TinyMinerPlus: Cargo Full
Posted: Sun Apr 06, 2008 9:42 pm
Ok this isn't really a problem.
It seems that when running TMP one ship fills up way to soon before the other one. I assume this is because on the second client the laser cycle times aren't in synch because the second client's lasers run a little longer. In other words client one does a 90 sec cycle whereas client two goes slightly longer than 90. Mainly because the program goes through the reselecting roids routine which results in the second client's lasers running over the specified time. Keep in mind this is what I believe is taking place. The result is that the second client mines more than the first one because of the longer cycle. Which means the second clients cargo bay fills up a lot sooner.
Keep in mind this is not a show stopper but it can be wasteful. I'm not sure theres an "elegant" solution to this "problem" without getting into creating specific profiles for each client.
One solution may be to have the second client do one less cycle than the first one. for example the user specifies 8 mining cycles 90 secs for each. The first client executes all eight cycles but the second client only executes seven. Again I don't think this is an elegant solution hell I don't even know if it will fix what I've described.
At the moment I'm running 8 x 85 second cycles trying to lessen the waste, Not sure if that will work. I used to run 9 x 90 sec cycles. The other side to this coin is skills. One of my characters has exhumers 5 the other only has 4 which affects yield.
Still a great program.
It seems that when running TMP one ship fills up way to soon before the other one. I assume this is because on the second client the laser cycle times aren't in synch because the second client's lasers run a little longer. In other words client one does a 90 sec cycle whereas client two goes slightly longer than 90. Mainly because the program goes through the reselecting roids routine which results in the second client's lasers running over the specified time. Keep in mind this is what I believe is taking place. The result is that the second client mines more than the first one because of the longer cycle. Which means the second clients cargo bay fills up a lot sooner.
Keep in mind this is not a show stopper but it can be wasteful. I'm not sure theres an "elegant" solution to this "problem" without getting into creating specific profiles for each client.
One solution may be to have the second client do one less cycle than the first one. for example the user specifies 8 mining cycles 90 secs for each. The first client executes all eight cycles but the second client only executes seven. Again I don't think this is an elegant solution hell I don't even know if it will fix what I've described.
At the moment I'm running 8 x 85 second cycles trying to lessen the waste, Not sure if that will work. I used to run 9 x 90 sec cycles. The other side to this coin is skills. One of my characters has exhumers 5 the other only has 4 which affects yield.
Still a great program.