Search found 11 matches
- Mon Feb 11, 2019 8:48 pm
- Forum: Pilot's Lounge
- Topic: Suggestion to shorten time between when rats/enemies are detected till warp
- Replies: 1
- Views: 14324
Suggestion to shorten time between when rats/enemies are detected till warp
I've noticed that once enemies are seen in the system or rats are seen in the belt, the program clicks back to the asteroid tab in the overview and then hits the icons button in the inventory window before warping. Can these be moved till after warp has been hit? Ex: neutrals/rats detected in system...
- Wed Feb 06, 2019 4:23 pm
- Forum: Pilot's Lounge
- Topic: [Suggestion] Ore Priority
- Replies: 4
- Views: 12946
Re: [Suggestion] Ore Priority
I have died several times doing this. Sometimes it will warp you to the rock that you specified and get stuck between rocks. Due to you being afk you don't realize it and if enemy players or rats enter the system you stand a good chance of getting popped because it won't be able to warp. I would hig...
- Wed Feb 06, 2019 4:17 pm
- Forum: Pilot's Lounge
- Topic: Warping and orbitting question/suggestion
- Replies: 2
- Views: 11395
Re: Warping and orbitting question/suggestion
I have been running active shield fits to live longer. The dreadnaught is enough to make me turn tail any time it sees a rat in the system. The only issue I have had is when I was only looking for specific rocks and it would warp me into a cluster of rocks to get to the one that I told it to look fo...
- Wed Feb 06, 2019 4:11 pm
- Forum: Pilot's Lounge
- Topic: Leave when players enter belt or are already present
- Replies: 4
- Views: 13049
Re: Leave when players enter belt or are already present
Maybe a suggestion for the next build if it isn't too hard but perhaps make the app monitor for anything to appear in the rats tab for ease of the user to configure.
- Wed Feb 06, 2019 4:09 pm
- Forum: Pilot's Lounge
- Topic: Leave when players enter belt or are already present
- Replies: 4
- Views: 13049
Re: Leave when players enter belt or are already present
Confirmed! By replacing their background color with red it detects them the same as rats and acts accordingly. You're the man!
- Wed Feb 06, 2019 3:19 pm
- Forum: Pilot's Lounge
- Topic: Suggestion - Move Local chat
- Replies: 2
- Views: 11145
Re: Suggestion - Move Local chat
I agree. The reason I would like to see the local channel span from the top of the screen to the bottom is as of now it only can detect however many players can be viewed in the local channel. As of now it can only monitor up to around 20 players in the system (which is a lot). I suggested putting i...
- Wed Feb 06, 2019 3:08 pm
- Forum: Pilot's Lounge
- Topic: Monitoring custom chat channels
- Replies: 0
- Views: 14741
Monitoring custom chat channels
Is there a way for me to monitor a channel like local is for keywords? I want to be able to monitor keywords to monitor neutrals in neighboring systems. Example: Monitor chat channel called "Jita Intel". Ideally this would be a channel that has no chatter in it other than intel. If the nam...
- Wed Feb 06, 2019 2:51 pm
- Forum: Pilot's Lounge
- Topic: Leave when players enter belt or are already present
- Replies: 4
- Views: 13049
Leave when players enter belt or are already present
I want to warp out when a player enters the belt or a belt is already occupied regardless of their status. Can I do this by adding the "ships" category to the rats tab in the overview? I am wanting to do it for paranoia reasons. I don't want people seeing my lasers turn on and off in inter...
- Wed Feb 06, 2019 2:46 pm
- Forum: Pilot's Lounge
- Topic: Warping and orbitting question/suggestion
- Replies: 2
- Views: 11395
Warping and orbitting question/suggestion
I haven't had it happen but I've been wondering what is going to happen if my ship stops orbiting with the asteroid between it and its next destination. I have noticed that "cherry picking" asteroids has gotten me destroyed a few times due to getting stuck in between asteroids and not bein...
- Thu Jan 31, 2019 12:07 am
- Forum: Pilot's Lounge
- Topic: Suggestion - Move Local chat
- Replies: 2
- Views: 11145
Suggestion - Move Local chat
Would it be better to make local chat span from the top to the bottom of the screen and put it all the way to the right? Then you could put the overview and target window over the chat portion of the local channel and leave just the local players visible and resized to the narrowest width. Pros It w...
- Wed Jan 30, 2019 9:43 am
- Forum: Pilot's Lounge
- Topic: Feature Request - Warp to next rock
- Replies: 1
- Views: 10943
Feature Request - Warp to next rock
When going from one rock to the other currently it selects the next rock and tries to orbit it slow boating to x amount of km's before reaching its destination. Why not target the next rock. click warp then orbit. if you are too close to orbit, it will be greyed out and not do anything. If it is in ...