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  • Patch Notes - Version 21.05 # 2
    published on September 19th, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.05#2). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-06-13 Last update: 2023-09-19

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    Patch Notes For 2023-09-19.1

    Features & Changes:

    Gameplay:

    • The four ancient Jovian stargates located in the Alsavoinon, G-0Q86, H-PA29, and Turnur systems appear to have connected with their stargate pairs at their destination location. This system has been assigned a system name that was discovered by capsuleers during the investigation: Zarzakh. The system is now viewable on the map.

    • Although the stargates have registered their navigation data with the New Eden fluid router network, and additional information about the system has become available, the stargates remain in a locked state, preventing access to capsuleer traffic.

    Ships:

    • Mekubal class Destroyer from the Angel Cartel and the Mamba class Destroyer from the Guristas have been added to the ship tree and can be viewed in game.

    User Interface:

    • Increased the minimum width of the Loyalty Point Store UI so that the purchase buttons for offers can no longer be hidden.


    Patch Notes For 2023-09-18.1

    Defect Fixes:

    Technical:

    • Mac client: Full screen clients are no longer being forced into native resolution at client start or entering full screen through Option + Enter.


    Patch Notes For 2023-09-14.1

    Defect Fixes:

    Technical:

    • We've made improvements to the chat service which increases its stability.


    Patch Notes For 2023-09-13.1

    Defect Fixes:

    Technical:

    • Fullscreen clients on a Mac with a notch for the camera will no longer be cut off at the bottom due to it being shifted downwards.


    Patch Notes For 2023-09-12.1

    Features & Changes:

    Economy:

    • The SCC surcharge for all industrial activities, such as manufacturing and invention, has been increased from 0.75% to 1.5%.

    • We have adjusted the System Cost Index formula to make it more volatile. 

    Defect Fixes:

    Info Panel:

    • Tracked Homefront Operations and Combat Anomalies will now stay tracked after jumping to their system.

    Opportunities:

    • Anomalies in the current system to will no longer disappear from the Opportunities window, the Info Panel, and the Agency while in a station.


    Patch Notes For 2023-09-06.1

    Defect Fixes:

    Homefront Operations:

    • Removing debug text that could appear in Metaliminal Meteoroid Amarr Mining sites.

    • Selecting Homefront Operations entries in the Agency will no longer add them to the Homefront Operations list in the Opportunities window.

    Info Panel:

    • Tracked Combat Anomalies will now become untracked when two or more systems away.

    Opportunities:

    • After completion, Homefront Operations and Combat Anomalies will now be removed immediately from the Agency, the Opportunities window, and the Info Panel of everyone in that system.


    Patch Notes For 2023-09-05.1

    Features & Changes:

    Events:

    • The Shadow War boosters have now expired.

    • The Society of Conscious Thought is now broadcasting the nearby location of the Ancient Jovian Gates to all capsuleers in the Solar Systems of Turnur, Alsavoinon, H-PA29 and G-0Q86.

    Defect Fixes:

    User Interface:

    • Blueprint icons are showing correctly again.


    Patch Notes For 2023-09-04.1

    Features & Changes:

    Universe:

    The Alliance Tournament monument in Manarq has been updated with the winners of Alliance Tournament XIX, Fraternity.


    Patch Notes For 2023-08-31.1

    Features & Changes:

    User Interface:

    Made various improvements to the SKINR tool UI:

    • Adjusted font and icon sizes.

    • Added background color for structure listings.

    • Added additional text.

    • Added a toggle for paint names.


    Patch Notes For 2023-08-29.1

    Features & Changes:

    Universe:

    • Upwell Structures can no longer be deployed near the discovered ancient Jovian gates due to extreme gravitational anomalies discovered in the vicinity around the gates.

      • It is recommended that any existing structures already anchored close to the stargates be removed or face potential destruction.

    Defect Fixes:

    Gameplay:

    • The ‘Capital Ship Construction’ Skillbook has been returned to the market of all empire school stations.

    Graphics:

    • Jovian gates will start out as cloaked if a player enters a grid with them, instead of uncloaking first, then recloaking if a player is out of range of their decloaking radius.

    Localization:

    • Removed several unneeded line breaks from the 'accept contract' message.

    Technical:

    • Fixed a driver crash for dx12, when trying to move the portrait part of the character sheet outside of the client window.


    Patch Notes For 2023-08-24.1

    Defect Fixes:

    Graphics:

    • The Ishtar Gilded Predator SKIN is displaying its true colors.


    Patch Notes For 2023-08-22.1

    Features & Changes:

    Universe:

    EVE Operation: Epiphany begins

    • Further investigations are under way into Jove Observatories and the activities of Angel Cartel and Guristas Pirates commanders.

    User Interface:

    The Loyalty Point Store UI has been given an overhaul.

    • The LP store window will now have a faction background based on the corporation LP store.

    • 🤝 Removed the limit of 100 at a time for offers - now you can buy as many datacores from Factional Warfare Loyalty Point stores as you want in a single transaction!

    • The Loyalty Point, ISK and AK columns have been merged together. If the cost is 0 it will not be shown.

    • There is now a required items column.

    • When hovering over an offer, ISK/Loyalty Point/AK or specific required items you do not have will be highlighted in red.

    • 🤝 You can now see the estimated item value of the Loyalty Point offer item when hovering the mouse cursor over it.

    Defect Fixes:

    User Interface:

    • Packaged ships can now be multifit with alliance fittings using the right click menu.

    • The SCC surcharge is now included in the cost total in the buy window when placing a buy order in a citadel.

    • You can now apply saved filters in the hypernet window.

    • 'Edit Profile Used by Structure' now opens on the right tab.

    • Fixed an exception when a player is in control of a Citadel and opens a conversation with an Agent and looks at ship restrictions for the mission.

    • Filtering industry blueprints by name should now be more responsive and no longer get stuck in some cases.

    • Fixed the column sorting behavior in the industry window.


  • Patch Notes - Version 21.05
    published on August 10th, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.05). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-06-13 Last update: 2023-08-10

    🤝 - Indicates a change inspired by player's feedback or suggestions.


    Patch Notes For 2023-08-10.1

    Features & Changes:

    Structures & Deployables:

    • Nanocoating Designs on Upwell structures will no longer be revoked if a structure enters a low-power or abandoned mode but will not be displayed until the structure is back to full power. 🤝

    • Nanocoating Induction License duration will not be affected by structure state changes.🤝

    • Authorized corporation members can now revoke Nanocoating Licenses, including licenses for structures in low power and abandoned mode.

    • When a Nanocoating License is revoked, there are no EverMarks refunded for the remaining duration.

    • Personalization Tab has been removed from Neocom. 🤝

    • SKINR is now accessible from a new tab called SKINR Licenses in the Corporation Window that can be accessed only by Corporation CEOs, Directors, and Brand Managers.

    • Authorized Corporation members can now view all active Nanocoating Induction Licenses per structure and their duration.


    Patch Notes For 2023-08-09.1

    Defect Fixes:

    Technical:

    • Antialiasing is no longer leading to pixelated graphics in the fitting window and ship preview windows.

    • Reduced the VRAM usage of shadows, especially with open fitting window.

    Patch Notes For 2023-08-08.1

    Features & changes:

    Universe:

    • New Billboard adverts added to the rotation.

    • A new batch of Alliance logos have been added to the game. 

    Defect Fixes:

    Homefront Operations:

    • A payout will now be given after mining out the last asteroid within Abyssal Artifact Recovery sites.

    • Drifter battleships within Abyssal Artifact Recovery sites will now warp off if the site is fully mined out.

    • Fixed various issues which could cause transmissions and Info Panel objectives within Abyssal Artifact Recovery sites to give incorrect information if entered after completion.

    • Unmined asteroids within abandoned Abyssal Artifact Recovery sites will now be despawned immediately after cleanup starts.

    • Fixed an issue which could cause the asteroid within Metaliminal Meteoroid sites to fail to spawn.

    • The 'Activate Acceleration Gate' Info Panel objective will no longer appear when entering a site that is completed.

    Corporation Project:

    • PLEX can now be delivered directly from the PLEX Vault to the Corporation Office Projects folder if there are active Delivery Projects in the Corporation window with PLEX as contribution method.


    Patch Notes For 2023-08-02.1

    Features & Changes:

    Homefront Operations:

    • Sites will now be redistributed to other systems after they have been completed.

    • Players will now gain a suspect flag when taking aggressive actions against allied Structures in Emergency Aid sites and allied Dreadnoughts in Dread Assault sites.

    • Enemy Haulers within Raid sites can no longer be remote repaired.

    • Adjusted the ECM values of all NPCs appearing within these sites. In most cases, the effectiveness has been greatly reduced.

    • Asteroid mining progress is now displayed within the Info Panel objective for Metaliminal Meteoroid sites.

    Defect Fixes:

    Career Agents:

    • The info panel button for Career Agents' Complete Mission objective now displays "Start Conversation" instead of the agent's name.

    Homefront Operations:

    • Fixed an issue causing the Dreadnought in Dread Assault sites to occasionally fail to fire its lance super weapon.

    • Fixed an issue causing Abyssal Artifact Recovery enemies to respawn if they were part of the most recently spawned wave.

    • Clarified text shown in some Abyssal Artifact Recovery conversations.

    Opportunities:

    • Fixed various typos.

    • Improved performance when changing far-away destinations.

    • The displayed number of jumps left now updates in an open Opportunity Details window when jumping.

    • The track button now disappears immediately for a corporation project that is completed/closed/deleted.

    User Interface:

    • The Corporation Project's New Project window is now removed from the screen when cancelling a new project.

    • Info panel Travel objectives now update according to route preference settings.

    • Agent missions' All Objectives Completed info panel status is now updated correctly when boarding/unboarding a ship containing the required mission items.

    • Anomaly Training Sites are no longer listed as Combat Anomalies in the Opportunities and Agency windows.

    • Fixed issues that could cause a tracked Opportunity to not appear correctly in the info panel.


    Patch Notes For 2023-08-01.1

    Features & Changes:

    Factional Warfare:

    "With the Uprising expansion, factional warfare space needed to be ready to handle a sudden influx of players looking to try out the new content, and so the availability of sites was tuned to prepare for that. This worked out nicely for the initial expansion as we didn’t run out of things for people to do. In the following months the initial wave settled into the new and healthy baseline of players we see today, and so we’re making some adjustments to the total number of sites in FW space to better fit the current environment. With this rebalance of site availability, we’re adjusting the relative frequency of Advanced to Navy sites, bringing those numbers a bit closer to even so it doesn’t feel so difficult to find things to do for those players looking to fly T2 or Pirate Faction ships in FW space. We’re also adjusting VP values to increase the relative value of larger complexes over smaller ones, as this should better reward the increased investment these sites often involve and drive conflicts over systems to a smaller number of critical objectives, encouraging fights and conflicts between factions looking to seize control."

    Update Details

    • Battlefield Victory Point value increased from 500 to 2,000.

    • Victory Point Values of FW complexes have been adjusted to increase the relative value of larger complexes compared to smaller ones.

      • Scout and Small complexes have had their VP decreased slightly, while VP from Mediums and Large complexes has been greatly increased.

    • Distribution of FW complexes has been updated.

      • Large and Medium NVY-1 sites are now roaming spawns. This should make it easier for a group to clear out the sites in a system for a little while without being overwhelmed by respawn rates.

      • Ratio of NVY to ADV sites spawns have been adjusted from a frequency of approximately 3:1 to slightly below 2:1. This should help to make it feel better to bring T2 and pirate faction ships into faction warfare space, increasing variety while still preserving the lower investment niche offered by the NVY sites.

      • The number of 5-player complex spawns has been reduced.

      • Overall quantity of FW complex dungeon spawns has been reduced by approximately 30%. For a given set of frontline systems, this will lead to an approximate average of 6.5 FW complexes per system, down from 8.5.

    • Respawn rates of FW complexes have been increased from 15 minutes to 20 minutes in frontline systems, 40 minutes in Command Operations, and 60 minutes in Rearguard systems. Combined with overall increased Victory Point values, theoretical minimum system capture time remains about the same for frontline systems.

    • LP Value multiplier in Rearguard systems has been reduced from 0.5x to 0.01x. Complexes in rearguard systems are primarily intended to be tactical objectives rather than profitable ones and this change should help to discourage automation (bots) without decreasing the tactical value of these sites.

    • Distribution of Operations Centers has been greatly increased, there will now be approximately 2x as many in space. This should make it much easier to find these sites and acquire the items needed to construct propaganda beacons and listening posts.

    Victory Point Changes

    • Scout NVY: reduced to 25 from 50

    • Small NVY: reduced to 50 from 60

    • Small ADV: reduced to 75 from 80

    • Medium NVY: increased to 150 from 100

    • Medium ADV: increased to 175 from 110

    • Large NVY: increased to 250 from 120

    • Large ADV: increased to 300 from 150

    • Open Complex: increased to 350 from 200

    • Battlefield: increased to 2000 from 500

    Miscellaneous:

    • LP and EM Personal Donations 

      • We are pleased to announce that players can donate LP to any player-owned corporation.

      • Players can also donate EverMarks directly to their corporation or Executive Corporation of an Alliance if the corporation belongs to one. Donations are only possible if the player has been a corporation member for at least 30 days.

      • The same 30 days rule applies to Executive corporation donations. The corporation and the Executive corporation must be part of the same Alliance for at least 30 days to unlock EM transfers.

      • LP and EM donation functionalities are accessible via respectable Wallets.

      • Players cannot donate LPs or EMs to NPC Corporations.


    Patch Notes For 2023-07-25.1

    Defect Fixes:

    Gameplay:

    • Manufacturing Lancer Dreadnoughts will now be counted in the activity tracker for T2 Extra Large Ship Manufacturing.

    Localization:

    • Fixed a typo in the Advanced Capital Ship Construction skill.

    • Added traits to the Stratios Emergency Responder

    • Corrected the Dagon traits to include missing 5% Armor Repair amount per level from Minmatar Carrier. It has always had this bonus, it was just missing from the traits.

    • Removed obsolete information from traits on the Entosis link modules that suggested fitting one would increase your base mass. This was an old penalty which was removed a while ago.

    • Adjusted Orca traits slightly to be more consistent. -5% reduction in cost changed to 5% reduction in cost to match the consistency of how other traits are displayed.


    Patch Notes For 2023-07-18.1

    Defect Fixes:

    Gameplay:

    • The Samanuni ↔ Athounon gate connection has been removed from autopilot routes.


    Patch Notes For 2023-07-13.1

    Features & Changes:

    Homefront Operations:

    • Dread Assault sites have been reworked:

      • The charge required for the Dreadnought to enter Siege Mode and fire its lance has been reduced.

      • The total number of lance attacks for the target structure to be destroyed has increased.

      • The duration of the Dreadnought’s Siege Mode - during which it cannot have charge transferred to it - has been reduced to 90 seconds from 300 seconds.

      • The amount of charge neutralized by ‘Focused’ enemies has been increased significantly.

      • The effective hitpoints of ‘Focused’ and dedicated ECM enemies have been reduced.

    • Contributing players within Emergency Aid sites will now receive additional rewards when their protection target is kept alive at 5 and 10 minutes.

    • The reboot time of arrays within Suspicious Signal sites has been reduced to 90 seconds from 120 seconds.

    • Data fragments can now be looted from hacked arrays within Suspicious Signal sites. These items can be sold to NPC buy orders.

    • Hacking an array within a Suspicious Signal site will have its time until reboot show within the Info Panel.

    • Added additional enemy types that can appear within Abyssal Artifact Recovery sites.

    • Enemies will no longer attack capsules within Abyssal Artifact Recovery sites.

    • Some Sleeper and Rogue Drone enemies within Abyssal Artifact Recovery sites will now target and prioritize drones.

    • The minimum amount a player must contribute to be rewarded within a site has been increased.

    • The respawn time for enemies within all sites has been greatly increased.

    • Rebalanced the energy neutralization amount inflicted by combat NPCs within all relevant sites. Notably, cruiser NPCs have had their values significantly reduced.

    • The orbit ranges of enemies within all sites have been adjusted to better match their weapon ranges.

    • Conversations within all sites have been reworked:

      • If the site is ongoing, instructions on how to complete it now appear when arriving within the area containing the acceleration gate. A more concise reminder is given when arriving within the main combat area.

      • If the site is complete, players will be informed of its state when arriving within the area containing the acceleration gate.

    Missions & NPCs:

    • Added indicators for when mission objectives are complete within the Info Panel.

    Opportunities:

    • Any set filters will now persist when the window is closed and re-opened.

    • Added an Expiry timer to mission cards and pages.

    • The mission agent's portrait will now appear in mission cards and their name will display when hovered over.

    • Mission cards will now indicate whether they are offered, active, expired or have all their objectives completed.

    Universe:

    • Full industry services and office slots have been added to the stations in empire war HQ systems that were built during the Shadow War.

      • Onnamon VI - Caldari Navy Anchorage

      • Mehatoor III - Amarr Navy Anchorage

      • Amo III - Republic Fleet Anchorage

    Defect Fixes:

    Homefront Operations:

    • Fixed an issue causing the Info Panel objective information to appear with incorrect or missing values.

    • The items delivered counter in the Info Panel will now update correctly when depositing multiple items simultaneously within Raid sites.

    • Added ‘Focused’ to the names of enemies which use energy neutralizers within Minmatar Dread Assault sites.

    • Fixed various typos.

    User Interface:

    • Agent missions can once again be linked while in a fleet.

    • Completed missions will now be correctly removed from the Opportunities window.

    • Added a missing icon for Corporation Projects in the Opportunities window and Info Panel.

    • Corporation Projects can now be tracked via the Opportunities window.


    Patch Notes For 2023-07-11.1

    Features & Changes:

    Localization:

    • Added localized nanocoating names in Chinese, Japanese and Korean.

    Miscellaneous:

    • Expired Capsuleer Day XX boosters.

    Defect Fixes:

    User Interface:

    • Fixed an issue where structure paint license information wasn't displayed correctly in some places in Japanese.


    Patch Notes For 2023-07-06.1

    Features & Changes:

    Ecosystem:

    • The flat NPC SCC fee for all industry jobs such as Manufacturing, ME & TE research, Copying and Invention has been increased from 0.25% to 0.75%

    • The Temporary 50% Sales Tax Discount from Viridian has now ended. Sales Tax will now be back to the default value of 8% without skills, or 3.6% with perfect skills.

    • Adjusted the Estimated Item Value calculation for T2 Triglavian ships when they are being manufactured so they will now have more realistic values to match the cost of the input materials.

    Defect Fixes:

    Gameplay:

    • It's now possible to put Quafe Hyper and Spiked Quafe in Quafe bays on ships such as the special edition Miasmos ships.

    Localization:

    • Fixed a typo for the fitting tab on all modules that require a turret slot.

    • Fixed a typo in the sales tax tooltip.

    • Added Missing space in the description next to time remaining under Deliver Assets in the Asset Safety window.


    Patch Notes For 2023-07-03.1

    Features & Changes:

    User Interface:

    • Fixed loading issue with Evermarks Donation Tab in the Corporation Wallet.

    Defect Fixes:

    Paragon's Personalization Introduction Experience:

    • Experience now correctly exists on its completion.

    • Added guidance UI blinks for both 'Redeem To Current Station' and 'Hangars' tab buttons.


    Patch Notes For 2023-06-29.1

    Features & Changes:

    Universe:

    • We have updated the in-game billboards with recently submitted player advertisements and removed old advertisements from the rotation.

    Defect Fixes:

    Localization:

    • Fixed an issue with some of the T2 Lance modules and blueprints using smart quotes rather than apostrophes.

    User Interface:

    • Cleaned up outdated elements in the bug reporting interface, such as references to the old bug reporting website.


    Patch Notes For 2023-06-28.1

    Features & Changes:

    Miscellaneous:

    Tranquility Trading Tower Landmark

    • Added a new landmark in Perimeter near the Jita gate.

    Defect Fixes:

    Homefront Operations:

    • Rogue Drone enemies once again favor EM and Thermal for their damage and resist types.

    • Dedicated ECM enemies within Dread Assault sites now have HP values in-line with others of their hull type.

    • 'Focused' neutralizing enemies within the Minmatar Dread Assault site are now correctly shield-tanked rather than armor.


    Patch Notes For 2023-06-27.1

    Defect Fixes:

    Localization:

    • Fixed a typo on the Gallente Shipcaster landmark sensor overlay bracket.


    Patch Notes For 2023-06-22.1

    Features & Changes:

    Dedicated LP Tax Rate

    • We have added the ability to set Loyalty Point and NPC Bounty tax rates separately.

    EverMarks Corporation Donations

    • Added the ability for corporations within alliances to donate corporation EverMarks to the executive corporation of the alliance they belong to, as long as the corporation has been part of the alliance for at least 30 days.

    • Added the ability for executive corporations to transfer EverMarks to any other corporation that has belonged to their alliance for at least 30 days, allowing holding corporations within alliances that may be responsible for structure management to use SKINR and apply nanocoatings to structures.

    SKINR

    • Added an addition of "select all" functionality when selecting which structures to apply nanocoatings to.

    Homefront Operations

    • Adjusted the damage and HP values of enemies to better differentiate ship classes, remove outliers, and increase consistency across factions.

    • Some enemies have begun targeting drones deployed by capsuleers within these sites.

    • Enemies should now take noticeably longer to be replaced after a ship within their group is destroyed.

    • Enemies within Dread Assault sites have begun fielding ECM fit ships in an attempt to disrupt capsuleer efforts.

    • Enemy haulers within Raid sites will now undock much more quickly if the previous hauler managed to escape the site.

    • Enemy haulers within Raid sites will take slightly longer to undock if the previous hauler was destroyed.

    • Items dropped by enemy haulers within Raid sites will now be removed from a ship’s cargo hold when entering or exiting the site.

    • Added restrictions to prevent the items dropped by enemy Haulers within Raid sites from being placed in any container other than the allied Freighters.

    • Moved the undock location of enemy Haulers within Raid sites to reduce the likelihood of them bumping into their structure.

    • Structures within Suspicious Signal sites should now have higher overall HP.

    • A transmission will now appear informing those within Abyssal Artifact Recovery sites when the warp disruption effect has ended.

    Defect Fixes:

    Homefront Operations

    • Arrival transmissions will no longer appear after canceling a warp within a site.

    • Fixed an issue causing the Info Panel instruction to activate the acceleration gate lingering after the gate was activated.

    • The Energy Neutralizing range of the Focused Sanguinary Dragoon has been increased to be consistent with other ships of its size.

    • Fixed an issue causing more than one Mutanite asteroid to be present within Metaliminal Meteoroid sites.

    • Fixed various typos in transmissions and type names.

    • The Stratios Emergency Responder is no longer permitted within these sites.

    Corporation Project

    • Buttons now work when pinning the Corporation and Opportunities window to one window.

    • Project contributions now sort correctly.

    AIR Opportunities

    • Gallente Explorer career agents will not give out mission 5 / 5 at start.

    • Accepted agent missions is now added to Opportunities Active tab.

    User Interface:

    • Filtering for Corporation 'Affordable items' in Loyalty Point stores will now take less time to load.

    • 'Use Corporation Accounts' checkbox in Loyalty Points stores now correctly updates on role changes.

    • Labels for a successful/failed LP transfer are now correctly removed in the Corporation Wallet when changing tabs.

    • Fixed a defect with the fitting window no longer remembering which attribute panels you had expanded and collapsed.

    • Reward Crates from the AIR Career Program now has a x-icon in the corner of the image.


    Patch Notes For 2023-06-21.1

    Features & Changes:

    Shadow War:

    Thanks to the efforts of loyalist capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!

    • The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.

    • To power the activation of the shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.

    • The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.

      • To construct the Shipcaster Beacons in the target systems, capsuleers can deposit Nanotransistors, Smartfab Units, 

        Photon Microprocessors and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points.

    • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster

    With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.

    • The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by Federal pochven scouting patrols.

    • The empires have expressed low interest in conducting additional research into Stellar Transmuter and TransportRrelay technology, and have spooled down most of their research programs, additionally, mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.

    • Buy Orders for Transport Relay and Stellar Transmuter Datacores, Their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.

    • The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!

    Structures & Deployables:

    • Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.

      • There is a minimum fee of 100 ISK for broker fees charged, even at 0%.


    Defect Fixes:

    Audio:

    • Sound effects from NPCs, especially the radio-chatter sound are no longer sticking around after the NPCs have been killed. 

    Gameplay:

    • Mining drones will no longer destroy ore they have mined if they are told to mine another asteroid while returning with ore, they will now always complete the return trip first if they are full.

    • Mining drones will now record their progress on the current asteroid they've been mining if they're sent to mine another asteroid.

    • Both of these defect fixes will result in far less mining missions being incompleteable due to not enough ore. Ore can still be lost if the drones are destroyed or your cargo/mining hold is full.

    • Refitting a Strategic Cruiser with the fitting window will now correctly swap out the rigs.

    • Fixed an issue where Null Security Blue A0 Sun Asteroid Belts had a chance to spawn in Jove space, which caused one or two sites a week to appear in an inaccessible solar system. They will now only spawn in player accessible nullsec.

    Graphics:

    • Antialiasing is no longer causing explosions to have green artifacts.

    Technical:

    • Reduced the memory consumption of shadows in scenes without shadows.

    User Interface:

    • It's now possible to jump through a bridge opened up by a Rorqual with the Industrial Jump Portal Generator using the radial menu

    • It's now possible to search for contracts within 0 jumps of you using the max jumps filter.

    • Your maximum locked targets displayed in the fitting window will now accurately display your actual max locked targets when in a system affected by Triglavian system effects.

    • If you undock from a Upwell Structure with the multibuy window open, the 'current station' status will now update.

    • Ship Trait Icons will now always appear consistently in the same order.

    • The 'Blue Ghost' item will now correctly disappear when you start dragging an item in the fitting simulation window.

    • Fixed the tooltips in the corporation window for the standings and wars tabs which were not accurate.

    • Made the transition between simulating a ship, and then a structure in the fitting window smoother.


    Patch Notes For 2023-06-20.1

    Features & Changes:

    Shadow War

    Thanks to the efforts of loyalist Capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!

    • The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.

    • To power the activation of the Shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.

    • The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.

      • To construct the Shipcaster Beacons in the target systems, Capsuleers can deposit Nanotransistors, Smartfab Units, Photon Microprocessors and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points.

    • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster.

    With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.

    • The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by empire pochven scouting patrols.

    • The empires have expressed low interest in conducting additional research into stellar transmuter and transport relay technology, and have spooled down most of their research programs, additionally, mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.

    • Buy Orders for Transport Relay and Stellar Transmuter Datacores, their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.

    • The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!

    Structures & Deployables:

    • Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.

      • Note: There is a minimum fee of 100 ISK for broker fees charged, even at 0%.

    Defect Fixes:

    Audio:

    • Sound effects from NPCs (especially the radio-chatter sound) are no longer sticking around after the NPCs have been killed. 

    Gameplay:

    • Mining drones will no longer destroy ore they have mined if they are told to mine another asteroid while returning with ore, they will now always complete the return trip first if they are full.

    • Mining drones will now record their progress on the current asteroid they've been mining if they're sent to mine another asteroid.

    • Both of these defect fixes should result in far less mining missions being incompleteable due to not enough ore. (Note: Ore can still be lost if the drones are destroyed or your cargo/mining hold is full).

    • Refitting a Strategic Cruiser with the fitting window will now correctly swap out the rigs.

    • Fixed a Defect with the Nullsec Blue A0 Sun Asteroid Belts having a chance to spawn in jove blue sun systems, they will now always respawn and be available in player accessible nullsec.

    Graphics:

    • Antialiasing is no longer causing explosions to have green artifacts.

    Technical:

    • Reduced the memory consumption of shadows in scenes without shadows.

    User Interface:

    • It's now possible to jump through a bridge opened up by a Rorqual with the Industrial Jump Portal Generator using the radial menu.

    • It's now possible to search for contracts within 0 jumps of you using the max jumps filter.

    • Your maximum locked targets displayed in the fitting window will now accurately display your actual max locked targets when in a system affected by Triglavian system effects.

    • If you undock from a citadel with the multibuy window open, the 'current station' status will now update.

    • Ship Trait Icons will now always appear consistently in the same order.

    • The 'blue ghost' item will now correctly disappear when you start dragging an item in the fitting simulation window.

    • Fixed tooltips in the corporation window for the standings and wars tabs.

    • Made the transition between simulating a ship, and then a structure in the fitting window smoother.


    Patch Notes For 2023-06-19.1

    Features & Changes:

    Shadow War

    • The Gallente Federation has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.

    • The Federation will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Federal Shipcaster Construction Site in Intaki, and the Federal Stellar Construction Site in Gisleres.


    Patch Notes For 2023-06-16.1

    Features & Changes:

    Shadow War:

    Thanks to the efforts of loyalist capsuleers, the Minmatar Republic has completed construction of the third interstellar Shipcaster!

    • The Republic Interstellar Shipcaster is located in the Minmatar FW HQ system of Amo, Near Planet III, Close to the Republic Fleet Anchorage Station.

    • To power the activation of the shipcaster, a new Republic Stellar Transmuter has been brought online in the nearby Barkrik system.

    • The Minmatar Republic will begin automatically placing Republic Shipcaster Beacon Constructors in warzone systems to enable the construction of Republic Shipcaster Beacons.

      • To construct the Shipcaster Beacons in the target systems, Capsuleers can deposit Nanotransistors, Smartfab Units, Nanomechanical Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Tribal Liberation Front loyalty points.

    • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Minmatar to jump through the shipcaster.

    Universe:

    • We have added a new Scope billboard Ad into the billboard rotation.

    Patch Notes For 2023-06-15.2

    Defect Fixes:

    User Interface:

    • Removed the Combat Anomalies section in the Opportunities window temporarily to resolve an issue. Removed the option to track Combat Anomalies in the info panel.


    Patch Notes For 2023-06-15.1

    Defect Fixes:

    Audio:

    • Missile impact sound effects are now more limited so they can be heard more often when large volumes of impact sound effects are triggered.

    Gameplay:

    • Minmatar Shipcaster location in Amo system adjusted to be further away from the nearby station.

    Graphics:

    • Ikitursa texture artifacts were removed on lower shader settings.

    • Added to the textures and visual effects on the Omen Serenity Electric SKIN.

    • Scythe and Scimitar sail textures are no longer see through from one side.

    • Bright yellow station interiors/hangars with unintended Triglavian effects appearing has been resolved.

    • We made minor adjustments to Minmatar propaganda billboard placement on select station exteriors.

    Localization:

    • Fixed a typo in the "Advanced Capital Ship Construction" skill.


    Patch Notes For 2023-06-14.1

    Features & Changes:

    Shadow War

    Thanks to the efforts of loyalist Capsuleers, the Amarr Empire has completed construction of the second Interstellar Shipcaster.

    • To power the activation of the shipcaster, a new Imperial Stellar Transmuter has been brought online in the nearby Ohide system.

    • The Amarr Empire will begin automatically placing Imperial Shipcaster Beacon Constructors in warzone systems to enable the construction of Imperial Shipcaster Beacons.

      • To construct the Shipcaster Beacons in the target systems, capsuleers can deposit Nanotransistors, Smartfab Units, Nanoelectrical Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with loyalty points.

    • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Amarr to jump through the shipcaster

    The Minmatar Republic has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.

    • The Republic will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Republic Shipcaster Construction Site in Amo, and the Republic Stellar Construction Site in Barkrik.

    Homefront Operations:

    • Hauler wrecks within Raid sites can no longer by tractor beamed or destroyed.

    • Updated the Dread Assault info panel UI for clarity by removing unnecessary details.

    • The array objects listed in Suspicious Signal sites will now be ordered alphabetically.

    • The Dreadnoughts within Dread Assault sites will now use their AOE neutralizing effect.

    Miscellaneous:

    • EverMarks can now be awarded when Daily Challenges are completed for various activities. Three can be completed a day and they can also include Skill Points as rewards as they did previously.

    Structures & Deployables:

    • Keepstars and Sotiyos, can no longer be anchored in High-Security space.

    • Existing XL Structures will be fully functional, however once they have been unanchored or destroyed they will not be able to be replaced.

    Universe:

    • We have updated the in-game billboards with recently submitted player advertisements.


    Defect Fixes:

    Gameplay:

    • Items purchased with Corporation LP are now delivered to the Corporation Deliveries hangar.

    Technical:

    • Mac client: Various graphical effects have been restored that were previously not being displayed for example turrets, smartbombs and wormhole effects.

    Corporation Projects and AIR Opportunities:

    • While creating a Corporation Project, searching for a wormhole in the solar system bar now yields results as intended.

    • The AIR Opportunities window will now update automatically when a new Project is created.

    • The AIR Opportunities window will now update correctly when speaking with a Career Agent.

    • Opportunities will now be sorted correctly by closest distance in the Opportunities browsing window.

    • The contribution notification between "your own" and "overall" progress will show the same result when using multiple missiles or drones

    • Progress is now counting when the Militia is entered into the Damage Capsuleers project for Corporation Projects.

    Homefront Operations:

    • Selecting a Homefront Operations site in the current system in the Agency window will now stop popping up an error message.

    • Homefront Operations' Warp to Site button in the info panel will now work even if the Opportunities window is closed.

    • When setting a destination to a solar system with available Homefront Operations, the Homefront Operations list in the Opportunities window will now immediately populate with those operations. Clearing a destination will immediately remove those operations from the list.

    • Objective counter now updates correctly in the Gallente Raid site.

    • The 'Narcotics Lab' structure in the Gallente Raid site now has a type icon.

    • Reduced the time it takes for the Minmatar target to uncloak in the Suspicious Signal site.

    • NPCs should no longer switch targets in Dread Assault site.

    • Fixed some typos in the Homefront Operation sites.

    • Fixed an issue with the 'Metaliminal Meteroid - Mining' sites sometimes paying out multiple times.

    User Interface:

    • Loyalty Point are now formatted correctly in the wallet.

    • Selecting 'Read Details' will now correctly progress the Career Agent introduction during the AIR NPE.


    Patch Notes For 2023-06-13.2

    Defect Fixes:

    Technical:

    • The information panel will now display correctly whilst in Homefront Operation sites.


  • Viridian: Expansion Notes
    published on June 9th, 2023 at 11:00 AM

    Salutations,  

    The following page will list patch notes for feature updates & changes in the Viridian Expansion - 11:00 UTC 13 June. We invite you to join the player discussion about the content of this release on the EVE Online Discord and the EVE Online Forums

    Expansion Notes 21.05 - EVE Online: Viridian

    Corporation Projects

    In this expansion we are targeting the corporations and their abilities to better manage themselves and to better express their identity. 

    We are adding a new tool to to be able to give directions to their members where individual contributions can be tracked as the corporations works towards their collective goals.

    The projects and their progress are visible to every member of the corporation and the progress for each of the goals are updated automatically when it progresses for most tasks or manually for custom projects which are called Manual projects.

    • The following projects are available: 

      • Manual - A free form type project that is an empty canvas; it is flexible and can be used for any purpose, with the caveat that the tracking of progress is manual. 

      • Deliver Item - Members can be mobilized to deliver items to the corporation, for the purpose of anything from buyback programs to the corporation acquiring materials for large manufacturing jobs. 

      • Destroy Non-Capsuleers - Contributions to this type of project are made by destroying Non-Capsuleers, optionally in a specific solar system. 

      • Damage Capsuleers - In a PVP fight, a member can contribute to this project by dealing damage to another player; thus being recognized and rewarded for their effort without having to strike the final blow. 

      • Mine Ore - A project that can be used to incentivize mining in a specific solar system to for example raise its Industrial Index. 

    • Corporation CEO’s and Directors have access to the Project Creation Tool which they can use to create up to 100 active projects. They also have access to a special tab for each project that displays each member's individual progress towards the goal of an active project and how much they contributed when the project is completed.

    • Corporations with an office in either a Station or an Upwell Structure will have a new hangar called Projects. This hangar can have items dropped into it that are required to progress the Deliver Items project. Unlike other corporation hangars, this one does not have configurable access and is only accessible to either the corporation’s CEO or Directors. Other members have drop access only. 

    • Projects can be linked in chat and other text fields by dragging and dropping. 

    Air Opportunities 

    This is a new interface which replaces the old Journal and is intended to be a counterpart to The Agency. Where The Agency is a catalog of content, Opportunities is the presentation of content available now and could be of interest to you. 

    • The Projects Tab and the AIR Opportunities window are inherently linked. Clicking a Project within the Projects tab brings a member to the Project’s entry in the AIR Opportunities window. 

    • For a corporation member simply looking for a Project to work on, the AIR Opportunities window will be their primary means of accessing Corp Projects. 

    Corporation Loyalty Points

    • Corporation Taxes which previously were only contributed by members via NPC bounties will now also automatically levy Loyalty Point payouts at the same rates as set by the corporation. Loyalty Points are contributed for all Loyalty Point payouts such as those granted through Factional Warfare, Incursions or mission rewards. 

      • EverMarks are excluded from this as they are granted to corporations at a 1 to 1 ratio when a corporation’s member receives EverMarks by any means.

    • Corporations now have their own Loyalty Point wallet to account for their Loyalty Points. Loyalty Points can be spent in Loyalty Point stores by either the CEO or Directors and works in the same way as normal Loyalty Point Store purchases except the Loyalty Points and any required ISK are deducted from the Corporation Loyalty Point wallet or Corporation ISK Wallet respectively. Where an LP store purchase being made by a corporation requires the provision of an item in addition to an LP payment, that item must be located in the personal Item Hangar of the character making the transaction.

    • Loyalty Points in corporation Loyalty Point wallets can be donated to any other corporation. 

      • EverMarks are excluded from being traded between corporations.

    SKINR - Super-Kerr Induced Nanocoating Resequencer

    structure skin
    • A new in game customization tool, the allows CEO’s, Directors, and the newly created role of Brand Managers to create Nanocoating designs by applying Nanocoating's of their choosing to different areas of Upwell Structures. Nanocoating designs can then be applied to any of the Upwell Structure that the corporation owns in exchange for EverMarks for a limited duration. 

    • Once the purchase is complete, Nanocoating Designs are then applied to all selected structures for all capsuleers to enjoy, or not. 

    • The Brand Manager role has access to all corporation customization options, for now that is SKINR and the ability to spend EverMarks through those options. 

    • Starting in the week of the expansion there will be a new way to acquire EverMarks through the Daily Challenges which use a similar cyclical fashion of various activities you are used where those previously only rewarded Skill Points. This adds a more passive but less direct yielding way than Paragon Missions to acquire them.

    Tax Reforms

    We are making a series of changes to how some taxes are calculated to increase the value of corporation infrastructure as an income source. They will be in the following areas: 

    1. Broker’s fee in Upwell Structures. Instead of a percentage cut, a fixed rate will be taken by the SCC, providing more ISK for facility owners.

    2. Industry Job Installation Fee. Taxes will be applied directly on the estimated item value, allowing facility owners to have a meaningful income stream even in low indexed systems. 

    3. NPC Stations / Monuments: Manufacturing and Research factors removal. Leveling the field and encouraging industry spread across systems.

    Broker’s Fee in Upwell Structures  The goal of this change is to give more control, increase the value of income sources to corporations and to increase the competitiveness of facility owners with the market. 

    • There will no longer be a 50% cut taken from the total broker’s fee paid in structure facilities. Instead, this will be reduced to a fixed rate of 0.5%.

    Example: if you were to make an order of a cost at 100,000 ISK in a structure, where the owner has set the broker’s fee at 10%, the following amounts would be going to the following wallets: 

    Old Formula 

    Percentage on order

    Amount Paid 

    Facility Owner Wallet 

    5% 

    5,000 

    Economic Circulation 

    SCC Wallet 

    5% 

    5,000 

    Economic Sink 

    New Formula 

    Percentage on order

    Amount Paid 

    Facility Owner Wallet 

    10%

    10,000 

    Economic Circulation 

    SCC Wallet 

    0.5% 

    500 

    Economic Sink 

    Industry Job Installation Fee  Investing in industrial infrastructure is very expensive, this is felt especially by new corporations that are starting to make their mark on New Eden. Established groups have little incentive to grant access to their very costly infrastructure due to the income from such a bargain being mostly meaningless to them.

    The goal of this change is to address both of those problems, to create options for newer corporations to access infrastructure without having to fork out for it fully and to give incentive to those that decide to do so. 

    • All taxes for industry jobs will be applied directly to the Estimated Item Value instead of the System Cost Index adjusted Estimated Item Value. 

    This change means that facility owners in a low indexed system can set their taxes to a very low value but still gain a meaningful income while still staying competitive. 

    • Adjusted industry facility tax in NPC stations to 0.25% from 10%. 

    • Adjusted Alpha clone tax to 0.25% from 2%. 

    • Added a 0.25% tax that goes to the SCC. 

    • The maximum tax that can be set for industry services will be capped at 10%. 

    • You can now adjust your fees to 2 decimal places rather than being limited to 1. 

    • We will be setting all current Player Ownership Tax profiles to 0.25%. This will need to be adjusted by facility owners as they see fit.

    This will vastly increase competitiveness for facility owners. Even with it set at 0.25% the fee will earn the facility owner substantially more ISK.

    The Formula  The general formula changes to: 

    TIF = EIV * ((SCI * bonuses) + FacilityTax + SCC + AlphaClone) 

    Where: 

    • TIF: Total Installation Fee 

    • EIV: Estimated Item Value, the value upon which the fees are calculated 

    • SCI: System Cost Index 

    • Bonuses: Any bonuses that are applicable 

    • Facility Tax: Fixed tax for NPC stations set to 0.25% or tax rate set by facility owner.

    • SCC: SCC surcharge, this is a fixed value and cannot be affected by anything 

    • AlphaClone: Tax applicable to alpha clones, set at 0.25% 

    The following tables represent the ISK flow in both Player Owned and NPC Facilities:

    Player Owned:

    Fee Equation Component

    Wallet

    Amount

    Type

    EIV * SCI * Bonuses

    NPC

    Dynamic

    Economic Sink

    EIV * Facility Tax

    Player

    Set by player

    Economic Circulation

    EIV * SCC

    NPC

    0.25%

    Economic Sink

    EIV * Alpha Clone

    NPC

    0.25%

    Economic Sink

    NPC Owned

    Fee Equation Component

    Wallet

    Amount

    Type

    EIV & SCI * Bonuses

    NPC

    Dynamic

    Economic Sink

    EIV * NPC Ownership Tax

    NPC

    0.25%

    Economic Sink

    EIV * SCC

    NPC

    0.25%

    Economic Sink

    EIV * Alpha Clone

    NPC

    0.25%

    Economic Sink

    NPC Stations & Monuments  System Index Cost modifiers have existed since the creation of the Industry index system, but they are difficult to understand and identify through in-game means. Every NPC station capable of industry reduces the System Cost Index by a percent, while Sov Null Security Outposts granted their system a large permanent reduction depending on their type.

    This powerful bonus invisibly shaped player behavior, while largely remaining out of sight for those not familiar with the System Cost Index modifiers. Our goal with this change is to create more opportunities for aspiring industrialists.

    • Removed all System Index Cost modifiers. This includes removing the bonuses that extra stations provided to a system, and the Upwell Support facility bonuses which were present in Null Security systems that had an Outpost prior to being converted to a faction Fortizar in 2016.

    Temporary Sales Tax Holiday  The previously mentioned changes will have an impact where in the short term the installation cost to manufacture will be out of balance. To counter this impact, we are temporarily lowering the Sales Tax for all market transactions.

    • Reduced Sales Tax for all market transactions by 50% from 8% to 4%.

    image27

    Lancer Dreadnoughts

    We are introducing a brand-new Tech II Dreadnought class: . These powerful behemoths are capable of firing the type exclusive Disruption Lances.

    • Lancer Dreadnoughts have been added to the default overview settings, those who are using a custom overview will have to add Lancer Dreadnaughts to their overview settings.

    Bane

    image-Bane

    Karura

    image

    Hubris

    image33

    Valravn

    image31

    Lances  Each Lancer Dreadnought will be able to equip a racially specific Disruptive Lance. Disruptive Lances are a smaller version of the Titan Lances, doing about 1/3rd of the base damage of a Titan lance.

    • Disruptive Lances apply a suite of debuffs to any ship that it hits, including:

      • Not being able to tether.

      • Not being able to warp out, dock, jump, or use a stargate.

      • Receiving only 50% of incoming remote repairs. 

    • Disruptive Lances will do a 10km AoE energy neutralize around the lancer ship that activates it, like Titan lances.

    • Disruptive Lances will provide a similar set of debuffs to the lancer, such as not being able to tether, cloak, dock or jump for 5 minutes after firing.

    • Disruptive Lances can only be fired while in Siege mode and ships with this module fitted are unable to activate cloaking devices.

    Skill Requirements  We are adding 3 new skills with the Lancer Dreadnoughts. 1 for manufacturing them, 1 for flying the ship itself, and 1 skill for the new disruption lancers.

    • Lancer Dreadnoughts [x16]: 2,500,000,000 ISK at all empire school stations 

    • Disruptive Lance Operation [x14]: 500,000,000 ISK at all empire school stations 

    • Advanced Capital Ship Construction [x16]: 500,000,000 ISK at all empire school stations. 

    • The Lancer Dreadnoughts skill book will be required to fly the Dreadnaughts. In addition to the racial Dreadnaught skill at level V. 

    • Disruptive Lance Operation is needed to use the new lances, each level of this will reduce capacitor consumption of the lances by 5% 

    • Advanced Capital Ship Construction is required to build Lancer Dreadnoughts. Each level will reduce the manufacturing time by 1%. 

    Industry Information  BPOs for the Lances can be found for 500,000,000 ISK in the appropriate empire school station for the respective racial lance. 

    Lance Blueprint Material: Zydrine: 20,000  Megacyte: 25,000  Isogen: 20,000  Nocxium: 25,000  Mexallon: 40,000  Pyerite: 1,000,000  Tritanium: 1,500,000

    • Blueprints to build the Lancer dreadnoughts, are acquired from running invention jobs on existing Tech 1 Dreadnought BPCs. 

    T2 Dreadnought Material Requirements: T1 Dread - 1 [Factional] Capital Reactor Unit - 1,700  [Factional] Capital Microprocessor - 1,500  [Factional] Capital Capacitor Unit - 1,500  [Factional] Capital Sensor Cluster - 900  [Factional] Capital Thruster - 900  [Factional] Capital Armor Plate - 400  [Factional] Capital Shield Emitter - 400  Morphite - 4000  Construction Blocks - 2000  R.A.M.- Starship Tech - 100

    • Lancer Dreadnoughts will have the same restrictions for Upwell Structures docking as regular Dreadnoughts do. 

    • Lancer Dreadnoughts will only be able to be manufactured in Low Security, Null Security in an NPC stations or with an Upwell Capital Manufacturing Service online in Low Security, Null Security or Wormhole space. The same as existing Dreadnoughts.

    The following rigs will reduce the materials and time required for Lancer Dreadnought production.

    • Large Structure Rigs 

      • Standup L-Set Capital Ship Manufacturing Efficiency I 

      • Standup L-Set Capital Ship Manufacturing Efficiency II 

    • XL Structure Rigs 

      • Standup XL-Set Ship Manufacturing Efficiency I 

      • Standup XL-Set Ship Manufacturing Efficiency II 

    image28

    Marauders

    Ever since the rework to marauders back in 2021, they have seen a huge increase in use and we are incredibly happy that Marauders feel rewarding to fly and are aspirational to pilots across New Eden. They have however, become very dominant in all areas of space.

    In general Marauders have a very potent combination of:

    • High damage.

    • High tank, including allowing it to catch reps even in large scale fleet fights.

    • High mobility, even though the bastion locks them in place, it has a short duration.

    • High range.

    • High application.

    • EWAR resistance which prevents most counterplay options.

    This results in them being rather good at everything and lacking in possible counterplay. Faster fleets can’t avoid their damage, smaller fleets struggle to break them, clever FCs can’t bring EWAR counters. The best counter to these ships is a capital escalation, which is not available to many groups, particularly smaller ones or all areas of the game such as wormholes or inside an ESS.

    Bastion Module 

    Our goal is to create new weaknesses and therefore opportunities for counterplay in PvP for Marauders where they currently do not have many. These changes would lean into the class identity as being strong but immobile and offer smaller ships the chance to play around a Marauder with EWAR tools that are currently often useless in the face of its EWAR resistance bonus. 

    • Duration Increased from 30 seconds to 60 seconds.

    • Removed the electronic warfare resistance bonus to Sensor Dampener, Tracking Disruptor, and Target Painter resistance. 

    The ship continues to retain its incredible firepower, tank, range and application but will now have a few weaknesses.

    Kronos 

    The Kronos is currently the weakest performing of the Marauders. We are giving it an additional midslot in exchange for a highslot to give it more utility for close range brawling. We are also making a small tweak to its survivability by shifting some of the structure HP into armor HP.

    • +1 Midslot, -1 Highslot

    • Increased Amor HP from 7,900 to 8,500

    • Decreased Structure HP from 9,500 to 8,900

    Vargur

    The Vargur is performing the best out of all the Marauders right now for solo and small gang use. We are making adjustments to decrease the power of triple X-Large Ancillary Shield Booster fits by lowering the shield boost bonus slightly, and moving some shield HP into armor HP. At the same time we are improving the flexibility of the Vargur by adding an Armor Repair bonus and an extra lowslot in exchange for a highslot to match the paradigm set by the Kronos. 

    • +1 Lowslot, -1 Highslot 

    • Decreased Shield HP from 8,300 to 7,800 

    • Increased Armor HP from 7,300 to 7,800 

    • 7.5% bonus to Shield Booster amount changed to 5% bonus to Shield Booster and Armor Repair amount 

    Paladin 

    Currently the paladin is extremely dominant compared to other Marauders in very large scale fleet fights. We are lowering the optimal range per level bonus slightly to reduce its dominance.

    • Reduced Optimal Range per level bonus from 7.5% to 5%

    Mass Changes to Marauders 

    Marauders are particularly dominant in wormholes due to their high power to mass efficiency. We are increasing the mass to be closer to Black Ops battleships. This will mean that players will need to be slightly more cautious about the number of Marauders they can bring to a fight in J-space. 

    • Kronos : 148,000,000 kg (+54,520,000 kg)  

    • Vargur : 150,000,000 kg (+53,480,000 kg) 

    • Paladin : 160,000,000 kg (+67,755,000 kg) 

    • Golem : 157,000,000 kg (+ 62,665,000 kg) 

    • Agility for all Marauders has been improved to keep align times at similar values. 

    Battleships

    We are adding some power to the Maelstrom and the Rokh, as they were both underperforming compared to the Hyperion and Abaddon. 

    Rokh 

    The Rokh Currently shares the 8/6/5 slot layout with the Maelstrom, which outperforms it as a shield brawler. By increasing it to 7 Mid slots, the goal is to give it more flexibility when Blaster brawling over the Maelstrom. At the same time, we are also giving it a bit more fitting space, and a much bigger Drone Bay, with a smaller increase to Drone Bandwidth, which will add to its utility, especially when up close.

    Longer range fits will benefit from the extra utility or tank the 7th Mid slot provides, especially when combined with the Large Railgun buffs.

    • +1 Midslot, -1 Lowslot 

    • Increased Drone Bandwidth from 50m3 to 75m3 

    • Increased Drone Bay 50m3 to 125m3 

    • Increased CPU from 780tf to 810tf 

    Maelstrom 

    We are generally happy with the Maelstrom’s identity as a Shield Boosting brawling projectile platform, it just needs a bit more power. We are improving the Maelstrom's speed, Shield Boost bonus, and Scan Resolution. Both the velocity and scan resolution were a little on the slower side for a Minmatar ship, especially when compared to the Hyperion.

    • Increased Shield Boost bonus from 7,5% to 10% per level 

    • Increased Max Velocity from 94m/s to 115m/s 

    • Increased Scan Resolution from 117mm to 125mm 

    Large Railguns 

    Large Railguns are severely underperforming compared to other battleship sized weapons. We are Improving them relative to other weapon classes to make them a more viable option and to help improve the viability of several underperforming ships - such as the Rokh and the Kronos.

    • +15% bonus to Tracking Speed 

    • +15% bonus to Rate of fire. 

    The tracking increase will place Large Railguns between Large Beams and Large Artillery for tracking scores, the rate of fire increase will improve their DPS making them more attractive while not increasing their alpha strike capability for large fleet fights. 

    Zero-Point Mass Entangler 

    There was not a particularly strong reason for disallowing this module in High Security and Low Security as it was a legacy it inherited from the older HIC module.

    • Zero-Point Mass Entangler can be used in High Security and Low Security

    image29

    Homefront Operations 

    dungeon06

    Each requires a group of pilots covering specific roles from hacking to hauling. Be warned; unlike most other sites, Homefront Operations can be lost if your team fails to meet their set objective.

    The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce fleet gameplay.

    • Sites are located in empire owned High Security systems, mostly focused around trade hubs or Career Agent systems.

    • The enemies, narrative, and specific goals of a site are dependant on which empire's space it is found within.

    • Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.

    Abyssal Artifact Recovery:  Valuable artifacts buried within asteroids have emerged from Abyssal rifts. However, they aren't all that has made its way to the cluster. Break apart the asteroids and grab whatever you can before the dwellers of the Abyss overwhelm you. 

    Suspicious Signal:  Your target is protected by an array of specialized emitters. While they're active, it is invulnerable. Hack the array to temporarily disable these defenses and give yourself a chance to take out the target. 

    Dread Assault: An allied Dreadnought was dispatched to eliminate a target. Unfortunately, hostile forces are neutralizing its capacitor and preventing it from firing. Boost its charge, keep the enemy at bay, and the dread will take care of the rest. 

    Raid: An enemy base has been found containing items your empire would like recovered. Tackle and destroy any hostile haulers that attempt to escape. Bring a hauler of your own to aid in retrieving the items from their smoldering wrecks. 

    Emergency Aid: Hostiles are attempting to destroy an allied target. Repair any damage and keep the enemy at bay long enough to secure the site. The hostile forces cannot be allowed to complete their objective. 

    Metaliminal Meteoroid: An asteroid comprised of ore valuable to the war effort has slipped into Empire space. Your goal is to mine it out before it plunges back to Abyssal Deadspace. Be careful; hostile forces in the area will attempt to disrupt and delay your efforts. 

    Improved Objective System  We have vastly improved the objective system for agent missions and sites. The new objectives have modernized visuals, contain dynamic information, and include helpful interaction states. 

    These new objectives are featured in the Homefront Operations and we have also implemented them for all the Career Agent missions, making them much clearer and more accessible. 

    image30

    Ecosystem & Industry Changes 

    We are making a lot of quality-of-life changes to various aspects of the economy, as well as reducing some of the bottlenecks that currently exist, especially for capital production. 

    The changes to the Capital Core Temperature Regulators and Neurolink Enhancers will lower the cost of all Capital Ships. We are also changing the PI consumed by the Life Support Backup Units and Auto-Integrity Preservation Seals from P1 to P2 planetary interaction commodities. This will make hauling the build materials for them much easier. 

    Blueprint Changes: 

    Capital Core Temperature Regulator Blueprint 

    • Integrity Response Drones: Decreased from 100 to 25 

    • Self-Harmonizing Power Core: Decreased from 100 to 25

    • Core Temperature Regulator: Decreased from 70 to 50 

    Meta-Operant Neurolink Enhancer Blueprint 

    • Hypnagogic Neurolink Enhancers: Decreased from 160 to 80 

    • Axosomatic Neurolink Enhancer: Decreased from 160 to 80 

    • Cogni-Emotive Neurolink Enhancer: Decreased from 160 to 80 

    • Sense-Heuristic Neurolink Enhancer Decreased from 160 to 80 

    Life Support Backup Unit: 

    • Removed Water: 150 → 0 

    • Removed Oxygen: 200 → 0 

    • Added Test Cultures: 8 

    • Added Viral Agent: 8 

    Auto-Integrity Preservation Seal 

    • Removed Bacteria: 80 → 0 

    • Removed Proteins: 40 → 0

    • Added Nanites x 4 

    • Added Supertensile Plastics x 4 

    Jump Freighters already required certain input materials when building the Tech 1 Freighters. We are removing them to both lower the cost of Jump Freighters and lower the demand for these items so that they are more available for other capital ships. 

    Ark Blueprint:

    • Removed U-C Trigger Neurolink Conduit: 32 → 0 

    • Removed Radar-FTL Interlink Communicator: 2 → 0 

    • Removed Auto-Integrity Preservation Seal: 400 → 0 

    • Removed Life Support Backup Unit 200 → 0 

    • Removed Capital Core Temperature Regulator 1 → 0 

    Rhea Blueprint: 

    • Removed R-O Trigger Neurolink Conduit: 32 → 0 

    • Removed Gravimetric-FTL Interlink Communicator: 2 → 0 

    • Removed Auto-Integrity Preservation Seal: 400 → 0 

    • Removed Life Support Backup Unit: 200 → 0 

    • Removed Capital Core Temperature Regulator: 1 → 0 

    Anshar Blueprint:

    • Removed S-R Trigger Neurolink Conduit: 32 → 0 

    • Removed Magnetometric-FTL Interlink Communicator: 2 → 0 

    • Removed Auto-Integrity Preservation Seal: 400 → 0 

    • Removed Life Support Backup Unit: 200 → 0 

    • Removed Capital Core Temperature Regulator: 1 → 0 

    Nomad Blueprint:

    • Removed G-O Trigger Neurolink Conduit: 32 → 0 

    • Removed Ladar-FTL Interlink Communicator: 2 → 0 

    • Removed Auto-Integrity Preservation Seal: 400 → 0 

    • Removed Life Support Backup Unit: 200 → 0 

    • Removed Capital Core Temperature Regulator: 1 → 0 

    Ecosystem

    • Jump Freighter wrecks now have an access difficulty of -10 to match all other T2 Ships. 

    We are making Capital Ship Components easier to export and import. 

    • Reduced Volume from 10,000 m3 to 2,000 m3 

    We are increasing the availability of the content that drops the Capital Ship control items. 

    • Increased spawn chance by 100% for the following sites: AEGIS Capital Ship Security Facility, AEGIS Secure Transfer Facility, AEGIS Capital Construction Forge, Overmind Nursery Grove.

    We are making it much easier to haul PI commodities as well as it now requires fewer active inputs to manage since the space of all storage facilities and spaceports is effectively doubled. 

    • Volume of all PI commodities reduced by 50%.

    We are adjusting the asteroid belts that we added earlier this year, these are the asteroid belts which can be found in blue A0 star systems in Null Security and Wormhole space. As well as in 0.5 security High Security systems which border Low Security and Null Security systems which border Low Security systems.

    • Ytirium asteroid count increased by 900%

    Ytirium is an asteroid which reprocesses into Isogen exclusively. We are increasing the value of these mining sites and increasing the supply of Isogen.

    We are making Molecular Condensers more affordable and available by adding them to FW (Factional Warfare) LP (Loyalty Point) stores to act as a price ceiling for them.

    • Price: 1 Million ISK and 600 FW LP.  

    • LM-Composite Molecular Condensers can be purchased in the 24th Imperial Crusade LP Store 

    • AG-Composite Molecular Condenser can be purchased in the State Protectorate LP Store 

    • CV-Composite Molecular Condenser can be purchased in the Federal Defense Union LP Store 

    • AV-Composite Molecular Condenser can be purchased in the Tribal Liberation Force LP Store 


    Graphics

    art updates
    • Volumetric clouds have been introduced in the Homefront Operation sites. These clouds have a three-dimensional appearance, adding depth and realism to the environment.

    • Missile impacts have received updates across all warhead size classes. 

      • The missile will now explode outwards in the opposite direction of the impact vector. 

      • Missile impacts will illuminate nearby surfaces. 

      • The visual effects (VFX) of the impact will be slightly smaller when viewed from closer camera distances, decided on impact spawn ranging from 30km to 10km. 

      • Flare brightness has been adjusted based on camera distance to avoid overwhelming players when viewed up close. 

      • Improved gameplay readability has been achieved using shape language and differentiation. 

    • 68 Frigates of the empire-based factions have received FX (special effects) and lighting updates. This includes the addition of lights and effects to enhance their visual appearance.

    • Marauders have received FX and lighting updates. Lights and effects have been added to improve their visual representation.

    • Upwell Citadels, namely Astrahus, Fortizar, and Keepstar, have undergone an FX and lighting pass. Lights and effects have been added to enhance the visual appeal of these structures. 

    • Planets have been added as shadow casters. This means that the planets now contribute to casting shadows in the game, further enhancing the visual fidelity of the environment. 


  • Patch Notes - Version 21.04
    published on June 7th, 2023 at 11:00 AM

  • Patch Notes - Version 21.03
    published on April 18th, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.03). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-03-14 Last update: 2023-04-18

    🤝 - Indicates a change inspired by player's feedback or suggestions.


    Patch Notes For 2023-04-18.1

    Features & Changes:

    Events

    The Caldari State's Shadow War research effort is advancing rapidly and the state has reached a major breakthrough in their understanding and mastery of the Stellar Transmuter technology thanks to the efforts of loyalist capsuleers.

    • As a result, Caldari Hacking, Courier and Laboratory sites will now contain a small amount of Stellar Transmuter datacore blueprints and components as loot in addition to the existing Transport Relay datacore loot.

    • Updated Gallente Aligned text in the UI to reflect that Caldari is now a source of Stellar Transmuter research components.

    Miscellaneous:

    • 🤝 Removed the respawn cooldown from Observatory Flashpoint sites in Pochven, and Accelerator Flashpoint sites in EDENCOM fortress systems. They will now respawn immediately after being completed.

    Defect Fixes:

    Gameplay

    • It's no longer possible to move ships from one Ship Maintenance Bay/Array to another Ship Maintenance Bay/Array from any distance, you will now need to be 2,500m from the bay you are transferring a ship to.


    Patch Notes For 2023-04-13.1

    Defect Fixes

    Localization:

    • Fixed an issue that had caused incorrect shadow war event site names to appear in non-English clients.


    Patch Notes For 2023-04-04.1

    Features & Changes

    Events

    • Adjusted the respawn time of Shadow War event sites in all areas of space. Respawn times will now be slightly faster than before in Highsec space and significantly faster than before in Lowsec space.

    Alliance and Corporation Emblems

    • Added Corporation and Alliance Emblems for the Bustard to Paragon Loyalty Point stores.

    Defect Fixes

    Graphics

    • Removed duplicate killmarks appearing on Worms using either the Vampire's Hex or Helmatt's Harries SKINs.


    Patch Notes For 2023-03-28.1

    Defect Fixes

    Localization

    • Adjusted the text on the Shadow War loyalty tokens so they no longer refer to obsolete text mentioning early access to Uprising Navy ship blueprints.


    Patch Notes For 2023-03-23.1

    Features & Changes

    Events:

    Shadow War

    • Significantly increased the drop rates of datacore BPCs and components shadow war sites.

    • Added "Scorched Containers" as a rare drop to the hacking containers, courier wrecks and vulnerable labs. These crates contain a small number of Recursive Computing Modules.

    Defect Fixes

    Gameplay:

    • Shadow War - Datacores and datacore components can now be requested as items from buyers in item exchange contracts.

    Localization:

    • Shadow War - The tips text for the "Deposit 10 Transport Relay Datacores" challenge for players who side with the Minmatar Republic will now link to a Republic Shadow War Reward Crate instead of the Imperial one.

    • Updated the name of the beacon that appears on the overview for the Gallente relay datacore location from "Gallente Relay Research Center" to "Federal Relay Research Center" so that it matches the text in the agency.


    Patch Notes For 2023-03-21.1

    Features & Changes

    Events:

    Shadow War

    • Adjusted the spawns for lowsec Waylaid Courier Salvaging sites, Research Data Node sites and Besieged Research Labs in low security space such that there is a higher amount of sites total and they will now respawn more consistently. Those outside of Factional Warfare lowsec remain unaffected.

    Universe:

    • Full Industry services and office slots have been added to the Federation and Caldari Anchorage stations throughout the universe.

      • Samanuni VI - Caldari Navy Anchorage

      • 0EK-NJ V - Caldari Navy Anchorage

      • T-LIWS II - Caldari Navy Anchorage

      • UM-Q7F IX - Caldari Navy Anchorage

      • Amgynon III - Federation Navy Anchorage

      • Intaki V (Intaki Prime) - Federation Navy Anchorage

      Defect Fixes:

    Gameplay

    • The gauges when previewing an empire before selecting one in the Shadow War UI will now show current progress correctly.

    • Tooltips which stated obsolete information in the empire selection panel of the Shadow War UI have been corrected.

    Localization:

    • Fixed obsolete tooltips for Jump Clones which stated you could only have 1 clone in a station and that swapping clones in a station would give a cooldown.

    User Interface:

    • The Radial menu dock function no longer appears to be available while in warp.

    • Switched "launch drones" to be the top option when right clicking on a drone.

    • The "Launch Drones" option in the Radial Menu now works correctly.


    Patch Notes For 2023-03-16.1

    Defect Fixes

    Audio:

    • Fixed unreliable triggering of music in some combat sites.

    User Interface:

    • Fixed an issue where some stacked windows would not open if a character logged off and then logged in again.

    • Fixed an issue where the Permitted Faction Enlistments under Show Info page for Corporations was sometimes not showing correctly.

    • Fixed a spelling mistake in the Watch List window.


    Patch Notes For 2023-03-15.1

    Defect Fixes

    User Interface:

    • Fixed an issue where the drone window could only launch one drone at a time.

    • Created a delete button in the Overview Settings Tabs section to be able to remove Tabs.


    Patch Notes For 2023-03-14.2

    Defect Fixes

    Technical

    - Fixed an issue preventing the client from being launched on macOS.


    Patch Notes For 2023-03-14.1

    Features & Changes:

    Events:

    A brand new Factional Campaign has launched - The Shipcaster Shadow War

    Capsuleers can choose to enlist for one of the major 4 empires in their efforts to steal technology from the other empires, master new Triglavian technology and then construct their own fully functional shipcaster.

    • Content includes Hacking, Combat, Salvaging, Mining, Industry and PVP gameplay.

    • Rewards include exclusive Penumbral Shadow ship SKINs for the faction that you choose to support, dozens of new boosters for each faction and more.

    Players can sign up for a faction using the agency.

    • You can preview the rewards for each faction before you choose to join them.

    • Your choice will not impact what future campaigns you can participate in.

    Research, Besieged Labs and Waylaid Courier sites can be found in lowsec in Factional Warfare systems controlled by each empire with their respective technology, as well as in high security space in and around the empires chosen HQ systems. Be aware, all sites will become visible on the overview when a capsuleer warps to them.

    • Research Data Node hacking sites require core scan probes to locate, and you'll need a data analyzer to access the containers. These hacking sites are limited to Navy faction and Tech 1 frigates.

    • Waylaid Courier Salvaging sites will require a player to destroy NPCs and have a fitted salvager module - due to the complexity of the encryption used for the classified courier wrecks, salvaging drones are not capable of accessing them. These salvaging sites are limited to Tech I and Faction destroyers, and Tech I, faction and Tech II frigates.

    • Besieged Research Labs will require dangerous combat. Destroy NPCs which have reinforced an empire laboratory, and once you've cleared them out, destroy the lab and take the contents for yourself -  they can be completed solo but expect a challenge, you may want to bring friends. These dangerous combat sites are limited to Tech I and Navy battlecruisers, and Tech I, faction and Tech II cruisers, and all frigates and destroyers including Tech 3 and below.

    • Steal and recover research data fragments, index files, decryption keys and datacore blueprints from these sites, manufacture datacores using the blueprints, and then turn them in to your faction for reward crates and event progression points used to unlock more rewards.

    You can turn in the datacores at laboratories which have been setup in each empire's HQ system.

    • Amarr - Mehatoor

    • Caldari - Onnamon

    • Gallente - Intaki

    • Minmatar - Amo

    Transport Relay research associated sites will be initially present in Caldari occupied factional warfare systems, and in the highsec around Onnamon - in the Aokinen and Minnen constellations

    Stellar Transmuter research associated sites will be initially present in Amarr and Minmatar occupied factional warfare systems, and also including the highsec around Mehatoor and Amo - in the Kisana, Ryra, Tiat and Ani constellations.

    • The locations of where these sites will be available will increase as each faction gains mastery over each research.

    • These sites will give ALL capsuleers a suspect timer when taking the acceleration gate into the site, so be prepared for intense PVP action.

    • Be aware that this means that legal combat can happen between otherwise friendly players, such as members of allied militias. You never know who might happen to be on someone elses payroll!

    The Construction Phase will unlock once a faction completes BOTH the relay transport and stellar transmuter research projects.

    • Once the construction phase is completed, the shipcaster will be complete!

    Factional Warfare:

    Direct Enlistment is now available. You are now able to join factional warfare militias as an individual without leaving your corporation.

    • Corporations can choose to limit which factions their members can enlist for in the enlistment whitelist which can be found under the corporation menu under the wars section.

    • To sign up, go to any station belonging the appropriate faction you wish to join, and selecting the 'enlist me' option in the factional warfare window.

    • You can un-enlist at anytime in the factional warfare window.

    • There is a 24 hour cooldown when un-enlisted before you can directly enlist again.

    Following recent political developments between the Empires, ceasefires have been declared between Caldari and Minmatar as well as Gallente and Amarr.

    • Caldari and Minmatar players will no longer be at war.

    • Amarr and Gallente players will no longer be at war.

    • Players in these groups will no longer be able to capture FW complexes in their former allies' warzones.

    Audio

    We have made a number of adjustments to the Turret Movement Sound.

    • Weapons turrets now have movement sounds as they lock target, change target and unlock target. These movement sounds are different depending on size and whether they are Energy, Hybrid or Projectile turrets.

    • They are best heard when zoomed in on the ship.

    Turret impact sounds have been enhanced.

    • Improvements to balancing and attenuation on turret impact sounds.

    • Turret impact sound prioritization is now better calibrated during large scale battles.

    New "tanking" layers have been added to all impact sounds so that impacts on shields, armor and hull now sound different.

    Alliance and Corporation Emblems

    • Added alliance and corporation emblems on all battlecruisers, battleships, carriers, supercarriers, titans, freighters, and all remaining dreadnoughts.

    • All ships now have alliance and corporations emblems unlockable through the Paragon loyalty point store.

    Universe

    The massive Federation Navy project to secure the Intaki system has concluded and is now winding down as the navy moves its focus towards the potential research of and construction of interstellar shipcasters

    • Intaki has increased in security status from 0.5 to 0.6.

    • The Federation Navy has officially withdrawn the moratorium on new upwell structures, and capsuleers are able to place, anchor and online new Upwell structures in Intaki again.

    User Interface

    • You can now toggle the global font shadow. You'll find the new option in the Text section of the General tab in the Settings menu. 🤝

    • Added more color options for the Overview Window Tabs.🤝

    • Character counter has been added to the mailing list welcome mail.🤝

    • "Simulate ship" has been added the right click menu of packaged ships.🤝

    • An option to always show your own fleet broadcasts has been added.🤝

    • A shortcut to open the Fleet Watchlist has been added.🤝

    • A shortcut to "Clear all Broadcast Icons" has been added.🤝

    • Filter fields have been added to market order lists.🤝

    • "Include jump gates" has been moved in the Autopilot settings.🤝

    Defect Fixes

    Audio:

    • The dynamic music is now automatically switching to combat music next to wormholes, when being attacked.

    • The audio stereo image has been flipped back. 

    Technical:

    • Improved the client performance in scenes with a large amount of objects, like during a fleet fight.

    • Mac: Fixed a problem with Ambient Occlusion at Low settings, where distant objects were displayed black.

    • Mac: Fixed several client crashes.

    User Interface:

    • The information listed in the trait tabs of Show Info window's for Medium Upwell Structures has been updated.

    • The Pointer for 'Route - Prefer Shorter' now points to the correct target.

    • The color of locations in current system is now updated when the color theme is changed.

    • Reset Settings  "Reset Windows to Default Compact Mode" button is functioning again.

    • Market transactions tab in wallet now show fractional amounts.

    • The Create Decoration button is back in the Decorations Tab in Corporation window.

    • Updated the color for market orders owned by players to differentiate between my orders and in range ones in the market window.

    • Reformatted the data in the Network Data Monitor window in Engine Tools to avoid overlapping text in default window sizes.

    • Cleaned up the Engine Tools window (ctlr+alt+shift+M) and removed unneeded and lag-inducing options.


  • Patch Notes - Version 21.02
    published on March 9th, 2023 at 11:00 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 21.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

    - General Feedback - Known Issues

    Initial Release Date: 2023-02-14 Last update: 2023-03-09

    🤝 - Indicates a change inspired by player's feedback or suggestions.


    Patch Notes For 2023-03-09.1

    Defect Fixes:

    Gameplay:

    • Defect fix for Intaki being able to be a target for lowsec wormholes.


    Patch Notes For 2023-03-07.1

    Defect Fixes:

    Gameplay:

    • Kikimoras, Rodivas and Drekavacs are now counted towards the Skillers in the Abyss challenges.


    Patch Notes For 2023-02-28.1

    Features & Changes:

    Localization:

    Added new localized content in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.

    Universe:

    • Continued security efforts by the Federation Navy have caused the security status of the Intaki system to increase from 0.4 to 0.5.

    Defect Fixes:

    User Interface:

    • The Corporation Wallet will no longer have overlapping UI elements when viewed with accountant roles.


    Patch Notes For 2023-02-23.1

    Features & Changes:

    Miscellaneous:

    • Added a new billboard video highlighting the upcoming player-run Stay Frosty Frigate Free-For-All which will take place on Saturday 11 March in Ouelletta!


    Patch Notes For 2023-02-15.1

    Features & Changes:

    Localization:

    • Content is now localized in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.


    Patch Notes For 2023-02-14.1

    Features & Changes:

    Audio:

    • Updated docking/undocking sfx.

    Balancing:

    The 'Compact Entropic Radiation Sink' has been improved, it previously had identical stats to the Tech 1 version.

    • CPU Required: 27 → 25

    • Damage Modifier: 9% → 10%

    • Rate of Fire Bonus: 4% → 5%

    The 'Clutch Restrained Warp Disruption Field Generator' now has a lower signature radius penalty when unscripted, it previously had no advantage over either the enduring or compact variation.

    • Signature Radius Penalty 50% → 40%

    The 'Perun Heavy Mutadaptive Remote Armor Repairer' has been rebalanced.

    • Powergrid Required: 561 → 396

    • Rep Amount: 496 → 512

    • Capacitor Activation Cost: 564 → 513

    • Armor Rep Bonus per cycle: 10% → 12%

    • Maximum Repair Bonus: 150% → 180%

    Factional Warfare:

    - The 4 Navy Ewar Frigates are now available as BPC offers in factional warfare militia corp loyalty point stores for 2 million ISK and 4,000 LP.

    • This includes the Crucifier Navy Issue, Griffin Navy Issue, Maulus Navy Issue and Vigil Fleet Issue

    • Supply Caches will now spawn for the attacking faction in Rearguard and Command Operations systems.

    • Updated the Battlefield Icon on the Factional Warfare Map.

    Localization:

    • The traits on the Venture and Prospect ships have been reworded from 'Bonuses to Gas Harvester Amount' to 'Gas Scoop Amount' to hopefully lead to less players buying the wrong size module.

    • Renamed the 'Restrained Interdiction Nullifier', and its blueprint to 'Enduring Interdiction Nullifier', to match other meta modules which give a benefit to capacitor cost.

    Modules:

    Energy Neutralizer modules will now show the exact amount of capacitor they removed from the ship they are activated on in the combat log, now taking into account the ships energy resistance value and current capacitor, rather than always reporting the maximum amount possible.

    Missions & NPCs:

    Perun Heavy Mutadaptive Remote Armor Repairer will now drop as a 1 run BPC, rather than as the whole module in abyssal space.

    Science & Industry:

    • 🤝 Large Industrial Core I and Large Industrial Core II blueprints have had their required input materials decreased by approximately 33%.

    • 🤝 Capital Industrial Core II inputs have been increased.

    • The Strong Frentix Booster Reaction Formula has had the Hydrochloric Acid input reduced from 100 to 20 to match all other strong combat booster reactions.

    • The 'Perun Heavy Mutadaptive Remote Armor Repairer' blueprint now requires a 'Heavy Mutadaptive Remote Armor Repairer II' as an input to build.

    Ships:

    • 🤝 It's now possible to store ships which have drones or implants in their Cargo Hold inside Ship Maintenance Bays and Arrays.

    User Interface:

    Photon UI and Multiple Overviews have now concluded their Feature Preview phase and are being enabled for all players.

    • 🤝 Improved the PI interface so that when you have multiple extractors, with multiple pins each, it's more clear which pins belong to the extractor you are currently editing.

    • 🤝 Added Help Pointers for Alliance Fittings and the Industry Input and Output locations.

    • Improved displaying loading progress and failed states in the Fitting Window's Emblems tab and Paragon Loyalty Points Store windows.

    • Added a light background toggle option to the right-click context menu for the NeoCom.

    • 🤝 Added a new option that lets you toggle Compact Mode by default for all eligible windows globally. You'll find the new option in the Settings menu under the Window Appearance section of the General Settings tab. Note that if you manually toggle Compact Mode away from the default in a window then that mode will be persisted and the window's mode won't change again when the global option is toggled. You can reset all windows to the default mode again in the Reset Settings section of the Settings menu.

    • 🤝 Added a Collapse/Expand option to the window control menu. This option collapses/expands the window the same way as if you'd double-clicked its header.

    • Updated the animation for the docking notification and added a similar notification for the undocking sequence.

    • The text color has been updated in various places around the client.

    • The selected tab underline now animates when a new tab is selected. A faint line was also added underneath all tab groups to improve the visual grouping of tabs.

    • Increased the density of the chat member list further when the "Show Compact Member List" option is enabled.

    • Added configurable default settings for new chat windows. You can now configure the default light background, font size, member list and message portraits mode for new chat windows in the Settings menu (open the Settings from the NeoCom, select the Chat tab and you'll find the new options in the Defaults section).

    • Updated the layout of the Fitting Management window.

    • Tweaked the layout of the Trade window.

    • Increased the width of the price input field in the Market's purchase window.

    • The Compact Mode of the Log and Messages window is a bit more compact now.

    • 🤝 Added a UI warning when an Interdiction Nullifier is fitted with a module or rig which disables nullification.

    • 🤝 Whenever you get a new trade while you have a stack of trades in the same stacked window, the new trade window will no longer appear in front of the active trade you're currently working on.

    User Interface:

    The massive Federation Navy project to secure the Intaki system continues:

    • The Intaki system's security status has increased from 0.3 to 0.4

    • The Federation Navy's enforced moratorium on the deployment of new Upwell Structures within the Intaki system remains in place.


    Defect Fixes:

    Audio:

    • Crimewatch audio SFX are now tied to the "Warning Sounds" slider under Advanced Audio Settings.

    Gameplay:

    • Navy Dreadnought Wrecks can now be destroyed by players.

    • Navy Dreadnought Wrecks can now be salvaged for the intended amount of materials.

    • Warp Disruption Field Generator scripts no longer list obsolete attributes under show info.

    • The volume of some 400mm and 800mm armor plates have been reduced to match consistency across the size of each tier.

    • It's now possible to include the item "Fireworks Package" in contracts.

    • The "Heavy Stasis Grappler II" blueprint now correctly belongs to the tech II type group, so can be filtered properly.

    Graphics:

    • The XL Cruise Missile Launcher II now uses the XL cruise missile icon instead of the XL torpedo one.

    • Several Decayed, Gravid and Unstable Mutaplasmids will now have the appropriate mutaplasmid tier color in the mutation window instead of grey.

    • Animations for anchoring and unanchoring are now showing more reliably for Customs Office Gantries.

    • Friendship skin now displays properly on Nestor hulls.

    • Ads in hangars should now have proper orientation.

    • 🤝 Texture on the front of the Aeon hull is no longer stretched.

    • Resolved some UV texture stretching on the Aeon.

    • The bottom of Enforcer and Monitor hulls no longer clip through the dock of the new Upwell Hangars.

    • A fix that eliminates the appearance of flickering black squares for some users within the Upwell hangar has been implemented.

    • An update has been applied to suns so that their brightness is properly adjusted by distance.

    • The NPE Frigate Wreck is now visible on low shader quality.

    • Resolved a pixelated texture when on low shader quality on the Ikitursa.

    • Corrected lighting colors on GalNet SKIN for the Cormorant.

    • Adjusted the mining drone beam scale to be smaller and particle color to match the mining turret coloring.

    • Missing icons added for Grand Tiegjon Casino High-Rollers Platform.

    • Erroneous plane set appearing on the Panther has been removed.

    • Missing missile burst audio for Fighter drones re-added.

    • Missing glass texture on the Megathron and Kronos resolved.

    • Texture seam in a Gallente nebula resolved.

    • 🤝 A turret locator on the Loki which caused some turrets to float slightly above the hull was repositioned.

    • Missing VFX for multiple SKINs on the Leshak (such as Eden's Hunters SKIN) resolved.

    Localization:

    • Adjusted the descriptions on Factional Warfare complex beacon descriptions to correctly state the ship restrictions on them.

    • 🤝 Removed the 'Rapid Torpedo Launcher rate of fire bonus' from the Komodo's trait tab as it can no longer fit them.

    • Added the 50% cynosural field duration reduction bonus to the Marshal's traits. It always had this but was not stated in the traits tab.

    • The new Border and A0 Sun belts that were added in December have been renamed from Asteroid Belt to the name of the site to make them easier to find on the overview.

    • Removed 'light drone operation' from the Hematos masteries because it doesn't have a drone bay.

    • Removed Remote Repair, Remote Capacitor and Tactical Logistic Configurations from Carrier and Supercarrier masteries since they are no longer bonused for them.

    • 🤝 Added text to the bastion module clarifying that it does not affect Rapid Heavy Missile Launchers, also adjusted the text which stated that a ship using bastion is immune to electronic warfare instead of just being resistant to it.

    • The docking status hologram in the Upwell Hangars is now localized to Spanish.

    New Player Experience:

    • Fixed a rare issue causing the 'Warp to Location' button to fail on the first attempt during the mining introduction of the AIR NPE.

    • Aura will now correctly identify a fit Missile Launcher as a weapon during Career Agent fitting guidance.

    Technical:

    • Mac client: Fixed a rare client crash.

    User Interface:

    • Adjusted the Factional Warfare map 'Enlist my Alliance' button so that it no longer overlaps the faction selection drop down box.

    • The "ESS" page in the Agency with large text enabled no longer fades to make the text more readable.

    • The UI pointer will now point to an element from below if there isn't enough space above it, so that it points to the correct element.

    • The tooltip for a drone in space now includes information on its current state.

    • 🤝 Docking notification animation won't linger any longer than it should.

    • 🤝 The mouse wheel scroll speed has been made consistent in all scroll areas.

    • You can no longer enter an exceedingly long name for your Overview tabs.

    • Custom tabs are no longer forgotten when switching over to the new Overview.

    • The size of loading spinners has been tweaked in a handful of places to prevent them from overlapping other content.

    • The same text colors are now used for transactions in the different tabs of the Wallet window.

    • The sort column text in tables is no longer horizontally cut off when the text wraps to multiple lines.

    • The top-right icons on the Details page in the Market window no longer overlap the item group trace on the left.

    • 🤝 Drones can now be dragged via their health bar again.

    • The header of the Character Sheet is no longer incorrectly indented or hidden in some situations.

    • The confirmation dialog that's displayed when trashing lots of items no longer has rendering artifacts.

    • Fixed an issue which could cause skills to not be added to the Training Queue on the first attempt.

    • Mission Journal banner images are now correctly centered.

    • Paragon Agents will now correctly appear in the Paragon corporation's Information window.

    • Fixed a spelling error in the description of the Naglfar Fleet Issue ship.


  • Patch Notes - Version 21.01
    published on February 2nd, 2023 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 21.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2023-01-10
    Last update: 2023-02-02

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2023-01-10.1 |    2023-01-11.1 | 2023-01-18.1 |    2023-01-19.1 |    2023-01-24.1 |    2023-01-26.1 |    2023-02-02.1
    NEW



    Patch Notes For 2023-02-02.1

    Features & Changes:

    Universe:

    The massive Federation Navy project to secure the Intaki system continues:

    • The Intaki system's security status has increased from 0.2 to 0.3
    • The Federation Navy has enforced a temporary prohibition on the deployment of new Upwell Structures within the Intaki system. The Navy will lift this restriction in the near future once the security situation in Intaki has been improved to a level appropriate for such an important Federation member culture's home system. Existing Upwell Structures already active in the Intaki system are unaffected by this moratorium.

    Defect Fixes:

    Gameplay:

    • The empire HQ system gate checkpoint structures should no longer decloak players flying near the gates.



    Patch Notes For 2023-01-26.1

    Features & Changes:

    Balancing

    • Lowered the respawn time of Observatory Flashpoint anomalies in Pochven from 90 minutes to 35 minutes.

    Defect Fixes:

    Graphics:

    • A correction has been made to the particles on the Red Stargazer SKINs.
    • Added a fix to the particles that emerge from the Red Stargazer SKIN on the Marshal.
    • An update to depth of field (DOF) in hangars has been included, which will make them less blurry.



    Patch Notes For 2023-01-24.1

    Features & Changes:

    New Player Experience

    • The personalisation introduction experience will now only appear once per account.

    Localization

    • Content is translated in French, German, Russian, Korean, Japanese, Spanish and Chinese.

    Defect Fixes:

    New Player Experience:

    • Characters will no longer become stuck during the personalisation introduction experience after relogging during the create opening step.



    Patch Notes For 2023-01-19.1

    Features & Changes:

    Events

    • To Celebrate the Lunar New Year, a special set of login rewards are now available to players who login from now until the end of January.
      • Rewards include themed SKINs, skillpoints, Wightstorm Boosters and fireworks. 🎇

    Localization

    • Simplified Chinese is now available as a language option on Tranquility.

    User Interface

    • The New Eden Store has been adjusted to improve the visibility of previews and will now dynamically resize to better utilize available space.



    Patch Notes For 2023-01-18.1

    Features & Changes:

    Technical

    • Added access restrictions to Tranquility from mainland China.



    Patch Notes For 2023-01-11.1

    Defect Fixes:

    Graphics:

    • Fixed an issue where lighting effects were removed from certain ships when changing texture quality.
    • Fixed some issues with the new Rifter remodels where some artifacts would appear on lower detail mesh.
    • Fixed some VFX bone index and visibility issues on the new Rifter remodels while docking in Upwell structures.



    Patch Notes For 2023-01-10.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Balancing:

    • The volume of the 'Drone Navigation Computer II' has been increased from 5m3 to 25m3 to match all other variations of this module.

    Events:

    • The Crimson Harvest boosters have now expired.

    Graphics:

    • The Rifter, as well as it‘s variants: Wolf, Jaguar, Freki and the upcoming Geri have been completely rebuilt featuring texture updates, high polygon count, warp animation and added visual effects.

    User Interface:

    • Added new help pointers.
      • Show/Hide more contract search options
      • Corporation Assets
      • Map Color Settings
      • Fleet History / Broadcasts
      • Show/Hide Fleet Broadcasts
    • Added a 'board structure' option for FLEX structures in the radial menu.
    • Adjusted the tabs in the FW map in Photon UI to look more like other Photon UI windows.
    • It's now possible to load fighters into empty fighter tubes in the inventory window by right clicking on the tube and selecting fighters in your fighter bay. It's also possible to unload fighters by right clicking on a loaded tube in the inventory window also.
    • Asteroid and Gas Cloud items will now list their volume to 3 digits, so that some items like compressed veldspar will not be rounded down to incorrectly show as 0.00m3.
    • 🤝 Ansiblex gates will have the 'jump' option as available in the selected items window if you are warping there.
    • Change the goal for Enter x Combat Sites in AIR Career Program to exclude combat sites happening in starter systems.
    • Updating the goal for Hacking x Containers in AIR Career Program to exclude hacking in starter systems.
    • Change the goal for Enter x Gas sites to not include Gas Training Sites.
    • Updating the Join a Fleet goal to only include pilots joining a Fleet.
    • Added descriptions to the default overview filters.

    Photon UI:

    • Added descriptions to the Overview column titles.
    • 🤝 Added proper grouping of default filters for Multiple Overviews.
    • Updated the quick-bar button icons in the Market window.
    • 🤝 Added a wallet balance indicator to the Market window's header.
      • You can switch between the Personal and Corporation Wallet via the window's top-right options menu
    • Station Services window layout has been updated.
    • Improved the selected item highlight for inventory items.
    • Updated the Docking animation.
    • 🤝 Added a button to notifications that lets you dismiss them immediately.

    New Player Experience:

    • Paragon's 12 Destroyer SKINs added for the personalization introduction are now available for purchase in the New Eden Store for all players.
      • These offers retain Paragon's excellent low price, but also cannot be moved or trades after redemption
      • The offers are also currently limited to once per account, so redeem them wisely
    • The collateral cost for all Career Agent missions has been removed.
    • Improved guidance for unfitting modules during Career Agent mission fitting guidance.



    Defect Fixes:

    Audio:

    • Aura's "Docking Permission Denied" alert will now play again when a player enlisted in Factional Warfare attempts to dock in an enemy controlled Rearguard or Command Operations system.

    Gameplay:

    • Athanor and Tatara reprocessing bonuses, as well as asteroid reprocessing structure rigs will now apply to Ducinium, Eifyrium, Mordunium and Ytirium.
    • Ducinium, Eifyrium, Mordunium and Ytirium can now be compressed inside Upwell Structures that have a Standup Reprocessing service module fitted and online.
    • Fixed an issue where FW Battlefield sites, and Observatory Flashpoint Sites could be prevented from spawning properly.
    • The "Agency Support Drop" crate item will now correctly say that it can contain level IV Hardshell, Pyrolancea and Overclocker boosters in the crate description when you attempt to open it.

    Graphics:

    • Reflections were not correctly working on stations in some cases & polish has been applied to bring them back to their reflective glory.
    • Fixed the Ishtar Yoiul Star SKIN which had unintended Aurora Universalis VFX appearing on the ship.
    • Fixed an issue with Alliance Emblem placement on the Enforcer.

    Technical:

    • Client performance when multi-fitting ships with the inventory window opened while having several items in your hangar should be significantly improved.
      • The client will also perform much better when multi-fitting with large quantities of ships already in the hangar.

    User Interface:

    • Fixed the Industry Window inputs overflowing when using some blueprints which contain several inputs.
    • Adjusted the environmental effect tooltip icon so that it is round rather than stretched.
    • Having double digit values in the tax percentage field no longer are cut off in the structure browser window.
    • When fitting an undersized propulsion module to a ship, it will no longer incorrectly refer to the capital modules as 1000mn and 5000mn, and instead the actual sizes 10000mn and 50000mn.
    • Fixed the top tooltip not displaying a message in the FW map for supported languages like Russian, French and Spanish.
    • The Muninn has now swapped to using missile masteries instead of projectile ones.
    • The 'Dominix Luminaire Rising SKIN' is now correctly in the Gallente battleships section of the market instead of battlecruisers.
    • Fixed an exception when trying to save a ship fitting while using a different digit grouping symbol on your computer's regional settings.
    • It's now possible to sort Ansiblex gates by stored liquid ozone amount again.
    • Items such as modules and ships can now be dragged and dropped into the 'filter on type' fields in the market orders window.
    • You will no longer be warned about 'not being able to dock again' when undocking from an enemy frontline system in factional warfare.
    • The alliance home page will now update instantly when a director submits an edit for the alliance description, instead of requiring the player to close and then re-open the alliance page to see the changes.
    • The attributes window will now update correctly if a player uses a character remap, and then plugs in implants without re-opening the attributes window.
    • Fixed an issue with Mutated Siege Modules not correctly showing Armor Repair Duration / Amount bonuses.
    • FPS Monitor window is now lockable.
    • The in-space context menu's sub-menus no longer flicker.
    • Fixed an issue where adding or removing a Linebreak will not update you have until changed tabs in Overview Settings.
    • 🤝 Make "group all" group other modules to the one with the lowest flag.
      • When grouping 8 guns, it will now group them on F1 istead on a random slot.
    • Reorder the menu in the fleet window.

    Photon UI

    • The Lock button on the The Daily Login window when on the Character Selection screen is now faded out and no longer looks clickable.
    • Active ship indicator in the Inventory is no longer clipped.
    • 🤝 Scrollbar no longer overlaps brackets in in-space bracket group tooltip.
    • Skill entries in skill plans no longer have overly bright underlay when selected.
    • The 'Warp To Mining Point' button now works correctly in the Selected Item window.
    • The title in the options menu for window stacks now only shows the active window name.
    • The locked inventory item indicator no longer overlaps the class icon for fighters.
    • Jump Clone Implant icons in the Character Sheet no longer wrap to a second line when UI scaling is set to 90%.
    • 🤝 Reorganized the filter drop down menu in the D-Scan window.
    • Context menus can no longer extend outside the game window.
    • Redeem Items confirmation pop-up no longer becomes unresponsive after minimizing Info window.
    • When you have multiple Overviews, the number in the Distance column is now consistent between windows.
    • 🤝 Notification widget no longer has a plus symbol in the corner.
    • The following help pointers are working again in Photon UI.
      • Corporation Home
      • My Fleet
      • Neocom Menu
      • Change Inventory View
      • Next In Route
      • Drone Settings
      • Fleet Settings
    • The 'All' filter now correctly selects all types in Overview Settings.

    New Player Experience:

    • IRIS will no longer offer the personalization introduction experience if there are no remaining avaliable offers for the relevant Destroyer SKINs.
    • Fixed an issue which could cause wrecks other than the salvage target in the second Industrialist - Entrepreneur mission to be highlighted.

  • Patch Notes - Version 20.11
    published on January 3rd, 2023 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.11). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-12-13 Last update: 2022-01-03

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-12-13.1 |    2022-12-14.1 |    2022-12-15.1 |    2022-12-19.1 | ;    2022-12-20.1 | 2023-01-03.1 |
    NEW



    Patch Notes For 2023-01-03.1

    Events:

    • The Winter Nexus event has ended, we hope you had fun over the holidays!



    Patch Notes For 2022-12-20.1

    Defect Fixes:

    New Player Experience:

    • Fixed an issue which could cause guidance to be lost during the mining introduction when arriving at the site location.

    User Interface:

    • Fixed an issue with UI not showing correctly in particular circumstances in the AIR Career Program.



    Patch Notes For 2022-12-19.1

    Defect Fixes:

    Gameplay:

    • Mining Crystal descriptions and Resource Processing skill descriptions have been updated with the new ores that were introduced with Resources Aligned on Tuesday.

    Graphics:

    • Fixed the appearance of Yoiul Star skin on docked ships.

    User Interface:

    • The wallet will now correctly show how many corporations a player has LP with.
    • The "Events UI Pointer" now functions as intended.
    • Bottom rows of New Eden Store pages have been recalibrated and realigned.
    • Added a scrollbar to the PLEX Vault which appears when the Inventory window is too short.

    Photon UI

    • When trashing multiple items, they are now listed in the dialog window.



    Patch Notes For 2022-12-15.1

    Features & Changes:

    Events:

    The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 3rd 2023.

    • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
      • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
      • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
      • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
      • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant sets, and rare faction modules. 
    • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
    • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Sansha combat boosters.
    • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, Sansha combat boosters, and up to 510k skill points. Players can receive all of these rewards by logging in at least 13 days between now and January 3rd.
    • In addition to the above fantastic gifts, a brand new expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit a Ice Mining Laser to mine ice for 4 days. 
    • Keep an eye out for multiple wintery Abyssal Proving ground events over the next month, including 1v1 T1 Cruisers with T1 modules only from December 16-19, a T1 Destroyer with T1 modules FFA from December 30 - January 2, and a 24 hour only 2v2 Battleships arena on January 7th - January 8th. All of these proving events will feature a special set of environmental effects that increase afterburner speed bonuses by 100% and reduce heat damage suffered by overheating modules by 50%. The battleship 2v2 will feature a repeatable challenge that grants 100 million ISK for doing 10,000 damage in the arena.
    • The Chilling Spree snowball challenges have returned, providing bonus SP each day for launching festive snowballs at other players in a game-wide snowball fight!
    • Get your hands on the brand new Yoiul's Ascent fireworks available in the Daily Login Campaign, season reward track and from loot! 

    Miscellaneous:

    Alliance and corporation emblems are now available on the following 186 ships:

    • All Cruisers
    • Mining Barges (T1 and Exhumers)
    • All remaining Destroyers
    • Non-Capital Industry
    • All remaining Frigates

    Defect Fixes:

    Graphics:

    • Fixed an issue with the Ishtar Aurora Universalis SKIN not displaying the Aurora VFX correctly.

    User Interface:

    • It's now possible to access the solar system map when using the classic starmap again. 



    Patch Notes For 2022-12-14.1

    Features & Changes:

    User Interface:

    • We made a number of improvements on the AIR Career Program navigation, progression tracking and UI.
    • We made an improvement to the sorting by name in the New Eden Store.

    Defect Fixes:

    Graphics:

    • Fixed textures for the Cyclops fighter.

    User Interface:

    • Fleet Up section of the Agency now shows correctly.
    • The correct number of columns will now be displayed in the New Eden Store.
    • The 'Buy Extra Skill Queue' option will now open to the correct New Eden Store section.
    • Sorting offers will now have them ordered correctly when viewed in languages other than English.

    Photon UI:

    • Fixed an issue with reordering skills in the Skill Queue by dragging and dropping.
    • It is now possible to click links in dialog message windows.
    • Fixed the layout of multiple choice dialog windows.
    • Structure Deployment window content no longer overflows.
    • Fixed an issue where editing filters/exceptions with Multiple Overviews was sometimes not updating the correct tab.



    Patch Notes For 2022-12-13.1

    Features & Changes

    Defect Fixes

    Features & Changes:

    Audio:

    • Added a sound effect for when a rare event takes place in Upwell Hangars.

    Graphics:

    • We changed the way Depth of Field works in hangars. Depth of Field now has it's own rendering toggle under the Effects in the Display & Graphics settings.
      • Depth of Field is no longer automatically on with Post Processing set to High
      • Depth of Field now has much greater strength and is modified by camera distance from your ship
    • We have "rolled" out a few rare events for medium and small Upwell hangars.

    Localization:

    • New content has been translated in French, German, Russian, Korean, Japanese and Spanish.

    New Player Experience:

    • The salvage wreck objective will now behave like an actual wreck salvage in the second Industrialist - Entrepreneur Career Agent mission.
    • Improved guidance during Industrialist Career Agent missions:
      • Aura will suggest checking out the AIR Career Program while Industry jobs run.
      • Aura will now prioritise informing the player if their ship is incompatible with the recommended fit before informing of missing modules.
      • Aura will now reference a missing module by its specifc type name instead of generically mentioning something cannot be located.
      • Aura will now inform the player if they do not have the recommended ship (a Venture) for the fourth Industrialist - Producer mission.
    • Revised items given in Career Agent missions:
      • Characters will now be gifted a 'Mining Laser Upgrade I' when accepting the fourth Industrialist - Producer mission.
      • Swapped the rewarded 'Overdrive Injector System I' for a 'Damage Control I' in the seventh Industrialist - Producer mission.
      • Swapped the gifted 2x 'Dual Light Beam Laser I' for 2x 'Gatling Pulse Laser I' in the Amarr version of the third Enforcer mission.
      • Swapped the gifted 2x 'Light Electron Blaster I' for 2x '75mm Gatling Rail I' in the Caldari version of the third Enforcer mission.
    • Added a reference and pointer link to the Scanning Basics video within the Help Section of the Agency to the third Exploration mission.
    • Improved the completion messages for the final misisons in all Career Agent paths:
      • Each will now suggest trying the other Career Agent paths within the station.
      • The Enforcer finale now suggests trying the Sister's of EVE Epic Arc, the Blood-Stained Stars, with a pointer link to the Epic Arc Agency tab.
      • The Soldier of Fortune finale now suggests trying Factional Warfare with a pointer link to the Factional Warfare station service.
      • The Explorer finale now suggests trying Comabt Anomalies and Signatures with a pointer link to the Exploration Agency tab.
      • The Industrialist - Producer finale now suggests trying Mining Agent missions with a pointer link to the Agency tab.
      • The Industrialist - Entrepreneur finale now suggests trying Distribution Agent missions with a pointer link to the Agency tab.
    • Tweaked various mission messages to improve clarity and remove references to obsolete content.
    • Improved existing and added additional highlights for guidance during the personalization introduction experience.
    • Characters with one of the appropriate SKINs already injected will now also be eligable for the personalization introduction experience.

    Science & Industry:

    To encourage further growth of the ramping capital manufacturing we are easing a few bottlenecks in T1 industry. We are also addressing the developing lowered profitability of T2 resource harvesting and industry.

    • 4 new asteroid have been discovered, each focused on providing a high amount of a singular resource.
    Asteroid Mineral
    Ducinium Megacyte
    Eifyrium Zydrine
    Mordunium Pyerite
    Ytirium Isogen
    • The new rich asteroid belts may be found in Blue A0 star systems in null security space and in wormhole space.
    • Additionally, these new asteroid belts may also appear in high security 0.5 systems bordering low security systems, and nullsec systems which border low security space.
    • Total mining yields of moon mining structures have been reduced by 25%.

    User Interface:

    • 🤝 New filters have been added to the Paragon Loyalty Point store.

      • Added a search bar
      • Filter by faction (All, Four Empires, Other)
      • Filter by hull size
      • Filter for corporation and/or alliance emblems
      • Filter out acquired emblems
    • Greatly improved the "leave fleet" option by adding an exclamation point to it.

    Photon UI:

    • We have added the ability to have multiple Overviews when using Photon UI. This can be done by right-clicking an existing Overview tab, or by checking the 'In New Window' checkbox when adding a new Tab.
      • This feature can be enabled in the Feature Previews tab of the Settings menu and can only be enabled when Photon UI is enabled.
    • 🤝 We have added a setting that allows you to change the size of the margin and header on all windows. This option can be found in General Settings section of the Settings menu.
    • 🤝 We have updated the Security colors so that they are more distinct from one another.
    • We have added an Auto UI Scaling option in the UI Scaling.
    • 🤝 We have updated the scrollbar in Photon UI, the scrollbar is now static and no longer expands and collapses when hovering over it.
    • 🤝 We have added window resize indicators that show if a window can be resized, these indicators show when hovering over the edge of a window.
    • 🤝 The Close button and Minimize button are now present in the header when a window has Compact Mode enabled.
    • 🤝 We have added a new setting that allows you to change the transparency of windows that are set to "light mode".
    • 🤝 The inventory window now has a Stack All button. Additionally, the search bar, Loot All button, and the item count and value are now visible while the window is in compact mode.
    • 🤝 All the settings related to chat channels has been moved to the chat window's options menu in the top-right corner next to the minimize/close buttons.

    Defect Fixes:

    Audio:

    • Fixed an audio error that would sometimes occur when using Acceleration Gates.

    Gameplay:

    • Fixed an issue which caused NPCs in Factional Warfare to attack their own Supply Depots and Supply Caches.
    • Updated erroneous respawn timers on a number of Invasion sites which caused them to respawn much earlier than intended.

    Graphics:

    • Fixed an issue that caused damaged hulls to appear extra shiny in some cases.
    • The Harbinger now looks as it should whilst using the Yoiul Star SKIN.
    • Small area of the Phoenix siege glow has been aligned better.
    • Fixed a slight texture issue on the Falcon.
    • Non-interactable Athanor models no longer show AIR holograms by default.
    • Genolution Auroral Gold pod surface appears correctly whilst in the JITA 4-4 station hangar.
    • Depth of Field now has the correct distance blur.
    • Upwell Hangars now display emblems for multiple docked ships at the same time correctly.
    • Removed some markings from the Legion ship textures.
    • Fixed incorrect normals on the white line decals on the Charon.
    • Fixed an issue on the Ishtar and Vexor where projected SKIN textures were not aligned during warp animation.
    • Minorly fixed decal on the Tatara Maulus and Bhaalgorn.
    • Fixed an issue with the Trasher Fleet Issue blueprint icon.

    Skills:

    • Fixed an issue with the Skill window opening off screen if the window had been moved off screen.

    New Player Experience:

    • Fixed an issue which could result in the AIR NPE becoming stuck near the start of the experience.
    • Fixed an issue where Aura could tell the player to return to the Agent's station while already there during the fourth Industrialist - Producer Career Agent mission.
    • Increased the bonus reward timer to 180 minutes for the Gallente version of the seventh Industrialist - Producer mission.
    • Fixed a conversation in the seventh Enforcer Career Agent mission always using male pronouns when referencing the player character.

    Technical:

    • Corrupt files in the resource cache are now being handled more gracefully and the client should recover in more cases on its own.
    • Fixed a client crash for the preview window of the Jita 4-4 station.

    User Interface:

    • The Planetary Industry and Encounter Surveillance System Agency filters now work correctly.
    • Fixed an issue where is was no longer possible to consume multiple boosters at once.
    • The correct Material and Time Efficiency values will now be shown when double-clicking a blueprint copy in the Industry window.
    • It is now possible to move the Hacking window by dragging the top of the window.
    • Fixed an issue where the Purchase buttons in Paragon Loyalty Point Stores could become uninteractable on certain window sizes.
    • Fixed an issue where the purchase failure error screen was visible in Loyalty Point Stores adjacent to Paragon Loyalty Point Stores.
    • Fixed an issue where simulated ship names didn't update correctly when moving back and forth in the simulation history.

    Photon UI:

    • Standing indicator icons in chat member list are now correctly aligned.
    • Fixed an issue where it was not possible to select the final item in the inventory window when it was in Compact mode and the View Mode was set to List mode.
    • The header highlight when stacking windows together is now more noticeable.
    • Bounty information in the Selected Item window will be shown in a single line when the window is very narrow.
    • Added a Manage Labels button to the Labels group in the Contacts window.
    • NeoCom is now affected by the window transparency settings.
    • The minimum size of the Local Locations window has been reduced significantly.
    • The sort order indicator icon for the Distance column in the Overview is no longer the wrong way.
    • The actions at the bottom of various Planetary Industry windows no longer overflow the window.
    • Locked windows in compact mode now show the lock indicator in the header.
    • The Market window caption now updates correctly when you jump to a new region.
    • Locked windows no longer move when opened on top of other windows.
    • The structure power state indicators in Assets window now use more pleasing colors.
    • Location group windows that have been opened from the Locations window now update automatically as your locations are updated.
    • Fixed an issue where the inventory filter text was not displayed or was being truncated when using UI scaling.
    • If the Wallet was collapsed in Classic UI, and then the user enables Photon UI, the user is now able to resize the window again.
    • It is no longer possible to minimize the Daily Login Campaign window on the Character Select screen.
    • Hiding the market ticker no longer leaves a gap at the bottom of the right-side navigation panel.
    • Locked items in containers no longer appear incorrectly after mouse-over.

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Eve Online PLEX's, Omega Time, DLC Packs (Alpha, Meteor, Star and Galaxy Packs), Special Edition Codes - Direct Email Delivery in 5 minutes or less for returning clients! All prices in USD instead of EURO (much more affordable)!

 LATEST NEWS

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complete with full PI diagrams
- COSMOS Missions 101
- In-Depth 2D Maps of the EVE Universe

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