Detect Dread+ in belt (SOLVED)
Posted: Sat May 06, 2017 9:52 pm
Hello,
Have a request:
1.1)
If we configure our overview to allow Dreads + to be seen TM should be able to identify them(big red in overview) and GTFO(warp not log off).
1.2)
TM should then blacklist that belt for x number of runs to void going back.
2)
This is mainly true for citadels: Remain outside after undocking until shield/armor/hull is repaired
3)
Option for "Detect shield damage" to not log off, dock up instead.
Have a request:
1.1)
If we configure our overview to allow Dreads + to be seen TM should be able to identify them(big red in overview) and GTFO(warp not log off).
1.2)
TM should then blacklist that belt for x number of runs to void going back.
2)
This is mainly true for citadels: Remain outside after undocking until shield/armor/hull is repaired
3)
Option for "Detect shield damage" to not log off, dock up instead.