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  • GM Week Returns! – August 19th - 23rd!
    published on August 16th, 2019 at 03:15 PM

    If you'd like to discuss this devblog, feel free to head on over to the comments thread on the EVE Online forums!

    Glorious capsuleers,

    We’re super happy to announce that on Monday, GM Week kicks off once again as we let our wonderful Game Masters loose on New Eden for five days of shenanigans and mayhem.

    Some of you may remember (or be emotionally recovering from) last year’s GM week during August 2018, when a week of competitions, scavenger hunts, GM fleets and shenanigans saw the CCP Player Experience Team come say hi to capsuleers across New Eden.

    This year, we’ll once again be hosting events and competitions both in game and across our social media channels, so keep an eye out for information on how you can win PLEX, Skill Points and some pretty sweet SKINs over the course of the week.

    There’ll be a lot going on over the course of the week, so here’s a few highlights of what we’ll all be up to.

    • Rookie System Tour

    Everyone loves newbros, and they always need a helping hand and some encouragement to explore New Eden. We’ll be taking a tour of rookie systems to say hi, and maybe dish out a few prizes and some sage (and obviously highly professional) advice to new pilots.

    • Scavenger Hunt

    We’ll be hiding a GM or two in various systems across New Eden. Hints to their whereabout will be dropped on our social media channels, and the first player to find the GM flying the ship with a dumb name will win a fabulous prize.

    • Advanced Scavenger Hunt

    For those who want to test their knowledge of EVE a little more, we’ll be doing the same with secure containers dotted around New Eden too. These will be a little more complex, though. The name of the container will pose a question that will test the very limits of your knowledge of New Eden. The pilot who finds and unlocks the container will reap the rewards.

    • GM Roam with BjornBee

    Somehow, we convinced Bjorn that taking a group of us idiots out on a fleet would be fun. Bjorn, we apologize for our terrible comms discipline, horrific fitting and total lack of PvP prowess in advance. That said, we’ll be carrying some valuables… so it’ll be interesting to see what pilots across the cluster do with dumb targets of opportunity!

    • Haiku Contest

    This went so well the last time, that we thought it’d be fun to kick it off again. We’ll be hosting a contest for the best EVE Haikus on twitter – give us your best …or worst.

    • Item Description Contest

    Ever though that your favourite ship, module, trade good or item within EVE could use a more elaborate, detailed or fun description. Here’s your chance – we’ll be accepting updates, and some of the best ones might even make it to our game design team for review and release!

    • T-shirt Design Contest

    This year at EVE Vegas, we want to showcase the creativity of our community again. The last t-shirt design contest we ran resulted in some amazing designs, so we want to do it again! Stay tuned for more details on how you can get involved!

    • GM AMA on /r/eve

    Some of your questions may almost be answered. Possibly.

    Launcher-Carousel EN 1920x1080

    These are just a few of the events we’ll have going on over the course of the week, so be sure to stay tuned to the EVE Online news feed for more details on the start and requirements for various contests we’ll be hosting. Oh, and keep an eye on Yulai too… strange happenings going on there.

    We’re super stoked to be kicking off GM week again and are looking forward to sharing our own brand of fun and madness with you guys over the course of the week.

    The team will be sending out regular news items that cover all the goings on, so be sure to read up if you’d like to get involved.

    Keep an eye on the EVE Online news feed and the CCP Customer Support twitter feed for all the latest details of GM Week!

  • The New Eden Cook-Off
    published on August 16th, 2019 at 03:15 PM

    At a time when invasion is rife, a wide variety of skills are essential, so why not prove your culinary prowess in the New Eden Cook-Off? The rules for this interstellar cooking contest are as follows:

    • Create an EVE-inspired or EVE-themed dish, using EVE ingredients.

    • Send your recipe and a picture of the cooked dish to [email protected]

    • EVE Ingredients include all that are conceivable as having been brought through the EVE gate by colonists, such as:
      • common livestock, poultry and fish
      • all staple grains and vegetables
      • all the major spices
      • NO COMMERCIAL or BRANDED products
      • soy sauce, olive oil, main vegetable oils.
      • spiced wine

    We'll no longer accept submissions after 17th September at 11:00 (UTC)

    1st prize is to have your dish cooked and tasted at CCP by the CCP community, as well as 1500 PLEX and the following SKINs; Revelation Lavacore, Apostle Lavacore, Apocalypse Lavacore and the Confessor Lavacore.
    2nd prize is 1000 PLEX and the following SKINs; Apostle Lavacore, Apocalypse Lavacore and the Confessor Lavacore.
    3rd prize is 500 PLEX and the following SKINs; Apocalypse Lavacore and the Confessor Lavacore.

    You're more than welcome to share your recieps on social media, please use the hashtag #EVECOOKOFF

  • EVE Aether Wars: Phase Two – Join The Fight!
    published on August 14th, 2019 at 03:15 PM

    If you'd like to discuss this devblog, feel free to do so in the comments thread on the official EVE Online forums!

    Back in March, CCP and Hadean announced a collaborative project that has shown huge promise for the future of New Eden – The EVE Aether Wars Tech Demo.

    What followed was an incredible show of support from the EVE community that saw a groundbreaking test of Hadean’s Aether Engine during GDC 2019.

    At 17:30 UTC on March 20th, the floodgates were opened, and thousands of EVE Online players joined pilots from across the globe to fight in a no holds barred free for all that saw the destruction of 88,988 ships.

    3,852 human players joined AI pilots to deliver an engagement that saw a peak concurrent battlefield population of 10,421 pilots, and a total of 14,710,908 torpedoes fired during roughly an hour of carnage. Simply Insane. You can check out more details of the results of Phase One in this dev blog.

    This, along with the amazing level of support that we saw over the course of 2019 for the testing and development of the 64bit EVE Online client are prime examples of the commitment our pilots have when it comes to future proofing and advancing the underlying technologies that power internet spaceships.

    …or maybe it’s just your love for breaking stuff and blowing shit up! Either way, it’s super useful, and we want to continue to embrace it!


    Phase Two:

    We’re super happy to have announced Phase Two of the EVE Aether Wars Tech Demo in July and are looking forward to watching our intrepid pilots wreck everything again on August 18th.

    This blog is designed to give you guys a little more of an insight into what to expect, and a bit of sneak peek too.

    This time around the gameplay used for testing is going to be very different, with combat taking place in a location that might seem a bit more familiar to some of our more fearless pilots – Abyssal Deadspace.

    The objective will be to gather as many resources as possible – by any means necessary.

    This means that while some pilots will be looking to gather resources as quickly as they can, in true EVE style, some might also be looking to take advantage of the work of others to earn a quick space buck or two.

    It’s going to be interesting to see how things play out, and it’ll be particularly curious to see if the tenacity and blood thirsty nature of our pilots will cause more carnage than the first test.


    Improvements From Phase One

    While we’re partnered with the awesome team at Hadean for EVE Aether Wars, we also view this project very much as a collaborative effort with the EVE community too, and the feedback you’ve all given has helped shape how we’re moving forward.

    The first change we decided to make was to set the time of the Phase Two play test based on community feedback to maximize potential attendance.

    On top of that, the technical team here at CCP – Team EVE Infinity – has been hard at work improving the look and feel of gameplay as well as squaring away performance improvements so that we can push Hadean’s Aether Engine harder than ever.

    Now we just need you guys in the pilot seat – or rather in the pod – to do the shooting so that we can stress test like never before.

    You can see from the images that are scattered through this blog that there’s been some serious progress made on the project and we can’t wait to get it in your hands again in the coming weeks.


    How Can I Take Part?

    The play test will take place on Sunday, August 18th at 17:00 UTC / 13:00 EDT.

    We need as many pilots as possible to take part in the test, so we’ve based this time on feedback from the EVE Aether Wars survey that was hosted after the first test.

    To take part, you can sign up for free on Hadean’s website here, and if you’d like to find out more about Phase Two, you can check out this video too.

    Once we get closer to the test itself, you’ll receive an email with full details of how to download, install and set up the test client so that you can be part of what might end up being the largest single battle in the history of online gaming!


    Let’s Do This!

    The largest single battle in the history of online gaming sounds like an insane thing to be a part of, but we know that it’s already something that our players can make a reality.

    Right now, the EVE community holds the Guinness World Record for the most concurrent players simultaneously involved in a single multiplayer PvP battle. This was during the battle of 9-4RP2 on January 28th, 2018 with 6,142 players on grid pounding at each other in a biblical firefight.

    We’re sincerely hoping that we can smash that record as we ramp up stress testing of Hadean’s Aether Engine in order to push it harder than ever before.

    Throughout this project both CCP and Hadean have been astonished by the level of support that the EVE Community have shown for testing of the Aether Engine and it’s fantastic to see so many of you passionate about a technology that could pave the way for significant improvements to the infrastructure that powers EVE Online in the future.

    As part of pulling all the pieces of the puzzle together and making improvements in preparation for Phase Two, Hadean’s CTO, Rashid Mansoor has a few words of thanks an encouragement for all the capsuleers out there who’re taking part:

    "We’re really, really excited for you to get stuck into Phase Two as we couldn’t do this without your help. Not only do we need an army of you to push our Aether Engine technology as far as it can go but it has been your feedback following Phase One that’s helped us craft Phase Two into an even bigger, better gameplay experience and build the most powerful MMO engine. A massive thank you to everyone who has signed up and we can’t wait to see you all on the battlefield!"



    As part of the Phase Two playtest, we'll also be streaming on the CCP Twitch channel over the course of the events, with the EVE community's very own Raiden Harmann from Streamfleet hosting and interviewing a selection of CCPers and Hadean who've been working on the EVE Aether Wars project.

    Rewards & Prizes

    As a thank you from both CCP and Hadean, every pilot who takes part in EVE Aether Wars: Phase two will receive a set of souvenir Aether Wars SKINs for three Guristas hulls – the Worm, Gila and Rattlesnake.

    In addition to this, each pilot who takes part in the play test will be entered into a prize draw to win a trip for two to EVE Vegas 2019, where we’ll be celebrating the US leg of the EVE Invasion World Tour.


    As part of the Phase Two play test, our friends over at CORSAIR are also pitching into to reward the pilot who makes it to the top of the leaderboard with a pretty kick ass prize.

    The lucky leader of the pack at the end of the play test will recieve a brand new CORSAIR ONE Gaming PC, worth around $2,800.

    Check it out, shiny. You can read more about the specs here.


    We’re super excited to be hosting EVE Aether Wars: Phase Two on August 18th and can’t wait to see how many pilots we have on grid for what might shape up to be the most savage fight in online gaming.

    If you haven’t already signed up, you can do so here, and remember - in the coming days as we get closer to the test, we'll be sending out an email that includes full instructions on how to download, install and get involved, as well as more details about the competitions, prizes and gameplay objectives you need to hit to win them!

    We’re looking forward to seeing as many of you as possible on the battlefield!



  • Community spotlight - Capsuleer station contest
    published on July 30th, 2019 at 03:15 PM

    Hello, glorious Capsuleers,

    Earlier this week, we announced a social media contest, where we asked you to share your impressive battlestation with us. We received an overwhelming number of responses and you should check them all now on Facebook and Twitter if you are looking for inspiration on how to pimp your own battlestation. This made it very difficult to select only one winner, therefore, we are happy to say that on top of the first prize we will also award consoloation prizes to the runner ups.


    Dalton Miller
    Prize: EVE T-shirt of their choosing and an EVE Backpackwinnder Dalton Miller

    Consolation Prizes

    Kheiroplays battlestation is made only from recycled materials, which gives it a unique badass look and he can also brag about having it environmentally friendly. Prize: A oversized EVE mug kheiroplays
    Daniel has enough alt accounts to make newer players scratch their head and wonder just how he manages to keep track of all those screens at once!

    Prize: A over sized Eve mug daniel

    We are incredibly thankful for everyone who participated in this mini-contest. If you have some kick-ass artwork or any EVE related content that you want to share with us, you can always send us a message on Facebook, use the hashtag #tweetfleet on Twitter, or email us via [email protected]

    Fly safe


  • Updates to Sales Taxes & Brokers Fees
    published on July 29th, 2019 at 03:15 PM

    If you'd like to discuss this devblog, feel free to do so in the comments thread over on the EVE Online forums.

    As part of a number of changes over the course of the summer, we’re planning to make some alterations to sales taxes and brokers fees associated with the market.

    These changes will mean increases in sales taxes and brokers fees but will also include changes to the bonuses a character receives from tax related skills.

    Here’s a rundown of the changes that will be made soon. These changes will be live on Singularity tomorrow for testing.

    Changes to sales taxes and broker fees:

    • Maximum Sales Tax increase from 2% to 5%.
    • Minimum Sales Tax increase from 1% to 2.25%.
    • Maximum Brokers Fee increase for NPC stations from 3% to 5%.
    • Double the total maximum taxation from 5% to 10%.
    • Increased total minimum taxation on NPC structures from 3% to 5.25%.
    • Increase the minimum taxation on player owned structures by 125% from 1% to 2.25%.

    Changes to tax associated skills:

    • Accounting – Increase in reduction of sales tax from 10% per level to 11% per level.
    • Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level.

    The total benefit from skills will increase from 2% (current benefit) to 4.75%, which translates to a total tax reduction (including standings benefits) of 47.5% instead of the current 40%.

    As always, we’re open to hearing feedback from the community, so if you have any comments regarding these changes, feel free to head on over to the discussion thread on the EVE Online Forums!

  • Changes To The Recruitment Program Coming Soon!
    published on July 26th, 2019 at 03:15 PM

    If you'd like to discuss this devblog, you can feel free to do so in the comments thread here!

    Since we launched the new recruitment program last July, we’ve been looking closely at how it’s being used and what kind of rewards we’re issuing as part of the incentive to invite friends into New Eden.

    As always, the main objective of the recruitment program is to allow existing pilots in EVE to invite their friends to join them in New Eden in a way that benefits both parties.

    When we launched the new program last year, we mentioned that we’d be looking to change up the rewards depending on how they were being claimed and how the recruitment program was being used. With this in mind, we’ll be making some changes to the recruitment program on Monday, based on the last year of player behavior.

    The recruitment program is one of our best tools for bringing new pilots into NewEden via referral, and we sincerely believe in its importance.

    Looking at metrics, we think you guys do too, given how much you use it, so we want to work with the community to keep it fresh and fun for both referring veterans and the rookies who’re joining the community through this channel.

    That said, there are some rewards – primarily the PLEX reward – that have been abused over the course of the last year, so we’re going to look at switching them out to see how this impacts the program going forward.

    On Monday, we’ll be making a few changes:

    • New recruits will receive more Skill Points from the program.
    • Reward one will replace reward three and be doubled for the recruiter.
    • Reward two will be changed to give omega time instead of PLEX for the recruiter.

    When these changes are implemented, the rewards will stand as follows:

    • New recruits will receive 1,000,000 skill points (increased from 750,000).
    • Recruiter will receive 4x 24h accelerators when their recruit purchases PLEX.
    • Recruiter will receive 15 days of Omega time when their recruit purchases Omega time.

    As always, we want to work together with the community to make New Eden a better place, so we’d love to hear your feedback on these changes over the course of the weekend.

    We will of course be looking to switch the rewards up again at some point in the future, and the recruitment program is something we want to continue to co-develop with input from the community.

    We want to hear your feedback about the recruitment program, especially if you have ideas for the reward structure, but also if you have feedback on the flow, UI/UX changes, or anything else that you think could help make the process moreawesome.

    If you’d like to discuss this devblog or leave comments and suggestions, you can do so in the comments thread here!

  • Vexor Navy Issue and Alpha Clone Drone Skill Changes
    published on July 18th, 2019 at 03:15 PM

    If you'd like to discuss this devblog, please feel free to leave your feedback in the comments thread over on the official forums!

    Hello most excellent capsuleers!

    Today’s dev blog will discuss some proposed changes to the Vexor Navy Issue and to the drone skills available to Alpha clones.

    These proposals were developed with help from community suggestions and feedback, including discussion with the CSM. We presented these proposals to the wider EVE community on stage at EVE North in Toronto a few weeks ago, and they are now available for public testing on the Singularity test server so that you can try them out and let us know what you think!

    These two sets of changes are aimed at somewhat different goals, but since they impact the same area of gameplay we thought it was best to discuss them together. These aren’t the only balance changes planned for the next few months, and we’ll discuss some of the other balance proposals being developed in a separate future dev blog.

    Vexor Navy Issue

    The Vexor Navy Issue (VNI) is one of the two navy faction cruisers produced by the Gallente Federation. It is currently designed as an extreme drone-based glass cannon capable of very high drone DPS at the expense of defenses and with a small drone bay preventing it from carrying extra waves.

    This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting.

    Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design.

    This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting.

    The goals for these Vexor Navy Issue changes are:

    • Present players with a more interesting and diverse set of competitive choices when they decide which ship to use for nullsec anomaly running
    • Ensure that the VNI’s new focus represents an exciting and desirable option for players
    • Ensure that the VNI’s new attributes and bonuses reflect the wider theme present in Gallente Federation ships and Navy Faction ships

    To reach these goals we are planning a complete rework of the VNI’s bonuses and stats.

    Under this plan the VNI would gain extra drone tracking speed, a new bonus to medium hybrid turret damage and tracking speed, and a new bonus to armor repair amount. It will also gain another turret slot, extra fitting room, improved mobility while using 10mn and 50mn propulsion modules, and a smaller signature radius.

    In exchange, the VNI will be losing 50mbits of drone bandwidth, bringing it to the same 75mbits as the standard Vexor. This new version of the VNI will enjoy great damage application, powerful active armor defenses, and high dps if its pilot makes use of both turrets and drones.

    The new stat block for the VNI under this plan would be:

    Gallente Cruiser bonuses (per skill level): - 10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking) - 10% bonus to Medium Hybrid Turret damage and tracking speed (new) - 7.5% bonus to armor repair amount (new)


    • Slot layout: 4H, 4M, 6L, 3 (+1) turrets
    • 3 Rig Slots, 400 Calibration
    • Fittings: 850 (+50) PWG, 350 (+40) CPU
    • Defense (shields / armor / hull): 1650 / 3000 / 3000
    • Capacitor (amount / recharge rate / average cap per second): 1500 / 490s / 3.06
    • Mobility (max velocity / inertia / mass / warp speed / align time): 210 (-10) / 0.51 (+0.07) / 9,700,000 (-1,610,000) / 3 / 6.86s (-0.04)
    • Drones (bandwidth / bay): 75 (-50) / 200
    • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285 / 7
    • Sensor strength: 20 Magnetometric
    • Signature radius: 130 (-15)
    • Cargo capacity: 460

    All in all, this version of the VNI would become a very powerful brawling pvp ship, and would become stronger for higher-difficulty PVE activities that benefit from a sturdy armor tank. However it would need to use a combination of blasters and drones to achieve the same total DPS that the old VNI could achieve with drones alone.

    When used as a low-attention anomaly ratting ship, the new VNI would be dealing about 33% less DPS than before. The combined changes to mass, velocity, and inertia also mean that the new VNI will be faster and more agile when using a 10mn or 50mn propulsion module, while being slightly slower and less agile than it had previously been when using a 100mn afterburner.

    This new set of VNI bonuses fits well into the established themes of Gallente Federation ships and Navy Faction ships. The 7.5% bonus to armor repair amount per level is a mainstay of Gallente ships, showing up on the Incursus, Myrmidon, Brutix, Hyperion, Ninazu, Deimos, Eos, and Astarte among others.

    The new VNI will extend this trademark Gallente trait into the T1 cruiser lineup. Tracking speed bonuses are one of the most recognizable traits among Navy Faction ships, and the combination of 10% per level tracking speed bonuses for both drones and turrets makes the new VNI an extremely effective ship for applying damage to small and fast targets.

    Overall we are very excited for the community to try out these Vexor Navy Issue changes on the Singularity test server. The ship is seeded on the market for 100isk in many locations throughout the Singularity server to ensure that all players can easy give it a try for themselves and let us know what you think.

    We’ll be following the feedback thread on the official forums that was linked at the beginning of this blog for your comments.


    Alpha Clone Drone Skills

    We are also planning a set of targeted changes to somewhat reduce the levels of drone skills available to alpha clones. These changes are focused on our ongoing anti-botting efforts, since large scale parallelized farming of nullsec anomalies with alpha clones is a popular tactic among botters.

    Our planned changes to the alpha clone skill caps are:

    • Reducing Heavy Drone Operation from level IV to level III
    • Reducing Medium Drone Operation from level V to level IV
    • Reducing Drone Interfacing from level IV to level III

    After these changes alpha clone characters will still be able to use drones quite effectively, but their total damage per second will be reduced compared to its current levels. Alpha clones will also no longer have access to Tech Two and 'Augmented' medium drones, although they will still be able to use Navy Faction and 'Integrated' medium drones.

    Players aiming to optimize their damage using alpha clone characters may reach slightly better results using turrets or missile instead of drones after these changes.

    Existing alpha clone characters with these skill levels trained will find them disabled while they remain in the alpha clone state, similarly to how other omega skill levels become disabled while a character is in the alpha clone state.

    Like the proposed VNI changes, these alpha clone skillset changes are currently available for testing on the Singularity test server. We encourage all interested players to try out these changes on the test server and pass along your feedback in the forum thread linked at the top of this blog.

    Thank you very much for reading today’s dev blog, and we look forward to discussing all aspects of these changes with you on the forums!

  • Status Of The Opt-Out 64-Bit Client - Special Note To MacOS Users
    published on July 18th, 2019 at 03:15 PM

    If you'd like to discuss this devblog, you can do so in the comments thread over on the official forums here!

    Greetings tech-savvy capsuleers!

    We'd like to drop a quick line about the state of switching to 64-bit clients as the default option.

    Last Friday we were scheduled to flick a switch in everyone's launchers and move everyone who is not already on 64-bit over, with an option to disable it if there are problems.

    We have elected to delay that step due to the late discovery of a set of Mac devices that appear to have compatibility issues with the 64-bit wine environment. It's a complex case that seems to have multiple contributing factors including specific graphics cards, power usage profiles and MacOS upgrade histories. We've elected to put the move to opt-out 64-bit on hold until we have a clean upgrade path for these users.

    If you're playing on the following platforms, you need read no further, just continue playing EVE!

    • Windows
    • MacOS using "latest" wine
    • MacOS using "wine-4.4.-Staging--macos-binary-195" wine

    If you're on MacOS and using the "wine-1.9.17-143-g91037ca-ccp-master-72" wine environment, we have extra information for you.

    This version of wine is not 64-bit compatible, and you will not be able to run the 64bit client using this environment. We encourage you to upgrade to "latest" wine with 64bit enabled if possible.

    However, if this does not work for you especially if in the past you have filed a support ticket and been specifically instructed to use "wine-1.9.17-143-g91037ca-ccp-master-72" we encourage you to contact the GM Team via support ticket as we are extremely interested in gathering details on your system hardware to help narrow down this issue so we can provide you with an upgrade path.

    Additionally, Apple has released a beta for Mac OS Catalina (10.15.x). Catalina does not support 32bit applications at all, which means that you will not be able to run the "wine-1.9.17-143-g91037ca-ccp-master-72" environment at all. If you cannot use "wine-4.4.-Staging--macos-binary-195" then it is important that you not opt in to the Catalina beta until we have resolved the compatibility issues with your graphics card, as you will not be able to play EVE from Catalina beta at all until we have done so.

    Please remember that in general, CCP does not support EVE on beta operating systems.

    Fly safe!


  • Monthly Economic Report - June 2019
    published on July 18th, 2019 at 03:15 PM

    If you'd like to discuss this devblog, feel free to head over to the comments thread on the official forums.

    This is the Monthly Economic Report for June 2019.

    The raw data that makes up this report can be downloaded here. (25.10MB)

    All graphs in this report can be enlarged by clicking on them.

    0 produced.vs.destroyed

    1 regional.stats

    2 destruction.value.by.region

    2 destruction.value.by.region bar

    3 mining.value.by.region

    3 mining.value.by.region bar

    3 npc.bounties.by.region

    3 npc.bounties.by.region bar

    4 production.value.by.region

    4 production.value.by.region bar

    5 trade.balance.m3.by.region

    5a trade.balance.by.region

    6 trade.value.by.region

    6 trade.value.by.region barforge

    6 trade.value.by.region bar

    6a contract.trade.value.by.region bar

    7 imports exports

    8 net exports

    9a sinksfaucets

    9aa services breakdown

    9aaa top.sinks.faucets.over.time

    9b isk.float.3

    9c velocity

    9d economy.indices

    9d economy.indices.short

    9ea index.decomp.ConsumerPriceIndex

    9eb index.value.decomp.ConsumerPriceIndex

    9fa index.decomp.MineralPriceIndex

    9fb index.value.decomp.MineralPriceIndex

    9ga index.decomp.PrimaryProducerPriceIndex

    9gb index.value.decomp.PrimaryProducerPriceIndex

    9ha index.decomp.SecondaryProducerPriceIndex

    9hb index.value.decomp.SecondaryProducerPriceIndex

    destroyed value (sqrt)

    peak concurrent players

    stargate jumps

  • Account Security Improvements
    published on July 3rd, 2019 at 03:15 PM

    If you'd like to discuss this devblog, feel free to head on over to the comments thread on the official forums!

    Hi, fellow capsuleers.

    EVE Online accounts are incredibly valuable, and we are constantly taking steps to make your accounts more secure. In this blog, we'd like to tell you about what steps we've recently been taking to improve your safety. Before that, we first want to tell you about something we have been working on with our friends at 1Password.

    Introducing: The EVE Players' 6-month free trial for 1Password Family

    dotcom white

    Yes, you read that correctly! We had a little chat with our friends at 1Password, and they were awesome enough to give all of you a free 6-month trial on their family plan! This allows you to synchronize your passwords between devices, be it desktops or mobile devices, and share selected passwords and vaults between up to 5 family members.

    There is no obligation involved in the trial, so in case you are worried about losing access to those passwords should you decide not to continue after 6 months (why would you? It's awesome!), don't worry as the applications will only be put into read-only mode. So, we highly encourage each and every one of you to sign up with them if you haven't already.

    You are, of course, free to use any other password manager if you so choose, but please do use a password manager as it greatly improves the online security for most people. In the example below, we'll show you how you can take advantage of 1Password to not only manage your passwords, but your Two-Factor Authentication codes for EVE Online as well.

    You can sign up for the extended 1Password trial right here.

    For those interested in the nitty gritty, or for those on the edge of having someone else manage their passwords, 1Password has a detailed description of their security practices and models here.

    TLDR: Only you can decrypt your passwords on your own devices.

    Two-Factor improvements: One authenticator code for all your accounts!

    After consulting with Troy Hunt and Scott Helme (Scott is also an EVE player!) on the security side of things a little bit, we worked together with the team in charge of the Account Management website to introduce a small "quality of life" update to the Two-Factor Authentication (hereafter 2FA) setup on https://secure.eveonline.com.

    You can now provide your own seed for the 2FA setup, and therefore use the same TOTP generator for multiple accounts. If you have more than one account, you can simply set up 2FA on one of your accounts, then copy the 2FA seed and use that same seed when setting up 2FA on your other accounts. This way, you no longer have to scroll through your 2FA application to find the right code, since you can now share it between accounts.

    To make matters even easier, you can also have 1Password take care of the code for you, so you can sync it between the browser and your mobile, for example. In that case, sharing the seed isn't necessary since 1Password will take care of populating the correct code for you.

    Please note that sharing the 2FA seed is not as safe as having a unique seed for each account, but it's still safer than not having 2FA at all.

    Here's an example of how easy it is to hook an existing account up to 1Password, as well as enabling 2FA:

    1. Sign up for 1Password if you haven't done so already and install the browser extension, then log in to your 1Password account. This demo uses the official 1Password X Chrome extension on Windows (it works on Edge Chromium as well).

    2. Go to https://secure.eveonline.com and log in to your account. You will be prompted to save the login information to 1Password so it can auto-fill your credentials the next time you log in.


    1. Finish logging in and then open the Authenticator settings on Account Management, and once they open, click the "Enable Authenticator" button on the right-hand side. There, you will also see the new option to provide your own authenticator seed, if you'd like to use the same seed between multiple accounts. As mentioned above, although that is less secure than using a separate one for each account, it's always better to have 2FA enabled than having no 2FA at all.



    1. Once the QR code is displayed, click the 1Password extension in the browser bar and have it scan the QR code on the page for you. This will allow 1Password to take care of the authenticator code as well, to make login even easier. Once that is done, you'll get a message from the 1Password extension saying "Authentication Code Saved", with the code automatically added to the clipboard. Paste the code into the verification field, click "Verify", and voila, 2FA is now enabled for your account!

    image image

    Please note that the 1Password 2FA feature works not just for EVE Online, but also any other online account that has 2FA support as well. So make your life easier and use a good password manager!

    Have I Been Pwned Integration

    On 2 May 2018 (a little over a year ago), we added a password check against Troy Hunt's Pwned Passwords API (which is part of Have I Been Pwned). We did this to be able to notify our players if their chosen passwords had been compromised as part of an existing data breach. This has been very well received by our players and has also been noticed by others who have used our implementation as a reference.

    We do have a few things to finish up such as making sure the passwords are properly checked on the "Change Password" and "Account Registration" pages as well, to prevent players from picking another bad password, but overall password security has improved a lot! When we first implemented the check, about 19% of logins were greeted with the message that their password was not safe enough. Today, this has dropped down to around 11-12% and hopefully will continue to go down.

    This means that, overall, our players are more safe from dictionary/credential stuffing attacks than before. Coupled with Two-Factor Authentication, a player's account security will be greatly improved, keeping nefarious hackers away. 1Password also takes advantage of HIBP to do the same thing, notifying you if any of your stored passwords occur in a data breach.

    Here is an example of the breached password notification when logging in:


    Miscellaneous improvements

    We have also made other changes over the last year, which should have gone mostly unnoticed by our players, but are nonetheless important security features. Here's a small list:

    We added a Content Security Policy to the EVE Online SSO. This helps us reduce the chance of malicious code from 3rd party libraries or browser plugins doing bad things.

    We submitted our eveonline.com and testeveonline.com domains to the HSTS Preload list, which forces all compliant browsers to only load them over HTTPS.

    We are taking advantage of browser reporting capabilities to monitor browser issues such as Content Security Policy violations, network errors, browser feature deprecation and crashes, so we can act on those if needed.

    We've improved the way we detect and invalidate login sessions and 3rd party application authentication tokens to make sure that access is reliably revoked when you change passwords, transfer accounts etc.

    And we're not done yet...

    We will continue to make several improvements to our players' account security in the near future, with the primary focus being a reduction in account takeovers and improved account security, without impeding or making it harder for our players to play the game.

    We will hopefully be able to provide a more detailed description of these improvements soon, so stay tuned for future updates, and fly safe!

    Without any further ado, it's time to "buzz the tower"!


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