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WH operations (Worm Hole) (DONE)

Posted: Sun Oct 11, 2009 10:48 pm
by Dustdevil
As some of you know the abundance of roid is WH (Worm Holes) is staggering :shock: . Before I commit my self to attempting TM in a WH, has it already been done? :?: Is it / does it function just like warping to a system next door with no station?? 1 Jump away... Does the 'Enter Wormhole' button appear in the same place as the 'Jump thru Gate' in a regular system jump?
If I can mine WH, the profit would be Awesome :!: . Ark ore rock so huge it'd take all day to mine...Muhhaawaaaa :twisted:

Re: WH operations (Worm Hole)

Posted: Mon Oct 12, 2009 5:20 pm
by VanGoghGaming
The "Jump" button should be in the same place but it is not used in the case of regular gate mining. The Autopilot makes the regular gate jump automatically but it won't enter a wormhole. Not to mention that it is suicidal to go in and out of a wormhole with your Hulk. A pirate will inevitably camp you at entrance.

You could use the "POS Mining" option if you wish to harvest those juicy Arkonor rocks, especially since you need a refining array to make the ore easier to transport out of the wormhole. The next TM version features an Onboard Scanner checker to see if pirates are trying to scan your Hulk.

Re: WH operations (Worm Hole)

Posted: Tue Oct 13, 2009 4:40 pm
by Dustdevil
To make sure I am understanding correctly. Starting from my refinery POS inside the WH.....
~If the 'roids' are in the same system as the POS in the WH, that's no problem, because its just a bookmark issue. :?:
~If the 'roids' are in a neighboring WH, it will treat the BM'd WH same as a jump gate and proceed along, same as the "Gate Mining" feature? :?:
Would I be correct in this?

I understand that there is inherent risk in the pirate issue in the WH, but starting from inside the WH and never leaving the WH, just moving from worm hole to worm hole...I'm thinking will minimize that risk. I've taken up residency in a CLS 5. Generally speaking-usualy at least 1-3 WH system from a WH /empire exit.

Congratulation :D are in order, to you Mr Van Gogh. The 'Anti-Scanning' feature is a nice idea, and will serve to solidify TM as the best auto-miner (shhh - our secret).

Re: WH operations (Worm Hole)

Posted: Tue Oct 13, 2009 7:21 pm
by VanGoghGaming
I have already told you that a wormhole exit is different from a regular stargate since you cannot set a destination to it and so the Autopilot will be unable to navigate through it. Other than that the normal "POS Mining" option works like a treat.

Setting up the POS in a class 5 wormhole is not such a good idea since capital ships will be able to enter and destroy your POS and also it will be difficult to navigate through low sec to sell your minerals, unless you're using a blockade runner.

The best location for a POS is a class 1 wormhole since the entrance is so small that even battleships can't enter and you will always have an exit to empire to quickly sell your minerals. Also Gravimetric sites in a class 1 wormhole are plentiful and they all contain the best ores, including Arkonor which rakes in about 30 mil ISK per hour.

Re: WH operations (Worm Hole)

Posted: Wed Oct 14, 2009 7:33 am
by lagmonster
VG I guess Dustdevil aint to worried about his POS in a class 5 wh.
He's prolly in an alliance and under the cover of your corp/alliance is still the best way to use TM.

They are used to see you online, they will automatically warn/protect you and the POS defense is the corp/alliance responsibility not his own.

I used to run TM at work, working in a shop while being in 0.0, and the only thing I did was keep an eye on intel channels constantly.
Worked great with the cover of my alliance. I even picked them so their peak-time was my daytime (shop hours).

CEO even conceeded he knew I was mm but he was immensly happy with me bringing in the ores for his caps.

If you could figure out a way to deal with the wh jumpgates, you will have an unique selling point overruling other mm programs ;)

Re: WH operations (Worm Hole)

Posted: Wed Oct 14, 2009 7:21 pm
by VanGoghGaming
It doesn't really matter if you're in an alliance or not unless the whole alliance is living inside the wormhole. That is because one day the wormhole entrance may be inside your alliance space and the next day it closes up and opens inside the enemy alliance space and they all come in and destroy your POS without your alliance being able to help you with anything. That's why a class 5 wormhole is a dangerous place to set up a POS, although you may get away with it for quite some time.

Now regardless of the wormhole class you will need a POS inside to unload and refine your ore. Going in and out to unload after every mining run is not an option. Not only it is extremely hazardous to do that but many wormholes open up in systems that don't even have a station so you won't be able to unload anyway. So you'd have to go around looking for wormholes and then mine them for a day because they close up after that and then you need to start over again unless you're killed by pirates in the meantime. That's why a POS is the only way to take advantage of a wormhole properly.

Re: WH operations (Worm Hole)

Posted: Thu Oct 15, 2009 1:27 pm
by lagmonster
I know about 5 different alliances all living in a c5 wh. About 3 more we encountered that have special wh-divisions.
There are prolly alot more out there. Wh is lots more safer then 0/0

We all use Rorq for ore compressing and have pilots scanning for the moment there is a safe exit to haul it out.
It's hugely costly setting up, but mining gas and roids brings in lotsa lotsa iskies :) (aprox 10x more then hi-sec, but twice more work)

Wish I could mm in wh all day :)

Re: WH operations (Worm Hole)

Posted: Thu Oct 15, 2009 4:28 pm
by VanGoghGaming
Yes indeed, mining in a wormhole is much more profitable than mining in empire. I can't see why are you using Rorqs to compress ore instead of simply refining it which is a lot more efficient in regards to hauling it out. Anyway if you like mining in a wormhole then you can use TinyMiner to unload at the Corporate Hangar Array or Jettison the ore on site or at a Safe Spot whichever you like better. Also in the next version of TinyMiner you will be able to monitor the OnBoard Scanner for snapshot changes although that won't work if you have other alliance members flying around the wormhole so that option is best suited for solo operations.

Re: WH operations (Worm Hole)

Posted: Sun Oct 18, 2009 8:46 am
by evan_124
unless i have misunderstood, but POS refineries have an inherently low refining efficiency even at max skills (if this is wrong ignore everything) and if you have a chance of there being a wh directly to hi-sec at any moment, u would be much better off compressing the ore with a rorq then shippnig the ore out in orcas or transport ships to be shipped to whatever system u end up on the other side of the wh then just contract each load to another guy in the corp and have him pick up all the compressed ore (ore reprocessed minerals) and have him bring it to home base. some of the guys in my corp have thought about building a rorq in a low quality WH for just this purpose. as it is we have just been skipping the first step and just shipping uncompressed ore in the orcas.

and ya, i tried the jetcan mining in a WH, worked great, constantly used the D-scanner and kept hauling for 4 covetors mining crokite. much nicer than veldspar...

Re: WH operations (Worm Hole)

Posted: Sun Oct 18, 2009 11:44 am
by VanGoghGaming
There are 3 types of Refining Arrays:

Refining Array (35% Refining Yield Multiplier, 40k m3 Capacity, 1 hour Duration)
Medium Intensive Refining Array (75% Refining Yield Multiplier, 25k m3 Capacity, 2 hours Duration)
Intensive Refining Array (75% Refining Yield Multiplier, 200k m3 Capacity, 3 hours Duration)

Compared to Empire stations which have 50% Refining Yield Multiplier the last two types of Refining Arrays are much better although there is a waiting time for refining. Due to capacity constraints the Intensive Refining Array is the best one to use but it needs a Large tower because of CPU requirements.

Compressing ore with a Rorq makes it 10 times smaller. Refining ore makes it more than 1000 times smaller which makes it possible to transport billions of ISK worth of megacyte and zydrine in a single industrial ship.

A class 5 wormhole will never open to Empire space. As opposed to that, a class 1 wormhole will always open to Empire space but the entrance will not allow anything bigger than a battlecruiser so an Orca or a freighter are out of the question. Even a Hulk won't fit unless packaged inside an industrial. A T2 transport ship is the biggest thing allowed in there (unless you build something bigger inside yourself). For example you can build a carrier inside so anyone that dreams of griefing your mining operations can meet with a swift and painful demise. Of course the carrier will not be able to leave the wormhole but it makes for a nice watch dog while inside.

Re: WH operations (Worm Hole)

Posted: Wed Oct 21, 2009 9:14 pm
by evan_124
given the fact that i was going off of false info (about refinery yield) then yes i agree with you completely.

the rorq would allow you to refine 10 times the amount of ore/cycle tho since it is compacted.

i must have been in a class 2 or 3 wh then cuz we were using orcas and yeah, the rorq would have to be built within the wh like the carrier.

Re: WH operations (Worm Hole)

Posted: Thu Dec 24, 2009 5:01 am
by VanGoghGaming
The latest version v5.0 has a new "Wormhole mining (monitor the onboard scanner)" option for mining in a Wormhole where the Local chat is not available. Works in a similar way as monitoring the local chat only you use the onboard scanner window instead of the chat window. The program will take an initial snapshot of the scanner and then constantly monitor it for changes so make sure you don't cover it with other windows by mistake during its operation. If the snapshot changes it will also be saved as a bitmap file in the same folder as the program for you to view later.