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Low and Med Slots

Posted: Sun Jul 13, 2008 10:00 pm
by doyle
Hi there,
Loving v3.0 of TM and really like the "active when damaged" option for the mid and low slots. Just a thought though is there any way you could programm TM to turn the module back off again?. I.e say if TM can detect that the shield level has been at 100% for say 10 seconds or so and then turn a shield booster off for example? :-)

Posted: Sun Jul 13, 2008 11:25 pm
by VanGoghGaming
I'm glad you like the new version. Yes I've been thinking about this but I've decided against it since chances are once you are under attack by NPC pirates you have to tank them until you warp out of the belt. So it wouldn't do much good to turn the shield off only to turn it back on after 10 seconds. Of course there's the capacitor issue of holding the modules active for the whole duration but that isn't too hard to overcome.