Max Yield with TM + double client + orca boost
Posted: Fri Nov 23, 2012 5:16 pm
I have been using TM+ for a while now and I am very satisfied. Although I Think that by optimizing some script routines, the yield could still be maxed, but it might just not be worth the trouble.
However, I have found an issue, I would like to discuss. So far I have been using 2 mining barges or exhumers on TM+ double client. Sometimes with, sometimes without Orca boost. The mining ships were always identically fitted as were the skills of my mining toons. So far I have always used a hisec system where no rats spawned and Concord reacts lightning fast. No losses so far.
Now I wanted to try something different: Using two Hulks, who jettison the ore in the belt , where the Orca is pulling the cans close. So I let TM run 5 cycles of 45 seconds, 80% option, jettison ore, option, 200km option, mining drones activated, tank activated.
However, it takes a very long time to get the first can jettisoned, the mining drones are correctly launched, but do not engage the roids, and tm is messing with my overview and selected items positions. The mid slots and low slots are correctly activated. Due to the messing up with the overview window positions, tm cannot correctly target roids anymore... when i disabled the mining drone option, it works as usual, with one exception: TM takes its time to get the first toon to the first belt and starts mining, it then switsches to the second toon to bring him to his first belt. I do not know when TM starts with the mining timers since both toons mined far longer than I selected and by far I mean like twice the time...
As a Hulk has only 8.500 m3 of Orehold, which is not even a complete 2nd circle, I run Tm for under 6 minutes, but it takes some ten minutes to jettison the can... so regularly 4 minutes are wasted. It took me for more than 2 hours to fill up an Orca like this... Very ineffective!
So do I have to use a skiff since the mackie's orehold would be too big to be jettisoned at once?? Should I just forget about Jetcan mining and run two Mackies as before?
Does anyone have any suggestions?
However, I have found an issue, I would like to discuss. So far I have been using 2 mining barges or exhumers on TM+ double client. Sometimes with, sometimes without Orca boost. The mining ships were always identically fitted as were the skills of my mining toons. So far I have always used a hisec system where no rats spawned and Concord reacts lightning fast. No losses so far.
Now I wanted to try something different: Using two Hulks, who jettison the ore in the belt , where the Orca is pulling the cans close. So I let TM run 5 cycles of 45 seconds, 80% option, jettison ore, option, 200km option, mining drones activated, tank activated.
However, it takes a very long time to get the first can jettisoned, the mining drones are correctly launched, but do not engage the roids, and tm is messing with my overview and selected items positions. The mid slots and low slots are correctly activated. Due to the messing up with the overview window positions, tm cannot correctly target roids anymore... when i disabled the mining drone option, it works as usual, with one exception: TM takes its time to get the first toon to the first belt and starts mining, it then switsches to the second toon to bring him to his first belt. I do not know when TM starts with the mining timers since both toons mined far longer than I selected and by far I mean like twice the time...
As a Hulk has only 8.500 m3 of Orehold, which is not even a complete 2nd circle, I run Tm for under 6 minutes, but it takes some ten minutes to jettison the can... so regularly 4 minutes are wasted. It took me for more than 2 hours to fill up an Orca like this... Very ineffective!
So do I have to use a skiff since the mackie's orehold would be too big to be jettisoned at once?? Should I just forget about Jetcan mining and run two Mackies as before?
Does anyone have any suggestions?