Search found 11 matches

by caos901
Mon Feb 11, 2019 8:48 pm
Forum: Pilot's Lounge
Topic: Suggestion to shorten time between when rats/enemies are detected till warp
Replies: 0
Views: 1521

Suggestion to shorten time between when rats/enemies are detected till warp

I've noticed that once enemies are seen in the system or rats are seen in the belt, the program clicks back to the asteroid tab in the overview and then hits the icons button in the inventory window before warping. Can these be moved till after warp has been hit? Ex: neutrals/rats detected in system...
by caos901
Wed Feb 06, 2019 4:23 pm
Forum: Pilot's Lounge
Topic: [Suggestion] Ore Priority
Replies: 4
Views: 922

Re: [Suggestion] Ore Priority

I have died several times doing this. Sometimes it will warp you to the rock that you specified and get stuck between rocks. Due to you being afk you don't realize it and if enemy players or rats enter the system you stand a good chance of getting popped because it won't be able to warp. I would hig...
by caos901
Wed Feb 06, 2019 4:17 pm
Forum: Pilot's Lounge
Topic: Warping and orbitting question/suggestion
Replies: 2
Views: 305

Re: Warping and orbitting question/suggestion

I have been running active shield fits to live longer. The dreadnaught is enough to make me turn tail any time it sees a rat in the system. The only issue I have had is when I was only looking for specific rocks and it would warp me into a cluster of rocks to get to the one that I told it to look fo...
by caos901
Wed Feb 06, 2019 4:11 pm
Forum: Pilot's Lounge
Topic: Leave when players enter belt or are already present
Replies: 4
Views: 878

Re: Leave when players enter belt or are already present

Maybe a suggestion for the next build if it isn't too hard but perhaps make the app monitor for anything to appear in the rats tab for ease of the user to configure.
by caos901
Wed Feb 06, 2019 4:09 pm
Forum: Pilot's Lounge
Topic: Leave when players enter belt or are already present
Replies: 4
Views: 878

Re: Leave when players enter belt or are already present

Confirmed! By replacing their background color with red it detects them the same as rats and acts accordingly. You're the man!
by caos901
Wed Feb 06, 2019 3:19 pm
Forum: Pilot's Lounge
Topic: Suggestion - Move Local chat
Replies: 2
Views: 242

Re: Suggestion - Move Local chat

I agree. The reason I would like to see the local channel span from the top of the screen to the bottom is as of now it only can detect however many players can be viewed in the local channel. As of now it can only monitor up to around 20 players in the system (which is a lot). I suggested putting i...
by caos901
Wed Feb 06, 2019 3:08 pm
Forum: Pilot's Lounge
Topic: Monitoring custom chat channels
Replies: 0
Views: 1322

Monitoring custom chat channels

Is there a way for me to monitor a channel like local is for keywords? I want to be able to monitor keywords to monitor neutrals in neighboring systems. Example: Monitor chat channel called "Jita Intel". Ideally this would be a channel that has no chatter in it other than intel. If the nam...
by caos901
Wed Feb 06, 2019 2:51 pm
Forum: Pilot's Lounge
Topic: Leave when players enter belt or are already present
Replies: 4
Views: 878

Leave when players enter belt or are already present

I want to warp out when a player enters the belt or a belt is already occupied regardless of their status. Can I do this by adding the "ships" category to the rats tab in the overview? I am wanting to do it for paranoia reasons. I don't want people seeing my lasers turn on and off in inter...
by caos901
Wed Feb 06, 2019 2:46 pm
Forum: Pilot's Lounge
Topic: Warping and orbitting question/suggestion
Replies: 2
Views: 305

Warping and orbitting question/suggestion

I haven't had it happen but I've been wondering what is going to happen if my ship stops orbiting with the asteroid between it and its next destination. I have noticed that "cherry picking" asteroids has gotten me destroyed a few times due to getting stuck in between asteroids and not bein...
by caos901
Thu Jan 31, 2019 12:07 am
Forum: Pilot's Lounge
Topic: Suggestion - Move Local chat
Replies: 2
Views: 242

Suggestion - Move Local chat

Would it be better to make local chat span from the top to the bottom of the screen and put it all the way to the right? Then you could put the overview and target window over the chat portion of the local channel and leave just the local players visible and resized to the narrowest width. Pros It w...
by caos901
Wed Jan 30, 2019 9:43 am
Forum: Pilot's Lounge
Topic: Feature Request - Warp to next rock
Replies: 1
Views: 281

Feature Request - Warp to next rock

When going from one rock to the other currently it selects the next rock and tries to orbit it slow boating to x amount of km's before reaching its destination. Why not target the next rock. click warp then orbit. if you are too close to orbit, it will be greyed out and not do anything. If it is in ...

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