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Possible Idea: Mining inside a Mission

Posted: Wed Sep 03, 2008 12:00 pm
by Simon1402
After trying out the gate mining feature i got thinking about what else could be implemented into tiny miner. Since the macro can warp to and activate a jump gate would it be at all possible for it to warp to a deadspace warp gate, activate the gate and then proceed to mine the asteroids within the deadspace area?

I ask this because I sometimes run lvl 4 missions and I often come aross missions which have a few asteroids containing massive amounts of ore which are begging to be mined. There is often a lot of omber roids too which are not available in the belts in Caldari space.

Posted: Wed Sep 03, 2008 9:21 pm
by ginganinja
yeah rogue slave traders part 1 is great. but i dont think the first area isnt in a deadspace just the jump through kill everything bit.

Posted: Sat Sep 06, 2008 8:41 pm
by Adamrl018
Also i believe the npcs re spawn every hour or so.

Re: Possible Idea: Mining inside a Mission

Posted: Thu May 28, 2009 11:46 am
by VanGoghGaming
You can mine the asteroids inside a mission using the Jettison option but you will have to come back with a hauler in a couple of hours or so and pick up your cans. Just target an asteroid and start TinyMiner. It will see something is already targeted so it will not try to warp and it will start mining instead. It can't navigate through the acceleration gates though, that's why use the Jettison option. The acceleration gates are different from normal stargates that can be activated simply by the autopilot.

Re: Possible Idea: Mining inside a Mission

Posted: Mon Jun 15, 2009 2:33 pm
by steph
Might be an idea to have a think on this, with all the comments lately of mining to be moved solely to exploration content.