Feature Request for missions exploitation (DONE)

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Torban
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Joined: Sat Dec 25, 2010 11:17 pm

Feature Request for missions exploitation (DONE)

Post by Torban »

As many of us know missions come with some very tasty looking rocks. I think it would be a valuable addition to TMP to add the ability to access acceleration gate to gain access to mission pockets. I see this feature as not only a way to get ore that is readily available in systems close to your base regardless of mining operations in the area, but also as a security measure. I often talk to people in local while i am around and have one several occasions found out people believed my alts to be macros because of their behavior in the belt. Most often because of peoples perceived ownership of belts they take note if you repeatedly mine the same belt as them. Out of sight out of mind as the old saying goes and while I dont fear being caught while using TM the idea of my own world appeals to me.

As far as implementation another overview tab could be established with only those gates in it so the position was fixed. I dont know how TM functions so from my POV its all speculation but it kinda seems like a variant of the gate mining and might be able to utilize the same structure?

Do you agree this would be helpful?
Do you see any flaws with this concept i may not be aware of?
What do you guys think?
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VanGoghGaming
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Re: Feature Request for missions exploitation (DONE)

Post by VanGoghGaming »

The "Mission Mining" option has been introduced in the latest TinyMiner version v5.58. Now TinyMiner can use acceleration gates so it can effectively mine the asteroids from all agent missions. If you wish to use this option make sure to add the acceleration gates to your asteroids overview profile and sort the overview by Name so that the acceleration gates will always appear first! TinyMiner will navigate through all the rooms in a mission and mine the asteroids that it finds on the way!
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