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  • Factional Friction in the Proving Grounds!
    published on December 7th, 2022 at 11:00 AM

    Factitious capsuleers,

    Carry the interstellar animosities of Uprising into the Abyss in the next Proving Ground event, tag-teaming your opponents in turbulent 2v2 combat aboard top-of-the-line Empire Navy frigates!!

    This event begins at 11:00 UTC on 10 December, and runs until 11:00 UTC on 12 December.

    The ruleset is as follows:

    • Only the Imperial Navy Slicer, Crucifier Navy Issue, Magnate Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Heron Navy Issue, Federation Navy Comet, Maulus Navy Issue, Imicus Navy Issue, Republic Fleet Firetail, Vigil Fleet Issue, and Probe Fleet Issue may enter this event.
    • Overheat bonuses for turrets & missile launchers as well as tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
    • +500 bonus shield, armor, and hull HP for all ships that enter the arena.
    • Pilots receive 10 million ISK payout per match where they deal at least 2000 damage.
    • Sensor dampeners, weapon disruptors, and shield boost amplifiers, rechargers, power relays, and flux coils cannot be fitted.
    • Maximum of one local repair module per ship (shield or armor).
    • Modules and implants are restricted to meta level 5 and below.

    Clean up that navy camo, prep your Proving Ground Filaments (found in Abyssal Deadspace, Pochven, or on the in-game market), and take advantage of the Empires' most advanced engineering as you climb the leaderboard and earn special rewards!


  • New starter packs landing in the EVE Store
    published on December 6th, 2022 at 11:00 AM

    Rising Capsuleers,

    Starter packs have long given new pilots a boost to their early journey through the New Eden star cluster. With immediate effect, however, the established starter packs have been replaced with new editions, each having been revised to better serve the needs of today’s ambitious pilots.

    Four packs are now available, from the introductory Bronze Starter Pack, through to the elite Platinum Starter Pack. Just as with the previous packs, each is filled with items that accelerate your early progress, giving you a chance to taste more of the full EVE experience, and letting you try on SKINs and other cosmetic items for size.

    Pick up a Bronze or Silver Starter Pack, and you’ll get a spread of Omega time, Skill Points, Standard and Advanced 'Boost' Cerebral Accelerators, pilot apparel, and a selection of SKINs

    Grab a Gold Starter Pack, and you get more of all those things, an upgrade to a Specialist 'Boost' Cerebral Accelerator, and 500 PLEX to spend or trade. Still want more? A Platinum Starter Pack provides the most ambitious pilots with even greater volumes of Omega and Skill Points, an Expert 'Boost' Cerebral Accelerator, 1500 PLEX, and access to Multiple Character Training certificates.

    Whichever Starter Pack you choose, you can be sure it will supercharge your journey to mastery, while also providing a chance to explore different options as you build your pilot’s future (and if you are already an EVE veteran, the packs simply offer a great deal on a vast selection of piloting essentials).

    So, what are you waiting for? Grab a new starter pack in the EVE Store today!


  • Community Beat for 2 December
    published on December 2nd, 2022 at 11:00 AM

    Greetings Space friends!

    It's time again for another episode of the Community Beat! The universe has seen a plethora of events happen over the last few weeks and having to only pick a handful of them is always an incredible challenge!

    Alliance Tournament XVIII – Winners and Losses!

    2022.11.19.17.45.41

    The last community beat was published between the two tournament weekends, so the winner was still undetermined! But it all wrapped up on 20 November with the crown being awarded to the alliance TRUTH. HONOUR. LIGHT. with Odin’s Call finishing second and WE FORM V0LTA coming third! We should have an article coming out next week with a few more details concerning their prizes, so keep an eye out for that!

    In case you missed it, all 4 days are also up on Youtube with timestamps to every match in the video descriptions:

    • Day 1:
    • Day 2:
    • Day 3:
    • Day 4:

    This year saw the return of flagships and one of the biggest losses this tournament came from the pilot Mark Bridges who’s flagship Vindicator (pictured above) fell to the into clutches of the team that ended up finishing third - WE FORM V0LTA - clocking in at a whopping 75.6B on zKill! His final moments can be seen over on Youtube.

    However, Mark decided that the loss of the teams flagship wasn’t going to be his biggest loss of the year and 3 days after the tournament also decided to go ahead and lose one of the prize ships from last years tournament: a Laelaps at a measly 236.4B ISK loss!

    We’ve been in contact with the SCC and given them the heads up that when it comes to insuring this guys ships in the future that we’d recommend they send the guy with the "Big Spreadsheet"!

    Rate My Snowflake!

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    The time of the Winer Nexus draws ever closer, the ice storms that start roaming New Eden is something that capsuleers have become accustomed to.

    u/EveBabyMorgan over on Reddit is certainly getting into the festive mood and has been making Snowflakes with their kid. Whilst their kid may have rated it "meh" we rate it 11/10!

    We can’t unsee the little Avatars and Wyverns inside it and will no doubt be attempting to reproduce it as part of our own decorations. Outstanding!

    We come from the land down under!

    20221126 154809

    Organised by Sin Alarma, CCP Larrikin attended Eve Down Under (EDU) to meet some of our Oceanic players! Rumor has it that CCP Larrikin did a small presentation at the event and one of the biggest reveals was the owners of the most exotic dancers in the AUTZ..? Some secrets shared at EDU stay at EDU!

    Whilst you may have missed this year, if you are able to get to the Melbourne area we’d recommend hopping into their Discord for the next time it comes around!

    YeeeHAW!

    The Uprising expansion featured 4 new Navy Dreads - The Revelation Navy Issue, Moros Navy Issue, Naglfar Fleet Issue and the Phoenix Navy issue. A few industrious capsuleers have noticed their potential as HAW, or High Angle Weapons platforms. High Angle Weapons, for those who aren't familiar are essentially capital sized weapon turrets (XL) comprised of battleship sized (L) weapons, so their application to subcapital vessels is pretty good!

    KhanPass01 Milehere of the Alliance "Covert Otters Venture Into Darkness" did a video of his most recent venture in a Phoenix Navy Issue, where at the end of engagement he contributed towards over half of the 116 ships destroyed in an engagement. Sure, they may have come out technically ISK negative, but the absolute death toll was something to behold! Checkout the video below:

    No man could truly tame a wolf!

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    Renowned illustrator Rixx Javix also impressed us recently with his latest range of Assault Frigate illustrations - we felt the Wolf in particular was stunning and deserved a little featuring of it its own! You can pick up a print for yourself over on his website.

    Eve Partner Shoutout - iBeast

    ibeast

    We usually like to do a shoutout to an Eve Partner in the community beat and this time we’d like to give a shoutout to iBeast. During the recent Alliance Tournament he and CCP Alpha broadcasted the tournament for our Russian speaking audiences!

    Not only that he recently also hit 50,000 subscribers over on his Youtube channel! A monumental achievement, well done!


  • Empire Frontiers
    published on December 1st, 2022 at 11:00 AM

    Triumphant capsuleers,

    Across the cluster, loyal capsuleers have risen up and supported their empires in the race to obtain and leverage exciting new technology. These goals were achieved through capsuleers taking part in Factional Warfare, exploration (hacking), and mining activities within the hottest warzones. Mounting tensions due to these conflicts have led to seismic events in New Eden, such as the devastation in the Minmatar system of Turnur caused by the Amarr stellar transmuter, as well as the Gallente invasion of Intaki, and the Caldari seizing multiple systems in the Syndicate region.

    The Empire Frontiers events seeded much of the growing tension that has resulted in the above consequences. With these events now at an end, what are the results of the Amarr vs Minmatar race for stellar transmuter technology, and the Caldari-Gallente stargate construction in Athounon?

    Amarr Empire vs Minmatar Republic

    Aggressive advances by the Amarr Empire in Turnur, Egmar, and Vard meant that they had a stellar transmuter pointed at the sun in each of those systems in lowsec. The Minmatar Republic then rallied to take over Egmar and Vard, while the Amarr maintained their hold over Turnur. Both factions called on those loyal to them to collect data vital to their progress in the surrounding systems, with the Amarr obtaining their results just ahead of the Minmatar.

    What happened next was the catastrophic loss of control and destruction of the Amarr stellar transmuter in Turnur due to instability within the star, followed by the devastation of Turnur I and subsequent new wormhole phenomena in-system.

    Meanwhile, the Minmatar were able to help save Egmar and Vard from the same fate. Capsuleers loyal to the Republic successfully depowered the stellar transmuters around those respective stars, spurred on to achieve their goals in those systems and ensuring that the devastation seen in Turnur was not repeated.

    Capsuleers on both sides earned tokens which they either sold for ISK or exchanged at Loyalty Point stores for early access to Amarr and Minmatar navy battlecruiser and navy frigate blueprint copies (BPCs).

    Stellar Transmuter

    Caldari State vs Gallente Federation

    When capsuleers discovered a mysterious structure on Athounon V and started recovering data fragments of what may have taken place on the planet’s surface, the Caldari State and Gallente Federation rapidly assembled forces in the Samanuni and Amygnon systems, respectively. They called upon loyal capsuleers for assistance in constructing a stargate from their respective systems to Athounon, with the Caldari scoring a resounding success by finishing their project well ahead of the Gallente, linking Samanuni to Athounon.

    Capsuleers aiding the Caldari also decimated Gallente efforts in obtaining tokens through Factional Warfare, exploration, and resource gathering activities, meaning that they were able to trade them for ISK or navy frigate and battlecruiser BPCs ahead of their wider release with the Uprising expansion on 8 November.

    Speaking of the events of 8 November, outside parties had thought that the build-up of Gallente forces in the Amygnon system was purely to prepare for the outcome of discoveries in Athounon, but it was in fact in preparation for the surprise invasion of Intaki! Federation forces took Intaki Prime and 10 surrounding systems, creating shockwaves throughout New Eden. As a result, the Caldari State moved to occupy the constellation of DS-M4Q by invitation from the Intaki Syndicate, as well as establishing a stronger presence in Athounon and preventing the Gallente from completing their gate construction.

    Gate

    Congratulations to all triumphant capsuleers who aided their empire’s quest for advancement, secured prized territory for the cause, and earned early access to valuable rewards, plus plenty of ISK and glory! Keep your eyes peeled and your ears to the ground for further developments as more details regarding the nature of the Triglavian research tech found on Athounon V will be revealed as the story unfolds.


  • Upwell Hangars Evolved
    published on November 30th, 2022 at 11:00 AM

    Station dwelling capsuleers,

    On behalf of Scotty the Docking Manager, we’re here to give you a behind the scenes look at our recently updated Upwell Hangars that came with the Uprising Expansion in November. Over the years, New Eden has become more visually vibrant and offered players an increasingly visceral experience. The most recent update brings even more immersion and interactivity with the brand new Upwell Hangars. This all comes as part of the EVE Evolved initiative, which continues the ongoing investment in building stronger foundations to support EVE’s future.

    Evolving A Hangar

    As part of a renovation project to upgrade New Eden’s iconic trade hub, the Jita Hangar saw glorious updates in 2021. A new station environment was also created for the new player tutorial while the NPE (new player experience) was being updated, welcoming new players even more warmly to New Eden. Both hangar updates were one-off creations, but they demonstrated a world of possibility when it comes to improving the player experience of being docked. What would it feel like if players had more possibilities for interactions with their ship – not just the one they’re piloting but also those parked in the same station?

    upwell PreviousHangars 820

    During Fanfest 2022, we demonstrated a small platform in the Upwell hangar as an early work in progress, representing the goal to create a much more immersive hangar environment for players.

    fanfestImages 820

    The road from demo to functional product was a long one, and required constant iteration along the way. However looking at the before and after pictures of the experience, it was more than worth it.

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    Just to show how far it’s come, here is a fun look at one of the earliest iterations compared to where it stands now:

    Docking Sequence

    In Uprising, ships animate more gracefully towards their docks, and the docking platform is also more reactive. As your ship arrives onto the small platform, the docking arm animates up and forward while the ship boosters come alive, and the ship animations change between states. In addition to that, you will also notice little things such as gas emitting from ships and lights changing color, while holographic extensions of the docking platform change state and a sign welcomes capsuleers to the station. Together, these features create a more vibrant and dynamic universe by bringing ships and stations to life.

    An important consideration was to ensure that your ship is the focal point. Therefore, docking state holograms are brighter during the docking sequence animation, after which they begin to settle down to ensure that your ship stands out in comparison to the rest of the environment.

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    The docking animation sequence adapts to the ship that is placed in the dock, with small variations and animation behavior adjusted based on ship size. For example, you will see less roll on a larger ship to the point where ships above battlecruiser size have their roll animations cut off completely. After all, those ships are not quite as nimble as their small friends, and this gives them the feeling of scale that they deserve. The animation below, while sped up, gives a good indication of ship scaling:

    As part of this work, undocking timers for EVE were also standardized, as Upwell structures had previously performed differently from other stations and didn’t have an undocking animation. Docking animations have now been implemented for Upwell structures, giving you a chance to cancel an instant undock while also offering a more appealing and immersive experience.

    In addition, there are now fun new ways for you to interact with your ship in the hangar. Different animations will occur based on when you cancel the undocking sequence, and who knows, there might even be some Easter eggs coming!

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    Tech Improvements

    To achieve this generational leap in hangar fidelity, a considerable amount of time was spent ensuring that the new hangars perform as well as currently possible and implemented tech such as:

    Screen Space Ambient Occlusion

    Commonly referred to as SSAO in games, this creates shadows in concave areas of geometry on screen which helps to create a more realistic-feeling game world for players.

    Due to the fact that new hangars would be assembled from modular components, SSAO was as crucial as a nice space rug to tie the room together.

    SSAO2 820

    Depth of Field Blur (DOF)

    "Depth of Field Blur" has been implemented in the new hangars as this helps to emphasize scale. This is utilized to a minimal extent in the initial implementation, and adds to the overall cinematic feel of the hangars.

    Upwell DOF 820

    This feature will really start to shine in the upcoming December release, which will bring you the option to turn DOF on with a shiny new toggle in the graphics settings. In December, DOF strength will change dynamically based on the distance of the camera drone from your ship, which offers a great opportunity for those who like to create screenshots and desktop backgrounds from their favorite ships! Below is a work in progress video showing the dynamic blur by distance:

    Lit Particles

    Another new feature for Upwell hangars is lit particles, which brings the ability to specify particle systems to be affected by the lighting in the environment, such as the clouds around the docks. This is particularly noticeable during docking and undocking, when ships’ boosters light up the surrounding clouds.

    Layout System

    The new layout system empowers artists to design assets with a top-down approach, allowing for a procedural way of generating assets. It will also make reworking or adding assets to hangars in future a much easier process, without having to rebuild the entire hangar model.

    Camera System

    The new Upwell Hangars bring two new cameras into EVE, as it was essential to have a new camera approach for your docked ship to give an added sense of scale. Although the classic fade-to-black solution is easy to implement, it reduces immersion and engagement, and was therefore not used. This presents definite challenges, as no black screen means not being able to lean on tricks of the trade and doing things off camera. It was therefore time to get creative with the scene transition. This section explores each problem and solution:

    Spawning/Removing Ships

    No longer relying on the ability to load and place assets during a screen fade, an alternative was required to create a smoother transition in ship spawning and removing scenes. When you unpack or board a ship that is currently not present in the hangar, the ship will materialize in an empty dock on screen if one is available. If the selected dock is off screen, however, a little trick happens where your old ship will be replaced by the newly-boarded one and the docking animation restarts. This makes it feel like the ship was recalled into the hangar at your command. Likewise, when you remove a ship from the scene either by trashing or repackaging it, there is a nice dematerialization effect for that.

    Boarding A New Ship

    Transitioning to a new camera position in a procedurally generated space requires an equally complex camera system. As the dock positions can vary in both position and rotation, the system had to be able to transition from point A to B smoothly and without clipping through geometry. Meanwhile, player agency is paramount, and therefore the camera starting position was an important consideration, as it will vary based on player camera rotations.

    To solve this, a three-phase camera system was implemented. In phase one, it takes the player’s camera location and flies through the hallway. This camera path can vary based on ship size and client performance, so it took a lot of fine-tuning to balance.

    When the camera reaches its destination or runs out of time, phase two begins with the camera being quickly moved from the travel position into player control, so that you can start your ever important ship-spinning as soon as possible.

    After this quick transition, phase three starts with platform camera controls where two new and exciting features have been implemented.

    Platform Camera Collision

    With this new feature, you will now be able to look under your ship! The new camera will give you greater flexibility than ever before, and you can slide your camera in between the platform on smaller ships and even duck below the platform’s outer edges on larger ones. The zoom distance is also variable, and changes based on ship size so you can truly appreciate the enormity of larger vessels. This will also allow you to take and enjoy cinematic shots of your favorite ships!

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    Max Zoom In and Ship Spinning

    The old hangar system used a less granular, spherical method for zoom control, which meant that you could never get close enough to truly admire the beauty of some of the longer ships.

    The new hangars improve upon this by using the shield ellipsoid as the basis for closeup views. When zooming out, a formula smooths the motion into more spherical movements for the ultimate ship spinning experience. Chef’s kiss.

    MaxZoomAndShipSpinning 820

    IES Lighting Profiles

    Uprising introduces the ability for us to utilize IES Lighting profiles, which allows us to author lighting in a way that gives the game an even better sci-fi atmosphere than before.

    AMD FidelityFX™ Super Resolution

    All these graphical updates do mean that new hangars are more resource intensive than the previous hangars. To help accommodate this, AMD FidelityFX™ Super Resolution (FSR) 1.0 has been implemented in Uprising. This technology allows you to increase your frame rate by rendering the game at a slightly lower resolution, which then gets upscaled to your display resolution. The advantage of this approach is that framerate can be increased without needing to sacrifice texture quality or post processing.

    There are four settings available for this, ranging from “Ultra Quality” to “Performance”, with each option allowing you to make trade-offs between frame rate and image quality. You can find this feature in the settings menu, within the "Display & Graphics" tab. This feature works on all supported graphics cards for both Windows and macOS clients. It works particularly well on high resolution screens, like 4k. Give it a try!

    amd banner

    Hangar States

    When it comes to visual effects in EVE, the number one goal is to ensure that gameplay is visually represented as much as possible. Upwell structures are subject to various in-space gameplay states – and these states have been brought from the outside to the inside of the structure!

    Upkeep

    Depending on whether you have fueled your structure, the power generators keeping the lights on will go to "Low Power" and "Abandoned" mode. Traffic will also decrease significantly in abandoned structures. In addition, the overall hangar lighting now affects the color and brightness of the your ships, ensuring their lighting changes correspondingly with the change in hangar state.

    Operating State

    The operating state of a structure is now visually displayed via holograms across the hangar.

    When holographic billboards stop trying to advertise products or services and instead start warning you about structural integrity, you might want to phone a friend, or at least take a peek outside of your structure as something might be going down.

    operatingState

    Hull & Low Health

    When armor falls below 50%, fires, sparks, electrical faults, and other hints will start to appear progressively as the structure gets closer to collapsing. You’ll also hear warning klaxons and sirens, for the full "oh - I should really check out what is going on outside!" experience.

    These warnings have been kept as hangar ambiance rather than full blown panic-inducing effects, so that you are not overwhelmed when you have more than enough to worry about already.

    Attack State

    Should your structure be under attack, it will display active warnings on the small and medium platforms, as well as on the main entrance in the subcapital hangar. These come in the form of tall holographic billboards on the docks that are visible on a cycle; they will disappear after the structure stops taking damage and will reappear should the attacks persist.

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    Repair Timer

    Repair timers have been visualized inside the hangars, with the structure showing a non-numerical countdown to indicate how long processes will take, as a little nudge towards more reactive environments.

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    Life

    Environments in EVE should always feel as alive as possible. Upwell hangars give players a sense of existing in a bustling city full of activity – be it internal transit systems that are constantly in motion, or ships flying around with advertisements.

    Capital Hangar

    The new capital hangars provide a new environment for the enormous ships that live in it. The surroundings are more vibrant, and the designers have better control over lighting and atmosphere, supporting the main goal of giving these spacefaring behemoths a true sense of scale. To achieve this, a different approach was taken to the camera views and lighting adjustments, as it's one of the few places in-game where this is possible.

    To give these ship classes the best angles and frames, they have designated camera locations. This is especially important as capital ships vary dramatically in size and shape, and this approach offers the best representation of scale.

    Upwell Structure Types

    Variety is the spice of life, and care has been taken to differentiate the types of structures as much as possible, by giving them their own unique flavor. To that end, the ceiling has been changed and a large corridor has been added to the capital hangar for larger structures. You might even notice an enormous ship at the end of the corridor in the Keepstar below.

    upwell structureSmallAndLarge 820

    Each type of structure even has its own specific skin theme, such as yellow aesthetics for engineering complexes, red for refineries, and so on. Post-processing and fog tweaks have been introduced to give each structure a different feel, and the hangar audio also reflects this. These subtle differences give hangars a much more immersive and unique feel.

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    That’s it for now! We very much hope that you are enjoying the updated Upwell Hangar experience and we look forward to hearing your feedback and suggestions on what you’d like to see next. The keen-eyed among you should also look for some Easter eggs in the upcoming December release, because how else will you be able to figure out a way to make your ship do a barrel roll when docked?

    Dock safe! o7


  • Cyber Monday Madness
    published on November 28th, 2022 at 11:00 AM

    Bargain-hunting capsuleers,

    The EVE Store is celebrating Cyber Monday in style, with massive discounts on Starter Packs, including the biggest sale ever on the Platinum Pack! Head to the EVE Store from today to Wednesday 30 November and get 50% off the following Starter Packs:

    • Bronze Starter Pack – Save $4.99 🎉
    • Silver Starter Pack – Save $9.99 ⚔️
    • Gold Starter Pack – Save $24.99 ⭐
    • Platinum Starter Pack – Save $49.99 ✨

    These packs include a fantastic array of SKINs, Omega time, PLEX, Skill Points, and more. But act now, because this offer is only available for a very limited time.

    If you want to turbo charge your career in New Eden, Starter Packs can help you reach warp speed. They will help you boost your learning skills, accelerate your career path, unlock bigger and better ships, and add to your wealth.

    Furthermore, you can get the Cybernetic Omega Bundle in EVE’s in-game New Eden Store, containing 30 days of Omega, new men and women´s SteelKnight TorsoRig body augmentation, Pilot’s Body Resculpt Certificate, and awesome themed headwear, but only until 30 November!

    So don’t delay! Head to the EVE Store now and save big.


  • What’s Happening in EVE?
    published on November 25th, 2022 at 11:00 AM

    Industrious capsuleers,

    Ever since the Uprising expansion went live on 8 November, there’s been a lot happening and a lot to do in New Eden. Factional Warfare activity has significantly increased, the arrival of new capsuleer communities in New Eden has been celebrated, new settings for EVE’s trusty overview have entered testing, Black Friday offers have gone live, and you can participate and benefit from absolutely all of that and more this weekend!

    FACTIONAL WAR ROOM

    Following the release of Uprising, Factional Warfare (FW) has heated up with over 5,300 new pilots enrolling in faction militia groups to participate! As a result of increased FW activity, the map of New Eden has changed – and continues to change – based on player activity. Whether Alpha or Omega, recruitment drives have been active across the cluster, with players of all experience levels being employed across a variety of activities.

    With the updated ship restrictions on the various capture sites, all sides are testing new ships to find the right balance. The all-new Battlefield sites are creating exciting challenges as pilots rush to cash in on incredibly lucrative rewards. There's a role for everyone, from frigate to battleship - so there's time to join up! If PvP isn't your thing, there are new exploration sites with valuable components necessary for the war effort. Miners, haulers, and industrialists of all types are needed to keep the war machines running and the supply lines equipped!

    Join up to support your faction, add to the 15,000+ kills and 490+ billion ISK destroyed in FW so far since Uprising launched, make new connections, and take part in the ever-changing landscape of New Eden as empires wage war, invade systems, and harvest new technology. Who knows what they'll use this cutting-edge technology for, but in New Eden there's always a profit to be made in something new!

    If you're hesitant about going at it on your own, there are a long line of player corporations ready to recruit you! Head on over to the EVE Online Discord and see what will be the best fit for your playstyle.

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    SPANISH CAPSULEER CELEBRATION – DAILY REWARDS

    Having celebrated the Spanish-speaking capsuleer community of New Eden on 22 November with CCPTV streams, fleet roams, and a fireworks extravaganza at Jita 4-4, you can continue to bask in the revelry by claiming daily login rewards such as an exclusive new capsule SKIN, many thousands of Skill Points (up to 245,000 for Omega pilots!), fireworks, and more SKINs for the new navy issue ships until 1 December!

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    EVOLVING OVERVIEW – TEST NOW!

    EVE Online has new overview settings for you to try on the Singularity test server now, including a new default overview based on the popular Z-S Overview Pack, and long-anticipated multiple overview settings as part of the ongoing Photon UI improvements being made! The Photon UI updates also include settings for window margin size, updated security colors, and an auto UI scaling option. Be sure to check out the Photon UI blog for full details.

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    SPACE TURKEY TURMOIL - ABYSSAL PROVING GROUNDS

    Hugely popular last year, the 4-player Prophecy FFA Abyssal Proving Grounds event returns for this Thanksgiving weekend, so there's no better way to celebrate than to load up a hefty space turkey and generously dispense firepower upon your fellow capsuleers! This event begins at 11:00 UTC on 25 November, and runs until 11:00 UTC on 28 November. Check out the full details on rules and restrictions for this event, then tuck in!

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    HANGARS EVOLVED

    Have you checked out the upgraded Upwell hangars in EVE yet? You can experience the audio and visual immersion of the new Upwell hangar environments from any number of public access citadels across all of New Eden, including highsec systems adjacent to popular trade hubs!

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    EVE DOWN UNDER

    The annual AUTZ EVE player get together is happening this weekend between 25– 27 November at the State Library of Melbourne, featuring a chat by CCP Larrikin at 13:30 AEST on 26 November. Make sure you get yourself there if you’re local – or even if you’re not – for the meet & greet, EVE trivia, player presentations, AMAs, and of course a pub crawl! Grab a ticket now if you haven’t already.

    BLACK FRIDAY DEALS

    Head to the EVE Store from today until 28 November and you´ll find all Omega packs at 20% off with free navy battlecruiser SKINs & Dramiel Sariel's Flame SKIN included with select Omega packs. If you already have any Omega time active, the Omega you get in the packs will extend your time by the purchased amount. In addition, the in-game New Eden Store is offering 50% off pirate Hex SKIN bundles and 60% off the Redclaw Sable Bundle which includes 7 SKINs. Act fast and take advantage of these blazing offers!

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    Whether you’re fleeting up for factional supremacy, testing the new overview features on Singularity, logging in for valuable Skill Points and new SKINs, hitting the Proving Grounds, meeting up down under, or just admiring your ships in an Upwell hangar, this weekend has got something exciting for all capsuleers to participate in. Let the hostilities commence!


  • Improving Photon UI
    published on November 24th, 2022 at 11:00 AM

    Why Photon?

    Photon is a massive undertaking to overhaul the EVE User Interface. The current UI is functional, so many players have asked why we chose to embark on a large project like this.

    During its twenty year development, EVE has seen many features, all with specific user interface needs. Some of these features have pushed the UI into new territory, exploring new ways to improve the interface, but not always with an established design language in mind. This has made parts of the UI less than cohesive, even confusing, and difficult to master. In addition, maintaining many UI styles is ineffective, leading to increased development time.

    Last year saw the formation of a dedicated User Experience team, whose primary responsibility would be the in-space experience of EVE Online. As EVE’s user interface allows access to nearly every feature while in space, there was a lot to consider. Efficiency and sustainability need to be considered, not only from a development and technology point of view, but also on a user experience level. This is all a part of EVE Evolved and setting EVE Online up for the third decade.

    ConstantlyEvolving

    At this point, all the different UI styles needed to be realigned so the actual UI improvements would build on a solid foundation. This was particularly important given that we would be touching up the interfaces of many more features in the future and tackling one of the most complex aspects of EVE Online's interface: The HUD (which would include the Overview). The different UI styles implemented in certain features over the years were all pulling in different directions, not only complicating design decisions but also causing confusion and frustration for players.

    Photon

    The goal is to make the UI more intuitive, accessible, and coherent while crafting an inspiring sci-fi user experience. As such, a solid design system for the UI was needed and thus Photon was chosen as the first big project. A design system is more than a style guide for designs. It also involves looking at the UI framework and improving the underlying technologies, resolving or limiting any technical debt, and removing as many inconsistencies as possible.

    FeaturePreview

    It was apparent that a new way to engage with players to gather feedback was needed, as the UI must serve a multitude of different playstyles and situations, not to mention the vast array of hardware we support. Ultimately, the UI is for the players, and it was important to us to co-develop with them. We therefore felt it was imperative to get the ideas into players' hands as quickly as possible. Test servers are usually only used by a small portion of the user base, in EVE and the gaming industry in general, so we decided to allow players to opt in to test the new features on the actual live server, using their main characters and going about their normal, daily activities. This new approach was formalized into the Feature Previews System, and Photon was released as an opt-in beta in early May.

    The adoption rate of Photon UI grew steadily, while valuable feedback was gathered from forums, social media, and many customer surveys and interviews. Based on this, many improvements were made over the summer. In September Photon reached 17% opt-in adoption by the user base, which was substantially higher than expected for an opt-in feature. However, because the UI is such an important and complicated subject, more feedback from a wider audience was needed. In October, we therefore moved to an opt-out approach for Photon, allowing those players who still preferred the classic UI the ability to switch back, but also getting Photon into the hands of users that may not even have been aware of its existence. 

    Photon has come a long way since that first opt-in release. Here are some highlights:

    • A full re-skin of all the UI's base components.
    • All the design elements such as buttons, tabs, and window headers converged into a single, coherent style.
    • Updated font style and the rules for how it is used.
    • A new and more UX-focused color library, with new color themes
    • Enhanced sci-fi experience with transitional screen animations
    • Compact Mode for all "combat" windows
    • Many quality-of-life improvements across various feature windows, e.g. Drone window, Inventory Window

    At the end of the first day of Opt-Out on 11 October, 84% of players ended their sessions with Photon UI enabled. This number has grown steadily ever since and currently 91% of players have switched to using Photon UI. But we are not done yet!

    Multiple overviews are coming!

    On 13 December, the Multiple Overview will be available along with a variety of other updates, including settings for window margin size, updated security colors, transparency controls and an auto UI scaling option.

    MultipleOverview

    The Overview has been and remains the go-to tool to extract tactical information from your surroundings to stay ahead of the game, and this crucial window is now getting a respectable update.

    The headline feature is beyond doubt the new ability to have multiple Overview windows open at the same time, allowing you to tailor the tactical information presented to your playstyle much more precisely than before.

    Other improvements include:

    • Column visibility, order, and width are now configured and persisted per tab, instead of globally before.
    • “Presets” have been renamed as “Filters”, in hope that the clearer terminology helps people better understand how the Overview works.
    • Improvements to how Filters are authored in the Overview Settings window.
    • Improved Overview right-click menus.

    The improved Overview is already available on Singularity (test server). To begin with, the feature is being offered as a separate opt-in (if you have Photon enabled), which you simply enable through the Escape Menu’s “Feature Preview” panel (as with Photon, but no reset of the client is required for this feature).

    Small Regular

    Other notable updates and additions coming with the December release are:

    • Window Margin Size - A setting that allows you to change the size of the margin and header on all windows. This option can be found in the General Settings section of the Settings menu.
    • Security Colors - The Security colors have been updated with higher contrast so that they are more distinct from one another.
    • Auto UI Scaling - An option in the UI Scaling dropdown that when selected will automatically update the UI Scaling each time the resolution of the client is changed.
    • 'Light Background' Transparency Controls - Separate controls for the transparency of windows set to 'Light Background'
    • Window Resize Indicators - Indicators in the Photon UI style that become visible when hovering over the edge of a window, which makes it easier to adjust the window size.   
    • Updated Scrollbar - The scrollbar in Photon UI is now static and no longer expands and collapses when hovering over it.

    These updates are aimed at addressing some of the main areas of improvement pointed out by the community. Thank all of you that have been a part of this back-and-forth process, as it is an integral part of the process of developing a kick-ass user experience. As always, any and all feedback is appreciated!

    o7

    Please Note: Due to the number of changes and improvements made since the Opt-Out release in October, we will be resetting the Opt-Out state of all clients on December 13th. If you still wish to use the Classic UI instead, you will need to opt out again. We hope that you give the new improvements a try and then give your feedback on our forum: Multiple Overviews Feedback Thread


  • Turkey Turmoil in the Proving Grounds!
    published on November 23rd, 2022 at 11:00 AM

    Insatiable capsuleers,

    The season of giving is upon us, and there's no better way to celebrate than to load up a hefty space turkey and generously dispense firepower upon your fellow capsuleers in the next Proving Ground event!

    This event begins at 11:00 UTC on 25 November, and runs until 11:00 UTC on 28 November.

    The ruleset is as follows:

    • Only the Prophecy may enter this event.
    • 200% bonus to turret and missile damage.
    • Overheat bonuses for turrets & missile launchers as well as tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
    • Pilots receive 30 million ISK payout per match where they deal at least 7000 damage.
    • Sensor dampeners, weapon disruptors, and shield boost amplifier, recharger, power relay, and flux coil modules cannot be fitted.
    • Maximum of two local repair module per ship (shield or armor).
    • Modules and implants are restricted to meta level 5 and below.

    Load up on stuffing, munitions, and Proving Ground Filaments (found in Abyssal Deadspace, Pochven, or the in-game market), and prepare for poultry pandemonium as you cook the competition, climb the leaderboard, and earn special rewards!


  • Celebrate EVE’s Spanish Community
    published on November 22nd, 2022 at 11:00 AM

    Intrepid capsuleers,

    As the holiday season approaches, we’d like to take the time to properly celebrate EVE Online’s Spanish release and New Eden’s invaluable Spanish community, bringing you festivities & streams including chats with community members, a fireworks party in Jita, a massive NPSI fleet focused on Spanish-speaking players, and more!

    Since the soft launch of EVE’s Spanish localization earlier this year, speakers of the second largest language worldwide have at long last been able to venture out into the stars and experience New Eden more vividly and directly than ever before. With the assistance of a team of professional gaming linguists and a Spanish-speaking player council, we are continually working to polish translations, improve communication of gameplay elements, integrate your feedback, and incorporate the vocabulary New Eden’s Spanish capsuleers have developed over the years into the game.

    We also have a few words to share with you today from CCP Burger, EVE Online’s Creative Director, bringing you greater insight into our ongoing efforts to perfect the EVE’s Spanish localization:

    Be sure to check out the schedule below, and join us both on stream and in-game for a week of energizing & action-packed celebrations! Do note that the below streams will be Spanish language only.

    TUESDAY – 22 NOVEMBER

    Fireworks Festival & Spanish Community Chats – 20:00 UTC in Jita

    Join the party at Jita 4-4 and let loose with a massive firework session on the Jita station undock, or watch the show wherever you are on CCPTV! In addition to pretty explosions, we’ll also be starting what could turn out to be New Eden’s longest-ever spaceship conga line if we have enough pilots! CCP Bee will also be bringing in Spanish community members for a chat on-stream – so tune in and come hang out!

    THURSDAY – 24 NOVEMBER

    Join CCP Bee for an afternoon as we fly place-to-place to hang out with Spanish players & groups across New Eden chatting about their activities in EVE and building excitement for the main event in Jita on Friday!

    FRIDAY – 25 NOVEMBER

    Spanish-Centered NPSI Fleet – 20:00 UTC in Jita

    X up in Jita for a massive NPSI fleet with a focus on Spanish-speaking players and join us as we roam the stars and seek out excitement, hunting down friend & foe alike, and giving our Spanish community a fun opportunity to show New Eden what they’re made of!

    REWARDS & MORE

    Spanish

    In addition to these events, all pilots can also enjoy celebratory login rewards, including a new unique capsule SKIN – and grab the new Tercio Rojo pack to celebrate in style with the brand-new collectable Tercio Rojo SKINs for the SoCT’s Sunesis, Gnosis, and Praxis as well as festive new facial augmentation apparel, plus Omega time, PLEX, and more!

    Since 2003, the worldwide community of EVE has fostered a shared history of meaningful creation, loss, cooperation, destruction, and friendship unlike any other in the wide world of online gaming – and since the release of the Spanish localization, we’re extremely happy & proud to see more capsuleers thriving among the stars of New Eden than ever before.

    We can’t wait to see what spectacular things you’ll accomplish next. See you in space!


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