launched insurgency campaigns and have decided to extend Capsuleers the opportunity for absolution from past transgressions if they show they are willing to work with them.

    • The base standing increase from successfully completing the Angel Cartel and Guristas Epic Arc have been increased from 30% to 45%.

    • The cooldown for running the Arc has been reduced from 90 days to 14 days.

    • This cooldown is retroactive, i.e. if you ran an epic arc on the 1st of October (17 days ago) you’ll be able to run it right away! (instead of in 73 days).

    • If you ran the epic arc on the 14th of October, your new cooldown is 10 days (instead of 86 days).

    • This is a temporary amnesty from the Angel Cartel and Guristas Pirates, the Epic Arcs will return to their old values in December.


    Patch Notes For 2023-10-12.1

    Features & Changes:

    Loyalty Point store The cost of capital ship BPCs in the Serpentis Loyalty Point store has been adjusted and is now as follows:

    • Vanquisher Blueprint: 150,000,000 LP & 150,000,000,000 ISK.

    • Vendetta Blueprint: 100,000,000 LP & 100,000,000,000 ISK.

    • Vehement Blueprint: 25,000,000 LP & 25,000,000,000 ISK.

    Patch Notes For 2023-10-10.1

    Defect Fixes:

    Crimson Harvest

    • Hacking sites will now remain scannable until all containers have been hacked.

    • Last year's Crimson Harvest SKINs that drop in event sites can now be sold on the Market.

    Gameplay:

    • Amarr Empire Faction Warfare NPCs will now correctly guard the "Amarr Supply Cache" Faction Warfare objective and no longer warp off constantly.


    Patch Notes For 2023-10-06.1

    Features & Changes:

    Events:

    Crimson Harvest DLI

    • The DLI campaign has been extended by 1 day to unlock the booster to those who reach it.

    Defect Fixes:

    Crimson Harvest:

    • Fixed an issue which could cause the bosses HP bar to be removed from the Opportunities info panel after another NPC enters or leaves the site.

    • Additional unintended VFX no longer appear on the Vedmak Deathglow Remnant SKIN.

    • Crimson Harvest hacking sites have had their loot drops adjusted to account for the extra can(s) in the site.


    Patch Notes For 2023-10-05.1

    Features & Changes:

    Events:

    The Crimson Harvest has begun! This Blood Raiders themed event runs until downtime on Monday November 6th 2023.

    • Limited time combat and hacking sites are appearing all over Highsec, Lowsec, Nullsec, and W-space, belonging to the opposing forces of the Blood Raider Covenant and the Order of St Tetrimon.

    • Crimson Gauntlet and Tetrimon Base combat sites can be found in most areas of space. These sites should be approached with caution, and capsuleers are advised to fly a battlecruiser, battleship, heavy assault cruiser, or even more powerful vessels if they wish to investigate these locations. Rewards for looting the battleship NPCs found at the end of the sites include items that can be traded for isk, skins, boosters, clothing and more!

    • Crimson Harvest Network Node and Tetrimon Network Node data sites are also appearing across New Eden. These hacking sites contain network node structures that can be accessed for great rewards!

    • The Blood Raiders are capitalizing on the chaos erupting all over New Eden and are setting up more advanced bases in the warzone. Tetrimon loyalists are also deploying in the area to match their forces. These advanced versions of the combat and hacking sites can only be found within the areas containing the most heated fighting between Blood Raider and Tetrimon forces: the Blood Raider controlled systems within the Delve region and within the Eugidi, Angils and Hed constellations. These advanced sites are rarer and more challenging than the standard versions of the sites but they provide much greater rewards. Bringing a friend or two helps reduce the risk immensely, but beware of other capsuleers who may be searching for the same loot! 

    • The most elusive and valuable strongholds of the Blood Raiders and Order of Tetrimon can only be found by obtaining a rare escalation from the advanced combat sites.

    • Both the Blood Raiders and the Order of Tetrimon are willing to reward capsuleers who attack their foes. Each character can choose between two options for the Agency challenges and reward track for this event. You will receive points for shooting the opposing side to the one you choose in the agency, and you will receive challenges themed around your chosen faction. Be aware that although you will only receive agency challenges and points for shooting the opposing side to the one you chose, there is no penalty for shooting both sides and taking the loot from both their sites.

    • Every day of the Crimson Harvest will bring devilish login rewards. Alpha and Omega players get separate rewards, with Omegas enjoying both sets every day, and upgrading at any time during the event unlocks all previous Omega rewards. The treats on offer include boosters, SKINs, EverMarks, a generous amount of Skill Points and more. Get prepared and plan ahead, as not only will there be rewards given every day to those logging in, the 25th login during Crimson Harvest will be rewarded with 250.000 skill points for Omega and 75.000 for Alpha capsuleers.

    Crimson Harvest

    Defect Fixes:

    Gameplay:

    • The Mamba, Mekubal and Metamorphosis can no longer enter NVY plexes in Factional Warfare.

    • Removed a duplicate light drone trait element from the Mamba.

    • The Zarzakh gate will now list what ships can enter when you try to take a capital ship through.


    Patch Notes For 2023-10-03.1

    Features & Changes:

    User Interface:

    The Character Select Screen has been updated to the Crimson Harvest theme for the upcoming Event.

    Events:

    • In addition to the Character Select Screen update, PvP kills will drop loot at a higher rate, around 90% instead of the regular 50%. Find the pumpkin icon tagging the wrecks of your helpless victims and claim your bounties!

    Zarzakh:

    • The Deathless continue to gain influence and mastery over the system of Zarzakh and have erected Deathless Retribution Emplacements around the ancient jovian stargates, The Fulcrum and the Deathless Construction Site at the sun. These new missile battery based sentry towers will attack any capsuleer with a retribution timer in their presence. The emplacements also have a limited amount of electronic warfare ability, and will target paint and attempt to break the locks of ships which incur their wrath.


    Patch Notes For 2023-09-28.1

    Features & Changes:

    Events:

    The Deathless is asking for help from Capsuleers to power up ‘The Fulcrum’ and unlock more of Zarzakh’s secrets. Capsuleers who choose to assist him will be given Deathless circle reward tokens which can be exchanged in loyalty point stores for early access to the new destroyer designs recently completed by the Guristas Pirates and the Angel Cartel, or sold for a profit at Angel Cartel and Guristas Pirates NPC stations.

    • Venture into drifter hives, destroy the ancient drifter guardians at the end and collect elements from different hives to combine them into Coalesced Elements. Be aware that these sites are intended for groups of well equipped capsuleers and are very dangerous. Alternatively, entrepreneurs may be able to acquire them from the market from capsuleers who have already adventured deep into these hives.

    • In all classes of wormhole space, probe down sleeper relic and data sites using the “Forgotten” and “Unsecured” site name prefix, and acquire Element Containment Vessels from relic sites, and Element Control Data from data sites. Be aware that these sites are guarded by Sleeper NPCs unlike other relic and data cosmic signatures so be prepared for combat.

    • Once you have a Coalesced Element, an Element Containment Vessel and an Element Control Data item, travel to Zarzakh, and use the ‘access’ option now available to deposit all 3 together into the Fulcrum to recieve your reward - a deathless circle loyalty token.

    • Your Deathless circle loyalty token can then be taken to any Angel Cartel or Guristas Pirates station, and used in the Loyalty point store for a 1 run BPC of the Mekubal or Mamba respectively.

    • Alternatively, The Angel Cartel and Guristas Pirates will also reward capsuleers 5 million ISK for each Element Containment Vessel and Element Control Data they sell to them inside their stations, or 50 million ISK for each Deathless Circle Loyalty token.

    • For those who wish to oppose The Deathless - The Society of Conscious Thought is also awarding 5 million ISK for each Element Containment Vessel and Element Control Data brought to their stations in Geminate.

    Defect Fixes:

    Gameplay:

    • Escalations can no longer spawn in Zarzakh.

      • Note that it’s still possible for an escalation to take you through Zarzakh, escalations should always at most be 10 jumps from your destination. You may need to travel through Zarzakh if you see an escalation with an unusually high amount of jumps, we’re hoping to have a fix for this in a later release.


    Patch Notes For 2023-09-27.1

    Defect Fixes:

    Gameplay:

    • EverMarks removed from the Mysterious GalNet Crate. EverMarks as items still remain in capsuleer inventories. Should you want them converted to regular EverMark currency you can contact support.

    Localization:

    • Added a number of missing localization for SKINs.


    Patch Notes For 2023-09-26.1

    Defect Fixes:

    Gameplay:

    Fixed an issue with the Tech level icons of some Zarzakh NPCs.


    Patch Notes For 2023-09-19.1

    Features & Changes:

    Gameplay:

    • The four ancient Jovian stargates located in the Alsavoinon, G-0Q86, H-PA29, and Turnur systems appear to have connected with their stargate pairs at their destination location. This system has been assigned a system name that was discovered by capsuleers during the investigation: Zarzakh. The system is now viewable on the map.

    • Although the stargates have registered their navigation data with the New Eden fluid router network, and additional information about the system has become available, the stargates remain in a locked state, preventing access to capsuleer traffic.

    Ships:

    • Mekubal class Destroyer from the Angel Cartel and the Mamba class Destroyer from the Guristas have been added to the ship tree and can be viewed in game.

    User Interface:

    • Increased the minimum width of the Loyalty Point Store UI so that the purchase buttons for offers can no longer be hidden.


    Patch Notes For 2023-09-18.1

    Defect Fixes:

    Technical:

    • Mac client: Full screen clients are no longer being forced into native resolution at client start or entering full screen through Option + Enter.


    Patch Notes For 2023-09-14.1

    Defect Fixes:

    Technical:

    • We've made improvements to the chat service which increases its stability.


    Patch Notes For 2023-09-13.1

    Defect Fixes:

    Technical:

    • Fullscreen clients on a Mac with a notch for the camera will no longer be cut off at the bottom due to it being shifted downwards.


    Patch Notes For 2023-09-12.1

    Features & Changes:

    Economy:

    • The SCC surcharge for all industrial activities, such as manufacturing and invention, has been increased from 0.75% to 1.5%.

    • We have adjusted the System Cost Index formula to make it more volatile. 

    Defect Fixes:

    Info Panel:

    • Tracked Homefront Operations and Combat Anomalies will now stay tracked after jumping to their system.

    Opportunities:

    • Anomalies in the current system to will no longer disappear from the Opportunities window, the Info Panel, and the Agency while in a station.


    Patch Notes For 2023-09-06.1

    Defect Fixes:

    Homefront Operations:

    • Removing debug text that could appear in Metaliminal Meteoroid Amarr Mining sites.

    • Selecting Homefront Operations entries in the Agency will no longer add them to the Homefront Operations list in the Opportunities window.

    Info Panel:

    • Tracked Combat Anomalies will now become untracked when two or more systems away.

    Opportunities:

    • After completion, Homefront Operations and Combat Anomalies will now be removed immediately from the Agency, the Opportunities window, and the Info Panel of everyone in that system.


    Patch Notes For 2023-09-05.1

    Features & Changes:

    Events:

    • The Shadow War boosters have now expired.

    • The Society of Conscious Thought is now broadcasting the nearby location of the Ancient Jovian Gates to all capsuleers in the Solar Systems of Turnur, Alsavoinon, H-PA29 and G-0Q86.

    Defect Fixes:

    User Interface:

    • Blueprint icons are showing correctly again.


    Patch Notes For 2023-09-04.1

    Features & Changes:

    Universe:

    The Alliance Tournament monument in Manarq has been updated with the winners of Alliance Tournament XIX, Fraternity.


    Patch Notes For 2023-08-31.1

    Features & Changes:

    User Interface:

    Made various improvements to the SKINR tool UI:

    • Adjusted font and icon sizes.

    • Added background color for structure listings.

    • Added additional text.

    • Added a toggle for paint names.


    Patch Notes For 2023-08-29.1

    Features & Changes:

    Universe:

    • Upwell Structures can no longer be deployed near the discovered ancient Jovian gates due to extreme gravitational anomalies discovered in the vicinity around the gates.

      • It is recommended that any existing structures already anchored close to the stargates be removed or face potential destruction.

    Defect Fixes:

    Gameplay:

    • The ‘Capital Ship Construction’ Skillbook has been returned to the market of all empire school stations.

    Graphics:

    • Jovian gates will start out as cloaked if a player enters a grid with them, instead of uncloaking first, then recloaking if a player is out of range of their decloaking radius.

    Localization:

    • Removed several unneeded line breaks from the 'accept contract' message.

    Technical:

    • Fixed a driver crash for dx12, when trying to move the portrait part of the character sheet outside of the client window.


    Patch Notes For 2023-08-24.1

    Defect Fixes:

    Graphics:

    • The Ishtar Gilded Predator SKIN is displaying its true colors.


    Patch Notes For 2023-08-22.1

    Features & Changes:

    Universe:

    EVE Operation: Epiphany begins

    • Further investigations are under way into Jove Observatories and the activities of Angel Cartel and Guristas Pirates commanders.

    User Interface:

    The Loyalty Point Store UI has been given an overhaul.

    • The LP store window will now have a faction background based on the corporation LP store.

    • 🤝 Removed the limit of 100 at a time for offers - now you can buy as many datacores from Factional Warfare Loyalty Point stores as you want in a single transaction!

    • The Loyalty Point, ISK and AK columns have been merged together. If the cost is 0 it will not be shown.

    • There is now a required items column.

    • When hovering over an offer, ISK/Loyalty Point/AK or specific required items you do not have will be highlighted in red.

    • 🤝 You can now see the estimated item value of the Loyalty Point offer item when hovering the mouse cursor over it.

    Defect Fixes:

    User Interface:

    • Packaged ships can now be multifit with alliance fittings using the right click menu.

    • The SCC surcharge is now included in the cost total in the buy window when placing a buy order in a citadel.

    • You can now apply saved filters in the hypernet window.

    • 'Edit Profile Used by Structure' now opens on the right tab.

    • Fixed an exception when a player is in control of a Citadel and opens a conversation with an Agent and looks at ship restrictions for the mission.

    • Filtering industry blueprints by name should now be more responsive and no longer get stuck in some cases.

    • Fixed the column sorting behavior in the industry window.


  • Patch Notes - Version 21.05
    published on August 10th, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.05). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-06-13 Last update: 2023-08-10

    🤝 - Indicates a change inspired by player's feedback or suggestions.


    Patch Notes For 2023-08-10.1

    Features & Changes:

    Structures & Deployables:

    • Nanocoating Designs on Upwell structures will no longer be revoked if a structure enters a low-power or abandoned mode but will not be displayed until the structure is back to full power. 🤝

    • Nanocoating Induction License duration will not be affected by structure state changes.🤝

    • Authorized corporation members can now revoke Nanocoating Licenses, including licenses for structures in low power and abandoned mode.

    • When a Nanocoating License is revoked, there are no EverMarks refunded for the remaining duration.

    • Personalization Tab has been removed from Neocom. 🤝

    • SKINR is now accessible from a new tab called SKINR Licenses in the Corporation Window that can be accessed only by Corporation CEOs, Directors, and Brand Managers.

    • Authorized Corporation members can now view all active Nanocoating Induction Licenses per structure and their duration.


    Patch Notes For 2023-08-09.1

    Defect Fixes:

    Technical:

    • Antialiasing is no longer leading to pixelated graphics in the fitting window and ship preview windows.

    • Reduced the VRAM usage of shadows, especially with open fitting window.

    Patch Notes For 2023-08-08.1

    Features & changes:

    Universe:

    • New Billboard adverts added to the rotation.

    • A new batch of Alliance logos have been added to the game. 

    Defect Fixes:

    Homefront Operations:

    • A payout will now be given after mining out the last asteroid within Abyssal Artifact Recovery sites.

    • Drifter battleships within Abyssal Artifact Recovery sites will now warp off if the site is fully mined out.

    • Fixed various issues which could cause transmissions and Info Panel objectives within Abyssal Artifact Recovery sites to give incorrect information if entered after completion.

    • Unmined asteroids within abandoned Abyssal Artifact Recovery sites will now be despawned immediately after cleanup starts.

    • Fixed an issue which could cause the asteroid within Metaliminal Meteoroid sites to fail to spawn.

    • The 'Activate Acceleration Gate' Info Panel objective will no longer appear when entering a site that is completed.

    Corporation Project:

    • PLEX can now be delivered directly from the PLEX Vault to the Corporation Office Projects folder if there are active Delivery Projects in the Corporation window with PLEX as contribution method.


    Patch Notes For 2023-08-02.1

    Features & Changes:

    Homefront Operations:

    • Sites will now be redistributed to other systems after they have been completed.

    • Players will now gain a suspect flag when taking aggressive actions against allied Structures in Emergency Aid sites and allied Dreadnoughts in Dread Assault sites.

    • Enemy Haulers within Raid sites can no longer be remote repaired.

    • Adjusted the ECM values of all NPCs appearing within these sites. In most cases, the effectiveness has been greatly reduced.

    • Asteroid mining progress is now displayed within the Info Panel objective for Metaliminal Meteoroid sites.

    Defect Fixes:

    Career Agents:

    • The info panel button for Career Agents' Complete Mission objective now displays "Start Conversation" instead of the agent's name.

    Homefront Operations:

    • Fixed an issue causing the Dreadnought in Dread Assault sites to occasionally fail to fire its lance super weapon.

    • Fixed an issue causing Abyssal Artifact Recovery enemies to respawn if they were part of the most recently spawned wave.

    • Clarified text shown in some Abyssal Artifact Recovery conversations.

    Opportunities:

    • Fixed various typos.

    • Improved performance when changing far-away destinations.

    • The displayed number of jumps left now updates in an open Opportunity Details window when jumping.

    • The track button now disappears immediately for a corporation project that is completed/closed/deleted.

    User Interface:

    • The Corporation Project's New Project window is now removed from the screen when cancelling a new project.

    • Info panel Travel objectives now update according to route preference settings.

    • Agent missions' All Objectives Completed info panel status is now updated correctly when boarding/unboarding a ship containing the required mission items.

    • Anomaly Training Sites are no longer listed as Combat Anomalies in the Opportunities and Agency windows.

    • Fixed issues that could cause a tracked Opportunity to not appear correctly in the info panel.


    Patch Notes For 2023-08-01.1

    Features & Changes:

    Factional Warfare:

    "With the Uprising expansion, factional warfare space needed to be ready to handle a sudden influx of players looking to try out the new content, and so the availability of sites was tuned to prepare for that. This worked out nicely for the initial expansion as we didn’t run out of things for people to do. In the following months the initial wave settled into the new and healthy baseline of players we see today, and so we’re making some adjustments to the total number of sites in FW space to better fit the current environment. With this rebalance of site availability, we’re adjusting the relative frequency of Advanced to Navy sites, bringing those numbers a bit closer to even so it doesn’t feel so difficult to find things to do for those players looking to fly T2 or Pirate Faction ships in FW space. We’re also adjusting VP values to increase the relative value of larger complexes over smaller ones, as this should better reward the increased investment these sites often involve and drive conflicts over systems to a smaller number of critical objectives, encouraging fights and conflicts between factions looking to seize control."

    Update Details

    • Battlefield Victory Point value increased from 500 to 2,000.

    • Victory Point Values of FW complexes have been adjusted to increase the relative value of larger complexes compared to smaller ones.

      • Scout and Small complexes have had their VP decreased slightly, while VP from Mediums and Large complexes has been greatly increased.

    • Distribution of FW complexes has been updated.

      • Large and Medium NVY-1 sites are now roaming spawns. This should make it easier for a group to clear out the sites in a system for a little while without being overwhelmed by respawn rates.

      • Ratio of NVY to ADV sites spawns have been adjusted from a frequency of approximately 3:1 to slightly below 2:1. This should help to make it feel better to bring T2 and pirate faction ships into faction warfare space, increasing variety while still preserving the lower investment niche offered by the NVY sites.

      • The number of 5-player complex spawns has been reduced.

      • Overall quantity of FW complex dungeon spawns has been reduced by approximately 30%. For a given set of frontline systems, this will lead to an approximate average of 6.5 FW complexes per system, down from 8.5.

    • Respawn rates of FW complexes have been increased from 15 minutes to 20 minutes in frontline systems, 40 minutes in Command Operations, and 60 minutes in Rearguard systems. Combined with overall increased Victory Point values, theoretical minimum system capture time remains about the same for frontline systems.

    • LP Value multiplier in Rearguard systems has been reduced from 0.5x to 0.01x. Complexes in rearguard systems are primarily intended to be tactical objectives rather than profitable ones and this change should help to discourage automation (bots) without decreasing the tactical value of these sites.

    • Distribution of Operations Centers has been greatly increased, there will now be approximately 2x as many in space. This should make it much easier to find these sites and acquire the items needed to construct propaganda beacons and listening posts.

    Victory Point Changes

    • Scout NVY: reduced to 25 from 50

    • Small NVY: reduced to 50 from 60

    • Small ADV: reduced to 75 from 80

    • Medium NVY: increased to 150 from 100

    • Medium ADV: increased to 175 from 110

    • Large NVY: increased to 250 from 120

    • Large ADV: increased to 300 from 150

    • Open Complex: increased to 350 from 200

    • Battlefield: increased to 2000 from 500

    Miscellaneous:

    • LP and EM Personal Donations 

      • We are pleased to announce that players can donate LP to any player-owned corporation.

      • Players can also donate EverMarks directly to their corporation or Executive Corporation of an Alliance if the corporation belongs to one. Donations are only possible if the player has been a corporation member for at least 30 days.

      • The same 30 days rule applies to Executive corporation donations. The corporation and the Executive corporation must be part of the same Alliance for at least 30 days to unlock EM transfers.

      • LP and EM donation functionalities are accessible via respectable Wallets.

      • Players cannot donate LPs or EMs to NPC Corporations.


    Patch Notes For 2023-07-25.1

    Defect Fixes:

    Gameplay:

    • Manufacturing Lancer Dreadnoughts will now be counted in the activity tracker for T2 Extra Large Ship Manufacturing.

    Localization:

    • Fixed a typo in the Advanced Capital Ship Construction skill.

    • Added traits to the Stratios Emergency Responder

    • Corrected the Dagon traits to include missing 5% Armor Repair amount per level from Minmatar Carrier. It has always had this bonus, it was just missing from the traits.

    • Removed obsolete information from traits on the Entosis link modules that suggested fitting one would increase your base mass. This was an old penalty which was removed a while ago.

    • Adjusted Orca traits slightly to be more consistent. -5% reduction in cost changed to 5% reduction in cost to match the consistency of how other traits are displayed.


    Patch Notes For 2023-07-18.1

    Defect Fixes:

    Gameplay:

    • The Samanuni ↔ Athounon gate connection has been removed from autopilot routes.


    Patch Notes For 2023-07-13.1

    Features & Changes:

    Homefront Operations:

    • Dread Assault sites have been reworked:

      • The charge required for the Dreadnought to enter Siege Mode and fire its lance has been reduced.

      • The total number of lance attacks for the target structure to be destroyed has increased.

      • The duration of the Dreadnought’s Siege Mode - during which it cannot have charge transferred to it - has been reduced to 90 seconds from 300 seconds.

      • The amount of charge neutralized by ‘Focused’ enemies has been increased significantly.

      • The effective hitpoints of ‘Focused’ and dedicated ECM enemies have been reduced.

    • Contributing players within Emergency Aid sites will now receive additional rewards when their protection target is kept alive at 5 and 10 minutes.

    • The reboot time of arrays within Suspicious Signal sites has been reduced to 90 seconds from 120 seconds.

    • Data fragments can now be looted from hacked arrays within Suspicious Signal sites. These items can be sold to NPC buy orders.

    • Hacking an array within a Suspicious Signal site will have its time until reboot show within the Info Panel.

    • Added additional enemy types that can appear within Abyssal Artifact Recovery sites.

    • Enemies will no longer attack capsules within Abyssal Artifact Recovery sites.

    • Some Sleeper and Rogue Drone enemies within Abyssal Artifact Recovery sites will now target and prioritize drones.

    • The minimum amount a player must contribute to be rewarded within a site has been increased.

    • The respawn time for enemies within all sites has been greatly increased.

    • Rebalanced the energy neutralization amount inflicted by combat NPCs within all relevant sites. Notably, cruiser NPCs have had their values significantly reduced.

    • The orbit ranges of enemies within all sites have been adjusted to better match their weapon ranges.

    • Conversations within all sites have been reworked:

      • If the site is ongoing, instructions on how to complete it now appear when arriving within the area containing the acceleration gate. A more concise reminder is given when arriving within the main combat area.

      • If the site is complete, players will be informed of its state when arriving within the area containing the acceleration gate.

    Missions & NPCs:

    • Added indicators for when mission objectives are complete within the Info Panel.

    Opportunities:

    • Any set filters will now persist when the window is closed and re-opened.

    • Added an Expiry timer to mission cards and pages.

    • The mission agent's portrait will now appear in mission cards and their name will display when hovered over.

    • Mission cards will now indicate whether they are offered, active, expired or have all their objectives completed.

    Universe:

    • Full industry services and office slots have been added to the stations in empire war HQ systems that were built during the Shadow War.

      • Onnamon VI - Caldari Navy Anchorage

      • Mehatoor III - Amarr Navy Anchorage

      • Amo III - Republic Fleet Anchorage

    Defect Fixes:

    Homefront Operations:

    • Fixed an issue causing the Info Panel objective information to appear with incorrect or missing values.

    • The items delivered counter in the Info Panel will now update correctly when depositing multiple items simultaneously within Raid sites.

    • Added ‘Focused’ to the names of enemies which use energy neutralizers within Minmatar Dread Assault sites.

    • Fixed various typos.

    User Interface:

    • Agent missions can once again be linked while in a fleet.

    • Completed missions will now be correctly removed from the Opportunities window.

    • Added a missing icon for Corporation Projects in the Opportunities window and Info Panel.

    • Corporation Projects can now be tracked via the Opportunities window.


    Patch Notes For 2023-07-11.1

    Features & Changes:

    Localization:

    • Added localized nanocoating names in Chinese, Japanese and Korean.

    Miscellaneous:

    • Expired Capsuleer Day XX boosters.

    Defect Fixes:

    User Interface:

    • Fixed an issue where structure paint license information wasn't displayed correctly in some places in Japanese.


    Patch Notes For 2023-07-06.1

    Features & Changes:

    Ecosystem:

    • The flat NPC SCC fee for all industry jobs such as Manufacturing, ME & TE research, Copying and Invention has been increased from 0.25% to 0.75%

    • The Temporary 50% Sales Tax Discount from Viridian has now ended. Sales Tax will now be back to the default value of 8% without skills, or 3.6% with perfect skills.

    • Adjusted the Estimated Item Value calculation for T2 Triglavian ships when they are being manufactured so they will now have more realistic values to match the cost of the input materials.

    Defect Fixes:

    Gameplay:

    • It's now possible to put Quafe Hyper and Spiked Quafe in Quafe bays on ships such as the special edition Miasmos ships.

    Localization:

    • Fixed a typo for the fitting tab on all modules that require a turret slot.

    • Fixed a typo in the sales tax tooltip.

    • Added Missing space in the description next to time remaining under Deliver Assets in the Asset Safety window.


    Patch Notes For 2023-07-03.1

    Features & Changes:

    User Interface:

    • Fixed loading issue with Evermarks Donation Tab in the Corporation Wallet.

    Defect Fixes:

    Paragon's Personalization Introduction Experience:

    • Experience now correctly exists on its completion.

    • Added guidance UI blinks for both 'Redeem To Current Station' and 'Hangars' tab buttons.


    Patch Notes For 2023-06-29.1

    Features & Changes:

    Universe:

    • We have updated the in-game billboards with recently submitted player advertisements and removed old advertisements from the rotation.

    Defect Fixes:

    Localization:

    • Fixed an issue with some of the T2 Lance modules and blueprints using smart quotes rather than apostrophes.

    User Interface:

    • Cleaned up outdated elements in the bug reporting interface, such as references to the old bug reporting website.


    Patch Notes For 2023-06-28.1

    Features & Changes:

    Miscellaneous:

    Tranquility Trading Tower Landmark

    • Added a new landmark in Perimeter near the Jita gate.

    Defect Fixes:

    Homefront Operations:

    • Rogue Drone enemies once again favor EM and Thermal for their damage and resist types.

    • Dedicated ECM enemies within Dread Assault sites now have HP values in-line with others of their hull type.

    • 'Focused' neutralizing enemies within the Minmatar Dread Assault site are now correctly shield-tanked rather than armor.


    Patch Notes For 2023-06-27.1

    Defect Fixes:

    Localization:

    • Fixed a typo on the Gallente Shipcaster landmark sensor overlay bracket.


    Patch Notes For 2023-06-22.1

    Features & Changes:

    Dedicated LP Tax Rate

    • We have added the ability to set Loyalty Point and NPC Bounty tax rates separately.

    EverMarks Corporation Donations

    • Added the ability for corporations within alliances to donate corporation EverMarks to the executive corporation of the alliance they belong to, as long as the corporation has been part of the alliance for at least 30 days.

    • Added the ability for executive corporations to transfer EverMarks to any other corporation that has belonged to their alliance for at least 30 days, allowing holding corporations within alliances that may be responsible for structure management to use SKINR and apply nanocoatings to structures.

    SKINR

    • Added an addition of "select all" functionality when selecting which structures to apply nanocoatings to.

    Homefront Operations

    • Adjusted the damage and HP values of enemies to better differentiate ship classes, remove outliers, and increase consistency across factions.

    • Some enemies have begun targeting drones deployed by capsuleers within these sites.

    • Enemies should now take noticeably longer to be replaced after a ship within their group is destroyed.

    • Enemies within Dread Assault sites have begun fielding ECM fit ships in an attempt to disrupt capsuleer efforts.

    • Enemy haulers within Raid sites will now undock much more quickly if the previous hauler managed to escape the site.

    • Enemy haulers within Raid sites will take slightly longer to undock if the previous hauler was destroyed.

    • Items dropped by enemy haulers within Raid sites will now be removed from a ship’s cargo hold when entering or exiting the site.

    • Added restrictions to prevent the items dropped by enemy Haulers within Raid sites from being placed in any container other than the allied Freighters.

    • Moved the undock location of enemy Haulers within Raid sites to reduce the likelihood of them bumping into their structure.

    • Structures within Suspicious Signal sites should now have higher overall HP.

    • A transmission will now appear informing those within Abyssal Artifact Recovery sites when the warp disruption effect has ended.

    Defect Fixes:

    Homefront Operations

    • Arrival transmissions will no longer appear after canceling a warp within a site.

    • Fixed an issue causing the Info Panel instruction to activate the acceleration gate lingering after the gate was activated.

    • The Energy Neutralizing range of the Focused Sanguinary Dragoon has been increased to be consistent with other ships of its size.

    • Fixed an issue causing more than one Mutanite asteroid to be present within Metaliminal Meteoroid sites.

    • Fixed various typos in transmissions and type names.

    • The Stratios Emergency Responder is no longer permitted within these sites.

    Corporation Project

    • Buttons now work when pinning the Corporation and Opportunities window to one window.

    • Project contributions now sort correctly.

    AIR Opportunities

    • Gallente Explorer career agents will not give out mission 5 / 5 at start.

    • Accepted agent missions is now added to Opportunities Active tab.

    User Interface:

    • Filtering for Corporation 'Affordable items' in Loyalty Point stores will now take less time to load.

    • 'Use Corporation Accounts' checkbox in Loyalty Points stores now correctly updates on role changes.

    • Labels for a successful/failed LP transfer are now correctly removed in the Corporation Wallet when changing tabs.

    • Fixed a defect with the fitting window no longer remembering which attribute panels you had expanded and collapsed.

    • Reward Crates from the AIR Career Program now has a x-icon in the corner of the image.


    Patch Notes For 2023-06-21.1

    Features & Changes:

    Shadow War:

    Thanks to the efforts of loyalist capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!

    • The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.

    • To power the activation of the shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.

    • The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.

      • To construct the Shipcaster Beacons in the target systems, capsuleers can deposit Nanotransistors, Smartfab Units, 

        Photon Microprocessors and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points.

    • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster

    With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.

    • The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by Federal pochven scouting patrols.

    • The empires have expressed low interest in conducting additional research into Stellar Transmuter and TransportRrelay technology, and have spooled down most of their research programs, additionally, mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.

    • Buy Orders for Transport Relay and Stellar Transmuter Datacores, Their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.

    • The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!

    Structures & Deployables:

    • Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.

      • There is a minimum fee of 100 ISK for broker fees charged, even at 0%.


    Defect Fixes:

    Audio:

    • Sound effects from NPCs, especially the radio-chatter sound are no longer sticking around after the NPCs have been killed. 

    Gameplay:

    • Mining drones will no longer destroy ore they have mined if they are told to mine another asteroid while returning with ore, they will now always complete the return trip first if they are full.

    • Mining drones will now record their progress on the current asteroid they've been mining if they're sent to mine another asteroid.

    • Both of these defect fixes will result in far less mining missions being incompleteable due to not enough ore. Ore can still be lost if the drones are destroyed or your cargo/mining hold is full.

    • Refitting a Strategic Cruiser with the fitting window will now correctly swap out the rigs.

    • Fixed an issue where Null Security Blue A0 Sun Asteroid Belts had a chance to spawn in Jove space, which caused one or two sites a week to appear in an inaccessible solar system. They will now only spawn in player accessible nullsec.

    Graphics:

    • Antialiasing is no longer causing explosions to have green artifacts.

    Technical:

    • Reduced the memory consumption of shadows in scenes without shadows.

    User Interface:

    • It's now possible to jump through a bridge opened up by a Rorqual with the Industrial Jump Portal Generator using the radial menu

    • It's now possible to search for contracts within 0 jumps of you using the max jumps filter.

    • Your maximum locked targets displayed in the fitting window will now accurately display your actual max locked targets when in a system affected by Triglavian system effects.

    • If you undock from a Upwell Structure with the multibuy window open, the 'current station' status will now update.

    • Ship Trait Icons will now always appear consistently in the same order.

    • The 'Blue Ghost' item will now correctly disappear when you start dragging an item in the fitting simulation window.

    • Fixed the tooltips in the corporation window for the standings and wars tabs which were not accurate.

    • Made the transition between simulating a ship, and then a structure in the fitting window smoother.


    Patch Notes For 2023-06-20.1

    Features & Changes:

    Shadow War

    Thanks to the efforts of loyalist Capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!

    • The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.

    • To power the activation of the Shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.

    • The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.

      • To construct the Shipcaster Beacons in the target systems, Capsuleers can deposit Nanotransistors, Smartfab Units, Photon Microprocessors and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points.

    • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster.

    With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.

    • The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by empire pochven scouting patrols.

    • The empires have expressed low interest in conducting additional research into stellar transmuter and transport relay technology, and have spooled down most of their research programs, additionally, mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.

    • Buy Orders for Transport Relay and Stellar Transmuter Datacores, their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.

    • The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!

    Structures & Deployables:

    • Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.

      • Note: There is a minimum fee of 100 ISK for broker fees charged, even at 0%.

    Defect Fixes:

    Audio:

    • Sound effects from NPCs (especially the radio-chatter sound) are no longer sticking around after the NPCs have been killed. 

    Gameplay:

    • Mining drones will no longer destroy ore they have mined if they are told to mine another asteroid while returning with ore, they will now always complete the return trip first if they are full.

    • Mining drones will now record their progress on the current asteroid they've been mining if they're sent to mine another asteroid.

    • Both of these defect fixes should result in far less mining missions being incompleteable due to not enough ore. (Note: Ore can still be lost if the drones are destroyed or your cargo/mining hold is full).

    • Refitting a Strategic Cruiser with the fitting window will now correctly swap out the rigs.

    • Fixed a Defect with the Nullsec Blue A0 Sun Asteroid Belts having a chance to spawn in jove blue sun systems, they will now always respawn and be available in player accessible nullsec.

    Graphics:

    • Antialiasing is no longer causing explosions to have green artifacts.

    Technical:

    • Reduced the memory consumption of shadows in scenes without shadows.

    User Interface:

    • It's now possible to jump through a bridge opened up by a Rorqual with the Industrial Jump Portal Generator using the radial menu.

    • It's now possible to search for contracts within 0 jumps of you using the max jumps filter.

    • Your maximum locked targets displayed in the fitting window will now accurately display your actual max locked targets when in a system affected by Triglavian system effects.

    • If you undock from a citadel with the multibuy window open, the 'current station' status will now update.

    • Ship Trait Icons will now always appear consistently in the same order.

    • The 'blue ghost' item will now correctly disappear when you start dragging an item in the fitting simulation window.

    • Fixed tooltips in the corporation window for the standings and wars tabs.

    • Made the transition between simulating a ship, and then a structure in the fitting window smoother.


    Patch Notes For 2023-06-19.1

    Features & Changes:

    Shadow War

    • The Gallente Federation has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.

    • The Federation will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Federal Shipcaster Construction Site in Intaki, and the Federal Stellar Construction Site in Gisleres.


    Patch Notes For 2023-06-16.1

    Features & Changes:

    Shadow War:

    Thanks to the efforts of loyalist capsuleers, the Minmatar Republic has completed construction of the third interstellar Shipcaster!

    • The Republic Interstellar Shipcaster is located in the Minmatar FW HQ system of Amo, Near Planet III, Close to the Republic Fleet Anchorage Station.

    • To power the activation of the shipcaster, a new Republic Stellar Transmuter has been brought online in the nearby Barkrik system.

    • The Minmatar Republic will begin automatically placing Republic Shipcaster Beacon Constructors in warzone systems to enable the construction of Republic Shipcaster Beacons.

      • To construct the Shipcaster Beacons in the target systems, Capsuleers can deposit Nanotransistors, Smartfab Units, Nanomechanical Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Tribal Liberation Front loyalty points.

    • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Minmatar to jump through the shipcaster.

    Universe:

    • We have added a new Scope billboard Ad into the billboard rotation.

    Patch Notes For 2023-06-15.2

    Defect Fixes:

    User Interface:

    • Removed the Combat Anomalies section in the Opportunities window temporarily to resolve an issue. Removed the option to track Combat Anomalies in the info panel.


    Patch Notes For 2023-06-15.1

    Defect Fixes:

    Audio:

    • Missile impact sound effects are now more limited so they can be heard more often when large volumes of impact sound effects are triggered.

    Gameplay:

    • Minmatar Shipcaster location in Amo system adjusted to be further away from the nearby station.

    Graphics:

    • Ikitursa texture artifacts were removed on lower shader settings.

    • Added to the textures and visual effects on the Omen Serenity Electric SKIN.

    • Scythe and Scimitar sail textures are no longer see through from one side.

    • Bright yellow station interiors/hangars with unintended Triglavian effects appearing has been resolved.

    • We made minor adjustments to Minmatar propaganda billboard placement on select station exteriors.

    Localization:

    • Fixed a typo in the "Advanced Capital Ship Construction" skill.


    Patch Notes For 2023-06-14.1

    Features & Changes:

    Shadow War

    Thanks to the efforts of loyalist Capsuleers, the Amarr Empire has completed construction of the second Interstellar Shipcaster.

    • To power the activation of the shipcaster, a new Imperial Stellar Transmuter has been brought online in the nearby Ohide system.

    • The Amarr Empire will begin automatically placing Imperial Shipcaster Beacon Constructors in warzone systems to enable the construction of Imperial Shipcaster Beacons.

      • To construct the Shipcaster Beacons in the target systems, capsuleers can deposit Nanotransistors, Smartfab Units, Nanoelectrical Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with loyalty points.

    • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Amarr to jump through the shipcaster

    The Minmatar Republic has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.

    • The Republic will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Republic Shipcaster Construction Site in Amo, and the Republic Stellar Construction Site in Barkrik.

    Homefront Operations:

    • Hauler wrecks within Raid sites can no longer by tractor beamed or destroyed.

    • Updated the Dread Assault info panel UI for clarity by removing unnecessary details.

    • The array objects listed in Suspicious Signal sites will now be ordered alphabetically.

    • The Dreadnoughts within Dread Assault sites will now use their AOE neutralizing effect.

    Miscellaneous:

    • EverMarks can now be awarded when Daily Challenges are completed for various activities. Three can be completed a day and they can also include Skill Points as rewards as they did previously.

    Structures & Deployables:

    • Keepstars and Sotiyos, can no longer be anchored in High-Security space.

    • Existing XL Structures will be fully functional, however once they have been unanchored or destroyed they will not be able to be replaced.

    Universe:

    • We have updated the in-game billboards with recently submitted player advertisements.


    Defect Fixes:

    Gameplay:

    • Items purchased with Corporation LP are now delivered to the Corporation Deliveries hangar.

    Technical:

    • Mac client: Various graphical effects have been restored that were previously not being displayed for example turrets, smartbombs and wormhole effects.

    Corporation Projects and AIR Opportunities:

    • While creating a Corporation Project, searching for a wormhole in the solar system bar now yields results as intended.

    • The AIR Opportunities window will now update automatically when a new Project is created.

    • The AIR Opportunities window will now update correctly when speaking with a Career Agent.

    • Opportunities will now be sorted correctly by closest distance in the Opportunities browsing window.

    • The contribution notification between "your own" and "overall" progress will show the same result when using multiple missiles or drones

    • Progress is now counting when the Militia is entered into the Damage Capsuleers project for Corporation Projects.

    Homefront Operations:

    • Selecting a Homefront Operations site in the current system in the Agency window will now stop popping up an error message.

    • Homefront Operations' Warp to Site button in the info panel will now work even if the Opportunities window is closed.

    • When setting a destination to a solar system with available Homefront Operations, the Homefront Operations list in the Opportunities window will now immediately populate with those operations. Clearing a destination will immediately remove those operations from the list.

    • Objective counter now updates correctly in the Gallente Raid site.

    • The 'Narcotics Lab' structure in the Gallente Raid site now has a type icon.

    • Reduced the time it takes for the Minmatar target to uncloak in the Suspicious Signal site.

    • NPCs should no longer switch targets in Dread Assault site.

    • Fixed some typos in the Homefront Operation sites.

    • Fixed an issue with the 'Metaliminal Meteroid - Mining' sites sometimes paying out multiple times.

    User Interface:

    • Loyalty Point are now formatted correctly in the wallet.

    • Selecting 'Read Details' will now correctly progress the Career Agent introduction during the AIR NPE.


    Patch Notes For 2023-06-13.2

    Defect Fixes:

    Technical:

    • The information panel will now display correctly whilst in Homefront Operation sites.


  • Viridian: Expansion Notes
    published on June 9th, 2023 at 11:00 AM

    Salutations,  

    The following page will list patch notes for feature updates & changes in the Viridian Expansion - 11:00 UTC 13 June. We invite you to join the player discussion about the content of this release on the EVE Online Discord and the EVE Online Forums

    Expansion Notes 21.05 - EVE Online: Viridian

    Corporation Projects

    In this expansion we are targeting the corporations and their abilities to better manage themselves and to better express their identity. 

    We are adding a new tool to to be able to give directions to their members where individual contributions can be tracked as the corporations works towards their collective goals.

    The projects and their progress are visible to every member of the corporation and the progress for each of the goals are updated automatically when it progresses for most tasks or manually for custom projects which are called Manual projects.

    • The following projects are available: 

      • Manual - A free form type project that is an empty canvas; it is flexible and can be used for any purpose, with the caveat that the tracking of progress is manual. 

      • Deliver Item - Members can be mobilized to deliver items to the corporation, for the purpose of anything from buyback programs to the corporation acquiring materials for large manufacturing jobs. 

      • Destroy Non-Capsuleers - Contributions to this type of project are made by destroying Non-Capsuleers, optionally in a specific solar system. 

      • Damage Capsuleers - In a PVP fight, a member can contribute to this project by dealing damage to another player; thus being recognized and rewarded for their effort without having to strike the final blow. 

      • Mine Ore - A project that can be used to incentivize mining in a specific solar system to for example raise its Industrial Index. 

    • Corporation CEO’s and Directors have access to the Project Creation Tool which they can use to create up to 100 active projects. They also have access to a special tab for each project that displays each member's individual progress towards the goal of an active project and how much they contributed when the project is completed.

    • Corporations with an office in either a Station or an Upwell Structure will have a new hangar called Projects. This hangar can have items dropped into it that are required to progress the Deliver Items project. Unlike other corporation hangars, this one does not have configurable access and is only accessible to either the corporation’s CEO or Directors. Other members have drop access only. 

    • Projects can be linked in chat and other text fields by dragging and dropping. 

    Air Opportunities 

    This is a new interface which replaces the old Journal and is intended to be a counterpart to The Agency. Where The Agency is a catalog of content, Opportunities is the presentation of content available now and could be of interest to you. 

    • The Projects Tab and the AIR Opportunities window are inherently linked. Clicking a Project within the Projects tab brings a member to the Project’s entry in the AIR Opportunities window. 

    • For a corporation member simply looking for a Project to work on, the AIR Opportunities window will be their primary means of accessing Corp Projects. 

    Corporation Loyalty Points

    • Corporation Taxes which previously were only contributed by members via NPC bounties will now also automatically levy Loyalty Point payouts at the same rates as set by the corporation. Loyalty Points are contributed for all Loyalty Point payouts such as those granted through Factional Warfare, Incursions or mission rewards. 

      • EverMarks are excluded from this as they are granted to corporations at a 1 to 1 ratio when a corporation’s member receives EverMarks by any means.

    • Corporations now have their own Loyalty Point wallet to account for their Loyalty Points. Loyalty Points can be spent in Loyalty Point stores by either the CEO or Directors and works in the same way as normal Loyalty Point Store purchases except the Loyalty Points and any required ISK are deducted from the Corporation Loyalty Point wallet or Corporation ISK Wallet respectively. Where an LP store purchase being made by a corporation requires the provision of an item in addition to an LP payment, that item must be located in the personal Item Hangar of the character making the transaction.

    • Loyalty Points in corporation Loyalty Point wallets can be donated to any other corporation. 

      • EverMarks are excluded from being traded between corporations.

    SKINR - Super-Kerr Induced Nanocoating Resequencer

    structure skin
    • A new in game customization tool, the allows CEO’s, Directors, and the newly created role of Brand Managers to create Nanocoating designs by applying Nanocoating's of their choosing to different areas of Upwell Structures. Nanocoating designs can then be applied to any of the Upwell Structure that the corporation owns in exchange for EverMarks for a limited duration. 

    • Once the purchase is complete, Nanocoating Designs are then applied to all selected structures for all capsuleers to enjoy, or not. 

    • The Brand Manager role has access to all corporation customization options, for now that is SKINR and the ability to spend EverMarks through those options. 

    • Starting in the week of the expansion there will be a new way to acquire EverMarks through the Daily Challenges which use a similar cyclical fashion of various activities you are used where those previously only rewarded Skill Points. This adds a more passive but less direct yielding way than Paragon Missions to acquire them.

    Tax Reforms

    We are making a series of changes to how some taxes are calculated to increase the value of corporation infrastructure as an income source. They will be in the following areas: 

    1. Broker’s fee in Upwell Structures. Instead of a percentage cut, a fixed rate will be taken by the SCC, providing more ISK for facility owners.

    2. Industry Job Installation Fee. Taxes will be applied directly on the estimated item value, allowing facility owners to have a meaningful income stream even in low indexed systems. 

    3. NPC Stations / Monuments: Manufacturing and Research factors removal. Leveling the field and encouraging industry spread across systems.

    Broker’s Fee in Upwell Structures  The goal of this change is to give more control, increase the value of income sources to corporations and to increase the competitiveness of facility owners with the market. 

    • There will no longer be a 50% cut taken from the total broker’s fee paid in structure facilities. Instead, this will be reduced to a fixed rate of 0.5%.

    Example: if you were to make an order of a cost at 100,000 ISK in a structure, where the owner has set the broker’s fee at 10%, the following amounts would be going to the following wallets: 

    Old Formula 

    Percentage on order

    Amount Paid 

    Facility Owner Wallet 

    5% 

    5,000 

    Economic Circulation 

    SCC Wallet 

    5% 

    5,000 

    Economic Sink 

    New Formula 

    Percentage on order

    Amount Paid 

    Facility Owner Wallet 

    10%

    10,000 

    Economic Circulation 

    SCC Wallet 

    0.5% 

    500 

    Economic Sink 

    Industry Job Installation Fee  Investing in industrial infrastructure is very expensive, this is felt especially by new corporations that are starting to make their mark on New Eden. Established groups have little incentive to grant access to their very costly infrastructure due to the income from such a bargain being mostly meaningless to them.

    The goal of this change is to address both of those problems, to create options for newer corporations to access infrastructure without having to fork out for it fully and to give incentive to those that decide to do so. 

    • All taxes for industry jobs will be applied directly to the Estimated Item Value instead of the System Cost Index adjusted Estimated Item Value. 

    This change means that facility owners in a low indexed system can set their taxes to a very low value but still gain a meaningful income while still staying competitive. 

    • Adjusted industry facility tax in NPC stations to 0.25% from 10%. 

    • Adjusted Alpha clone tax to 0.25% from 2%. 

    • Added a 0.25% tax that goes to the SCC. 

    • The maximum tax that can be set for industry services will be capped at 10%. 

    • You can now adjust your fees to 2 decimal places rather than being limited to 1. 

    • We will be setting all current Player Ownership Tax profiles to 0.25%. This will need to be adjusted by facility owners as they see fit.

    This will vastly increase competitiveness for facility owners. Even with it set at 0.25% the fee will earn the facility owner substantially more ISK.

    The Formula  The general formula changes to: 

    TIF = EIV * ((SCI * bonuses) + FacilityTax + SCC + AlphaClone) 

    Where: 

    • TIF: Total Installation Fee 

    • EIV: Estimated Item Value, the value upon which the fees are calculated 

    • SCI: System Cost Index 

    • Bonuses: Any bonuses that are applicable 

    • Facility Tax: Fixed tax for NPC stations set to 0.25% or tax rate set by facility owner.

    • SCC: SCC surcharge, this is a fixed value and cannot be affected by anything 

    • AlphaClone: Tax applicable to alpha clones, set at 0.25% 

    The following tables represent the ISK flow in both Player Owned and NPC Facilities:

    Player Owned:

    Fee Equation Component

    Wallet

    Amount

    Type

    EIV * SCI * Bonuses

    NPC

    Dynamic

    Economic Sink

    EIV * Facility Tax

    Player

    Set by player

    Economic Circulation

    EIV * SCC

    NPC

    0.25%

    Economic Sink

    EIV * Alpha Clone

    NPC

    0.25%

    Economic Sink

    NPC Owned

    Fee Equation Component

    Wallet

    Amount

    Type

    EIV & SCI * Bonuses

    NPC

    Dynamic

    Economic Sink

    EIV * NPC Ownership Tax

    NPC

    0.25%

    Economic Sink

    EIV * SCC

    NPC

    0.25%

    Economic Sink

    EIV * Alpha Clone

    NPC

    0.25%

    Economic Sink

    NPC Stations & Monuments  System Index Cost modifiers have existed since the creation of the Industry index system, but they are difficult to understand and identify through in-game means. Every NPC station capable of industry reduces the System Cost Index by a percent, while Sov Null Security Outposts granted their system a large permanent reduction depending on their type.

    This powerful bonus invisibly shaped player behavior, while largely remaining out of sight for those not familiar with the System Cost Index modifiers. Our goal with this change is to create more opportunities for aspiring industrialists.

    • Removed all System Index Cost modifiers. This includes removing the bonuses that extra stations provided to a system, and the Upwell Support facility bonuses which were present in Null Security systems that had an Outpost prior to being converted to a faction Fortizar in 2016.

    Temporary Sales Tax Holiday  The previously mentioned changes will have an impact where in the short term the installation cost to manufacture will be out of balance. To counter this impact, we are temporarily lowering the Sales Tax for all market transactions.

    • Reduced Sales Tax for all market transactions by 50% from 8% to 4%.

    image27

    Lancer Dreadnoughts

    We are introducing a brand-new Tech II Dreadnought class: . These powerful behemoths are capable of firing the type exclusive Disruption Lances.

    • Lancer Dreadnoughts have been added to the default overview settings, those who are using a custom overview will have to add Lancer Dreadnaughts to their overview settings.

    Bane

    image-Bane

    Karura

    image

    Hubris

    image33

    Valravn

    image31

    Lances  Each Lancer Dreadnought will be able to equip a racially specific Disruptive Lance. Disruptive Lances are a smaller version of the Titan Lances, doing about 1/3rd of the base damage of a Titan lance.

    • Disruptive Lances apply a suite of debuffs to any ship that it hits, including:

      • Not being able to tether.

      • Not being able to warp out, dock, jump, or use a stargate.

      • Receiving only 50% of incoming remote repairs. 

    • Disruptive Lances will do a 10km AoE energy neutralize around the lancer ship that activates it, like Titan lances.

    • Disruptive Lances will provide a similar set of debuffs to the lancer, such as not being able to tether, cloak, dock or jump for 5 minutes after firing.

    • Disruptive Lances can only be fired while in Siege mode and ships with this module fitted are unable to activate cloaking devices.

    Skill Requirements  We are adding 3 new skills with the Lancer Dreadnoughts. 1 for manufacturing them, 1 for flying the ship itself, and 1 skill for the new disruption lancers.

    • Lancer Dreadnoughts [x16]: 2,500,000,000 ISK at all empire school stations 

    • Disruptive Lance Operation [x14]: 500,000,000 ISK at all empire school stations 

    • Advanced Capital Ship Construction [x16]: 500,000,000 ISK at all empire school stations. 

    • The Lancer Dreadnoughts skill book will be required to fly the Dreadnaughts. In addition to the racial Dreadnaught skill at level V. 

    • Disruptive Lance Operation is needed to use the new lances, each level of this will reduce capacitor consumption of the lances by 5% 

    • Advanced Capital Ship Construction is required to build Lancer Dreadnoughts. Each level will reduce the manufacturing time by 1%. 

    Industry Information  BPOs for the Lances can be found for 500,000,000 ISK in the appropriate empire school station for the respective racial lance. 

    Lance Blueprint Material: Zydrine: 20,000  Megacyte: 25,000  Isogen: 20,000  Nocxium: 25,000  Mexallon: 40,000  Pyerite: 1,000,000  Tritanium: 1,500,000

    • Blueprints to build the Lancer dreadnoughts, are acquired from running invention jobs on existing Tech 1 Dreadnought BPCs. 

    T2 Dreadnought Material Requirements: T1 Dread - 1 [Factional] Capital Reactor Unit - 1,700  [Factional] Capital Microprocessor - 1,500  [Factional] Capital Capacitor Unit - 1,500  [Factional] Capital Sensor Cluster - 900  [Factional] Capital Thruster - 900  [Factional] Capital Armor Plate - 400  [Factional] Capital Shield Emitter - 400  Morphite - 4000  Construction Blocks - 2000  R.A.M.- Starship Tech - 100

    • Lancer Dreadnoughts will have the same restrictions for Upwell Structures docking as regular Dreadnoughts do. 

    • Lancer Dreadnoughts will only be able to be manufactured in Low Security, Null Security in an NPC stations or with an Upwell Capital Manufacturing Service online in Low Security, Null Security or Wormhole space. The same as existing Dreadnoughts.

    The following rigs will reduce the materials and time required for Lancer Dreadnought production.

    • Large Structure Rigs 

      • Standup L-Set Capital Ship Manufacturing Efficiency I 

      • Standup L-Set Capital Ship Manufacturing Efficiency II 

    • XL Structure Rigs 

      • Standup XL-Set Ship Manufacturing Efficiency I 

      • Standup XL-Set Ship Manufacturing Efficiency II 

    image28

    Marauders

    Ever since the rework to marauders back in 2021, they have seen a huge increase in use and we are incredibly happy that Marauders feel rewarding to fly and are aspirational to pilots across New Eden. They have however, become very dominant in all areas of space.

    In general Marauders have a very potent combination of:

    • High damage.

    • High tank, including allowing it to catch reps even in large scale fleet fights.

    • High mobility, even though the bastion locks them in place, it has a short duration.

    • High range.

    • High application.

    • EWAR resistance which prevents most counterplay options.

    This results in them being rather good at everything and lacking in possible counterplay. Faster fleets can’t avoid their damage, smaller fleets struggle to break them, clever FCs can’t bring EWAR counters. The best counter to these ships is a capital escalation, which is not available to many groups, particularly smaller ones or all areas of the game such as wormholes or inside an ESS.

    Bastion Module 

    Our goal is to create new weaknesses and therefore opportunities for counterplay in PvP for Marauders where they currently do not have many. These changes would lean into the class identity as being strong but immobile and offer smaller ships the chance to play around a Marauder with EWAR tools that are currently often useless in the face of its EWAR resistance bonus. 

    • Duration Increased from 30 seconds to 60 seconds.

    • Removed the electronic warfare resistance bonus to Sensor Dampener, Tracking Disruptor, and Target Painter resistance. 

    The ship continues to retain its incredible firepower, tank, range and application but will now have a few weaknesses.

    Kronos 

    The Kronos is currently the weakest performing of the Marauders. We are giving it an additional midslot in exchange for a highslot to give it more utility for close range brawling. We are also making a small tweak to its survivability by shifting some of the structure HP into armor HP.

    • +1 Midslot, -1 Highslot

    • Increased Amor HP from 7,900 to 8,500

    • Decreased Structure HP from 9,500 to 8,900

    Vargur

    The Vargur is performing the best out of all the Marauders right now for solo and small gang use. We are making adjustments to decrease the power of triple X-Large Ancillary Shield Booster fits by lowering the shield boost bonus slightly, and moving some shield HP into armor HP. At the same time we are improving the flexibility of the Vargur by adding an Armor Repair bonus and an extra lowslot in exchange for a highslot to match the paradigm set by the Kronos. 

    • +1 Lowslot, -1 Highslot 

    • Decreased Shield HP from 8,300 to 7,800 

    • Increased Armor HP from 7,300 to 7,800 

    • 7.5% bonus to Shield Booster amount changed to 5% bonus to Shield Booster and Armor Repair amount 

    Paladin 

    Currently the paladin is extremely dominant compared to other Marauders in very large scale fleet fights. We are lowering the optimal range per level bonus slightly to reduce its dominance.

    • Reduced Optimal Range per level bonus from 7.5% to 5%

    Mass Changes to Marauders 

    Marauders are particularly dominant in wormholes due to their high power to mass efficiency. We are increasing the mass to be closer to Black Ops battleships. This will mean that players will need to be slightly more cautious about the number of Marauders they can bring to a fight in J-space. 

    • Kronos : 148,000,000 kg (+54,520,000 kg)  

    • Vargur : 150,000,000 kg (+53,480,000 kg) 

    • Paladin : 160,000,000 kg (+67,755,000 kg) 

    • Golem : 157,000,000 kg (+ 62,665,000 kg) 

    • Agility for all Marauders has been improved to keep align times at similar values. 

    Battleships

    We are adding some power to the Maelstrom and the Rokh, as they were both underperforming compared to the Hyperion and Abaddon. 

    Rokh 

    The Rokh Currently shares the 8/6/5 slot layout with the Maelstrom, which outperforms it as a shield brawler. By increasing it to 7 Mid slots, the goal is to give it more flexibility when Blaster brawling over the Maelstrom. At the same time, we are also giving it a bit more fitting space, and a much bigger Drone Bay, with a smaller increase to Drone Bandwidth, which will add to its utility, especially when up close.

    Longer range fits will benefit from the extra utility or tank the 7th Mid slot provides, especially when combined with the Large Railgun buffs.

    • +1 Midslot, -1 Lowslot 

    • Increased Drone Bandwidth from 50m3 to 75m3 

    • Increased Drone Bay 50m3 to 125m3 

    • Increased CPU from 780tf to 810tf 

    Maelstrom 

    We are generally happy with the Maelstrom’s identity as a Shield Boosting brawling projectile platform, it just needs a bit more power. We are improving the Maelstrom's speed, Shield Boost bonus, and Scan Resolution. Both the velocity and scan resolution were a little on the slower side for a Minmatar ship, especially when compared to the Hyperion.

    • Increased Shield Boost bonus from 7,5% to 10% per level 

    • Increased Max Velocity from 94m/s to 115m/s 

    • Increased Scan Resolution from 117mm to 125mm 

    Large Railguns 

    Large Railguns are severely underperforming compared to other battleship sized weapons. We are Improving them relative to other weapon classes to make them a more viable option and to help improve the viability of several underperforming ships - such as the Rokh and the Kronos.

    • +15% bonus to Tracking Speed 

    • +15% bonus to Rate of fire. 

    The tracking increase will place Large Railguns between Large Beams and Large Artillery for tracking scores, the rate of fire increase will improve their DPS making them more attractive while not increasing their alpha strike capability for large fleet fights. 

    Zero-Point Mass Entangler 

    There was not a particularly strong reason for disallowing this module in High Security and Low Security as it was a legacy it inherited from the older HIC module.

    • Zero-Point Mass Entangler can be used in High Security and Low Security

    image29

    Homefront Operations 

    dungeon06

    Each requires a group of pilots covering specific roles from hacking to hauling. Be warned; unlike most other sites, Homefront Operations can be lost if your team fails to meet their set objective.

    The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce fleet gameplay.

    • Sites are located in empire owned High Security systems, mostly focused around trade hubs or Career Agent systems.

    • The enemies, narrative, and specific goals of a site are dependant on which empire's space it is found within.

    • Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.

    Abyssal Artifact Recovery:  Valuable artifacts buried within asteroids have emerged from Abyssal rifts. However, they aren't all that has made its way to the cluster. Break apart the asteroids and grab whatever you can before the dwellers of the Abyss overwhelm you. 

    Suspicious Signal:  Your target is protected by an array of specialized emitters. While they're active, it is invulnerable. Hack the array to temporarily disable these defenses and give yourself a chance to take out the target. 

    Dread Assault: An allied Dreadnought was dispatched to eliminate a target. Unfortunately, hostile forces are neutralizing its capacitor and preventing it from firing. Boost its charge, keep the enemy at bay, and the dread will take care of the rest. 

    Raid: An enemy base has been found containing items your empire would like recovered. Tackle and destroy any hostile haulers that attempt to escape. Bring a hauler of your own to aid in retrieving the items from their smoldering wrecks. 

    Emergency Aid: Hostiles are attempting to destroy an allied target. Repair any damage and keep the enemy at bay long enough to secure the site. The hostile forces cannot be allowed to complete their objective. 

    Metaliminal Meteoroid: An asteroid comprised of ore valuable to the war effort has slipped into Empire space. Your goal is to mine it out before it plunges back to Abyssal Deadspace. Be careful; hostile forces in the area will attempt to disrupt and delay your efforts. 

    Improved Objective System  We have vastly improved the objective system for agent missions and sites. The new objectives have modernized visuals, contain dynamic information, and include helpful interaction states. 

    These new objectives are featured in the Homefront Operations and we have also implemented them for all the Career Agent missions, making them much clearer and more accessible. 

    image30

    Ecosystem & Industry Changes 

    We are making a lot of quality-of-life changes to various aspects of the economy, as well as reducing some of the bottlenecks that currently exist, especially for capital production. 

    The changes to the Capital Core Temperature Regulators and Neurolink Enhancers will lower the cost of all Capital Ships. We are also changing the PI consumed by the Life Support Backup Units and Auto-Integrity Preservation Seals from P1 to P2 planetary interaction commodities. This will make hauling the build materials for them much easier. 

    Blueprint Changes: 

    Capital Core Temperature Regulator Blueprint 

    • Integrity Response Drones: Decreased from 100 to 25 

    • Self-Harmonizing Power Core: Decreased from 100 to 25

    • Core Temperature Regulator: Decreased from 70 to 50 

    Meta-Operant Neurolink Enhancer Blueprint 

    • Hypnagogic Neurolink Enhancers: Decreased from 160 to 80 

    • Axosomatic Neurolink Enhancer: Decreased from 160 to 80 

    • Cogni-Emotive Neurolink Enhancer: Decreased from 160 to 80 

    • Sense-Heuristic Neurolink Enhancer Decreased from 160 to 80 

    Life Support Backup Unit: 

    • Removed Water: 150 → 0 

    • Removed Oxygen: 200 → 0 

    • Added Test Cultures: 8 

    • Added Viral Agent: 8 

    Auto-Integrity Preservation Seal 

    • Removed Bacteria: 80 → 0 

    • Removed Proteins: 40 → 0

    • Added Nanites x 4 

    • Added Supertensile Plastics x 4 

    Jump Freighters already required certain input materials when building the Tech 1 Freighters. We are removing them to both lower the cost of Jump Freighters and lower the demand for these items so that they are more available for other capital ships. 

    Ark Blueprint:

    • Removed U-C Trigger Neurolink Conduit: 32 → 0 

    • Removed Radar-FTL Interlink Communicator: 2 → 0 

    • Removed Auto-Integrity Preservation Seal: 400 → 0 

    • Removed Life Support Backup Unit 200 → 0 

    • Removed Capital Core Temperature Regulator 1 → 0 

    Rhea Blueprint: 

    • Removed R-O Trigger Neurolink Conduit: 32 → 0 

    • Removed Gravimetric-FTL Interlink Communicator: 2 → 0 

    • Removed Auto-Integrity Preservation Seal: 400 → 0 

    • Removed Life Support Backup Unit: 200 → 0 

    • Removed Capital Core Temperature Regulator: 1 → 0 

    Anshar Blueprint:

    • Removed S-R Trigger Neurolink Conduit: 32 → 0 

    • Removed Magnetometric-FTL Interlink Communicator: 2 → 0 

    • Removed Auto-Integrity Preservation Seal: 400 → 0 

    • Removed Life Support Backup Unit: 200 → 0 

    • Removed Capital Core Temperature Regulator: 1 → 0 

    Nomad Blueprint:

    • Removed G-O Trigger Neurolink Conduit: 32 → 0 

    • Removed Ladar-FTL Interlink Communicator: 2 → 0 

    • Removed Auto-Integrity Preservation Seal: 400 → 0 

    • Removed Life Support Backup Unit: 200 → 0 

    • Removed Capital Core Temperature Regulator: 1 → 0 

    Ecosystem

    • Jump Freighter wrecks now have an access difficulty of -10 to match all other T2 Ships. 

    We are making Capital Ship Components easier to export and import. 

    • Reduced Volume from 10,000 m3 to 2,000 m3 

    We are increasing the availability of the content that drops the Capital Ship control items. 

    • Increased spawn chance by 100% for the following sites: AEGIS Capital Ship Security Facility, AEGIS Secure Transfer Facility, AEGIS Capital Construction Forge, Overmind Nursery Grove.

    We are making it much easier to haul PI commodities as well as it now requires fewer active inputs to manage since the space of all storage facilities and spaceports is effectively doubled. 

    • Volume of all PI commodities reduced by 50%.

    We are adjusting the asteroid belts that we added earlier this year, these are the asteroid belts which can be found in blue A0 star systems in Null Security and Wormhole space. As well as in 0.5 security High Security systems which border Low Security and Null Security systems which border Low Security systems.

    • Ytirium asteroid count increased by 900%

    Ytirium is an asteroid which reprocesses into Isogen exclusively. We are increasing the value of these mining sites and increasing the supply of Isogen.

    We are making Molecular Condensers more affordable and available by adding them to FW (Factional Warfare) LP (Loyalty Point) stores to act as a price ceiling for them.

    • Price: 1 Million ISK and 600 FW LP.  

    • LM-Composite Molecular Condensers can be purchased in the 24th Imperial Crusade LP Store 

    • AG-Composite Molecular Condenser can be purchased in the State Protectorate LP Store 

    • CV-Composite Molecular Condenser can be purchased in the Federal Defense Union LP Store 

    • AV-Composite Molecular Condenser can be purchased in the Tribal Liberation Force LP Store 


    Graphics

    art updates
    • Volumetric clouds have been introduced in the Homefront Operation sites. These clouds have a three-dimensional appearance, adding depth and realism to the environment.

    • Missile impacts have received updates across all warhead size classes. 

      • The missile will now explode outwards in the opposite direction of the impact vector. 

      • Missile impacts will illuminate nearby surfaces. 

      • The visual effects (VFX) of the impact will be slightly smaller when viewed from closer camera distances, decided on impact spawn ranging from 30km to 10km. 

      • Flare brightness has been adjusted based on camera distance to avoid overwhelming players when viewed up close. 

      • Improved gameplay readability has been achieved using shape language and differentiation. 

    • 68 Frigates of the empire-based factions have received FX (special effects) and lighting updates. This includes the addition of lights and effects to enhance their visual appearance.

    • Marauders have received FX and lighting updates. Lights and effects have been added to improve their visual representation.

    • Upwell Citadels, namely Astrahus, Fortizar, and Keepstar, have undergone an FX and lighting pass. Lights and effects have been added to enhance the visual appeal of these structures. 

    • Planets have been added as shadow casters. This means that the planets now contribute to casting shadows in the game, further enhancing the visual fidelity of the environment. 


  • Patch Notes - Version 21.04
    published on June 7th, 2023 at 11:00 AM

  • Patch Notes - Version 21.03
    published on April 18th, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.03). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-03-14 Last update: 2023-04-18

    🤝 - Indicates a change inspired by player's feedback or suggestions.


    Patch Notes For 2023-04-18.1

    Features & Changes:

    Events

    The Caldari State's Shadow War research effort is advancing rapidly and the state has reached a major breakthrough in their understanding and mastery of the Stellar Transmuter technology thanks to the efforts of loyalist capsuleers.

    • As a result, Caldari Hacking, Courier and Laboratory sites will now contain a small amount of Stellar Transmuter datacore blueprints and components as loot in addition to the existing Transport Relay datacore loot.

    • Updated Gallente Aligned text in the UI to reflect that Caldari is now a source of Stellar Transmuter research components.

    Miscellaneous:

    • 🤝 Removed the respawn cooldown from Observatory Flashpoint sites in Pochven, and Accelerator Flashpoint sites in EDENCOM fortress systems. They will now respawn immediately after being completed.

    Defect Fixes:

    Gameplay

    • It's no longer possible to move ships from one Ship Maintenance Bay/Array to another Ship Maintenance Bay/Array from any distance, you will now need to be 2,500m from the bay you are transferring a ship to.


    Patch Notes For 2023-04-13.1

    Defect Fixes

    Localization:

    • Fixed an issue that had caused incorrect shadow war event site names to appear in non-English clients.


    Patch Notes For 2023-04-04.1

    Features & Changes

    Events

    • Adjusted the respawn time of Shadow War event sites in all areas of space. Respawn times will now be slightly faster than before in Highsec space and significantly faster than before in Lowsec space.

    Alliance and Corporation Emblems

    • Added Corporation and Alliance Emblems for the Bustard to Paragon Loyalty Point stores.

    Defect Fixes

    Graphics

    • Removed duplicate killmarks appearing on Worms using either the Vampire's Hex or Helmatt's Harries SKINs.


    Patch Notes For 2023-03-28.1

    Defect Fixes

    Localization

    • Adjusted the text on the Shadow War loyalty tokens so they no longer refer to obsolete text mentioning early access to Uprising Navy ship blueprints.


    Patch Notes For 2023-03-23.1

    Features & Changes

    Events:

    Shadow War

    • Significantly increased the drop rates of datacore BPCs and components shadow war sites.

    • Added "Scorched Containers" as a rare drop to the hacking containers, courier wrecks and vulnerable labs. These crates contain a small number of Recursive Computing Modules.

    Defect Fixes

    Gameplay:

    • Shadow War - Datacores and datacore components can now be requested as items from buyers in item exchange contracts.

    Localization:

    • Shadow War - The tips text for the "Deposit 10 Transport Relay Datacores" challenge for players who side with the Minmatar Republic will now link to a Republic Shadow War Reward Crate instead of the Imperial one.

    • Updated the name of the beacon that appears on the overview for the Gallente relay datacore location from "Gallente Relay Research Center" to "Federal Relay Research Center" so that it matches the text in the agency.


    Patch Notes For 2023-03-21.1

    Features & Changes

    Events:

    Shadow War

    • Adjusted the spawns for lowsec Waylaid Courier Salvaging sites, Research Data Node sites and Besieged Research Labs in low security space such that there is a higher amount of sites total and they will now respawn more consistently. Those outside of Factional Warfare lowsec remain unaffected.

    Universe:

    • Full Industry services and office slots have been added to the Federation and Caldari Anchorage stations throughout the universe.

      • Samanuni VI - Caldari Navy Anchorage

      • 0EK-NJ V - Caldari Navy Anchorage

      • T-LIWS II - Caldari Navy Anchorage

      • UM-Q7F IX - Caldari Navy Anchorage

      • Amgynon III - Federation Navy Anchorage

      • Intaki V (Intaki Prime) - Federation Navy Anchorage

      Defect Fixes:

    Gameplay

    • The gauges when previewing an empire before selecting one in the Shadow War UI will now show current progress correctly.

    • Tooltips which stated obsolete information in the empire selection panel of the Shadow War UI have been corrected.

    Localization:

    • Fixed obsolete tooltips for Jump Clones which stated you could only have 1 clone in a station and that swapping clones in a station would give a cooldown.

    User Interface:

    • The Radial menu dock function no longer appears to be available while in warp.

    • Switched "launch drones" to be the top option when right clicking on a drone.

    • The "Launch Drones" option in the Radial Menu now works correctly.


    Patch Notes For 2023-03-16.1

    Defect Fixes

    Audio:

    • Fixed unreliable triggering of music in some combat sites.

    User Interface:

    • Fixed an issue where some stacked windows would not open if a character logged off and then logged in again.

    • Fixed an issue where the Permitted Faction Enlistments under Show Info page for Corporations was sometimes not showing correctly.

    • Fixed a spelling mistake in the Watch List window.


    Patch Notes For 2023-03-15.1

    Defect Fixes

    User Interface:

    • Fixed an issue where the drone window could only launch one drone at a time.

    • Created a delete button in the Overview Settings Tabs section to be able to remove Tabs.


    Patch Notes For 2023-03-14.2

    Defect Fixes

    Technical

    - Fixed an issue preventing the client from being launched on macOS.


    Patch Notes For 2023-03-14.1

    Features & Changes:

    Events:

    A brand new Factional Campaign has launched - The Shipcaster Shadow War

    Capsuleers can choose to enlist for one of the major 4 empires in their efforts to steal technology from the other empires, master new Triglavian technology and then construct their own fully functional shipcaster.

    • Content includes Hacking, Combat, Salvaging, Mining, Industry and PVP gameplay.

    • Rewards include exclusive Penumbral Shadow ship SKINs for the faction that you choose to support, dozens of new boosters for each faction and more.

    Players can sign up for a faction using the agency.

    • You can preview the rewards for each faction before you choose to join them.

    • Your choice will not impact what future campaigns you can participate in.

    Research, Besieged Labs and Waylaid Courier sites can be found in lowsec in Factional Warfare systems controlled by each empire with their respective technology, as well as in high security space in and around the empires chosen HQ systems. Be aware, all sites will become visible on the overview when a capsuleer warps to them.

    • Research Data Node hacking sites require core scan probes to locate, and you'll need a data analyzer to access the containers. These hacking sites are limited to Navy faction and Tech 1 frigates.

    • Waylaid Courier Salvaging sites will require a player to destroy NPCs and have a fitted salvager module - due to the complexity of the encryption used for the classified courier wrecks, salvaging drones are not capable of accessing them. These salvaging sites are limited to Tech I and Faction destroyers, and Tech I, faction and Tech II frigates.

    • Besieged Research Labs will require dangerous combat. Destroy NPCs which have reinforced an empire laboratory, and once you've cleared them out, destroy the lab and take the contents for yourself -  they can be completed solo but expect a challenge, you may want to bring friends. These dangerous combat sites are limited to Tech I and Navy battlecruisers, and Tech I, faction and Tech II cruisers, and all frigates and destroyers including Tech 3 and below.

    • Steal and recover research data fragments, index files, decryption keys and datacore blueprints from these sites, manufacture datacores using the blueprints, and then turn them in to your faction for reward crates and event progression points used to unlock more rewards.

    You can turn in the datacores at laboratories which have been setup in each empire's HQ system.

    • Amarr - Mehatoor

    • Caldari - Onnamon

    • Gallente - Intaki

    • Minmatar - Amo

    Transport Relay research associated sites will be initially present in Caldari occupied factional warfare systems, and in the highsec around Onnamon - in the Aokinen and Minnen constellations

    Stellar Transmuter research associated sites will be initially present in Amarr and Minmatar occupied factional warfare systems, and also including the highsec around Mehatoor and Amo - in the Kisana, Ryra, Tiat and Ani constellations.

    • The locations of where these sites will be available will increase as each faction gains mastery over each research.

    • These sites will give ALL capsuleers a suspect timer when taking the acceleration gate into the site, so be prepared for intense PVP action.

    • Be aware that this means that legal combat can happen between otherwise friendly players, such as members of allied militias. You never know who might happen to be on someone elses payroll!

    The Construction Phase will unlock once a faction completes BOTH the relay transport and stellar transmuter research projects.

    • Once the construction phase is completed, the shipcaster will be complete!

    Factional Warfare:

    Direct Enlistment is now available. You are now able to join factional warfare militias as an individual without leaving your corporation.

    • Corporations can choose to limit which factions their members can enlist for in the enlistment whitelist which can be found under the corporation menu under the wars section.

    • To sign up, go to any station belonging the appropriate faction you wish to join, and selecting the 'enlist me' option in the factional warfare window.

    • You can un-enlist at anytime in the factional warfare window.

    • There is a 24 hour cooldown when un-enlisted before you can directly enlist again.

    Following recent political developments between the Empires, ceasefires have been declared between Caldari and Minmatar as well as Gallente and Amarr.

    • Caldari and Minmatar players will no longer be at war.

    • Amarr and Gallente players will no longer be at war.

    • Players in these groups will no longer be able to capture FW complexes in their former allies' warzones.

    Audio

    We have made a number of adjustments to the Turret Movement Sound.

    • Weapons turrets now have movement sounds as they lock target, change target and unlock target. These movement sounds are different depending on size and whether they are Energy, Hybrid or Projectile turrets.

    • They are best heard when zoomed in on the ship.

    Turret impact sounds have been enhanced.

    • Improvements to balancing and attenuation on turret impact sounds.

    • Turret impact sound prioritization is now better calibrated during large scale battles.

    New "tanking" layers have been added to all impact sounds so that impacts on shields, armor and hull now sound different.

    Alliance and Corporation Emblems

    • Added alliance and corporation emblems on all battlecruisers, battleships, carriers, supercarriers, titans, freighters, and all remaining dreadnoughts.

    • All ships now have alliance and corporations emblems unlockable through the Paragon loyalty point store.

    Universe

    The massive Federation Navy project to secure the Intaki system has concluded and is now winding down as the navy moves its focus towards the potential research of and construction of interstellar shipcasters

    • Intaki has increased in security status from 0.5 to 0.6.

    • The Federation Navy has officially withdrawn the moratorium on new upwell structures, and capsuleers are able to place, anchor and online new Upwell structures in Intaki again.

    User Interface

    • You can now toggle the global font shadow. You'll find the new option in the Text section of the General tab in the Settings menu. 🤝

    • Added more color options for the Overview Window Tabs.🤝

    • Character counter has been added to the mailing list welcome mail.🤝

    • "Simulate ship" has been added the right click menu of packaged ships.🤝

    • An option to always show your own fleet broadcasts has been added.🤝

    • A shortcut to open the Fleet Watchlist has been added.🤝

    • A shortcut to "Clear all Broadcast Icons" has been added.🤝

    • Filter fields have been added to market order lists.🤝

    • "Include jump gates" has been moved in the Autopilot settings.🤝

    Defect Fixes

    Audio:

    • The dynamic music is now automatically switching to combat music next to wormholes, when being attacked.

    • The audio stereo image has been flipped back. 

    Technical:

    • Improved the client performance in scenes with a large amount of objects, like during a fleet fight.

    • Mac: Fixed a problem with Ambient Occlusion at Low settings, where distant objects were displayed black.

    • Mac: Fixed several client crashes.

    User Interface:

    • The information listed in the trait tabs of Show Info window's for Medium Upwell Structures has been updated.

    • The Pointer for 'Route - Prefer Shorter' now points to the correct target.

    • The color of locations in current system is now updated when the color theme is changed.

    • Reset Settings  "Reset Windows to Default Compact Mode" button is functioning again.

    • Market transactions tab in wallet now show fractional amounts.

    • The Create Decoration button is back in the Decorations Tab in Corporation window.

    • Updated the color for market orders owned by players to differentiate between my orders and in range ones in the market window.

    • Reformatted the data in the Network Data Monitor window in Engine Tools to avoid overlapping text in default window sizes.

    • Cleaned up the Engine Tools window (ctlr+alt+shift+M) and removed unneeded and lag-inducing options.


  • Patch Notes - Version 21.02
    published on March 9th, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

    - General Feedback - Known Issues

    Initial Release Date: 2023-02-14 Last update: 2023-03-09

    🤝 - Indicates a change inspired by player's feedback or suggestions.


    Patch Notes For 2023-03-09.1

    Defect Fixes:

    Gameplay:

    • Defect fix for Intaki being able to be a target for lowsec wormholes.


    Patch Notes For 2023-03-07.1

    Defect Fixes:

    Gameplay:

    • Kikimoras, Rodivas and Drekavacs are now counted towards the Skillers in the Abyss challenges.


    Patch Notes For 2023-02-28.1

    Features & Changes:

    Localization:

    Added new localized content in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.

    Universe:

    • Continued security efforts by the Federation Navy have caused the security status of the Intaki system to increase from 0.4 to 0.5.

    Defect Fixes:

    User Interface:

    • The Corporation Wallet will no longer have overlapping UI elements when viewed with accountant roles.


    Patch Notes For 2023-02-23.1

    Features & Changes:

    Miscellaneous:

    • Added a new billboard video highlighting the upcoming player-run Stay Frosty Frigate Free-For-All which will take place on Saturday 11 March in Ouelletta!


    Patch Notes For 2023-02-15.1

    Features & Changes:

    Localization:

    • Content is now localized in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.


    Patch Notes For 2023-02-14.1

    Features & Changes:

    Audio:

    • Updated docking/undocking sfx.

    Balancing:

    The 'Compact Entropic Radiation Sink' has been improved, it previously had identical stats to the Tech 1 version.

    • CPU Required: 27 → 25

    • Damage Modifier: 9% → 10%

    • Rate of Fire Bonus: 4% → 5%

    The 'Clutch Restrained Warp Disruption Field Generator' now has a lower signature radius penalty when unscripted, it previously had no advantage over either the enduring or compact variation.

    • Signature Radius Penalty 50% → 40%

    The 'Perun Heavy Mutadaptive Remote Armor Repairer' has been rebalanced.

    • Powergrid Required: 561 → 396

    • Rep Amount: 496 → 512

    • Capacitor Activation Cost: 564 → 513

    • Armor Rep Bonus per cycle: 10% → 12%

    • Maximum Repair Bonus: 150% → 180%

    Factional Warfare:

    - The 4 Navy Ewar Frigates are now available as BPC offers in factional warfare militia corp loyalty point stores for 2 million ISK and 4,000 LP.

    • This includes the Crucifier Navy Issue, Griffin Navy Issue, Maulus Navy Issue and Vigil Fleet Issue

    • Supply Caches will now spawn for the attacking faction in Rearguard and Command Operations systems.

    • Updated the Battlefield Icon on the Factional Warfare Map.

    Localization:

    • The traits on the Venture and Prospect ships have been reworded from 'Bonuses to Gas Harvester Amount' to 'Gas Scoop Amount' to hopefully lead to less players buying the wrong size module.

    • Renamed the 'Restrained Interdiction Nullifier', and its blueprint to 'Enduring Interdiction Nullifier', to match other meta modules which give a benefit to capacitor cost.

    Modules:

    Energy Neutralizer modules will now show the exact amount of capacitor they removed from the ship they are activated on in the combat log, now taking into account the ships energy resistance value and current capacitor, rather than always reporting the maximum amount possible.

    Missions & NPCs:

    Perun Heavy Mutadaptive Remote Armor Repairer will now drop as a 1 run BPC, rather than as the whole module in abyssal space.

    Science & Industry:

    • 🤝 Large Industrial Core I and Large Industrial Core II blueprints have had their required input materials decreased by approximately 33%.

    • 🤝 Capital Industrial Core II inputs have been increased.

    • The Strong Frentix Booster Reaction Formula has had the Hydrochloric Acid input reduced from 100 to 20 to match all other strong combat booster reactions.

    • The 'Perun Heavy Mutadaptive Remote Armor Repairer' blueprint now requires a 'Heavy Mutadaptive Remote Armor Repairer II' as an input to build.

    Ships:

    • 🤝 It's now possible to store ships which have drones or implants in their Cargo Hold inside Ship Maintenance Bays and Arrays.

    User Interface:

    Photon UI and Multiple Overviews have now concluded their Feature Preview phase and are being enabled for all players.

    • 🤝 Improved the PI interface so that when you have multiple extractors, with multiple pins each, it's more clear which pins belong to the extractor you are currently editing.

    • 🤝 Added Help Pointers for Alliance Fittings and the Industry Input and Output locations.

    • Improved displaying loading progress and failed states in the Fitting Window's Emblems tab and Paragon Loyalty Points Store windows.

    • Added a light background toggle option to the right-click context menu for the NeoCom.

    • 🤝 Added a new option that lets you toggle Compact Mode by default for all eligible windows globally. You'll find the new option in the Settings menu under the Window Appearance section of the General Settings tab. Note that if you manually toggle Compact Mode away from the default in a window then that mode will be persisted and the window's mode won't change again when the global option is toggled. You can reset all windows to the default mode again in the Reset Settings section of the Settings menu.

    • 🤝 Added a Collapse/Expand option to the window control menu. This option collapses/expands the window the same way as if you'd double-clicked its header.

    • Updated the animation for the docking notification and added a similar notification for the undocking sequence.

    • The text color has been updated in various places around the client.

    • The selected tab underline now animates when a new tab is selected. A faint line was also added underneath all tab groups to improve the visual grouping of tabs.

    • Increased the density of the chat member list further when the "Show Compact Member List" option is enabled.

    • Added configurable default settings for new chat windows. You can now configure the default light background, font size, member list and message portraits mode for new chat windows in the Settings menu (open the Settings from the NeoCom, select the Chat tab and you'll find the new options in the Defaults section).

    • Updated the layout of the Fitting Management window.

    • Tweaked the layout of the Trade window.

    • Increased the width of the price input field in the Market's purchase window.

    • The Compact Mode of the Log and Messages window is a bit more compact now.

    • 🤝 Added a UI warning when an Interdiction Nullifier is fitted with a module or rig which disables nullification.

    • 🤝 Whenever you get a new trade while you have a stack of trades in the same stacked window, the new trade window will no longer appear in front of the active trade you're currently working on.

    User Interface:

    The massive Federation Navy project to secure the Intaki system continues:

    • The Intaki system's security status has increased from 0.3 to 0.4

    • The Federation Navy's enforced moratorium on the deployment of new Upwell Structures within the Intaki system remains in place.


    Defect Fixes:

    Audio:

    • Crimewatch audio SFX are now tied to the "Warning Sounds" slider under Advanced Audio Settings.

    Gameplay:

    • Navy Dreadnought Wrecks can now be destroyed by players.

    • Navy Dreadnought Wrecks can now be salvaged for the intended amount of materials.

    • Warp Disruption Field Generator scripts no longer list obsolete attributes under show info.

    • The volume of some 400mm and 800mm armor plates have been reduced to match consistency across the size of each tier.

    • It's now possible to include the item "Fireworks Package" in contracts.

    • The "Heavy Stasis Grappler II" blueprint now correctly belongs to the tech II type group, so can be filtered properly.

    Graphics:

    • The XL Cruise Missile Launcher II now uses the XL cruise missile icon instead of the XL torpedo one.

    • Several Decayed, Gravid and Unstable Mutaplasmids will now have the appropriate mutaplasmid tier color in the mutation window instead of grey.

    • Animations for anchoring and unanchoring are now showing more reliably for Customs Office Gantries.

    • Friendship skin now displays properly on Nestor hulls.

    • Ads in hangars should now have proper orientation.

    • 🤝 Texture on the front of the Aeon hull is no longer stretched.

    • Resolved some UV texture stretching on the Aeon.

    • The bottom of Enforcer and Monitor hulls no longer clip through the dock of the new Upwell Hangars.

    • A fix that eliminates the appearance of flickering black squares for some users within the Upwell hangar has been implemented.

    • An update has been applied to suns so that their brightness is properly adjusted by distance.

    • The NPE Frigate Wreck is now visible on low shader quality.

    • Resolved a pixelated texture when on low shader quality on the Ikitursa.

    • Corrected lighting colors on GalNet SKIN for the Cormorant.

    • Adjusted the mining drone beam scale to be smaller and particle color to match the mining turret coloring.

    • Missing icons added for Grand Tiegjon Casino High-Rollers Platform.

    • Erroneous plane set appearing on the Panther has been removed.

    • Missing missile burst audio for Fighter drones re-added.

    • Missing glass texture on the Megathron and Kronos resolved.

    • Texture seam in a Gallente nebula resolved.

    • 🤝 A turret locator on the Loki which caused some turrets to float slightly above the hull was repositioned.

    • Missing VFX for multiple SKINs on the Leshak (such as Eden's Hunters SKIN) resolved.

    Localization:

    • Adjusted the descriptions on Factional Warfare complex beacon descriptions to correctly state the ship restrictions on them.

    • 🤝 Removed the 'Rapid Torpedo Launcher rate of fire bonus' from the Komodo's trait tab as it can no longer fit them.

    • Added the 50% cynosural field duration reduction bonus to the Marshal's traits. It always had this but was not stated in the traits tab.

    • The new Border and A0 Sun belts that were added in December have been renamed from Asteroid Belt to the name of the site to make them easier to find on the overview.

    • Removed 'light drone operation' from the Hematos masteries because it doesn't have a drone bay.

    • Removed Remote Repair, Remote Capacitor and Tactical Logistic Configurations from Carrier and Supercarrier masteries since they are no longer bonused for them.

    • 🤝 Added text to the bastion module clarifying that it does not affect Rapid Heavy Missile Launchers, also adjusted the text which stated that a ship using bastion is immune to electronic warfare instead of just being resistant to it.

    • The docking status hologram in the Upwell Hangars is now localized to Spanish.

    New Player Experience:

    • Fixed a rare issue causing the 'Warp to Location' button to fail on the first attempt during the mining introduction of the AIR NPE.

    • Aura will now correctly identify a fit Missile Launcher as a weapon during Career Agent fitting guidance.

    Technical:

    • Mac client: Fixed a rare client crash.

    User Interface:

    • Adjusted the Factional Warfare map 'Enlist my Alliance' button so that it no longer overlaps the faction selection drop down box.

    • The "ESS" page in the Agency with large text enabled no longer fades to make the text more readable.

    • The UI pointer will now point to an element from below if there isn't enough space above it, so that it points to the correct element.

    • The tooltip for a drone in space now includes information on its current state.

    • 🤝 Docking notification animation won't linger any longer than it should.

    • 🤝 The mouse wheel scroll speed has been made consistent in all scroll areas.

    • You can no longer enter an exceedingly long name for your Overview tabs.

    • Custom tabs are no longer forgotten when switching over to the new Overview.

    • The size of loading spinners has been tweaked in a handful of places to prevent them from overlapping other content.

    • The same text colors are now used for transactions in the different tabs of the Wallet window.

    • The sort column text in tables is no longer horizontally cut off when the text wraps to multiple lines.

    • The top-right icons on the Details page in the Market window no longer overlap the item group trace on the left.

    • 🤝 Drones can now be dragged via their health bar again.

    • The header of the Character Sheet is no longer incorrectly indented or hidden in some situations.

    • The confirmation dialog that's displayed when trashing lots of items no longer has rendering artifacts.

    • Fixed an issue which could cause skills to not be added to the Training Queue on the first attempt.

    • Mission Journal banner images are now correctly centered.

    • Paragon Agents will now correctly appear in the Paragon corporation's Information window.

    • Fixed a spelling error in the description of the Naglfar Fleet Issue ship.


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 LATEST NEWS

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