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Feature Request - Activating more mid slots (DONE)
Posted: Tue Feb 26, 2008 1:07 am
by gumby1
I'm wondering how hard it might be for you to help me out....
I'm running active shield hardeners and hoping you might be able to consider giving us a way to "activate" more than one midslot?
Wouldn't think the programming would be all that painful but the active hardeners really help / let me tank 0.0
Posted: Thu Feb 28, 2008 2:22 am
by VanGoghGaming
Version 1.50 is out and it can activate any mid or low slot module (shield boosters, armor repairers, active hardeners, etc).
Posted: Tue Mar 04, 2008 11:11 pm
by gumby1
VanGoghGaming wrote:Version 1.50 is out and it can activate any mid or low slot module (shield boosters, armor repairers, active hardeners, etc).
Wow you are a king...and here I thought you were "overworked"
Sadly I had my own 0.0 issues as my tank wouldn't hold against some of the triple BS spawns out there even with active hardeners, I'm going to read up on Hulk tanks again as i've heard that they can work....I won't even suggest tinyminer start to watch my shield level and doc if it is failing
....tho it would be sweet...
How can I help you out? TBH I am sometimes torn with helping other macro-miners out, as I see them as competition, both from an ISK sales standpoint, but I also worry that the more successful miners that are running for hours on end that eventually CCP might actually start to give a s... about all of us out there, although I can tell you there are 2-3 macroers in most of the high sec system i frequent and no one really seems to give a rip at CCP