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Detect Dread+ in belt (SOLVED)

Posted: Sat May 06, 2017 9:52 pm
by Fuzzied
Hello,

Have a request:
1.1)
If we configure our overview to allow Dreads + to be seen TM should be able to identify them(big red in overview) and GTFO(warp not log off).
1.2)
TM should then blacklist that belt for x number of runs to void going back.
2)
This is mainly true for citadels: Remain outside after undocking until shield/armor/hull is repaired
3)
Option for "Detect shield damage" to not log off, dock up instead.

Re: Detect Dread+ in belt

Posted: Sun May 21, 2017 6:32 pm
by Fuzzied
Come on, these should be fairly easy changes to implement.

Re: Detect Dread+ in belt

Posted: Sat Oct 07, 2017 3:50 pm
by pyurgin
Why are you tinymining where there are dreads? That is stupid. You should not use this for that system.

Re: Detect Dread+ in belt

Posted: Tue Feb 20, 2018 5:53 am
by tacocat
mining in 0.0 is far more profitable then mining in highsec and it would be easy to avoid dreads. if it takes a ton of damage in a belt it should dock up and then mark that belt as bad.

Re: Detect Dread+ in belt

Posted: Tue Feb 20, 2018 11:43 am
by VanGoghGaming
Well it's a bit hard to define what "a ton of damage" actually means, given that not everyone is mining with the same ship equipped with the same modules but nevertheless there is a new option that deals with rats found in belts and it will be released shortly in a couple of days so stay tuned for more goodies for your favorite mining bot! :wink:

Re: Detect Dread+ in belt

Posted: Thu Mar 01, 2018 10:17 pm
by VanGoghGaming
Now in the latest version v5.71 you have the option to kill belts rats with combat drones or if you think they are too tough then you can avoid them altogether and warp to a different belt! :D