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  • Patch Notes - Version 21.03
    published on March 21st, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.03). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-03-14 Last update: 2023-03-21

    🤝 - Indicates a change inspired by player's feedback or suggestions.


    Patch Notes For 2023-03-16.1

    Features & Changes

    Events:

    Shadow War

    • Adjusted the spawns for Waylaid Courier Salvaging sites, Research Data Node sites and Besieged Research Labs in low security space such that there is a higher amount of sites total and they will now respawn more consistently. Those outside of Factional Warfare lowsec remain unaffected.

    Universe:

    • Full Industry services and office slots have been added to the Federation and Caldari Anchorage stations throughout the universe.

      • Samanuni VI - Caldari Navy Anchorage

      • 0EK-NJ V - Caldari Navy Anchorage

      • T-LIWS II - Caldari Navy Anchorage

      • UM-Q7F IX - Caldari Navy Anchorage

      • Amgynon III - Federation Navy Anchorage

      • Intaki V (Intaki Prime) - Federation Navy Anchorage

      Defect Fixes:

    Gameplay

    • The gauges when previewing an empire before selecting one in the Shadow War UI will now show current progress correctly.

    • Tooltips which stated obsolete information in the empire selection panel of the Shadow War UI have been corrected.

    Localization:

    • Fixed obsolete tooltips for Jump Clones which stated you could only have 1 clone in a station and that swapping clones in a station would give a cooldown.

    User Interface:

    • The Radial menu dock function no longer appears to be available while in warp.

    • Switched "launch drones" to be the top option when right clicking on a drone.

    • The "Launch Drones" option in the Radial Menu now works correctly.


    Patch Notes For 2023-03-16.1

    Defect Fixes

    Audio:

    • Fixed unreliable triggering of music in some combat sites.

    User Interface:

    • Fixed an issue where some stacked windows would not open if a character logged off and then logged in again.

    • Fixed an issue where the Permitted Faction Enlistments under Show Info page for Corporations was sometimes not showing correctly.

    • Fixed a spelling mistake in the Watch List window.


    Patch Notes For 2023-03-15.1

    Defect Fixes

    User Interface:

    • Fixed an issue where the drone window could only launch one drone at a time.

    • Created a delete button in the Overview Settings Tabs section to be able to remove Tabs.


    Patch Notes For 2023-03-14.2

    Defect Fixes

    Technical

    - Fixed an issue preventing the client from being launched on macOS.


    Patch Notes For 2023-03-14.1

    Features & Changes:

    Events:

    A brand new Factional Campaign has launched - The Shipcaster Shadow War

    Capsuleers can choose to enlist for one of the major 4 empires in their efforts to steal technology from the other empires, master new Triglavian technology and then construct their own fully functional shipcaster.

    • Content includes Hacking, Combat, Salvaging, Mining, Industry and PVP gameplay.

    • Rewards include exclusive Penumbral Shadow ship SKINs for the faction that you choose to support, dozens of new boosters for each faction and more.

    Players can sign up for a faction using the agency.

    • You can preview the rewards for each faction before you choose to join them.

    • Your choice will not impact what future campaigns you can participate in.

    Research, Besieged Labs and Waylaid Courier sites can be found in lowsec in Factional Warfare systems controlled by each empire with their respective technology, as well as in high security space in and around the empires chosen HQ systems. Be aware, all sites will become visible on the overview when a capsuleer warps to them.

    • Research Data Node hacking sites require core scan probes to locate, and you'll need a data analyzer to access the containers. These hacking sites are limited to Navy faction and Tech 1 frigates.

    • Waylaid Courier Salvaging sites will require a player to destroy NPCs and have a fitted salvager module - due to the complexity of the encryption used for the classified courier wrecks, salvaging drones are not capable of accessing them. These salvaging sites are limited to Tech I and Faction destroyers, and Tech I, faction and Tech II frigates.

    • Besieged Research Labs will require dangerous combat. Destroy NPCs which have reinforced an empire laboratory, and once you've cleared them out, destroy the lab and take the contents for yourself -  they can be completed solo but expect a challenge, you may want to bring friends. These dangerous combat sites are limited to Tech I and Navy battlecruisers, and Tech I, faction and Tech II cruisers, and all frigates and destroyers including Tech 3 and below.

    • Steal and recover research data fragments, index files, decryption keys and datacore blueprints from these sites, manufacture datacores using the blueprints, and then turn them in to your faction for reward crates and event progression points used to unlock more rewards.

    You can turn in the datacores at laboratories which have been setup in each empire's HQ system.

    • Amarr - Mehatoor

    • Caldari - Onnamon

    • Gallente - Intaki

    • Minmatar - Amo

    Transport Relay research associated sites will be initially present in Caldari occupied factional warfare systems, and in the highsec around Onnamon - in the Aokinen and Minnen constellations

    Stellar Transmuter research associated sites will be initially present in Amarr and Minmatar occupied factional warfare systems, and also including the highsec around Mehatoor and Amo - in the Kisana, Ryra, Tiat and Ani constellations.

    • The locations of where these sites will be available will increase as each faction gains mastery over each research.

    • These sites will give ALL capsuleers a suspect timer when taking the acceleration gate into the site, so be prepared for intense PVP action.

    • Be aware that this means that legal combat can happen between otherwise friendly players, such as members of allied militias. You never know who might happen to be on someone elses payroll!

    The Construction Phase will unlock once a faction completes BOTH the relay transport and stellar transmuter research projects.

    • Once the construction phase is completed, the shipcaster will be complete!

    Factional Warfare:

    Direct Enlistment is now available. You are now able to join factional warfare militias as an individual without leaving your corporation.

    • Corporations can choose to limit which factions their members can enlist for in the enlistment whitelist which can be found under the corporation menu under the wars section.

    • To sign up, go to any station belonging the appropriate faction you wish to join, and selecting the 'enlist me' option in the factional warfare window.

    • You can un-enlist at anytime in the factional warfare window.

    • There is a 24 hour cooldown when un-enlisted before you can directly enlist again.

    Following recent political developments between the Empires, ceasefires have been declared between Caldari and Minmatar as well as Gallente and Amarr.

    • Caldari and Minmatar players will no longer be at war.

    • Amarr and Gallente players will no longer be at war.

    • Players in these groups will no longer be able to capture FW complexes in their former allies' warzones.

    Audio

    We have made a number of adjustments to the Turret Movement Sound.

    • Weapons turrets now have movement sounds as they lock target, change target and unlock target. These movement sounds are different depending on size and whether they are Energy, Hybrid or Projectile turrets.

    • They are best heard when zoomed in on the ship.

    Turret impact sounds have been enhanced.

    • Improvements to balancing and attenuation on turret impact sounds.

    • Turret impact sound prioritization is now better calibrated during large scale battles.

    New "tanking" layers have been added to all impact sounds so that impacts on shields, armor and hull now sound different.

    Alliance and Corporation Emblems

    • Added alliance and corporation emblems on all battlecruisers, battleships, carriers, supercarriers, titans, freighters, and all remaining dreadnoughts.

    • All ships now have alliance and corporations emblems unlockable through the Paragon loyalty point store.

    Universe

    The massive Federation Navy project to secure the Intaki system has concluded and is now winding down as the navy moves its focus towards the potential research of and construction of interstellar shipcasters

    • Intaki has increased in security status from 0.5 to 0.6.

    • The Federation Navy has officially withdrawn the moratorium on new upwell structures, and capsuleers are able to place, anchor and online new Upwell structures in Intaki again.

    User Interface

    • You can now toggle the global font shadow. You'll find the new option in the Text section of the General tab in the Settings menu. 🤝

    • Added more color options for the Overview Window Tabs.🤝

    • Character counter has been added to the mailing list welcome mail.🤝

    • "Simulate ship" has been added the right click menu of packaged ships.🤝

    • An option to always show your own fleet broadcasts has been added.🤝

    • A shortcut to open the Fleet Watchlist has been added.🤝

    • A shortcut to "Clear all Broadcast Icons" has been added.🤝

    • Filter fields have been added to market order lists.🤝

    • "Include jump gates" has been moved in the Autopilot settings.🤝

    Defect Fixes

    Audio:

    • The dynamic music is now automatically switching to combat music next to wormholes, when being attacked.

    • The audio stereo image has been flipped back. 

    Technical:

    • Improved the client performance in scenes with a large amount of objects, like during a fleet fight.

    • Mac: Fixed a problem with Ambient Occlusion at Low settings, where distant objects were displayed black.

    • Mac: Fixed several client crashes.

    User Interface:

    • The information listed in the trait tabs of Show Info window's for Medium Upwell Structures has been updated.

    • The Pointer for 'Route - Prefer Shorter' now points to the correct target.

    • The color of locations in current system is now updated when the color theme is changed.

    • Reset Settings  "Reset Windows to Default Compact Mode" button is functioning again.

    • Market transactions tab in wallet now show fractional amounts.

    • The Create Decoration button is back in the Decorations Tab in Corporation window.

    • Updated the color for market orders owned by players to differentiate between my orders and in range ones in the market window.

    • Reformatted the data in the Network Data Monitor window in Engine Tools to avoid overlapping text in default window sizes.

    • Cleaned up the Engine Tools window (ctlr+alt+shift+M) and removed unneeded and lag-inducing options.


  • Patch Notes - Version 21.02
    published on March 9th, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

    - General Feedback - Known Issues

    Initial Release Date: 2023-02-14 Last update: 2023-03-09

    🤝 - Indicates a change inspired by player's feedback or suggestions.


    Patch Notes For 2023-03-09.1

    Defect Fixes:

    Gameplay:

    • Defect fix for Intaki being able to be a target for lowsec wormholes.


    Patch Notes For 2023-03-07.1

    Defect Fixes:

    Gameplay:

    • Kikimoras, Rodivas and Drekavacs are now counted towards the Skillers in the Abyss challenges.


    Patch Notes For 2023-02-28.1

    Features & Changes:

    Localization:

    Added new localized content in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.

    Universe:

    • Continued security efforts by the Federation Navy have caused the security status of the Intaki system to increase from 0.4 to 0.5.

    Defect Fixes:

    User Interface:

    • The Corporation Wallet will no longer have overlapping UI elements when viewed with accountant roles.


    Patch Notes For 2023-02-23.1

    Features & Changes:

    Miscellaneous:

    • Added a new billboard video highlighting the upcoming player-run Stay Frosty Frigate Free-For-All which will take place on Saturday 11 March in Ouelletta!


    Patch Notes For 2023-02-15.1

    Features & Changes:

    Localization:

    • Content is now localized in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.


    Patch Notes For 2023-02-14.1

    Features & Changes:

    Audio:

    • Updated docking/undocking sfx.

    Balancing:

    The 'Compact Entropic Radiation Sink' has been improved, it previously had identical stats to the Tech 1 version.

    • CPU Required: 27 → 25

    • Damage Modifier: 9% → 10%

    • Rate of Fire Bonus: 4% → 5%

    The 'Clutch Restrained Warp Disruption Field Generator' now has a lower signature radius penalty when unscripted, it previously had no advantage over either the enduring or compact variation.

    • Signature Radius Penalty 50% → 40%

    The 'Perun Heavy Mutadaptive Remote Armor Repairer' has been rebalanced.

    • Powergrid Required: 561 → 396

    • Rep Amount: 496 → 512

    • Capacitor Activation Cost: 564 → 513

    • Armor Rep Bonus per cycle: 10% → 12%

    • Maximum Repair Bonus: 150% → 180%

    Factional Warfare:

    - The 4 Navy Ewar Frigates are now available as BPC offers in factional warfare militia corp loyalty point stores for 2 million ISK and 4,000 LP.

    • This includes the Crucifier Navy Issue, Griffin Navy Issue, Maulus Navy Issue and Vigil Fleet Issue

    • Supply Caches will now spawn for the attacking faction in Rearguard and Command Operations systems.

    • Updated the Battlefield Icon on the Factional Warfare Map.

    Localization:

    • The traits on the Venture and Prospect ships have been reworded from 'Bonuses to Gas Harvester Amount' to 'Gas Scoop Amount' to hopefully lead to less players buying the wrong size module.

    • Renamed the 'Restrained Interdiction Nullifier', and its blueprint to 'Enduring Interdiction Nullifier', to match other meta modules which give a benefit to capacitor cost.

    Modules:

    Energy Neutralizer modules will now show the exact amount of capacitor they removed from the ship they are activated on in the combat log, now taking into account the ships energy resistance value and current capacitor, rather than always reporting the maximum amount possible.

    Missions & NPCs:

    Perun Heavy Mutadaptive Remote Armor Repairer will now drop as a 1 run BPC, rather than as the whole module in abyssal space.

    Science & Industry:

    • 🤝 Large Industrial Core I and Large Industrial Core II blueprints have had their required input materials decreased by approximately 33%.

    • 🤝 Capital Industrial Core II inputs have been increased.

    • The Strong Frentix Booster Reaction Formula has had the Hydrochloric Acid input reduced from 100 to 20 to match all other strong combat booster reactions.

    • The 'Perun Heavy Mutadaptive Remote Armor Repairer' blueprint now requires a 'Heavy Mutadaptive Remote Armor Repairer II' as an input to build.

    Ships:

    • 🤝 It's now possible to store ships which have drones or implants in their Cargo Hold inside Ship Maintenance Bays and Arrays.

    User Interface:

    Photon UI and Multiple Overviews have now concluded their Feature Preview phase and are being enabled for all players.

    • 🤝 Improved the PI interface so that when you have multiple extractors, with multiple pins each, it's more clear which pins belong to the extractor you are currently editing.

    • 🤝 Added Help Pointers for Alliance Fittings and the Industry Input and Output locations.

    • Improved displaying loading progress and failed states in the Fitting Window's Emblems tab and Paragon Loyalty Points Store windows.

    • Added a light background toggle option to the right-click context menu for the NeoCom.

    • 🤝 Added a new option that lets you toggle Compact Mode by default for all eligible windows globally. You'll find the new option in the Settings menu under the Window Appearance section of the General Settings tab. Note that if you manually toggle Compact Mode away from the default in a window then that mode will be persisted and the window's mode won't change again when the global option is toggled. You can reset all windows to the default mode again in the Reset Settings section of the Settings menu.

    • 🤝 Added a Collapse/Expand option to the window control menu. This option collapses/expands the window the same way as if you'd double-clicked its header.

    • Updated the animation for the docking notification and added a similar notification for the undocking sequence.

    • The text color has been updated in various places around the client.

    • The selected tab underline now animates when a new tab is selected. A faint line was also added underneath all tab groups to improve the visual grouping of tabs.

    • Increased the density of the chat member list further when the "Show Compact Member List" option is enabled.

    • Added configurable default settings for new chat windows. You can now configure the default light background, font size, member list and message portraits mode for new chat windows in the Settings menu (open the Settings from the NeoCom, select the Chat tab and you'll find the new options in the Defaults section).

    • Updated the layout of the Fitting Management window.

    • Tweaked the layout of the Trade window.

    • Increased the width of the price input field in the Market's purchase window.

    • The Compact Mode of the Log and Messages window is a bit more compact now.

    • 🤝 Added a UI warning when an Interdiction Nullifier is fitted with a module or rig which disables nullification.

    • 🤝 Whenever you get a new trade while you have a stack of trades in the same stacked window, the new trade window will no longer appear in front of the active trade you're currently working on.

    User Interface:

    The massive Federation Navy project to secure the Intaki system continues:

    • The Intaki system's security status has increased from 0.3 to 0.4

    • The Federation Navy's enforced moratorium on the deployment of new Upwell Structures within the Intaki system remains in place.


    Defect Fixes:

    Audio:

    • Crimewatch audio SFX are now tied to the "Warning Sounds" slider under Advanced Audio Settings.

    Gameplay:

    • Navy Dreadnought Wrecks can now be destroyed by players.

    • Navy Dreadnought Wrecks can now be salvaged for the intended amount of materials.

    • Warp Disruption Field Generator scripts no longer list obsolete attributes under show info.

    • The volume of some 400mm and 800mm armor plates have been reduced to match consistency across the size of each tier.

    • It's now possible to include the item "Fireworks Package" in contracts.

    • The "Heavy Stasis Grappler II" blueprint now correctly belongs to the tech II type group, so can be filtered properly.

    Graphics:

    • The XL Cruise Missile Launcher II now uses the XL cruise missile icon instead of the XL torpedo one.

    • Several Decayed, Gravid and Unstable Mutaplasmids will now have the appropriate mutaplasmid tier color in the mutation window instead of grey.

    • Animations for anchoring and unanchoring are now showing more reliably for Customs Office Gantries.

    • Friendship skin now displays properly on Nestor hulls.

    • Ads in hangars should now have proper orientation.

    • 🤝 Texture on the front of the Aeon hull is no longer stretched.

    • Resolved some UV texture stretching on the Aeon.

    • The bottom of Enforcer and Monitor hulls no longer clip through the dock of the new Upwell Hangars.

    • A fix that eliminates the appearance of flickering black squares for some users within the Upwell hangar has been implemented.

    • An update has been applied to suns so that their brightness is properly adjusted by distance.

    • The NPE Frigate Wreck is now visible on low shader quality.

    • Resolved a pixelated texture when on low shader quality on the Ikitursa.

    • Corrected lighting colors on GalNet SKIN for the Cormorant.

    • Adjusted the mining drone beam scale to be smaller and particle color to match the mining turret coloring.

    • Missing icons added for Grand Tiegjon Casino High-Rollers Platform.

    • Erroneous plane set appearing on the Panther has been removed.

    • Missing missile burst audio for Fighter drones re-added.

    • Missing glass texture on the Megathron and Kronos resolved.

    • Texture seam in a Gallente nebula resolved.

    • 🤝 A turret locator on the Loki which caused some turrets to float slightly above the hull was repositioned.

    • Missing VFX for multiple SKINs on the Leshak (such as Eden's Hunters SKIN) resolved.

    Localization:

    • Adjusted the descriptions on Factional Warfare complex beacon descriptions to correctly state the ship restrictions on them.

    • 🤝 Removed the 'Rapid Torpedo Launcher rate of fire bonus' from the Komodo's trait tab as it can no longer fit them.

    • Added the 50% cynosural field duration reduction bonus to the Marshal's traits. It always had this but was not stated in the traits tab.

    • The new Border and A0 Sun belts that were added in December have been renamed from Asteroid Belt to the name of the site to make them easier to find on the overview.

    • Removed 'light drone operation' from the Hematos masteries because it doesn't have a drone bay.

    • Removed Remote Repair, Remote Capacitor and Tactical Logistic Configurations from Carrier and Supercarrier masteries since they are no longer bonused for them.

    • 🤝 Added text to the bastion module clarifying that it does not affect Rapid Heavy Missile Launchers, also adjusted the text which stated that a ship using bastion is immune to electronic warfare instead of just being resistant to it.

    • The docking status hologram in the Upwell Hangars is now localized to Spanish.

    New Player Experience:

    • Fixed a rare issue causing the 'Warp to Location' button to fail on the first attempt during the mining introduction of the AIR NPE.

    • Aura will now correctly identify a fit Missile Launcher as a weapon during Career Agent fitting guidance.

    Technical:

    • Mac client: Fixed a rare client crash.

    User Interface:

    • Adjusted the Factional Warfare map 'Enlist my Alliance' button so that it no longer overlaps the faction selection drop down box.

    • The "ESS" page in the Agency with large text enabled no longer fades to make the text more readable.

    • The UI pointer will now point to an element from below if there isn't enough space above it, so that it points to the correct element.

    • The tooltip for a drone in space now includes information on its current state.

    • 🤝 Docking notification animation won't linger any longer than it should.

    • 🤝 The mouse wheel scroll speed has been made consistent in all scroll areas.

    • You can no longer enter an exceedingly long name for your Overview tabs.

    • Custom tabs are no longer forgotten when switching over to the new Overview.

    • The size of loading spinners has been tweaked in a handful of places to prevent them from overlapping other content.

    • The same text colors are now used for transactions in the different tabs of the Wallet window.

    • The sort column text in tables is no longer horizontally cut off when the text wraps to multiple lines.

    • The top-right icons on the Details page in the Market window no longer overlap the item group trace on the left.

    • 🤝 Drones can now be dragged via their health bar again.

    • The header of the Character Sheet is no longer incorrectly indented or hidden in some situations.

    • The confirmation dialog that's displayed when trashing lots of items no longer has rendering artifacts.

    • Fixed an issue which could cause skills to not be added to the Training Queue on the first attempt.

    • Mission Journal banner images are now correctly centered.

    • Paragon Agents will now correctly appear in the Paragon corporation's Information window.

    • Fixed a spelling error in the description of the Naglfar Fleet Issue ship.


  • Patch Notes - Version 21.01
    published on February 2nd, 2023 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 21.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-01-10
    Last update: 2023-02-02

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2023-01-10.1 |    2023-01-11.1 | 2023-01-18.1 |    2023-01-19.1 |    2023-01-24.1 |    2023-01-26.1 |    2023-02-02.1
    NEW



    Patch Notes For 2023-02-02.1

    Features & Changes:

    Universe:

    The massive Federation Navy project to secure the Intaki system continues:

    • The Intaki system's security status has increased from 0.2 to 0.3
    • The Federation Navy has enforced a temporary prohibition on the deployment of new Upwell Structures within the Intaki system. The Navy will lift this restriction in the near future once the security situation in Intaki has been improved to a level appropriate for such an important Federation member culture's home system. Existing Upwell Structures already active in the Intaki system are unaffected by this moratorium.

    Defect Fixes:

    Gameplay:

    • The empire HQ system gate checkpoint structures should no longer decloak players flying near the gates.



    Patch Notes For 2023-01-26.1

    Features & Changes:

    Balancing

    • Lowered the respawn time of Observatory Flashpoint anomalies in Pochven from 90 minutes to 35 minutes.

    Defect Fixes:

    Graphics:

    • A correction has been made to the particles on the Red Stargazer SKINs.
    • Added a fix to the particles that emerge from the Red Stargazer SKIN on the Marshal.
    • An update to depth of field (DOF) in hangars has been included, which will make them less blurry.



    Patch Notes For 2023-01-24.1

    Features & Changes:

    New Player Experience

    • The personalisation introduction experience will now only appear once per account.

    Localization

    • Content is translated in French, German, Russian, Korean, Japanese, Spanish and Chinese.

    Defect Fixes:

    New Player Experience:

    • Characters will no longer become stuck during the personalisation introduction experience after relogging during the create opening step.



    Patch Notes For 2023-01-19.1

    Features & Changes:

    Events

    • To Celebrate the Lunar New Year, a special set of login rewards are now available to players who login from now until the end of January.
      • Rewards include themed SKINs, skillpoints, Wightstorm Boosters and fireworks. 🎇

    Localization

    • Simplified Chinese is now available as a language option on Tranquility.

    User Interface

    • The New Eden Store has been adjusted to improve the visibility of previews and will now dynamically resize to better utilize available space.



    Patch Notes For 2023-01-18.1

    Features & Changes:

    Technical

    • Added access restrictions to Tranquility from mainland China.



    Patch Notes For 2023-01-11.1

    Defect Fixes:

    Graphics:

    • Fixed an issue where lighting effects were removed from certain ships when changing texture quality.
    • Fixed some issues with the new Rifter remodels where some artifacts would appear on lower detail mesh.
    • Fixed some VFX bone index and visibility issues on the new Rifter remodels while docking in Upwell structures.



    Patch Notes For 2023-01-10.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Balancing:

    • The volume of the 'Drone Navigation Computer II' has been increased from 5m3 to 25m3 to match all other variations of this module.

    Events:

    • The Crimson Harvest boosters have now expired.

    Graphics:

    • The Rifter, as well as it‘s variants: Wolf, Jaguar, Freki and the upcoming Geri have been completely rebuilt featuring texture updates, high polygon count, warp animation and added visual effects.

    User Interface:

    • Added new help pointers.
      • Show/Hide more contract search options
      • Corporation Assets
      • Map Color Settings
      • Fleet History / Broadcasts
      • Show/Hide Fleet Broadcasts
    • Added a 'board structure' option for FLEX structures in the radial menu.
    • Adjusted the tabs in the FW map in Photon UI to look more like other Photon UI windows.
    • It's now possible to load fighters into empty fighter tubes in the inventory window by right clicking on the tube and selecting fighters in your fighter bay. It's also possible to unload fighters by right clicking on a loaded tube in the inventory window also.
    • Asteroid and Gas Cloud items will now list their volume to 3 digits, so that some items like compressed veldspar will not be rounded down to incorrectly show as 0.00m3.
    • 🤝 Ansiblex gates will have the 'jump' option as available in the selected items window if you are warping there.
    • Change the goal for Enter x Combat Sites in AIR Career Program to exclude combat sites happening in starter systems.
    • Updating the goal for Hacking x Containers in AIR Career Program to exclude hacking in starter systems.
    • Change the goal for Enter x Gas sites to not include Gas Training Sites.
    • Updating the Join a Fleet goal to only include pilots joining a Fleet.
    • Added descriptions to the default overview filters.

    Photon UI:

    • Added descriptions to the Overview column titles.
    • 🤝 Added proper grouping of default filters for Multiple Overviews.
    • Updated the quick-bar button icons in the Market window.
    • 🤝 Added a wallet balance indicator to the Market window's header.
      • You can switch between the Personal and Corporation Wallet via the window's top-right options menu
    • Station Services window layout has been updated.
    • Improved the selected item highlight for inventory items.
    • Updated the Docking animation.
    • 🤝 Added a button to notifications that lets you dismiss them immediately.

    New Player Experience:

    • Paragon's 12 Destroyer SKINs added for the personalization introduction are now available for purchase in the New Eden Store for all players.
      • These offers retain Paragon's excellent low price, but also cannot be moved or trades after redemption
      • The offers are also currently limited to once per account, so redeem them wisely
    • The collateral cost for all Career Agent missions has been removed.
    • Improved guidance for unfitting modules during Career Agent mission fitting guidance.



    Defect Fixes:

    Audio:

    • Aura's "Docking Permission Denied" alert will now play again when a player enlisted in Factional Warfare attempts to dock in an enemy controlled Rearguard or Command Operations system.

    Gameplay:

    • Athanor and Tatara reprocessing bonuses, as well as asteroid reprocessing structure rigs will now apply to Ducinium, Eifyrium, Mordunium and Ytirium.
    • Ducinium, Eifyrium, Mordunium and Ytirium can now be compressed inside Upwell Structures that have a Standup Reprocessing service module fitted and online.
    • Fixed an issue where FW Battlefield sites, and Observatory Flashpoint Sites could be prevented from spawning properly.
    • The "Agency Support Drop" crate item will now correctly say that it can contain level IV Hardshell, Pyrolancea and Overclocker boosters in the crate description when you attempt to open it.

    Graphics:

    • Reflections were not correctly working on stations in some cases & polish has been applied to bring them back to their reflective glory.
    • Fixed the Ishtar Yoiul Star SKIN which had unintended Aurora Universalis VFX appearing on the ship.
    • Fixed an issue with Alliance Emblem placement on the Enforcer.

    Technical:

    • Client performance when multi-fitting ships with the inventory window opened while having several items in your hangar should be significantly improved.
      • The client will also perform much better when multi-fitting with large quantities of ships already in the hangar.

    User Interface:

    • Fixed the Industry Window inputs overflowing when using some blueprints which contain several inputs.
    • Adjusted the environmental effect tooltip icon so that it is round rather than stretched.
    • Having double digit values in the tax percentage field no longer are cut off in the structure browser window.
    • When fitting an undersized propulsion module to a ship, it will no longer incorrectly refer to the capital modules as 1000mn and 5000mn, and instead the actual sizes 10000mn and 50000mn.
    • Fixed the top tooltip not displaying a message in the FW map for supported languages like Russian, French and Spanish.
    • The Muninn has now swapped to using missile masteries instead of projectile ones.
    • The 'Dominix Luminaire Rising SKIN' is now correctly in the Gallente battleships section of the market instead of battlecruisers.
    • Fixed an exception when trying to save a ship fitting while using a different digit grouping symbol on your computer's regional settings.
    • It's now possible to sort Ansiblex gates by stored liquid ozone amount again.
    • Items such as modules and ships can now be dragged and dropped into the 'filter on type' fields in the market orders window.
    • You will no longer be warned about 'not being able to dock again' when undocking from an enemy frontline system in factional warfare.
    • The alliance home page will now update instantly when a director submits an edit for the alliance description, instead of requiring the player to close and then re-open the alliance page to see the changes.
    • The attributes window will now update correctly if a player uses a character remap, and then plugs in implants without re-opening the attributes window.
    • Fixed an issue with Mutated Siege Modules not correctly showing Armor Repair Duration / Amount bonuses.
    • FPS Monitor window is now lockable.
    • The in-space context menu's sub-menus no longer flicker.
    • Fixed an issue where adding or removing a Linebreak will not update you have until changed tabs in Overview Settings.
    • 🤝 Make "group all" group other modules to the one with the lowest flag.
      • When grouping 8 guns, it will now group them on F1 istead on a random slot.
    • Reorder the menu in the fleet window.

    Photon UI

    • The Lock button on the The Daily Login window when on the Character Selection screen is now faded out and no longer looks clickable.
    • Active ship indicator in the Inventory is no longer clipped.
    • 🤝 Scrollbar no longer overlaps brackets in in-space bracket group tooltip.
    • Skill entries in skill plans no longer have overly bright underlay when selected.
    • The 'Warp To Mining Point' button now works correctly in the Selected Item window.
    • The title in the options menu for window stacks now only shows the active window name.
    • The locked inventory item indicator no longer overlaps the class icon for fighters.
    • Jump Clone Implant icons in the Character Sheet no longer wrap to a second line when UI scaling is set to 90%.
    • 🤝 Reorganized the filter drop down menu in the D-Scan window.
    • Context menus can no longer extend outside the game window.
    • Redeem Items confirmation pop-up no longer becomes unresponsive after minimizing Info window.
    • When you have multiple Overviews, the number in the Distance column is now consistent between windows.
    • 🤝 Notification widget no longer has a plus symbol in the corner.
    • The following help pointers are working again in Photon UI.
      • Corporation Home
      • My Fleet
      • Neocom Menu
      • Change Inventory View
      • Next In Route
      • Drone Settings
      • Fleet Settings
    • The 'All' filter now correctly selects all types in Overview Settings.

    New Player Experience:

    • IRIS will no longer offer the personalization introduction experience if there are no remaining avaliable offers for the relevant Destroyer SKINs.
    • Fixed an issue which could cause wrecks other than the salvage target in the second Industrialist - Entrepreneur mission to be highlighted.

  • Patch Notes - Version 20.11
    published on January 3rd, 2023 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.11). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-12-13 Last update: 2022-01-03

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-12-13.1 |    2022-12-14.1 |    2022-12-15.1 |    2022-12-19.1 | ;    2022-12-20.1 | 2023-01-03.1 |
    NEW



    Patch Notes For 2023-01-03.1

    Events:

    • The Winter Nexus event has ended, we hope you had fun over the holidays!



    Patch Notes For 2022-12-20.1

    Defect Fixes:

    New Player Experience:

    • Fixed an issue which could cause guidance to be lost during the mining introduction when arriving at the site location.

    User Interface:

    • Fixed an issue with UI not showing correctly in particular circumstances in the AIR Career Program.



    Patch Notes For 2022-12-19.1

    Defect Fixes:

    Gameplay:

    • Mining Crystal descriptions and Resource Processing skill descriptions have been updated with the new ores that were introduced with Resources Aligned on Tuesday.

    Graphics:

    • Fixed the appearance of Yoiul Star skin on docked ships.

    User Interface:

    • The wallet will now correctly show how many corporations a player has LP with.
    • The "Events UI Pointer" now functions as intended.
    • Bottom rows of New Eden Store pages have been recalibrated and realigned.
    • Added a scrollbar to the PLEX Vault which appears when the Inventory window is too short.

    Photon UI

    • When trashing multiple items, they are now listed in the dialog window.



    Patch Notes For 2022-12-15.1

    Features & Changes:

    Events:

    The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 3rd 2023.

    • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
      • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
      • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
      • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
      • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant sets, and rare faction modules. 
    • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
    • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Sansha combat boosters.
    • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, Sansha combat boosters, and up to 510k skill points. Players can receive all of these rewards by logging in at least 13 days between now and January 3rd.
    • In addition to the above fantastic gifts, a brand new expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit a Ice Mining Laser to mine ice for 4 days. 
    • Keep an eye out for multiple wintery Abyssal Proving ground events over the next month, including 1v1 T1 Cruisers with T1 modules only from December 16-19, a T1 Destroyer with T1 modules FFA from December 30 - January 2, and a 24 hour only 2v2 Battleships arena on January 7th - January 8th. All of these proving events will feature a special set of environmental effects that increase afterburner speed bonuses by 100% and reduce heat damage suffered by overheating modules by 50%. The battleship 2v2 will feature a repeatable challenge that grants 100 million ISK for doing 10,000 damage in the arena.
    • The Chilling Spree snowball challenges have returned, providing bonus SP each day for launching festive snowballs at other players in a game-wide snowball fight!
    • Get your hands on the brand new Yoiul's Ascent fireworks available in the Daily Login Campaign, season reward track and from loot! 

    Miscellaneous:

    Alliance and corporation emblems are now available on the following 186 ships:

    • All Cruisers
    • Mining Barges (T1 and Exhumers)
    • All remaining Destroyers
    • Non-Capital Industry
    • All remaining Frigates

    Defect Fixes:

    Graphics:

    • Fixed an issue with the Ishtar Aurora Universalis SKIN not displaying the Aurora VFX correctly.

    User Interface:

    • It's now possible to access the solar system map when using the classic starmap again. 



    Patch Notes For 2022-12-14.1

    Features & Changes:

    User Interface:

    • We made a number of improvements on the AIR Career Program navigation, progression tracking and UI.
    • We made an improvement to the sorting by name in the New Eden Store.

    Defect Fixes:

    Graphics:

    • Fixed textures for the Cyclops fighter.

    User Interface:

    • Fleet Up section of the Agency now shows correctly.
    • The correct number of columns will now be displayed in the New Eden Store.
    • The 'Buy Extra Skill Queue' option will now open to the correct New Eden Store section.
    • Sorting offers will now have them ordered correctly when viewed in languages other than English.

    Photon UI:

    • Fixed an issue with reordering skills in the Skill Queue by dragging and dropping.
    • It is now possible to click links in dialog message windows.
    • Fixed the layout of multiple choice dialog windows.
    • Structure Deployment window content no longer overflows.
    • Fixed an issue where editing filters/exceptions with Multiple Overviews was sometimes not updating the correct tab.



    Patch Notes For 2022-12-13.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Audio:

    • Added a sound effect for when a rare event takes place in Upwell Hangars.

    Graphics:

    • We changed the way Depth of Field works in hangars. Depth of Field now has it's own rendering toggle under the Effects in the Display & Graphics settings.
      • Depth of Field is no longer automatically on with Post Processing set to High
      • Depth of Field now has much greater strength and is modified by camera distance from your ship
    • We have "rolled" out a few rare events for medium and small Upwell hangars.

    Localization:

    • New content has been translated in French, German, Russian, Korean, Japanese and Spanish.

    New Player Experience:

    • The salvage wreck objective will now behave like an actual wreck salvage in the second Industrialist - Entrepreneur Career Agent mission.
    • Improved guidance during Industrialist Career Agent missions:
      • Aura will suggest checking out the AIR Career Program while Industry jobs run.
      • Aura will now prioritise informing the player if their ship is incompatible with the recommended fit before informing of missing modules.
      • Aura will now reference a missing module by its specifc type name instead of generically mentioning something cannot be located.
      • Aura will now inform the player if they do not have the recommended ship (a Venture) for the fourth Industrialist - Producer mission.
    • Revised items given in Career Agent missions:
      • Characters will now be gifted a 'Mining Laser Upgrade I' when accepting the fourth Industrialist - Producer mission.
      • Swapped the rewarded 'Overdrive Injector System I' for a 'Damage Control I' in the seventh Industrialist - Producer mission.
      • Swapped the gifted 2x 'Dual Light Beam Laser I' for 2x 'Gatling Pulse Laser I' in the Amarr version of the third Enforcer mission.
      • Swapped the gifted 2x 'Light Electron Blaster I' for 2x '75mm Gatling Rail I' in the Caldari version of the third Enforcer mission.
    • Added a reference and pointer link to the Scanning Basics video within the Help Section of the Agency to the third Exploration mission.
    • Improved the completion messages for the final misisons in all Career Agent paths:
      • Each will now suggest trying the other Career Agent paths within the station.
      • The Enforcer finale now suggests trying the Sister's of EVE Epic Arc, the Blood-Stained Stars, with a pointer link to the Epic Arc Agency tab.
      • The Soldier of Fortune finale now suggests trying Factional Warfare with a pointer link to the Factional Warfare station service.
      • The Explorer finale now suggests trying Comabt Anomalies and Signatures with a pointer link to the Exploration Agency tab.
      • The Industrialist - Producer finale now suggests trying Mining Agent missions with a pointer link to the Agency tab.
      • The Industrialist - Entrepreneur finale now suggests trying Distribution Agent missions with a pointer link to the Agency tab.
    • Tweaked various mission messages to improve clarity and remove references to obsolete content.
    • Improved existing and added additional highlights for guidance during the personalization introduction experience.
    • Characters with one of the appropriate SKINs already injected will now also be eligable for the personalization introduction experience.

    Science & Industry:

    To encourage further growth of the ramping capital manufacturing we are easing a few bottlenecks in T1 industry. We are also addressing the developing lowered profitability of T2 resource harvesting and industry.

    • 4 new asteroid have been discovered, each focused on providing a high amount of a singular resource.
    Asteroid Mineral
    Ducinium Megacyte
    Eifyrium Zydrine
    Mordunium Pyerite
    Ytirium Isogen
    • The new rich asteroid belts may be found in Blue A0 star systems in null security space and in wormhole space.
    • Additionally, these new asteroid belts may also appear in high security 0.5 systems bordering low security systems, and nullsec systems which border low security space.
    • Total mining yields of moon mining structures have been reduced by 25%.

    User Interface:

    • 🤝 New filters have been added to the Paragon Loyalty Point store.

      • Added a search bar
      • Filter by faction (All, Four Empires, Other)
      • Filter by hull size
      • Filter for corporation and/or alliance emblems
      • Filter out acquired emblems
    • Greatly improved the "leave fleet" option by adding an exclamation point to it.

    Photon UI:

    • We have added the ability to have multiple Overviews when using Photon UI. This can be done by right-clicking an existing Overview tab, or by checking the 'In New Window' checkbox when adding a new Tab.
      • This feature can be enabled in the Feature Previews tab of the Settings menu and can only be enabled when Photon UI is enabled.
    • 🤝 We have added a setting that allows you to change the size of the margin and header on all windows. This option can be found in General Settings section of the Settings menu.
    • 🤝 We have updated the Security colors so that they are more distinct from one another.
    • We have added an Auto UI Scaling option in the UI Scaling.
    • 🤝 We have updated the scrollbar in Photon UI, the scrollbar is now static and no longer expands and collapses when hovering over it.
    • 🤝 We have added window resize indicators that show if a window can be resized, these indicators show when hovering over the edge of a window.
    • 🤝 The Close button and Minimize button are now present in the header when a window has Compact Mode enabled.
    • 🤝 We have added a new setting that allows you to change the transparency of windows that are set to "light mode".
    • 🤝 The inventory window now has a Stack All button. Additionally, the search bar, Loot All button, and the item count and value are now visible while the window is in compact mode.
    • 🤝 All the settings related to chat channels has been moved to the chat window's options menu in the top-right corner next to the minimize/close buttons.

    Defect Fixes:

    Audio:

    • Fixed an audio error that would sometimes occur when using Acceleration Gates.

    Gameplay:

    • Fixed an issue which caused NPCs in Factional Warfare to attack their own Supply Depots and Supply Caches.
    • Updated erroneous respawn timers on a number of Invasion sites which caused them to respawn much earlier than intended.

    Graphics:

    • Fixed an issue that caused damaged hulls to appear extra shiny in some cases.
    • The Harbinger now looks as it should whilst using the Yoiul Star SKIN.
    • Small area of the Phoenix siege glow has been aligned better.
    • Fixed a slight texture issue on the Falcon.
    • Non-interactable Athanor models no longer show AIR holograms by default.
    • Genolution Auroral Gold pod surface appears correctly whilst in the JITA 4-4 station hangar.
    • Depth of Field now has the correct distance blur.
    • Upwell Hangars now display emblems for multiple docked ships at the same time correctly.
    • Removed some markings from the Legion ship textures.
    • Fixed incorrect normals on the white line decals on the Charon.
    • Fixed an issue on the Ishtar and Vexor where projected SKIN textures were not aligned during warp animation.
    • Minorly fixed decal on the Tatara Maulus and Bhaalgorn.
    • Fixed an issue with the Trasher Fleet Issue blueprint icon.

    Skills:

    • Fixed an issue with the Skill window opening off screen if the window had been moved off screen.

    New Player Experience:

    • Fixed an issue which could result in the AIR NPE becoming stuck near the start of the experience.
    • Fixed an issue where Aura could tell the player to return to the Agent's station while already there during the fourth Industrialist - Producer Career Agent mission.
    • Increased the bonus reward timer to 180 minutes for the Gallente version of the seventh Industrialist - Producer mission.
    • Fixed a conversation in the seventh Enforcer Career Agent mission always using male pronouns when referencing the player character.

    Technical:

    • Corrupt files in the resource cache are now being handled more gracefully and the client should recover in more cases on its own.
    • Fixed a client crash for the preview window of the Jita 4-4 station.

    User Interface:

    • The Planetary Industry and Encounter Surveillance System Agency filters now work correctly.
    • Fixed an issue where is was no longer possible to consume multiple boosters at once.
    • The correct Material and Time Efficiency values will now be shown when double-clicking a blueprint copy in the Industry window.
    • It is now possible to move the Hacking window by dragging the top of the window.
    • Fixed an issue where the Purchase buttons in Paragon Loyalty Point Stores could become uninteractable on certain window sizes.
    • Fixed an issue where the purchase failure error screen was visible in Loyalty Point Stores adjacent to Paragon Loyalty Point Stores.
    • Fixed an issue where simulated ship names didn't update correctly when moving back and forth in the simulation history.

    Photon UI:

    • Standing indicator icons in chat member list are now correctly aligned.
    • Fixed an issue where it was not possible to select the final item in the inventory window when it was in Compact mode and the View Mode was set to List mode.
    • The header highlight when stacking windows together is now more noticeable.
    • Bounty information in the Selected Item window will be shown in a single line when the window is very narrow.
    • Added a Manage Labels button to the Labels group in the Contacts window.
    • NeoCom is now affected by the window transparency settings.
    • The minimum size of the Local Locations window has been reduced significantly.
    • The sort order indicator icon for the Distance column in the Overview is no longer the wrong way.
    • The actions at the bottom of various Planetary Industry windows no longer overflow the window.
    • Locked windows in compact mode now show the lock indicator in the header.
    • The Market window caption now updates correctly when you jump to a new region.
    • Locked windows no longer move when opened on top of other windows.
    • The structure power state indicators in Assets window now use more pleasing colors.
    • Location group windows that have been opened from the Locations window now update automatically as your locations are updated.
    • Fixed an issue where the inventory filter text was not displayed or was being truncated when using UI scaling.
    • If the Wallet was collapsed in Classic UI, and then the user enables Photon UI, the user is now able to resize the window again.
    • It is no longer possible to minimize the Daily Login Campaign window on the Character Select screen.
    • Hiding the market ticker no longer leaves a gap at the bottom of the right-side navigation panel.
    • Locked items in containers no longer appear incorrectly after mouse-over.

  • Patch Notes - Version 20.10
    published on December 6th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for updates after the Uprising expansion launch within this release(Version 20.10). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-11-08
    Last update: 2022-12-08

    RELEASES:    2022-11-08.1 |    2022-11-09.1 |    2022-11-10.1 |    2022-11-15.1 |    2022-11-17.1 |    2022-11-22.1 |    2022-11-24.1 |    2022-11-25.1 |    2022-11-29.1 |    2022-11-30.1 |   2022-12-06.1 |   2022-12-08.1
    NEW



    Patch Notes For 2022-12-08.1

    Features & Changes:

    Universe:

    • The Gallente Federation has strengthened its presence within the Intaki system, completing the construction of a new Federation Navy station above Intaki Prime as well as a new stargate connection between Intaki and Amygnon.
    • The increased Federal presence within Intaki has caused the system's security status to begin increasing. Intaki's security status has increased from 0.1 to 0.2.
    • Intaki V is now labelled as Intaki V (Intaki Prime) in capsuleer user interfaces.
    • The Caldari Navy's presence within the State's new territorial holdings in Syndicate have been strengthened with the completion of three new Caldari Navy stations in the UM-Q7F, 0EK-NJ, and T-LIWS systems.
    • The newly constructed Gallente and Caldari stations are open to capsuleer docking, however industry and office services are not available to Capsuleers at this time. These services will become available in the future.



    Patch Notes For 2022-12-06.1

    Features & Changes:

    Factional Warfare:

    • Reduced the base payout of Battlefield sites from 225k LP to 150k LP.
    • Increased the respawn time on Battlefield sites from 2 hours to 3 hours.
    • Reduced the Victory Points gained from each Battlefield from 2,500 points to 500 points.
    • Increased the number of capture points from each successful tick on a Battlefield capture beacon by 33%. This will make Battlefields capture faster.

    We are making some small adjustments to Battlefield sites. With some solid data and great player feedback, we found that the payout was a bit too high. Similarly, with increased Advantage Values the Battlefield sites were granting slightly too many Victory Points, in effect devaluing standard plexing. Thanks for all the great feedback!

    Defect Fixes:

    Gameplay:

    • Unpublished skill books can no longer be injected.
    • The minimum output of the DBM is now set to 100% from 110%.
    • Stealth Bombers can now get inside Small and Medium Advanced Plexes.

    New Player Experience:

    • Fixed an issue where mission guidance would not start if there was no other missions active when accepted.

    New Player Experience:

    • Overview now correctly loads default preset settings after deleting custom user created presets.



    Patch Notes For 2022-11-30.1

    Defect Fixes:

    User Interface:

    • New Default Overview.
    • Fixed an issue that was blocking players from logging with a new client before the full download was finished.
    • Fixed a rare issue that prevented some players from logging into the client (black screen) when they had manually edited Overview setting files Corrected the names of the presets in the default overview and added missing groups to them.
    • Fixed a issue in the Tab presets panel that was empty.



    Patch Notes For 2022-11-29.1

    Features & Updates:

    New Player Experience:

    • Those who reach 750 points within the AIR Career program overall will receive a call from Paragon's own IRIS offering them a free destroyer and an opportunity to learn about ship personalization.

    • The Pirate capsule will now appear in the default Overview during the final Enforcer Career Agent mission.

    User Interface:

    • Default overview settings have been replaced by new ones, inspired by the community made Z-S Overview Pack. If you would like more detail then please see this dev blog.

    Universe:

    • Several of the Caldari State facilities within their newly acquired DS-M4Q constellation have been completed.

    Defect Fixes:

    Gameplay:

    • Acceleration gates into Faction Warfare complexes will now show a better summary of the allowed ships when your ship is disallowed, rather than a long list of every single allowed type.

    • Disallowed Cloaking in Factional Warfare Battlefield sites.

    New Player Experience:

    • A 'View Market Details' menu highlight will now only appear when selecting the required items during Market guidance in Career Agent missions.

    User Interface:

    • Updated Agency to no longer display the Factional Campaign section when there are no currently active campaigns. This agency section will return when the next Factional Campaigns begins.

    • The 'Buy with PLEX' buttons will no longer briefly appear when opening the SKINs list of the Fitting Window for the first time after a login.




    Patch Notes For 2022-11-25.1

    Features & Updates:

    Gameplay:

    We are making a few changes that affect the Advantage System in Factional Warfare.

    • We are increasing the output of completing certain objectives. Completing an objective felt a little too underwhelming due to too many points being removed compared to those being added. You should now see every completed objective update the advantage score as every objective will score at least 1% advantage.
    Advantage Objective Old Points New Points
    Rendezvous Point +500 +2000
    Battlefield NVY-30 +5000 +15000
    Propaganda Broadcast +200 +1000
    Listening Outpost -200 -1000
    • The minimum spawn time between Supply Cache / Depots has been increased from 150 minutes to 250 minutes.



    Patch Notes For 2022-11-24.1

    Features & Changes:

    Audio:

    • More Empire individuality has been added to the FW Battlefield music.

    Localization:

    • Localized new content in French, German, Russian, Korean, Japanese and Spanish.

    Defect Fixes:

    Gameplay:

    • Fixed an issue with Amarr Factional Warfare Battlefields respawning at incorrect intervals.

    Graphics:

    • Icons added to the damaged station in Turnur.
    • Fixed an issue where the Turnur damaged hangar interior was appearing on multiple stations.
    • Fixed an issue where the Tercio Rojo Capsule SKIN did not work for the Golden Pod implant.

    Graphics:

    • The correct faction based Destroyer skillbook will now be given when completing the tenth Soldier of Fortune mission.



    Patch Notes For 2022-11-22.2

    Defect Fixes:

    User Interface:

    • Fixed an issue where the HyperNet Relay's tabs did not load properly. This will require a client restart to resolve.



    Patch Notes For 2022-11-22.1

    Features & Changes:

    Universe:

    The Caldari State has taken possession of the DS-M4Q constellation in the Syndicate region thanks to an agreement with the Intaki Syndicate. Significant numbers of Caldari Navy forces have redeployed from Samanuni to strategic locations within DS-M4Q and multiple Caldari stations within the constellation appear to be nearing completion after their construction quietly began a few days ago.

    More information can be found in this breaking news update.

    Audio:

    • More specific Empire flavors were added to the Battlefield music to help signal more clearly who is winning at any given time.
    • Additional balancing was also done to the Battlefield music.

    Events:

    • To celebrate the launch of the Spanish language being added to eve, and to welcome our new Spanish pilots to New Eden, a new daily login campaign has been launched. Players need to login for 7 out 10 days to claim every reward in the campaign, which includes up to 245k SP for omega pilots, SKINs for the new navy destroyers, a brand new Tercio Rojo Capsule SKIN, and fireworks.

    Localization:

    • Added new translated content in French, German, Russian, Korean, Japanese and Spanish.

    New Player Experience:

    • Both the Producer and Entrepreneur Industrialist Career Agent mission chains now include UI guidance throughout.

      • Players will be guided through fitting, mining, reprocessing, production, the market, and much more!
    • Adjusted items recieved in various Career Agent missions:

      • Swapped the 'Dual Light Beam Laser I' reward for a 'Gatling Pulse Laser I' in the Amarr version of the first Enforcer mission
      • Swapped the Civilian Miner reward for a 'Miner I' in the third Industrialist - Entrepreneur mission
      • Swapped the Advanced Industry skillbook reward for a Mass Production skillbook in the ninth Industrialist - Entrepreneur mission
      • The Destroyer is now given on completion rather than acceptance of the tenth Soldier of Fortune mission
      • A Destroyer skillbook is now given when accepting the tenth Soldier of Fortune mission
    • Lowered the amount of Tritanium required to complete the second Industrialist - Producer mission from 150 to 100.

    • Added links to the minerals and ore types mentioned in the sixth Industrialist - Producer mission briefing message.

    • Clarified text in the tenth Industrialist - Producer mission briefing and timout messages.

    • Increased the Bonus reward timer to 240 minutes in the tenth Industrialist - Producer mission.

    • Lowered the number of 1MN Civilian Afterburners required to complete the third Industrialist - Producer mission from 2 to 1.

    • Any Data Sheets rather than just the specific ones given can be used to complete the first Industrialist - Entrepreneur mission.

    • Swapped the 'Tracking Computer I' objective item for a Civilian Armor Repairer in the sixth Industrialist - Entrepreneur mission.

    • Swapped the faction based ammunition objective item for a faction based turret in the tenth Industrialist - Entrepreneur mission.

    User Interface:

    • Removed the Cargo Capacity warning popup which could appear when accepting a mission.
    • You can now navigate to Paragon missions through the Agency while in wormhole space.

    Defect Fixes:

    Audio:

    • Reinstated sound effects for mining lasers.

    Gameplay:

    • Fixed an issue with Factional Warfare Complex respawn timers to be consistent across warzones.
    • Fixed an issue with joining Factional Warfare so that Corporations and Alliances joining wait 24 hours from applying, and then until the next downtime, to be fully enrolled.

    Graphics:

    • Alleviated some clipping occurring on the Revelation Navy Issue.
    • Fixed a light on the Eros not being aligned as expected.
    • Fixed a number of graphical issues in Nebula skyboxes and textures.

    New Player Experience:

    • The Pirate Capsule will now use the correct bracket, have stats more similar to a normal Capsule, and no longer leave a wreck in the tenth Enforcer mission.
    • Rulie Isoryn's Stratios will now use the correct bracket in the second Exploration mission.

    Technical:

    • Mac client: Ambient Occlusion has been disabled on Macs with integrated Intel Graphics chips due to low performance and graphical artifacts.

    User Interface

    • Fixed an issue where the cosmetic fitting slots could overlap with other UI elements on 4K screens.
    • Personalization tab has been disabled for Structures and Simulation mode.
    • Fixed error messaging for Paragon Loyalty Point Stores.
    • Fixed error messaging for the Emblems tab in the Fitting Window.
    • The auto-injection warning for Paragon missions will now scale correctly when the window is expanded.



    Patch Notes For 2022-11-17.1

    Features & Changes:

    Events:

    • Republic engineers have completed the emergency shutdown procedures on the captured stellar transmuters in the Egmar and Vard systems. With the shutdown of these last transmuters, the Stellar Observation Data Hub sites are no longer spawning within the Angils and Hed constellations.
    • The Gallente Federation has continued to entrench their positions within Intaki and nearby systems, completing more of their fortifications and advancing new construction projects.

    Localization:

    • Additional content has been translated into Spanish.

    User Interface:

    • A Personalization tab has been added to the Character Sheet:
      • An Emblems tab has been added under the Personalization tab for tracking owned and available Emblems.
      • The SKINs tab located in the Character Sheet has been moved under the Personalization tab.
    • The seconds counter has been removed from the expiry timer for limited duration SKINs.

    Defect Fixes:

    Audio:

    • Audio mix for Factional Warfare Battlefields has been adjusted to be more varied.
    • Music volume for Factional Warfare Battlefields can now be adjusted via volume sliders found under the Audio tab in the game menu (ESC).
    • Structures inside complexes that were missing atmospheric audio have had audio added.

    Gameplay:

    • Fixed the Drop rates for Faction Encoders and Decoders from Factional Warfare Operation Centers.
    • Fixed the behavior of certain NPCs in the Factional Warfare Battlefield sites.
    • Adjusted payouts for Factional Warfare Battlefields when a defending militia fails to win the site.
    • Fixed an issue causing the final container to explode before being looted in Factional Warfare Operation Centers.

    Graphics:

    • Gallente contractors have fixed a couple of holes that were appearing in Factional Warfare Battlefield structures.
    • Fixed an issue which made some decals appear black when interacting with certain light effects.
    • Ships will no longer perform a docking animation after players select 'View Inside' to move the camera back inside Upwell Structures.
    • Fixed an animation glitch when switching between SKINs in Upwell Structures.
    • Fixed an animation glitch where ships quickly display warp state when docking in Upwell Structures.
    • Fixed an issue with strategic cruiser subsystems appearing on docking platforms in Upwell Structures.
    • Fixed an issue with strategic cruiser appearance in Upwell hangars not reflecting the subsystems fitted.
    • Toggling Dynamic Camera Movement in the Display and Graphics tab of the game settings (ESC key) now makes the docking process in Upwell Structures more simplified.
    • Fixed reflections in non-Upwell hangars meaning players should see reduced flickering in Jita.

    Technical:

    • Fixed an issue where the client could black screen in rare cases at undocking when tactical overlay was enabled.

    User Interface:

    • Fixed an issue where the third column in the Paragon Loyalty Point Stores could overlap with other UI elements.
    • Disabled the Personalization tab of the Fitting window when fitting or simulating a Structure.
    • Fixed an issue where the ship name didn't update properly when switching between fitting views.
    • Filter in the Paragon Loyalty Point Stores now correctly lists EM (EverMarks) instead of LP (Loyalty Points).



    Patch Notes For 2022-11-15.1

    Features & Changes:

    Gameplay:

    Along with the redesign of old Complexes, we are adding a new and much larger Factional Warfare site compared to its other smaller counterparts.

    • These sites will include multiple capture points.
    • Holding a capture point will earn capture points for your faction each time it ticks down.
    • Enemy faction NPCs and players in ships will block capture
    • Only players in ships can capture.
    • Winning a Battlefield Complex rewards a large amount of Loyalty Points to the winning side.
    • Winning a Battlefield Complex provides an exceptionally large amount of Advantage to your faction's Advantage system level.

    Graphics:

    • The Moros has had its VFX updated.
    • This means that the Moros, Naglfar, Revelation and Pheonix have now all had their VFX updated.

    User Interface:

    • Adjusted the size and height of the SKINs cards in the Fitting Window.
    • Adjusted the size of the SKINs icon circle and the SKIN icons.
    • Clean Ship button has been moved to the bottom right of the Fitting Window Personalization tab.

    Localization:

    • New translations are available in French, German, Russian, Korean, Japanese and Spanish.

    Defect Fixes:

    Audio:

    • Docking UI sound has been tied to the UI Volume slider which can be found in the Audio tab of the in-game menu (ESC key).
    • Docking UI sounds have also been updated to be less intrusive.
    • Fixed an issue with Audio not correctly playing in Factional Warfare Complexes.

    Gameplay:

    • Fixed an issue with some Factional Warfare Rendezvous Points not correctly paying out Loyalty Points.
    • Balance adjustments to Factional Warfare Rendezvous Points (increased NPC warp speed).
    • The "Gallente Battleship" skillbook should now be available again from Gallente NPC school stations.
    • Fixed an issue which prevented repackaging rigged ships in corporation hangars.

    Graphics:

    • Docking height has been adjusted for the following hulls:
      • Succubus and Imp
      • Proteus
      • Kikimora and Draugur
      • Thunderchild
    • Triglavian ships have had their cloaking and docking effects adjusted.
    • Tech 3 Strategic cruiser models now update in the Upwell Hangar scene.
    • SKIN application has been modified to show all ships and fitted modules in the Upwell Hangar.
    • Medium platform advertisements are now visible in Upwell structures.
    • Objects are no longer showing black at far distance, especially at low Level of Detail Quality.
    • Ambient Occlusion is no longer causing some glass surfaces to be too dark.
    • Moros Navy Issue turret hardpoints are now pointing in the correct direction. (Towards your enemy)
    • Moros Navy Issue textures have been tweaked.
    • Revelation Navy Issue has been updated to appear correctly whilst in Low shader settings.
    • Coercer Navy Issue shader has been updated to appear correctly whilst in Low shader settings.
    • Cormorant Navy Issue turret Level of Detail issues have been fixed.
    • Fixed graphical effects on wrecks in Abyssal Deadspace when using the MAC client

    Localization:

    • Paragon station names will now correctly use American English.

    Technical:

    • Optimize settings for "Quality" now also updates the Ambient Occlusion setting correctly.

    User Interface:

    • Adjusted the margin in the Factional Warfare Objectives window.
    • Updated the text in Objectives card of the Factional Warfare window.
    • Corporation emblems now appear correctly in the cosmetic fitting slots.
    • SKINs list now appears correctly for ships with few SKINs.
    • Cosmetic fitting slot tooltips now display correctly.
    • Purchase buttons in the Paragon Loyalty Point Store now appear correctly while loading.
    • Expiry timer for limited duration SKINs now appear correctly in the Fitting Window.
    • Collapsing the new Agent Conversation window will no longer cause it is display incorrectly.
    • A ship requirement warning will no longer show in Agent Conversation windows for Paragon missions.
    • The Paragon Agents Agency page will now appear correctly when viewed in a wormhole.
    • The Personal/Corporation Asset lists will now (again) scroll down to a location if you start typing its name.
    • Fixed an issue with sorting in Corporation Assets.
    • Fixed issues with scaling of Factional Warfare ranks icons.
    • Tooltips have been added to the Factional Warfare rank icons.



    Patch Notes For 2022-11-10.1

    Features & Changes:

    Balancing:

    • Tethering for low security status characters is now disabled in High Sec depending on the security level of the solar system and the security status of the character similar to the faction police attack rules.
      • This was covered in more detail in this dev blog.

    Localization:

    • New translations are available in French, German, Russian, Korean, Japanese and Spanish.

    Defect Fixes:

    Graphics:

    • Phoenix now shows VFX when warping and while in siege mode.
    • Machariel no longer shows erroneous VFX.
    • Bustard no longer shows erroneous VFX.
    • Enforcer no longer shows erroneous VFX.

    Technical:

    • Updated ESI to no longer show systems that were removed from Factional Warfare.

    User Interface:

    • Jita's IRIS agent will no longer appear twice in the Paragon tab of the Agency.
    • Paragon missions will now be offered to characters regardless of their security status.
    • Improved the readability of the auto-injection information in Paragon agent mission windows.
    • Sync Failed screen now doesn't overlap the Paragon LP Store window on smaller window sizes.
    • Fixed an issue where the purchase buttons in the Paragon LP Store appeared interactable at all times.
    • Fixed an issue with the Naglfar Fleet Issue Blueprint not showing correctly through industry tabs, New Eden Search.
    • Fixed and issue with the new Navy Destroyer Blueprints not appearing correctly.



    01-820x180




    Patch Notes For 2022-11-09.1

    Features & Changes:

    Events:

    Caldari Navy forces have deployed a major expeditionary force into the Athounon system, securing the abandoned EDENCOM facility above Athounon V as well as the construction site where the Gallente Federation had been attempting to construct a new stargate. The factional campaigns surrounding the strategic system of Athounon and the Serthoulde constellation have ended.

    • With the Caldari stargate completed and the Gallente stargate construction site occupied by Caldari forces, both empires have ended their survey programs that had made Dense Moissanite and Dense Polycrase ore sites visible to Capsuleers. These sites will no longer appear within the Serthoulde constellation.
    • The last of the triglavian relay data sites seem to have been secured by the Caldari State, and no further sites are expected to be discovered at this time.

    The LP offers for loyalty point tokens have been removed from the FW LP stores.

    • Players with loyalty tokens can still sell them to NPC buy orders for 100,000 ISK each.

    Universe:

    • The Caldari State have secured their hold on the Athounon system, with increased military presence and the state seems to have occupied and secured the research station around Athounon V.
    • The Gallente Federation are continuing to construct additional defensive harbours in the system of Intaki and neighbouring occupied systems.

    Defect Fixes:

    Gameplay:

    • Fixed an issue with Propaganda Structure spawned NPCs not correctly targeting the Propaganda structure.
    • Fixed an issue causing Caldari NPC in Rendezvous Point to incorrectly impact player standings.
    • Fixed an issue causing Rendezvous Points to not correctly despawn. Updated damage resistance profile of capture points in Factional Warfare Complexes.

    Graphics:

    • Added and hooked up various faction ship icons that were missing.
    • Cormorant dirt now accumulates as expected.
    • Coercer no longer shows floating VFX.
    • Nightmare no longer shows erroneous VFX - Tigers are back in their cage.
    • Stork no longer shows erroneous VFX.
    • Stiletto no longer shows erroneous VFX.
    • Adjusted symmetry on Hel VFX.
    • Added some missing data on Gurista outpost structures.
    • Fixed incorrect file references on Minmatar Dreadnought wrecks.
    • Updated Coercer texture plating.
    • Added camera locators to FW Propaganda Billboards.
    • Added collision data for factional hologram plinth structures.
    • Edited some asset locations in Amarr complex (FW capture points).

    UI:

    • Fixed issue with ship model in equipment tab was not updating on SKIN changes in the Fitting Window.
    • Fixed UI issues with columns being too narrow in the Paragon Loyalty Point Store.
    • Sorting by EverMarks in the Paragon Loyalty Point Store now updates to the correct order.
    • Fixed an issue if a newly created character logs out during tutorial and logs back in again the screen turns back.
    • Updated UI around joining / retiring a Corporation or Alliance from Factional Warfare in the Factional Warfare screen.
    • Fixed an issue where the Equipment tab in the Fitting Window didn't update properly on SKIN changes.
    • Sorting by EM in Paragon Loyalty Point Stores now works as expected.
    • Fixed an overflow issue with the sync failed error window in the Fitting Window.
    • The default size for the EM column now correctly fits the EM prices.
    • Fixed an issue where the default emblems were briefly visible when changing Corporations and Alliances.
    • Fixed an issue where the EverMarks for corporations didnt show after completing missions.
    • Fixed a Button overlap issue in Carbon UI for "Cant apply to current ship".
    • Fixed an issue with the Assets window UI in the Japanese Client.

    Photon UI:

    • Chat windows now show the '+' button in the top row again.

  • Patch Notes - Version 20.10 - Uprising
    published on November 8th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for updates in version 20.10 of the Uprising Expansion. We invite you to join the player discussion about the content of this release on the EVE Online forums:

    Initial Release Date: 2022-11-08 Last update: 2022-11-24

    RELEASES:    2022-11-08.1 |    2022-11-09.1 |    2022-11-10.1 |    2022-11-15.1 |    2022-11-17.1 | 2022-11-22.1 |    2022-11-24.1 |    2022-11-25.1 |    2022-11-29.1 |
    NEW

    Before you read the patch notes we highly suggest you read the release news item first.





    Table of Contents




    01-820x180




    Empires at War

    The new Frontlines feature in Factional Warfare (FW) is now live, drawing pilots closer to the borders of their opponents and presenting new rewarding challenges that focus capsuleer efforts towards key, emerging conflicts where empire history will be written!

    Frontlines

    Systems in a FW warzone can have different operational states which are designated as follows:

    Frontline - adjacent to an enemy-controlled star system, the absolute heart of the battle, and the highest level of reward.

    Command Operations - adjacent to a Frontline system, vital for strategic supremacy with standard LP rewards.

    Rearguard - when none of the above apply, a relative safe zone in the maelstrom.

    Frontlines Map

    02-820x508

    With this update we are adding a new way to visualize the Warzone. With representation of where you can find the frontlines and clear data showing the status of contested systems.

    Suprise attack!

    820x180

    The map isn't the only thing that will be changing in the Warzone! The Gallente have launched a massive surprise assault on Intaki and its surrounding systems.

    The systems of:

    • Intaki
    • Vey
    • Brarel
    • Annancale
    • Agoze
    • Ostingele
    • Harroule
    • Dastryns
    • Uphallant
    • Iges
    • Covryn

    are now held by the Gallente and have been removed from the Factional Warfare system.

    Advantage System

    820x180advantage

    The new Advantage system allows you to give your chosen faction an edge in FW. This edge can be achieved by obtaining a terrain advantage through ownership of adjacent Frontline and Command Operations star systems, through the completion of activities and sites in the FW warzone, and by deploying anchorable structures. The more involved and victorious your faction is in the warzone, the greater the effect will be on your side’s victory points.

    To view a system’s current Advantage, you can navigate to the right-hand side of the FW window when you select a system on the FW map.

    Propaganda Billboard

    • A deployable structure that will serve to demoralize your opposing faction, upon completion of the structure, Advantage will be added to aid you in capturing of their system.

    Listening Outposts

    • A deployable structure used to crack transmission frequencies that once completed will remove advantage from the opposing faction.

    Supply Cache/Depot

    • In-space quick supply depots for the opposing faction that if destroyed will remove advantage from the opposing faction.

    Rendezvous Point

    • Soloable Rendezvous points allow players to engage with the warzone by intercepting NPC combatants. Upon destroying the commander of the fleet, Advantage will be awarded.

    Operation Center

    • Hacking/Exploration site that will provide the players with valuable codes to build Propaganda Billboards and Listening Outposts.

    Reward Rebalance

    820x180reward

    We have increased the amount of Loyalty Points awarded, specifically focused on Frontlines having the largest pay outs to encourage players to engage in a more concentrated area of the warzone.

    • Frontline systems grant 150% of generated Loyalty Points as rewards.
    • Command Operations systems grant 100% of generated Loyalty Points as rewards.
    • Rearguard Systems grant 50% of generated Loyalty Points as rewards.

    We have removed the reward tiers for FW captured systems to make the generation of LP fairer for everyone, and remove the positive feedback loop that was incentivizing Empire swapping.

    Adding More Group Content

    In the current paradigm, Factional Warfare complexes discourage group play as the payout for additional militia members in a site divides the reward pool, which is inelastic. By adding elastic rewards, up to a certain limit for certain sites we can create a space where players are naturally drawn to group up with other friendly players.

    We also want to avoid encouraging super-sized 'swarm' fleets, and so we can tune these Complex rewards to around 5 characters. 5 characters is also a decent number because it is a difficult number of accounts to manage for a single player, limiting the effectiveness of such multiboxing in combat to encourage players enter these sites and act as a group when available, the LP value would be an additional 25% over the 'solo' version of the complex.

    Not all ships are equal Victory Points!

    820x180 s

    We have limited access to FW Complexes to make them more granular, tweaking the paradigm to prevent pirate faction ships from dominating "Novice Complexes". We have also reviewed and updated the access restrictions to complexes overall.

    When it comes to determining Victory Points gained for ship destruction Pirate and Navy faction ships will be treated as separate classes. For example, a worm will not be considered T1. Triglavian and EDENCOM ships will also be included in the "Pirate Faction" category, as it most closely matches their power scaling. For example, a Leshak will yield a higher reward value than a Tempest.

    Site Naming Schema

    We need to effectively communicate expectations; the site names should follow a predictable pattern in which you can learn to rapidly identify the restrictions of a site based on its name. The standard is as follows:

    [Rank / Size] + [ADV / NVY] + "-"[Number] OR [Open Complex]

    Rank / Size - Indicates the size of ships allowed into the site.

    Example: Amarr Medium NVY-5

    • Scout - Frigates and smaller
    • Small - Destroyers and smaller
    • Medium - Cruisers and smaller
    • Large - Battleships and smaller
    • NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3.
    • ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships.
    • Number - This number indicates the number of characters the site reward scales to.
    • Open Complex - This is an open site, A site without restrictions or an acceleration gate

    Update to Upwell Structures Docking Rules in Factional Warfare

    820x180 tether

    Structures broke the paradigm of risk for factional warfare systems, as previously only the controllers of the system were able to take advantage of the stations. With Citadels, enemy militia could previously safely dock up in enemy space. We are solving this with these new measures.

    The following rules apply to both stations and player-owned citadels in the warzone.

    Frontline Systems

    • Players are able to dock, undock and tether in any ship regardless of faction alignment.
    • Assuming they would have access to dock / tether via ACLs for player owned structures.

    Command Operations & Rearguard

    • Enemy militia cannot tether except in capsules.
    • Enemy militia cannot dock except in capsules.
    • Enemy militia cannot undock from the structure - except for capsules.
    • Friendly militia and unaligned players can dock and tether freely.

    Events

    To Celebrate the launch of Uprising a special set of login rewards are available each day that players log into the game for the first 9 days after the expansion launches. These rewards include up to 425,000 SP for Omega players, and SKINs for navy frigates and the new navy battlecruisers!




    New Navy Ships

    03-820x255

    We have introduced new Navy ship lines into the game as part of the expansion. Navy Exploration Frigates, Navy Battlecruisers, Navy Destroyers and Navy Dreadnaughts.

    All these ships come with a strict upgrade to the tech 1 counterpart as well as some new improved audio. In addition, the New Navy Destroyers and Dreadnaughts have upgraded hulls to stand out on the battlefield.

    The Navy Frigates and Battlecruisers became available in limited quantities during the pre-expansion events. Their details can be found in their patch notes.

    • The Blueprint Copies for these ships can now be found in their respective militia Loyalty Point stores.

    Catalyst Navy Issue

    • +1 Midslot
    • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.

    Added New Gallente Destroyer Bonuses (Per Level)

    • Added 10% bonus to Small Hybrid Turret damage.
    • Added 7.5% bonus to Armor Repair amount.
    • Added 15% reduction to Armor Plate mass penalty.
    • Removed turret tracking speed per destroyer level bonus.
    • Removed falloff bonus per destroyer level

    Coercer Navy Issue

    • +1 Lowslot
    • Added 50% bonus to Small Energy Turret falloff to the role bonus.

    Added New Amarr Destroyer Bonuses (Per Level)

    • Added 7.5% bonus to Small Energy Turret damage.
    • Added 7.5% bonus to armor hitpoints.
    • Added 10% reduction to Energy Neutralizer activation cost.
    • Added 10% bonus to Energy Neutralizer strength.
    • Removed bonus to Small Energy Turret tracking speed per destroyer level.

    Cormorant Navy Issue

    • +1 Midslot
    • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.

    Added New Caldari Destroyer Bonuses (Per Level)

    • Added 5% Small Hybrid Turret damage bonus.
    • Added 10% bonus to Shield Booster amount.
    • Removed bonus to Small Hybrid Turret tracking speed per destroyer level.

    Thrasher Fleet Issue

    • +1 Lowslot
    • Added 50% bonus to Small Projectile Turret falloff to the role bonus.

    Added New Minmatar Destroyer Bonuses (Per Level)

    • Added 5% bonus to Small Projectile Turret rate of fire.
    • Added 15% reduction to Microwarpdrive Signature Radius penalty.
    • Removed Small Projectile Turret tracking speed per destroyer level.

    Moros Navy Issue

    • +1 Midslot

    Added New Gallente Dreadnought Bonuses (Per Level)

    • Increased Capital Hybrid Turret damage bonus from 5% to 7.5%.
    • Added 5% bonus to Capital Hybrid Turret optimal range.
    • Added 5% per level Armor Repair amount.
    • Added 20% per level bonus to Warp Scrambler and Warp Disruptor strength and optimal range.

    Naglfar Fleet Issue

    • +1 Highslot

    Added New Minmatar Dreadnought Bonuses (Per Level)

    • Increased Capital Projectile damage bonus from 5% to 7.5%.
    • Add bonus: 20% bonus to Heavy Stasis Grappler falloff.
    • Added 7.5% bonus to Shield Booster amount.
    • Added 7.5% bonus to Armor Repairer amount
    • Removed Shield Booster cycle time bonus.

    Phoenix Navy Issue

    • +1 Midslot

    Added New Caldari Dreadnought Bonuses (Per Level)

    • Increased XL Cruise, XL Torpedo and Torpedo damage bonus from 5% to 7.5%.
    • Added 7.5% bonus to Target Painter effectiveness.

    Revelation Navy Issue

    • +1 Highslot

    Added New Amarr Dreadnought Bonuses (Per Level)

    • Increased Capital Energy Turret damage bonus from 5% to 7.5%.
    • Added 25% bonus Energy Nosferatu drain amount and range bonus.

    Heavy Assault Cruiser Rebalance

    04-820x180

    When approaching the subject of HACs in the current meta, we looked at addressing these 4 goals:

    1. Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
    2. Make room for other ship types to step into the spotlight, such as battleships.
    3. Not nerf HACs into oblivion - find and retain healthy use-cases.
    4. Maintain HAC identity as a high-damage / heavy tank ship option.

    Muninn

    • Reduced Number of Turret Slots by 4, from 5 to 1.
    • Increased the Number of Missile Slots by 4, from 1 to 5.
    • Increased the CPU by 50 tf, from 355 tf to 405 tf.
    • Reduced the Powergrid by 160 MW, from 1160 MW to 1000 MW.
    • Increased the base armor by 150 HP, from 2,150 HP to 2,300 HP.
    • Reduced the maximum targeting range by 25,000 m, from 80,000 m to 55,000 m.
    • Remove and replace all bonuses with:

    Minmatar Cruiser bonuses (Per Level):

    • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage.
    • 3% bonus to shield and armor resistances.

    Heavy Assault Cruisers bonuses (Per Level):

    • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity.
    • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.

    Retains Assault Damage Control bonus.

    Cerberus

    • Reduced the Maximum Targeting Range by 35,000 m, from 95,000 m to 60,000 m.
    • Increased the CPU by 15 tf, from 520 tf to 535 tf.
    • Increased the Powergrid by 20 MW, from 800 MW to 820 MW.
    • Remove and replace all bonuses with:

    Caldari Cruiser bonuses (Per Level):

    • 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage.
    • 20% bonus to Heavy Assault Missile max velocity.

    Heavy Assault Cruisers bonuses (Per Level):

    • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.
    • 7.5% bonus to Shield Booster amount.

    Retains Assault Damage Control bonus.

    Eagle

    • Reduce Maximum Targeting Range by 25,000 m, from 90,000 m to 65,000 m.
    • Reduce maximum velocity by 30 m/sec, from 190 m/sec to 160 m/sec
    • Remove and replace all bonuses with:

    Caldari Cruiser Bonuses (Per Level):

    • 4% bonus to all shield resistances.
    • 7.5% bonus to Medium Hybrid Turret optimal range.

    Heavy Assault Cruiser bonuses (Per Level):

    • 5% bonus to Medium Hybrid Turret Tracking.
    • 5% bonus to Medium Hybrid Turret damage.

    Retains Assault Damage Control bonus.

    Zealot

    • Reduce Max Targeting Range by 15,000 m, from 75,000 to 60,000 m.

    Vagabond

    • Reduce Maximum Targeting Range by 15,000 m from 70,000 m, to 55,000 m.
    • Increased the Powergrid by 25 MW, from 900 MW to 925 MW.

    Updated Heavy Assault Cruisers bonuses (Per Level):

    • Increase Medium Projectile Turret falloff bonus by 2.5% per level, from 10% to 12.5% per level.

    Ishtar

    • Reduce Maximum Targeting Range by 20,000 m from 80,000 m to 60,000 m.

    Sacrilege

    • Reduce Maximum Targeting Range by 5,000 m, from 70,000 m to 65,000 m.

    Updated Heavy Assault Cruisers bonuses (Per Level):

    • Missile max velocity bonus reduced by 2.5% per level, from 10% to 7.5% per level.

    Updated Amarr Cruiser bonuses (Per Level):

    • Armor resistance bonus increased by 1% per level, from 4% to 5% per level.

    Deimos

    • Reduce Maximum Targeting Range by 25,000 m, from 85,000 m to 60,000 m.

    820x180 geddon

    In addition to the Heavy Assault Cruiser rebalance, we have looked at Navy ships too to bring them more in the fold and give them a much-needed facelift.

    Caracal Navy Issue

    • Increased the Powergrid by 175 MW, from 715 MW to 900 MW.
    • Reduced the number of Low Power Slots by 1, from 4 to 3
    • Increased the number of Medium Power Slots by 1, from 5 to 6

    Updated Caldari Cruiser bonuses per level:

    • Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire increased by 1% per level, from 5% to 6%

    Exequror Navy Issue

    • Increased the Powergrid by 200 MW, from 830 MW to 1030 MW.
    • Increased maximum velocity by 25 m/sec, from 255 m/sec to 280 m/sec
    • Reduced Number of Turret Slots by 1, from 5 to 4.
    • Removed Medium Hybrid Turret Rate of Fire bonus.

    Updated Gallente Cruiser bonuses per level:

    • Increased Medium Hybrid Turret damage by 20% per level,from 5% to 25% per level.
    • Add additional Bonus: 10% bonus to Medium Hybrid Turret falloff.
    • Add additional Bonus: 15% reduction in Armor Plate mass penalty.

    Dominix Navy Issue

    • Increased the Powergrid by 3,500 MW, from 11,000 MW to 14,500 MW.

    Updated Gallente Battleship bonuses per level:

    • Increased Large Hybrid Turret bonus by 2.5%, from from 5 to 7.5%.
    • Add new bonus: 10% bonus to Drone tracking speed.
    • Add new bonus: 7.5% bonus to Armor Repairer amount.

    Armageddon Navy Issue

    • Reduced the number of Low Power Slots by 1, from 8 to 7
    • Increased the number of Medium Power Slots by 1, from 4 to 5
    • Reduced the Powergrid by 1,500 MW, from 17,500 MW to 16,000 MW
    • Increase drone bay capacity by 75m3, from from 200m3 to 275m3.
    • Remove 5% bonus to Large Energy Turret rate of fire.
    • Remove 10% reduction in Large Energy Turret activation cost.

    Updated Amarr Battleship bonuses per level:

    • Add Bonus: 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage.
    • Add Bonus: 10% bonus to Drone hitpoints and damage.
    • Add Bonus: 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range.

    Typhoon Fleet Issue

    Updated Minmatar Battleship bonuses per level:

    • Add Bonus: 7.5% bonus to Cruise Missiles and Torpedos explosion velocity.
    • Add Bonus: 7.5% bonus to Large Projectile Turret Tracking.

    Additional Ship Balance Pass

    Crow

    • Removed 5% bonus to Missile Explosion Radius

    Updated Caldari Frigate Bonuses per skill level

    • 10% bonus to shield hitpoints per level.

    Bellicose

    • Increased Drone Bandwidth by 10 Mbit/sec, from 40 Mbit/sec to 50 Mbit/sec.
    • Increased Drone Bay by 10 m3, from 40 m3 to 50 m3.
    • Increased the Powergrid by 50 MW, from 650 MW to 700 MW.

    Proteus

    • Increased maximum velocity by 50 m/sec, from 180 m/sec to 230 m/sec

    Rifter

    Updated Minmatar Frigate Bonuses per skill level

    • Rate of Fire bonus increased by 2.5% per level, from 5% to 7.5% per level.

    Ishkur

    • Increased the CPU by 15 tf, from 155 tf to 170 tf.
    • Increased the Powergrid by 8 MW, from 42 MW to 50 MW.
    • Reduced the number of Low Power Slots by 1, from 4 to 3
    • Increased the number of Medium Power Slots by 1, from 3 to 4
    • Removed 7.5% bonus to drone tracking speed.

    Updated Assault Frigate Bonuses per skill level:

    • Add Bonus: 7.5% bonus to armor repair amount.



    Universe

    05-820x180

    The Paragon corporation has been established in New Eden. They are one of many new or newly acquired corporations of the EverMore Faction and will offer capsuleers exclusive wares.

    EverMore Corporations

    The following corporations will be moving from their existing factions to become a part of the EverMore faction:

    • Inner Zone Shipping
    • Zero-G Research Firm
    • Villore Sec Ops

    The following corporations are newly founded and belong to the EverMore faction:

    • Adaptive Provisioning
    • Cromeaux Inc
    • Vapor Sea Technologies
    • Veritas Enhancements
    • Interplanetary News Media
    • Paragon

    Alliance and Corporation Emblems

    820x180 Emblems

    We are happy to introduce New Eden to the newest innovation of Paragon: emblems! You can now represent your corporation and/or alliance through these emblems.

    • Emblems are available for purchase at Loyalty Point Stores within all new Paragon Stations.
    • Similar to SKINs, emblems correspond to a specific type of ship hull.
    • Emblems for over 100 ship types are currently available in the first iteration with EverMark redemption rates varying by type:
      • T1 Frigates
      • Navy Exploration Frigates
      • T1 Destroyers
      • Navy Destroyers
      • T1 Dreadnoughts
      • T1 Haulers
      • T1 Freighters
      • T1 Battlecruisers
      • Navy Battlecruisers
      • Corvettes and Shuttles

    Once a corporation or alliance emblem is acquired for a specific ship, it can be toggled on and off as desired.

    • Purchasing a specific emblem is limited to one per character.
    • Purchased emblems are not tradeable and are immediately injected into the redeeming character.
    • A new Personalization tab on the fitting window will allow you to equip both emblems and ship SKINs.

    Paragon Agent Missions

    820x180mission

    IRIS, Paragon’s executive officer, customer liaison, and chief representative offers a variety of missions for those looking to earn EverMarks.

    IRIS is present in all 11 new Paragon stations spread across both high and low security space:

    • Jita
    • Ourapheh
    • Amarr
    • Dodixie
    • Hek
    • Rens
    • Amamake
    • Assah
    • Aubenall
    • Yehaba
    • Hakonen

    These can also be found via the Paragon Agents section of the Agents & Missions tab in the Agency.

    • During the mission, IRIS will request a specific type of ship and reward EverMarks based on that type.
    • After completing a mission, that character must wait 23 hours before another mission will be offered.
    • Omega Capsuleers will have considerably enhanced rewards upon completing Paragon missions.
    • A separate tab has been added to the wallet to track EverMore balance.
    • SKINs and emblems are now managed through the new Personalization tab in the Fitting window.
    • Ship fitting is now managed through the new Equipment tab in the Fitting window.
      • This is the default tab when opening the Fitting window.
      • All old Fitting window functionality, excluding applying SKINs, is encapsulated within this tab.



    PvE and Science & Industry

    820x180 indy

    • NPC Titans and Supercarriers can now sporadically appear in Haven, Sanctum's, Drone Patrol, and Horde anomalies.
    • A flat 60% reduction in Navy ship Blueprint Copy Loyalty Point cost has been introduced to encourage pilots to acquire and fly with them.
    Blueprint Old LP Cost New LP Cost
    Navy Frigate ~~10,000~~ 4,000
    Navy Destroyer (New) 12,000
    Navy Cruiser ~~45,000~~ 18,000
    Navy Battlecruiser ~~100,000~~ 40,000
    Navy battleship ~~250,000~~ 100,000
    Navy Dreadnought (New) 1,000,000
    • Removed the Neurolink Conduits from the build requirements for Navy ship Blueprint Copies.

    Skills

    2 Brand new skills for veteran capsuleers have been added.

    • Advanced Contracting

      • +4 Contracts per level
      • Rank 10
      • 250 million ISK at NPC schools or 325 million via skills on demand.
    • Elite Infomorph Psychology

      • +1 jump clone per level
      • Rank 12
      • 500 million ISK at NPC schools or 650 million via skills on demand

    Security Status Changes

    In this update we are adding the first part of the changes as described extensively in a Dev blog for these changes.

    • Outlaws which are characters with -5.0 and lower security status are no longer permitted to dock in High Security stations and structures while in ships.
    • Alpha clone state characters can no longer change their safety setting to Red.
    • It is no longer possible to run any Abyssal sites in 1.0 or 0.9 security spaces, including Jita or any of the other trade hubs.

    Abyssal Deadspace Changes

    Suspect flags returns for high-tier Abyssal Deadspace sites based on security of the system which the site is being run in. You will gain suspect status upon completing the Abyssal Deadspace site.

    Security Tier (no suspect flag) Tier (suspect flag)
    1.0 - -
    0.9 - -
    0.8 T0, T1, T2, T3 T4, T5, T6
    0.7 T0, T1, T2, T3, T4 T5, T6
    0.6 T0, T1, T2, T3, T4, T5 T6
    0.5 T0, T1, T2, T3, T4, T5, T6 -

    Wormholes

    • Frigate wormhole lifetimes reduced from 16 hours to 4.5 hours for E004, L005, Z006, M001, C008, G008 and Q003 type wormholes
      • Spawn rate for roaming wormholes of these types was also reduced to prevent them from appearing too frequently.



    Upwell Structure Hangar visuals

    820x180 hangar

    We have added massive enhancements to Upwell hangars that will ramp up the audio and visual immersion while docked in these structures.

    This also includes a new docking and undocking animation that takes the same amount of time to perform as it did prior to this update.

    • Cancelling undocking will sometimes make your ship perform a 360 and park in the same spot you took off from. A new way to ship spin, for the absolute best.

    Graphics

    06-820x180

    AMD FidelityFX™ Super Resolution 1.0 is now supported in EVE. This can be very beneficial on higher resolution screens like those that run on 4K, or when used with an older GPU.

    • This gives an increase in frame rate by upscaling a lower resolution version of the game, while preserving as much detail as possible.
    • It can be found in the settings menu inside 'Display & Graphics' → 'Graphic Content Settings' → AMD FSR 1.0.
    • It works on AMD, Nvidia, Intel and Apple M1 based graphics cards.

    A new 'Ambient Occlusion' setting has been added to graphic settings page, as we now calculate “AO” in real time.

    • Having it enabled Improves shading and rendering techniques which increase the visual impact of all graphical assets.
    • Setting this too high on older graphics cards can have a significant impact on performance.

    We have also made visual updates to a few selected ships:

    • The Phoenix has received a visual update.
    • All Tech 1 and Tech 2 variants of Destroyers have received a visual update.
    • We have added a new Amarr Navy pattern.

    Audio

    Updated sound effects for outbursts and impacts for most turret weapons. Every sound outburst now has a distinct feel to it that makes it easier to audibly distinguish between weapons.

    • Beam

    • Pulse

    • Blaster

    • Railgun

    • Artillery

    • Auto Cannon

    • Uprising comes with all new login music.




    New Player Experience

    • Clarified and expanded upon written instructions found throughout the Career Agent missions.

    • Adjusted items received in various Career Agent missions:

      • An 'Overdrive Injector System I' is now given on acceptance rather than completion of the eighth Enforcer mission.
      • An Incursus will now be given instead of a Tristan when accepting the Gallente version of the tenth Enforcer mission.
      • The Logistics Frigate gift in the second Explorer mission has been swapped with the Exploration frigate reward in the fifth Explorer mission.
      • A 'Miner I' instead of a Civilian Miner will now be given when accepting the third Industrialist - Entrepreneur mission.
      • An 'Inertial Stabilizers I' instead of an 'Overdrive Injector System I' will now be given when accepting the fifth Industrialist - Entrepreneur mission.
      • A Broker Relations skillbook instead of a Mass Production skillbook will now be given when accepting the sixth Industrialist - Entrepreneur mission.
      • A 'Nanofiber Internal Structure I' instead of a 'Miner I' will now be rewarded when completing the sixth Industrialist - Entrepreneur mission.
    • Reduced the number of Civilian Afterburners required to complete the third Industrialist - Producer Career Agent mission .

    • Removed an obsolete 'Datacore – Basic Civilian Tech' item from containers in the fourth Industrialist - Entrepreneur Career Agent mission sites.

    • Removed an unnecessary 1 ISK collateral when accepting the first Industrialist - Producer Career Agent mission.

    • Item Objectives, gifts, and rewards are now selectable links in the Photon UI Agent Conversation window (currently used by Career and Paragon agents).




    Little Things

    07-820x180

    Quality of life improvements are sourced directly from community feedback.

    Thank you! 🤝

    Miscellaneous

    • If you are in a ship when initiating a clone jump you will now automatically disembark, wait out the timer and then clone jump.
    • Alliance fittings have been added. They are managed by members of the alliance executor corporation who have the Fittings Manager role. Each alliance can save up to 600 fittings.
    • The number of personal ship fittings has increased to 500 up from 250.
    • The number of corporation ship fittings has increased to 600 up from 300.
    • When using Strip Fitting drones will also be removed from the drone bay on ships.
    • It is now possible to repackage multiple ships even if they have rigs fitted. Caution: Rigs will still be destroyed just as when repackaging individual ships with rigs fitted.
    • It is now possible to repair all damaged modules at once. Just select “Repair All Modules” when right-clicking on your modules.
    • Players can now activate and apply ship SKINs with fewer clicks and remotely.
    • Corporations now have access to EverMark wallet and assigned spending rights to different roles.

    User Interface

    • The Probe Scanner Window will now indicate when a new anomaly or cosmic signature spawns.
    • Distance to the content displayed in the Agency will now consider Autopilot settings when showing the number of jumps required.
    • A filter has been added to the F10 map which displays the location of your jump clones.
    • The Jump Clones tab in the Character Sheet now shows the estimated value of implants in each clone.
    • Mobile depots, tractor units and warp disruptors can now be saved in the cargo of ship fits in the Fitting tool in the NEOCOM.
    • It is now possible to select and delete multiple fittings at the same time.
    • A shortcut has been added for the Manage Autopilot Route window.
    • "Collapse All Groups" has been added to the Corporation Asset list.
    • When reloading modules only the ammunition and charges you have the skills to use will be shown on the right-click menu regardless of what is in your cargo.
    • Your active ship is now placed at the top of the Repair window.
    • The Create Contract window will now show the preselected items at the top of the "Pick Items" list.
    • It is now possible to see how many contracts have been filtered out in the Contract Search.
    • "Release Control" has been added to the radial menu when controlling a structure.
    • The security status of systems has been added in front of the location name in Personal and Corporation Assets.
    • The "Loot All" button now has focus when opening wrecks and other containers by default allowing for quick looting by hitting Enter.
    • The minimum distance in the directional scanner (d-scan) has been changed to 0.1 instead of 0.
    • The maximum number of fleet mates which can be added to the watch list window has been increased to 💯
    • A shortcut has been added for Regroup for players in fleets (available to Fleet Commanders, Wing Commanders and Squad Commanders).
    • Help pointers for Station Services have been updated to more accurately reflect the actual names of the services.
    • When opening the Help pointer window the focus is now on the search bar which will allow for quicker searches.
    • Many new Help pointers have been added.
    • It is now possible to set font size in one chat window and apply it to all other chat windows.
    • When deleting a bookmark, you will now see the name of a bookmark in the confirmation window, or in the case of deleting multiple bookmarks, how many you are deleting.

    Defect Fixes

    Audio

    • The activation sound effect for a Standup Point Defense Battery can be heard again.

    Gameplay

    • Fixed an issue preventing Mutated Drones from healing while tethered.
    • Removed incorrectly spawning ore the Abandoned Mining Colony.
    • Ore Anomalies with no ore inside, and not respawning, caused by NPC mining operations mining the last piece of ore in anomalys is now resolved as they will no longer deplete asteroids.
    • The 'Wild' miner module has become a little less wild, and can now be listed on the market.

    Technical

    • Fixed a rare crash for Mac clients.

    User Interface:

    • The 'Resign as CEO' option no longer shows in the context menu when a character is a Director of the Corporation.
    • Closing or minimizing a full-screen window no longer restores all other minimized windows.
    • Fixed an issue with the Faction Warfare agent filter not correctly updating.
    • Updated Porpoise traits to reflect it being able to fit a Medium Industrial Core.
    • Updated Abaddon Reinforced Bulkhead role to link to Hull Upgrades.

    Photon UI:

    • The HUD's speed gauge background no longer fades out when at high speed.
    • Assist and Guard state indicator now shows correctly in the Drones window.
    • Docking via the radial menu no longer becomes unresponsive to player input.
    • Disabling 'Window Blur' no longer causes windows to become overly transparent.
    • The 'Dock in Solar System Map' option now shows when the Probe Scanner and/or Directional Scanner windows are stacked.
    • Tab notification indicator in the Chat window now uses the correct theme colors.

  • Patch Notes - Version 20.09
    published on November 3rd, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.09). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-10-11
    Last update: 2022-11-03

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-10-11.1 |    2022-10-12.1 |    2022-10-13.1 |    2022-10-18.1 |    2022-10-20.1 |    2022-10-25.1 |    2022-10-27.1 |    2022-11-01.1 |    2022-11-03.1 |
    NEW




    Patch Notes For 2022-11-03.1

    Features & Changes:

    Events:

    The unstable stellar energies unleashed by the cataclysm in Turnur are beginning to affect capsuleer vessels within the system. The disaster also appears to have had a destabilizing impact on local space, increasing wormhole activity.

    • A new effect now applies to all ships within the Turnur system:

      • -20% Sensor Strength
      • -20% Targeting Range
      • -20% Scan Resolution
      • +20% Warp Speed
    • Significantly larger numbers of wormhole connections are appearing to and from the Turnur system

    • Due to the destruction of the Turnur Stellar Transmuter, Stellar Observation Data Hub sites are no longer spawning within the Eugidi constellation.




    Patch Notes For 2022-11-01.1

    Features & Changes:

    Universe:

    • Due to the apparent destabilization of the nearby star, the Turnur I - Republic Parliament Bureau station has been evacuated of all non-essential personnel. The station is still open to capsuleer docking but most of its services will be unavailable as the station is currently reduced to a skeleton crew.
    • The massive Caldari and Gallente military buildups appear to have been completed within Samanuni, Amygnon, and nearby systems.

    Audio:

    • Aura's guidance is now localized in Spanish for the Spanish client.

    Events:

    • The Crimson Harvest event has ended for this year. We hope you enjoyed the spooky festivities!

    Localization:

    • Added Spanish localization to all remaining agents and missions, including the Sisters of EVE mission.



    Patch Notes For 2022-10-27.1

    Features & Changes:

    Universe:

    • The vast empire fleets forming in the Samanuni and Amygnon systems appear to be nearly complete.



    Patch Notes For 2022-10-25.1

    Features & Changes:

    Gameplay:

    • The DBS thresholds are now reduced and the system DBM will be more reactive.
      • The minimum output of the DBM is increased to 100% from 50%.
      • The minimum output of the DBM is now set as 110% temporarily.

    Changes will take place during the DBS updates, so solar systems with Bounty Risk Modifiers below the floor may take some time to adjust.

    Events:

    • The number of Crimson Harvest event sites spawning across New Eden have been increased significantly.

    Universe:

    • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.

    Localization:

    • Added further Spanish localizations for UI, notifications, tool tips, and some missions.



    Patch Notes For 2022-10-20.1

    Features & Changes:

    Events:

    The Crimson Harvest has begun! This Blood Raiders themed event runs until downtime on the 1st of November.

    • Limited time combat and hacking sites are appearing all over Highsec, Lowsec, Nullsec, and W-space, belonging to the opposing forces of the Blood Raider Covenant and the Order of St Tetrimon.
    • Crimson Gauntlet and Tetrimon Base combat sites can be found in most areas of space. These sites should be approached with caution, and capsuleers are advised to fly a battlecruiser, battleship, heavy assault cruiser, or even more powerful vessels if they wish to investigate these locations. Rewards for looting the battleship NPCs found at the end of the sites include items that can be traded for isk, skins, boosters, clothing and more!
    • Crimson Harvest Network Node and Tetrimon Network Node data sites are also appearing across New Eden. These hacking sites contain network node structures that can be accessed for more great rewards!
    • The Blood Raiders are capitalizing on the chaos erupting from the intense fighting over the ownership and research of the Stellar Harvesters, and are setting up more advanced bases in the warzone, Tetrimon loyalists are also deploying in the area to match their forces.
      • These advanced versions of the combat and hacking sites can only be found within the areas containing the most heated fighting between Blood Raider and Tetrimon forces: the Blood Raider controlled systems within the Delve region and within the Eugidi, Angils and Hed constellations. These advanced sites are rarer and more challenging than the standard versions of the sites but they provide much greater rewards. Bringing a friend or two helps reduce the risk immensely, but beware of other capsuleers who may be searching for the same loot!
    • The most elusive and valuable strongholds of the Blood Raiders and Order of Tetrimon can only be found by obtaining a rare escalation from the advanced combat sites.
    • Be on the the lookout for Blood Raider Altars! These highly dangerous, brand new capital sites are designed for a dreadnought or a fleet of multiple capsuleers to complete.

    Both the Blood Raiders and the Order of Tetrimon are willing to reward capsuleers who attack their foes. Each character can choose between two options for the Agency challenges and reward track for this event. You will receive points for shooting the opposing side to the one you choose in the agency, and you will receive a reward track themed around your chosen faction. Be aware that although you will only receive agency challenges and points for shooting the opposing side to the one you chose, there is no penalty for shooting both sides and taking the loot from both their sites.

    • During the Crimson Harvest a special set of login rewards are available each day that players log into the game. These rewards include new skins, new fireworks, new limited time boosters, and hundreds of thousands of skill points!
    • Trick or Treat! During the Crimson Harvest all player ship explosions will have an increased loot drop rate, with an average of 90% compared the normal average of 50%. Player wreck icons have also changed to reflect the season.
    • A special Crimson Harvest themed Abyssal Proving Ground will start on the 28th of October and runs until the 31st of October. This event features a 4-player T1 Frigate, Meta 0 Free-For-All format, with a special set of bonuses to webifier range, energy warfare strength and turret damage that lets every frigate harness the power of a Blood Raider ship!

    Universe:

    • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.

    Defect Fixes:

    User Interface:

    • Fixed an issue with the Air Career Program help pointer.



    Patch Notes For 2022-10-18.1

    Features & Changes:

    Events:

    • The Totality Day event has ended, and warp speeds and pvp loot drop rates have returned to normal in Pochven.

    Localization:

    • Added text in French, German, Russian, Japanese, and Korean.
    • More EVE types and descriptions localized in Spanish.

    Universe:

    • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.



    Defect Fixes:

    Gameplay:

    • Fixed an issue that prevented players from being able to open the Tranquil Abyssal Filaments Crate.

    User Interface:

    • Fixed an issue that caused the Neocom to not load correctly.
    • The Delete and Arrow keys now work correctly on Mac.

    Photon UI:

    • Opening and closing a window that's in a stack no longer causes the button indicator to become stuck.



    Patch Notes For 2022-10-13.1

    Features & Changes:

    Events:

    The Triglavian Totality Day event has begun! This event celebrating the second anniversary of the creation of Pochven will run until October 18th.

    • Special Totality Day gifts are available for logging in daily during the event, including skill points, boosters, and filaments!
    • Pilots exploring the Triglavian region will enjoy a +2 au/s warp speed bonus and 90% pvp loot drop chance within Pochven during the event.
    • Prove yourself in PVP combat this weekend with a special 24 hour Totality Day 1v1 Kikimora proving ground event that starts at downtime on October 15th and ends at downtime on October 16th. Pilots within this proving ground will receive bonuses to turret damage, hitpoints, and overheating effectiveness. A special repeatable challenge will provide competitors 10 million ISK for each match where they deal at least 2000 damage to their opponent, win or lose!

    Universe:

    • Thanks to the successful effort and organization of Caldari-aligned pilots participating in the ongoing Faction Campaign, a new stargate connection has been constructed between the Samanuni and Athounon systems.

      • Although the Caldari stargate has been completed, for the next several weeks the State will continue paying loyalty tokens to Capsuleers who return Dense Polycrase ore to their processing facility beside the new stargate in Athounon.
      • The stargate construction event is ongoing and Gallente pilots still have time to complete their goal!
    • The Caldari State and Gallente Federation have continued their buildup of vast military infrastructure within the Samanuni and Amygnon systems respectively. As part of this buildup, new Navy Anchorage stations have been opened for Capsuleer use above the planets of Samanuni VI and Amygnon III. These new stations do not yet have their industry or capsuleer corporate office facilities online yet, but those facilities will come as the last elements of construction in and around the station completes.

    Defect Fixes:

    User Interface:

    • Fixed an issue where you were unable to pick items during the Pick Items step of the Create Contract flow.



    Patch Notes For 2022-10-11.1

    Features & Changes:

    Localization:

    • Many more types and descriptions have been translated to Spanish as a part of our ongoing Spanish localization.



    Patch Notes For 2022-10-11.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Events:

    A new faction campaign has launched: The Gallente Federation and Caldari State are both attempting to develop new technology derived from the Triglavian occupied storm planet of Athounon V, as well as from mysterious Triglavian Relay Caches which have started appearing in the Serthoulde constellation.

    • Control of the system of Athounon will provide research points to the faction currently occupying it through factional warfare.
    • Players can find these sites using scanner probes in the Serthoulde constellation, although be wary, as soon as a player warps to a captured relay data site they will become visible on the overview to all capsuleers in the system!
    • The Triglavian Relay data sites will only allow Tech 1, Navy and Pirate frigates to enter, and will belong to the faction that currently controls the system through factional warfare occupancy. The owning faction will have NPC guards that will attack any capsuleer not aligned to their militia, additionally, neutral players not in factional warfare will receive a suspect timer if they enter the site. The valuable data containers housed within the site contain coveted encrypted Triglavian relay data and can be accessed with Data Analyzer modules.
    • Players can support the Caldari State by bringing the Encrypted Relay Data to their laboratory in the Samanuni System, and the Gallente Federation by bringing the data to their laboratory facility located in Amygnon. Players will be rewarded by each faction with loyalty tokens for doing so.



    Ships:

    • 🤝 Ship Maintenance Array restrictions have been adjusted and relaxed to improve quality of life.

      • Players can now store ships which contain deployables, modules, rigs and mobile warp disruptors.
      • This change also applies to the Frigate Escape Bay of Battleships.
      • Your escape frigate can now have items like mobile depots, cloaks, probe launchers, and other options inside!
    • 🤝All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.

      • This means that Carriers, Dreadnoughts and FAXs can always hold 2 Battleships, and 2 Frigates in the bay.



    Localization:

    • Added localized client text in Russian, French, German, Japanese, and Korean.
    • 🤝Added more types and descriptions have been translated to Spanish client.

    Market:

    • The Salvage Drone Specialization skill is now available at all empire NPC school stations for 10 million ISK.

    Modules:

    • The ML-EKP 'Polybolos' Ballistic Control System now has a meta level of 8.

    Missions & NPCs:

    • Alexander Ducasse is now the CEO of the InterBus Corporation.



    Technical:

    • After 2 mass tests and lots of player feedback, we have released the new sound prioritization engine for EVE Online! This update dramatically reduces the CPU used by audio in EVE and makes the soundscape much clearer, especially in fleet fights. A special thank you to everyone who joined a mass test and gave us feedback. You can find more information in the devblog here.



    • EVE Online now natively supports Variable Refresh Rates! If you have a Freesync or G-Sync capable system, then it will be automatically enabled. This update also resolves issues that caused EVE to have problems with V-sync being disabled, due to the OS and some graphic card control panels forcing it to be enabled. You can find more information in the devblog here.



    • There has been major refactoring in how we handle controllers for ships, which improves performance. This is most noticeable when many ships are rendered at the same time, like in fleet fights. The memory usage of the client is also significantly improved in these cases. Our internal testing with 1000 ships in our "Cube of Death" scene has an approximate 1.5GB RAM reduction. We’ve also improved how long it takes for the client to load and unload ships, which gives a smoother gameplay experience.



    • Removed the "Resource Cache" option from settings, as it now defaults to being enabled for all players. It has been set to "enabled on" on new installs for a long time, as it can give a much better experience with very little extra RAM being used.



    • Renamed "Interval" setting to "V-Sync On / Off", because we should totally use the same terminology as every other game. The options for different "Intervals" have also been removed, as these often misbehaved and could cause problems with Variable Refresh Rate environments.



    User Interface:

    • Photon UI is entering its Beta phase by going opt-out. This vital step will help collect data on what works and what doesn't, meaning that Photon UI can become the best version of itself. You can still opt out for now, but please do share your reasoning for doing so on the EVE forums to help everyone!
    • As part of Photon UI's style unification, the NeoCom has now been converted over into the Photon design language, with improvements to layout and notifications.
    • Added the ability to set a shortcut key for the Frigate Escape Bay in the main menu.



    Defect Fixes:

    Audio:

    • The sound for locking a target is now playing again each time.
    • Sounds in character creation are now playing again reliably.

    Gameplay:

    • Fixed a defect which prevented the additional sleeper waves from spawning in Class 4 Relic and Data sites in wormhole space.
    • Fixed a defect which caused some LowSec combat hacking data sites to not despawn correctly.
    • Fixed an issue with containers jettisoned across grid borders causing items not being removed correctly from inventory.
    • NPC Mining Operations (Diamond Rat NPC Miners) will no longer mine Polycrase and Moissanite ore.

    Graphics:

    • The Frostline 'Clavicula' Integrated Analyzer Blueprint now uses the correct 'hybrid analyzer' icon.
    • Fixed a number of faction wrecks to show correct textures.

    Localization:

    • The client no longer reloads all windows (and breaking some in the process) when clicking "No" when being asked to confirm to change the client language.
    • Chat windows are no longer breaking in localized clients, when the localization setting for "Important Names" is being changed.

    New Player Experience:

    • Mining Upgrades module will now be highlighted when told to online it in the AIR NPE.
    • Improved guidance while viewing and moving items between inventory locations in the AIR NPE.
    • Improved guidance while travelling to/from the mining site in the AIR NPE.
    • Corrected various text issues in Enforcer Career Agent missions.
    • Set Destination button highlights will no longer linger during Enforcer Career Agent missions.
    • Training Containers in hacking tutorial sites have had their reset timer increased to 60 seconds.

    Technical:

    • Improved the frame rate during the death scene.
    • Cleaned up various log error spam.

    User Interface:

    • Update Prophecy Navy Issue traits tab to correctly reflect Ship Bonuses.
    • You can now resize the Edit Alliance window.
    • The little checkbox icons in the Probe Scanner filter menu no longer block the filter from being toggled when clicked.
    • Restoring a window stack that's being minimized no longer prevents the stack from being properly restored again.

    Air Career Program:

    • "Deliver the final blow" objective in the Air Career Program now correctly counts progress to character with the final blow instead of top damage.
    • The Claim Reward button for the Air Career Program does no longer stay on the screen after reward has been claimed.
    • "Killing 75 enemies with a Destroyer" in the Air Career Program will now correctly count progress for Commander and Tactical Destroyers.

    Photon UI:

    • The Solar System Map button in the Probe Scanner and Directional Scanner windows now use the same icon.
    • The Launch button for the Drones in Bay group in the Drones window no longer overlaps the window top-right menu while in compact mode.
    • The description field in the Edit Alliance window no longer overflows the window.
    • Changed the HUD's speed meter text from black to white, this makes it much easier to read.
    • The 'Filters are applied to the results' text is no longer cut off in the Regional Market.
    • The Approve and Reject buttons on the Fleet join request window no longer overlap the players name.
    • Fixed an issue that prevented being able to launch Structures and Deployables by dragging them out of Inventory window.
    • The 3DConnexion Spacemouse section in the Settings menu is no longer overlapped by other elements.
    • Made it more visible when you have been invited to a Corporation.

  • Patch Notes - Version 20.08
    published on October 6th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.08). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-09-13
    Last update: 2022-10-04

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-09-13.1 |    2022-09-14.1 |    2022-09-15.1 |   2022-09-20.1 |   2022-09-21.1 |   2022-09-27.1 |   2022-09-29.1 |   2022-09-30.1 |   2022-10-04.1 |   2022-10-06.1 |
    NEW



    Patch Notes For 2022-10-06.1

    Features & Changes:

    Events:

    The Prototype Stellar Harvester in Vard has been activated!

    • The system of Vard will now provide research points for the faction that controls the system through factional warfare, in addition to Turnur and Egmar.
    • Stellar Observatory Sites will now spawn in the Hed constellation in addition to the Eugidi and Angils Constellations.

    Defect Fixes:

    Ships:

    • Fixed an issue with the Prophecy Navy Issue traits not showing correctly.



    Patch Notes For 2022-10-04.1

    Features & Changes:

    Audio:

    • Added new atmosphere for systems containing construction sites related to Factional Warfare events.

    Events:

    The Prototype Stellar Harvester in Egmar has been activated!

    • Controlling the system of Egmar will now provide research points for the faction that controls the system of Egmar in addition to Turnur
    • Stellar Observatory Sites will now spawn in the Angils constellation in addition to the Eugidi Constellation

    Made various improvements to the Stellar Observation Data Hub sites based on player feedback 🤝

    • The Imperial Laboratory in Mehatoor and the Republic Laboratory in Amo will now trade 100 Stellar Research data for 10 loyalty tokens instead of 50 for 5 tokens. (Ratio is the same).
    • The sites will now despawn immediately after all the containers have been hacked.
    • Decreased the warp speed of the NPCs so players have more breathing time to hack and a chance to escape between the NPC waves.
    • Increased the number of waves in the site.
    • Reduced the amount of loyalty tokens needed for the new Navy Exploration Frigates to 125, and new Navy Combat Battlecruisers to 1,250.

    Localization:

    • Many more items have now been localized into Spanish.

    Ships:

    • Reduced the amount of faction loyalty tokens needed for the new navy ships by approximately 16%
    Hull Size Loyalty Tokens Needed
    Navy Exploration Frigate 125 - ~~150~~
    Navy Combat Battlecruiser 1250 - ~~1500~~



    Patch Notes For 2022-09-30.1

    Defect Fixes:

    User Interface:

    • Fixed an issue that prevented the Faction Campaigns section of the Agency from being opened by players located in wormhole space.

    Graphics:

    • Fixed an issue that caused Stellar Transmuter laser effects to not appear properly for some players.




    Patch Notes For 2022-09-29.1

    Features and Changes:

    Events:

    • The first Factional Campaigns have launched! These will include special limited-time events where capsuleers can choose to assist or oppose the major factions of New Eden in their goals. Through these events, capsuleers can impact the balance of power within New Eden and write the ongoing history of the cluster.
    • The Factional Campaigns window can be found on the front page of The Agency, as well as under the encounters section.
    • The Gallente Federation and Caldari State have placed utmost importance on controlling the Athounon system, and are attempting to build stargates leading back to Amygnon and Samanuni respectively, Capsuleers can assist either faction by occupying Athounon through factional warfare, and mining unique ore in the Serthoulde constellation.
      • Ore can be turned in at each factions gate building site in Athounon for loyalty tokens needed to get early access to the new navy ships!
      • Caldari and Gallente stargates use different construction methods so require different types of ore, Caldari require Dense Polycrase while Gallente require Dense Moissanite. Each type of ore site is more likely to spawn in systems that are occupied by that faction in Factional Warfare.
      • One or both of these factions may be able to reach their goal of constructing the stargate based on capsuleer actions. "If you build it, they will come."
    • The Amarr Empire and the Minmatar Republic are both attempting to develop new technology derived from Triglavian Stellar Transmuters. To advance this research they are fighting over control of prototype Stellar Transmuters that the Amarr has constructed within the warzone, as well as data collected from remote observation facilities spread throughout the local constellations.
      • The Prototype Stellar Harvester in the system of Turnur has become active! Controlling the system of Turnur will be vital for each faction's research progress, and Stellar Observatory sites are being launched throughout all of the Eugidi constellations systems to collect valuable research data.
      • Players can find these sites using scanner probes in the Eugidi constellation, although be wary, as soon as a player warps to a stellar observatory they will become visible on the overview to all capsuleers in the system!
      • These sites will only allow Tech 1, Navy and Pirate Frigates to enter, and will belong to the faction that currently controls the system through factional warfare occupancy. The owning faction will have NPC guards that will attack any capsuleer not aligned to their militia, additionally, neutral players not in factional warfare will receive a suspect timer if they enter the site. The valuable data containers housed within the site contain coveted encrypted stellar research data.
      • Players can support the Minmatar Republic by bringing the Encrypted Stellar Research Data to their laboratory in Amo, and Amarr by bringing the data to their laboratory facility located in Mehatoor. Players will be rewarded by each faction with loyalty tokens for doing so. You can also bring Duct tape to the Minmatar lab - it won't be rewarded, but will still be appreciated.
    • Loyalty Tokens can be brought to the respective LP stores of that faction's militia in exchange for exclusive early access to the new navy Frigates and Battlecruisers!

    Ships:

    • Introducing new Navy Issue Battlecruisers - Click Below to see the Attributes
    Cyclone Fleet Issue

    Cyclone Fleet Issue

    • 9% bonus to Heavy Missile and Heavy Assault Missile rate of fire (previously 7.5%)
    • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
    • 5% reduction to ship signature radius

    Role Bonus:

    • Can use one Command Burst module
    • 25.0% bonus to Missile Velocity
    • 50.0% bonus to Command Burst area of effect range
    Fitting Stats
    Powergrid 1,215 MW
    CPU 600 tf
    Capacitor Capacity 2,900 GJ
    Capacitor Recharge Time 12m 5s
    Slot Layout
    High 8
    Medium 5
    Low 5
    Launchers 6
    Turrets 2
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 190 m/sec
    Inertia Modifier 0.68 x
    Warp Speed 3.50 x
    Drones
    Drone Capacity 50.00 m3
    Drone Bandwidth 50.00 Mbit/sec
    Targeting
    Max Target Range 50,000 m
    Max Locked Targets 6
    Sensor Strength 18
    Signature Radius 250m
    Scan Resolution 220.00 mm
    Structure
    Structure Hitpoints 5,625 HP
    Mass 12,400,000.00 kg
    Volume 216,000.00 m3 (15,000 m3 packed)
    Cargo Capacity 450.00 m3
    Shields
    Shield Capacity 7,875 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 5,625 HP
    Armor EM Resist 60%
    Armor Thermal Resist 35%
    Armor Kin Resist 33%
    Armor Explosive Resist 33%

    Ferox Navy Issue

    Ferox Navy Issue

    • 10.0% bonus to Medium Hybrid Turret damage
    • 7.5% bonus to Medium Hybrid Turret tracking speed
    • 7.5% reduction in Shield Booster capacitor use
    • 7.5% reduction in Shield Booster PG and CPU requirements

    Role Bonus:

    • Can use one Command Burst module
    • 25.0% bonus to Medium Hybrid Turret optimal and falloff
    • 50.0% bonus to Command Burst area of effect range
    Fitting Stats
    Powergrid 1,250 MW
    CPU 565 tf
    Capacitor Capacity 2,900 GJ
    Capacitor Recharge Time 12m 5s
    Slot Layout
    High 7
    Medium 7
    Low 4
    Launchers 0
    Turrets 6
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 170.00 m/sec
    Inertia Modifier 0.66 x
    Warp Speed 3.50 x
    Drones
    Drone Capacity 25.00 m3
    Drone Bandwidth 25.00 Mbit/sec
    Targeting
    Max Target Range 67,500 m
    Max Locked Targets 8
    Sensor Strength 20
    Signature Radius 300m
    Scan Resolution 195.00 mm
    Structure
    Structure Hitpoints 6,000 HP
    Mass 14,250,000.00 kg
    Volume 252,000 (15,000 m3 packed)
    Cargo Capacity 475.00 m3
    Shields
    Shield Capacity 7,875 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 5,250 HP
    Armor EM Resist 50%
    Armor Thermal Resist 45%
    Armor Kin Resist 25%
    Armor Explosive Resist 10%

    Myrmidon Navy Issue

    Myrmidon Navy Issue

    • 10.0% bonus to Drone hitpoints and damage
    • 10.0% bonus to Stasis Webifier Drone factor of velocity decrease
    • 10.0% bonus to Medium Hybrid Turret damage
    • 7.5% bonus to Armor Repairer amount

    Role Bonus:

    • Can use one Command Burst module
    • 25.0% bonus to Medium Hybrid Turret optimal range and falloff
    • 12.5% bonus to Drone microwarp velocity
    • 50.0% bonus to Command Burst area of effect range
    • No Additional Passengers 🤝
    Fitting Stats
    Powergrid 1,100 MW
    CPU 400 tf
    Capacitor Capacity 2,900 GJ
    Capacitor Recharge Time 12m 5s
    Slot Layout
    High 6
    Medium 5
    Low 6
    Launchers 0
    Turrets 4
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 155.00 m/sec
    Inertia Modifier 0.70 x
    Warp Speed 3.50 x
    Drones
    Drone Capacity 250.00 m3
    Drone Bandwidth 100.00 Mbit/sec
    Targeting
    Max Target Range 57,500 m
    Max Locked Targets 7
    Sensor Strength 19
    Signature Radius 305m
    Scan Resolution 200.00 mm
    Structure
    Structure Hitpoints 7,125 HP
    Mass 12,700,000.00 kg
    Volume 270,000 (15,000 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 5,250 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 6,750 HP
    Armor EM Resist 50%
    Armor Thermal Resist 35%
    Armor Kin Resist 35%
    Armor Explosive Resist 10%

    Prophecy Navy Issue

    Prophecy Navy Issue

    • 7.5% bonus to Medium Energy Weapon damage
    • 10.0% bonus to Medium Energy Weapon range
    • 10.0% bonus to ship armor hitpoints
    • 5.0% bonus to Drone hitpoints, damage

    Role Bonus:

    • Can use one Command Burst module
    • 25.0% bonus to Medium Energy Weapon optimal range and falloff
    • 12.5% bonus to Drone microwarp velocity
    • 50.0% bonus to Command Burst area of effect range
    Fitting Stats
    Powergrid 1,300 MW
    CPU 440 tf
    Capacitor Capacity 4,000 GJ
    Capacitor Recharge Time 16m 40s
    Slot Layout
    High 5
    Medium 4
    Low 7
    Launchers 1
    Turrets 4
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 170.00 m/sec
    Inertia Modifier 0.57 x
    Warp Speed 3.50 x
    Drones
    Drone Capacity 125.00 m3
    Drone Bandwidth 50.00 Mbit/sec
    Targeting
    Max Target Range 65,000 m
    Max Locked Targets 7
    Sensor Strength 18
    Signature Radius 270m
    Scan Resolution 210.00 mm
    Structure
    Structure Hitpoints 6,000 HP
    Mass 15,300,000.00 kg
    Volume 234,000 (15,000 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 4,500 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 8,250 HP
    Armor EM Resist 50%
    Armor Thermal Resist 35%
    Armor Kin Resist 40%
    Armor Explosive Resist 20%

    • Introducing new Navy Issue Frigates
    Probe Fleet Issue

    Probe Fleet Issue

    • 7.5% bonus to Core and Combat Scanner Probe strength
    • 10.0% bonus to Light Missile and Rocket rate of fire

    Role Bonus:

    • 99% reduction in Scan Probe Launcher CPU requirement
    • 5.0 + bonus to Relic and Data Analyzer virus strength
    Fitting Stats
    Powergrid 40 MW
    CPU 200 tf
    Capacitor Capacity 235 GJ
    Capacitor Recharge Time 2m 10s
    Slot Layout
    High 4
    Medium 4
    Low 3
    Launchers 2
    Turrets 0
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 385.00 m/sec
    Inertia Modifier 3.58 x
    Warp Speed 5.00 x
    Drones
    Drone Capacity 0.00 m3
    Drone Bandwidth 0.00 Mbit/sec
    Targeting
    Max Target Range 32,500 m
    Max Locked Targets 4
    Sensor Strength 10
    Signature Radius 38m
    Scan Resolution 465.00 mm
    Structure
    Structure Hitpoints 400 HP
    Mass 1,123,000.00 kg
    Volume 19,500 (2,500 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 525 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 525 HP
    Armor EM Resist 60%
    Armor Thermal Resist 35%
    Armor Kin Resist 25%
    Armor Explosive Resist 10%

    Heron Navy Issue

    Heron Navy Issue

    • 7.5% bonus to Core and Combat Scanner Probe strength
    • 30% bonus to Light Missile and Rocket damage

    Role Bonus:

    • 99% reduction in Scan Probe Launcher CPU requirements
    • 5.0 + bonus to Relic and Data Analyzer virus strength
    Fitting Stats
    Powergrid 38 MW
    CPU 220 tf
    Capacitor Capacity 245 GJ
    Capacitor Recharge Time 2m 15s
    Slot Layout
    High 4
    Medium 5
    Low 2
    Launchers 2
    Turrets 0
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 345.00 m/sec
    Inertia Modifier 3.57 x
    Warp Speed 5.00 x
    Drones
    Drone Capacity 0.00 m3
    Drone Bandwidth 0.00 Mbit/sec
    Targeting
    Max Target Range 37,500 m
    Max Locked Targets 4
    Sensor Strength 12
    Signature Radius 40m
    Scan Resolution 430.00 mm
    Structure
    Structure Hitpoints 350 HP
    Mass 1,150,000.00 kg
    Volume 18,900 (2,500 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 700 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 350 HP
    Armor EM Resist 50%
    Armor Thermal Resist 45%
    Armor Kin Resist 25%
    Armor Explosive Resist 10%

    Imicus Navy Issue

    Imicus Navy Issue

    • 7.5% bonus to Core and Combat Scanner Probe strength
    • 5% bonus to Small Hybrid Turret damage
    • 10.0% bonus to Drone hitpoints and tracking speed

    Role Bonus:

    • 99% reduction in Scan Probe Launcher CPU requirement
    • 5.0 + bonus to Relic and Data Analyzer virus strength
    Fitting Stats
    Powergrid 39 MW
    CPU 180 tf
    Capacitor Capacity 270 GJ
    Capacitor Recharge Time 2m 30s
    Slot Layout
    High 3
    Medium 4
    Low 4
    Launchers 0
    Turrets 2
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 345.00 m/sec
    Inertia Modifier 4.15 x
    Warp Speed 5.00 x
    Drones
    Drone Capacity 50.00 m3
    Drone Bandwidth 20.00 Mbit/sec
    Targeting
    Max Target Range 35,000 m
    Max Locked Targets 5
    Sensor Strength 12
    Signature Radius 41m
    Scan Resolution 450.00 mm
    Structure
    Structure Hitpoints 475 HP
    Mass 997,000.00 kg
    Volume 21,500 (2,500 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 475 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 600 HP
    Armor EM Resist 50%
    Armor Thermal Resist 35%
    Armor Kin Resist 35%
    Armor Explosive Resist 10%

    Magnate Navy Issue

    Magnate Navy Issue

    • 7.5% bonus to Core and Combat Scanner Probe Strength
    • 20% bonus to Small Energy Turret damage

    Role Bonus:

    • 99% reduction in Scan Probe Launcher CPU requirement
    • 5.0 + bonus to Relic and Data Analyzer virus strength
    Fitting Stats
    Powergrid 49 MW
    CPU 195 tf
    Capacitor Capacity 325 GJ
    Capacitor Recharge Time 3m 00s
    Slot Layout
    High 3
    Medium 3
    Low 5
    Launchers 0
    Turrets 2
    Rigs
    Rig Slots 3
    Calibration 400
    Navigation
    Max Velocity 350.00 m/sec
    Inertia Modifier 3.80 x
    Warp Speed 5.00 x
    Drones
    Drone Capacity 0.00 m3
    Drone Bandwidth 0.00 Mbit/sec
    Targeting
    Max Target Range 34,000 m
    Max Locked Targets 4
    Sensor Strength 11
    Signature Radius 39m
    Scan Resolution 445.00 mm
    Structure
    Structure Hitpoints 400 HP
    Mass 1,072,000.00 kg
    Volume 22,100 (2,500 m3 packed)
    Cargo Capacity 400.00 m3
    Shields
    Shield Capacity 400 HP
    Shield EM Resist 0%
    Shield Thermal Resist 20%
    Shield Kinetic Resist 40%
    Shield Explosive Resist 50%
    Armor
    Armor Hitpoints 700 HP
    Armor EM Resist 50%
    Armor Thermal Resist 35%
    Armor Kin Resist 25%
    Armor Explosive Resist 20%

    Players will be able to get exclusive, early access to these ships by obtaining faction loyalty tokens from completing Factional Campaign events, such as mining in the Serthoulde constellation, and hacking in the Eugidi constellation, then using the tokens in the FW Militia LP stores.

    Blueprint LP Store Loyalty Tokens Required
    Magnate Navy Issue 24th Imperial Crusade 150
    Heron Navy Issue State Protectorate 150
    Imicus Navy Issue Federal Defense Union 150
    Probe Fleet Issue Tribal Liberation Front 150
    Prophecy Navy Issue 24th Imperial Crusade 1500
    Ferox Navy Issue State Protectorate 1500
    Myrmidon Navy Issue Federal Defense Union 1500
    Cyclone Fleet Issue Tribal Liberation Front 1500

    Science & Industry:

    • Navy Battlecruiser Blueprints
    Input Material Quantity
    Tritanium 2,800,000
    Pyerite 1,000,000
    Mexallon 180,000
    Isogen 20,000
    Nocxium 10,000
    Zydrine 4,000
    Megacyte 2,000
    Auto-Integrity Preservation Seal 100
    Life Support Backup Unit 50
    G-O / R-O / S-R / U-C Trigger Neurolink Conduit 8
    • Navy Frigate Blueprints
    Input Material Quantity
    Tritanium 32,000
    Pyerite 6,000
    Mexallon 2,500
    Isogen 500
    Nocxium 30
    Zydrine 20
    Megacyte 10
    Auto-Integrity Preservation Seal 10
    Life Support Backup Unit 5
    G-O / R-O / S-R / U-C Trigger Neurolink Conduit 1



    Patch Notes For 2022-09-27.1

    Features and Changes:

    Localization:

    • Updates to various German, Russian, Korean, Japanese and French text.



    Patch Notes For 2022-09-21.1

    Defect Fixes:

    User Interface:

    • Fixed an issue where the 'Sell PLEX for ISK' button in the Inventory and Wallet was not working.



    Patch Notes For 2022-09-20.1

    Defect Fixes:

    Gameplay:

    • Removed expired Liberation Games boosters from the market.

    User Interface:

    • Several UI sounds like for the Directional Scanner and Project Discovery are now again playing each event and not only every few events.
    • Fixed an issue where it was not possible to add more than 2 items to the Sell window the first time it was opened.

    Photon UI:

    • Fixed an issue where the Drone count was sometimes incorrect.



    Patch Notes For 2022-09-15.1

    Defect Fixes:

    Gameplay:

    • Fixed an issue with the Compression Window UI not correctly updating after compressing ore.

    Gameplay:

    • The AIR NPE introduction video will now have subtitles when the client is set to Spanish.

    Technical:

    • Fixed an issue that caused the Mac client to spam error into logs.

    User Interface:

    • You are now able to use the Selected Items window to Launch Drones, Engage Target, and Scoop to Drones Bay again.
    • The Planetary Industry section of the Agency now opens correctly.



    Patch Notes For 2022-09-14.1

    Defect Fixes:

    New Player Experience:

    • Various window and input restrictions from the AIR NPE will no longer be carried over into the first Career Agent mission.

    Photon UI:

    • Wallet settings now save after you have closed the window.
    • Shattered Planets now have the correct label next to them in the in-space right click menu.
    • Structures now appear again in the in-space right click menu.



    Patch Notes For 2022-09-13.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Air Career Program:

    • Careers, Activities and Goals can be dragged into chat and mails to have their details shared.

    Localization:

    The first steps have been taken to localize EVE Online into European Spanish. Some aspects of the game client, the official EVE Online web site and the official forums are now available in Spanish. We will be iterating on and adding to the translations, working with the players to build on todays release. 🤝

    • Spanish Help and Recruitment Channels have been added in-game.
    • Additional updates have been made to Korean, Japanese, German, French, and Russian text.

    User Interface:

    • It is now possible to multi-fit strategic cruisers. 🤝 (Wormholer btw)
    • The Apply Skill Points windows will automatically set the number of skill points needed to train to the next level. 🤝

    Photon UI:

    • Moved the "Toggle Market Ticker" option to the top right 'More' menu of the window.
    • Updated Drones window.
      • Using Compact Mode now removes the header of the window.
      • Added Launch Drones, Engage Target, Return and Orbit,and Return to Drone Bay buttons to groups.
      • Changed the 'Aggressive/Passive' radio buttons to an 'Auto Attack' checkbox.
      • Improved Tooltips.
      • Improved feedback when dragging and dropping Drones.
    • Added Anomalies to the in-space right-click menu.
    • Planet type now displayed in the in-space right-click menu.
    • Clicking on the sub-menu of Asteroid Belts, Planets, Stargates, Stations, and Anomalies will now warp the ship to 0m. This is also the case with the Moons sub-menu as well as clicking Customs Office.

    Join us in the discussion on the Drone Window as well as other additions to Photon UI on the EVE Online forums.




    Defect Fixes:

    Audio:

    • Sounds are now properly stopped at logging off to character selection screen.

    AIR Career Program:

    • Increased Reward Crate volumes to match the items inside to prevent accidentally overloading of ships cargo hold when crate is opened while inside a ship. Also because of physics.
    • The screen no longer gets stuck while docking.
    • Reward Crates are now in the strong boxes category of the market.
    • Fixed some overlapping issues between text and icons on different languages for the Career Program.



    Graphics:

    • Edencom Heavy GunStar turret wrecks now have an icon.
    • Angel structure glass sections are now shown with the correct shader.
    • Monument camera "Look At" locators have been tweaked to no longer encounter zoom issues.
    • The blood splatter patterns on Blood Raider structures has been ... corrected. The Blood Raiders thank everyone who donated corpses to the cause.



    New Player Experience:

    • New players now have improved instructions on steps to take when selling items.
    • New players now have improved instructions on steps to take when starting a Career path.
    • Removed the 'View in Ship Tree' button in the AIR Astero's information window.



    PvE:

    • Cash Flow For Capsuleers (1 of 10) will now only complete after all enemies within the site are destroyed.
    • Aura will again instruct players to flee the site during Cash Flow for Capsuleers (4 of 10).



    Technical:

    • Fixed an issue with the Faction Warfare agency section taking a long time to load.
    • Redeem Queue pointer now says "this element doesn't appear on your screen right now" rather than claiming the pointer is invalid when the player has no items in their redeeming queue. Pointers have feelings, too.



    User Interface:

    • Adjusted Customization label position in the Character Customization screen to avoid overflow.
    • Security color for systems will now appear correctly in both the Contracts and Contract details windows.
    • Aligned the used Calibration meter to its boundary in the Fitting window.
    • Pressing the Compare button under Variations tab of the Show Info window now adds variations to the Compare Tool window again.
    • The Next button in the Contacts section of the People & Places window now shows correctly if the user has more than 50 contacts.
    • Item names in Trade window no longer overlap when dropped on character portrait.
    • The performance of the Personal Assets window has been improved.
    • The Apply Skill Points window no longer has overflowing elements.
    • Removed the option of adding Moon Chunk to the Overview.
    • The D-Scan graphic now always follows your ship.
    • Text for the 'Membership applications enabled' checkbox has been re-added.
    • Fixed an issue with the "Fit Ship" button being incorrectly grayed out when fitting a T3 cruiser.
    • Removed the view in ship tree button from the AIR Astero's information window.
    • Fixed an issue causing new notes to not be correctly saved in some circumstances.
    • Fixed an issue resulting in no error being thrown when selling multiple damaged items.
    • You will no longer incorrectly see the market order history for another character on the same account if they share the same corporation.
    • Fixed an issue where the top of the Upwell Cargo Deposit window was not responsive.

    Photon UI:

    • No longer any overlapping elements on the Planetary Industry section of the Agency.
    • The 'View Application' and 'Apply to Join' windows within the Alliances section of the Corporation window no longer have overlapping elements.
    • The close button on the New Event window that pops up on login no longer overflows the window.
    • The "Open Existing Bug Reports" button in the Report Bug window no longer overlaps any window elements and the button now works correctly. Alanis Morissette was dissapointed she had to remove "Bugs with bug reports" from her next song.
    • The Launchpad location drop down on the Customs Office Configure window is no longer overflowing the window.
    • The Customs Office Upgrade Hold window no longer has overlapping UI elements.
    • Reintroduced the line between Sellers and Buyers in the Market Data section of the Regional Market window.
    • The Set Quantity window in Repair Facilities no longer has overlapping elements.
    • The clickable area of the small action buttons has been made larger when the Selected Items window has been resized to its smallest.
    • The New Event window in the Calendar now looks correct.
    • No longer any overlapping elements in the Corporation Ads section of the Corporation window.
    • The 'Mailing list management' window now shows correctly.
    • Removed the persistent glow effect after right-clicking on icons in the Neocom.
    • Compress button no longer highlights for a moment if ore that cannot be compressed is added to compression window.
    • No longer any overlap in the Factional warfare Infrastructure hub upgrade window.
    • Text is now visible in drop-down list in the New Eden store.
    • The Mail Subject field no longer overlaps the text format options.
    • Notes field now accessible after choosing Shared Folder option in Create Folder window.
    • The Create Decoration window no longer has overlapping elements.
    • The Give Shares window from within the Corporation Wallet no longer has overlapping elements.
    • The lower half of the Change Active Division button can now be clicked.
    • We have made a change to the Personal Assets window that makes it more responsive when searching and loading items.
    • The Progress bar for Seasons that shows Points Earned is now aligned correctly.
    • Text is no longer cut off in the Inventory window when using the icon view.
    • Opening the Cargo of a wreck when the Inventory is in Compact Mode will no longer open a separate window.
    • The Accept button when finishing a resource wars mining site is now clickable again.
    • Using the Radial Menu for Drones now works correctly.
    • Pressing 'Engage Target' on a group of drones now sends all drone in the group. No drone left behind.

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