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  • Community Beat for 20 June
    published on June 20th, 2025 at 08:00 PM

    Welcome back, spacefriends, to the Community Beat – your regular resource for the what’s going on in New Eden and a look at all the amazing things that you do! This week we’ve got epic battles, creative ship names, stellar art, and a peek at what the devs have been up to! Pop open some Quafe, or some Starsi Blast if you’re so inclined, strap in, and let’s go!

    Low security, high destruction!

    Lowsec turned high drama as a massive brawl unfolded in the system of Lantorn, with losses totaling a jaw-dropping 3.2 trillion ISK! BearThatCares from Minmatar Fleet dropped a detailed battlereport over on the EVE Subreddit explaining what went down.

    Want to see the action? DJBuntin captured the carnage in motion with a brilliant video! The sounds you aren’t hearing are the cheers from industrialists all across the cluster - the market's going to feel this one.


    Art Corner

    There must be something in the water, because the EVE artists have been pumping out amazing content lately! In our last issue we showcased some of the new water colors from Lloyd George, and this week CptArmarlio has shared some of his new cell-shaded ship illustrations, including the Paladin, Gila, and Astero.

    We can’t get enough of them, and they’re available on his Etsy page if you’re looking to adorn the walls of your IRL captains quarters.

    Meanwhile, DuesofAces went full capital with a 3D-printed and hand-painted Hel, recreated in stunning detail. No duct tape, no rust, but still all Minmatar. Well done!


    Just A Name

    Sure you need skillpoints, knowledge, and fittings to undock a ship – but a name can be just as important! Just has an active bounty asking just that! Rifter McRifterface is good, but Cryfox has shared their go-to Flycatcher name: Michael Buble. Golfclap. There are quite a few entries which you can check out and contribute to.

    Just has some amazing rewards that are active and a great way to share your EVE story and get involved with creating content. We’re really looking forward to reading the submissions for the Greatest EVE Campfire Story and, for those a little more involved, the greatest Real Life Tribute to EVE.


    Devs on Deck: Recent Interviews

    Fanfest is over, but we’re still missing you! Luckily there have been a few community podcasts and shows which have invited CCPers on to chat and join on roams. Creative director and Angry CONCORD Guy™ CCP Burger joined the Federation Frontline Report for an in-depth conversation on Legion now that it’s been out for a bit. What’s landed, what’s evolving, and a few hints about what’s still cloaked on the horizon.

    Game Design Director CCP Okami sat down with The Oz to break down the most recent Monthly Economic Report, discussing market movements, ISK sinks, where the state of mining, and more. It was, in a word, beardtastic™

    And lastly, Kekbur Network has released their Fanfest Blitz interview that took devs through a gauntlet of rapid-fire questions; from favorite ships and first losses to some more unexpected fare. We love it!


    The Tools of the Trade

    If you’re looking to change up your gameplay loop, some recent third-party updates might be just what your Neocom needs! The famed EVE Pandora has rolled out a new campaign specifically tailored for Federation Day. For those seeking ISK, challenge, and purpose. Whether you're part of a faction warfare corp or a solo explorer, there's content worth chasing and reward to match.

    Meanwhile, Capsuleer Kit by Alia Collins is a neatly organized toolkit for aspiring and veteran pilots alike. It features a collection of helpful custom-built utilities and curated links to many of the most-used tools across the EVE ecosystem.


    That’s it for this round of the Community Beat! If you’ve spotted something awesome out in in space, or made something you’re proud of, we’d love to have you in the next Community Beat. Head on over to the EVE Discord and share it with us in the Community team. We’re always watching, and we love shining a spotlight on what you do.

    Until next time, fly safe (unless you're about to hop into a dread brawl!)


  • Returning Hues for Liberty!
    published on June 20th, 2025 at 08:00 PM

    Proud capsuleers,

    In honor of Gallente Federation Day, returning packs are available in the EVE Store, containing all the essentials you need to start your design empire, profit from your artistic skills, and fly your true colors in New Eden.

    Shades of Liberty Pack

    • 20 Days Omega

    • 50 PLEX

    • 2 Standard ‘Boost’ Cerebral Accelerator

    • 3 Villore Viridescent Nanocoatings

    • 3 Old Man’s Sunset Nanocoatings

    • 3 Intaki Emerald Metallics

    • 3 Liberty’s Wings Patterns

    Gallente Day 2025 - Pack 1

    Paragon of Liberty Pack

    • 600 PLEX

    • Expert 'Boost' Cerebral Accelerator

    • 9 Villore Viridescent Nanocoatings

    • 9 Old Man’s Sunset Nanocoatings

    • 9 Intaki Emerald Metallics

    • 9 Liberty’s Wings Patterns

    • 5,000 Kerr Sequencers

    • 4,000 Fermionic Sequencers

    • 4,000 Alignment Sequencers

    Below is how the SKINR components appear in-game, as demonstrated by the Barghest.

    Please note that each pack can only be purchased once per account in the EVE Store.

    SAVE NOW

    Not only that, but the NES is hosting a sale on last year’s Federation Day SKINs, so now is your chance to add any you might have missed to your collection for 30% less.

    Visit the New Eden Store today and get a great deal on the packs above, and fantastic discounts on the Luminaire Rising SKINs for the Catalyst Navy Issue, Maulus Navy Issue, Nemesis, Brutix Navy Issue, Megathron Navy Issue, and Hubris.

    To further add to the celebration, watch out for Twitch drops between 19 and 26 June, containing nanocoatings for SKINR. Make sure you’ve connected your Twitch account and stay tuned.

    Warp to the New Eden Store


  • New Eden Store: 2 for 1 deal on Boost Bundles
    published on June 17th, 2025 at 08:00 PM

    Skilled capsuleer, 

    You can now boost your skills and skyrocket your career in New Eden faster than ever, and for a lot less than usual! For a limited time, you can get 2 Boost Bundles for the price of 1 in the New Eden Store. 

    This offer is valid for the Graduate, Prodigy, and Master Bundles, and is valid until  24 June, so don’t hesitate. Stock up on SP and Cerebral Accelerators, and get 2 for 1! 

    WARP TO THE STORE


  • Patch Notes - Version 23.01
    published on June 16th, 2025 at 08:00 PM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 23.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2025-05-27 Last update: 2025-06-16

    🤝 - Indicates a change inspired by the player's feedback or suggestions.

    Patch Notes for 2025-06-16.1

    Features & Changes:

    Miscellaneous:

    • Three old billboard ads have been removed from the rotation, and three new billboard ads have been added to the rotation.

    Technical:

    • The systems behind Tech 3 ships have been refactored so that they are now comparable to the graphical performance and load of other ships in the game.

    Tech 3 ships have always had a higher performance cost than other ships in the game, especially when they are first loaded, and client stuttering can occur. With today's patch, we've been able to reduce the impact these ships have on the game engine to a level that matches most of the other ships in New Eden!

    Defect Fixes:

    Technical:

    • Resolved an issue where Mac clients would sometimes experience graphical artifacts.

    • Fixed several instances of sounds getting ‘stuck’, where they continued to play and follow the ship / camera when they should have stopped.

    • The client could become unresponsive under a set of rare conditions that required DX12, resizing the client window, and changing graphical settings; this has been adjusted.

    • Several broken decal effects have been fixed.


    Patch Notes for 2025-06-12.1

    Features & Changes:

    Miscellaneous:

    • Boosters used in the Capsuleer Day event have been updated (being marked as expired, removed from search and market groups)

    Defect Fixes:

    User Interface:

    • When clicking through the show info window, a visual query indicator will be generated on the list of SKINS.

    • The suffix “Metallic” was removed from all nanocoatings listed in the metallics section.

    • The UI of the ACP window will no longer shrink when transitioning from full screen to floating and back.


    Patch Notes for 2025-06-11.1

    Defect Fixes:

    Technical:

    • Some users of onboard Intel GPUs were experiencing a black screen caused by the driver crashing. Changes have been made to try to work around this problem. Please file a bug report from within the launcher if you still experience a black screen issue after this patch.


    Patch Notes for 2025-06-10.1

    Defect Fixes:

    Technical:

    • In situations where a PC was under heavy load or ran out of VRAM, or on occasions where the GPU resources were limited, the client could crash with a "GPU Device Removed" error. The handling of these situations has been improved.

    • Lowered VRAM use in heavier scenes. This also helps reduce crashes when close to the VRAM limit of your graphics card.


    Patch Notes for 2025-06-05.1

    Features & Changes:

    Sovereignty:

    • Equinox Sov Blueprint Reimbursement.

      • All of the old defunct Aegis Sovereignty blueprints have been converted over into new Equinox Blueprints.

      • The conversion list can be found below:

    Old Blueprint Name

    New Blueprint Name

    Defunct Territorial Claim Unit Blueprint

    Orbital Skyhook Blueprint

    Defunct Cynosural Navigation Blueprint

    Cynosural Navigation Blueprint

    Defunct Cynosural Suppression Blueprint

    Cynosural Suppression Blueprint

    Defunct Advanced Logistics Network Blueprint

    Advanced Logistics Network Blueprint

    Defunct Supercapital Construction Facilities Blueprint

    Supercapital Construction Facilities Blueprint

    Defunct Entrapment Array 1 Blueprint

    Minor Threat Detection Array 1 Blueprint

    Defunct Entrapment Array 2 Blueprint

    Minor Threat Detection Array 1 Blueprint

    Defunct Entrapment Array 3 Blueprint

    Minor Threat Detection Array 2 Blueprint

    Defunct Entrapment Array 4 Blueprint

    Minor Threat Detection Array 2 Blueprint

    Defunct Entrapment Array 5 Blueprint

    Minor Threat Detection Array 3 Blueprint

    Defunct Pirate Detection Array 1 Blueprint

    Major Threat Detection Array 1 Blueprint

    Defunct Pirate Detection Array 2 Blueprint

    Major Threat Detection Array 1 Blueprint

    Defunct Pirate Detection Array 3 Blueprint

    Major Threat Detection Array 2 Blueprint

    Defunct Pirate Detection Array 4 Blueprint

    Major Threat Detection Array 2 Blueprint

    Defunct Pirate Detection Array 5 Blueprint

    Major Threat Detection Array 3 Blueprint

    Defunct Ore Prospecting Array 1 Blueprint

    Pyerite Prospecting Array 1 Blueprint

    Defunct Ore Prospecting Array 2 Blueprint

    Pyerite Prospecting Array 2 Blueprint

    Defunct Ore Prospecting Array 3 Blueprint

    Nocxium Prospecting Array 2 Blueprint

    Defunct Ore Prospecting Array 4 Blueprint

    Megacyte Prospecting Array 2 Blueprint

    Defunct Ore Prospecting Array 5 Blueprint

    Megacyte Prospecting Array 3 Blueprint

    Defunct Survey Networks 1 Blueprint

    Exploration Detector 1 Blueprint

    Defunct Survey Networks 2 Blueprint

    Exploration Detector 1 Blueprint

    Defunct Survey Networks 3 Blueprint

    Exploration Detector 2 Blueprint

    Defunct Survey Networks 4 Blueprint

    Exploration Detector 2 Blueprint

    Defunct Survey Networks 5 Blueprint

    Exploration Detector 3 Blueprint

    Defunct Quantum Flux Generator 1 Blueprint

    Tritanium Prospecting Array 1 Blueprint

    Defunct Quantum Flux Generator 2 Blueprint

    Tritanium Prospecting Array 2 Blueprint

    Defunct Quantum Flux Generator 3 Blueprint

    Isogen Prospecting Array 2 Blueprint

    Defunct Quantum Flux Generator 4 Blueprint

    Zydrine Prospecting Array 2 Blueprint

    Defunct Quantum Flux Generator 5 Blueprint

    Zydrine Prospecting Array 3 Blueprint

    Defect Fixes:

    Gameplay:

    • It’s no longer possible for the exploration sovereignty upgrades to spawn sites inside Zarzakh.

      • We’re working on a fix for preventing the sites being spawned “through” Zarzakh which we’ll be releasing in a future update.

    Graphics:

    • Adjusted the glow intensity based on color brightness and luminosity for brand banner on Freelance Project Cards.

    Localization:

    • Fixed the new ‘Triplot Scan Acquisition Array' module and blueprint having the wrong spelling of Acquisition.

    • Fixed missing space and formatting issues for several Skills in the tooltip.

    User Interface:

    • The directional scanner slider should no longer get into a bad state when a player enters a system with a bonus to dscan range (Electrical Stability Generator) and then leaves.

    • Fixed an issue where resizing the Structure SKINR tab in the Corporation window could cause UI elements to overlap, particularly when the corporation owned at least one structure with an active SKIN.

    • When selecting the find type option, the Modules Tab opens automatically, displaying the types of Modules without the need for manual selection.


    Patch Notes for 2025-06-04.1

    Defect Fixes:

    Freelance Jobs:

    • Fixed a few Freelance jobs text defects.

    • Fixed an issue where currently committed Freelance jobs were not visible in the Active tab if the contribution limit had been reached and the reward also claimed.

    • Fixed an issue where Freelance jobs could not be duplicated from the History tab.


    Patch Notes for 2025-06-03.1

    Defect Fixes:

    Graphics:

    • The Cynosural Field Generator effect is now a higher resolution.

    • The Deluge and Torrent Sponsored Security SKINs' holograms above the turrets no longer intersect turrets when docked in a new station.

    • The Squall Sponsored Security SKIN holograms that run along the front of the hull now smoothly turn off in sequence when undocking.

    • Fixed an issue that caused the Sanguinary Savant SKIN to have overlapping skull decals on multiple ships.

    • Fixed an issue that caused the Skybreaker base textures to have an unexpected material area.

    • Fixed the spotlights on the Cynabal Blackbody Drift SKIN.

    • Fixed an issue that caused the Cheetah hull to maintain the camouflage pattern that is otherwise removed when using the same color in slots one and two of SKINR.


    Patch Notes for 2025-05-30.1

    Defect Fixes:

    User Interface:

    • Fixed an issue that caused the Omega Benefits Window to display the incorrect clone Status.

    • Fixed an issue that cause the Omega icon to display in the Neocom for Omega users.

    • Fixed an issue with search where case sensitivity caused it to fail.


    Patch Notes for 2025-05-28.1

    Features & Changes:

    Freelance Jobs:

    • Existing Freelance jobs can now be duplicated.

    • Added Freelance jobs History tab for admins.

    • Added an X button to remove participants from jobs in the Participants view.

    • Replaced ‘Remaining ISK in Job’ field with ‘Coverage limit per loss’ in the Details view of Ship Insurance jobs.

    Map:

    • Added ‘Show All' and ‘Hide All’ options to the ‘Manage filter categories’ menu.

    Air Career Program:

    • Improving the progress bar UI in the Air Career Program.

    • Introducing an Omega Reward track. Omega rewards you with double Skill Point rewards; both graduation rewards from career paths and the Air Career Programs overall career point track rewards are doubled up to 1.5 million Skill Points.

      • Players that have previously claimed their ACP Rewards will automatically receive these bonus points retroactively starting from 11:30 UTC.

    Defect Fixes:

    Freelance Jobs:

    • Fixed various Freelance jobs text defects.

    • Fixed a Freelance job issue where non-ASCII job names could not be 3-4 characters long.

    • Fixed incorrect formatting of the Ship Insurance job creation form.

    • Fixed an issue where setting the Capsuleer Age Min & Max as 0 was not working correctly.

    Gameplay:

    • Fixed a rare defect which could cause a character to not be able to jump to a cynosural field if the last time the character cyno jumped was over 8 years ago.

    • Fixed a rare defect which could cause a character to become stuck and unable to load and recieve a ‘fatal error’ popup.

    • Fixed an issue with rogue drone relic sites which could cause them to become stuck in a non completeable state until they expired if a player failed every single can twice so they all exploded.

    • Fixed an issue that could sometimes cause the new exploration sites from the new upgrades to fail to respawn.

    • The Sarathiel now has the faction metagroup icon/pip.

    • Fixed the Harbinger Navy Issues new Medium Laser Capacitor Bonus per level increasing cap instead of reducing it.

    • Fixed the Komodos 50% bonus to Kinetic and Thermal XL Torpedos and XL Cruise Missiles no longer applying.

    Graphics:

    • 🤝Vargur siege to warp animation transitions smoothly now after deactivation of Bastion module and warping immediately.

    Localization:

    • Added missing translation for ‘Transit’ in the sovereignty hub and sovereignty windows.

    Map:

    • Fixed an issue where the Favorite button icon could disappear from the applied filter UI.

    • Fixed an issue where the Layout menu could overlap the Filter bar resulting in Layout menu buttons not being easily clickable in the map’s floating window mode.

    User Interface:

    • Fixed an issue where PLEX purchases from the Character Selection Screen could occasionally fail.


    Patch Notes for 2025-05-27.1

    The Legion expansion is out!

    Full overview of the contents of the expansion can be found here: Legion Expansion Notes!

    Features & Changes:

    NES:

    • Omega capsuleers can claim a gift of 10 PLEX.

    • Added an offer of 7 days Omega for 10 PLEX.

    Defect Fixes:

    Gameplay:

    • Structures in Highsec Corruption 5 systems are now able to be used to attack players who are shooting the structure.

    • Factional Warfare Infrastructure Hubs will now correctly payout LP again when a system is captured to players who shot the Ihub on grid.

    • You no longer need to have to have safety set to red to activate the Capital Emergency Hull Energizer modules in low security space.

    • The Leviathan and Komodo no longer have a bonus to Battleship Sized Torpedoes.

    User Interface:

    • The "My Mercenary Dens" window will now be remembered if a player adds it to the left panel in the Neocom after restarting the client.

    • Missing help pointers for modules and charges in fitting window have been added.

    • A number of text defects in the Sovereignty Hub window have been fixed.

    • The TCU slot in the Sovereignty Hub UI has been removed.


  • Save 20% on Plex + Free Luminaire Rising SKINs
    published on June 13th, 2025 at 08:00 PM

    Act now and save 20% on PLEX, and get amazing, free Luminaire Rising SKINs thrown into the bargain!

    Get PLEX + SKINs

    These stunning SKINs are the perfect way to celebrate Gallente pride early by honoring Luminaire Rising.

    Use your PLEX to grow your wealth, sequence your custom SKINs in SKINR, or shop in the NES.

    Hurry, though, because this offer expires at 23:59 UTC on 20 June.


  • Fire & Smoke Mass Test
    published on June 11th, 2025 at 08:00 PM

    Fiery capsuleers, 

    Get ready to unleash damage in a more striking way than ever before. 

    On 12 June, from 17:00 to 19:00 UTC, capsuleers are called on to join a mass test on the Singularity server. The goal? To put new damage state visuals, including smoke and fire effects that intensify with more damage, through their paces in large-scale combat. 

    This is your chance to help by simply shooting each other and basking in the firery destruction you bring. Whether you’re there for the smoking hot visuals, the chaos, or just the chance to wreck your friends on Singularity, you are invited. 

    Join the discussion and get your test instructions here.

    After the initial test, the server will remain open for extended testing over the weekend, allowing further data collection and refinements. Large Skill Injectors will be available on Singularity, so there will be plenty of fun to be had during the testing window and opportunities to try something new.

    Test Details 

    • When: 12 June, 17:00-19:00 UTC 

    • Where: Singularity test server (FD-MLJ system) 

    • How: Join the in-game channel “masstesting”, follow the MOTD instructions, fleet up, and light each other up! 

    See you on Singularity! o7 


  • Community Beat for 06 June
    published on June 7th, 2025 at 08:00 PM

    Helloooooo New Eden!

    Happy Friday, everyone - it's time for another edition of the community beat! The universe has been electric with activity since the start of the Legion expansion, with endless battles bristling across multiple regions of space, providing a plethora of pew pew pew. We've seen the first sets of Sarathiels produced (and destroyed) and even the first sets of Babarogas produced (and destroyed); no one and nowhere is free from the calamity of chaos these ships seem to be creating. That's not to mention also seeing some fantastical Freelance Jobs being produced, and we've been greatly entertained watching some of the creativity of the player base here as well. If you've tuned into the CCP Twitch channel on a Friday, then you'll know that the community team regularly goes on a roam across the universe; the corporation "Choir of morning" took it upon themselves to add a bit of a bounty to that if you like to hunt devs after they set up a freelance project to hunt down CCP members!

    Hunt CCP

    "Some capsuleers claim that ECM is 'dishonourable' and 'unfair'. Jam those ones first and kill them last" - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 is one of my favourite quotes, which you can find in the "Chameleon" ship hull description. However, the "Order of the Red Kestrel" corporation seems to be one of those corporations that claim this scourge must be purged and rewards the universe being cleansed of ECM-bonused ships.

    Kill ECM

    One of the things the community was also talking about was that Freelance Jobs might be used as a tool to trick people into situations that would get players killed; however, leaning into the aspect that destruction and accepting loss are a constructive part of the growth in New Eden, "Corp Borp" also set up a job to embrace that loss instead—helping to make that first loss sting a little less.

    Reward Loss

    B-E-A-utiful.

    EVE Online content creator Lurm put together a great video covering some of the Freelance Jobs as well from the expansion launch day; you should check it out if you haven't already, some of them had us in fits of laughter:


    War has been declared!

    Two large nullsec factions, The Imperium and Pandemic Horde have been at war for a little bit now, and we've seen some great coverage so far. Capsuleer "Walter Islands" over on the EVE Online Discord has been sharing some epic screenshots of some of the battles and mobilisation so far:

    In addition, "Warlock Industries" over on YouTube has routinely been putting out videos with footage of some of the battles and keeping a tally of some of the destruction in ISK:

    Keep an eye on their channel to stay updated with some of the high-value battles!


    And now for something completely different..

    In the realms of other videos as well, a whopping 13 years ago, dredditMOT/Test Alliance released a video called "Lasers are Magic" featuring some of their adventures, which involved "deploying the rainbow" in the form of a selection of Coercers with a full range of crystals for their lasers. This year, as a tribute to that video, Dirt 'n' Glitter released an up-to-date video with the same concept, taking on a selection of different-sized targets to the same soundtrack:

    Returning to more... regular things - the Cenotaph has been another ship that has been out for a while now, and players have really started learning how to maximise its effectiveness in combat encounters. Terrorising targets at short range, the battlecruiser can cloak up, sneak in close, then decloak and BLAST targets with its devastating high-damage over time breacher pod. Even when a part of a small fleet, a few of these ships creeping in close can cause a lot of damage. We saw a video earlier this week that really exemplifies the use of the Cenotaph, and if you're looking for ways they could be used or how to fly them, this is the video for you:


    Art Corner

    The Community Beat wouldn't feel complete without a section dedicated to some of the art the community has been putting out. We routinely feature Lloyd George, aka El_Geo's work, as it is a gold standard of incredible watercolour painting. The detail in his paintings is at the next level. As of late, he has been on an absolute rampage of painting - in the previous community beat, we featured the Thunderchild; this time, we have a collection of other incredible work that he has recently produced:

    The Exemplary Exequor, the Barbourous Babaroga, the Prevelant Pacifier, and the ever-prominent Proteus are all in watercolour—absolutely stunning!

    We also want to shout out Khezu Knight, who's been sharing some of their adorable art. They've been creating some wonderfully charming creations, both in the digital world and in the physical:


    EVE-NTually coming up activities..

    A good chunk of community interactions also comes from meetups, and EVE Online is blessed with a community that also enjoys such things! The team loves to give shoutouts wherever possible to our event organisers (and on occasion attend the meets ourselves) because they always have a story to tell, be it from the events themselves or from people attending them, sharing what they've been up to in-game.

    EDU

    Sin Alarma has confirmed EVE Down Under (EDU) for 26-28 September in Australia! The Eventbrite page has all the details and a link to the Discord for it.

    If Australia is a bit too far for you, then fear not! Events also routinely happen in-universe as well, and Federation Day is another opportunity to gather and engage with the rest of the community. Want people to check out your most excellent drip? Well, the Mister and Miss pageant contest runs during the event, where you can share your "Best dressed" avatars in a thread that's then voted on for some sweet PLEX prizes!

    Federation Day

    Consider yourself more of a ship design connoisseur instead? A SKINdustrailist? No problem, there's an event for that, too! Join the attendees in a conga line parading your creation, alongside an exemplary display of fireworks to win prizes! Consider yourself more of a trivia buff than an artiste? They've got you covered there, too, with trivia questions about the Gallente Federation to test your wit and lore knowledge.

    Come and join the celebrations outside Dodixie IX - Moon 20 - Federation Navy Assembly Plant on Saturday, 28 June at 18:00 UTC to participate in the fun and check the forum thread for more information!


    That's all for this Beat! See you again for the next edition in a couple of weeks, and keep BLASTING!

    o7


  • Get 2 Boost Bundles for the Price of 1
    published on June 5th, 2025 at 08:00 PM

    Skilled capsuleer,

    You can now boost your skills and skyrocket your career in New Eden faster than ever, and for a lot less than usual! For a limited time, you can get 2 Boost Bundles for the price of 1 in the EVE Store.

    This offer is valid for the Graduate, Prodigy, and Master Bundles, and is valid until 12 June, so don’t hesitate. Stock up on SP and Cerebral Accelerators, and get 2 for 1!

    SHOP NOW


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