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  • Monthly Economic Report - September 2026
    published on October 14th, 2026 at 11:15 AM

    Data nerds rejoice for the MER for September 2026 is upon us!

    Economic Trends

    • Mining Value declined again in September.

    • Mining increased slightly in High Sec and Wormhole space, while Production rose in Low Sec.

    • Destruction showed signs of increasing in Low Sec and Wormhole space.

    • Gas Volume Mined in Wormhole space rose compared with August.

    • Gas volume mined in Vale of the Silent increased by approximately 113% in September compared with August.

    • Low Sec saw a small, brief rise in Ice Volume Mined toward the end of September.

    • Active ISK Delta shifted from +82.2 trillion ISK in August to −144.7 trillion ISK in September.

    • The Mineral Price Index continued to fall.

    • The Module Price Index fell by approximately 4% compared with August.

    You can download all of the raw data used in this report here. Each image can be enlarged by clicking on it.

    To join the player discussion, please visit the official thread on EVE Online forums or over on the official EVE Online Discord.


  • Patch Notes - Version 24.01
    published on October 14th, 2026 at 11:15 AM

    Greetings,

    The following page will list patch notes for all updates within this release (Version 24.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2026-06-09 Last update: 2026-10-14

    🤝 - Indicates a change inspired by the player's feedback or suggestions.

    Patch Notes for 2026-10-14.1

    Features & Changes:

    User Interface:

    • Added UI Help Pointers for Seasonal Events


    Patch Notes for 2026-10-13.1

    Features & Changes:

    Miscellaneous:

    • There was a change introduced during the major update that was accidentally omitted in the patch notes regarding sovereignty that we wanted to surface here in the patch notes:

      • There is now a 30-day cooldown when a sovereignty-holding alliance changes its alliance capital system.

      • If you lose sovereignty over your alliance capital, it will take 30 days for a new one to be set.

        • During this time, the calculation for jump costs via ansiblex jump bridges will treat every zone as if it were zone 5

    Defect Fixes:

    Audio:

    • Fixed an issue where the SKIN Change Audio would not play when changing SKIN.

    Graphics:

    • Fixed an issue where specific Amarr and Gallente Freighter wrecks did not appear on high graphical settings

    • Fixed an issue where visual effects controllers were not starting correctly on acceleration gates

    • Adjusted banner position on Vigil Medical Enforcement SKIN which covered a decal

    • Re-attached a floating light on Cynabal.

    • Fixed an issue with the Cold Wind’s Call SKIN where the Corax Navy Issue had incorrect lighting colors during the dock and undock sequence

    • Fixing some missing textures on the Forever Creative SKIN

    • Fixed misaligned light angles on Phantasm.

    • Re-attached some floating docking lights on Rifter.

    • Fixed various audio anomalies within the tutorial (music stopping abruptly, overlapping, missing sounds, and more)

    • Fixed an issue where the Encounter Surveillance System (ESS) warp bubble’s do not show when Optimize Settings are set to Optimize Settings for Performance.

    • Fixed an issue where entering a collapsing wormhole would cause the camera to glitch.

    • Fixed overly bright spotlights on the Thalia. 😎

    • Fixed an issue where Ansiblex Jump Bridge did not show arrival and departure particle effects.

    • Fixed an incorrect blueprint icon for the Caiman.

    • Fixed an issue with the docking lights on the Arbitrator, which were incorrect.

    • Fixed the missing Akoman Blueprint icon.


    Patch Notes for 2026-10-12.1

    Defect Fixes:

    Gameplay:

    • Akoman now correctly consumes capacitor charge when jumping through Ansiblex Jump Bridges.

    • Fixed an issue where Horm’s Capital Energy Neutralizer and Sarikusa’s Capital Energy Nosferatu modules couldn’t be used with mutaplasmids.

    Localization:

    • Various localization fixes.


    Patch Notes for 2026-10-08.1

    Defect Fixes:

    User Interface:

    • The “Laws of War” section, found in the Corporation management window, now shows the correct cost of wars following the changes in the Cradle of War Major Update.


    Patch Notes for 2026-10-07.1

    Features & Changes:

    Crimson Harvest:

    • Additional Blood Raider and Order of St. Tetrimon roaming fleets are now spawning within Pochven.

    • Increased the number of Blood Raider and Order of St. Tetrimon Extra-Pochven wormholes.

    Defect Fixes:

    Crimson Harvest:

    • The new Blood Raider and Order of St. Tetrimon Extra-Pochven wormholes will now move around as they respawn.

    Gameplay:

    • Fixed an issue where Akoman could enter Large and Moderate Navy Factional Warfare sites.

    Graphics:

    • Improved textures on the Akoman Battlecruiser.

    Localization:

    • Localization for Crimson Harvest.

    User Interface:

    • The agent tab in the show info window for NPC corporations is working again.


    Patch Notes for 2026-10-06.1

    Features & Changes:

    Crimson Harvest:

    The Blood Raiders have once again launched an assault on New Eden! This year, in addition to their normal harvest, Pochven has become a battleground.

    • Capsuleers can choose to align with either the Blood Raiders or the Order of St. Tetrimon.

      • The Blood Raiders seek to learn the secrets of Triglavian biotech and establish a permanent foothold in Pochven.

      • The Order of St. Tetrimon seeks to thwart the Blood Raiders, and if they prove their fitness the Triglavians may retreat from some Minor Victory Systems in Amarr space.

    • A capsuleer’s alignment also determines which SKINs they will receive as they progress the reward track.

    • There is much more to earn within the reward track, such as a blueprint copy for the new Akoman Blood Raider Attack Battlecruiser!

    • Capsuleers can earn tokens which can be exchanged at item traders for additional rewards:

      • Rewards include SKINs, new and returning Officer modules, remote armor repairer mutaplasmids, and more!

      • These traders can be found within Raravoss, Vale, Otela, Ahtila, Sakenta, Gammel, Sosala, Kamela, Anila, Ibani, Sakenta, and Shera.

    • Pods will have a 50% implant drop chance. Outside highsec, capsuleer ships will drop 90% of their loot.  

    • Crimson Gauntlet and Tetrimon Base combat sites now have a chance to become a flashpoint for the disruptions within Pochven:

      • Rifts may tear open, allowing Triglavians, Rogue Drones, and Drifters to spill out!

      • Destroying these invasions grants additional rewards.

      • Note: destroying these Triglavians will have no impact on your standings.

    • In YC127, capsuleers suppressed the threat posed by Hollow Clones in Biocybernetic Incident sites. However, it appears the danger was not fully contained, and new outbreaks have been reported in Hollow Outbreak and Origin sites across New Eden.

    • Recover Criterion Ciphers to access new Criterion of Fitness sites:

      • These sites offer capsuleers a chance to prove themselves to the Collective.

      • Three waves of challenges will be found within.

      • The more efficiently a wave is cleared, the more dangerous the following will be!

      • The greater the mastery, the greater the rewards.

      • Note: destroying these Triglavians will have no impact on your standings.

    • New Pochven wormholes have begun appearing, acting as the staging points for both Blood Raiders and the Order of St. Tetrimon:

      • These appear within Blood Raider-controlled systems in the Delve region, as well as the Eugidi, Angils, and Essin constellations.

      • These wormholes function like normal Extra-Pochven wormholes, with escalating phases and roaming enemies.

    • Daily login rewards include Skill Points, boosters, SKINs, and more.

    • The Crimson Harvest escalates in the final week, with the reward track being extended.

    • Localization for Crimson Harvest will arrive on Wednesday 10.07.2026.

    Pochven:

    • Rebalanced Drifter and Sleeper NPC lock times:

      • Most NPCs will now lock significantly slower.

      • Drifter Cruisers will now lock faster.


    Patch Notes for 2026-10-02.1

    Defect Fixes:

    Rampant Drone Fabricator:

    • Duration timer should now appear correctly when arriving at a completed site.

    Gameplay:

    • Ansiblex UI now fades when zoomed out.

    Localization:

    • Fixed various typos.


    Patch Notes for 2026-09-28.1

    Features & Changes:

    Miscellaneous:

    • Medical Enforcement Taskforce SKINs have been added for GM Week.

    Achievements

    • New achievement "Wolf Hunt" has been added for GM Week.


    Patch Notes for 2026-09-25.1

    Defect Fixes:

    PvE:

    • NPCs will no longer respawn within C1-C3 combat sites.

    User Interface:

    • Hybrid Drones have been added to the default overview settings.


    Patch Notes for 2026-09-24.1

    Defect Fixes:

    Gameplay:

    • The 20% bonus to battlecruiser skill effects from the Moderate ADV-3 now apply correctly to the Drekavac.

    • The Moderate ADV-3 now correctly uses a moderate beacon instead of a medium one.

    PvE:

    • NPCs within C1-C3 combat sites will no longer attack Capsules or Zephyrs.


    Patch Notes for 2026-09-22.2

    Cradle of War Major Update Hotfix

    Features & Changes:

    Miscellaneous:

    • A new selection of basic patterns and colors has been added to SKINR.

    • A 50% cost reduction has been applied to pre-existing components.

    • A 50% reduction in the cost of SKINR sequencing.

      • This offer will run until 5 October 2026.

    Defect Fixes:

    Gameplay:

    • Fixed an issue that allowed ships to remote transfer capacitor charge to ansiblex jump bridges.

    Ships:

    • Fixed the inertia modifier values of the Paladin and Golem to their correct values.


    Patch Notes for 2026-09-22.1

    Cradle of War Major Update

    Features & Changes:

    Force Projection and Ansiblex Jump Bridges:

    Major changes have been made to Ansiblex Jump Bridges. Full information can be found in the Force Projection dev blog.

    • Ansiblex Jump Bridges now use capacitor, with a total capacity of 1250 TJ.

      • Average recharge equivalent: ~200 TJ every 60 minutes.

      • Total recharge time from 0: ~6.25 hours.

      • The Ansiblex capacitor uses the same non-linear recharge model as ship capacitor.

      • The Ansiblex capacitor is not affected by remote capacitor transmitters or energy neutralizers.

    • Each ship class now has a capacitor cost, ranging from 1.00 TJ for capsules, shuttles, haulers and freighters up to 19.00 TJ for Marauders and Rorquals. Full per-class values can be found in the Force Projection dev blog.

    • Ansiblex capacitor cost is calculated from the distance between the endpoint of the jump and the owning alliance's capital system, divided into five zones:

      • Zone 1 — 0 to 5 LY from the capital system: 0x multiplier (free).

      • Zone 2 — 5.1 to 10 LY: 2x multiplier.

      • Zone 3 — 10.1 to 15 LY: 6x multiplier.

      • Zone 4 — 15.1 to 20 LY: 9x multiplier.

      • Zone 5 — 20.1 LY and beyond: 15x multiplier.

      • Because cost is based on the endpoint, jumps back toward the capital system cost considerably less than jumps away from it.

    • Removed the ability for Access Control Lists (ACLs) to grant Ansiblex Jump Bridge access to pilots outside the owning alliance.

      • ACLs can still limit who within the owning alliance can use an Ansiblex. This allows alliances to restrict access to Ansiblex Jump Bridges that they want to reserve for strategic operations or limit for any other reason.

      • Restricted Ansiblex use to capsuleers in the alliance that currently holds sovereignty over the system containing the starting point of the jump.

    • Removed the ability for capitals to use an Ansiblex Jump Bridge.

      • Rorquals, Freighters, and Jump Freighters can still use Ansiblex Jump Bridges.

    • Reduced the total number of Tenebrex Cyno Jammers per system to 1, down from 3.

    Factional Warfare & Insurgencies:

    Insurgencies:

    • Reduced the armor reinforcement timer for the Insurgency Forward Operating Base (FOB) to 3 hours, down from 24 hours.

    • Reduced the Insurgency FOB armor timer variance to 1 hour, down from 3 hours.

      • This means the Insurgency FOB now rolls a timer between 2 and 4 hours when reinforced.

    • Reduced Insurgency length to 7 days, down from 14 days.

    • Increased the Insurgency forecasting period to 48 hours, up from 24 hours.

    • Reduced the maximum ambition modifier to 5, down from 15.

      • This means that at maximum ambition, a side must win 10 systems, down from 20.

    • Reduced the corruption level at which Insurgencies spread to 3, down from 4.

    • Increased the maximum contribution LP payout for winning to 1,500,000 LP, up from 464,300 LP.

    • Increased the contribution payout multiplier for winning to 1x, up from 0.75x.

    • Reduced the contribution payout multiplier for losing to 0.4x, down from 0.5x.

    • Increased the personal corruption or suppression needed for maximum contribution payout to 45%, up from 15%.

    • Reduced the Ice Heist LP payout to 150,000 LP, down from 160,000 LP (the same as Factional Warfare (FW) Battlefield sites).

    • Increased the Ice Heist respawn time to 4 hours, up from 3 hours (the same as FW Battlefield sites).

    • Changed Ice Heists and Battlefields to persist their respawn times across downtime.

    • Made the Ice Heist tanker immune to stasis webifiers.

    • Changed Mining Ambush ADV-10 to Mining Ambush ADV-5, which now scales rewards up to 5 players. No other changes have been made to the site for now.

    • Added a new site, the Moderate ADV-3, an Insurgency variant of the Moderate NVY-3 complex found in FW.

      • Spawns at stage 2.

      • Static complex.

      • 60-minute respawn (90-minute respawn in stage 5).

      • Generates 52,500 LP.

      • Creates 1.5% corruption or suppression.

      • Grants a 20% bonus to Battlecruiser per-level skill bonuses, as the FW Moderate does. (Note: this does not apply to bonuses from the Command Ships or Expedition Command Ships skills.)

    • Increased the corruption and suppression generated by Small ADV-1 and Small ADV-2 sites to 0.25%, up from 0.2%.

    • Increased the corruption and suppression generated by Medium ADV-1 and Medium ADV-3 sites to 0.5%, up from 0.4%.

    • Reduced the respawn time of Small ADV-1 and Medium ADV-1 complexes to 15 minutes, down from 20 minutes.

    • Changed the Large ADV-1 complex to a static complex with a 40-minute respawn. The same number will spawn per day, but they are now more reliable for pushing corruption or suppression in specific systems.

    • Reduced the respawn times of multi-player payout sites in stage 5 corruption/suppression systems.

      • The LP earned per hour should be roughly the same once the Moderate ADV-3 site is included.

    We're making several adjustments to Insurgencies, turning them into more of a chaotic race where both sides look to win instead of focusing solely on maximizing the payout from the sites themselves.

    To that end, we're redistributing some of the value from the individual sites into the overall reward for winning the Insurgency, while also making changes to the Insurgency mechanics themselves. At maximum contribution, players will now earn more than 4x as much LP as before from the final payout. Additionally, since the 1-character sites generate the same amount of corruption and suppression as the multi-player sites, solo players and smaller groups will see larger amounts of LP if their side wins.

    For the Insurgencies themselves, we're reducing the maximum length from 14 days to 7, reducing the ambition modifier from 15 to 5, and increasing the corruption and suppression generation of Small and Medium sites by 25%. Further, we're making the Large ADV-1 site static for groups that want more agency over the Insurgency's spread. Lastly, we're adjusting the FOB reinforcement timer, reducing it from 24 hours to 2 to 4 hours. We've seen players effectively prolong the Insurgency by self-reinforcing their FOB and then letting it repair, trying to hold the Insurgency in stasis while earning rewards. An incredibly clever tactic, for sure, but one that reduces gameplay options.

    With a tighter timeline, backstabbing your own allies now carries a higher cost and may cause the Insurgency to time out. Overall: more agency, more content, and a renewed reason to fight.

    Factional Warfare:

    • Changed all frigate and destroyer NPCs found in Scout and Small FW complexes to drop tags rather than midshipman insignias.

      • These tags are used in FW LP store offers for frigate-sized ships and modules. The midshipman tags were previously only sold for ISK.

    • Removed the Small Interceptor-1 complex.

    • Added a new Small AF-1 complex.

      • Only allows Assault Frigates to enter.

      • New Assault Frigate NPCs spawn here, with a rare chance to drop military campaign boosters and Penumbral Shadows SKINs.

      • Static complex in Command Ops systems with a 40-minute respawn time.

      • Roaming complex in frontline systems with a 20-minute respawn time.

      • 25,000 LP Base (37,500 LP in a Frontline).

      • 150 Victory Points.

      • Be warned: all NPCs in this complex will have warp disruptors fitted!

    Pochven:

    • Reduced the optimal fleet size for Observatory Flashpoints to 12, down from 15.

      • The per-pilot payout is unchanged.

      • This results in a 20% reduction in total payout value.

      • The amount of EDENCOM Data from the structure is unchanged.

    • Increased the optimal fleet size for Vigilance Points to 12, up from 10.

      • The per-pilot payout is unchanged.

      • This results in a 20% increase in total payout value.

      • The amount of Vigilance Point Data loot from the structure and officer NPCs is unchanged.

    • Doubled the damage that Stirring NPCs in Vigilance Point sites deal to drones.

    Both the Observatory Flashpoint and Vigilance Point sites had a mismatch between their difficulty and reward, though coming from opposite directions.

    Decreasing the optimal fleet size for an Observatory Flashpoint will increase the overall per-pilot ISK reward while increasing the challenge for those who don’t overfill the site.

    Increasing the optimal fleet size for Vigilance Points should open the site up for a broader range of fleet comps and help bring the site’s value more in-line with other content. To offset the increased viability of drone boats, the anti-drone Stirring NPCs will deal more damage when attacking drones.

    • Increased the number of roaming NPC fleets within the region.

    • Improved the AI used by roaming NPCs that were not spawned by a wormhole.

    • Extra-Pochven wormholes have been changed:

      • Reduced the time between phases to 30 minutes, down from 60 minutes

      • Increased the warp-in point to 75 km from the wormhole.

      • Added new "scout" roaming NPCs that spawn when the wormhole is first warped to.

      • Changed roaming NPCs to linger for a time after their corresponding wormhole has closed.

    Several changes have been made to increase the amount of roaming NPCs found in the region. These NPCs are a unique part of Pochven, with players able to join in with large NPC battles or lurk and wait to salvage.

    • Intra-Pochven wormholes have been buffed:

      • Increased the base mass stability of these wormholes to 750,000,000 kg, up from 100,000,000 kg.

      • Increased the base lifetime of these wormholes to 12 hours, up from 4.5 hours.

    The initial version of intra-Pochven wormholes were both too temporary and too mass limited for groups to make good use of. They have been buffed significantly to encourage locating and securing these backdoor paths in the region.

    Wormholes:

    C1-C3 Combat Sites:

    • Each site has been given a full visual upgrade.

    • Replaced many Large Collidable Objects with Non-Interactable Objects to reduce overview clutter.

    • NPCs have had their AI updated:

      • NPCs will now split their targeting (both damage and EWAR) between different capsuleers.

      • NPCs will no longer attack drones.

      • NPCs will make better use of microwarpdrives.

      • NPCs will more intelligently orbit and warp around a site.

    • Objectives have been added to the Info Panel to show progress within the site.

    • The pop-ups that appeared when warping to a site have been replaced with one-off Aura transmissions.

    • Changed Unsecured Frontier Receiver sites so that capsuleers must destroy, rather than simply attack, the Sleepless Defender to spawn the fourth wave.

    These sites are some of the first content a player may come across when exploring wormholes. As such, we wanted to update the visual fidelity of the site, while modernizing them to be more similar to other anomalies and complexes. The new NPCs should be a bit less clunky to interact with, and behave more like those found in more recent content and in event sites.

    Rampant Drone Fabricator:

    • Decreased the drop rate of hybrid drones by 50%.

    • Increased the amount of Fabricator data by wormhole class:

      • C1-C3: 33% increase.

      • C4: 25% increase.

      • C5/C6: 20% increase.

    • Added new LP store offers within Pochven that accept Fabricator data in exchange for exclusive items:

      • Hybrid Drone Specialization skill book:

        • Increases Hybrid Drone damage by 3% per level.

      • Radical Drone Link Augmentor Mutaplasmid:

        • -30% / +50% CPU.

        • ±20% Drone Control Range bonus.

      • Radical Drone Navigation Computer Mutaplasmid:

        • -30% / +50% CPU.

        • ±20% Drone/Fighter Speed bonus.

      • Radical Omnidirectional Tracking Enhancer Mutaplasmid and Radical Omnidirectional Tracking Link Mutaplasmid:

        • -30% / +50% CPU.

        • ±20% Drone/Fighter Falloff bonus

        • ±20% Drone/Fighter Optimal Range bonus.

        • ±10% Drone/Fighter Tracking Speed bonus.

        • ±10% Fighter Explosion Velocity bonus.

        • ±10% Fighter Explosion Radius bonus.

      • Each offer is available at all stations owned by the Triglavian Collective.

    The value of Hybrid Drones dropped significantly from when the site was first introduced. As such, the ratio between Hybrid Drone value and Fabricator Data value has been adjusted. A larger portion of the overall value was focused in Hybrid Drones for low class sites, so their Fabricator Data increase reflects this.

    New outlets for the Fabricator Data have been added to give those running the site an alternative to raw ISK. The new mutaplasmids offer the potential for powerful Abyssal modules, while the skill book lets players specialize with the versatile Hybrid Drones.

    • Increased the range at which NPCs warp to and engage ships.

    • Made NPCs immune to warp disruption.

    • Reduced the damage Interdictors take from NPCs to 20% of normal.

    A common tactic for running the site had players position outside the Fabricator’s range while keeping a few tanky ships within to keep the site alive. To keep the site more engaging, NPCs will now travel much further beyond the stability range to attack their foes. This goes hand-in-hand with the Interdictor damage scaling to help encourage contesting these sites.

    • The time between waves now scales based on the previous wave's difficulty tier:

      • Low: 18 seconds.

      • Moderate: 15 seconds.

      • Severe: 12 seconds.

      • Critical: 6 seconds.

    • Prior to wave 5, the time between waves will always be 6 seconds.

    The time between waves was a frequent pain point for players. The time is intended to allow enough time to end the site, but it did not adjust based on the relative power of the present ships. Now, players can spend less time waiting and more time shooting!

    • The transmission that appears when destroying the Fabricator before wave 100 will not show in subsequent sites.

    • Changed Info Panel objectives to remain visible after the Fabricator is destroyed.

    • Changed the Duration timer to begin only after wave 5 has started.

    • Added dedicated Market sections for Hybrid Drones.

    Ships:

    Assault Frigates:

    • Harpy:

      • Increased the Small Hybrid Turret optimal range bonus per level of Caldari Frigate to 15%, up from 10%.

      • Replaced the 10% Small Hybrid Turret optimal range bonus per level of Assault Frigates with a 5% tracking speed bonus.

    • Hawk:

      • Changed the 10% bonus to kinetic Light Missile and Rocket damage per level of Assault Frigates to a 7.5% bonus to all damage types.

    • Ishkur:

      • Added a 10% bonus to drone tracking speed per level of Gallente Frigate.

    • Vengeance:

      • Added a 7.5% bonus to Light Missile damage per level of Amarr Frigate, alongside the 7.5% bonus to Rocket damage.

    Heavy Assault Cruisers:

    • Cerberus:

      • Replaced the Caldari Cruiser Light Missiles, Heavy Missiles, and Heavy Assault Missiles 5% kinetic damage bonus with a 2.5% bonus to all damage types.

    • Sacrilege:

      • Increased the Heavy Assault Cruisers Light Missiles, Heavy Missiles, and Heavy Assault Missiles rate of fire bonus to -7.5%, up from -5%.

    • Eagle:

      • Increased the Heavy Assault Cruisers Medium Hybrid Turret damage bonus to 7.5%, up from 5%.

    • Deimos:

      • Increased the Heavy Assault Cruisers Medium Hybrid Turret falloff bonus to 15%, up from 10%.

    Lancer Dreadnoughts:

    We’ve increased the tank for all Lancer Dreadnoughts.

    • Bane:

      • Increased Shield Kinetic resistance to 55%, up from 47.5%.

      • Increased Shield Explosive resistance to 72.5%, up from 62.5%.

      • Increased Armor Kinetic resistance to 47.5%, up from 34.375%.

      • Increased Armor Explosive resistance to 55%, up from 40%.

    • Karura:

      • Increased Shield Thermal resistance to 60%, up from 40%.

      • Increased Shield Kinetic resistance to 55%, up from 47.5%.

      • Increased Armor Thermal resistance to 62.5%, up from 58.75%.

      • Increased Armor Kinetic resistance to 50%, up from 34.375%.

    • Hubris:

      • Increased Shield Thermal resistance to 40%, up from 30%.

      • Increased Shield Kinetic resistance to 70%, up from 55%.

      • Increased Armor Thermal resistance to 55%, up from 43.125%.

      • Increased Armor Kinetic resistance to 65%, up from 51.25%.

    • Valravn:

      • Increased Shield EM resistance to 45%, up from 25%.

      • Increased Shield Thermal resistance to 40%, up from 30%.

      • Increased Armor EM resistance to 80%, up from 70%.

      • Increased Armor Thermal resistance to 50%, up from 43.125%.

    Marauders & Black Ops:

    A few years ago, the mass of Marauders and Black Ops ships was increased to make them less efficient in wormholes. After several balance passes to both Marauders and Black Ops, and new content added to wormhole space, we’re reducing the mass values of all Marauder & Back Ops Battleships as follows:

    Note: Inertia Modifier values have been scaled to maintain align times.

    • Kronos: 118.4 million kg, down from 148 million kg.

    • Vargur: 120 million kg, down from 150 million kg.

    • Paladin: 128 million kg, down from 160 million kg.

    • Golem: 125.6 million kg, down from 157 million kg.

    • Babaroga: 114.4 million kg, down from 143 million kg.

    • Marshal: 112.5 million kg, down from 150 million kg.

    • Panther: 111.6 million kg, down from 148.8 million kg.

    • Python: 106.3 million kg, down from 141.7 million kg.

    • Redeemer: 112.7 million kg, down from 150.3 million kg.

    • Sin: 106.3 million kg, down from 141.7 million kg.

    • Widow: 113.3 million kg, down from 151.1 million kg.

    Babaroga:

    • Reduced the number of Zero-Point Field Manipulators used to manufacture the ship to 4,800, down from 6,666.

    • Reduced the number of Zero-Point Field Manipulators received when reprocessing the ship to 2,400, down from 6,666.

      • These values are still divisible by 3.

    Miscellaneous:

    • Vigilant:

      • Increased the Medium Hybrid Turret falloff bonus per level of Gallente Cruiser to 15%, up from 10%.

    • Phobos:

      • Increased the Medium Hybrid Turret optimal range bonus per level of Heavy Interdiction Cruisers to 15%, up from 10%.

    Skills:

    • New characters are now created with additional skills injected at level 0 covering the ships and weapons of the other three races.

    • The total number of Skill Points granted at character creation is unchanged. New players will no longer need to purchase the racial Frigate, Industrial, and Small Turret skills before branching out into other races' ships.

    Balancing:

    • Increased the cost of declaring war on a corporation or an alliance to 500,000,000 ISK, up from 100,000,000 ISK.

      • Existing bills remain at 100,000,000 ISK; any new bills issued and any new wars use the updated cost.

    We’re not completely happy with highsec wars and want to create more breathing room for smaller corporations and to somewhat discourage ‘carpet bombing’ of war declarations. The cost of declaring war has not changed in a very long time. In early 2019, The formula was simplified and was set to the previous average price, which itself had not changed in almost two decades https://www.eveonline.com/news/view/war-war-sometimes-changes.

    This new cost should still leave some cost recovery possible from destroying structures (Astrahus Quantum Cores are worth 600,000,000 ISK), but it will cut down on the profit to be made from knocking down a corporation's first Athanor, and make issuing a large number of war declarations more costly, encouraging war groups to better select their targets.

    User Interface:

    Achievements:

    • Improved the Achievements UI to make progress and milestones easier to follow.

    • Updated achievement card hover and expanded states to provide a clearer overview of milestone requirements and progress.

    • Updated the Achievements info panel to bring tracking more in line with AIR Opportunities.

    • Increased the maximum number of achievements capsuleers can track simultaneously to 5, with improved visibility of progress and upcoming milestones.

    Miscellaneous:

    • Added YC128 Shifting-Spacetime Crate.

      • There are 20 items in total, with a 5% chance for a specific item to drop and each are weighted equally.

      • 500 PLEX

      • Cerberus Yoiul Festival YC121 SKIN

      • Sacrilege Unbridled Glory SKIN

      • Deimos Presidential Agent SKIN

      • Eagle Zento Isideko Combine SKIN

      • Harpy Empyrean Outlaws SKIN

      • Hawk Kimotoro Eskeitan SKIN

      • Ishkur Zydrine Burn SKIN

      • Vengeance Crown and Swords SKIN

      • Vigilant Angel’s Hex SKIN

      • Phobos Heartsurge SKIN

      • Babaroga Azdaja Extirpated SKIN

      • Widow Steel Cardinal SKIN

      • Kronos Pride of the Federation SKIN

      • Golem Vitalshift EGO SKIN

      • Vargur Zakura Shumyu SKIN

      • Redeemer Fireblade Guerilla SKIN

      • Panther Yoiul Star SKIN

      • Paladin Imperial Police SKIN

      • Sin Glittering Dream SKIN

    • Added the Wormhole Pilot Expert System.

      • This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use combat fittings for a Praxis ready for Class 3 wormholes for 7 days.

    • Added the Insurgent Expert Systems.

      • This Expert System makes available the skills a capsuleer needs to fly an effective battlecruiser in Insurgency complexes for 7 days.

    Defect Fixes:

    Pochven:

    • The final Vigilance Point payout will now only be rewarded to players within 50km of the Vigilance Spire.

    • Fixed a secondary payout being rewarded when completing a phase in a high-sec Pochven wormhole site.

    • Added Palmon to the list of systems an Acceleration Flashpoint site can spawn.

    PvE:

    • Fixed an issue that could cause some NPCs (such as those in Pochven, Homefront Ops, and FW complexes) to orbit beyond their EWAR's max range.

    User Interface:

    • Added missing icons to various Attributes used by EWAR and Hybrid drones.


    Patch Notes for 2026-09-21.1

    Defect Fixes:

    Localization:

    • Fixed several typos throughout the game.

    User Interface:

    • Fixed an issue with Military Campaign CTA cards being removed from the opportunity panel when their campaign was in the victory state.

    • Fixed an issue with the Salvation Command Carrier hull being moved into the SKINs section of the market.

    • Adjusted the market section for Carriers to more closely match the Dreadnought section.


    Patch Notes for 2026-09-08.1

    Defect Fixes:

    Technical:


    Patch Notes for 2026-09-04.1

    Defect Fixes:

    Graphics:

    • Fixed an issue that caused the patterns to be missing from the Simurgh when the Cold Wind’s Call SKIN is applied.

    Localization:

    • Added localization for the Union Day Celebration crate, Cold Wind’s Call SKINs and Caldari Pilot Expert System.


    Patch Notes for 2026-09-03.1

    Defect Fixes:

    Graphics:

    • Fixed 2 SKINR component icons, Echoes of Action and Cyclic Sunrise.


    Patch Notes for 2026-09-01.1

    Features and Changes:

    Miscellaneous:

    • New Union Day Celebration crate for the Union Day.

    • New Caldari Pilot Expert system added.

    • New Cold Wind’s Call SKINs added.

    • New Nautgripur Industrial Input SKINs added.

    • New Shattered Paradigm SKINs added.


    Patch Notes for 2026-08-26.1

    Localization:

    • Various text and localization fixes.


    Patch Notes for 2026-08-25.1

    Features and Changes:

    Technical:


    Patch Notes for 2026-08-20.1

    Features and Changes:

    Rampant Drone Fabricator:

    • The Fabricator will now be invulnerable until wave 5 has been completed.

    • The Fabricator, Nanoswarms, and NPCs will now be immune to Smartbomb damage.

    • Disruptive Lances will now deal only 5% damage to the Fabricator, Nanoswarms, and NPCs.

    • Vorton Projectors will now deal 10% damage to the Fabricator, Nanoswarms, and NPCs.

    • Nanoswarms can now be repaired.

    Smartbombs were previously disabled within these sites. They were enabled again with a signficant damage penalty so they could be used in pvp scenarios. Unfortunately, this led to performance issues as players were incentivized to spam Smartbombs to overcome the damage reduction. NPCs have now been made fully immune so Smartbomb spam is no longer encouraged.

    Disruptive Lances were missed when other AoE effects were being nerfed within the site so have been given the same damage reduction as Bombs.

    Vorton Projectors are a much more limited AoE effect, and as such have had their damage reduction scaled back a little. The site mechanics play strongly into their niche, so we will continue to monitor and adjust so they can feel powerful without entirely trivialising the content.

    Defect Fixes:

    User Interface:

    • When creating a corporation or alliance the UI window updates again as expected.


    Patch Notes for 2026-08-19.1

    Features and Changes:

    Missions & NPCs:

    • Updated backend data processing for agent missions.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where users could not swap between crystal ammo and other ammo types.

    Localization:

    • Various text and localization fixes.

    User Interface:

    • Fixes an issue where NPC pirate spawners were visible in the overview.


    Patch Notes for 2026-08-18.1

    Defect Fixes:

    Graphics:

    • Lights on the front of the Phantasm are now angled correctly.

    • Minmatar engineers have requisitioned more duct tape and the floating lights on the Rifter are now positioned correctly on the hull.

    • The Capsule Forever Creative SKIN no longer triggers the burn VFX when docking, and the Aurora VFX now activates gradually instead of turning on abruptly.


    Patch Notes for 2026-08-17.1

    Defect Fixes:

    Technical:

    • Fixed an issue with the character selection screen sometimes breaking and inhibiting players from being able to log in.


    Patch Notes for 2026-08-11.1

    Defect Fixes:

    Gameplay:

    • Conduit jump passengers will now correctly scale with the Capital Jump Portal Generation skill.

    • Adjusted the amount of heat buildup from Tech 2 Entropic Disintegrators and Vorton projectors.

    • The Xarasier Capital Micro Jump Drive can now be fitted to command carriers.

    Localization:

    • Corrected a number of typos around Agent missions.

    PvE:

    • Fixed an issue preventing Anomalies and Signatures from spawning in certain systems.

    User Interface:

    • The Bereye III station’s ShowInfo now indicates that it supports industry, and the industry icon now appears in the station services panel.


    Patch Notes for 2026-08-06.1

    Features and Changes:

    • The Avalon Flotilla has come to Hirtamon. This landmark site houses the Avalon itself, a roaming fortress, forged by the Vanguard to offer all warclones the one thing they most need: a home.

    • The Amarr's Blessed Exchange campaign has received enough support for them to begin construction of the Deaconry of Economic Oversight. Extending from the existing Amarr VIII (Oris) - Emperor Family Academy station it marks the first signs of their potential success.

    • The Deaconry will be visible from orbit, as all modest Amarrian buildings should be.

    Localization:

    • Added localization for the new Khanid Cyber Knights SKINs


    Patch Notes for 2026-08-05.1

    Features and Changes:

    Rampant Drone Fabricator:

    • Increased the staggering time when spawning an NPC wave.

    • Added a new NPC to the site, the Infested Drone Naglfar, with the following behavior:

      • Only spawns during large Severe and Critical threat waves.

      • Is equipped with a Capital Energy Neutralizer.

      • Has far greater EHP and DPS than existing Fabricator NPCs.

      • Is vertical

    Note that this NPC is equivalent to several battleship-tier NPCs. While the overall DPS of a wave will largely remain the same, the Infested Naglfar spawns will be more focused on specific targets rather than being spread out. This, combined with its powerful neutralizer, will mean logi will need to stay on their toes.

    The average number of NPCs spawned during later Severe and Critical threat waves should see around a 10-15% decrease in NPC numbers to compensate for the Infested Naglfar. We've also increased the staggering time when a new wave spawns, and these two changes will help balance the load in later waves where the Rampant Drone Fabricator would sometimes fail to progress.

    We've been really impressed with the various strategies that groups have taken to complete the Rogue Drone Fabricator site, and we're excited to see them further develop. Let the Rogue Drone annihilation continue!

    Miscellaneous:

    • New Khanid Cyber Knight SKINs have been added


    Patch Notes for 2026-07-30.1

    Features & Changes:

    Rampant Drone Fabricator:

    • Added additional staggering when spawning large numbers of NPCs to improve performance.

    Defect Fixes:

    Miscellaneous:

    • Minmatar Pilot Expert System is now displaying the correct icon.


    Patch Notes for 2026-07-28.1

    Features & Changes:

    Operation Avalon:

    • Item traders for Operation Avalon have been removed.

    Rampant Drone Fabricator:

    • Stability can now only be lost from wave 5 onwards.

    Some players were deliberately starting and abandoning sites to force them to despawn. Now, a site can only become abandoned after wave 5 has been started. As a bonus, this change also gives players a chance to leave and refit their ship if they notice they forgot something.

    • Rebalanced NPC spawns to favor larger ships.

    In effect, this lowers the amount of ships in a wave without changing the overall DPS. There should be fewer Frigate and Cruiser NPCs and more Battlecruiser and Battleship NPCs. On average, this should result in a 10-15% decrease in the number of NPCs during later waves.

    Defect Fixes:

    Gameplay:

    • Making Mounts of Molehills (2 of 10) can now be completed by mining Veldspar-0-Grade.

    Rampant Drone Fabricator:

    • Fixed an issue where the site could become stuck after all NPCs are destroyed.

    User Interface:

    • Fixed FPS drop when opening Opportunities Window.

    • Fixed issue that caused titles to obscure a character’s name when looking at their show info window.


    Patch Notes for 2026-07-23.1

    Features & Changes:

    Rampant Drone Fabricator:

    • Added the Rampant Drone Fabricator site back to C1-C6 wormhole systems.

    • Increased the maximum wave to 100 (from 30).

    • The site will now escalate threat level based on a point system, dubbed "Rampancy", determined by the ships in proximity to the Fabricator.

      • The first escalation, equivalent to the previous Battleship Escalation, occurs at 12 Rampancy.

      • The second escalation, acting as a new middle escalation tier, occurs at 36 Rampancy.

      • The final escalation, equivalent to the previous Capital Escalation, occurs at 72 Rampancy.

      • The current Rampancy value will appear in the Info Panel objectives between waves.

      • The threat level of the upcoming wave will now appear in the Info Panel objectives between waves.

      • Each ship will add an amount of Rampancy as shown in the table below:

    Ship

    Rampancy

    Capital (other)

    72

    Force Auxiliary

    36

    Marauder

    12

    Black Ops

    8

    Battleship (other)

    6

    Command Ship

    3

    Battlecruiser (other)

    2

    Strategic Cruiser

    4

    Heavy Assault Cruiser

    2

    Logistics Cruiser

    2

    Cruiser (other)

    1

    Rampancy allows players much more control over the level of risk and reward they want to take on. Given these sites are now exclusive to wormholes, Rampancy also plays into deciding how to make the best use of available mass in wormhole connections. The thresholds have been set so most setups prior to this change will continue to face the same level of difficulty.

    • The total quantity of Fabricator Data accrued within the Fabricator will now appear in the Info Panel objectives.

    • Reduced the ECM strength of NPCs.

    • Destroyer-sized EWAR NPCs will now use Sensor Dampeners rather than ECM.

      • Note: These NPCs will appear with the "Bewildering" prefix.

    • Battlecruiser-sized EWAR NPCs will now use Target Painters rather than Stasis Webifiers.

      • Note: These NPCs will appear with the "Scrutinizer" prefix.

    • Added four new Nanoswarms:

      • Light Squadron Nanoswarm (Light Fighter Damage Bonus).

      • Rapid Squadron Nanoswarm (Fighter Velocity Bonus).

      • Focuser Nanoswarm (Turret Optimal Range Bonus).

      • Prolonging Nanoswarm (Missile Flight Time Bonus).

    • Nanoswarms will now be vulnerable during the following waves:

      • 5, 10, 15, 25, 35, 45, 65, and 85.

    • Drone rewards can now begin dropping from wave 1.

    • Reduced the per-wave drop chance of drones.

    • The average drop quantity of drones will now scale as the wave count increases.

      • Note: In effect, while these drones will drop more rarely, the quantity will scale much higher. The resulting average number of these drones dropped by wave 30 has slightly increased.

    • All sizes of TP-I, SD-I, and TD-I Hybrid drones have been added as possible drops.

      • Note: These drones have a significantly lower drop rate than the existing drone types. They have been added as an addition and will not dilute the existing drone rewards.

    • Increased the damage applied in C5/C6 sites.

    • Smartbombs are no longer blocked within proximity of the Fabricator.

    • Smartbombs, Bombs, and Vorton Projectors will now deal 95% less damage to the site's NPCs, Nanoswarms, and Fabricator.

    Bombs were being used to clear waves almost instantly, regardless of the wave number. To avoid having to block the modules themselves, the damage of AoE effects has been reduced significantly when applied to NPCs and objects within the site. This allows players to use these weapons in any PvP that occurs within the site while still requiring active gameplay to progress it.

    • Decreased the additional damage applied to Carrier ships to 40% (from 50%).

      • Note: Command Carriers will receive the full 100% damage increase like other Capital ships.

    • Decreased the site's respawn timer.

    • The Fabricator can now be repaired.

    • Improved the visuals of the site.

    • Updated the icon for Rampancy Data Dump commodities.

    • Updated various messages for better clarity and to reflect the site's evergreen status.

    • Fabricator NPCs are now separated into overview groups based on their hull sizes.

      • Note: These groups are part of the default Overview, but will need to be enabled for existing custom Overview settings.

    Universe:

    • As the Minmatar Republic’s ‘Starkmanir Restoration’ campaign starts to show early signs of initial success, the first group containing the most hopeful Starkmanir settlers have arrived in the Minmatar War HQ system of Amo, preparing to eventually resettle their historic home of Starkman Prime (Currently registered as Arzad II) if their campaign is a success. The other six tribes have pledged escort fleets to Starkmanir’s settlers, providing security to any Starkmanir pilgrims traveling to Amo, and will eventually escort them to Arzad if the campaign is a success.

    Pochven:

    • The site of the Urhinichi Continental has been given a permanent landmark to commemorate the best view in the region.

    3rd Party Developers:

    ESI:

    • Fixed an issue where newly created characters, corporations, or alliances could be incorrectly reported as non-existent on ESI until the next server downtime if their ID had previously been queried via ESI.

    Defect Fixes:

    Rampant Drone Fabricator:

    • Fixed an issue where escalations could occur without the required prerequisites.

    PvE:

    • Fixed some Homefront Operations NPCs incorrectly attacking drones and other NPCs.

    • Bombs will no longer apply damage to many non-interactable objects within sites.

    User Interface:

    • Fixed an issue that caused the Sovereignty Hub's fuel bay status to be displayed incorrectly in certain cases.

    • Fixed an issue where incorrect text strings had replaced the Ymir, certain boosters, and Epic Arc mission text.


    Patch Notes for 2026-07-22.1

    Defect Fixes:

    Graphics:

    • The Strategos Dreadnought wreck now has the correct icon.

    • The drones that fly around the under-construction Stargates now correctly fire their lasers at the intended locations on the structure.

    • Fixed an issue where ship animations would jump between normal and warping whilst docking.

    Localization:

    • Corrected a number of typos around Agent missions.

    PvE:

    • Fixed an issue with Mercenary Tactical Operation sites being unreachable.


    Patch Notes for 2026-07-21.1

    Defect Fixes:

    User Interface:

    • Fixed an issue where the NES icon would not appear in the NEOCOM panel for some players.


    Patch Notes for 2026-07-20.1

    Features & Changes:

    Operation Avalon:

    • Operation Avalon has come to an end!

    • The item traders will remain for another week, departing on the 28th of July.


    Patch Notes for 2026-07-16.1

    Features & Changes:

    Factional Warfare:

    • NPCs found in Moderate NVY-3, ELT-5 and BSC-1 complexes now have a small chance to drop tier II and tier III boosters, and a much smaller chance to drop Penumbral Shadow SKINs.

    Defect Fixes:

    Gameplay:

    • Added traits for the Opux and Dragoon Yachts.

    • Added fighter specialization skills to the fighter mastery certificate.

    • Fixed skill requirements of the Ultratidal Entropic Disintegrator II needing level I instead of level V Capital Precursor Weapon.

    Localization:

    • Fixed several typos throughout the game.


    Patch Notes for 2026-07-14.1

    Features & Changes:

    Universe:

    • The Caldari ‘State Corridor Initiative’ celebrates early success as they reach 11 of the 30 completed objectives needed to realize their campaign ambitions. Stargate projects in the systems of Ienakkamon and T-LIWS have started entering the construction phase.

    • The Gallente Federation’s ‘Operation Rogue Edge’ equally celebrates similar success, almost achieving 10 of the 30 completed objectives needed to get a firmer grasp on rogue drone technology. Stargate construction in Renyn has also entered the construction phase, with potential pair locations being surveyed in the Ellmay and Jufvitte solar systems.


    Patch Notes for 2026-07-09.1

    Features & Changes:

    Balancing:

    • Increased the Orca’s Drone HP bonus from 10% to 15% per level of Industrial Command Ships to match the actual damage per level bonus it has.

    Defect Fixes:

    Gameplay:

    • Updated the traits of the Orca to clarify it gets 15% bonus to damage per level and not 10%. This was always the case since 2021, but the traits had the wrong value listed.

    User Interface:

    • The two-column watchlist now tallies correctly.


    Patch Notes for 2026-07-08.1

    Defect Fixes:

    Gameplay:

    Operation Avalon:

    • Fixed an issue where AEGIS Squall ships were not respawning after being destroyed.

    Graphics:

    • Fixed a bug in the Arkombine Arisen SKIN line where visual effects would disappear when zooming the camera far out from the ship.

    • Fixed the Alligator Arkombine Arisen SKIN visual effects color being incorrect on warping.

    • Fixed a floating flare light on the Probe and Probe Fleet Issue.

    • Fixed more floating flare lights on the Thanatos, Nyx, and Gaia.

    • Fixed a bug where a few module sound effects were not being triggered, including some shield boosters, armor repairers, and hull repairers.

    • Fixed the Rifter booster areas which were missing textures.

    User Interface:

    • The equipped title is not visible anymore in the selected item window of a structure that’s being controlled.


    Patch Notes for 2026-07-07.1

    Features & Changes:

    Operation Avalon is here!

    Avalon Investigations:

    Avalon Investigations will begin appearing throughout Empire space, from high to null-security systems. Additional investigations can be activated by Vanguard warclones as they complete Expeditions. Ongoing investigations appear both in the Map and the Opportunities window, under the Interstellar Events category.

    Roaming Haulers and Hidden POIs:

    Within these investigated systems roaming haulers, AEGIS Squalls, will travel between new sites and hidden POIs. Haulers have a variety of valuable loot in their cargoholds. Hidden Points of Interests include:

    • Hacking sites

    • Salvaging sites

    • Combat sites

    Hidden POIs can only be located by scanning down haulers as they visit these locations, and contain much more valuable rewards.

    Standard Sites:

    In addition to the hidden POIs, standard versions of these sites can be found both as anomalies and cosmic signatures. While their rewards are not as high as their hidden variants, they are much more common and make for a reliable way to increase influence within the system.

    Influence will be increased with every site completed. Once 100% influence is achieved, a special site containing additional rewards will appear. Completing this site will bring the investigation within the system to an end. Keep an eye out for the AEGIS Director and their exclusive Aralez combat drones!

    Avalon Traders:

    Vanguard Resonant Cyphers can be found in all sites and the roaming haulers. These tokens are highly sought after by Avalon traders, who will be more than happy to exchange them for unique rewards! These traders can be found throughout New Eden in the following systems:

    • Amarr

    • Sifilar

    • New Caldari

    • Kinakka

    • Poitot*

    • Dodixie

    • Ostingele

    • Rens

    • Hadozeko

    • SL-YBS

    *Did you know Poitot is the only named system in Syndicate?

    The items that can be acquired from traders include:

    • Volatile Boosters - extremely short-duration boosters with powerful effects.

    • Poteque 'Prospector' Salvaging SV-906 - an Implant that boosts Salvage retrieval by 6%.

    • New Vanguard-themed SKINR components.

    • Breach Control - A new faction damage control that can be activated in a pinch to reduce incoming Breacher pod damage for 120s.

    • A Unique Vanguard-themed character background.

    Seasonal Challenges:

    Capsuleers can complete various challenges to progress the Season reward track. Rewards for progression include Skill Points, Arkombine Arisen SKINs, boosters, and more. The final reward provides a Capsuleer with a Ranking Vanguard Resonant Cypher. This special token can be exchanged at the previously mentioned traders for additional rewards:

    • Salvation Arkombine Arisen SKIN.

    • Aeon Arkombine Arisen SKIN.

    • Lorharyth’s Modified Inertial Stabilizer - a brand new Officer Inertial Stabilizer!

    Daily Login Rewards:

    Each day, capsuleers can log in to receive additional rewards. These include more Skill Points, Arkombine Arisen SKINs, boosters, and more!

    Graphics:

    The Exordium region has seen a few minor updates:

    • The environment nebulae color variation between the 4 empire and CONCORD constellations have had a technical update that fixes small glitches in the application of the nebulae color variation.

    • The 8 border gates that mark the entry and exits between the 4 empire constellations and the central CONCORD constellations have all received an environment upgrade with additional infrastructure.

    • The Paragon Fulfilment Center in Manifest has received a graphical upgrade with additional infrastructure.

    • The 4 CONCORD stations in Couth, Manifest, Forte and Rationate have each received a CONCORD SKIN to properly communicate their ownership.

    • The Exordium region open asteroid belts have received some graphical updates.

    Defect Fixes:

    Gameplay:

    • It’s now possible to activate the ‘Republic Iconic - Unlimited' SKINR Pattern.

    PvE:

    • Fixed an issue causing NPCs in Homefront Operation sites to prioritize incorrect targets.

    User Interface:

    • Fixed an overlap in the Achievements window with the dropdown arrow in the side menu.

    • Fixed an issue where the Character Sheet portrait info bar could overlap with the status icon and window controls.

    • The Achievement milestone bar now correctly updates on progress when the window is open upon completion.


    Patch Notes for 2026-07-03.1

    Features & Changes:

    Miscellaneous:

    • Celebrate the upcoming Liberation Day with some of the new items added to New Eden. These include a Minmatar Pilot Expert System and a celebratory crate with a new background.

    • Icons have been swapped for Tranquil and Calm Abyssal Filament crates, making them look as they should.

    Localization:

    • Localization for some of the previously released items was added.


    Patch Notes for 2026-07-02.1

    Features & Changes:

    Miscellaneous:

    • 53 new billboard advertisements have been added to the rotation.

    User Interface:

    • The pop-out list of viable systems in the Opportunities window now lists the objective it’s connected to and refreshes when jumping through stargates.

    Defect Fixes:

    User Interface:

    • Cleaned up wording and tpyos typos across a number of menus.

    • Fixed an issue where the compare tool showed lower inertia values as red instead of green.

    • Bonuses for the Imperial Navy 'Atonement' Tracking Enhancer are properly removed when the module is turned offline.

    • Fixed an issue where some Angel Cartel NPCs displayed the incorrect cruiser icon class.

    • Campaign objectives that have been globally completed no longer appear in the Active tab.


    Patch Notes for 2026-07-01.1

    Features & Changes:

    Balancing:

    • Several Adjustments have been made to the ELT-10 site in factional warfare.

      • The payout scaling for maximum number of players before rewards are shared has been reduced from 10 characters to 5 characters. The site is now ELT-5.

      • Reduced the number of NPCs present from 6 NPCs to 4 NPCs.

      • The NPCs will now take more than twice as long to respawn.

      • Added a new effect to the site, which will always be present, which gives all Tactical Destroyers a +500 bonus to Shield, Armor and Structure hitpoints so players are more incentivized to bring them over other destroyer hulls without limiting smaller ships through gate restrictions.

    • Battlefields have been reverted to their previous state before the Cradle of War expansion.

      • Freighters will no longer spawn.

      • LP payout increased from 50k to 150k.

    • Slightly increased the NPC respawn timers for the scout BSC-1 occupier spawner, with a slower respawn time for NPCs when Offensive plexing for a better balanced Oplex vs Dplex time.

    • You no longer need to set safety to red to use Micro Jump Field Generator modules in lowsec, since these module effects don’t cause suspect or criminal flags even when they effect other players. They are now usuable with full green safety.

    Miscellaneous:

    Fanfest SKINs (Forever Creative) are out and soon to be delivered to the ticket holders.

    Defect Fixes:

    Gameplay:

    • Fixed an issue where saving a new custom probing formation would break the probe scanner window account wide.

    Graphics:

    • 🤝 The Alliance and Corporation emblems have been added to the Shapash and Cybele.


    Patch Notes for 2026-06-25.1

    Features & Changes:

    Balancing:

    • We are continuing to closely monitor how the Military Campaigns have been progressing and have decided to make further adjustments for upcoming Objectives. In general, the rate of how much a individual can personally contribute to an objective's community progress is being increased, allowing for players who want to commit more effort to their faction to be able to make meaningful progress. Additionally, the rewards for each individual contribution are being increased, and the overall amount of contributions needed on the community level is being decreased, which will make it easier to complete objectives.

    Defect Fixes:

    User Interface:

    • Cleaned up some typos and phrasing on various campaign objectives.

    • Fixed an issue where campaigns wouldn’t untrack after resigning from them.

    • Decorations & Titles can now be linked with the pointer window.

    • The Top Achievements widget on the Theaters of War dashboard now correctly displays your most-progressed achievement.


    Patch Notes for 2026-06-23.1

    Features & Changes:

    FW and Insurgencies:

    • Added sig bloom to all FW Scout Complex NPCs when they MWD so they are easier to apply damage to, especially for newer players.

    • It’s no longer possible to cloak within 500km of the main room in the Ice Heist dungeon.

    • Adjusted the mass of the HISC-99 Ice Heist Tankers so that they are now much harder to bump far away in the site.

    • Adjusted the agility of the HISC-99 Ice Heist Tankers so they have similar acceleration times as now when linking to the objective and guiding it to the goals with the additional mass.

    Military Campaigns:

    • Slightly increased the amount of Imperial and Republic Intelligence Exfil sites available for Amarr and Minmatar bulwark systems to account for them having slightly fewer bulwark systems. They now have the same amount of sites as Caldari and Gallente available.

    Balancing:

    • We are continuing to closely monitor how the Military Campaigns have been progressing and have decided to make further adjustments for upcoming Objectives, in general, the amount that an individual can personally contribute to an objectives community progress is being increased, and the rewards are being increased as well.

    Defect Fixes:

    Audio:

    • Fixed spamming audio errors in the damaged hangar within Turnur.

    Gameplay:

    • The final 3 freighters now spawn slightly earlier at 98% in FW battlefields, to fix a rare issue with them sometimes not spawning if the site is captured on the same tick.

    • Fixed the Average Frontier Deposit wormhole mining site sometimes having the asteroids much further away than intended based on the direction of the sun in the system.

    • Fixed the non-interactable asteroid in the Isolated Core Deposit wormhole mining site having a larger radius than the model size, which was stopping players from cloaking in the dungeon while not being close to the asteroid.

    • Fixed defect with the Vision of Greatness causing NPCs to spawn very far away.

    Graphics:

    • Adjusted lighting and reflections of darkhull areas to be slightly brighter within the AIR Hub hangar.

    • Reduced the brightness of lighting on various fireworks.

    • Fixed a bug where docking platforms in the AIR Hub hangar would sometimes not animate again when cancelling an undocking request.

    • Fixed a bug where parts of cruiser ships were missing in various empire navy harbors.

    • Fixed a bug where the Hound had floating docking lights.

    • Fixed overlapping and floating VFX in certain states on various ORE ships (with the Equinox Era and Refined Resourcer SKINs).

    • Fixed some texture seams and grainy texturing on various asteroids.

    • Fixed a bug where flame vents on the Talos President Agent SKIN would float off the hull during warp.

    • Fixed some slight z-fighting between the visual effects and the geometry on the Corax Navy Issue.

    • Fixed an issue where the Zarmazd Azdaja Extirpated SKIN visual effects elements would not turn red while attacking.


    Patch Notes for 2026-06-19.1

    Features & Changes:

    Balancing:

    We've been closely monitoring how Military Campaigns have been progressing and processing the feedback you've provided. We have decided to make some adjustments for upcoming Objectives.

    We've changed the values in future Objectives to require fewer total participants. This means that we've also redistributed the payouts so that an individual completing their personal contribution will make more ISK.

    This update will only apply to new Objectives revealed over the course of the Campaign, starting with those appearing from 20 June.

    Overall we're really happy with the commitment and engagement we're seeing from Capsuleers and want to ensure that Campaigns feel interesting, fair and rewarding. Since this a new and fairly dynamic system we'll continue monitoring feedback to see if there are any other adjustments needed going forward.

    Miscellaneous:

    • New Pride of the Federation SKINs added to the NES

    • New Gallente Pilot Expert System has been permanently added and is available in the NES

    • New Federation Day Celebration Crate added, claim it in NES before 23:59 UTC, 26 June 2026

    Visions of Greatness (Epic Arc):

    • Improved text in the Caldari Breakout and Battle of Pator simulation sites.

    • Additional tweaks to NPC attributes.

    Defect Fixes:

    Gameplay:

    • Subcapital Operations Expert System now contains Medium and Large gun skills

    Localization:

    • Fixed the description of the Subcapital Operations Expert System


    Patch Notes for 2026-06-16.1

    Features & Changes:

    Exordium:

    • A new Grade-0 variant of Pyroxeres with 50% of the mineral yield of standard Pyroxeres has been added, and can now be found within mining locations in the Exordium region

    Military Campaigns:

    • Added a new beacon outside of the navy anchorage stations on top of the item trader locations for Crystalline Raspite, Crystalline Polycrase, Crystalline Moissanite, and Crystalline Kangite, so it’s easier to locate them.

      • The Item Traders will also now show up on your overview anywhere in the system if you have ‘Large Collidable Objects’ added.

    Visions of Greatness (Epic Arc):

    • Added a 50% reduction to Capacitor Recharge time within simulation sites.

    • Added a HUD element to show both the Hull Resistance and Capacitor Recharge bonuses within simulation sites.

    • Travel and fitting transmissions will no longer appear if the active mission is untracked or out of focus in the Info panel.

    • Rebalanced multiple bonus objectives timers during the Epic Arc.

    • Increased the Naglfar's capacitor in the Golgothan Fields simulation site.

    • Megacorp Transports will be grouped more tightly after warping to the next room in the Caldari Prime Breakout simulation site.

    • The Kairiola has been given its proper name, and its hull has been updated in the Caldari Prime Breakout simulation site.

    • The Erebus has now been fitted with Nanofibers and will move more quickly in the Liberation of Intaki simulation site.

    • Tweaked various message timings during the Epic Arc for better transmission pacing.

    • After numerous complaints filed with AIR about bumping, mass values of various NPC types have been adjusted.

    Defect Fixes:

    Gameplay:

    • Industry access icons in the Station Services Window are now available in the Manifest V (Air Laboratories Trade Center).

    • Fixed a bug that had allowed the activation of Abyssal Filaments beyond tier 0 in 0.9 security status systems.

    • Interacting with the first ship in the tutorial now opens the navigation section on the first click.

    • Data and Relics sites in Exordium spawn fewer empty containers.

    • Fixed an issue where a character could get stuck in the Tutorial´s Skill training. The fix only works for character accounts created after this fix.

    • Fixed the Imperial Electronics Booster I, which was incorrectly wired and had a 2% bonus to mining critical chance bonus instead of 4%.

    • The ‘Residue Probability Reduction’ attribute, when comparing items in the compare tool, will now show as green for higher reductions (i.e., 21%) instead of showing them as red as if they were bad.

    Localization:

    • Corrected the description in various Minmatar Theater of War mining Objectives listing incorrect space.

    User Interface:

    • Weapons are once again highlighted by Aura during appropriate moments in the Tutorial

    • During the Tutorial or Career Agent missions, whenever Aura or an NPC has anything to say to the player, the continue button in the dialogue window is once again responsive.

    • The market introduction for the market transaction entry is now highlighted in the tutorial

    • Station introductory title text now appears for stations located next to celestial beacons.

    • The “Skip Tutorial” button now functions correctly if you try to Skip the tutorial after putting the mining module online during the initial mining mission.

    Visions of Greatness:

    • Fixed an issue causing the Destroy Haulers objective to complete early in the Liberation of Intaki simulation site.

    • The correct transmission will now appear when all Megacorp Transports are lost in the Caldari Prime Breakout simulation site.

    • Megacorp Transports will no longer warp away early in the Caldari Prime Breakout simulation site.

    • Fixed various display issues in Info Panel objectives.


    Patch Notes for 2026-06-12.1

    Features & Changes:

    Balancing:

    Visions of Greatness (Epic Arc)

    • Extended times between NPC transmissions to give more time to read them.

    • Enemy NPCs are now easier to kill, orbit at closer ranges, and deal less damage.

    • Ships will now be given in supply crates rather than on completion.

      • The Tristan will be given instead of an Incursus in the Liberation of Intaki mission.

      • Supply crates will now also give basic fittings.

    • A significant bonus to hull resistances has been added when within a simulation site to further improve survivability.

    • Added Info Panel objectives that appear when in an incompatible ship, or a ship without weapons fit.

    • Improved visuals in the Caldari Prime Breakout and Gologthan Fields simulation sites.

    • Corvettes and Destroyers are no longer permitted within simulation sites.

    Miscellaneous

    • 50 billboard advertisements have been removed from rotation, and 3 evergreen, new-player-focused billboards have been added in preparation for a new billboard cycle to begin early July.

    Defect Fixes:

    User Interface:

    • Fixed an issue where the equipped title could overlap the window when changing font sizes.

    Visions of Greatness:

    • Fixed an issue causing some NPCs to attack an incorrect target. Spirits have been removed from their cargohold.

    • Fixed an issue preventing some bonus objectives from failing.

    Miscellaneous

    • The Subcapital Operations expert system is now account-bound, and existing itemized variants have been removed.


    Patch Notes for 2026-06-11.1

    Features & Changes:

    Balancing:

    • Adjusted the NPC respawn timer in Factional Warfare complexes. The respawn timer should now have parity with their previous spawn times.

    Defect Fixes:

    Gameplay:

    • Fixed an issue which caused the Mining Ambush complexes to spawn in the wrong locations.

    • Fixed an issue where NPCs would adopt a life of pacifism once a player reached more than 100km from a Supply Depot or Supply Cache. They have once again discovered their bloodlust, regardless of range.

    • Fixed the warning message for Factional Warfare which incorrectly claimed there was a 48 hour window to fix corporate standings rather than 24 hours.

    User Interface

    • Fixed a Titles display issue when the client UI scaling settings were changed.

    • Fixed an issue causing the More tooltip to linger on the Achievements screen.

    • The Insurgency information in the Theatres of War dashboard now shows correct information.

    • Fixed campaign objective cards in the Opportunities window showing stale information.

    • Fixed an issue on the Theaters of War dashboard causing it to show "No Objectives Found". The Theatres of War dashboard has located the objectives.


    Patch Notes for 2026-06-10.1

    Features & Changes:

    Balancing:

    • Increased the orbit velocity of web drones so they’re less likely to fall behind targets they are webbing when they shut down their MWDs.

    Visions of Greatness:

    A brand new Epic Arc, Visions of Greatness, is available to experience in Exordium!

    • Experience simulated battles from some of the most pivotal moments in the four empires’ history.

      • Get a taste of each of these factions’ unique identity.

      • Be warned; each empire may have taken some “creative liberties” when constructing these simulations!

    • Each simulation features bonus challenges where capsuleers can prove their mettle.

      • Completing these challenges will increase a simulation’s rewards and how those within the simulation react to you!

    • Suitable for both new and returning players.

    • Earn ships, modules, and faction standings that will help kickstart a journey in New Eden.

    • To get started, head to the AIR Laboratories station in Manifest and speak to Cassandra Ahfrim.

    Defect Fixes:

    Gameplay:

    • Added Open-5 as a highsec insurgency corruption/suppression spawn to replace the Mining Ambush which was prevented from spawning in highsec.

    • Fixed a rare issue in the Ice Heist-30 dungeons which could cause only one of the two factions to be able to link to the tanker objects.

    • The Algos Navy Issue now applies both HP bonuses per level to web drones.

    • Fixed an issue where the achievement Epic Initiate was incorrectly granting progress for a single Epic Arc mission instead of completing an entire Epic Arc.

    • Fixed an issue where the Subcapital Operations Expert System was not auto-redeemed from the Redeem Queue.

    • Fixed an issue where Onnamon was missing from the Caldari Bulwark hacking objective.

    • Fixed an issue where ISK rewards were not being taxed when an objective was completed.

    Graphics:

    • Removed most Gallente election propaganda advertisements around stations, hangars, and gates.

    • Fixed a z-fighting issue on the Zephyr Frigate mesh where it would flicker on the sails, often visible in hangars.

    • Fixed a floating antenna on the AIR Hub station.

    • Added some improvements and polish to visual effects within the AIR Hub hangar such as hangar traffic, lighting, and cinematic reveal fixes.

    • Fixed an issue with the Odysseus where some lights were on too early in cinematic reveal.

    • Added new values to colors sets missing entries for various SKINs.

    • Updated killmarks on Sabre Republic Police SKIN to be in the same location as the default Sabre.

    • Fixed floating docking lights visible on the Moros.

    Localization:

    • Corrected the description of Crystalline Kangite.

    User Interface:

    • Fixed an issue where sorting by global progress in the Theaters of War window could get stuck on loading.

    • Restored the missing info icons in the Factional Warfare tab of the Agency.

    • Fixed an issue where campaign panels in the Theaters of War window could show content from other campaigns.

    • Fixed an issue where campaign objectives in the Theaters of War window would not refresh until the Opportunities window was opened.

    • Tweaked and polished various areas of Campaigns UI.

    • Archon blueprints will now show their Invention information correctly in Information windows.

    • Progress bars will no longer overlap with other information in the Epic Arc section of the Agency.


    Patch Notes for 2026-06-09.1

    The Cradle of War expansion is out!

    Full overview of the contents of the expansion can be found here: Cradle of War Expansion Notes!

    Defect Fixes:

    Gameplay:

    • Fixed an issue which prevented the Victorieux Luxury Yacht from being able to be manufactured.

    • Fixed an issue causing all Special Edition Yachts to be 115,000m3 instead of 10,000m3 as previously.

    • Special Edition Yachts can now be combat probed and will now correctly appear on the directional scanner.

    • It’s now possible to probe down Mobile Observatory structures with combat probes and they can now be filtered in the deployables section.

    • Improved Covert Research Facilities (AKA: Ghost Sites) are now classified as data sites rather than combat sites in the drone regions like all other regions.

    • FW Wrecks in FW complexes can now be destroyed.

    • Expired Volatile Boosters from the Drifter Crisis event have been removed from the market.

    • Guristas Caiman Dreadnoughts which appeared from shipyard content can now be targeted by Titan Doomsday weapons.

    • Updated the masteries of the Porpoise, Orca and Rorqual to now include compression modules and the industrial cores for the Porpoise and Orca.

    • Fixed an issue preventing the Kronos Inner Zone Shipping SKIN from being able to be activated.

    • Fixed the Sleeper Small Intermediate Wreck having it’s access difficulty in scientific notation rather than a human readable value.

    • Mutated 'Excavator' Ice Harvesting Drone has been removed from the market as none could be sold as they cannot be repackaged.

    • Updated the fitting advisory on the Vargur to no longer warn you about fitting active armor tanking modules to it, since it now has an armor repairing bonus as of Viridian.

    • Strip Miner Is and Ice Harvester I modules now only require 5m3 like all the variations.

    Graphics:

    • Added a rendered icon for the Tetrimon Paladin NPC.

    Localization:

    • Several Typos and Grammar mistakes have been fixed.

    • Clarified that the Porpoise cannot be moved by regular sized Micro Jump Field Generator modules in the description since it is an Industrial Command Ship, rather than just mentioning the Orca.

    • Clarified that the Standup Reprocessing Facility service module does not allow compression of Gas and Moon Ores.

    • Fixed the Sin traits linking to the drone skills instead of a warp scrambler for one of the warp scrambling bonuses.

    • Updated the text of the Gravid and Unstable mining module mutaplasmids to be correct.

    User Interface:

    • The volume value for courier contracts shown in the header of the contract details window will now always show up to 2 decimal places.


  • Totality Day Gift and Special Offers
    published on October 13th, 2026 at 11:15 AM

    Kybernauts,

    Totality Day is here, marking six years since the Triglavian Collective forged the Domain of Pochven. In that spirit, a gift* has been left for you in the New Eden Store!

    Inside your Triglavian-themed crate you’ll find fireworks, SKINR components, a new character background, and 10 free PLEX!

    *This gift is available to all of you who played for 12 hours or more between 13 October 2025 and 12 October 2026.

    Triglavian SKINs in the NES

    While you’re in the NES, you can further honor the Collective by picking up Triglavian SKINs, available for individual purchase for a limited time.

    The Azdaja Extirpated line, introduced last Totality Day, now extends to Triglavian Tech II hulls, from the Nergal assault frigate all the way up to the Babaroga Marauder.

    The Kybernaut Clade SKINs, released by the propagandists of Intriguerre to declare allegiance to the Collective, and the Blackfire Steel SKINs, whose dark steel and red highlights echo the fiery black heart of Triglavian ships, are also available with a 40% discount!

    Now is the time to complete your collection and stand out in a fight.

    Get these SKINs until 20 October:

    SKIN

    Price in PLEX

    Nergal Azdaja Extirpated

    110

    Draugur Azdaja Extirpated

    110

    Ikitursa Azdaja Extirpated

    250

    Zarmazd Azdaja Extirpated

    250

    Babaroga Azdaja Extirpated

    390

    Kikimora Kybernaut Clade

    250 -> 150 (40% off)

    Drekavac Kybernaut Clade

    250 -> 150 (40% off)

    Leshak Kybernaut Clade

    390 -> 234 (40% off)

    Damavik Blackfire Steel

    50 -> 30 (40% off)

    Rodiva Blackfire Steel

    50 -> 30 (40% off)

    Triglavian Pilot Expert System

    If you want to get a feel for the Collective’s vessels, you can choose from a multitude of Triglavian ships to fly, and the NES is now offering a new Triglavian Pilot Expert System, which gives access to a 51 skills and unlocks the ability to fly 6 different Tech I Triglavian sub-capital ships for 7 days.

    512x512 1

    Triglavian ships are renowned for their Entropic Disintegrators, which ramp up damage the longer they stay locked on target, backed by resilient armor tanking and dedicated hulls for remote repair. With their distinctive Abyssal design, they reward pilots who commit to the fight.

    This is a fantastic way to try out Triglavian vessels before committing to the full training queue. The Expert System will remain available in the future as well.

    Totality Day Twitch Drops

    From today until 11:00 UTC on 17 October you can obtain the Totality Day Accelerator by watching any of the Drops-approved Twitch channels (and that's most of them!) for four hours, so connect your EVE and Twitch accounts and check out some great EVE content!

    Totality Day Accelerator

    The Totality Day Accelerator grants +13 to all learning attributes for 72 hours - a number which is appropriately divisible by three in addition to providing a nice boost to your skill training speed!

    Happy Totality Day!

    Warp to New Eden


  • Don’t Miss the Biggest Rewards!
    published on October 12th, 2026 at 11:15 AM

    Capsuleers,

    The Crimson Harvest is raging, and the conflict between the Blood Raiders and the Order of St. Tetrimon shows no signs of slowing down, with the Triglavians caught up in the carnage as well.

    The last day to begin logging in with a chance to claim the big Skill Point haul is 13 October, so make sure you don’t miss out. The day 21 haul gives Alphas 75,000 SP, and Omegas an additional 250,000 for a grand total of 320,000 SP. In total, the track awards 125,000 SP to Alphas, and 525,000 to Omegas, for a whopping 650,000 SP in all!

    Crimson gauntlet 02

    Capsuleers who upgrade along the way will also receive all previous Omega rewards retroactively from the beginning of the event.

    On 27 October, the conflict will intensify and the seasonal track will extend, bringing even more rewards, so start tackling the different sites available today. From familiar, returning combat and exploration sites and Hollow Outbreaks, to new Criterion of Fitness sites, there’s something for capsuleers of all experience levels.

    Blood Raider and Tetrimon Crimson Mark SKINs are obtainable by logging in every day and through the seasonal reward track for completing event challenges, alongside other loot including Skill Points, SKINR components, boosters, and cerebral accelerators.

    As usual during the Crimson Harvest, PvP combat becomes just that bit more exciting, with 90% loot drop now live – but only outside highsec. In addition, pods continue to have a 50% implant drop rate everywhere. This adds even more risk and reward to the chaos.

    CH LiveNow 6 1920x1080

    If you need help to tackle the many activities on offer during the Crimson Harvest, perhaps even moving on to the more challenging and lucrative sites, updated Community Fittings are now available.

    If you’re looking for more help, capsuleers across New Eden have already put together excellent community guides and videos to get you through any stumbling blocks.

    Save Now

    Crimson Harvest Packs have landed in the EVE Store, providing Omega, PLEX, Skill Points, Sanguinary Savant SKINs, themed SKINR components, and more, while select PLEX purchases also include Sanguinary Savant SKINs.

    CH LiveNow 8 1920x1080

    In addition, you can spend your PLEX on individual Sanguinary Savant SKINs in the NES.

    Keep your scanners active for further EVE Store offers, and Crimson Harvest Twitch Drops as Totality Day is just around the corner.

    Now is the chance to log in, gear up, and reap your share before the Harvest reaches its crescendo.

    WARP TO NEW EDEN


  • Crimson Harvest: The Bloodgates Are Open
    published on October 6th, 2026 at 11:15 AM

    Capsuleers, 

    The Blood Raiders have begun their harvest, and this time they have developed a taste for Triglavian blood. Using the recent instabilities in the nature of space to push into Pochven, they are set on establishing a permanent foothold, while the Order of St. Tetrimon does everything within its power to stop them. If the Blood Raiders are victorious, they will continue to have a presence in Pochven. If the Order of St. Tetrimon are victorious, the Triglavian minor victory status will be cleared from some systems in Amarr space. The stakes are high, so it is time to choose your side and get into the fight. 

    The Crimson Harvest runs until 3 November, bringing combat and hacking challenges to every corner of New Eden, with opportunities for capsuleers at every level of experience. Take on seasonal challenges, reap daily rewards, and hunt for valuable loot. 

    At the end of the seasonal track, a brand-new prize is waiting: a blueprint for the new Akoman Blood Raider attack battlecruiser, which will, for now, only be obtainable as a part of the Crimson Harvest. Also, new officer modules will be part of the rewards claimable at item traders. 

    Take a look at some of the terrors flooding through the bloodgates: 

    Choose Blood or Order 

    Once again, capsuleers must decide whether to support the Blood Raiders or the Order of St. Tetrimon, earning points on a seasonal reward track determined by their allegiance. 

    Side with the Blood Raiders to earn Blood Raider Crimson Mark SKINs for the Damavik, Vedmak, Drekavac, and Leshak, or choose the Order of St. Tetrimon and deck out the Nergal, Kikimora, Ikitursa, and Leshak with Tetrimon Crimson Mark SKINs. These particular SKINs can also drop from Crimson Harvest event sites. There are also Blood Raider Crimson Mark and Tetrimon Crimson Mark SKINs for different hulls that can be claimed through daily login rewards. 

    The Triglavians have challenges of their own. Recover Criterion Ciphers from Crimson Harvest combat and exploration sites to unlock the new Criterion of Fitness sites: timed solo encounters across three waves, where faster victories bring greater challenges and bigger rewards. The Criterion of Fitness sites can be found across all space, including nullsec, Pochven, and wormholes. Destroying Triglavian NPCs in Criterion of Fitness sites will not affect Triglavian Collective or EDENCOM standings. 

    The Shadows of the Past 

    CH LiveNow 6 1920x1080

    Not every outbreak from last year's Crimson Harvest was eradicated. Upwell-themed Hollow Outbreak sites return among destroyed Avalanche wrecks, in three levels of difficulty. 

    Class 1 Hollow Outbreaks can be found in highsec, wormholes, and Pochven, and are geared toward Tech I frigates, making them the perfect starting point for rookies engaged with the AIR Career Program. 

    Class 2 sites appear in highsec, lowsec, Pochven, and wormholes, and are open to Tech II frigates and Tech I destroyers, as well as anything smaller, for even greater rewards. 

    The most dangerous Class 3 Hollow Origin sites can be found in lowsec and Blood Raider-controlled nullsec in Delve, where capsuleers can take anything up to a Tech III tactical destroyer into the fight. Keep an eye out for automated shuttles escaping the sites carrying extra loot. 

    The Bloodshed Spreads 

    CH LiveNow 4 1920x1080

    The familiar Crimson Gauntlet and Tetrimon Base combat sites return, and can erupt into unexpected confrontations as Triglavians, Drifters, or Rogue Drones emerge through unstable rifts.

    You will not lose standings when destroying these Triglavians, though positive Triglavian and EDENCOM standings can still be earned when defeating the Drifter and Rogue Drone enemies. Even combat sites in highsec can escalate into tougher encounters with greater rewards. 

    CH LiveNow 5 1920x1080

    Explorers will find returning hacking sites throughout New Eden, including nullsec, with more challenging sites in Blood Raider controlled systems in the Delve region and the Eugidi, Angils, and Essin constellations. Keep an eye out for a bonus Triglavian container to hack – its contents can include particularly rare and valuable loot. 

    CH LiveNow 3 1920x1080

    New Pochven-style wormholes have appeared in Blood Raider regions of lowsec and nullsec, defended by Triglavian, Blood Raider, or Tetrimon forces. Attacking Triglavian forces guarding these wormholes on the lowsec and nullsec side will result in a drop in standings with the Collective. Blood Raider and Tetrimon forces also roam Pochven itself. 

    And wherever capsuleers clash outside highsec, destruction is especially lucrative. During the Crimson Harvest, 90% of items from ships destroyed in PvP drop as loot outside highsec, while pod kills have a 50% chance to surrender their implants. 

    Reap the Rewards 

    CH Akoman 02 1920x1080

    Every challenge you complete brings you closer to the greatest prize on the seasonal track: a blueprint for the Akoman, the first pirate attack battlecruiser, pairing battleship-sized weaponry with quintessential Blood Raider design – taking everything its target has. In addition, Mutated Blood Sample containers that drop throughout the event can be turned in at a number of item traders for highly desirable rewards including blueprints for new officer modules and existing faction modules, new remote armor repair mutaplasmids, as well as SKINs, SKINR components, boosters, and accelerators. 

    Logging in throughout the Crimson Harvest also unlocks daily rewards, including Blood Raider and Tetrimon Crimson Mark SKINs for Triglavian ships, boosters, cerebral accelerators, and a major Skill Point cache on day 21. 

    Crimson Harvest Packs have landed in the EVE Store, providing Omega, PLEX, Skill Points, Sanguinary Savant SKINs, themed SKINR components, and more, while select PLEX purchases also include Sanguinary Savant SKINs. 

    CH LiveNow 8 1920x1080

    In addition, you can spend your PLEX on individual Sanguinary Savant SKINs in the NES. 

    With Totality Day on 13 October, expect some Triglavian-themed surprises and offers to come! 

    Be prepared, because the Crimson Harvest will escalate as October draws to a close, with extra rewards added to the seasonal track. 

    Whether cutting your path through combat sites, cracking open hidden containers, fighting through Pochven, hunting fellow capsuleers for their loot, or taking your first steps into seasonal events, there is blood to spill and rewards to claim for the entire month. 

    Choose your allegiance. The bloodgates are open.

    Warp to New Eden


  • Stand Out and Save for Crimson Harvest
    published on October 6th, 2026 at 11:15 AM

    Capsuleers,

    Crimson Harvest is here once more, and Blood Raiders are flooding the cluster. If you’re eager to jump into the event, or if you have yet to experience all the latest changes that came with the Cradle of War Major Update, there are new packs available in the EVE store now to help you make the most of it.

    Each packs offers a different way to enjoy the action.

    The Bloodgates Pack contains:

    • 1,000 PLEX

    • 10 Skill Extractors

    • 648,000 SP

    • Blood Raiders Character Background

    • 12 Burnt Sacrament Gloss SKINR elements

    • 6 Blooded Steel Metallic SKINR elements

    • 3 Scars of Sarikusa pattern SKINR elements

    • Crucifier Sanguinary Savant SKIN

    • Coercer Sanguinary Savant SKIN

    • Sacrilege Sanguinary Savant SKIN

    • Aeon Sanguinary Savant SKIN

    The Crimson Enforcer Pack contains:

    • 15 days Omega

    • 2 Enforcer Operations Expert Systems

    • 100,000 SP

    • Expert ‘Boost’ Cerebral Accelerator

    • Crucifier Sanguinary Savant SKIN

    This offer is only available until 3 November, so act now.

    Stand Out with Sanguinary Savant SKINs

    Whether you side with them or the Order of St. Tetrimon, you can stand out with Sanguinary Savant SKINs, available for individual purchase for a limited time.

    Now is the time to complete your collection and stand out in a fight with these SKINs.

    Get these fantastic SKINs until 3 November:

    SKIN

    Price in PLEX

    Malediction Sanguinary Savant

    110

    Confessor Sanguinary Savant

    250

    Damnation Sanguinary Savant

    250

    Avatar Sanguinary Savant

    695

    Bhaalgorn Sanguinary Savant

    390

    Cruor Sanguinary Savant

    110

    Ashimmu Sanguinary Savant

    250

    Revelation Sanguinary Savant

    695

    Deacon Sanguinary Savant

    110

    Legion Sanguinary Savant

    250

    Purifier Sanguinary Savant

    110

    Augoror Navy Issue Sanguinary Savant

    250

    Warp to New Eden


  • CSM 21 Candidate Announcements
    published on October 6th, 2026 at 11:15 AM

    Civic capsuleers,

    The candidates for CSM 21 have been selected, and the campaign period has officially begun!

    Key dates:

    • 6 October: Candidate announcement

    • 6 - 21 October: CSM 21 campaign period <-- We are here

    • 22 October - 3 November: CSM 21 voting period

    A total of 53 candidates have qualified for CSM 21. Without further ado, let’s meet your finalists!

    Candidate

    Corporation

    Alliance

    Short Pitch

    0BAKEE

    x13

    Train Wreck.

    I’ve been playing EVE since about 2009, mostly in lowsec, small-gang and solo PvP, piracy, and Faction Warfare. I want to bring a bit of an outsider perspective to the table. My priorities are risk and reward, unstructured PvP, and new-player retention. Players need reasons to undock.

    Adhamhnon

    Iron Whales

    Goonswarm Federation

    I've been an EVE Online player since 2004. I've been a mission runner, explorer in all space types, reluctant miner, builder, PvPer, and part of two major alliances. My goals are about building the game up for everyone, from high sec to null, not to tear it down.

    Amiomia

    The Exotic Dancers

    Heirs To The Pleasurehub

    I bring fresh eyes to the CSM without being tied to one bloc, playstyle or agenda. I don’t claim to have every answer. I want to listen, find the people who understand each issue best, ask the right questions and make sure different parts of EVE are heard when it matters.

    Angela Chent-Shi

    Vapor Lock.

    Vapor-Lock

    I'm Angela, a wormhole FC, Alliance Tournament Captain, and PvP enthusiast. I'm running to bring a unique perspective to your CSM, both as a wormholer and as a woman in the EVE Online community. I want the game itself to encourage players to discover what different areas of space offer.

    Ankh Lai

    Running with Dogs

    Weapons Of Mass Production.

    I came to EVE for the stories, nearly bounced off it, and stayed because other players showed me what the game could be. I’ve gone from leading new players in a null bloc to joining a small alliance. I’m still running for the same reason: helping more people stick around.

    Arhont Sibirskii

    Deadly Dozen Mans

    Can i bring my Drake...

    I'm CEO of the "Can I bring my Drake..." alliance, a mid-scale and large-scale fleet commander, and an organiser of public events. I've played for over 13 years and been a streamer and game promoter for seven years. I'm active in nullsec and lowsec.

    Arrowspeeed Bounty

    Elysian Technologies Enclave

    Fraternity.

    I remain an advocate for EVE as a true sandbox accommodating many ways to play and the great adventure of sorting through it all. I want to help give you those days where you see what seems an unsolvable puzzle and rejoice mightily when you conquer it.

    Bluedagger

    New Jovian Exploration Department

    New Jovian Collective

    My name is Bluedagger. I’m the CEO of a low-class wormhole corporation called New Jovian Exploration Department. I’m running for CSM to focus on more meaningful conflict drivers for PvP and breaking up the sameness of PvE content in wormhole space.

    Ceema

    KarmaFleet

    Goonswarm Federation

    I'm running for CSM. And no, it's not a bit. I want to represent all of New Eden. Not just Nullsec. Not just the builders, the PvPers, Lowsec, Highsec, or the Wormholers. I'm running to make sure every capsuleer has a seat at this table.

    CruelCodex Owasso

    Therapy.

    Northern Coalition.

    I’m running for CSM to represent the players who love EVE’s depth but see where its systems, UI, and everyday gameplay can be better. I bring years of EVE experience, a systems-focused mindset, and a commitment to turning player feedback into practical improvements.

    Culaure

    FRAC Holding Inc.

    Frog Assault Command

    As Culaure, I lead Frog Assault Command, the largest Gallente Faction Warfare alliance. I’m active in the warzone daily, organizing campaigns, logistics, new-player training, and frontline operations. I’m running for CSM 21 to give Factional Warfare a practical, experienced, and constructive voice.

    DCTDN

    Chaos arbiter

    Fraternity.

    I am one of the CACX instructors at FRT, active in the UTC+8 time zone and quick to respond to players’ needs. Through frequent contact with new players, I understand what they need and want to bring their problems and feedback to the CSM.

    Drake Iddon

    CastleKickers

    Rote Kapelle

    I’m a CSM veteran and ongoing Pochven updater with a strong grasp of economics and data analytics. With the Ansiblex changes in full swing, there is a perfect opportunity to introduce new income avenues for new and old players alike, all without wrecking the economy.

    Dujek Oneye

    Brave Newbies Inc.

    Brave Collective

    I am active in all areas of space, an avid PVPer and active in the EVE community. On CSM19 I started several long-term projects I would like to continue. If elected, I promise to answer all messages and commit the time and effort needed so that player voices are heard.

    DutchGunner

    Circle of Abyss

    Wicked Angels.

    I want to be your representative for better and more balanced events and campaigns, with more lore integration in events, expansions and player actions. I will also work hard to ensure changes or fixes for one part of the game don’t cause issues elsewhere.

    Frozen Fallout

    Federation Front Line Report

    Out of the Blue.

    As host of the Federation Front Line Report podcast, I tell the stories of Faction Warfare and lowsec. On CSM 21, I will fight for a better LP store, stronger community-building tools, and more rewarding reasons to undock in lowsec.

    HuntBuzz

    4S Corporation

    The Initiative.

    An EVE pilot since 2006, I've mined, explored, fought and led fleets. I'm running for CSM to champion transparency, balance and stability, bringing two decades of experience to help shape a stronger future for EVE and the players who make it thrive.

    hyprviper1

    KarmaFleet

    Goonswarm Federation

    My expertise revolves around null sec, diplomacy, spying, building space-castles, and understanding how small alliances work and their struggles to build up an alliance. I hope to continue the momentum from CSM 20 and carry it into CSM 21 to improve the game.

    Itaer

    Neurotoxin Control

    IIIIIIIIIIIIIIIIIIIIIIIII

    I am a current member of CSM 20, representing the small-gang, tournament, and wormhole communities. I have spent my term focusing on meaningful game improvements in quality of life, ship balance, and conflict driving features. For example, the clone bay in Jita was the result of my advocacy.

    itsFluffy000

    Voidlings

    V0IDLINGS

    I hunt the chain on d-scan, throw down in WH brawls, and run lowsec blops and cap fights. Lowsec and J-space are a third of everything that dies in EVE on a sliver of the dev attention. Not here to promise miracles, just a vote that actually undocks out here.

    Jay Cee Ormand

    STeMCO - Small Trade Mining Co.

    Cat Scratch Fevers

    High-Sec CEO supporting newbros, inexperienced pilots, and independence from Nullsec blocs. My goals are accessible mechanics, better High-Sec resource yields, fleet defense against ganking, and QoL fixes for PI and industry. A pragmatic voice for quality, rewarding play for low-playtime pilots.

    Jennifer Corring

    Task Force 641

    Empyrean Edict

    Amarr is my home, but Faction Warfare and lowsec are my community. As the organizer of Militia Monday, I work directly with new and veteran pilots alike. I'm running for CSM to ensure their experiences, concerns, and ideas have a strong voice at the table.

    Joilove Sunrunner

    The Graduates

    The Initiative.

    I'm running to bring more JOY and LOVE to our EVE experience. My focus is growing the player base, improving the play/life balance, and making real friendships and lasting connections easier. Let's expand to the next generation, bring back old players and build lasting relationships that span the globe.

    Kenneth Feld

    Habitual Euthanasia

    Pandemic Legion

    Long-time player, just looking to make industry better. No more wish lists. I am just going to work on the fringe and get QoL stuff done that has been ignored way too long: industry UI, the 25,000 blueprint limit, the 2,000 job limit for ESI, and ACL folders.

    Kshal Aideron

    F.U.N. Inc.

    The Ancients.

    My expertise is in working with new players, developing communities and high sec. During CSM20, I was able to give input into Exordium and Faction Warfare from a new player perspective. I'm here to make sure new players are kept in mind and continue trying to effect change.

    Limited Liability

    The New Eden School of trade

    Organization of Skill Extracting Corporations

    I am a bit of an unorthodox candidate, BUT I think I have something different to offer the Council over the standard big bloc representatives. I want to advocate for reaching potential new players through videos that give them a realistic idea of what this game is REALLY about.

    Mercilessguard

    Ascendance

    Goonswarm Federation

    I would like to help shape the future of EVE Online, bringing my experiences as a player. My early experiences of being stalked and destroyed as a new player have always stuck with me. I want an EVE community that stays and continues to grow.

    Mike Azariah

    The Scope

    N/A

    Mike Azariah seeks CSM 21, drawing on six prior CSM terms and years of EVE experience. He emphasizes communication, player representation, institutional memory, and helping new players through Operation Magic School Bus. He promises to listen, communicate, and keep working for EVE’s future.

    MILINT ARC Trooper

    Pator Tech School

    N/A

    I'm a solo player from Minmatar space, playing since 2020. I enjoy testing and experimenting with content and ships. I want exploration, mining, and hauling to be meaningful experiences for solo and new players and small corps. For targets, of course.

    Misty Dawn253

    Cozy Mischief

    Sedition.

    I’m Misty Dawn253, CEO of Cozy Mischief and skirmish FC for Sedition Alliance. A vote for me is a vote for a more active, objective-based insurgency and a more queer-friendly EVE. I want militia and pirate forces to have a reason to actively fight each other.

    Nordpol The Extinguisher

    Cherry Defence Shipyards

    The Initiative.

    My passions for things that keep EVE running, like mining, industry or alliance infrastructure, are supported by those that will keep EVE going forever, like sustainable leadership and a sense of belonging for new and old players alike. My CSM term will be shaped by the exchange with other players.

    Nova Terra-Ren

    Physics Says No

    Psyno Theory

    Devout wormholer, former nullsec small-alliance leader, and most importantly, storyteller, Nova is the candidate for an EVE where multiboxers and singleboxers can thrive without restricting one another, where small groups feel significant, and where players new or old feel that their stories matter.

    Nyx 0

    Small Industries Services

    The Initiative.

    I am Nyx 0, a lover of spreadsheets and a holder of many opinions of varying quality. My experience is with the market and the surrounding economy, with particular interest in addressing the ever-sharpening rate of increase of isk supply as well as continued improvements to the ESI.

    Orion Sa-Solo

    Minmatar Fleet Academy

    Minmatar Fleet Alliance

    I want to give back to the game and folks that have helped me. I’m dedicating my time to support players and bring their concerns, ideas, and hopes to FC, pushing for more content and new objectives that keep players engaged across all areas of space.

    Pandoralica

    DEFCON.

    The Initiative.

    Pando (zehPando on Twitch), former CSM and a rare bridge between the largest and smallest scales of PVP. Led countless fleets for INIT and lost just as many ships solo or in a small gang. Big issues require a well-balanced perspective and Ansiblexes were just the tip of the iceberg.

    Poiuyt20 Fliba

    No Vacancies

    No Vacancies.

    Hello fellow gamers, I am Poiuyt20, a high class wormholer campaigning on a J space focus. I am working to carry forward the momentum from the previous WH CSMs and continue to increase opportunities to put ships in space while maintaining a fair balance between high/low class, and K space.

    Rathon Altol

    Storm Chasers.

    Test Alliance Please Ignore

    I have been an EVE player since 2011, focused on industry, logistics, sovereignty, and player organizations. I want to cut pointless busywork, improve corp tools, and make sure changes are judged by their impact across all of New Eden—not just one playstyle.

    Reagalan

    GoonWaffe

    Goonswarm Federation

    Veteran Goon, cat herder, and director emeritus. Enjoyer of sandboxes, big boxes, multi-boxes, and checkboxes. Hates arbitrary rules, pointless tedium, echo-chambers, and political chevauchées. Likes blueberries, time dilation, "realism", automation, and the old Moa model.

    Sawdeth Ternius

    Planetary Response Organisation Holding

    N/A

    Vanguard-EVE Bridge Specialist, focused on community building and providing tips and tricks to defend your stuff from the ground up. I bring 24 years of FPS gaming experience and want to bridge the connection between the Vanguard and the Capsuleer.

    Schadsquatch

    Twelve Identical Suspicious Mustaches

    The Initiative.

    Schadsquatch is running for CSM to drive fast-paced, high-stakes action in EVE Online. Focused on delivering bite-sized, accessible PvP, he aims to restore value to wormhole space, boost low/null capital PvE, cut dreadnought costs, and refine FW dynamics for quick, high-risk/high-reward combat.

    Sean Vanstroll

    Inevitable Outcome

    E.C.H.O

    6-year wormhole player seeking to represent J-space in the CSM. I've been in many different corps and alliances in J-space and have a deep sense of what it's like living in wormholes. We stay separated by lack of stargates, but united under Bob.

    sennett

    Infinite Point

    The Initiative.

    I’m Sennett, an 18-year EVE veteran and Co-CEO of [3.14-] and [0MD]. I’m passionate about player retention and quality-of-life improvements for every playstyle. I bring hands-on experience across large- and small-scale PvP, logistics, and industry, from both leadership and frontline perspectives.

    Seraph Essael

    Air

    The Initiative.

    Eve is not just a game, it's a hobby. I believe in putting the health of the game at the forefront of my campaign. I would like to see some of the utility and tools used by players brought back in to the game. I believe through clear dialogue both FC and the CSM can shape this game to last another 20 years and more.

    Shivon

    SaltWorks Mining CO

    N/A

    My entire EVE experience has been in small groups. My focus is small gang, FW, wormholes, tournaments and any and all balance around ships and PvP. I see the role of CSM as a role of service and a chance to give back to this one of a kind game.

    SkyMikerJedi

    Reeloaded

    Reeloaded.

    Better alliances. Better tools. More time to die. As an alliance leader, I’ve seen how much time is spent working around limitations with spreadsheets, bots, external tools, and manual processes. I want practical improvements that make corporations and alliances easier to run.

    Sopleb

    KarmaFleet

    Goonswarm Federation

    Long time EVE player since 2007, done almost all walks of EVE life. HS hauling and mining, Incursions, Wormholes, Null-sec. Ran Goonswarm Offensive Logistics, hot dropped structures. Currently running GSF's IT Infrastructure, maintaining systems so players can focus on content.

    Styxx

    Dark Shado

    D.A.R.K.

    Played EVE actively, with no breaks, since June 2003. My knowledge base is pretty much the entire EVE game. I am running again as I do every year. You know you want to vote me in finally before I die or the game does. We both aren’t getting any younger.

    Switch 4

    Heretic Army

    Sedition.

    Low-sec pirate, FW veteran, CEO of Heretic Army, SEDIT alliance exec, and Angel Cartel FC. I’m running to continue the work done for low-sec and FW, represent Pirate FW and small/mid-scale PvP, and keep a strong voice at the table as FC enters its next era of Faction Warfare.

    tagknife

    Fusion Enterprises Ltd

    Test Alliance Please Ignore

    Nullsec is MAD: frigates can headshot any staging Keepstar. K-IYNW and Atioth theorised it. 4-HWWF proved it. You cannot kill a tank with 9mm. I am running to end that truce. Keepstars take XL only. Fortizars take L+. Astrahus takes M+. Capitals undock.

    Taran Lazarus

    Asteroid Farm Unlimited

    Goonswarm Federation

    I'm Taran Lazarus. I've watched EVE make many changes; I want to help it make some more. Word of mouth is the best form of advertising. More of us playing more of the game means more to talk about and more reasons for others to try it.

    Tikka

    Absolute Order

    Absolute Honor

    EVE veteran since launch, focused today on new players and Empire space. I've experienced high-sec mercenary PvP, PvE, mining, exploration and industry. I want to improve retention by closing the knowledge gap and helping new pilots discover EVE's depth without simplifying it.

    xXNemXx

    Star Frontiers

    Brotherhood of Spacers

    I’m Nem, leader of BOSS Alliance. I’m running for CSM to represent the players who create their own content, build communities, fight wars, take risks, and make EVE’s sandbox what it is. I want to bring the perspective of active alliance leadership to the CSM.

    Zintage Enaka

    Echelon Research

    Goonswarm Federation

    CSM 19 and CSM 20 veteran, GSF director and nullsec FC. Focused on ship balance and general life in nullsec. I’m looking to ease the busy work needed to live in nullsec, reduce barriers to content, and bring diversity and skill back into fleet doctrines.

    The CSM campaign season officially kicks off today, 6 October, and will run until voting ends on 3 November. This is your opportunity to get to know your potential representatives and understand their visions.

    Each candidate has a dedicated forum thread on the EVE Online forums, outlining their campaign objectives. Many of our EVE Online partners and other content creators will also spotlight these campaigns, providing diverse perspectives on the candidates' messages.

    As in previous years, Fenris will host brief interviews with the candidates during this campaign period, live on FC TV on 17 and 18 October, starting at 14:00 UTC and continuing throughout the day. We’ll also share these interviews on YouTube, so you can hear from your favorite candidates even if you can’t catch the live broadcast.

    The CSM is more than just a representation of player voices; it’s a powerful collaboration that shapes the future of New Eden. The strength of EVE has always resided at the intersection of our passionate players and talented developers. Together, we’ll continue to build a universe shaped by those who inhabit it.


  • Present at Fanfest 2027
    published on October 5th, 2026 at 11:15 AM

    Capsuleers, 

    EVE Fanfest returns to Harpa conference hall in Reykjavik in May 2027, and it is your chance to step up and captivate the EVE community with your stories, knowledge, and creativity. 

    The gates are now open for applications for players interested in speaking at Fanfest. Whether you are an expert in the inner workings of EVE Online or a passionate capsuleer with a special area of interest, we want to hear from you! 

    EVE 15.05-3- 5

    All players, seasoned veterans, and new pilots alike, are encouraged to seize this opportunity to share their stories, experiences, and knowledge with space friends. To apply, send a detailed outline of your proposed topic to [email protected] by 13 November 2026. 

    Presentations should be a maximum of 30 minutes long, with an allotted 15 minutes for Q&A afterward. Any accepted applicant’s PowerPoint presentation must be submitted for review by March 2027. 

    In addition to the excitement that comes with presenting your passion to your fellow capsuleers, all accepted presenters will receive a free ticket to Fanfest 2027 (or a refund for those who have already purchased one), as well as access to special facilities at the venue to relax and prepare for their appearances.   

    Whether or not you’re looking to present, there’s still room for more space friends at Fanfest! ❤️ 

    Get your tickets while they’re still available!       Fly Safe - we’ll see you in space and in Reykjavik next May!       o7 


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