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Feature Request - approach pos corp hangar (DONE)

Posted: Sat Mar 28, 2009 8:10 pm
by neocdz
Hi V.G. :)

when mining with pos...

sometimes warp to corp hanger over 3000m... about 3200 or 3400...

of course pnp's bookmark is excatly marking 0m.

I think it seem to happened warp direction.

so...

I hope to feature next tm + version is have a approch to corp hanger.

this feature is can be ? :)

Posted: Tue Mar 31, 2009 11:08 am
by lagmonster
This I second and in the light of an earlier post I made about the same issue but then with bm's in belts... I think that since Apocrypha bm entry points are now arranged more something in like a diameter you enter, and not a fixed point. Either that or the belts/posses are moving in some sort of circle.

But then again, I fly ductape Minmatar so it could just be my crappy eq is giving up on me :P

edit: damn, Hulk aint Minnie, Hulk = ORE Syndicate.. so it must be achange since Apocrypha

Re: Feature Request - approach pos corp hangar (DONE)

Posted: Tue Jun 09, 2009 2:15 pm
by VanGoghGaming
This feature has been implemented now in version v4.3. When using the "POS Mining" option TinyMiner will use the "Keep at Range" button in order to approach the Corporate Hangar Array. Make sure you set the default keep at range distance to something like 2000m or so.

Re: Feature Request - approach pos corp hangar (DONE)

Posted: Wed Jun 10, 2009 5:30 am
by roycebayles
nice feature ive found pos mining is acctually more profitable less downtime more mining time that just my xperience. i guess a small pos with 2 corp hangars in system u have sec stat is a good deal cheap to maintain and the xtra isk u make will more than pay for the pos cost quickly

Re: Feature Request - approach pos corp hangar (DONE)

Posted: Thu Jun 11, 2009 8:39 am
by lagmonster
##error## failure imminent, customer satisfaction overload ##error##

That saves me 25 miljoen isk per month for the bloody expensive office in an ice system, if I did not move them all to the system next to it (which is already 5,5m rent) :lol:

But seriously, you make so many improvements and most of them are based on our feedback, plus they get implemented so quick, I just can't believe it!
It's odd, I wish irl big companies would work like this... :)

I'm gonna implement 4,3 prolly not before my holiday due to oversatisfaction with the current version and huge need for ice-cubes (POS + holiday + hot summer!), but again am convinced it will work even beter thus making more isks.

POS ming, great!
2nd in station check, fixed!
200km warp/empty belts, creatively brilliant!
Beer... check PM :)

Thanks again.